reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)

This commit is contained in:
JohnnyCena123
2025-08-29 15:53:16 +03:00
committed by GitHub
parent 507c85900f
commit 0e73e0ea64
34 changed files with 122 additions and 122 deletions

View File

@ -30,13 +30,13 @@ void ProcessAudio(void *buffer, unsigned int frames)
for (unsigned int frame = 0; frame < frames; frame++)
{
float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1];
float *left = &samples[frame*2 + 0], *right = &samples[frame*2 + 1];
*left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f );
*right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f );
*left = powf(fabsf(*left), exponent)*( (*left < 0.0f)? -1.0f : 1.0f );
*right = powf(fabsf(*right), exponent)*( (*right < 0.0f)? -1.0f : 1.0f );
average += fabsf(*left) / frames; // accumulating average volume
average += fabsf(*right) / frames;
average += fabsf(*left)/frames; // accumulating average volume
average += fabsf(*right)/frames;
}
// Moving history to the left
@ -99,7 +99,7 @@ int main(void)
DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
for (int i = 0; i < 400; i++)
{
DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON);
DrawLine(201 + i, 232 - (int)(averageVolume[i]*32), 201 + i, 232, MAROON);
}
DrawRectangleLines(199, 199, 402, 34, GRAY);

View File

@ -115,7 +115,7 @@ int main(void)
float fp = (float)(mousePosition.y);
frequency = 40.0f + (float)(fp);
float pan = (float)(mousePosition.x) / (float)screenWidth;
float pan = (float)(mousePosition.x)/(float)screenWidth;
SetAudioStreamPan(stream, pan);
}
@ -141,7 +141,7 @@ int main(void)
}
// Scale read cursor's position to minimize transition artifacts
//readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
//readCursor = (int)(readCursor*((float)waveLength/(float)oldWavelength));
oldFrequency = frequency;
}

View File

@ -148,8 +148,8 @@ int main(void)
static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
{
static float low[2] = { 0.0f, 0.0f };
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
static const float cutoff = 70.0f/44100.0f; // 70 Hz lowpass filter
const float k = cutoff/(cutoff + 0.1591549431f); // RC filter formula
// Converts the buffer data before using it
float *bufferData = (float *)buffer;
@ -158,8 +158,8 @@ static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
const float l = bufferData[i];
const float r = bufferData[i + 1];
low[0] += k * (l - low[0]);
low[1] += k * (r - low[1]);
low[0] += k*(l - low[0]);
low[1] += k*(r - low[1]);
bufferData[i] = low[0];
bufferData[i + 1] = low[1];
}