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reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
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@ -115,7 +115,7 @@ int main(void)
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float fp = (float)(mousePosition.y);
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frequency = 40.0f + (float)(fp);
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float pan = (float)(mousePosition.x) / (float)screenWidth;
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float pan = (float)(mousePosition.x)/(float)screenWidth;
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SetAudioStreamPan(stream, pan);
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}
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@ -141,7 +141,7 @@ int main(void)
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}
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// Scale read cursor's position to minimize transition artifacts
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//readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
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//readCursor = (int)(readCursor*((float)waveLength/(float)oldWavelength));
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oldFrequency = frequency;
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}
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