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Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
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@ -41,7 +41,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - vertex displacement");
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// set up camera
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Camera camera = {0};
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Camera camera = { 0 };
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camera.position = (Vector3) {20.0f, 5.0f, -20.0f};
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camera.target = (Vector3) {0.0f, 0.0f, 0.0f};
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camera.up = (Vector3) {0.0f, 1.0f, 0.0f};
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