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reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
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@ -78,10 +78,10 @@ int main(void)
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switch (blendMode)
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{
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case BLEND_ALPHA: DrawText("Current: BLEND_ALPHA", (screenWidth / 2) - 60, 370, 10, GRAY); break;
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case BLEND_ADDITIVE: DrawText("Current: BLEND_ADDITIVE", (screenWidth / 2) - 60, 370, 10, GRAY); break;
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case BLEND_MULTIPLIED: DrawText("Current: BLEND_MULTIPLIED", (screenWidth / 2) - 60, 370, 10, GRAY); break;
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case BLEND_ADD_COLORS: DrawText("Current: BLEND_ADD_COLORS", (screenWidth / 2) - 60, 370, 10, GRAY); break;
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case BLEND_ALPHA: DrawText("Current: BLEND_ALPHA", (screenWidth/2) - 60, 370, 10, GRAY); break;
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case BLEND_ADDITIVE: DrawText("Current: BLEND_ADDITIVE", (screenWidth/2) - 60, 370, 10, GRAY); break;
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case BLEND_MULTIPLIED: DrawText("Current: BLEND_MULTIPLIED", (screenWidth/2) - 60, 370, 10, GRAY); break;
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case BLEND_ADD_COLORS: DrawText("Current: BLEND_ADD_COLORS", (screenWidth/2) - 60, 370, 10, GRAY); break;
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default: break;
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}
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@ -64,10 +64,10 @@ int main(void)
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Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height};
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Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f};
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Rectangle redPos = { 410, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle greenPos = { 600, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle bluePos = { 410, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle alphaPos = { 600, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle redPos = { 410, 10, fudesumiPos.width/2, fudesumiPos.height/2 };
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Rectangle greenPos = { 600, 10, fudesumiPos.width/2, fudesumiPos.height/2 };
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Rectangle bluePos = { 410, 230, fudesumiPos.width/2, fudesumiPos.height/2 };
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Rectangle alphaPos = { 600, 230, fudesumiPos.width/2, fudesumiPos.height/2 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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