* Fix bug #1270

Added an argument to the shader in order to flip the texture

* Fix Bug #1270

* Fix bug #1270
This commit is contained in:
peppemas
2020-06-20 17:55:56 +02:00
committed by GitHub
parent c833644a0e
commit 0e26d514b8
3 changed files with 28 additions and 3 deletions

View File

@ -35,6 +35,7 @@ int main(void)
skybox.materials[0].shader = LoadShader("resources/shaders/glsl100/skybox.vs", "resources/shaders/glsl100/skybox.fs");
#endif
SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, UNIFORM_INT);
SetShaderValue(skybox.materials[0].shader, GetShaderLocation(skybox.materials[0].shader, "vflipped"), (int[1]){ 1 }, UNIFORM_INT);
// Load cubemap shader and setup required shader locations
#if defined(PLATFORM_DESKTOP)