Refactoring {0} to { 0 } to follow conventions (#5519)

Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
This commit is contained in:
Maicon Santana
2026-01-29 16:30:03 +00:00
committed by GitHub
parent de7fc12be0
commit 08e79a16b0
11 changed files with 20 additions and 20 deletions

View File

@ -41,7 +41,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - vertex displacement");
// set up camera
Camera camera = {0};
Camera camera = { 0 };
camera.position = (Vector3) {20.0f, 5.0f, -20.0f};
camera.target = (Vector3) {0.0f, 0.0f, 0.0f};
camera.up = (Vector3) {0.0f, 1.0f, 0.0f};