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Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
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@ -65,7 +65,7 @@ int main(void)
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Shader shdrRaster = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raster.fs", GLSL_VERSION));
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// Declare Struct used to store camera locs
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RayLocs marchLocs = {0};
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RayLocs marchLocs = { 0 };
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// Fill the struct with shader locs
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marchLocs.camPos = GetShaderLocation(shdrRaymarch, "camPos");
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