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Add Oculus SDK LibOVR library to external deps.
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src/external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h
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src/external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h
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/********************************************************************************//**
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\file OVR_CAPI_GL.h
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\brief OpenGL-specific structures used by the CAPI interface.
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\copyright Copyright 2015 Oculus VR, LLC. All Rights reserved.
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************************************************************************************/
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#ifndef OVR_CAPI_GL_h
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#define OVR_CAPI_GL_h
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#include "OVR_CAPI.h"
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/// Creates a TextureSwapChain suitable for use with OpenGL.
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] desc Specifies the requested texture properties. See notes for more info about texture format.
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/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon
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/// a successful return value, else it will be NULL. This texture swap chain must be eventually
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/// destroyed via ovr_DestroyTextureSwapChain before destroying the HMD with ovr_Destroy.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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/// \note The \a format provided should be thought of as the format the distortion compositor will use when reading
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/// the contents of the texture. To that end, it is highly recommended that the application requests texture swap chain
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/// formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the distortion compositor does sRGB-correct
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/// rendering. Furthermore, the app should then make sure "glEnable(GL_FRAMEBUFFER_SRGB);" is called before rendering
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/// into these textures. Even though it is not recommended, if the application would like to treat the texture as a linear
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/// format and do linear-to-gamma conversion in GLSL, then the application can avoid calling "glEnable(GL_FRAMEBUFFER_SRGB);",
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/// but should still pass in an sRGB variant for the \a format. Failure to do so will cause the distortion compositor
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/// to apply incorrect gamma conversions leading to gamma-curve artifacts.
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///
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/// \see ovr_GetTextureSwapChainLength
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/// \see ovr_GetTextureSwapChainCurrentIndex
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/// \see ovr_GetTextureSwapChainDesc
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/// \see ovr_GetTextureSwapChainBufferGL
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/// \see ovr_DestroyTextureSwapChain
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainGL(ovrSession session,
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const ovrTextureSwapChainDesc* desc,
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ovrTextureSwapChain* out_TextureSwapChain);
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/// Get a specific buffer within the chain as a GL texture name
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainGL
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/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength)
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/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex)
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/// \param[out] out_TexId Returns the GL texture object name associated with the specific index requested
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferGL(ovrSession session,
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ovrTextureSwapChain chain,
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int index,
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unsigned int* out_TexId);
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/// Creates a Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application.
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///
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/// A second call to ovr_CreateMirrorTextureGL for a given ovrSession before destroying the first one
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/// is not supported and will result in an error return.
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] desc Specifies the requested mirror texture description.
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/// \param[out] out_MirrorTexture Specifies the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL.
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/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the HMD with ovr_Destroy.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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/// \note The \a format provided should be thought of as the format the distortion compositor will use when writing into the mirror
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/// texture. It is highly recommended that mirror textures are requested as sRGB formats because the distortion compositor
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/// does sRGB-correct rendering. If the application requests a non-sRGB format (e.g. R8G8B8A8_UNORM) as the mirror texture,
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/// then the application might have to apply a manual linear-to-gamma conversion when reading from the mirror texture.
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/// Failure to do so can result in incorrect gamma conversions leading to gamma-curve artifacts and color banding.
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///
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/// \see ovr_GetMirrorTextureBufferGL
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/// \see ovr_DestroyMirrorTexture
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureGL(ovrSession session,
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const ovrMirrorTextureDesc* desc,
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ovrMirrorTexture* out_MirrorTexture);
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/// Get a the underlying buffer as a GL texture name
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureGL
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/// \param[out] out_TexId Specifies the GL texture object name associated with the mirror texture
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferGL(ovrSession session,
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ovrMirrorTexture mirrorTexture,
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unsigned int* out_TexId);
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#endif // OVR_CAPI_GL_h
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