REVIEWED: Software renderer flag, renamed to GRAPHICS_API_OPENGL_SOFTWARE

Dropped the `11` relative to OpenGL 1.1 because latest `rlsw 1.5` also includes support for FBOs and could potentially implemented other higher level features in the feature, discerning from OpenGL 1.1 limitations
This commit is contained in:
Ray
2026-03-17 18:33:15 +01:00
parent 6ddf9a1885
commit 18756bb79d
8 changed files with 50 additions and 50 deletions

View File

@ -21,7 +21,7 @@
* Internal buffer (and resources) must be manually unloaded calling rlglClose()
*
* CONFIGURATION:
* #define GRAPHICS_API_OPENGL_11_SOFTWARE
* #define GRAPHICS_API_OPENGL_SOFTWARE
* #define GRAPHICS_API_OPENGL_11
* #define GRAPHICS_API_OPENGL_21
* #define GRAPHICS_API_OPENGL_33
@ -145,7 +145,7 @@
#endif
// Security check in case no GRAPHICS_API_OPENGL_* defined
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) && \
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE) && \
!defined(GRAPHICS_API_OPENGL_11) && \
!defined(GRAPHICS_API_OPENGL_21) && \
!defined(GRAPHICS_API_OPENGL_33) && \
@ -156,7 +156,7 @@
#endif
// Security check in case multiple GRAPHICS_API_OPENGL_* defined
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_21)
#undef GRAPHICS_API_OPENGL_21
#endif
@ -172,7 +172,7 @@
#endif
// Software implementation uses OpenGL 1.1 functionality
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#define GRAPHICS_API_OPENGL_11
#endif
@ -423,7 +423,7 @@ typedef struct rlRenderBatch {
// OpenGL version
typedef enum {
RL_OPENGL_11_SOFTWARE = 0, // Software rendering
RL_OPENGL_SOFTWARE = 0, // Software rendering
RL_OPENGL_11, // OpenGL 1.1
RL_OPENGL_21, // OpenGL 2.1 (GLSL 120)
RL_OPENGL_33, // OpenGL 3.3 (GLSL 330)
@ -835,7 +835,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif
#if defined(GRAPHICS_API_OPENGL_11)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#define RLSW_IMPLEMENTATION
#define SW_MALLOC(sz) RL_MALLOC(sz)
#define SW_CALLOC(n,sz) RL_CALLOC(n, sz)
@ -1858,7 +1858,7 @@ void rlDisableShader(void)
// Enable rendering to texture (fbo)
void rlEnableFramebuffer(unsigned int id)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id);
#endif
}
@ -1867,7 +1867,7 @@ void rlEnableFramebuffer(unsigned int id)
unsigned int rlGetActiveFramebuffer(void)
{
GLint fboId = 0;
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId);
#endif
return fboId;
@ -1876,7 +1876,7 @@ unsigned int rlGetActiveFramebuffer(void)
// Disable rendering to texture
void rlDisableFramebuffer(void)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
}
@ -1892,7 +1892,7 @@ void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX
// Bind framebuffer object (fbo)
void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(target, framebuffer);
#endif
}
@ -2325,7 +2325,7 @@ void rlglInit(int width, int height)
RLGL.State.currentMatrix = &RLGL.State.modelview;
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Initialize software renderer backend
int result = swInit(width, height);
if (result == 0)
@ -2387,7 +2387,7 @@ void rlglClose(void)
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId);
#endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
swClose(); // Unload sofware renderer resources
#endif
isGpuReady = false;
@ -2702,8 +2702,8 @@ int rlGetVersion(void)
{
int glVersion = 0;
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
glVersion = RL_OPENGL_11_SOFTWARE;
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
glVersion = RL_OPENGL_SOFTWARE;
#elif defined(GRAPHICS_API_OPENGL_11)
glVersion = RL_OPENGL_11;
#endif
@ -3472,7 +3472,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16);
}
#elif defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#elif defined(GRAPHICS_API_OPENGL_SOFTWARE)
// NOTE: Renderbuffers are the same type of object as textures in rlsw
// WARNING: Ensure that the depth format is the one specified at rlsw compilation
glGenRenderbuffers(1, &id);
@ -3776,7 +3776,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// Copy framebuffer pixel data to internal buffer
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
swReadPixels(x, y, width, height, glFormat, glType, pixels);
@ -3786,7 +3786,7 @@ void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pi
// Resize internal framebuffer
void rlResizeFramebuffer(int width, int height)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
swResize(width, height);
#endif
}
@ -3837,7 +3837,7 @@ unsigned int rlLoadFramebuffer(void)
unsigned int fboId = 0;
if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return fboId; }
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glGenFramebuffers(1, &fboId); // Create the framebuffer object
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer
#endif
@ -3849,7 +3849,7 @@ unsigned int rlLoadFramebuffer(void)
// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture
void rlFramebufferAttach(unsigned int id, unsigned int texId, int attachType, int texType, int mipLevel)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id);
switch (attachType)
@ -3889,7 +3889,7 @@ bool rlFramebufferComplete(unsigned int id)
{
bool result = false;
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@ -3920,7 +3920,7 @@ bool rlFramebufferComplete(unsigned int id)
// NOTE: All attached textures/cubemaps/renderbuffers are also deleted
void rlUnloadFramebuffer(unsigned int id)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
// Query depth attachment to automatically delete texture/renderbuffer
int depthType = 0;
glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type