Some code tweaks

This commit is contained in:
raysan5
2016-01-23 13:22:13 +01:00
parent 6e9d3eb0f9
commit 08da91047e
5 changed files with 11 additions and 16 deletions

View File

@ -166,15 +166,8 @@ void CloseAudioDevice(void)
// Load sound to memory
Sound LoadSound(char *fileName)
{
Sound sound;
Wave wave;
// Init some default values for wave...
wave.data = NULL;
wave.dataSize = 0;
wave.sampleRate = 0;
wave.bitsPerSample = 0;
wave.channels = 0;
Sound sound = { 0 };
Wave wave = { 0 };
// NOTE: The entire file is loaded to memory to play it all at once (no-streaming)
@ -236,7 +229,7 @@ Sound LoadSound(char *fileName)
// Load sound from wave data
Sound LoadSoundFromWave(Wave wave)
{
Sound sound;
Sound sound = { 0 };
if (wave.data != NULL)
{
@ -290,7 +283,7 @@ Sound LoadSoundFromWave(Wave wave)
Sound LoadSoundFromRES(const char *rresName, int resId)
{
// NOTE: rresName could be directly a char array with all the data!!! --> TODO
Sound sound;
Sound sound = { 0 };
#if defined(AUDIO_STANDALONE)
TraceLog(WARNING, "Sound loading from rRES resource file not supported on standalone mode");
@ -791,7 +784,7 @@ static Wave LoadWAV(const char *fileName)
WaveFormat waveFormat;
WaveData waveData;
Wave wave;
Wave wave = { 0 };
FILE *wavFile;
wavFile = fopen(fileName, "rb");