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Review templates for Android
- Removed useless templates - Reviewed all Makefiles - Rework some code for Android support - Added resources to advance template
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@ -52,7 +52,7 @@ void UpdateEndingScreen(void)
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// TODO: Update ENDING screen variables here!
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// Press enter to return to TITLE screen
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if (IsKeyPressed(KEY_ENTER))
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if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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{
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finishScreen = 1;
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}
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@ -64,7 +64,7 @@ void DrawEndingScreen(void)
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// TODO: Draw ENDING screen here!
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
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DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
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DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
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DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
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}
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// Ending Screen Unload logic
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@ -52,7 +52,7 @@ void UpdateGameplayScreen(void)
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// TODO: Update GAMEPLAY screen variables here!
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// Press enter to change to ENDING screen
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if (IsKeyPressed(KEY_ENTER))
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if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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{
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finishScreen = 1;
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}
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@ -64,7 +64,7 @@ void DrawGameplayScreen(void)
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// TODO: Draw GAMEPLAY screen here!
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
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DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
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DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
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DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
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}
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// Gameplay Screen Unload logic
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@ -52,7 +52,7 @@ void UpdateTitleScreen(void)
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// TODO: Update TITLE screen variables here!
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// Press enter to change to GAMEPLAY screen
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if (IsKeyPressed(KEY_ENTER))
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if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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{
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//finishScreen = 1; // OPTIONS
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finishScreen = 2; // GAMEPLAY
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@ -65,7 +65,7 @@ void DrawTitleScreen(void)
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// TODO: Draw TITLE screen here!
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
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DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
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DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
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DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
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}
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// Title Screen Unload logic
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