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synced 2026-04-09 16:59:09 -04:00
Remove trailing spaces
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@ -51,7 +51,7 @@ int main(void)
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{
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// Unload textures to avoid memory leaks
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for (int i = 0; i < MAX_TEXTURE_COLLECTION; i++) UnloadTexture(collection[i].texture);
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currentCollectionIndex = 0;
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}
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@ -59,7 +59,7 @@ int main(void)
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(currentCollectionIndex < MAX_TEXTURE_COLLECTION))
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{
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Image image = GetClipboardImage();
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if (IsImageValid(image))
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{
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collection[currentCollectionIndex].texture = LoadTextureFromImage(image);
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@ -76,15 +76,15 @@ int main(void)
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BeginDrawing();
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ClearBackground(RAYWHITE);
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for (int i = 0; i < currentCollectionIndex; i++)
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{
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if (IsTextureValid(collection[i].texture))
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{
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DrawTexturePro(collection[i].texture,
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(Rectangle){0,0,collection[i].texture.width, collection[i].texture.height},
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DrawTexturePro(collection[i].texture,
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(Rectangle){0,0,collection[i].texture.width, collection[i].texture.height},
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(Rectangle){collection[i].position.x,collection[i].position.y,collection[i].texture.width, collection[i].texture.height},
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(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
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(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
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0.0f, WHITE);
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}
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}
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@ -3,7 +3,7 @@
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* raylib textures example - magnifying glass
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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*
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* Example originally created with raylib 5.6, last time updated with raylib 5.6
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*
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* Example contributed by Luke Vaughan (@badram) and reviewed by Ramon Santamaria (@raysan5)
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@ -29,18 +29,18 @@ int main(void)
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - magnifying glass");
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Texture2D bunny = LoadTexture("resources/raybunny.png");
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Texture2D parrots = LoadTexture("resources/parrots.png");
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// Use image draw to generate a mask texture instead of loading it from a file.
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Image circle = GenImageColor(256, 256, BLANK);
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ImageDrawCircle(&circle, 128, 128, 128, WHITE);
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Texture2D mask = LoadTextureFromImage(circle); // Copy the mask image from RAM to VRAM
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UnloadImage(circle); // Unload the image from RAM
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RenderTexture2D magnifiedWorld = LoadRenderTexture(256, 256);
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Camera2D camera = { 0 };
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// Set magnifying glass zoom
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camera.zoom = 2;
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@ -71,7 +71,7 @@ int main(void)
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DrawTexture(parrots, 144, 33, WHITE);
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DrawText("Use the magnifying glass to find hidden bunnies!", 154, 6, 20, BLACK);
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// Render to a the magnifying glass
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// Render to a the magnifying glass
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BeginTextureMode(magnifiedWorld);
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ClearBackground(RAYWHITE);
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@ -52,7 +52,7 @@ int main(void)
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float hue = t*t;
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float saturation = t;
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float value = t;
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palette[i] = ColorFromHSV(250.0f + 150.0f*hue, saturation, value);
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}
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@ -92,14 +92,14 @@ int main(void)
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{
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unsigned int i = x + y*imageWidth;
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unsigned char colorIndex = indexBuffer[i];
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if (colorIndex != 0)
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{
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// Move pixel a row above
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indexBuffer[i] = 0;
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int moveX = GetRandomValue(0, 2) - 1;
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int newX = x + moveX;
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if ((newX > 0) && (newX < imageWidth))
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{
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unsigned int iabove = i - imageWidth + moveX;
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@ -130,7 +130,7 @@ int main(void)
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTextureEx(screenTexture, (Vector2){ 0, 0 }, 0.0f, 2.0f, WHITE);
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