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reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
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@ -20,9 +20,9 @@ varying vec3 fragNormal;
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void main()
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{
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fragPosition = vec3(matModel * vec4(vertexPosition, 1.0));
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fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
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fragColor = vertexColor;
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fragNormal = normalize(vec3(matNormal * vec4(vertexNormal, 1.0)));
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fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0)));
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gl_Position = mvp * vec4(vertexPosition, 1.0);
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gl_Position = mvp*vec4(vertexPosition, 1.0);
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}
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