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Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <michael@cubeofb.org> Co-authored-by: Ray <raysan5@gmail.com>
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@ -2,7 +2,7 @@
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*
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* raylib [core] example - Basic window (adapted for HTML5 platform)
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*
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* NOTE: This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
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* NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP
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* As you will notice, code structure is slightly diferent to the other examples...
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* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
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*
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@ -21,13 +21,8 @@
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// NOTE: Gamepad name ID depends on drivers and OS
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#define XBOX360_LEGACY_NAME_ID "Xbox Controller"
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#if defined(PLATFORM_RPI)
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#define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#else
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#define XBOX360_NAME_ID "Xbox 360 Controller"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#endif
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#define XBOX360_NAME_ID "Xbox 360 Controller"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -15,7 +15,7 @@
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#if defined(PLATFORM_DESKTOP)
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#define GLSL_VERSION 330
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#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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#else // PLATFORM_ANDROID, PLATFORM_WEB
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#define GLSL_VERSION 100
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#endif
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