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Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
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@ -65,7 +65,7 @@ int main(void)
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TextParticle textParticles[MAX_TEXT_PARTICLES] = { 0 };
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int particleCount = 0;
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TextParticle *grabbedTextParticle = NULL;
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Vector2 pressOffset = {0};
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Vector2 pressOffset = { 0 };
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PrepareFirstTextParticle("raylib => fun videogames programming!", textParticles, &particleCount);
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