Review templates for Android

- Removed useless templates
- Reviewed all Makefiles
- Rework some code for Android support
- Added resources to advance template
This commit is contained in:
raysan5
2017-10-14 12:25:08 +02:00
parent d012316b87
commit 0d8a994d95
22 changed files with 1284 additions and 1215 deletions

View File

@ -51,10 +51,11 @@ void UpdateEndingScreen(void)
{
// TODO: Update ENDING screen variables here!
// Press enter to return to TITLE screen
if (IsKeyPressed(KEY_ENTER))
// Press enter or tap to return to TITLE screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
finishScreen = 1;
PlaySound(fxCoin);
}
}
@ -63,8 +64,8 @@ void DrawEndingScreen(void)
{
// TODO: Draw ENDING screen here!
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
DrawTextEx(font, "ENDING SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKBLUE);
DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
}
// Ending Screen Unload logic

View File

@ -4,7 +4,7 @@
*
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -51,10 +51,11 @@ void UpdateGameplayScreen(void)
{
// TODO: Update GAMEPLAY screen variables here!
// Press enter to change to ENDING screen
if (IsKeyPressed(KEY_ENTER))
// Press enter or tap to change to ENDING screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
finishScreen = 1;
PlaySound(fxCoin);
}
}
@ -63,8 +64,8 @@ void DrawGameplayScreen(void)
{
// TODO: Draw GAMEPLAY screen here!
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
DrawTextEx(font, "GAMEPLAY SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, MAROON);
DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
}
// Gameplay Screen Unload logic

View File

@ -34,6 +34,8 @@
static int framesCounter;
static int finishScreen;
static Texture2D logo;
//----------------------------------------------------------------------------------
// Logo Screen Functions Definition
//----------------------------------------------------------------------------------
@ -44,6 +46,8 @@ void InitLogoScreen(void)
// TODO: Initialize LOGO screen variables here!
framesCounter = 0;
finishScreen = 0;
logo = LoadTexture("resources/raylib_logo.png");
}
// Logo Screen Update logic
@ -64,14 +68,18 @@ void UpdateLogoScreen(void)
void DrawLogoScreen(void)
{
// TODO: Draw LOGO screen here!
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
DrawTextEx(font, "LOGO SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, GRAY);
DrawText("WAIT for 2 SECONDS...", 290, 400, 20, GRAY);
DrawTexture(logo, GetScreenWidth()/2 - logo.width/2, 100, WHITE);
}
// Logo Screen Unload logic
void UnloadLogoScreen(void)
{
// TODO: Unload LOGO screen variables here!
UnloadTexture(logo);
}
// Logo Screen should finish?

View File

@ -4,7 +4,7 @@
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -51,11 +51,12 @@ void UpdateTitleScreen(void)
{
// TODO: Update TITLE screen variables here!
// Press enter to change to GAMEPLAY screen
if (IsKeyPressed(KEY_ENTER))
// Press enter or tap to change to GAMEPLAY screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
//finishScreen = 1; // OPTIONS
finishScreen = 2; // GAMEPLAY
PlaySound(fxCoin);
}
}
@ -64,8 +65,8 @@ void DrawTitleScreen(void)
{
// TODO: Draw TITLE screen here!
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
DrawTextEx(font, "TITLE SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKGREEN);
DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
}
// Title Screen Unload logic

View File

@ -4,7 +4,7 @@
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -29,12 +29,15 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
SpriteFont font;
Music music;
Sound fxCoin;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions