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https://github.com/raysan5/raylib.git
synced 2026-02-05 05:39:18 -05:00
Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two
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@ -68,7 +68,7 @@ endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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else
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CFLAGS = -O2 -Wall -std=c99
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CFLAGS = -O2 -Wall -std=c99 -D_DEFAULT_SOURCE
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
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@ -114,14 +114,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# libraries for Debian GNU/Linux desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
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LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl
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# on XWindow could require also below libraries, just uncomment
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LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# libraries for OS X 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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else
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endif
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ifeq ($(PLATFORM_OS),WINDOWS)
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
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@ -687,7 +687,7 @@ void DrawGameplayScreen(void)
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}
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// Draw time left for ritual
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DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.size, 0, WHITE);
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DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.baseSize, 0, WHITE);
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// Draw light energy bar
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DrawRectangle(20, 30, 400, 20, GRAY);
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@ -703,7 +703,7 @@ void DrawGameplayScreen(void)
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// Show message: "You run out of light!!!" if player.lightEnergy <= 0
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if (player.lightEnergy < 2)
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{
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if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.size/2, 0, WHITE);
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if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, 24/2, 0, WHITE);
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}
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}
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else if (!timeOver) // LEVEL_FINISHED
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@ -846,4 +846,4 @@ static void EnemyReset(Enemy *enemy)
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enemy->speed = (float)GetRandomValue(8, 18)/10.0f;
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enemy->awakeFramesDelay = GetRandomValue(180, 1200);
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}
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}
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}
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@ -85,7 +85,7 @@ void DrawTitleScreen(void)
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DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);
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if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.size, -2, WHITE);
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if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, 24, -2, WHITE);
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}
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// Title Screen Unload logic
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@ -102,4 +102,4 @@ void UnloadTitleScreen(void)
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int FinishTitleScreen(void)
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{
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return finishScreen;
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}
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}
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