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Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
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@ -50,8 +50,8 @@ int main()
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for (int i = 0; i < 8; i++)
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{
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positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2;
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positions[i].y = 60 + fonts[i].size + 50*i;
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positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
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positions[i].y = 60 + fonts[i].baseSize + 50*i;
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}
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Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
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@ -76,7 +76,7 @@ int main()
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for (int i = 0; i < 8; i++)
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{
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DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].size*2, spacings[i], colors[i]);
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DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
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}
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EndDrawing();
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