REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering

This commit is contained in:
Ray
2025-09-08 20:34:16 +02:00
parent 07070b81e8
commit 11ca32493a
8 changed files with 9 additions and 9 deletions

View File

@ -53,9 +53,9 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{C54703BF-D68A-480D-BE27-49B62E45D582}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>shaders_lightmap</RootNamespace>
<RootNamespace>shaders_lightmap_rendering</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>shaders_lightmap</ProjectName>
<ProjectName>shaders_lightmap_rendering</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -553,7 +553,7 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\shaders\shaders_lightmap.c" />
<ClCompile Include="..\..\..\examples\shaders\shaders_lightmap_rendering.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\examples\examples.rc" />

View File

@ -325,7 +325,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_tesseract_view", "ex
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_pbr", "examples\shaders_basic_pbr.vcxproj", "{4DF6D5E4-6796-4257-B466-BCD62DEBBCF8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_lightmap", "examples\shaders_lightmap.vcxproj", "{C54703BF-D68A-480D-BE27-49B62E45D582}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_lightmap_rendering", "examples\shaders_lightmap_rendering.vcxproj", "{C54703BF-D68A-480D-BE27-49B62E45D582}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_positioning", "examples\audio_sound_positioning.vcxproj", "{9CD8BCAD-F212-4BCC-BA98-899743CE3279}"
EndProject