Refactoring {0} to { 0 } to follow conventions (#5519)

Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
This commit is contained in:
Maicon Santana
2026-01-29 16:30:03 +00:00
committed by GitHub
parent de7fc12be0
commit 08e79a16b0
11 changed files with 20 additions and 20 deletions

View File

@ -65,7 +65,7 @@ int main(void)
Shader shdrRaster = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raster.fs", GLSL_VERSION));
// Declare Struct used to store camera locs
RayLocs marchLocs = {0};
RayLocs marchLocs = { 0 };
// Fill the struct with shader locs
marchLocs.camPos = GetShaderLocation(shdrRaymarch, "camPos");