Some code tweaks

This commit is contained in:
raysan5
2018-12-24 17:46:23 +01:00
parent 7fb2459916
commit 1982eabe6e
4 changed files with 177 additions and 193 deletions

View File

@ -212,9 +212,6 @@ void InitGameplayScreen(void)
int wordInitPosX = 0; int wordInitPosX = 0;
int wordInitPosY = 0; int wordInitPosY = 0;
// TODO: messageWords should be reseted every mission
//memcpy(messageWords, 0, sizeof(Word)*MAX_MISSION_WORDS);
for (int i = 0; i < msgLen; i++) for (int i = 0; i < msgLen; i++)
{ {
char c = missions[currentMission].msg[i]; char c = missions[currentMission].msg[i];
@ -225,7 +222,6 @@ void InitGameplayScreen(void)
messageWords[currentWord - 1].rec.width = (int)MeasureTextEx(fontMessage, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), 30, 0).x; messageWords[currentWord - 1].rec.width = (int)MeasureTextEx(fontMessage, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), 30, 0).x;
messageWords[currentWord - 1].rec.height = fontMessage.baseSize; messageWords[currentWord - 1].rec.height = fontMessage.baseSize;
//TODO: Guardar en message
strncpy(messageWords[currentWord - 1].text, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), i - wordInitPosX); strncpy(messageWords[currentWord - 1].text, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), i - wordInitPosX);
} }
@ -343,18 +339,11 @@ void UpdateGameplayScreen(void)
} }
} }
// TODO: Move word picked with mouse // Move word picked with mouse
if (words[i].picked) if (words[i].picked)
{ {
words[i].rec.x = GetMouseX() - words[i].rec.width/2; words[i].rec.x = GetMouseX() - words[i].rec.width/2;
words[i].rec.y = GetMouseY() - words[i].rec.height/2; words[i].rec.y = GetMouseY() - words[i].rec.height/2;
// TODO: Check if label is placed in some mission word position
//if (CheckCollisionRecs(words[i].rec))
}
else
{
//if (words[i].id != -1)
} }
} }

View File

@ -69,7 +69,7 @@ void UpdateLogoScreen(void)
fadeValue = 1.0f; fadeValue = 1.0f;
framesCounter++; framesCounter++;
if(framesCounter % showLogoFrames == 0) if ((framesCounter%showLogoFrames) == 0)
{ {
fadeOut = true; fadeOut = true;
finishScreen = true; finishScreen = true;
@ -77,10 +77,7 @@ void UpdateLogoScreen(void)
} }
} }
if(IsKeyPressed(KEY_ENTER)) if (IsKeyPressed(KEY_ENTER)) finishScreen = true;
{
finishScreen = true;
}
} }
// Logo Screen Draw logic // Logo Screen Draw logic

View File

@ -88,8 +88,7 @@ static Music musMission;
// Mission Screen Functions Definition // Mission Screen Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static void WriteMissionText(); static void WriteMissionText();
static void EndWritting();
static void BlinkKeyword();
// Mission Screen Initialization logic // Mission Screen Initialization logic
void InitMissionScreen(void) void InitMissionScreen(void)
@ -167,13 +166,28 @@ void UpdateMissionScreen(void)
UpdateMusicStream(musMission); UpdateMusicStream(musMission);
if (!writeEnd) WriteMissionText(); if (!writeEnd) WriteMissionText();
else BlinkKeyword(); else
{
framesCounter++;
if ((framesCounter%blinkFrames) == 0)
{
framesCounter = 0;
blinkKeyWord = !blinkKeyWord;
}
}
if (showButton) if (showButton)
{ {
if (IsKeyPressed(KEY_ENTER) || IsButtonPressed()) if (IsKeyPressed(KEY_ENTER) || IsButtonPressed())
{ {
if (!writeEnd) EndWritting(); if (!writeEnd)
{
writeEnd = true;
writeKeyword = true;
writeNumber = true;
missionLenght = missionMaxLength;
}
else else
{ {
finishScreen = true; finishScreen = true;
@ -186,7 +200,7 @@ void UpdateMissionScreen(void)
// Mission Screen Draw logic // Mission Screen Draw logic
void DrawMissionScreen(void) void DrawMissionScreen(void)
{ {
// TODO: Draw MISSION screen here! // Draw MISSION screen here!
DrawTexture(texBackground, 0,0, WHITE); DrawTexture(texBackground, 0,0, WHITE);
DrawTexturePro(texBackline, sourceRecBackLine, destRecBackLine, (Vector2){0,0},0, Fade(WHITE, fadeBackLine)); DrawTexturePro(texBackline, sourceRecBackLine, destRecBackLine, (Vector2){0,0},0, Fade(WHITE, fadeBackLine));
@ -204,7 +218,7 @@ void DrawMissionScreen(void)
// Mission Screen Unload logic // Mission Screen Unload logic
void UnloadMissionScreen(void) void UnloadMissionScreen(void)
{ {
// TODO: Unload MISSION screen variables here! // Unload MISSION screen variables here!
UnloadTexture(texBackground); UnloadTexture(texBackground);
UnloadTexture(texBackline); UnloadTexture(texBackline);
UnloadSound(fxTransmit); UnloadSound(fxTransmit);
@ -275,19 +289,3 @@ static void WriteMissionText()
} }
} }
} }
static void EndWritting()
{
writeEnd = true;
writeKeyword = true;
writeNumber = true;
missionLenght = missionMaxLength;
}
static void BlinkKeyword()
{
framesCounter++;
if(framesCounter % blinkFrames == 0)
{
framesCounter = 0;
blinkKeyWord = !blinkKeyWord;
}
}