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Add Oculus SDK LibOVR library to external deps.
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src/external/OculusSDK/LibOVR/Include/Extras/OVR_StereoProjection.h
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src/external/OculusSDK/LibOVR/Include/Extras/OVR_StereoProjection.h
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/************************************************************************************
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Filename : OVR_StereoProjection.h
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Content : Stereo projection functions
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Created : November 30, 2013
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Authors : Tom Fosyth
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Copyright : Copyright 2014-2016 Oculus VR, LLC All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.3
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*************************************************************************************/
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#ifndef OVR_StereoProjection_h
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#define OVR_StereoProjection_h
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#include "Extras/OVR_Math.h"
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namespace OVR {
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//-----------------------------------------------------------------------------------
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// ***** Stereo Enumerations
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// StereoEye specifies which eye we are rendering for; it is used to
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// retrieve StereoEyeParams.
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enum StereoEye
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{
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StereoEye_Left,
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StereoEye_Right,
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StereoEye_Center
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};
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//-----------------------------------------------------------------------------------
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// ***** Propjection functions
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Matrix4f CreateProjection ( bool rightHanded, bool isOpenGL, FovPort fov, StereoEye eye,
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float zNear = 0.01f, float zFar = 10000.0f,
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bool flipZ = false, bool farAtInfinity = false);
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Matrix4f CreateOrthoSubProjection ( bool rightHanded, StereoEye eyeType,
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float tanHalfFovX, float tanHalfFovY,
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float unitsX, float unitsY, float distanceFromCamera,
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float interpupillaryDistance, Matrix4f const &projection,
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float zNear = 0.0f, float zFar = 0.0f,
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bool flipZ = false, bool farAtInfinity = false);
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ScaleAndOffset2D CreateNDCScaleAndOffsetFromFov ( FovPort fov );
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} //namespace OVR
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#endif // OVR_StereoProjection_h
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