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WARNING: BREAKING: RENAMED: camera.type to camera.projection
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@ -26,7 +26,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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