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Fix #4527
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@ -41,7 +41,7 @@ void main()
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}
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tc += center;
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vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
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vec4 color = texture(texture0, tc/texSize)*colDiffuse*fragColor;;
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finalColor = vec4(color.rgb, 1.0);;
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}
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