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REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering
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@ -644,7 +644,7 @@ SHADERS = \
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shaders/shaders_postprocessing \
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shaders/shaders_raymarching \
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shaders/shaders_rounded_rectangle \
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shaders/shaders_shadowmap \
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shaders/shaders_shadowmap_rendering \
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shaders/shaders_shapes_textures \
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shaders/shaders_simple_mask \
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shaders/shaders_spotlight \
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@ -1240,12 +1240,12 @@ shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
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--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
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--preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs
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shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
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shaders/shaders_shadowmap_rendering: shaders/shaders_shadowmap_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
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--preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
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--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \
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--preload-file shaders/shaders_shadowmap.png@shaders_shadowmap.png
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--preload-file shaders/shaders_shadowmap_rendering.png@shaders_shadowmap_rendering.png
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shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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