Corrected timing typo

This commit is contained in:
raysan5
2018-07-28 18:13:19 +02:00
parent dc3327fba8
commit 0cf92c59d7
7 changed files with 10 additions and 10 deletions

View File

@ -43,7 +43,7 @@ Detailed changes:
[core] RENAMED: struct SpriteFont to Font -> plus all required functions!
[core] RENAMED: enum TextureFormat to PixelFormat
[core] REVIEWED: Rectangle params int to float
[core] REVIEWED: timming system for macOS
[core] REVIEWED: timing system for macOS
[core] REMOVED: ColorToFloat()
[core] ADDED: GetCurrentTime() on macOS
[core] ADDED: GetTime()
@ -115,7 +115,7 @@ Detailed changes:
[raymath] ADDED: Vector3RotateByQuaternion()
[raymath] REVIEWED: math usage to reduce temp variables
[raymath] REVIEWED: Avoid pointer-based parameters for API consistency
[physac] REVIEWED: physac.h timming system
[physac] REVIEWED: physac.h timing system
[examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings
[examples] Assets cleaning and some replacements
[games] ADDED: GGJ18 game - transmission mission
@ -238,7 +238,7 @@ other changes:
[core] Added function: GetWorkingDirectory(), get current working directory
[core] Added function: ChangeDirectory(), change working directory
[core] Added function: TraceLog(), made public to API
[core] Improved timming system to avoid busy wait loop on frame sync: Wait()
[core] Improved timing system to avoid busy wait loop on frame sync: Wait()
[core] Added support for gamepad on HTML5 platform
[core] Support mouse lock, useful for camera system
[core] Review functions description comments
@ -752,7 +752,7 @@ Release: raylib 1.0.0 (18 November 2013)
-----------------------------------------------
* Initial version
* 6 Modules provided:
- core: basic window/context creation functions, input management, timming functions
- core: basic window/context creation functions, input management, timing functions
- shapes: basic shapes drawing functions
- textures: image data loading and conversion to OpenGL textures
- text: text drawing, sprite fonts loading, default font loading