Some code tweaks

This commit is contained in:
raysan5
2018-12-24 17:46:23 +01:00
parent 7fb2459916
commit 1982eabe6e
4 changed files with 177 additions and 193 deletions

View File

@ -35,9 +35,9 @@
#define MAX_LINE_CHAR 30
/*
// NOTE: Coding words are generic and the same words
// are used for all missions,
typedef enum CodingWords {
// NOTE: Coding words are generic and the same words
// are used for all missions,
typedef enum CodingWords {
POLLO = 0,
CONEJO,
HUEVO,
@ -50,13 +50,13 @@ typedef enum CodingWords {
} CodingWords;
*/
static char *codingWords[MAX_CODING_WORDS] = {
"pollo\0",
"conejo\0",
static char *codingWords[MAX_CODING_WORDS] = {
"pollo\0",
"conejo\0",
"huevo\0",
"nido\0",
"aire\0",
"armario\0",
"nido\0",
"aire\0",
"armario\0",
"agujero\0",
"platano\0",
"pastel\0",
@ -125,19 +125,19 @@ void InitGameplayScreen(void)
{
framesCounter = 0;
finishScreen = 0;
fontMessage = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 30, 250, 0);
texBackground = LoadTexture("resources/textures/message_background.png");
texVignette = LoadTexture("resources/textures/message_vignette.png");
fxGrab = LoadSound("resources/audio/fx_grab.ogg");
fxPlace = LoadSound("resources/audio/fx_place.ogg");
fxLeave = LoadSound("resources/audio/fx_leave.ogg");
musSpy = LoadMusicStream("resources/audio/s_p_y.xm");
PlayMusicStream(musSpy);
#if defined(PLATFORM_WEB)
#define WORD_ATLAS_FROM_FILE
#endif
@ -147,20 +147,20 @@ void InitGameplayScreen(void)
// Generate coding words atlas directly from text
Image imWordsBase = LoadImage("resources/textures/words_base.png");
Image imWords = GenImageColor(imWordsBase.width, imWordsBase.height*MAX_CODING_WORDS, WHITE);
for (int i = 0; i < MAX_CODING_WORDS; i++)
{
ImageDraw(&imWords, imWordsBase,
ImageDraw(&imWords, imWordsBase,
(Rectangle){ 0, 0, imWordsBase.width, imWordsBase.height },
(Rectangle){ 0, imWordsBase.height*i, imWordsBase.width, imWordsBase.height });
ImageDrawTextEx(&imWords,(Vector2){ imWordsBase.width/2 - MeasureTextEx(fontMessage, codingWords[i],
fontMessage.baseSize, 0).x/2, imWordsBase.height*i }, fontMessage, codingWords[i],
fontMessage.baseSize, 0, BLACK);
ImageDrawTextEx(&imWords,(Vector2){ imWordsBase.width/2 - MeasureTextEx(fontMessage, codingWords[i],
fontMessage.baseSize, 0).x/2, imWordsBase.height*i }, fontMessage, codingWords[i],
fontMessage.baseSize, 0, BLACK);
}
texWordsAtlas = LoadTextureFromImage(imWords);
UnloadImage(imWordsBase);
UnloadImage(imWords);
#endif
@ -183,13 +183,13 @@ void InitGameplayScreen(void)
words[i].iniRec = words[i].rec;
words[i].hover = false; // Mouse hover detected
words[i].picked = false; // Mouse picked
//words[i].text = ''; //codingWords[i]; // Fill text if required...
}
// Analize missions[currentMission].msg string for words!
int msgLen = strlen(missions[currentMission].msg);
// Add '/' each MAX_LINE_CHAR chars
int currentLine = 1;
int i = currentLine * MAX_LINE_CHAR;
@ -203,39 +203,35 @@ void InitGameplayScreen(void)
i = currentLine*MAX_LINE_CHAR;
}
else i++;
}
}
int currentWord = 0;
int offsetX = 0;
int offsetY = 0;
bool foundWord = false;
int wordInitPosX = 0;
int wordInitPosY = 0;
// TODO: messageWords should be reseted every mission
//memcpy(messageWords, 0, sizeof(Word)*MAX_MISSION_WORDS);
for (int i = 0; i < msgLen; i++)
{
{
char c = missions[currentMission].msg[i];
if (foundWord && (c == ' ' || c == '.'))
{
foundWord = false;
messageWords[currentWord - 1].rec.width = (int)MeasureTextEx(fontMessage, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), 30, 0).x;
messageWords[currentWord - 1].rec.height = fontMessage.baseSize;
//TODO: Guardar en message
strncpy(messageWords[currentWord - 1].text, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), i - wordInitPosX);
}
if (c == '@') // One word to change
{
foundWord = true;
missions[currentMission].msg[i] = ' ';
offsetX = (int)MeasureTextEx(fontMessage, SubText(missions[currentMission].msg, wordInitPosY, (i + 1) - wordInitPosY), 30, 0).x;
messageWords[currentWord].rec.x = offsetX;
messageWords[currentWord].rec.y = offsetY;
@ -254,16 +250,16 @@ void InitGameplayScreen(void)
for (int i = 0; i < missions[currentMission].wordsCount; i++)
{
messageWords[i].id = -1; // Not required for message words, id is the array position
// Recalculate words rectangles considering text offset on screen
messageWords[i].rec.x += msgOffset.x;
messageWords[i].rec.y += msgOffset.y;
// Recalculate words rectangle considering new width height
messageWords[i].rec.x -= (texWordsAtlas.width - messageWords[i].rec.width)/2;
messageWords[i].rec.y -= ((texWordsAtlas.height / MAX_CODING_WORDS) - messageWords[i].rec.height)/2;
//Recalculate width height
//Recalculate width height
messageWords[i].rec.width = texWordsAtlas.width;
messageWords[i].rec.height = texWordsAtlas.height / MAX_CODING_WORDS;
@ -276,13 +272,13 @@ void InitGameplayScreen(void)
void UpdateGameplayScreen(void)
{
UpdateMusicStream(musSpy);
for (int i = 0; i < MAX_CODING_WORDS; i++)
{
if (CheckCollisionPointRec(GetMousePosition(), words[i].rec))
{
words[i].hover = true;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
words[i].picked = true;
@ -290,41 +286,41 @@ void UpdateGameplayScreen(void)
}
}
else words[i].hover = false;
if (words[i].picked)
{
{
for (int j = 0; j < missions[currentMission].wordsCount; j++)
{
{
if (CheckCollisionPointRec(GetMousePosition(), messageWords[j].rec)) messageWords[j].hover = true;
else messageWords[j].hover = false;
}
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
{
words[i].picked = false;
for (int j = 0; j < missions[currentMission].wordsCount; j++)
{
{
messageWords[j].hover = false;
if (CheckCollisionPointRec(GetMousePosition(), messageWords[j].rec))
{
PlaySound(fxPlace);
words[i].rec.x = messageWords[j].rec.x;
words[i].rec.y = messageWords[j].rec.y;
if (messageWords[j].id != -1)
{
int id = messageWords[j].id;
words[id].rec = words[id].iniRec;
}
messageWords[j].id = i;
for (int k = 0; k < missions[currentMission].wordsCount; k++)
{
if (j != k && messageWords[j].id == messageWords[k].id)
if (j != k && messageWords[j].id == messageWords[k].id)
{
messageWords[k].id = -1;
break;
@ -332,60 +328,53 @@ void UpdateGameplayScreen(void)
}
break;
}
else
else
{
PlaySound(fxLeave);
words[i].rec = words[i].iniRec;
if (i == messageWords[j].id) messageWords[j].id = -1;
}
}
}
}
}
}
// TODO: Move word picked with mouse
// Move word picked with mouse
if (words[i].picked)
{
words[i].rec.x = GetMouseX() - words[i].rec.width/2;
words[i].rec.y = GetMouseY() - words[i].rec.height/2;
// TODO: Check if label is placed in some mission word position
//if (CheckCollisionRecs(words[i].rec))
}
else
{
//if (words[i].id != -1)
}
}
canSend = true;
for(int j = 0; j < missions[currentMission].wordsCount; j++)
{
if(messageWords[j].id == -1)
for (int j = 0; j < missions[currentMission].wordsCount; j++)
{
if (messageWords[j].id == -1)
{
canSend = false;
break;
}
}
if (canSend && (IsKeyPressed(KEY_ENTER) || IsButtonPressed()))
{
if (canSend && (IsKeyPressed(KEY_ENTER) || IsButtonPressed()))
{
finishScreen = true;
}
}
}
// Gameplay Screen Draw logic
void DrawGameplayScreen(void)
{
DrawTexture(texBackground, 0, 0, WHITE);
DrawTextEx(fontMessage, missions[currentMission].msg, msgOffset, fontMessage.baseSize, 0, BLACK);
for (int i = 0; i < missions[currentMission].wordsCount; i++)
{
Rectangle recLines = messageWords[i].rec;
DrawRectangleLines(recLines.x, recLines.y, recLines.width, recLines.height, Fade(RED, 0.35f));
if(messageWords[i].hover) DrawRectangleRec(messageWords[i].rec, Fade(RED, 0.30f));
if (messageWords[i].hover) DrawRectangleRec(messageWords[i].rec, Fade(RED, 0.30f));
DrawText(FormatText("%i", messageWords[i].id), i*25, 0, 30, RED);
}
for (int i = 0; i < MAX_CODING_WORDS; i++)
@ -394,9 +383,9 @@ void DrawGameplayScreen(void)
else if (words[i].hover) DrawTextureRec(texWordsAtlas, (Rectangle){ 0, i*35, 140, 35 }, (Vector2){ words[i].rec.x, words[i].rec.y }, RED);
else DrawTextureRec(texWordsAtlas, (Rectangle){ 0, i*35, 140, 35 }, (Vector2){ words[i].rec.x, words[i].rec.y }, WHITE);
}
DrawTexturePro(texVignette, (Rectangle){0,0,texVignette.width, texVignette.height}, (Rectangle){0,0,GetScreenWidth(), GetScreenHeight()}, (Vector2){0,0}, 0, WHITE);
if (canSend) DrawButton("enviar");
}
@ -406,13 +395,13 @@ void UnloadGameplayScreen(void)
UnloadTexture(texBackground);
UnloadTexture(texVignette);
UnloadTexture(texWordsAtlas);
UnloadSound(fxGrab);
UnloadSound(fxLeave);
UnloadSound(fxPlace);
UnloadMusicStream(musSpy);
free(missions);
}