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Review templates for Android
- Removed useless templates - Reviewed all Makefiles - Rework some code for Android support - Added resources to advance template
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@ -4,7 +4,7 @@
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*
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* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -51,10 +51,11 @@ void UpdateGameplayScreen(void)
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{
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// TODO: Update GAMEPLAY screen variables here!
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// Press enter to change to ENDING screen
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if (IsKeyPressed(KEY_ENTER))
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// Press enter or tap to change to ENDING screen
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if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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{
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finishScreen = 1;
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PlaySound(fxCoin);
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}
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}
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@ -63,8 +64,8 @@ void DrawGameplayScreen(void)
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{
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// TODO: Draw GAMEPLAY screen here!
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
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DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
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DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
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DrawTextEx(font, "GAMEPLAY SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, MAROON);
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DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
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}
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// Gameplay Screen Unload logic
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