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Updated examples for next raylib version
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@ -24,8 +24,8 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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//Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
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Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed)
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Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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