Review templates for Android

- Removed useless templates
- Reviewed all Makefiles
- Rework some code for Android support
- Added resources to advance template
This commit is contained in:
raysan5
2017-10-14 12:25:08 +02:00
parent d012316b87
commit 0d8a994d95
22 changed files with 1284 additions and 1215 deletions

View File

@ -4,7 +4,7 @@
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -51,11 +51,12 @@ void UpdateTitleScreen(void)
{
// TODO: Update TITLE screen variables here!
// Press enter to change to GAMEPLAY screen
if (IsKeyPressed(KEY_ENTER))
// Press enter or tap to change to GAMEPLAY screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
//finishScreen = 1; // OPTIONS
finishScreen = 2; // GAMEPLAY
PlaySound(fxCoin);
}
}
@ -64,8 +65,8 @@ void DrawTitleScreen(void)
{
// TODO: Draw TITLE screen here!
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
DrawTextEx(font, "TITLE SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKGREEN);
DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
}
// Title Screen Unload logic