mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
This commit is contained in:
@ -0,0 +1,196 @@
|
||||
/********************************************************************************//**
|
||||
\file OVR_CAPI_Util.h
|
||||
\brief This header provides LibOVR utility function declarations
|
||||
\copyright Copyright 2015-2016 Oculus VR, LLC All Rights reserved.
|
||||
*************************************************************************************/
|
||||
|
||||
#ifndef OVR_CAPI_Util_h
|
||||
#define OVR_CAPI_Util_h
|
||||
|
||||
|
||||
#include "../OVR_CAPI.h"
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/// Enumerates modifications to the projection matrix based on the application's needs.
|
||||
///
|
||||
/// \see ovrMatrix4f_Projection
|
||||
///
|
||||
typedef enum ovrProjectionModifier_
|
||||
{
|
||||
/// Use for generating a default projection matrix that is:
|
||||
/// * Right-handed.
|
||||
/// * Near depth values stored in the depth buffer are smaller than far depth values.
|
||||
/// * Both near and far are explicitly defined.
|
||||
/// * With a clipping range that is (0 to w).
|
||||
ovrProjection_None = 0x00,
|
||||
|
||||
/// Enable if using left-handed transformations in your application.
|
||||
ovrProjection_LeftHanded = 0x01,
|
||||
|
||||
/// After the projection transform is applied, far values stored in the depth buffer will be less than closer depth values.
|
||||
/// NOTE: Enable only if the application is using a floating-point depth buffer for proper precision.
|
||||
ovrProjection_FarLessThanNear = 0x02,
|
||||
|
||||
/// When this flag is used, the zfar value pushed into ovrMatrix4f_Projection() will be ignored
|
||||
/// NOTE: Enable only if ovrProjection_FarLessThanNear is also enabled where the far clipping plane will be pushed to infinity.
|
||||
ovrProjection_FarClipAtInfinity = 0x04,
|
||||
|
||||
/// Enable if the application is rendering with OpenGL and expects a projection matrix with a clipping range of (-w to w).
|
||||
/// Ignore this flag if your application already handles the conversion from D3D range (0 to w) to OpenGL.
|
||||
ovrProjection_ClipRangeOpenGL = 0x08,
|
||||
} ovrProjectionModifier;
|
||||
|
||||
|
||||
/// Return values for ovr_Detect.
|
||||
///
|
||||
/// \see ovr_Detect
|
||||
///
|
||||
typedef struct OVR_ALIGNAS(8) ovrDetectResult_
|
||||
{
|
||||
/// Is ovrFalse when the Oculus Service is not running.
|
||||
/// This means that the Oculus Service is either uninstalled or stopped.
|
||||
/// IsOculusHMDConnected will be ovrFalse in this case.
|
||||
/// Is ovrTrue when the Oculus Service is running.
|
||||
/// This means that the Oculus Service is installed and running.
|
||||
/// IsOculusHMDConnected will reflect the state of the HMD.
|
||||
ovrBool IsOculusServiceRunning;
|
||||
|
||||
/// Is ovrFalse when an Oculus HMD is not detected.
|
||||
/// If the Oculus Service is not running, this will be ovrFalse.
|
||||
/// Is ovrTrue when an Oculus HMD is detected.
|
||||
/// This implies that the Oculus Service is also installed and running.
|
||||
ovrBool IsOculusHMDConnected;
|
||||
|
||||
OVR_UNUSED_STRUCT_PAD(pad0, 6) ///< \internal struct padding
|
||||
|
||||
} ovrDetectResult;
|
||||
|
||||
OVR_STATIC_ASSERT(sizeof(ovrDetectResult) == 8, "ovrDetectResult size mismatch");
|
||||
|
||||
|
||||
/// Detects Oculus Runtime and Device Status
|
||||
///
|
||||
/// Checks for Oculus Runtime and Oculus HMD device status without loading the LibOVRRT
|
||||
/// shared library. This may be called before ovr_Initialize() to help decide whether or
|
||||
/// not to initialize LibOVR.
|
||||
///
|
||||
/// \param[in] timeoutMilliseconds Specifies a timeout to wait for HMD to be attached or 0 to poll.
|
||||
///
|
||||
/// \return Returns an ovrDetectResult object indicating the result of detection.
|
||||
///
|
||||
/// \see ovrDetectResult
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrDetectResult) ovr_Detect(int timeoutMilliseconds);
|
||||
|
||||
// On the Windows platform,
|
||||
#ifdef _WIN32
|
||||
/// This is the Windows Named Event name that is used to check for HMD connected state.
|
||||
#define OVR_HMD_CONNECTED_EVENT_NAME L"OculusHMDConnected"
|
||||
#endif // _WIN32
|
||||
|
||||
|
||||
/// Used to generate projection from ovrEyeDesc::Fov.
|
||||
///
|
||||
/// \param[in] fov Specifies the ovrFovPort to use.
|
||||
/// \param[in] znear Distance to near Z limit.
|
||||
/// \param[in] zfar Distance to far Z limit.
|
||||
/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags.
|
||||
///
|
||||
/// \return Returns the calculated projection matrix.
|
||||
///
|
||||
/// \see ovrProjectionModifier
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_Projection(ovrFovPort fov, float znear, float zfar, unsigned int projectionModFlags);
|
||||
|
||||
|
||||
/// Extracts the required data from the result of ovrMatrix4f_Projection.
|
||||
///
|
||||
/// \param[in] projection Specifies the project matrix from which to extract ovrTimewarpProjectionDesc.
|
||||
/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags.
|
||||
/// \return Returns the extracted ovrTimewarpProjectionDesc.
|
||||
/// \see ovrTimewarpProjectionDesc
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrTimewarpProjectionDesc) ovrTimewarpProjectionDesc_FromProjection(ovrMatrix4f projection, unsigned int projectionModFlags);
|
||||
|
||||
|
||||
/// Generates an orthographic sub-projection.
|
||||
///
|
||||
/// Used for 2D rendering, Y is down.
|
||||
///
|
||||
/// \param[in] projection The perspective matrix that the orthographic matrix is derived from.
|
||||
/// \param[in] orthoScale Equal to 1.0f / pixelsPerTanAngleAtCenter.
|
||||
/// \param[in] orthoDistance Equal to the distance from the camera in meters, such as 0.8m.
|
||||
/// \param[in] HmdToEyeOffsetX Specifies the offset of the eye from the center.
|
||||
///
|
||||
/// \return Returns the calculated projection matrix.
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_OrthoSubProjection(ovrMatrix4f projection, ovrVector2f orthoScale,
|
||||
float orthoDistance, float HmdToEyeOffsetX);
|
||||
|
||||
|
||||
|
||||
/// Computes offset eye poses based on headPose returned by ovrTrackingState.
|
||||
///
|
||||
/// \param[in] headPose Indicates the HMD position and orientation to use for the calculation.
|
||||
/// \param[in] HmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from
|
||||
/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average
|
||||
/// of the two vectors for both eyes.
|
||||
/// \param[out] outEyePoses If outEyePoses are used for rendering, they should be passed to
|
||||
/// ovr_SubmitFrame in ovrLayerEyeFov::RenderPose or ovrLayerEyeFovDepth::RenderPose.
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(void) ovr_CalcEyePoses(ovrPosef headPose,
|
||||
const ovrVector3f HmdToEyeOffset[2],
|
||||
ovrPosef outEyePoses[2]);
|
||||
|
||||
|
||||
/// Returns the predicted head pose in outHmdTrackingState and offset eye poses in outEyePoses.
|
||||
///
|
||||
/// This is a thread-safe function where caller should increment frameIndex with every frame
|
||||
/// and pass that index where applicable to functions called on the rendering thread.
|
||||
/// Assuming outEyePoses are used for rendering, it should be passed as a part of ovrLayerEyeFov.
|
||||
/// The caller does not need to worry about applying HmdToEyeOffset to the returned outEyePoses variables.
|
||||
///
|
||||
/// \param[in] hmd Specifies an ovrSession previously returned by ovr_Create.
|
||||
/// \param[in] frameIndex Specifies the targeted frame index, or 0 to refer to one frame after
|
||||
/// the last time ovr_SubmitFrame was called.
|
||||
/// \param[in] HmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from
|
||||
/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average
|
||||
/// of the two vectors for both eyes.
|
||||
/// \param[in] latencyMarker Specifies that this call is the point in time where
|
||||
/// the "App-to-Mid-Photon" latency timer starts from. If a given ovrLayer
|
||||
/// provides "SensorSampleTimestamp", that will override the value stored here.
|
||||
/// \param[out] outEyePoses The predicted eye poses.
|
||||
/// \param[out] outSensorSampleTime The time when this function was called. May be NULL, in which case it is ignored.
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(void) ovr_GetEyePoses(ovrSession session, long long frameIndex, ovrBool latencyMarker,
|
||||
const ovrVector3f HmdToEyeOffset[2],
|
||||
ovrPosef outEyePoses[2],
|
||||
double* outSensorSampleTime);
|
||||
|
||||
|
||||
|
||||
/// Tracking poses provided by the SDK come in a right-handed coordinate system. If an application
|
||||
/// is passing in ovrProjection_LeftHanded into ovrMatrix4f_Projection, then it should also use
|
||||
/// this function to flip the HMD tracking poses to be left-handed.
|
||||
///
|
||||
/// While this utility function is intended to convert a left-handed ovrPosef into a right-handed
|
||||
/// coordinate system, it will also work for converting right-handed to left-handed since the
|
||||
/// flip operation is the same for both cases.
|
||||
///
|
||||
/// \param[in] inPose that is right-handed
|
||||
/// \param[out] outPose that is requested to be left-handed (can be the same pointer to inPose)
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(void) ovrPosef_FlipHandedness(const ovrPosef* inPose, ovrPosef* outPose);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
|
||||
#endif // Header include guard
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,70 @@
|
||||
/************************************************************************************
|
||||
|
||||
Filename : OVR_StereoProjection.h
|
||||
Content : Stereo projection functions
|
||||
Created : November 30, 2013
|
||||
Authors : Tom Fosyth
|
||||
|
||||
Copyright : Copyright 2014-2016 Oculus VR, LLC All Rights reserved.
|
||||
|
||||
Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License");
|
||||
you may not use the Oculus VR Rift SDK except in compliance with the License,
|
||||
which is provided at the time of installation or download, or which
|
||||
otherwise accompanies this software in either electronic or hard copy form.
|
||||
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.oculusvr.com/licenses/LICENSE-3.3
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*************************************************************************************/
|
||||
|
||||
#ifndef OVR_StereoProjection_h
|
||||
#define OVR_StereoProjection_h
|
||||
|
||||
|
||||
#include "Extras/OVR_Math.h"
|
||||
|
||||
|
||||
namespace OVR {
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
// ***** Stereo Enumerations
|
||||
|
||||
// StereoEye specifies which eye we are rendering for; it is used to
|
||||
// retrieve StereoEyeParams.
|
||||
enum StereoEye
|
||||
{
|
||||
StereoEye_Left,
|
||||
StereoEye_Right,
|
||||
StereoEye_Center
|
||||
};
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
// ***** Propjection functions
|
||||
|
||||
Matrix4f CreateProjection ( bool rightHanded, bool isOpenGL, FovPort fov, StereoEye eye,
|
||||
float zNear = 0.01f, float zFar = 10000.0f,
|
||||
bool flipZ = false, bool farAtInfinity = false);
|
||||
|
||||
Matrix4f CreateOrthoSubProjection ( bool rightHanded, StereoEye eyeType,
|
||||
float tanHalfFovX, float tanHalfFovY,
|
||||
float unitsX, float unitsY, float distanceFromCamera,
|
||||
float interpupillaryDistance, Matrix4f const &projection,
|
||||
float zNear = 0.0f, float zFar = 0.0f,
|
||||
bool flipZ = false, bool farAtInfinity = false);
|
||||
|
||||
ScaleAndOffset2D CreateNDCScaleAndOffsetFromFov ( FovPort fov );
|
||||
|
||||
|
||||
} //namespace OVR
|
||||
|
||||
#endif // OVR_StereoProjection_h
|
||||
Reference in New Issue
Block a user