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REVIEWED: Comments to impersonal format
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@ -173,7 +173,7 @@ bool WindowShouldClose(void)
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// and encapsulating one frame execution on a UpdateDrawFrame() function,
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// allowing the browser to manage execution asynchronously
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// Optionally we can manage the time we give-control-back-to-browser if required,
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// Optionally, time to give-control-back-to-browser can be managed here,
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// but it seems below line could generate stuttering on some browsers
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emscripten_sleep(12);
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@ -921,9 +921,9 @@ double GetTime(void)
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}
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// Open URL with default system browser (if available)
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// NOTE: This function is only safe to use if you control the URL given
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// NOTE: This function is only safe to use if the provided URL is safe
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// A user could craft a malicious string performing another action
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// Only call this function yourself not with user input or make sure to check the string yourself
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// Avoid calling this function with user input non-validated strings
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void OpenURL(const char *url)
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{
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// Security check to (partially) avoid malicious code on target platform
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@ -1252,11 +1252,11 @@ int InitPlatform(void)
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#else
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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// remember center for switchinging from fullscreen to window
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// Remember center for switchinging from fullscreen to window
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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{
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// If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed
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// Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11
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// If screen width/height equal to the display, it's not possible to
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// calculate the window position for toggling full-screened/windowed
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CORE.Window.position.x = CORE.Window.display.width/4;
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CORE.Window.position.y = CORE.Window.display.height/4;
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}
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@ -1367,7 +1367,7 @@ int InitPlatform(void)
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
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// If graphic device is no properly initialized, we end program
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// If graphic device is no properly initialized, end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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// Load OpenGL extensions
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@ -1491,7 +1491,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
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{
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if (count > 0)
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{
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// In case previous dropped filepaths have not been freed, we free them
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// In case previous dropped filepaths have not been freed, free them
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if (CORE.Window.dropFileCount > 0)
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{
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for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]);
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@ -1502,7 +1502,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
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CORE.Window.dropFilepaths = NULL;
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}
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// WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy
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// WARNING: Paths are freed by GLFW when the callback returns, an internal copy must freed
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CORE.Window.dropFileCount = count;
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CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *));
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@ -1519,7 +1519,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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{
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if (key < 0) return; // Security check, macOS fn key generates -1
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
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// WARNING: GLFW could return GLFW_REPEAT, it needs to be considered as 1
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// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
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if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
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else if (action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
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@ -1721,7 +1721,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
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double canvasWidth = 0.0;
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double canvasHeight = 0.0;
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// NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but
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// we are looking for actual CSS size: canvas.style.width and canvas.style.height
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// actual CSS size needs to be considered: canvas.style.width and canvas.style.height
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// EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
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emscripten_get_element_css_size(platform.canvasId, &canvasWidth, &canvasHeight);
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@ -1741,7 +1741,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0;
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}
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// Update mouse position if we detect a single touch
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// Update mouse position when single touch detected
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if (CORE.Input.Touch.pointCount == 1)
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{
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CORE.Input.Mouse.currentPosition.x = CORE.Input.Touch.position[0].x;
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