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Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
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@ -113,7 +113,7 @@ int main(void)
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// Set the text (using markdown!)
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char text[64] = "Hello ~~World~~ in 3D!";
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Vector3 tbox = {0};
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Vector3 tbox = { 0 };
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int layers = 1;
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int quads = 0;
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float layerDistance = 0.01f;
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@ -133,7 +133,7 @@ int main(void)
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Shader alphaDiscard = LoadShader(NULL, TextFormat("resources/shaders/glsl%i/alpha_discard.fs", GLSL_VERSION));
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// Array filled with multiple random colors (when multicolor mode is set)
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Color multi[TEXT_MAX_LAYERS] = {0};
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Color multi[TEXT_MAX_LAYERS] = { 0 };
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DisableCursor(); // Limit cursor to relative movement inside the window
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