Updated examples for next raylib version

This commit is contained in:
raysan5
2015-07-18 19:26:13 +02:00
parent a98578c91d
commit 067b884f39
6 changed files with 16 additions and 17 deletions

View File

@ -24,8 +24,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
//Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed)
Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------