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reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
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@ -129,8 +129,8 @@ void SetupLight(int slot, float x, float y, float radius)
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lights[slot].mask = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
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lights[slot].outerRadius = radius;
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lights[slot].bounds.width = radius * 2;
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lights[slot].bounds.height = radius * 2;
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lights[slot].bounds.width = radius*2;
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lights[slot].bounds.height = radius*2;
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MoveLight(slot, x, y);
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@ -355,4 +355,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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