WARNING: BREAKING: RENAMED: camera.type to camera.projection

This commit is contained in:
Ray
2021-03-19 13:56:46 +01:00
parent d4e2c331b1
commit 07d82a91c5
20 changed files with 32 additions and 32 deletions

View File

@ -26,7 +26,7 @@ int main(void)
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
camera.type = CAMERA_PERSPECTIVE;
camera.projection = CAMERA_PERSPECTIVE;
Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard