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REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering
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@ -53,9 +53,9 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C54703BF-D68A-480D-BE27-49B62E45D582}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>shaders_lightmap</RootNamespace>
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<RootNamespace>shaders_lightmap_rendering</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>shaders_lightmap</ProjectName>
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<ProjectName>shaders_lightmap_rendering</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -553,7 +553,7 @@
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\examples\shaders\shaders_lightmap.c" />
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<ClCompile Include="..\..\..\examples\shaders\shaders_lightmap_rendering.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\examples\examples.rc" />
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@ -325,7 +325,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_tesseract_view", "ex
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_pbr", "examples\shaders_basic_pbr.vcxproj", "{4DF6D5E4-6796-4257-B466-BCD62DEBBCF8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_lightmap", "examples\shaders_lightmap.vcxproj", "{C54703BF-D68A-480D-BE27-49B62E45D582}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_lightmap_rendering", "examples\shaders_lightmap_rendering.vcxproj", "{C54703BF-D68A-480D-BE27-49B62E45D582}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_positioning", "examples\audio_sound_positioning.vcxproj", "{9CD8BCAD-F212-4BCC-BA98-899743CE3279}"
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EndProject
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