mirror of
https://github.com/raysan5/raylib.git
synced 2026-04-28 01:27:25 -04:00
Remove trailing spaces
This commit is contained in:
@ -46,13 +46,13 @@ int main(void)
|
||||
float size = (float)GetScreenHeight();
|
||||
int strokeCount = 0;
|
||||
Vector2 *hilbertPath = LoadHilbertPath(order, size, &strokeCount);
|
||||
|
||||
|
||||
int prevOrder = order;
|
||||
int prevSize = (int)size; // NOTE: Size from slider is float but for comparison we use int
|
||||
int counter = 0;
|
||||
float thick = 2.0f;
|
||||
bool animate = true;
|
||||
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -68,19 +68,19 @@ int main(void)
|
||||
{
|
||||
UnloadHilbertPath(hilbertPath);
|
||||
hilbertPath = LoadHilbertPath(order, size, &strokeCount);
|
||||
|
||||
|
||||
if (animate) counter = 0;
|
||||
else counter = strokeCount;
|
||||
|
||||
|
||||
prevOrder = order;
|
||||
prevSize = (int)size;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Draw
|
||||
//--------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (counter < strokeCount)
|
||||
@ -90,7 +90,7 @@ int main(void)
|
||||
{
|
||||
DrawLineEx(hilbertPath[i], hilbertPath[i - 1], thick, ColorFromHSV(((float)i/strokeCount)*360.0f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
|
||||
counter += 1;
|
||||
}
|
||||
else
|
||||
@ -101,13 +101,13 @@ int main(void)
|
||||
DrawLineEx(hilbertPath[i], hilbertPath[i - 1], thick, ColorFromHSV(((float)i/strokeCount)*360.0f, 1.0f, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Draw UI using raygui
|
||||
GuiCheckBox((Rectangle){ 450, 50, 20, 20 }, "ANIMATE GENERATION ON CHANGE", &animate);
|
||||
GuiSpinner((Rectangle){ 585, 100, 180, 30 }, "HILBERT CURVE ORDER: ", &order, 2, 8, false);
|
||||
GuiSlider((Rectangle){ 524, 150, 240, 24 }, "THICKNESS: ", NULL, &thick, 1.0f, 10.0f);
|
||||
GuiSlider((Rectangle){ 524, 190, 240, 24 }, "TOTAL SIZE: ", NULL, &size, 10.0f, GetScreenHeight()*1.5f);
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//--------------------------------------------------------------------------
|
||||
}
|
||||
@ -116,7 +116,7 @@ int main(void)
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadHilbertPath(hilbertPath);
|
||||
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
return 0;
|
||||
@ -133,14 +133,14 @@ static Vector2 *LoadHilbertPath(int order, float size, int *strokeCount)
|
||||
*strokeCount = N*N;
|
||||
|
||||
Vector2 *hilbertPath = (Vector2 *)RL_CALLOC(*strokeCount, sizeof(Vector2));
|
||||
|
||||
|
||||
for (int i = 0; i < *strokeCount; i++)
|
||||
{
|
||||
hilbertPath[i] = ComputeHilbertStep(order, i);
|
||||
hilbertPath[i].x = hilbertPath[i].x*len + len/2.0f;
|
||||
hilbertPath[i].y = hilbertPath[i].y*len + len/2.0f;
|
||||
}
|
||||
|
||||
|
||||
return hilbertPath;
|
||||
}
|
||||
|
||||
@ -160,7 +160,7 @@ static Vector2 ComputeHilbertStep(int order, int index)
|
||||
[2] = { .x = 1, .y = 1 },
|
||||
[3] = { .x = 1, .y = 0 },
|
||||
};
|
||||
|
||||
|
||||
int hilbertIndex = index&3;
|
||||
Vector2 vect = hilbertPoints[hilbertIndex];
|
||||
float temp = 0.0f;
|
||||
@ -171,7 +171,7 @@ static Vector2 ComputeHilbertStep(int order, int index)
|
||||
index = index >> 2;
|
||||
hilbertIndex = index&3;
|
||||
len = 1 << j;
|
||||
|
||||
|
||||
switch (hilbertIndex)
|
||||
{
|
||||
case 0:
|
||||
@ -191,6 +191,6 @@ static Vector2 ComputeHilbertStep(int order, int index)
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return vect;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user