Remove trailing spaces

This commit is contained in:
Ray
2025-10-26 18:22:23 +01:00
parent cb58ca63d4
commit 0fbc4272d0
7 changed files with 24 additions and 24 deletions

View File

@ -1243,7 +1243,7 @@ void EnableCursor(void)
SDL_SetRelativeMouseMode(SDL_FALSE);
#if defined(USING_VERSION_SDL3)
// NOTE: SDL_ShowCursor() has been split into three functions:
// NOTE: SDL_ShowCursor() has been split into three functions:
// SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
SDL_ShowCursor();
#else

View File

@ -1139,7 +1139,7 @@ void ShowCursor(void)
// Hides mouse cursor
void HideCursor(void)
{
// NOTE: We use SetCursor() instead of ShowCursor() because
// NOTE: We use SetCursor() instead of ShowCursor() because
// it makes it easy to only hide the cursor while it's inside the client area
SetCursor(NULL);
CORE.Input.Mouse.cursorHidden = true;

View File

@ -709,7 +709,7 @@ void InitWindow(int width, int height, const char *title)
//--------------------------------------------------------------
// Initialize rlgl default data (buffers and shaders)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
// NOTE: Current fbo size stored as globals in rlgl for convenience
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
isGpuReady = true; // Flag to note GPU has been initialized successfully