REVIEWED: Software renderer flag, renamed to GRAPHICS_API_OPENGL_SOFTWARE

Dropped the `11` relative to OpenGL 1.1 because latest `rlsw 1.5` also includes support for FBOs and could potentially implemented other higher level features in the feature, discerning from OpenGL 1.1 limitations
This commit is contained in:
Ray
2026-03-17 18:33:15 +01:00
parent 6ddf9a1885
commit 18756bb79d
8 changed files with 50 additions and 50 deletions

View File

@ -60,7 +60,7 @@
#include "SDL.h" #include "SDL.h"
#endif #endif
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_ES2)
// It seems it does not need to be included to work // It seems it does not need to be included to work
//#include "SDL_opengles2.h" //#include "SDL_opengles2.h"
@ -1259,7 +1259,7 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void) void SwapScreenBuffer(void)
{ {
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// NOTE: Using a preprocessor condition here because rlCopyFramebuffer() is only declared for software rendering // NOTE: Using a preprocessor condition here because rlCopyFramebuffer() is only declared for software rendering
SDL_Surface *surface = SDL_GetWindowSurface(platform.window); SDL_Surface *surface = SDL_GetWindowSurface(platform.window);
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, surface->pixels); rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, surface->pixels);
@ -1981,7 +1981,7 @@ int InitPlatform(void)
// NOTE: Some OpenGL context attributes must be set before window creation // NOTE: Some OpenGL context attributes must be set before window creation
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE) if (rlGetVersion() != RL_OPENGL_SOFTWARE)
{ {
// Add the flag telling the window to use an OpenGL context // Add the flag telling the window to use an OpenGL context
flags |= SDL_WINDOW_OPENGL; flags |= SDL_WINDOW_OPENGL;
@ -2044,12 +2044,12 @@ int InitPlatform(void)
#endif #endif
// Init OpenGL context // Init OpenGL context
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE) if (rlGetVersion() != RL_OPENGL_SOFTWARE)
{ {
platform.glContext = SDL_GL_CreateContext(platform.window); platform.glContext = SDL_GL_CreateContext(platform.window);
} }
if ((platform.window != NULL) && ((rlGetVersion() == RL_OPENGL_11_SOFTWARE) || (platform.glContext != NULL))) if ((platform.window != NULL) && ((rlGetVersion() == RL_OPENGL_SOFTWARE) || (platform.glContext != NULL)))
{ {
CORE.Window.ready = true; CORE.Window.ready = true;

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@ -71,7 +71,7 @@
#include <malloc.h> // Required for alloca() #include <malloc.h> // Required for alloca()
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
#include <GL/gl.h> #include <GL/gl.h>
#endif #endif
@ -1218,7 +1218,7 @@ void SwapScreenBuffer(void)
{ {
if (!platform.hdc) abort(); if (!platform.hdc) abort();
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Update framebuffer // Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels); rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
@ -1603,7 +1603,7 @@ int InitPlatform(void)
// NOTE: Windows GDI object that represents a drawing surface // NOTE: Windows GDI object that represents a drawing surface
platform.hdc = GetDC(platform.hwnd); platform.hdc = GetDC(platform.hwnd);
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{ {
// Initialize software framebuffer // Initialize software framebuffer
BITMAPINFO bmi = { 0 }; BITMAPINFO bmi = { 0 };
@ -1649,11 +1649,11 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{ {
TRACELOG(LOG_INFO, "GL: OpenGL device information:"); TRACELOG(LOG_INFO, "GL: OpenGL device information:");
TRACELOG(LOG_INFO, " > Vendor: %s", "raylib"); TRACELOG(LOG_INFO, " > Vendor: %s", "raylib");
TRACELOG(LOG_INFO, " > Renderer: %s", "rlsw - OpenGL 1.1 Software Renderer"); TRACELOG(LOG_INFO, " > Renderer: %s", "rlsw - OpenGL Software Renderer");
TRACELOG(LOG_INFO, " > Version: %s", "1.0"); TRACELOG(LOG_INFO, " > Version: %s", "1.0");
TRACELOG(LOG_INFO, " > GLSL: %s", "NOT SUPPORTED"); TRACELOG(LOG_INFO, " > GLSL: %s", "NOT SUPPORTED");
} }
@ -1719,7 +1719,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
case WM_DESTROY: case WM_DESTROY:
{ {
// Clean up for window destruction // Clean up for window destruction
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{ {
if (platform.hdcmem) if (platform.hdcmem)
{ {
@ -1935,7 +1935,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
} break; } break;
case WM_PAINT: case WM_PAINT:
{ {
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{ {
PAINTSTRUCT ps = { 0 }; PAINTSTRUCT ps = { 0 };
HDC hdc = BeginPaint(hwnd, &ps); HDC hdc = BeginPaint(hwnd, &ps);

View File

@ -65,7 +65,7 @@
#include <xf86drm.h> // Direct Rendering Manager user-level library interface #include <xf86drm.h> // Direct Rendering Manager user-level library interface
#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface #include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM) #include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
#include "EGL/egl.h" // Native platform windowing system interface #include "EGL/egl.h" // Native platform windowing system interface
#include "EGL/eglext.h" // EGL extensions #include "EGL/eglext.h" // EGL extensions
@ -111,7 +111,7 @@ typedef struct {
int modeIndex; // Index of the used mode of connector->modes int modeIndex; // Index of the used mode of connector->modes
uint32_t prevFB; // Previous DRM framebufer (during frame swapping) uint32_t prevFB; // Previous DRM framebufer (during frame swapping)
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
struct gbm_device *gbmDevice; // GBM device struct gbm_device *gbmDevice; // GBM device
struct gbm_surface *gbmSurface; // GBM surface struct gbm_surface *gbmSurface; // GBM surface
struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
@ -796,7 +796,7 @@ void SwapScreenBuffer()
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void) void SwapScreenBuffer(void)
{ {
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Hardware rendering buffer swap with EGL // Hardware rendering buffer swap with EGL
eglSwapBuffers(platform.device, platform.surface); eglSwapBuffers(platform.device, platform.surface);
@ -1140,7 +1140,7 @@ int InitPlatform(void)
platform.crtc = NULL; platform.crtc = NULL;
platform.prevFB = 0; platform.prevFB = 0;
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
platform.gbmDevice = NULL; platform.gbmDevice = NULL;
platform.gbmSurface = NULL; platform.gbmSurface = NULL;
platform.prevBO = NULL; platform.prevBO = NULL;
@ -1224,7 +1224,7 @@ int InitPlatform(void)
// WARNING: Accept CONNECTED, UNKNOWN and even those without encoder_id connectors for software mode // WARNING: Accept CONNECTED, UNKNOWN and even those without encoder_id connectors for software mode
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->count_modes > 0)) if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->count_modes > 0))
{ {
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// For hardware rendering, an encoder_id is needed // For hardware rendering, an encoder_id is needed
if (con->encoder_id) if (con->encoder_id)
{ {
@ -1256,7 +1256,7 @@ int InitPlatform(void)
return -1; return -1;
} }
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id); drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
if (!enc) if (!enc)
{ {
@ -1367,7 +1367,7 @@ int InitPlatform(void)
drmModeFreeResources(res); drmModeFreeResources(res);
res = NULL; res = NULL;
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Hardware rendering initialization with EGL // Hardware rendering initialization with EGL
platform.gbmDevice = gbm_create_device(platform.fd); platform.gbmDevice = gbm_create_device(platform.fd);
if (!platform.gbmDevice) if (!platform.gbmDevice)
@ -1657,7 +1657,7 @@ void ClosePlatform(void)
platform.prevFB = 0; platform.prevFB = 0;
} }
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
if (platform.prevBO) if (platform.prevBO)
{ {
gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
@ -1697,7 +1697,7 @@ void ClosePlatform(void)
platform.fd = -1; platform.fd = -1;
} }
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Close surface, context and display // Close surface, context and display
if (platform.device != EGL_NO_DISPLAY) if (platform.device != EGL_NO_DISPLAY)
{ {

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@ -486,9 +486,9 @@ void PollInputEvents(void)
int InitPlatform(void) int InitPlatform(void)
{ {
// Memory framebuffer can only work with software renderer // Memory framebuffer can only work with software renderer
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE) if (rlGetVersion() != RL_OPENGL_SOFTWARE)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_11_SOFTWARE)"); TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_SOFTWARE)");
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1; return -1;
} }

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@ -77,7 +77,7 @@ typedef struct {
char canvasId[64]; // Keep current canvas id where wasm app is running char canvasId[64]; // Keep current canvas id where wasm app is running
// NOTE: Useful when trying to run multiple wasms in different canvases in same webpage // NOTE: Useful when trying to run multiple wasms in different canvases in same webpage
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
unsigned int *pixels; // Pointer to pixel data buffer (RGBA 32bit format) unsigned int *pixels; // Pointer to pixel data buffer (RGBA 32bit format)
#endif #endif
} PlatformData; } PlatformData;
@ -949,7 +949,7 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void) void SwapScreenBuffer(void)
{ {
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Update framebuffer // Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels); rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
@ -1306,7 +1306,7 @@ int InitPlatform(void)
// Init fullscreen toggle required var: // Init fullscreen toggle required var:
platform.ourFullscreen = false; platform.ourFullscreen = false;
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Avoid creating a WebGL canvas, avoid calling glfwCreateWindow() // Avoid creating a WebGL canvas, avoid calling glfwCreateWindow()
emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height); emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height);
EM_ASM({ EM_ASM({

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@ -927,7 +927,7 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void) void SwapScreenBuffer(void)
{ {
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Update framebuffer // Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels); rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
@ -1188,7 +1188,7 @@ int InitPlatform(void)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) attribs.antialias = EM_TRUE; if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) attribs.antialias = EM_TRUE;
// Check selection OpenGL version // Check selection OpenGL version
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{ {
// Avoid creating a WebGL canvas, create 2d canvas for software rendering // Avoid creating a WebGL canvas, create 2d canvas for software rendering
emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height); emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height);

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@ -21,7 +21,7 @@
* Internal buffer (and resources) must be manually unloaded calling rlglClose() * Internal buffer (and resources) must be manually unloaded calling rlglClose()
* *
* CONFIGURATION: * CONFIGURATION:
* #define GRAPHICS_API_OPENGL_11_SOFTWARE * #define GRAPHICS_API_OPENGL_SOFTWARE
* #define GRAPHICS_API_OPENGL_11 * #define GRAPHICS_API_OPENGL_11
* #define GRAPHICS_API_OPENGL_21 * #define GRAPHICS_API_OPENGL_21
* #define GRAPHICS_API_OPENGL_33 * #define GRAPHICS_API_OPENGL_33
@ -145,7 +145,7 @@
#endif #endif
// Security check in case no GRAPHICS_API_OPENGL_* defined // Security check in case no GRAPHICS_API_OPENGL_* defined
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) && \ #if !defined(GRAPHICS_API_OPENGL_SOFTWARE) && \
!defined(GRAPHICS_API_OPENGL_11) && \ !defined(GRAPHICS_API_OPENGL_11) && \
!defined(GRAPHICS_API_OPENGL_21) && \ !defined(GRAPHICS_API_OPENGL_21) && \
!defined(GRAPHICS_API_OPENGL_33) && \ !defined(GRAPHICS_API_OPENGL_33) && \
@ -156,7 +156,7 @@
#endif #endif
// Security check in case multiple GRAPHICS_API_OPENGL_* defined // Security check in case multiple GRAPHICS_API_OPENGL_* defined
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_21) #if defined(GRAPHICS_API_OPENGL_21)
#undef GRAPHICS_API_OPENGL_21 #undef GRAPHICS_API_OPENGL_21
#endif #endif
@ -172,7 +172,7 @@
#endif #endif
// Software implementation uses OpenGL 1.1 functionality // Software implementation uses OpenGL 1.1 functionality
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#define GRAPHICS_API_OPENGL_11 #define GRAPHICS_API_OPENGL_11
#endif #endif
@ -423,7 +423,7 @@ typedef struct rlRenderBatch {
// OpenGL version // OpenGL version
typedef enum { typedef enum {
RL_OPENGL_11_SOFTWARE = 0, // Software rendering RL_OPENGL_SOFTWARE = 0, // Software rendering
RL_OPENGL_11, // OpenGL 1.1 RL_OPENGL_11, // OpenGL 1.1
RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) RL_OPENGL_21, // OpenGL 2.1 (GLSL 120)
RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) RL_OPENGL_33, // OpenGL 3.3 (GLSL 330)
@ -835,7 +835,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif #endif
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#define RLSW_IMPLEMENTATION #define RLSW_IMPLEMENTATION
#define SW_MALLOC(sz) RL_MALLOC(sz) #define SW_MALLOC(sz) RL_MALLOC(sz)
#define SW_CALLOC(n,sz) RL_CALLOC(n, sz) #define SW_CALLOC(n,sz) RL_CALLOC(n, sz)
@ -1858,7 +1858,7 @@ void rlDisableShader(void)
// Enable rendering to texture (fbo) // Enable rendering to texture (fbo)
void rlEnableFramebuffer(unsigned int id) void rlEnableFramebuffer(unsigned int id)
{ {
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)) #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id); glBindFramebuffer(GL_FRAMEBUFFER, id);
#endif #endif
} }
@ -1867,7 +1867,7 @@ void rlEnableFramebuffer(unsigned int id)
unsigned int rlGetActiveFramebuffer(void) unsigned int rlGetActiveFramebuffer(void)
{ {
GLint fboId = 0; GLint fboId = 0;
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)) #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId);
#endif #endif
return fboId; return fboId;
@ -1876,7 +1876,7 @@ unsigned int rlGetActiveFramebuffer(void)
// Disable rendering to texture // Disable rendering to texture
void rlDisableFramebuffer(void) void rlDisableFramebuffer(void)
{ {
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)) #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif #endif
} }
@ -1892,7 +1892,7 @@ void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX
// Bind framebuffer object (fbo) // Bind framebuffer object (fbo)
void rlBindFramebuffer(unsigned int target, unsigned int framebuffer) void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
{ {
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)) #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(target, framebuffer); glBindFramebuffer(target, framebuffer);
#endif #endif
} }
@ -2325,7 +2325,7 @@ void rlglInit(int width, int height)
RLGL.State.currentMatrix = &RLGL.State.modelview; RLGL.State.currentMatrix = &RLGL.State.modelview;
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Initialize software renderer backend // Initialize software renderer backend
int result = swInit(width, height); int result = swInit(width, height);
if (result == 0) if (result == 0)
@ -2387,7 +2387,7 @@ void rlglClose(void)
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId);
#endif #endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
swClose(); // Unload sofware renderer resources swClose(); // Unload sofware renderer resources
#endif #endif
isGpuReady = false; isGpuReady = false;
@ -2702,8 +2702,8 @@ int rlGetVersion(void)
{ {
int glVersion = 0; int glVersion = 0;
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
glVersion = RL_OPENGL_11_SOFTWARE; glVersion = RL_OPENGL_SOFTWARE;
#elif defined(GRAPHICS_API_OPENGL_11) #elif defined(GRAPHICS_API_OPENGL_11)
glVersion = RL_OPENGL_11; glVersion = RL_OPENGL_11;
#endif #endif
@ -3472,7 +3472,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16);
} }
#elif defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #elif defined(GRAPHICS_API_OPENGL_SOFTWARE)
// NOTE: Renderbuffers are the same type of object as textures in rlsw // NOTE: Renderbuffers are the same type of object as textures in rlsw
// WARNING: Ensure that the depth format is the one specified at rlsw compilation // WARNING: Ensure that the depth format is the one specified at rlsw compilation
glGenRenderbuffers(1, &id); glGenRenderbuffers(1, &id);
@ -3776,7 +3776,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// Copy framebuffer pixel data to internal buffer // Copy framebuffer pixel data to internal buffer
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels) void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
{ {
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
unsigned int glInternalFormat, glFormat, glType; unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
swReadPixels(x, y, width, height, glFormat, glType, pixels); swReadPixels(x, y, width, height, glFormat, glType, pixels);
@ -3786,7 +3786,7 @@ void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pi
// Resize internal framebuffer // Resize internal framebuffer
void rlResizeFramebuffer(int width, int height) void rlResizeFramebuffer(int width, int height)
{ {
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_SOFTWARE)
swResize(width, height); swResize(width, height);
#endif #endif
} }
@ -3837,7 +3837,7 @@ unsigned int rlLoadFramebuffer(void)
unsigned int fboId = 0; unsigned int fboId = 0;
if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return fboId; } if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return fboId; }
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)) #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glGenFramebuffers(1, &fboId); // Create the framebuffer object glGenFramebuffers(1, &fboId); // Create the framebuffer object
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer
#endif #endif
@ -3849,7 +3849,7 @@ unsigned int rlLoadFramebuffer(void)
// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture // NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture
void rlFramebufferAttach(unsigned int id, unsigned int texId, int attachType, int texType, int mipLevel) void rlFramebufferAttach(unsigned int id, unsigned int texId, int attachType, int texType, int mipLevel)
{ {
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)) #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id); glBindFramebuffer(GL_FRAMEBUFFER, id);
switch (attachType) switch (attachType)
@ -3889,7 +3889,7 @@ bool rlFramebufferComplete(unsigned int id)
{ {
bool result = false; bool result = false;
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)) #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id); glBindFramebuffer(GL_FRAMEBUFFER, id);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@ -3920,7 +3920,7 @@ bool rlFramebufferComplete(unsigned int id)
// NOTE: All attached textures/cubemaps/renderbuffers are also deleted // NOTE: All attached textures/cubemaps/renderbuffers are also deleted
void rlUnloadFramebuffer(unsigned int id) void rlUnloadFramebuffer(unsigned int id)
{ {
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)) #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
// Query depth attachment to automatically delete texture/renderbuffer // Query depth attachment to automatically delete texture/renderbuffer
int depthType = 0; int depthType = 0;
glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type

View File

@ -1430,7 +1430,7 @@ void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int
// Draw a 3d mesh with material and transform // Draw a 3d mesh with material and transform
void DrawMesh(Mesh mesh, Material material, Matrix transform) void DrawMesh(Mesh mesh, Material material, Matrix transform)
{ {
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE) #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_SOFTWARE)
#define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY 0x8076