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Remove trailing spaces
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@ -1243,7 +1243,7 @@ void EnableCursor(void)
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SDL_SetRelativeMouseMode(SDL_FALSE);
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#if defined(USING_VERSION_SDL3)
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// NOTE: SDL_ShowCursor() has been split into three functions:
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// NOTE: SDL_ShowCursor() has been split into three functions:
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// SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
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SDL_ShowCursor();
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#else
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@ -1139,7 +1139,7 @@ void ShowCursor(void)
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// Hides mouse cursor
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void HideCursor(void)
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{
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// NOTE: We use SetCursor() instead of ShowCursor() because
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// NOTE: We use SetCursor() instead of ShowCursor() because
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// it makes it easy to only hide the cursor while it's inside the client area
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SetCursor(NULL);
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CORE.Input.Mouse.cursorHidden = true;
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@ -709,7 +709,7 @@ void InitWindow(int width, int height, const char *title)
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//--------------------------------------------------------------
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// Initialize rlgl default data (buffers and shaders)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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// NOTE: Current fbo size stored as globals in rlgl for convenience
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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isGpuReady = true; // Flag to note GPU has been initialized successfully
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