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Remove trailing spaces
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@ -210,7 +210,7 @@ int main(void)
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rlClearColor(0, 0, 0, 0);
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rlClearScreenBuffers(); // Clear color and depth buffer
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rlDisableColorBlend();
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BeginMode3D(camera);
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// NOTE: We have to use rlEnableShader here. `BeginShaderMode` or thus `rlSetShader`
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// will not work, as they won't immediately load the shader program
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@ -226,7 +226,7 @@ int main(void)
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}
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rlDisableShader();
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EndMode3D();
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rlEnableColorBlend();
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// Go back to the default framebufferId (0) and draw our deferred shading
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