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Add GLFW source tree to src/external
We need the CMake stuff for wayland configuration. Otherwise, we would have to replicate that ourselves. This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except for tests/ examples/ and docs/
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6
src/external/glfw/include/GLFW/glfw3.h
vendored
6
src/external/glfw/include/GLFW/glfw3.h
vendored
@ -4697,7 +4697,7 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid);
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* This function may be called from the joystick callback, even for a joystick
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* that is being disconnected.
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*
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* @param[in] joystick The joystick whose pointer to set.
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* @param[in] jid The joystick whose pointer to set.
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* @param[in] pointer The new value.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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@ -4722,7 +4722,7 @@ GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
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* This function may be called from the joystick callback, even for a joystick
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* that is being disconnected.
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*
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* @param[in] joystick The joystick whose pointer to return.
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* @param[in] jid The joystick whose pointer to return.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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@ -4874,7 +4874,7 @@ GLFWAPI const char* glfwGetGamepadName(int jid);
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*
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* Not all devices have all the buttons or axes provided by @ref
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* GLFWgamepadstate. Unavailable buttons and axes will always report
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* `GLFW_RELEASE` and 1.0 respectively.
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* `GLFW_RELEASE` and 0.0 respectively.
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*
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* @param[in] jid The [joystick](@ref joysticks) to query.
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* @param[out] state The gamepad input state of the joystick.
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