REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering

This commit is contained in:
Ray
2025-09-08 20:33:36 +02:00
parent 6afc608477
commit 07070b81e8
8 changed files with 575 additions and 575 deletions

View File

@ -644,7 +644,7 @@ SHADERS = \
shaders/shaders_postprocessing \
shaders/shaders_raymarching \
shaders/shaders_rounded_rectangle \
shaders/shaders_shadowmap \
shaders/shaders_shadowmap_rendering \
shaders/shaders_shapes_textures \
shaders/shaders_simple_mask \
shaders/shaders_spotlight \
@ -1240,12 +1240,12 @@ shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
--preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs
shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
shaders/shaders_shadowmap_rendering: shaders/shaders_shadowmap_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
--preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \
--preload-file shaders/shaders_shadowmap.png@shaders_shadowmap.png
--preload-file shaders/shaders_shadowmap_rendering.png@shaders_shadowmap_rendering.png
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \