Refactoring {0} to { 0 } to follow conventions (#5519)

Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
This commit is contained in:
Maicon Santana
2026-01-29 16:30:03 +00:00
committed by GitHub
parent de7fc12be0
commit 08e79a16b0
11 changed files with 20 additions and 20 deletions

View File

@ -113,7 +113,7 @@ int main(void)
// Set the text (using markdown!)
char text[64] = "Hello ~~World~~ in 3D!";
Vector3 tbox = {0};
Vector3 tbox = { 0 };
int layers = 1;
int quads = 0;
float layerDistance = 0.01f;
@ -133,7 +133,7 @@ int main(void)
Shader alphaDiscard = LoadShader(NULL, TextFormat("resources/shaders/glsl%i/alpha_discard.fs", GLSL_VERSION));
// Array filled with multiple random colors (when multicolor mode is set)
Color multi[TEXT_MAX_LAYERS] = {0};
Color multi[TEXT_MAX_LAYERS] = { 0 };
DisableCursor(); // Limit cursor to relative movement inside the window