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Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
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131
examples/oculus_glfw_sample/raylib_rlgl_standalone.c
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131
examples/oculus_glfw_sample/raylib_rlgl_standalone.c
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/*******************************************************************************************
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*
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* raylib [rlgl] example - Using rlgl module as standalone module
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*
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* NOTE: This example requires OpenGL 3.3 or ES2 versions for shaders support,
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* OpenGL 1.1 does not support shaders but it can also be used.
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*
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* Compile rlgl module using:
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* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33
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*
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* Compile example using:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) rlgl.o glad.o -lglfw3 -lopengl32 -lgdi32 -std=c99
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*
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* This example has been created using raylib 1.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "glad.h"
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#include <GLFW/glfw3.h>
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#define RLGL_STANDALONE
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#include "rlgl.h"
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#include <stdlib.h>
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#include <stdio.h>
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static void ErrorCallback(int error, const char* description)
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{
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fputs(description, stderr);
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}
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static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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{
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glfwSetWindowShouldClose(window, GL_TRUE);
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}
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}
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void DrawRectangleV(Vector2 position, Vector2 size, Color color);
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//----------------------------------------------------------------------------------
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// Main Entry point
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//----------------------------------------------------------------------------------
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int main(void)
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{
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const int screenWidth = 800;
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const int screenHeight = 450;
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GLFWwindow *window;
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glfwSetErrorCallback(ErrorCallback);
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if (!glfwInit()) exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_SAMPLES, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetKeyCallback(window, KeyCallback);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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printf("Cannot load GL extensions.\n");
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exit(1);
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}
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rlglInit();
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rlglInitGraphics(0, 0, screenWidth, screenHeight);
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rlClearColor(245, 245, 245, 255); // Define clear color
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Vector2 position = { screenWidth/2 - 100, screenHeight/2 - 100 };
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Vector2 size = { 200, 200 };
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Color color = { 180, 20, 20, 255 };
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while (!glfwWindowShouldClose(window))
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{
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rlClearScreenBuffers();
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DrawRectangleV(position, size, color);
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rlglDraw();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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rlglClose();
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definitions
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//----------------------------------------------------------------------------------
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void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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{
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rlBegin(RL_TRIANGLES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2i(position.x, position.y);
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rlVertex2i(position.x, position.y + size.y);
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rlVertex2i(position.x + size.x, position.y + size.y);
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rlVertex2i(position.x, position.y);
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rlVertex2i(position.x + size.x, position.y + size.y);
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rlVertex2i(position.x + size.x, position.y);
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rlEnd();
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}
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