Remove trailing spaces

This commit is contained in:
Ray
2026-03-25 16:51:02 +01:00
parent 5dd4036ed0
commit 0f0983c065
23 changed files with 184 additions and 185 deletions

58
src/external/rlsw.h vendored
View File

@ -2281,7 +2281,7 @@ static inline sw_pixel_write_color_f sw_pixel_get_write_color_func(sw_pixelforma
{
case SW_PIXELFORMAT_COLOR_GRAYSCALE: return sw_pixel_write_color_GRAYSCALE;
case SW_PIXELFORMAT_COLOR_GRAYALPHA: return sw_pixel_write_color_GRAYALPHA;
case SW_PIXELFORMAT_COLOR_R3G3B2: return sw_pixel_write_color_R3G3B2;
case SW_PIXELFORMAT_COLOR_R3G3B2: return sw_pixel_write_color_R3G3B2;
case SW_PIXELFORMAT_COLOR_R5G6B5: return sw_pixel_write_color_R5G6B5;
case SW_PIXELFORMAT_COLOR_R8G8B8: return sw_pixel_write_color_R8G8B8;
case SW_PIXELFORMAT_COLOR_R5G5B5A1: return sw_pixel_write_color_R5G5B5A1;
@ -2472,7 +2472,7 @@ static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_t
static inline void sw_texture_sample(float *SW_RESTRICT color, const sw_texture_t *SW_RESTRICT tex,
float u, float v, float dUdx, float dUdy, float dVdx, float dVdy)
{
// NOTE: Commented there is the previous method used
// NOTE: Commented there is the previous method used
// There was no need to compute the square root because
// using the squared value, the comparison remains (L2 > 1.0f*1.0f)
//float du = sqrtf(dUdx*dUdx + dUdy*dUdy);
@ -2673,7 +2673,7 @@ static inline void sw_framebuffer_output_copy(void *dst, const sw_texture_t *buf
}
}
static inline void sw_framebuffer_output_blit(void *dst, const sw_texture_t *buffer,
static inline void sw_framebuffer_output_blit(void *dst, const sw_texture_t *buffer,
int xDst, int yDst, int wDst, int hDst, int xSrc, int ySrc, int wSrc, int hSrc, sw_pixelformat_t format)
{
const uint8_t *srcBase = buffer->pixels;
@ -3007,25 +3007,25 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#define RLSW_TEMPLATE_RASTER_TRIANGLE BASE
#include __FILE__ // IWYU pragma: keep
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE TEX
#define SW_ENABLE_TEXTURE
#include __FILE__
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE DEPTH
#define SW_ENABLE_DEPTH_TEST
#include __FILE__
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE BLEND
#define SW_ENABLE_BLEND
#include __FILE__
#undef SW_ENABLE_BLEND
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE TEX_DEPTH
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_DEPTH_TEST
@ -3033,7 +3033,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_DEPTH_TEST
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE TEX_BLEND
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_BLEND
@ -3041,7 +3041,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE DEPTH_BLEND
#define SW_ENABLE_DEPTH_TEST
#define SW_ENABLE_BLEND
@ -3049,7 +3049,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE TEX_DEPTH_BLEND
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_DEPTH_TEST
@ -3059,7 +3059,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_DEPTH_TEST
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
// Dispatch table (auto-generated from SW_RASTER_VARIANTS)
#define SW_TABLE_ENTRY(NAME, FLAGS) [FLAGS] = sw_raster_triangle_##NAME,
static const sw_raster_triangle_f SW_RASTER_TRIANGLE_TABLE[] = {
@ -3106,25 +3106,25 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#define RLSW_TEMPLATE_RASTER_QUAD BASE
#include __FILE__ // IWYU pragma: keep
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD TEX
#define SW_ENABLE_TEXTURE
#include __FILE__
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD DEPTH
#define SW_ENABLE_DEPTH_TEST
#include __FILE__
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD BLEND
#define SW_ENABLE_BLEND
#include __FILE__
#undef SW_ENABLE_BLEND
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD TEX_DEPTH
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_DEPTH_TEST
@ -3132,7 +3132,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_DEPTH_TEST
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD TEX_BLEND
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_BLEND
@ -3140,7 +3140,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD DEPTH_BLEND
#define SW_ENABLE_DEPTH_TEST
#define SW_ENABLE_BLEND
@ -3148,7 +3148,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD TEX_DEPTH_BLEND
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_DEPTH_TEST
@ -3158,7 +3158,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_DEPTH_TEST
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_QUAD
// Dispatch table (auto-generated from SW_RASTER_VARIANTS)
#define SW_TABLE_ENTRY(NAME, FLAGS) [FLAGS] = sw_raster_quad_##NAME,
static const sw_raster_quad_f SW_RASTER_QUAD_TABLE[] = {
@ -3202,19 +3202,19 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#define RLSW_TEMPLATE_RASTER_LINE BASE
#include __FILE__ // IWYU pragma: keep
#undef RLSW_TEMPLATE_RASTER_LINE
#define RLSW_TEMPLATE_RASTER_LINE DEPTH
#define SW_ENABLE_DEPTH_TEST
#include __FILE__
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_LINE
#define RLSW_TEMPLATE_RASTER_LINE BLEND
#define SW_ENABLE_BLEND
#include __FILE__
#undef SW_ENABLE_BLEND
#undef RLSW_TEMPLATE_RASTER_LINE
#define RLSW_TEMPLATE_RASTER_LINE DEPTH_BLEND
#define SW_ENABLE_DEPTH_TEST
#define SW_ENABLE_BLEND
@ -3222,7 +3222,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_LINE
// Dispatch table (auto-generated from SW_RASTER_VARIANTS)
#define SW_TABLE_ENTRY0(NAME, FLAGS) [FLAGS] = sw_raster_line_##NAME,
#define SW_TABLE_ENTRY1(NAME, FLAGS) [FLAGS] = sw_raster_line_thick_##NAME,
@ -3266,19 +3266,19 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#define RLSW_TEMPLATE_RASTER_POINT BASE
#include __FILE__ // IWYU pragma: keep
#undef RLSW_TEMPLATE_RASTER_POINT
#define RLSW_TEMPLATE_RASTER_POINT DEPTH
#define SW_ENABLE_DEPTH_TEST
#include __FILE__
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_POINT
#define RLSW_TEMPLATE_RASTER_POINT BLEND
#define SW_ENABLE_BLEND
#include __FILE__
#undef SW_ENABLE_BLEND
#undef RLSW_TEMPLATE_RASTER_POINT
#define RLSW_TEMPLATE_RASTER_POINT DEPTH_BLEND
#define SW_ENABLE_DEPTH_TEST
#define SW_ENABLE_BLEND
@ -3286,7 +3286,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_POINT
// Dispatch table (auto-generated from SW_RASTER_VARIANTS)
#define SW_TABLE_ENTRY(NAME, FLAGS) [FLAGS] = sw_raster_point_##NAME,
static const sw_raster_point_f SW_RASTER_POINT_TABLE[] = {
@ -5171,7 +5171,7 @@ void swFramebufferTexture2D(SWattachment attach, uint32_t texture)
RLSW.colorBuffer = sw_pool_get(&RLSW.texturePool, texture);
} break;
case SW_DEPTH_ATTACHMENT:
{
{
fb->depthAttachment = texture;
RLSW.depthBuffer = sw_pool_get(&RLSW.texturePool, texture);
} break;
@ -5262,7 +5262,7 @@ void swGetFramebufferAttachmentParameteriv(SWattachment attachment, SWattachget
static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t *end, float dUdy, float dVdy)
{
// Gets the start/end coordinates and skip empty lines
// Gets the start/end coordinates and skip empty lines
int xStart = (int)start->position[0];
int xEnd = (int)end->position[0];
if (xStart == xEnd) return;

View File

@ -684,7 +684,7 @@ void InitWindow(int width, int height, const char *title)
}
// Initialize render dimensions for embedded platforms
// NOTE: On desktop platforms (GLFW, SDL, etc.), CORE.Window.render.width/height are set during window creation
// NOTE: On desktop platforms (GLFW, SDL, etc.), CORE.Window.render.width/height are set during window creation
// On embedded platforms with no window manager, InitPlatform() doesn't set these values, so they should be initialized
// here from screen dimensions (which are set from the InitWindow parameters)
if ((CORE.Window.render.width == 0) || (CORE.Window.render.height == 0))

View File

@ -2265,7 +2265,6 @@ int GetCodepoint(const char *text, int *codepointSize)
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
*/
int codepoint = 0x3f; // Codepoint (defaults to '?')
*codepointSize = 1;
if (text == NULL) return codepoint;