diff --git a/.gitignore b/.gitignore index 1da7b8b78..fc9df0753 100644 --- a/.gitignore +++ b/.gitignore @@ -6,6 +6,7 @@ src_android/obj/ templates/android_project/bin/ templates/android_project/obj/ templates/android_project/libs/ +local.properties # Ignore thumbnails created by windows Thumbs.db @@ -61,4 +62,11 @@ xcschememanagement.plist xcuserdata/ DerivedData/ *.dll -src/libraylib.a \ No newline at end of file +src/libraylib.a + +# oculus example +!examples/oculus_glfw_sample/LibOVRRT32_1.dll + +# external libraries DLLs +!src/external/glfw3/lib/win32/glfw3.dll +!src/external/openal_soft/lib/win32/OpenAL32.dll diff --git a/examples/makefile b/examples/Makefile similarity index 90% rename from examples/makefile rename to examples/Makefile index 2a9e88ba3..534adee8d 100644 --- a/examples/makefile +++ b/examples/Makefile @@ -79,31 +79,43 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../src -# external libraries headers -# GLFW3 - INCLUDES += -I../external/glfw3/include -# GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include -# OpenAL Soft - INCLUDES += -I../external/openal_soft/include + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else ifeq ($(PLATFORM_OS),OSX) + INCLUDES = -I. -I../src + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS = -L. -L../src -L/opt/vc/lib -else - LFLAGS = -L. -L../src -# external libraries to link with -# GLFW3 - LFLAGS += -L../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../external/openal_soft/lib/$(LIBPATH) - # GLEW - Not required any more, replaced by GLAD - #LFLAGS += -L../external/glew/lib/$(LIBPATH) + LFLAGS = -L. -L../../src -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else ifeq ($(PLATFORM_OS),OSX) + LFLAGS = -L. -L../src + else + LFLAGS = -L. -L../../src -LC:/raylib/raylib/src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -113,16 +125,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -202,9 +213,9 @@ EXAMPLES = \ fix_dylib \ -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is raylib -default: examples +all: examples # compile all examples examples: $(EXAMPLES) diff --git a/examples/core_2d_camera.c b/examples/core_2d_camera.c new file mode 100644 index 000000000..73e1d65f3 --- /dev/null +++ b/examples/core_2d_camera.c @@ -0,0 +1,139 @@ +/******************************************************************************************* +* +* raylib [core] example - 2d camera +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_BUILDINGS 100 + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); + + Rectangle player = { 400, 280, 40, 40 }; + Rectangle buildings[MAX_BUILDINGS] = { 0, 0, 0, 0 }; + Color buildColors[MAX_BUILDINGS] = { 80, 80, 80, 255 }; + + int spacing = 0; + + for (int i = 0; i < MAX_BUILDINGS; i++) + { + buildings[i].width = GetRandomValue(50, 200); + buildings[i].height = GetRandomValue(100, 800); + buildings[i].y = screenHeight - 130 - buildings[i].height; + buildings[i].x = -6000 + spacing; + + spacing += buildings[i].width; + + buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 }; + } + + Camera2D camera; + + camera.target = (Vector2){ player.x + 20, player.y + 20 }; + camera.offset = (Vector2){ 0, 0 }; + camera.rotation = 0.0f; + camera.zoom = 1.0f; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_RIGHT)) + { + player.x += 2; // Player movement + camera.offset.x -= 2; // Camera displacement with player movement + } + else if (IsKeyDown(KEY_LEFT)) + { + player.x -= 2; // Player movement + camera.offset.x += 2; // Camera displacement with player movement + } + + // Camera target follows player + camera.target = (Vector2){ player.x + 20, player.y + 20 }; + + // Camera rotation controls + if (IsKeyDown(KEY_A)) camera.rotation--; + else if (IsKeyDown(KEY_S)) camera.rotation++; + + // Limit camera rotation to 80 degrees (-40 to 40) + if (camera.rotation > 40) camera.rotation = 40; + else if (camera.rotation < -40) camera.rotation = -40; + + // Camera zoom controls + camera.zoom += ((float)GetMouseWheelMove()*0.05f); + + if (camera.zoom > 3.0f) camera.zoom = 3.0f; + else if (camera.zoom < 0.1f) camera.zoom = 0.1f; + + // Camera reset (zoom and rotation) + if (IsKeyPressed(KEY_R)) + { + camera.zoom = 1.0f; + camera.rotation = 0.0f; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin2dMode(camera); + + DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); + + for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]); + + DrawRectangleRec(player, RED); + + DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN); + DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN); + + End2dMode(); + + DrawText("SCREEN AREA", 640, 10, 20, RED); + + DrawRectangle(0, 0, screenWidth, 5, RED); + DrawRectangle(0, 5, 5, screenHeight - 10, RED); + DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); + DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED); + + DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines( 10, 10, 250, 113, BLUE); + + DrawText("Free 2d camera controls:", 20, 20, 10, BLACK); + DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); + DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); + DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); + DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/core_3d_camera_first_person.c b/examples/core_3d_camera_first_person.c index 2b8dc7fce..56e38a237 100644 --- a/examples/core_3d_camera_first_person.c +++ b/examples/core_3d_camera_first_person.c @@ -23,7 +23,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person"); // Define the camera to look into our 3d world (position, target, up vector) - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f }; // Generates some random columns float heights[MAX_COLUMNS]; @@ -40,6 +40,7 @@ int main() Vector3 playerPosition = { 4.0f, 2.0f, 4.0f }; // Define player position SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode + SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -73,10 +74,13 @@ int main() } End3dMode(); + + DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines( 10, 10, 220, 70, BLUE); - DrawText("First person camera default controls:", 20, 20, 10, GRAY); - DrawText("- Move with keys: W, A, S, D", 40, 50, 10, DARKGRAY); - DrawText("- Mouse move to look around", 40, 70, 10, DARKGRAY); + DrawText("First person camera default controls:", 20, 20, 10, BLACK); + DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY); + DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/core_3d_camera_first_person.png b/examples/core_3d_camera_first_person.png index 9373da2da..7130b0a20 100644 Binary files a/examples/core_3d_camera_first_person.png and b/examples/core_3d_camera_first_person.png differ diff --git a/examples/core_3d_camera_free.c b/examples/core_3d_camera_free.c index 4b45373de..fa7ad85f4 100644 --- a/examples/core_3d_camera_free.c +++ b/examples/core_3d_camera_free.c @@ -25,12 +25,14 @@ int main() camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; SetCameraMode(CAMERA_FREE); // Set a free camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position SetCameraTarget(camera.target); // Set internal camera target to match our camera target + SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -57,13 +59,16 @@ int main() DrawGrid(10, 1.0f); End3dMode(); - - DrawText("Free camera default controls:", 20, 20, 10, GRAY); - DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY); - DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY); - DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY); - DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY); - DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY); + + DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines( 10, 10, 320, 133, BLUE); + + DrawText("Free camera default controls:", 20, 20, 10, BLACK); + DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY); + DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY); + DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY); + DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY); + DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/core_3d_camera_free.png b/examples/core_3d_camera_free.png index 179206201..8857a4789 100644 Binary files a/examples/core_3d_camera_free.png and b/examples/core_3d_camera_free.png differ diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c index 7be5dd45a..5f7616557 100644 --- a/examples/core_3d_mode.c +++ b/examples/core_3d_mode.c @@ -25,6 +25,7 @@ int main() camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c index fdf770300..da3031078 100644 --- a/examples/core_3d_picking.c +++ b/examples/core_3d_picking.c @@ -25,6 +25,7 @@ int main() camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; @@ -35,6 +36,7 @@ int main() SetCameraMode(CAMERA_FREE); // Set a free camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position + SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -53,8 +55,8 @@ int main() // Check collision between ray and box collision = CheckCollisionRayBox(ray, - (Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, - (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }); + (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 }, + (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }}); } //---------------------------------------------------------------------------------- @@ -75,7 +77,7 @@ int main() End3dMode(); - DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY); + DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN); diff --git a/examples/core_gestures_detection.c b/examples/core_gestures_detection.c index b69497c52..63a1e6bdf 100644 --- a/examples/core_gestures_detection.c +++ b/examples/core_gestures_detection.c @@ -34,7 +34,7 @@ int main() //SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected - SetTargetFPS(30); + SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop @@ -43,12 +43,11 @@ int main() // Update //---------------------------------------------------------------------------------- lastGesture = currentGesture; + currentGesture = GetGestureDetected(); touchPosition = GetTouchPosition(0); - - if (CheckCollisionPointRec(touchPosition, touchArea) && IsGestureDetected()) + + if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE)) { - currentGesture = GetGestureType(); - if (currentGesture != lastGesture) { // Store gesture string @@ -62,6 +61,8 @@ int main() case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break; case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break; case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break; + case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break; + case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break; default: break; } @@ -76,7 +77,6 @@ int main() } } } - else currentGesture = GESTURE_NONE; //---------------------------------------------------------------------------------- // Draw diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c index 1de2d424e..6c3568297 100644 --- a/examples/core_input_gamepad.c +++ b/examples/core_input_gamepad.c @@ -36,7 +36,8 @@ int main() //---------------------------------------------------------------------------------- if (IsGamepadAvailable(GAMEPAD_PLAYER1)) { - gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1); + gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X); + gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y); ballPosition.x += gamepadMovement.x; ballPosition.y -= gamepadMovement.y; diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c new file mode 100644 index 000000000..faf15d7f7 --- /dev/null +++ b/examples/core_oculus_rift.c @@ -0,0 +1,72 @@ +/******************************************************************************************* +* +* raylib [core] example - Oculus Rift CV1 +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 1080; + int screenHeight = 600; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); + + InitOculusDevice(); + + // Define the camera to look into our 3d world + Camera camera; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + + Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; + + SetTargetFPS(90); // Set our game to run at 90 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateOculusTracking(); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); + + DrawGrid(10, 1.0f); + + End3dMode(); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseOculusdevice(); // Close Oculus Rift device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/core_world_screen.c b/examples/core_world_screen.c index b70b40dd3..f3798830d 100644 --- a/examples/core_world_screen.c +++ b/examples/core_world_screen.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; @@ -30,6 +30,7 @@ int main() SetCameraMode(CAMERA_FREE); // Set a free camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position SetCameraTarget(camera.target); // Set internal camera target to match our camera target + SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -42,7 +43,7 @@ int main() UpdateCamera(&camera); // Update internal camera and our camera // Calculate cube screen space position (with a little offset to be in top) - cubeScreenPosition = WorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); + cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/lighting_blinn_phong.png b/examples/lighting_blinn_phong.png deleted file mode 100644 index 4a3c5d18e..000000000 Binary files a/examples/lighting_blinn_phong.png and /dev/null differ diff --git a/examples/models_billboard.c b/examples/models_billboard.c index bac42d356..654b3618d 100644 --- a/examples/models_billboard.c +++ b/examples/models_billboard.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); // Define the camera to look into our 3d world - Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard @@ -29,6 +29,7 @@ int main() SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position SetCameraTarget(camera.target); // Set internal camera target to match our camera target + SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models_box_collisions.c b/examples/models_box_collisions.c index 3751041f0..69cec418b 100644 --- a/examples/models_box_collisions.c +++ b/examples/models_box_collisions.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Vector3 playerPosition = { 0.0f, 1.0f, 2.0f }; Vector3 playerSize = { 1.0f, 2.0f, 1.0f }; @@ -53,27 +53,29 @@ int main() collision = false; // Check collisions player vs enemy-box - if (CheckCollisionBoxes((Vector3){ playerPosition.x - playerSize.x/2, - playerPosition.y - playerSize.y/2, - playerPosition.z - playerSize.z/2 }, - (Vector3){ playerPosition.x + playerSize.x/2, - playerPosition.y + playerSize.y/2, - playerPosition.z + playerSize.z/2 }, - (Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, - enemyBoxPos.y - enemyBoxSize.y/2, - enemyBoxPos.z - enemyBoxSize.z/2 }, - (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, - enemyBoxPos.y + enemyBoxSize.y/2, - enemyBoxPos.z + enemyBoxSize.z/2 })) collision = true; + if (CheckCollisionBoxes( + (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, + playerPosition.y - playerSize.y/2, + playerPosition.z - playerSize.z/2 }, + (Vector3){ playerPosition.x + playerSize.x/2, + playerPosition.y + playerSize.y/2, + playerPosition.z + playerSize.z/2 }}, + (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, + enemyBoxPos.y - enemyBoxSize.y/2, + enemyBoxPos.z - enemyBoxSize.z/2 }, + (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, + enemyBoxPos.y + enemyBoxSize.y/2, + enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true; // Check collisions player vs enemy-sphere - if (CheckCollisionBoxSphere((Vector3){ playerPosition.x - playerSize.x/2, - playerPosition.y - playerSize.y/2, - playerPosition.z - playerSize.z/2 }, - (Vector3){ playerPosition.x + playerSize.x/2, - playerPosition.y + playerSize.y/2, - playerPosition.z + playerSize.z/2 }, - enemySpherePos, enemySphereSize)) collision = true; + if (CheckCollisionBoxSphere( + (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, + playerPosition.y - playerSize.y/2, + playerPosition.z - playerSize.z/2 }, + (Vector3){ playerPosition.x + playerSize.x/2, + playerPosition.y + playerSize.y/2, + playerPosition.z + playerSize.z/2 }}, + enemySpherePos, enemySphereSize)) collision = true; if (collision) playerColor = RED; else playerColor = GREEN; diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c index e2a902ef7..1ca27dfd2 100644 --- a/examples/models_cubicmap.c +++ b/examples/models_cubicmap.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); // Define the camera to look into our 3d world - Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) @@ -37,6 +37,7 @@ int main() SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position + SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models_geometric_shapes.c b/examples/models_geometric_shapes.c index 9ea5b4232..a13a1f3bf 100644 --- a/examples/models_geometric_shapes.c +++ b/examples/models_geometric_shapes.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c index f1da33019..c8e5ff35f 100644 --- a/examples/models_heightmap.c +++ b/examples/models_heightmap.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); // Define our custom camera to look into our 3d world - Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c index 41f4569ad..e8dd0adc1 100644 --- a/examples/models_obj_loading.c +++ b/examples/models_obj_loading.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); // Define the camera to look into our 3d world - Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture diff --git a/examples/oculus_glfw_sample/LibOVRRT32_1.dll b/examples/oculus_glfw_sample/LibOVRRT32_1.dll new file mode 100644 index 000000000..70f63f701 Binary files /dev/null and b/examples/oculus_glfw_sample/LibOVRRT32_1.dll differ diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h new file mode 100644 index 000000000..552f3b125 --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_CAPI_Util.h @@ -0,0 +1,196 @@ +/********************************************************************************//** +\file OVR_CAPI_Util.h +\brief This header provides LibOVR utility function declarations +\copyright Copyright 2015-2016 Oculus VR, LLC All Rights reserved. +*************************************************************************************/ + +#ifndef OVR_CAPI_Util_h +#define OVR_CAPI_Util_h + + +#include "../OVR_CAPI.h" + + +#ifdef __cplusplus +extern "C" { +#endif + + +/// Enumerates modifications to the projection matrix based on the application's needs. +/// +/// \see ovrMatrix4f_Projection +/// +typedef enum ovrProjectionModifier_ +{ + /// Use for generating a default projection matrix that is: + /// * Right-handed. + /// * Near depth values stored in the depth buffer are smaller than far depth values. + /// * Both near and far are explicitly defined. + /// * With a clipping range that is (0 to w). + ovrProjection_None = 0x00, + + /// Enable if using left-handed transformations in your application. + ovrProjection_LeftHanded = 0x01, + + /// After the projection transform is applied, far values stored in the depth buffer will be less than closer depth values. + /// NOTE: Enable only if the application is using a floating-point depth buffer for proper precision. + ovrProjection_FarLessThanNear = 0x02, + + /// When this flag is used, the zfar value pushed into ovrMatrix4f_Projection() will be ignored + /// NOTE: Enable only if ovrProjection_FarLessThanNear is also enabled where the far clipping plane will be pushed to infinity. + ovrProjection_FarClipAtInfinity = 0x04, + + /// Enable if the application is rendering with OpenGL and expects a projection matrix with a clipping range of (-w to w). + /// Ignore this flag if your application already handles the conversion from D3D range (0 to w) to OpenGL. + ovrProjection_ClipRangeOpenGL = 0x08, +} ovrProjectionModifier; + + +/// Return values for ovr_Detect. +/// +/// \see ovr_Detect +/// +typedef struct OVR_ALIGNAS(8) ovrDetectResult_ +{ + /// Is ovrFalse when the Oculus Service is not running. + /// This means that the Oculus Service is either uninstalled or stopped. + /// IsOculusHMDConnected will be ovrFalse in this case. + /// Is ovrTrue when the Oculus Service is running. + /// This means that the Oculus Service is installed and running. + /// IsOculusHMDConnected will reflect the state of the HMD. + ovrBool IsOculusServiceRunning; + + /// Is ovrFalse when an Oculus HMD is not detected. + /// If the Oculus Service is not running, this will be ovrFalse. + /// Is ovrTrue when an Oculus HMD is detected. + /// This implies that the Oculus Service is also installed and running. + ovrBool IsOculusHMDConnected; + + OVR_UNUSED_STRUCT_PAD(pad0, 6) ///< \internal struct padding + +} ovrDetectResult; + +OVR_STATIC_ASSERT(sizeof(ovrDetectResult) == 8, "ovrDetectResult size mismatch"); + + +/// Detects Oculus Runtime and Device Status +/// +/// Checks for Oculus Runtime and Oculus HMD device status without loading the LibOVRRT +/// shared library. This may be called before ovr_Initialize() to help decide whether or +/// not to initialize LibOVR. +/// +/// \param[in] timeoutMilliseconds Specifies a timeout to wait for HMD to be attached or 0 to poll. +/// +/// \return Returns an ovrDetectResult object indicating the result of detection. +/// +/// \see ovrDetectResult +/// +OVR_PUBLIC_FUNCTION(ovrDetectResult) ovr_Detect(int timeoutMilliseconds); + +// On the Windows platform, +#ifdef _WIN32 + /// This is the Windows Named Event name that is used to check for HMD connected state. + #define OVR_HMD_CONNECTED_EVENT_NAME L"OculusHMDConnected" +#endif // _WIN32 + + +/// Used to generate projection from ovrEyeDesc::Fov. +/// +/// \param[in] fov Specifies the ovrFovPort to use. +/// \param[in] znear Distance to near Z limit. +/// \param[in] zfar Distance to far Z limit. +/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags. +/// +/// \return Returns the calculated projection matrix. +/// +/// \see ovrProjectionModifier +/// +OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_Projection(ovrFovPort fov, float znear, float zfar, unsigned int projectionModFlags); + + +/// Extracts the required data from the result of ovrMatrix4f_Projection. +/// +/// \param[in] projection Specifies the project matrix from which to extract ovrTimewarpProjectionDesc. +/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags. +/// \return Returns the extracted ovrTimewarpProjectionDesc. +/// \see ovrTimewarpProjectionDesc +/// +OVR_PUBLIC_FUNCTION(ovrTimewarpProjectionDesc) ovrTimewarpProjectionDesc_FromProjection(ovrMatrix4f projection, unsigned int projectionModFlags); + + +/// Generates an orthographic sub-projection. +/// +/// Used for 2D rendering, Y is down. +/// +/// \param[in] projection The perspective matrix that the orthographic matrix is derived from. +/// \param[in] orthoScale Equal to 1.0f / pixelsPerTanAngleAtCenter. +/// \param[in] orthoDistance Equal to the distance from the camera in meters, such as 0.8m. +/// \param[in] HmdToEyeOffsetX Specifies the offset of the eye from the center. +/// +/// \return Returns the calculated projection matrix. +/// +OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_OrthoSubProjection(ovrMatrix4f projection, ovrVector2f orthoScale, + float orthoDistance, float HmdToEyeOffsetX); + + + +/// Computes offset eye poses based on headPose returned by ovrTrackingState. +/// +/// \param[in] headPose Indicates the HMD position and orientation to use for the calculation. +/// \param[in] hmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from +/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average +/// of the two vectors for both eyes. +/// \param[out] outEyePoses If outEyePoses are used for rendering, they should be passed to +/// ovr_SubmitFrame in ovrLayerEyeFov::RenderPose or ovrLayerEyeFovDepth::RenderPose. +/// +OVR_PUBLIC_FUNCTION(void) ovr_CalcEyePoses(ovrPosef headPose, + const ovrVector3f hmdToEyeOffset[2], + ovrPosef outEyePoses[2]); + + +/// Returns the predicted head pose in outHmdTrackingState and offset eye poses in outEyePoses. +/// +/// This is a thread-safe function where caller should increment frameIndex with every frame +/// and pass that index where applicable to functions called on the rendering thread. +/// Assuming outEyePoses are used for rendering, it should be passed as a part of ovrLayerEyeFov. +/// The caller does not need to worry about applying HmdToEyeOffset to the returned outEyePoses variables. +/// +/// \param[in] hmd Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] frameIndex Specifies the targeted frame index, or 0 to refer to one frame after +/// the last time ovr_SubmitFrame was called. +/// \param[in] latencyMarker Specifies that this call is the point in time where +/// the "App-to-Mid-Photon" latency timer starts from. If a given ovrLayer +/// provides "SensorSampleTimestamp", that will override the value stored here. +/// \param[in] hmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from +/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average +/// of the two vectors for both eyes. +/// \param[out] outEyePoses The predicted eye poses. +/// \param[out] outSensorSampleTime The time when this function was called. May be NULL, in which case it is ignored. +/// +OVR_PUBLIC_FUNCTION(void) ovr_GetEyePoses(ovrSession session, long long frameIndex, ovrBool latencyMarker, + const ovrVector3f hmdToEyeOffset[2], + ovrPosef outEyePoses[2], + double* outSensorSampleTime); + + + +/// Tracking poses provided by the SDK come in a right-handed coordinate system. If an application +/// is passing in ovrProjection_LeftHanded into ovrMatrix4f_Projection, then it should also use +/// this function to flip the HMD tracking poses to be left-handed. +/// +/// While this utility function is intended to convert a left-handed ovrPosef into a right-handed +/// coordinate system, it will also work for converting right-handed to left-handed since the +/// flip operation is the same for both cases. +/// +/// \param[in] inPose that is right-handed +/// \param[out] outPose that is requested to be left-handed (can be the same pointer to inPose) +/// +OVR_PUBLIC_FUNCTION(void) ovrPosef_FlipHandedness(const ovrPosef* inPose, ovrPosef* outPose); + + +#ifdef __cplusplus +} /* extern "C" */ +#endif + + +#endif // Header include guard diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h new file mode 100644 index 000000000..c182ed5b4 --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h @@ -0,0 +1,3785 @@ +/********************************************************************************//** +\file OVR_Math.h +\brief Implementation of 3D primitives such as vectors, matrices. +\copyright Copyright 2014-2016 Oculus VR, LLC All Rights reserved. +*************************************************************************************/ + +#ifndef OVR_Math_h +#define OVR_Math_h + + +// This file is intended to be independent of the rest of LibOVR and LibOVRKernel and thus +// has no #include dependencies on either. + +#include +#include +#include +#include +#include +#include +#include "../OVR_CAPI.h" // Currently required due to a dependence on the ovrFovPort_ declaration. + +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable: 4127) // conditional expression is constant +#endif + + +#if defined(_MSC_VER) + #define OVRMath_sprintf sprintf_s +#else + #define OVRMath_sprintf snprintf +#endif + + +//------------------------------------------------------------------------------------- +// ***** OVR_MATH_ASSERT +// +// Independent debug break implementation for OVR_Math.h. + +#if !defined(OVR_MATH_DEBUG_BREAK) + #if defined(_DEBUG) + #if defined(_MSC_VER) + #define OVR_MATH_DEBUG_BREAK __debugbreak() + #else + #define OVR_MATH_DEBUG_BREAK __builtin_trap() + #endif + #else + #define OVR_MATH_DEBUG_BREAK ((void)0) + #endif +#endif + + +//------------------------------------------------------------------------------------- +// ***** OVR_MATH_ASSERT +// +// Independent OVR_MATH_ASSERT implementation for OVR_Math.h. + +#if !defined(OVR_MATH_ASSERT) + #if defined(_DEBUG) + #define OVR_MATH_ASSERT(p) if (!(p)) { OVR_MATH_DEBUG_BREAK; } + #else + #define OVR_MATH_ASSERT(p) ((void)0) + #endif +#endif + + +//------------------------------------------------------------------------------------- +// ***** OVR_MATH_STATIC_ASSERT +// +// Independent OVR_MATH_ASSERT implementation for OVR_Math.h. + +#if !defined(OVR_MATH_STATIC_ASSERT) + #if defined(__cplusplus) && ((defined(_MSC_VER) && (defined(_MSC_VER) >= 1600)) || defined(__GXX_EXPERIMENTAL_CXX0X__) || (__cplusplus >= 201103L)) + #define OVR_MATH_STATIC_ASSERT static_assert + #else + #if !defined(OVR_SA_UNUSED) + #if defined(__GNUC__) || defined(__clang__) + #define OVR_SA_UNUSED __attribute__((unused)) + #else + #define OVR_SA_UNUSED + #endif + #define OVR_SA_PASTE(a,b) a##b + #define OVR_SA_HELP(a,b) OVR_SA_PASTE(a,b) + #endif + + #define OVR_MATH_STATIC_ASSERT(expression, msg) typedef char OVR_SA_HELP(compileTimeAssert, __LINE__) [((expression) != 0) ? 1 : -1] OVR_SA_UNUSED + #endif +#endif + + + +namespace OVR { + +template +const T OVRMath_Min(const T a, const T b) +{ return (a < b) ? a : b; } + +template +const T OVRMath_Max(const T a, const T b) +{ return (b < a) ? a : b; } + +template +void OVRMath_Swap(T& a, T& b) +{ T temp(a); a = b; b = temp; } + + +//------------------------------------------------------------------------------------- +// ***** Constants for 3D world/axis definitions. + +// Definitions of axes for coordinate and rotation conversions. +enum Axis +{ + Axis_X = 0, Axis_Y = 1, Axis_Z = 2 +}; + +// RotateDirection describes the rotation direction around an axis, interpreted as follows: +// CW - Clockwise while looking "down" from positive axis towards the origin. +// CCW - Counter-clockwise while looking from the positive axis towards the origin, +// which is in the negative axis direction. +// CCW is the default for the RHS coordinate system. Oculus standard RHS coordinate +// system defines Y up, X right, and Z back (pointing out from the screen). In this +// system Rotate_CCW around Z will specifies counter-clockwise rotation in XY plane. +enum RotateDirection +{ + Rotate_CCW = 1, + Rotate_CW = -1 +}; + +// Constants for right handed and left handed coordinate systems +enum HandedSystem +{ + Handed_R = 1, Handed_L = -1 +}; + +// AxisDirection describes which way the coordinate axis points. Used by WorldAxes. +enum AxisDirection +{ + Axis_Up = 2, + Axis_Down = -2, + Axis_Right = 1, + Axis_Left = -1, + Axis_In = 3, + Axis_Out = -3 +}; + +struct WorldAxes +{ + AxisDirection XAxis, YAxis, ZAxis; + + WorldAxes(AxisDirection x, AxisDirection y, AxisDirection z) + : XAxis(x), YAxis(y), ZAxis(z) + { OVR_MATH_ASSERT(abs(x) != abs(y) && abs(y) != abs(z) && abs(z) != abs(x));} +}; + +} // namespace OVR + + +//------------------------------------------------------------------------------------// +// ***** C Compatibility Types + +// These declarations are used to support conversion between C types used in +// LibOVR C interfaces and their C++ versions. As an example, they allow passing +// Vector3f into a function that expects ovrVector3f. + +typedef struct ovrQuatf_ ovrQuatf; +typedef struct ovrQuatd_ ovrQuatd; +typedef struct ovrSizei_ ovrSizei; +typedef struct ovrSizef_ ovrSizef; +typedef struct ovrSized_ ovrSized; +typedef struct ovrRecti_ ovrRecti; +typedef struct ovrVector2i_ ovrVector2i; +typedef struct ovrVector2f_ ovrVector2f; +typedef struct ovrVector2d_ ovrVector2d; +typedef struct ovrVector3f_ ovrVector3f; +typedef struct ovrVector3d_ ovrVector3d; +typedef struct ovrVector4f_ ovrVector4f; +typedef struct ovrVector4d_ ovrVector4d; +typedef struct ovrMatrix2f_ ovrMatrix2f; +typedef struct ovrMatrix2d_ ovrMatrix2d; +typedef struct ovrMatrix3f_ ovrMatrix3f; +typedef struct ovrMatrix3d_ ovrMatrix3d; +typedef struct ovrMatrix4f_ ovrMatrix4f; +typedef struct ovrMatrix4d_ ovrMatrix4d; +typedef struct ovrPosef_ ovrPosef; +typedef struct ovrPosed_ ovrPosed; +typedef struct ovrPoseStatef_ ovrPoseStatef; +typedef struct ovrPoseStated_ ovrPoseStated; + +namespace OVR { + +// Forward-declare our templates. +template class Quat; +template class Size; +template class Rect; +template class Vector2; +template class Vector3; +template class Vector4; +template class Matrix2; +template class Matrix3; +template class Matrix4; +template class Pose; +template class PoseState; + +// CompatibleTypes::Type is used to lookup a compatible C-version of a C++ class. +template +struct CompatibleTypes +{ + // Declaration here seems necessary for MSVC; specializations are + // used instead. + typedef struct {} Type; +}; + +// Specializations providing CompatibleTypes::Type value. +template<> struct CompatibleTypes > { typedef ovrQuatf Type; }; +template<> struct CompatibleTypes > { typedef ovrQuatd Type; }; +template<> struct CompatibleTypes > { typedef ovrMatrix2f Type; }; +template<> struct CompatibleTypes > { typedef ovrMatrix2d Type; }; +template<> struct CompatibleTypes > { typedef ovrMatrix3f Type; }; +template<> struct CompatibleTypes > { typedef ovrMatrix3d Type; }; +template<> struct CompatibleTypes > { typedef ovrMatrix4f Type; }; +template<> struct CompatibleTypes > { typedef ovrMatrix4d Type; }; +template<> struct CompatibleTypes > { typedef ovrSizei Type; }; +template<> struct CompatibleTypes > { typedef ovrSizef Type; }; +template<> struct CompatibleTypes > { typedef ovrSized Type; }; +template<> struct CompatibleTypes > { typedef ovrRecti Type; }; +template<> struct CompatibleTypes > { typedef ovrVector2i Type; }; +template<> struct CompatibleTypes > { typedef ovrVector2f Type; }; +template<> struct CompatibleTypes > { typedef ovrVector2d Type; }; +template<> struct CompatibleTypes > { typedef ovrVector3f Type; }; +template<> struct CompatibleTypes > { typedef ovrVector3d Type; }; +template<> struct CompatibleTypes > { typedef ovrVector4f Type; }; +template<> struct CompatibleTypes > { typedef ovrVector4d Type; }; +template<> struct CompatibleTypes > { typedef ovrPosef Type; }; +template<> struct CompatibleTypes > { typedef ovrPosed Type; }; + +//------------------------------------------------------------------------------------// +// ***** Math +// +// Math class contains constants and functions. This class is a template specialized +// per type, with Math and Math being distinct. +template +class Math +{ +public: + // By default, support explicit conversion to float. This allows Vector2 to + // compile, for example. + typedef float OtherFloatType; + + static int Tolerance() { return 0; } // Default value so integer types compile +}; + + +//------------------------------------------------------------------------------------// +// ***** double constants +#define MATH_DOUBLE_PI 3.14159265358979323846 +#define MATH_DOUBLE_TWOPI (2*MATH_DOUBLE_PI) +#define MATH_DOUBLE_PIOVER2 (0.5*MATH_DOUBLE_PI) +#define MATH_DOUBLE_PIOVER4 (0.25*MATH_DOUBLE_PI) +#define MATH_FLOAT_MAXVALUE (FLT_MAX) + +#define MATH_DOUBLE_RADTODEGREEFACTOR (360.0 / MATH_DOUBLE_TWOPI) +#define MATH_DOUBLE_DEGREETORADFACTOR (MATH_DOUBLE_TWOPI / 360.0) + +#define MATH_DOUBLE_E 2.71828182845904523536 +#define MATH_DOUBLE_LOG2E 1.44269504088896340736 +#define MATH_DOUBLE_LOG10E 0.434294481903251827651 +#define MATH_DOUBLE_LN2 0.693147180559945309417 +#define MATH_DOUBLE_LN10 2.30258509299404568402 + +#define MATH_DOUBLE_SQRT2 1.41421356237309504880 +#define MATH_DOUBLE_SQRT1_2 0.707106781186547524401 + +#define MATH_DOUBLE_TOLERANCE 1e-12 // a default number for value equality tolerance: about 4500*Epsilon; +#define MATH_DOUBLE_SINGULARITYRADIUS 1e-12 // about 1-cos(.0001 degree), for gimbal lock numerical problems + +//------------------------------------------------------------------------------------// +// ***** float constants +#define MATH_FLOAT_PI float(MATH_DOUBLE_PI) +#define MATH_FLOAT_TWOPI float(MATH_DOUBLE_TWOPI) +#define MATH_FLOAT_PIOVER2 float(MATH_DOUBLE_PIOVER2) +#define MATH_FLOAT_PIOVER4 float(MATH_DOUBLE_PIOVER4) + +#define MATH_FLOAT_RADTODEGREEFACTOR float(MATH_DOUBLE_RADTODEGREEFACTOR) +#define MATH_FLOAT_DEGREETORADFACTOR float(MATH_DOUBLE_DEGREETORADFACTOR) + +#define MATH_FLOAT_E float(MATH_DOUBLE_E) +#define MATH_FLOAT_LOG2E float(MATH_DOUBLE_LOG2E) +#define MATH_FLOAT_LOG10E float(MATH_DOUBLE_LOG10E) +#define MATH_FLOAT_LN2 float(MATH_DOUBLE_LN2) +#define MATH_FLOAT_LN10 float(MATH_DOUBLE_LN10) + +#define MATH_FLOAT_SQRT2 float(MATH_DOUBLE_SQRT2) +#define MATH_FLOAT_SQRT1_2 float(MATH_DOUBLE_SQRT1_2) + +#define MATH_FLOAT_TOLERANCE 1e-5f // a default number for value equality tolerance: 1e-5, about 84*EPSILON; +#define MATH_FLOAT_SINGULARITYRADIUS 1e-7f // about 1-cos(.025 degree), for gimbal lock numerical problems + + + +// Single-precision Math constants class. +template<> +class Math +{ +public: + typedef double OtherFloatType; + + static inline float Tolerance() { return MATH_FLOAT_TOLERANCE; }; // a default number for value equality tolerance + static inline float SingularityRadius() { return MATH_FLOAT_SINGULARITYRADIUS; }; // for gimbal lock numerical problems +}; + +// Double-precision Math constants class +template<> +class Math +{ +public: + typedef float OtherFloatType; + + static inline double Tolerance() { return MATH_DOUBLE_TOLERANCE; }; // a default number for value equality tolerance + static inline double SingularityRadius() { return MATH_DOUBLE_SINGULARITYRADIUS; }; // for gimbal lock numerical problems +}; + +typedef Math Mathf; +typedef Math Mathd; + +// Conversion functions between degrees and radians +// (non-templated to ensure passing int arguments causes warning) +inline float RadToDegree(float rad) { return rad * MATH_FLOAT_RADTODEGREEFACTOR; } +inline double RadToDegree(double rad) { return rad * MATH_DOUBLE_RADTODEGREEFACTOR; } + +inline float DegreeToRad(float deg) { return deg * MATH_FLOAT_DEGREETORADFACTOR; } +inline double DegreeToRad(double deg) { return deg * MATH_DOUBLE_DEGREETORADFACTOR; } + +// Square function +template +inline T Sqr(T x) { return x*x; } + +// Sign: returns 0 if x == 0, -1 if x < 0, and 1 if x > 0 +template +inline T Sign(T x) { return (x != T(0)) ? (x < T(0) ? T(-1) : T(1)) : T(0); } + +// Numerically stable acos function +inline float Acos(float x) { return (x > 1.0f) ? 0.0f : (x < -1.0f) ? MATH_FLOAT_PI : acosf(x); } +inline double Acos(double x) { return (x > 1.0) ? 0.0 : (x < -1.0) ? MATH_DOUBLE_PI : acos(x); } + +// Numerically stable asin function +inline float Asin(float x) { return (x > 1.0f) ? MATH_FLOAT_PIOVER2 : (x < -1.0f) ? -MATH_FLOAT_PIOVER2 : asinf(x); } +inline double Asin(double x) { return (x > 1.0) ? MATH_DOUBLE_PIOVER2 : (x < -1.0) ? -MATH_DOUBLE_PIOVER2 : asin(x); } + +#if defined(_MSC_VER) + inline int isnan(double x) { return ::_isnan(x); } +#elif !defined(isnan) // Some libraries #define isnan. + inline int isnan(double x) { return ::isnan(x); } +#endif + +template +class Quat; + + +//------------------------------------------------------------------------------------- +// ***** Vector2<> + +// Vector2f (Vector2d) represents a 2-dimensional vector or point in space, +// consisting of coordinates x and y + +template +class Vector2 +{ +public: + typedef T ElementType; + static const size_t ElementCount = 2; + + T x, y; + + Vector2() : x(0), y(0) { } + Vector2(T x_, T y_) : x(x_), y(y_) { } + explicit Vector2(T s) : x(s), y(s) { } + explicit Vector2(const Vector2::OtherFloatType> &src) + : x((T)src.x), y((T)src.y) { } + + static Vector2 Zero() { return Vector2(0, 0); } + + // C-interop support. + typedef typename CompatibleTypes >::Type CompatibleType; + + Vector2(const CompatibleType& s) : x(s.x), y(s.y) { } + + operator const CompatibleType& () const + { + OVR_MATH_STATIC_ASSERT(sizeof(Vector2) == sizeof(CompatibleType), "sizeof(Vector2) failure"); + return reinterpret_cast(*this); + } + + + bool operator== (const Vector2& b) const { return x == b.x && y == b.y; } + bool operator!= (const Vector2& b) const { return x != b.x || y != b.y; } + + Vector2 operator+ (const Vector2& b) const { return Vector2(x + b.x, y + b.y); } + Vector2& operator+= (const Vector2& b) { x += b.x; y += b.y; return *this; } + Vector2 operator- (const Vector2& b) const { return Vector2(x - b.x, y - b.y); } + Vector2& operator-= (const Vector2& b) { x -= b.x; y -= b.y; return *this; } + Vector2 operator- () const { return Vector2(-x, -y); } + + // Scalar multiplication/division scales vector. + Vector2 operator* (T s) const { return Vector2(x*s, y*s); } + Vector2& operator*= (T s) { x *= s; y *= s; return *this; } + + Vector2 operator/ (T s) const { T rcp = T(1)/s; + return Vector2(x*rcp, y*rcp); } + Vector2& operator/= (T s) { T rcp = T(1)/s; + x *= rcp; y *= rcp; + return *this; } + + static Vector2 Min(const Vector2& a, const Vector2& b) { return Vector2((a.x < b.x) ? a.x : b.x, + (a.y < b.y) ? a.y : b.y); } + static Vector2 Max(const Vector2& a, const Vector2& b) { return Vector2((a.x > b.x) ? a.x : b.x, + (a.y > b.y) ? a.y : b.y); } + + Vector2 Clamped(T maxMag) const + { + T magSquared = LengthSq(); + if (magSquared <= Sqr(maxMag)) + return *this; + else + return *this * (maxMag / sqrt(magSquared)); + } + + // Compare two vectors for equality with tolerance. Returns true if vectors match withing tolerance. + bool IsEqual(const Vector2& b, T tolerance =Math::Tolerance()) const + { + return (fabs(b.x-x) <= tolerance) && + (fabs(b.y-y) <= tolerance); + } + bool Compare(const Vector2& b, T tolerance = Math::Tolerance()) const + { + return IsEqual(b, tolerance); + } + + // Access element by index + T& operator[] (int idx) + { + OVR_MATH_ASSERT(0 <= idx && idx < 2); + return *(&x + idx); + } + const T& operator[] (int idx) const + { + OVR_MATH_ASSERT(0 <= idx && idx < 2); + return *(&x + idx); + } + + // Entry-wise product of two vectors + Vector2 EntrywiseMultiply(const Vector2& b) const { return Vector2(x * b.x, y * b.y);} + + + // Multiply and divide operators do entry-wise math. Used Dot() for dot product. + Vector2 operator* (const Vector2& b) const { return Vector2(x * b.x, y * b.y); } + Vector2 operator/ (const Vector2& b) const { return Vector2(x / b.x, y / b.y); } + + // Dot product + // Used to calculate angle q between two vectors among other things, + // as (A dot B) = |a||b|cos(q). + T Dot(const Vector2& b) const { return x*b.x + y*b.y; } + + // Returns the angle from this vector to b, in radians. + T Angle(const Vector2& b) const + { + T div = LengthSq()*b.LengthSq(); + OVR_MATH_ASSERT(div != T(0)); + T result = Acos((this->Dot(b))/sqrt(div)); + return result; + } + + // Return Length of the vector squared. + T LengthSq() const { return (x * x + y * y); } + + // Return vector length. + T Length() const { return sqrt(LengthSq()); } + + // Returns squared distance between two points represented by vectors. + T DistanceSq(const Vector2& b) const { return (*this - b).LengthSq(); } + + // Returns distance between two points represented by vectors. + T Distance(const Vector2& b) const { return (*this - b).Length(); } + + // Determine if this a unit vector. + bool IsNormalized() const { return fabs(LengthSq() - T(1)) < Math::Tolerance(); } + + // Normalize, convention vector length to 1. + void Normalize() + { + T s = Length(); + if (s != T(0)) + s = T(1) / s; + *this *= s; + } + + // Returns normalized (unit) version of the vector without modifying itself. + Vector2 Normalized() const + { + T s = Length(); + if (s != T(0)) + s = T(1) / s; + return *this * s; + } + + // Linearly interpolates from this vector to another. + // Factor should be between 0.0 and 1.0, with 0 giving full value to this. + Vector2 Lerp(const Vector2& b, T f) const { return *this*(T(1) - f) + b*f; } + + // Projects this vector onto the argument; in other words, + // A.Project(B) returns projection of vector A onto B. + Vector2 ProjectTo(const Vector2& b) const + { + T l2 = b.LengthSq(); + OVR_MATH_ASSERT(l2 != T(0)); + return b * ( Dot(b) / l2 ); + } + + // returns true if vector b is clockwise from this vector + bool IsClockwise(const Vector2& b) const + { + return (x * b.y - y * b.x) < 0; + } +}; + + +typedef Vector2 Vector2f; +typedef Vector2 Vector2d; +typedef Vector2 Vector2i; + +typedef Vector2 Point2f; +typedef Vector2 Point2d; +typedef Vector2 Point2i; + +//------------------------------------------------------------------------------------- +// ***** Vector3<> - 3D vector of {x, y, z} + +// +// Vector3f (Vector3d) represents a 3-dimensional vector or point in space, +// consisting of coordinates x, y and z. + +template +class Vector3 +{ +public: + typedef T ElementType; + static const size_t ElementCount = 3; + + T x, y, z; + + // FIXME: default initialization of a vector class can be very expensive in a full-blown + // application. A few hundred thousand vector constructions is not unlikely and can add + // up to milliseconds of time on processors like the PS3 PPU. + Vector3() : x(0), y(0), z(0) { } + Vector3(T x_, T y_, T z_ = 0) : x(x_), y(y_), z(z_) { } + explicit Vector3(T s) : x(s), y(s), z(s) { } + explicit Vector3(const Vector3::OtherFloatType> &src) + : x((T)src.x), y((T)src.y), z((T)src.z) { } + + static Vector3 Zero() { return Vector3(0, 0, 0); } + + // C-interop support. + typedef typename CompatibleTypes >::Type CompatibleType; + + Vector3(const CompatibleType& s) : x(s.x), y(s.y), z(s.z) { } + + operator const CompatibleType& () const + { + OVR_MATH_STATIC_ASSERT(sizeof(Vector3) == sizeof(CompatibleType), "sizeof(Vector3) failure"); + return reinterpret_cast(*this); + } + + bool operator== (const Vector3& b) const { return x == b.x && y == b.y && z == b.z; } + bool operator!= (const Vector3& b) const { return x != b.x || y != b.y || z != b.z; } + + Vector3 operator+ (const Vector3& b) const { return Vector3(x + b.x, y + b.y, z + b.z); } + Vector3& operator+= (const Vector3& b) { x += b.x; y += b.y; z += b.z; return *this; } + Vector3 operator- (const Vector3& b) const { return Vector3(x - b.x, y - b.y, z - b.z); } + Vector3& operator-= (const Vector3& b) { x -= b.x; y -= b.y; z -= b.z; return *this; } + Vector3 operator- () const { return Vector3(-x, -y, -z); } + + // Scalar multiplication/division scales vector. + Vector3 operator* (T s) const { return Vector3(x*s, y*s, z*s); } + Vector3& operator*= (T s) { x *= s; y *= s; z *= s; return *this; } + + Vector3 operator/ (T s) const { T rcp = T(1)/s; + return Vector3(x*rcp, y*rcp, z*rcp); } + Vector3& operator/= (T s) { T rcp = T(1)/s; + x *= rcp; y *= rcp; z *= rcp; + return *this; } + + static Vector3 Min(const Vector3& a, const Vector3& b) + { + return Vector3((a.x < b.x) ? a.x : b.x, + (a.y < b.y) ? a.y : b.y, + (a.z < b.z) ? a.z : b.z); + } + static Vector3 Max(const Vector3& a, const Vector3& b) + { + return Vector3((a.x > b.x) ? a.x : b.x, + (a.y > b.y) ? a.y : b.y, + (a.z > b.z) ? a.z : b.z); + } + + Vector3 Clamped(T maxMag) const + { + T magSquared = LengthSq(); + if (magSquared <= Sqr(maxMag)) + return *this; + else + return *this * (maxMag / sqrt(magSquared)); + } + + // Compare two vectors for equality with tolerance. Returns true if vectors match withing tolerance. + bool IsEqual(const Vector3& b, T tolerance = Math::Tolerance()) const + { + return (fabs(b.x-x) <= tolerance) && + (fabs(b.y-y) <= tolerance) && + (fabs(b.z-z) <= tolerance); + } + bool Compare(const Vector3& b, T tolerance = Math::Tolerance()) const + { + return IsEqual(b, tolerance); + } + + T& operator[] (int idx) + { + OVR_MATH_ASSERT(0 <= idx && idx < 3); + return *(&x + idx); + } + + const T& operator[] (int idx) const + { + OVR_MATH_ASSERT(0 <= idx && idx < 3); + return *(&x + idx); + } + + // Entrywise product of two vectors + Vector3 EntrywiseMultiply(const Vector3& b) const { return Vector3(x * b.x, + y * b.y, + z * b.z);} + + // Multiply and divide operators do entry-wise math + Vector3 operator* (const Vector3& b) const { return Vector3(x * b.x, + y * b.y, + z * b.z); } + + Vector3 operator/ (const Vector3& b) const { return Vector3(x / b.x, + y / b.y, + z / b.z); } + + + // Dot product + // Used to calculate angle q between two vectors among other things, + // as (A dot B) = |a||b|cos(q). + T Dot(const Vector3& b) const { return x*b.x + y*b.y + z*b.z; } + + // Compute cross product, which generates a normal vector. + // Direction vector can be determined by right-hand rule: Pointing index finder in + // direction a and middle finger in direction b, thumb will point in a.Cross(b). + Vector3 Cross(const Vector3& b) const { return Vector3(y*b.z - z*b.y, + z*b.x - x*b.z, + x*b.y - y*b.x); } + + // Returns the angle from this vector to b, in radians. + T Angle(const Vector3& b) const + { + T div = LengthSq()*b.LengthSq(); + OVR_MATH_ASSERT(div != T(0)); + T result = Acos((this->Dot(b))/sqrt(div)); + return result; + } + + // Return Length of the vector squared. + T LengthSq() const { return (x * x + y * y + z * z); } + + // Return vector length. + T Length() const { return (T)sqrt(LengthSq()); } + + // Returns squared distance between two points represented by vectors. + T DistanceSq(Vector3 const& b) const { return (*this - b).LengthSq(); } + + // Returns distance between two points represented by vectors. + T Distance(Vector3 const& b) const { return (*this - b).Length(); } + + bool IsNormalized() const { return fabs(LengthSq() - T(1)) < Math::Tolerance(); } + + // Normalize, convention vector length to 1. + void Normalize() + { + T s = Length(); + if (s != T(0)) + s = T(1) / s; + *this *= s; + } + + // Returns normalized (unit) version of the vector without modifying itself. + Vector3 Normalized() const + { + T s = Length(); + if (s != T(0)) + s = T(1) / s; + return *this * s; + } + + // Linearly interpolates from this vector to another. + // Factor should be between 0.0 and 1.0, with 0 giving full value to this. + Vector3 Lerp(const Vector3& b, T f) const { return *this*(T(1) - f) + b*f; } + + // Projects this vector onto the argument; in other words, + // A.Project(B) returns projection of vector A onto B. + Vector3 ProjectTo(const Vector3& b) const + { + T l2 = b.LengthSq(); + OVR_MATH_ASSERT(l2 != T(0)); + return b * ( Dot(b) / l2 ); + } + + // Projects this vector onto a plane defined by a normal vector + Vector3 ProjectToPlane(const Vector3& normal) const { return *this - this->ProjectTo(normal); } +}; + +typedef Vector3 Vector3f; +typedef Vector3 Vector3d; +typedef Vector3 Vector3i; + +OVR_MATH_STATIC_ASSERT((sizeof(Vector3f) == 3*sizeof(float)), "sizeof(Vector3f) failure"); +OVR_MATH_STATIC_ASSERT((sizeof(Vector3d) == 3*sizeof(double)), "sizeof(Vector3d) failure"); +OVR_MATH_STATIC_ASSERT((sizeof(Vector3i) == 3*sizeof(int32_t)), "sizeof(Vector3i) failure"); + +typedef Vector3 Point3f; +typedef Vector3 Point3d; +typedef Vector3 Point3i; + + +//------------------------------------------------------------------------------------- +// ***** Vector4<> - 4D vector of {x, y, z, w} + +// +// Vector4f (Vector4d) represents a 3-dimensional vector or point in space, +// consisting of coordinates x, y, z and w. + +template +class Vector4 +{ +public: + typedef T ElementType; + static const size_t ElementCount = 4; + + T x, y, z, w; + + // FIXME: default initialization of a vector class can be very expensive in a full-blown + // application. A few hundred thousand vector constructions is not unlikely and can add + // up to milliseconds of time on processors like the PS3 PPU. + Vector4() : x(0), y(0), z(0), w(0) { } + Vector4(T x_, T y_, T z_, T w_) : x(x_), y(y_), z(z_), w(w_) { } + explicit Vector4(T s) : x(s), y(s), z(s), w(s) { } + explicit Vector4(const Vector3& v, const T w_=T(1)) : x(v.x), y(v.y), z(v.z), w(w_) { } + explicit Vector4(const Vector4::OtherFloatType> &src) + : x((T)src.x), y((T)src.y), z((T)src.z), w((T)src.w) { } + + static Vector4 Zero() { return Vector4(0, 0, 0, 0); } + + // C-interop support. + typedef typename CompatibleTypes< Vector4 >::Type CompatibleType; + + Vector4(const CompatibleType& s) : x(s.x), y(s.y), z(s.z), w(s.w) { } + + operator const CompatibleType& () const + { + OVR_MATH_STATIC_ASSERT(sizeof(Vector4) == sizeof(CompatibleType), "sizeof(Vector4) failure"); + return reinterpret_cast(*this); + } + + Vector4& operator= (const Vector3& other) { x=other.x; y=other.y; z=other.z; w=1; return *this; } + bool operator== (const Vector4& b) const { return x == b.x && y == b.y && z == b.z && w == b.w; } + bool operator!= (const Vector4& b) const { return x != b.x || y != b.y || z != b.z || w != b.w; } + + Vector4 operator+ (const Vector4& b) const { return Vector4(x + b.x, y + b.y, z + b.z, w + b.w); } + Vector4& operator+= (const Vector4& b) { x += b.x; y += b.y; z += b.z; w += b.w; return *this; } + Vector4 operator- (const Vector4& b) const { return Vector4(x - b.x, y - b.y, z - b.z, w - b.w); } + Vector4& operator-= (const Vector4& b) { x -= b.x; y -= b.y; z -= b.z; w -= b.w; return *this; } + Vector4 operator- () const { return Vector4(-x, -y, -z, -w); } + + // Scalar multiplication/division scales vector. + Vector4 operator* (T s) const { return Vector4(x*s, y*s, z*s, w*s); } + Vector4& operator*= (T s) { x *= s; y *= s; z *= s; w *= s;return *this; } + + Vector4 operator/ (T s) const { T rcp = T(1)/s; + return Vector4(x*rcp, y*rcp, z*rcp, w*rcp); } + Vector4& operator/= (T s) { T rcp = T(1)/s; + x *= rcp; y *= rcp; z *= rcp; w *= rcp; + return *this; } + + static Vector4 Min(const Vector4& a, const Vector4& b) + { + return Vector4((a.x < b.x) ? a.x : b.x, + (a.y < b.y) ? a.y : b.y, + (a.z < b.z) ? a.z : b.z, + (a.w < b.w) ? a.w : b.w); + } + static Vector4 Max(const Vector4& a, const Vector4& b) + { + return Vector4((a.x > b.x) ? a.x : b.x, + (a.y > b.y) ? a.y : b.y, + (a.z > b.z) ? a.z : b.z, + (a.w > b.w) ? a.w : b.w); + } + + Vector4 Clamped(T maxMag) const + { + T magSquared = LengthSq(); + if (magSquared <= Sqr(maxMag)) + return *this; + else + return *this * (maxMag / sqrt(magSquared)); + } + + // Compare two vectors for equality with tolerance. Returns true if vectors match withing tolerance. + bool IsEqual(const Vector4& b, T tolerance = Math::Tolerance()) const + { + return (fabs(b.x-x) <= tolerance) && + (fabs(b.y-y) <= tolerance) && + (fabs(b.z-z) <= tolerance) && + (fabs(b.w-w) <= tolerance); + } + bool Compare(const Vector4& b, T tolerance = Math::Tolerance()) const + { + return IsEqual(b, tolerance); + } + + T& operator[] (int idx) + { + OVR_MATH_ASSERT(0 <= idx && idx < 4); + return *(&x + idx); + } + + const T& operator[] (int idx) const + { + OVR_MATH_ASSERT(0 <= idx && idx < 4); + return *(&x + idx); + } + + // Entry wise product of two vectors + Vector4 EntrywiseMultiply(const Vector4& b) const { return Vector4(x * b.x, + y * b.y, + z * b.z, + w * b.w);} + + // Multiply and divide operators do entry-wise math + Vector4 operator* (const Vector4& b) const { return Vector4(x * b.x, + y * b.y, + z * b.z, + w * b.w); } + + Vector4 operator/ (const Vector4& b) const { return Vector4(x / b.x, + y / b.y, + z / b.z, + w / b.w); } + + + // Dot product + T Dot(const Vector4& b) const { return x*b.x + y*b.y + z*b.z + w*b.w; } + + // Return Length of the vector squared. + T LengthSq() const { return (x * x + y * y + z * z + w * w); } + + // Return vector length. + T Length() const { return sqrt(LengthSq()); } + + bool IsNormalized() const { return fabs(LengthSq() - T(1)) < Math::Tolerance(); } + + // Normalize, convention vector length to 1. + void Normalize() + { + T s = Length(); + if (s != T(0)) + s = T(1) / s; + *this *= s; + } + + // Returns normalized (unit) version of the vector without modifying itself. + Vector4 Normalized() const + { + T s = Length(); + if (s != T(0)) + s = T(1) / s; + return *this * s; + } + + // Linearly interpolates from this vector to another. + // Factor should be between 0.0 and 1.0, with 0 giving full value to this. + Vector4 Lerp(const Vector4& b, T f) const { return *this*(T(1) - f) + b*f; } +}; + +typedef Vector4 Vector4f; +typedef Vector4 Vector4d; +typedef Vector4 Vector4i; + + +//------------------------------------------------------------------------------------- +// ***** Bounds3 + +// Bounds class used to describe a 3D axis aligned bounding box. + +template +class Bounds3 +{ +public: + Vector3 b[2]; + + Bounds3() + { + } + + Bounds3( const Vector3 & mins, const Vector3 & maxs ) +{ + b[0] = mins; + b[1] = maxs; + } + + void Clear() + { + b[0].x = b[0].y = b[0].z = Math::MaxValue; + b[1].x = b[1].y = b[1].z = -Math::MaxValue; + } + + void AddPoint( const Vector3 & v ) + { + b[0].x = (b[0].x < v.x ? b[0].x : v.x); + b[0].y = (b[0].y < v.y ? b[0].y : v.y); + b[0].z = (b[0].z < v.z ? b[0].z : v.z); + b[1].x = (v.x < b[1].x ? b[1].x : v.x); + b[1].y = (v.y < b[1].y ? b[1].y : v.y); + b[1].z = (v.z < b[1].z ? b[1].z : v.z); + } + + const Vector3 & GetMins() const { return b[0]; } + const Vector3 & GetMaxs() const { return b[1]; } + + Vector3 & GetMins() { return b[0]; } + Vector3 & GetMaxs() { return b[1]; } +}; + +typedef Bounds3 Bounds3f; +typedef Bounds3 Bounds3d; + + +//------------------------------------------------------------------------------------- +// ***** Size + +// Size class represents 2D size with Width, Height components. +// Used to describe distentions of render targets, etc. + +template +class Size +{ +public: + T w, h; + + Size() : w(0), h(0) { } + Size(T w_, T h_) : w(w_), h(h_) { } + explicit Size(T s) : w(s), h(s) { } + explicit Size(const Size::OtherFloatType> &src) + : w((T)src.w), h((T)src.h) { } + + // C-interop support. + typedef typename CompatibleTypes >::Type CompatibleType; + + Size(const CompatibleType& s) : w(s.w), h(s.h) { } + + operator const CompatibleType& () const + { + OVR_MATH_STATIC_ASSERT(sizeof(Size) == sizeof(CompatibleType), "sizeof(Size) failure"); + return reinterpret_cast(*this); + } + + bool operator== (const Size& b) const { return w == b.w && h == b.h; } + bool operator!= (const Size& b) const { return w != b.w || h != b.h; } + + Size operator+ (const Size& b) const { return Size(w + b.w, h + b.h); } + Size& operator+= (const Size& b) { w += b.w; h += b.h; return *this; } + Size operator- (const Size& b) const { return Size(w - b.w, h - b.h); } + Size& operator-= (const Size& b) { w -= b.w; h -= b.h; return *this; } + Size operator- () const { return Size(-w, -h); } + Size operator* (const Size& b) const { return Size(w * b.w, h * b.h); } + Size& operator*= (const Size& b) { w *= b.w; h *= b.h; return *this; } + Size operator/ (const Size& b) const { return Size(w / b.w, h / b.h); } + Size& operator/= (const Size& b) { w /= b.w; h /= b.h; return *this; } + + // Scalar multiplication/division scales both components. + Size operator* (T s) const { return Size(w*s, h*s); } + Size& operator*= (T s) { w *= s; h *= s; return *this; } + Size operator/ (T s) const { return Size(w/s, h/s); } + Size& operator/= (T s) { w /= s; h /= s; return *this; } + + static Size Min(const Size& a, const Size& b) { return Size((a.w < b.w) ? a.w : b.w, + (a.h < b.h) ? a.h : b.h); } + static Size Max(const Size& a, const Size& b) { return Size((a.w > b.w) ? a.w : b.w, + (a.h > b.h) ? a.h : b.h); } + + T Area() const { return w * h; } + + inline Vector2 ToVector() const { return Vector2(w, h); } +}; + + +typedef Size Sizei; +typedef Size Sizeu; +typedef Size Sizef; +typedef Size Sized; + + + +//----------------------------------------------------------------------------------- +// ***** Rect + +// Rect describes a rectangular area for rendering, that includes position and size. +template +class Rect +{ +public: + T x, y; + T w, h; + + Rect() { } + Rect(T x1, T y1, T w1, T h1) : x(x1), y(y1), w(w1), h(h1) { } + Rect(const Vector2& pos, const Size& sz) : x(pos.x), y(pos.y), w(sz.w), h(sz.h) { } + Rect(const Size& sz) : x(0), y(0), w(sz.w), h(sz.h) { } + + // C-interop support. + typedef typename CompatibleTypes >::Type CompatibleType; + + Rect(const CompatibleType& s) : x(s.Pos.x), y(s.Pos.y), w(s.Size.w), h(s.Size.h) { } + + operator const CompatibleType& () const + { + OVR_MATH_STATIC_ASSERT(sizeof(Rect) == sizeof(CompatibleType), "sizeof(Rect) failure"); + return reinterpret_cast(*this); + } + + Vector2 GetPos() const { return Vector2(x, y); } + Size GetSize() const { return Size(w, h); } + void SetPos(const Vector2& pos) { x = pos.x; y = pos.y; } + void SetSize(const Size& sz) { w = sz.w; h = sz.h; } + + bool operator == (const Rect& vp) const + { return (x == vp.x) && (y == vp.y) && (w == vp.w) && (h == vp.h); } + bool operator != (const Rect& vp) const + { return !operator == (vp); } +}; + +typedef Rect Recti; + + +//-------------------------------------------------------------------------------------// +// ***** Quat +// +// Quatf represents a quaternion class used for rotations. +// +// Quaternion multiplications are done in right-to-left order, to match the +// behavior of matrices. + + +template +class Quat +{ +public: + typedef T ElementType; + static const size_t ElementCount = 4; + + // x,y,z = axis*sin(angle), w = cos(angle) + T x, y, z, w; + + Quat() : x(0), y(0), z(0), w(1) { } + Quat(T x_, T y_, T z_, T w_) : x(x_), y(y_), z(z_), w(w_) { } + explicit Quat(const Quat::OtherFloatType> &src) + : x((T)src.x), y((T)src.y), z((T)src.z), w((T)src.w) + { + // NOTE: Converting a normalized Quat to Quat + // will generally result in an un-normalized quaternion. + // But we don't normalize here in case the quaternion + // being converted is not a normalized rotation quaternion. + } + + typedef typename CompatibleTypes >::Type CompatibleType; + + // C-interop support. + Quat(const CompatibleType& s) : x(s.x), y(s.y), z(s.z), w(s.w) { } + + operator CompatibleType () const + { + CompatibleType result; + result.x = x; + result.y = y; + result.z = z; + result.w = w; + return result; + } + + // Constructs quaternion for rotation around the axis by an angle. + Quat(const Vector3& axis, T angle) + { + // Make sure we don't divide by zero. + if (axis.LengthSq() == T(0)) + { + // Assert if the axis is zero, but the angle isn't + OVR_MATH_ASSERT(angle == T(0)); + x = y = z = T(0); w = T(1); + return; + } + + Vector3 unitAxis = axis.Normalized(); + T sinHalfAngle = sin(angle * T(0.5)); + + w = cos(angle * T(0.5)); + x = unitAxis.x * sinHalfAngle; + y = unitAxis.y * sinHalfAngle; + z = unitAxis.z * sinHalfAngle; + } + + // Constructs quaternion for rotation around one of the coordinate axis by an angle. + Quat(Axis A, T angle, RotateDirection d = Rotate_CCW, HandedSystem s = Handed_R) + { + T sinHalfAngle = s * d *sin(angle * T(0.5)); + T v[3]; + v[0] = v[1] = v[2] = T(0); + v[A] = sinHalfAngle; + + w = cos(angle * T(0.5)); + x = v[0]; + y = v[1]; + z = v[2]; + } + + Quat operator-() { return Quat(-x, -y, -z, -w); } // unary minus + + static Quat Identity() { return Quat(0, 0, 0, 1); } + + // Compute axis and angle from quaternion + void GetAxisAngle(Vector3* axis, T* angle) const + { + if ( x*x + y*y + z*z > Math::Tolerance() * Math::Tolerance() ) { + *axis = Vector3(x, y, z).Normalized(); + *angle = 2 * Acos(w); + if (*angle > ((T)MATH_DOUBLE_PI)) // Reduce the magnitude of the angle, if necessary + { + *angle = ((T)MATH_DOUBLE_TWOPI) - *angle; + *axis = *axis * (-1); + } + } + else + { + *axis = Vector3(1, 0, 0); + *angle= T(0); + } + } + + // Convert a quaternion to a rotation vector, also known as + // Rodrigues vector, AxisAngle vector, SORA vector, exponential map. + // A rotation vector describes a rotation about an axis: + // the axis of rotation is the vector normalized, + // the angle of rotation is the magnitude of the vector. + Vector3 ToRotationVector() const + { + OVR_MATH_ASSERT(IsNormalized() || LengthSq() == 0); + T s = T(0); + T sinHalfAngle = sqrt(x*x + y*y + z*z); + if (sinHalfAngle > T(0)) + { + T cosHalfAngle = w; + T halfAngle = atan2(sinHalfAngle, cosHalfAngle); + + // Ensure minimum rotation magnitude + if (cosHalfAngle < 0) + halfAngle -= T(MATH_DOUBLE_PI); + + s = T(2) * halfAngle / sinHalfAngle; + } + return Vector3(x*s, y*s, z*s); + } + + // Faster version of the above, optimized for use with small rotations, where rotation angle ~= sin(angle) + inline OVR::Vector3 FastToRotationVector() const + { + OVR_MATH_ASSERT(IsNormalized()); + T s; + T sinHalfSquared = x*x + y*y + z*z; + if (sinHalfSquared < T(.0037)) // =~ sin(7/2 degrees)^2 + { + // Max rotation magnitude error is about .062% at 7 degrees rotation, or about .0043 degrees + s = T(2) * Sign(w); + } + else + { + T sinHalfAngle = sqrt(sinHalfSquared); + T cosHalfAngle = w; + T halfAngle = atan2(sinHalfAngle, cosHalfAngle); + + // Ensure minimum rotation magnitude + if (cosHalfAngle < 0) + halfAngle -= T(MATH_DOUBLE_PI); + + s = T(2) * halfAngle / sinHalfAngle; + } + return Vector3(x*s, y*s, z*s); + } + + // Given a rotation vector of form unitRotationAxis * angle, + // returns the equivalent quaternion (unitRotationAxis * sin(angle), cos(Angle)). + static Quat FromRotationVector(const Vector3& v) + { + T angleSquared = v.LengthSq(); + T s = T(0); + T c = T(1); + if (angleSquared > T(0)) + { + T angle = sqrt(angleSquared); + s = sin(angle * T(0.5)) / angle; // normalize + c = cos(angle * T(0.5)); + } + return Quat(s*v.x, s*v.y, s*v.z, c); + } + + // Faster version of above, optimized for use with small rotation magnitudes, where rotation angle =~ sin(angle). + // If normalize is false, small-angle quaternions are returned un-normalized. + inline static Quat FastFromRotationVector(const OVR::Vector3& v, bool normalize = true) + { + T s, c; + T angleSquared = v.LengthSq(); + if (angleSquared < T(0.0076)) // =~ (5 degrees*pi/180)^2 + { + s = T(0.5); + c = T(1.0); + // Max rotation magnitude error (after normalization) is about .064% at 5 degrees rotation, or .0032 degrees + if (normalize && angleSquared > 0) + { + // sin(angle/2)^2 ~= (angle/2)^2 and cos(angle/2)^2 ~= 1 + T invLen = T(1) / sqrt(angleSquared * T(0.25) + T(1)); // normalize + s = s * invLen; + c = c * invLen; + } + } + else + { + T angle = sqrt(angleSquared); + s = sin(angle * T(0.5)) / angle; + c = cos(angle * T(0.5)); + } + return Quat(s*v.x, s*v.y, s*v.z, c); + } + + // Constructs the quaternion from a rotation matrix + explicit Quat(const Matrix4& m) + { + T trace = m.M[0][0] + m.M[1][1] + m.M[2][2]; + + // In almost all cases, the first part is executed. + // However, if the trace is not positive, the other + // cases arise. + if (trace > T(0)) + { + T s = sqrt(trace + T(1)) * T(2); // s=4*qw + w = T(0.25) * s; + x = (m.M[2][1] - m.M[1][2]) / s; + y = (m.M[0][2] - m.M[2][0]) / s; + z = (m.M[1][0] - m.M[0][1]) / s; + } + else if ((m.M[0][0] > m.M[1][1])&&(m.M[0][0] > m.M[2][2])) + { + T s = sqrt(T(1) + m.M[0][0] - m.M[1][1] - m.M[2][2]) * T(2); + w = (m.M[2][1] - m.M[1][2]) / s; + x = T(0.25) * s; + y = (m.M[0][1] + m.M[1][0]) / s; + z = (m.M[2][0] + m.M[0][2]) / s; + } + else if (m.M[1][1] > m.M[2][2]) + { + T s = sqrt(T(1) + m.M[1][1] - m.M[0][0] - m.M[2][2]) * T(2); // S=4*qy + w = (m.M[0][2] - m.M[2][0]) / s; + x = (m.M[0][1] + m.M[1][0]) / s; + y = T(0.25) * s; + z = (m.M[1][2] + m.M[2][1]) / s; + } + else + { + T s = sqrt(T(1) + m.M[2][2] - m.M[0][0] - m.M[1][1]) * T(2); // S=4*qz + w = (m.M[1][0] - m.M[0][1]) / s; + x = (m.M[0][2] + m.M[2][0]) / s; + y = (m.M[1][2] + m.M[2][1]) / s; + z = T(0.25) * s; + } + OVR_MATH_ASSERT(IsNormalized()); // Ensure input matrix is orthogonal + } + + // Constructs the quaternion from a rotation matrix + explicit Quat(const Matrix3& m) + { + T trace = m.M[0][0] + m.M[1][1] + m.M[2][2]; + + // In almost all cases, the first part is executed. + // However, if the trace is not positive, the other + // cases arise. + if (trace > T(0)) + { + T s = sqrt(trace + T(1)) * T(2); // s=4*qw + w = T(0.25) * s; + x = (m.M[2][1] - m.M[1][2]) / s; + y = (m.M[0][2] - m.M[2][0]) / s; + z = (m.M[1][0] - m.M[0][1]) / s; + } + else if ((m.M[0][0] > m.M[1][1])&&(m.M[0][0] > m.M[2][2])) + { + T s = sqrt(T(1) + m.M[0][0] - m.M[1][1] - m.M[2][2]) * T(2); + w = (m.M[2][1] - m.M[1][2]) / s; + x = T(0.25) * s; + y = (m.M[0][1] + m.M[1][0]) / s; + z = (m.M[2][0] + m.M[0][2]) / s; + } + else if (m.M[1][1] > m.M[2][2]) + { + T s = sqrt(T(1) + m.M[1][1] - m.M[0][0] - m.M[2][2]) * T(2); // S=4*qy + w = (m.M[0][2] - m.M[2][0]) / s; + x = (m.M[0][1] + m.M[1][0]) / s; + y = T(0.25) * s; + z = (m.M[1][2] + m.M[2][1]) / s; + } + else + { + T s = sqrt(T(1) + m.M[2][2] - m.M[0][0] - m.M[1][1]) * T(2); // S=4*qz + w = (m.M[1][0] - m.M[0][1]) / s; + x = (m.M[0][2] + m.M[2][0]) / s; + y = (m.M[1][2] + m.M[2][1]) / s; + z = T(0.25) * s; + } + OVR_MATH_ASSERT(IsNormalized()); // Ensure input matrix is orthogonal + } + + bool operator== (const Quat& b) const { return x == b.x && y == b.y && z == b.z && w == b.w; } + bool operator!= (const Quat& b) const { return x != b.x || y != b.y || z != b.z || w != b.w; } + + Quat operator+ (const Quat& b) const { return Quat(x + b.x, y + b.y, z + b.z, w + b.w); } + Quat& operator+= (const Quat& b) { w += b.w; x += b.x; y += b.y; z += b.z; return *this; } + Quat operator- (const Quat& b) const { return Quat(x - b.x, y - b.y, z - b.z, w - b.w); } + Quat& operator-= (const Quat& b) { w -= b.w; x -= b.x; y -= b.y; z -= b.z; return *this; } + + Quat operator* (T s) const { return Quat(x * s, y * s, z * s, w * s); } + Quat& operator*= (T s) { w *= s; x *= s; y *= s; z *= s; return *this; } + Quat operator/ (T s) const { T rcp = T(1)/s; return Quat(x * rcp, y * rcp, z * rcp, w *rcp); } + Quat& operator/= (T s) { T rcp = T(1)/s; w *= rcp; x *= rcp; y *= rcp; z *= rcp; return *this; } + + // Compare two quats for equality within tolerance. Returns true if quats match withing tolerance. + bool IsEqual(const Quat& b, T tolerance = Math::Tolerance()) const + { + return Abs(Dot(b)) >= T(1) - tolerance; + } + + static T Abs(const T v) { return (v >= 0) ? v : -v; } + + // Get Imaginary part vector + Vector3 Imag() const { return Vector3(x,y,z); } + + // Get quaternion length. + T Length() const { return sqrt(LengthSq()); } + + // Get quaternion length squared. + T LengthSq() const { return (x * x + y * y + z * z + w * w); } + + // Simple Euclidean distance in R^4 (not SLERP distance, but at least respects Haar measure) + T Distance(const Quat& q) const + { + T d1 = (*this - q).Length(); + T d2 = (*this + q).Length(); // Antipodal point check + return (d1 < d2) ? d1 : d2; + } + + T DistanceSq(const Quat& q) const + { + T d1 = (*this - q).LengthSq(); + T d2 = (*this + q).LengthSq(); // Antipodal point check + return (d1 < d2) ? d1 : d2; + } + + T Dot(const Quat& q) const + { + return x * q.x + y * q.y + z * q.z + w * q.w; + } + + // Angle between two quaternions in radians + T Angle(const Quat& q) const + { + return T(2) * Acos(Abs(Dot(q))); + } + + // Angle of quaternion + T Angle() const + { + return T(2) * Acos(Abs(w)); + } + + // Normalize + bool IsNormalized() const { return fabs(LengthSq() - T(1)) < Math::Tolerance(); } + + void Normalize() + { + T s = Length(); + if (s != T(0)) + s = T(1) / s; + *this *= s; + } + + Quat Normalized() const + { + T s = Length(); + if (s != T(0)) + s = T(1) / s; + return *this * s; + } + + inline void EnsureSameHemisphere(const Quat& o) + { + if (Dot(o) < T(0)) + { + x = -x; + y = -y; + z = -z; + w = -w; + } + } + + // Returns conjugate of the quaternion. Produces inverse rotation if quaternion is normalized. + Quat Conj() const { return Quat(-x, -y, -z, w); } + + // Quaternion multiplication. Combines quaternion rotations, performing the one on the + // right hand side first. + Quat operator* (const Quat& b) const { return Quat(w * b.x + x * b.w + y * b.z - z * b.y, + w * b.y - x * b.z + y * b.w + z * b.x, + w * b.z + x * b.y - y * b.x + z * b.w, + w * b.w - x * b.x - y * b.y - z * b.z); } + const Quat& operator*= (const Quat& b) { *this = *this * b; return *this; } + + // + // this^p normalized; same as rotating by this p times. + Quat PowNormalized(T p) const + { + Vector3 v; + T a; + GetAxisAngle(&v, &a); + return Quat(v, a * p); + } + + // Compute quaternion that rotates v into alignTo: alignTo = Quat::Align(alignTo, v).Rotate(v). + // NOTE: alignTo and v must be normalized. + static Quat Align(const Vector3& alignTo, const Vector3& v) + { + OVR_MATH_ASSERT(alignTo.IsNormalized() && v.IsNormalized()); + Vector3 bisector = (v + alignTo); + bisector.Normalize(); + T cosHalfAngle = v.Dot(bisector); // 0..1 + if (cosHalfAngle > T(0)) + { + Vector3 imag = v.Cross(bisector); + return Quat(imag.x, imag.y, imag.z, cosHalfAngle); + } + else + { + // cosHalfAngle == 0: a 180 degree rotation. + // sinHalfAngle == 1, rotation axis is any axis perpendicular + // to alignTo. Choose axis to include largest magnitude components + if (fabs(v.x) > fabs(v.y)) + { + // x or z is max magnitude component + // = Cross(v, (0,1,0)).Normalized(); + T invLen = sqrt(v.x*v.x + v.z*v.z); + if (invLen > T(0)) + invLen = T(1) / invLen; + return Quat(-v.z*invLen, 0, v.x*invLen, 0); + } + else + { + // y or z is max magnitude component + // = Cross(v, (1,0,0)).Normalized(); + T invLen = sqrt(v.y*v.y + v.z*v.z); + if (invLen > T(0)) + invLen = T(1) / invLen; + return Quat(0, v.z*invLen, -v.y*invLen, 0); + } + } + } + + // Normalized linear interpolation of quaternions + // NOTE: This function is a bad approximation of Slerp() + // when the angle between the *this and b is large. + // Use FastSlerp() or Slerp() instead. + Quat Lerp(const Quat& b, T s) const + { + return (*this * (T(1) - s) + b * (Dot(b) < 0 ? -s : s)).Normalized(); + } + + // Spherical linear interpolation between rotations + Quat Slerp(const Quat& b, T s) const + { + Vector3 delta = (b * this->Inverted()).ToRotationVector(); + return FromRotationVector(delta * s) * *this; + } + + // Spherical linear interpolation: much faster for small rotations, accurate for large rotations. See FastTo/FromRotationVector + Quat FastSlerp(const Quat& b, T s) const + { + Vector3 delta = (b * this->Inverted()).FastToRotationVector(); + return (FastFromRotationVector(delta * s, false) * *this).Normalized(); + } + + // Rotate transforms vector in a manner that matches Matrix rotations (counter-clockwise, + // assuming negative direction of the axis). Standard formula: q(t) * V * q(t)^-1. + Vector3 Rotate(const Vector3& v) const + { + OVR_MATH_ASSERT(isnan(w) || IsNormalized()); + + // rv = q * (v,0) * q' + // Same as rv = v + real * cross(imag,v)*2 + cross(imag, cross(imag,v)*2); + + // uv = 2 * Imag().Cross(v); + T uvx = T(2) * (y*v.z - z*v.y); + T uvy = T(2) * (z*v.x - x*v.z); + T uvz = T(2) * (x*v.y - y*v.x); + + // return v + Real()*uv + Imag().Cross(uv); + return Vector3(v.x + w*uvx + y*uvz - z*uvy, + v.y + w*uvy + z*uvx - x*uvz, + v.z + w*uvz + x*uvy - y*uvx); + } + + // Rotation by inverse of *this + Vector3 InverseRotate(const Vector3& v) const + { + OVR_MATH_ASSERT(IsNormalized()); + + // rv = q' * (v,0) * q + // Same as rv = v + real * cross(-imag,v)*2 + cross(-imag, cross(-imag,v)*2); + // or rv = v - real * cross(imag,v)*2 + cross(imag, cross(imag,v)*2); + + // uv = 2 * Imag().Cross(v); + T uvx = T(2) * (y*v.z - z*v.y); + T uvy = T(2) * (z*v.x - x*v.z); + T uvz = T(2) * (x*v.y - y*v.x); + + // return v - Real()*uv + Imag().Cross(uv); + return Vector3(v.x - w*uvx + y*uvz - z*uvy, + v.y - w*uvy + z*uvx - x*uvz, + v.z - w*uvz + x*uvy - y*uvx); + } + + // Inversed quaternion rotates in the opposite direction. + Quat Inverted() const + { + return Quat(-x, -y, -z, w); + } + + Quat Inverse() const + { + return Quat(-x, -y, -z, w); + } + + // Sets this quaternion to the one rotates in the opposite direction. + void Invert() + { + *this = Quat(-x, -y, -z, w); + } + + // Time integration of constant angular velocity over dt + Quat TimeIntegrate(Vector3 angularVelocity, T dt) const + { + // solution is: this * exp( omega*dt/2 ); FromRotationVector(v) gives exp(v*.5). + return (*this * FastFromRotationVector(angularVelocity * dt, false)).Normalized(); + } + + // Time integration of constant angular acceleration and velocity over dt + // These are the first two terms of the "Magnus expansion" of the solution + // + // o = o * exp( W=(W1 + W2 + W3+...) * 0.5 ); + // + // omega1 = (omega + omegaDot*dt) + // W1 = (omega + omega1)*dt/2 + // W2 = cross(omega, omega1)/12*dt^2 % (= -cross(omega_dot, omega)/12*dt^3) + // Terms 3 and beyond are vanishingly small: + // W3 = cross(omega_dot, cross(omega_dot, omega))/240*dt^5 + // + Quat TimeIntegrate(Vector3 angularVelocity, Vector3 angularAcceleration, T dt) const + { + const Vector3& omega = angularVelocity; + const Vector3& omegaDot = angularAcceleration; + + Vector3 omega1 = (omega + omegaDot * dt); + Vector3 W = ( (omega + omega1) + omega.Cross(omega1) * (dt/T(6)) ) * (dt/T(2)); + + // FromRotationVector(v) is exp(v*.5) + return (*this * FastFromRotationVector(W, false)).Normalized(); + } + + // Decompose rotation into three rotations: + // roll radians about Z axis, then pitch radians about X axis, then yaw radians about Y axis. + // Call with nullptr if a return value is not needed. + void GetYawPitchRoll(T* yaw, T* pitch, T* roll) const + { + return GetEulerAngles(yaw, pitch, roll); + } + + // GetEulerAngles extracts Euler angles from the quaternion, in the specified order of + // axis rotations and the specified coordinate system. Right-handed coordinate system + // is the default, with CCW rotations while looking in the negative axis direction. + // Here a,b,c, are the Yaw/Pitch/Roll angles to be returned. + // Rotation order is c, b, a: + // rotation c around axis A3 + // is followed by rotation b around axis A2 + // is followed by rotation a around axis A1 + // rotations are CCW or CW (D) in LH or RH coordinate system (S) + // + template + void GetEulerAngles(T *a, T *b, T *c) const + { + OVR_MATH_ASSERT(IsNormalized()); + OVR_MATH_STATIC_ASSERT((A1 != A2) && (A2 != A3) && (A1 != A3), "(A1 != A2) && (A2 != A3) && (A1 != A3)"); + + T Q[3] = { x, y, z }; //Quaternion components x,y,z + + T ww = w*w; + T Q11 = Q[A1]*Q[A1]; + T Q22 = Q[A2]*Q[A2]; + T Q33 = Q[A3]*Q[A3]; + + T psign = T(-1); + // Determine whether even permutation + if (((A1 + 1) % 3 == A2) && ((A2 + 1) % 3 == A3)) + psign = T(1); + + T s2 = psign * T(2) * (psign*w*Q[A2] + Q[A1]*Q[A3]); + + T singularityRadius = Math::SingularityRadius(); + if (s2 < T(-1) + singularityRadius) + { // South pole singularity + if (a) *a = T(0); + if (b) *b = -S*D*((T)MATH_DOUBLE_PIOVER2); + if (c) *c = S*D*atan2(T(2)*(psign*Q[A1] * Q[A2] + w*Q[A3]), ww + Q22 - Q11 - Q33 ); + } + else if (s2 > T(1) - singularityRadius) + { // North pole singularity + if (a) *a = T(0); + if (b) *b = S*D*((T)MATH_DOUBLE_PIOVER2); + if (c) *c = S*D*atan2(T(2)*(psign*Q[A1] * Q[A2] + w*Q[A3]), ww + Q22 - Q11 - Q33); + } + else + { + if (a) *a = -S*D*atan2(T(-2)*(w*Q[A1] - psign*Q[A2] * Q[A3]), ww + Q33 - Q11 - Q22); + if (b) *b = S*D*asin(s2); + if (c) *c = S*D*atan2(T(2)*(w*Q[A3] - psign*Q[A1] * Q[A2]), ww + Q11 - Q22 - Q33); + } + } + + template + void GetEulerAngles(T *a, T *b, T *c) const + { GetEulerAngles(a, b, c); } + + template + void GetEulerAngles(T *a, T *b, T *c) const + { GetEulerAngles(a, b, c); } + + // GetEulerAnglesABA extracts Euler angles from the quaternion, in the specified order of + // axis rotations and the specified coordinate system. Right-handed coordinate system + // is the default, with CCW rotations while looking in the negative axis direction. + // Here a,b,c, are the Yaw/Pitch/Roll angles to be returned. + // rotation a around axis A1 + // is followed by rotation b around axis A2 + // is followed by rotation c around axis A1 + // Rotations are CCW or CW (D) in LH or RH coordinate system (S) + template + void GetEulerAnglesABA(T *a, T *b, T *c) const + { + OVR_MATH_ASSERT(IsNormalized()); + OVR_MATH_STATIC_ASSERT(A1 != A2, "A1 != A2"); + + T Q[3] = {x, y, z}; // Quaternion components + + // Determine the missing axis that was not supplied + int m = 3 - A1 - A2; + + T ww = w*w; + T Q11 = Q[A1]*Q[A1]; + T Q22 = Q[A2]*Q[A2]; + T Qmm = Q[m]*Q[m]; + + T psign = T(-1); + if ((A1 + 1) % 3 == A2) // Determine whether even permutation + { + psign = T(1); + } + + T c2 = ww + Q11 - Q22 - Qmm; + T singularityRadius = Math::SingularityRadius(); + if (c2 < T(-1) + singularityRadius) + { // South pole singularity + if (a) *a = T(0); + if (b) *b = S*D*((T)MATH_DOUBLE_PI); + if (c) *c = S*D*atan2(T(2)*(w*Q[A1] - psign*Q[A2] * Q[m]), + ww + Q22 - Q11 - Qmm); + } + else if (c2 > T(1) - singularityRadius) + { // North pole singularity + if (a) *a = T(0); + if (b) *b = T(0); + if (c) *c = S*D*atan2(T(2)*(w*Q[A1] - psign*Q[A2] * Q[m]), + ww + Q22 - Q11 - Qmm); + } + else + { + if (a) *a = S*D*atan2(psign*w*Q[m] + Q[A1] * Q[A2], + w*Q[A2] -psign*Q[A1]*Q[m]); + if (b) *b = S*D*acos(c2); + if (c) *c = S*D*atan2(-psign*w*Q[m] + Q[A1] * Q[A2], + w*Q[A2] + psign*Q[A1]*Q[m]); + } + } +}; + +typedef Quat Quatf; +typedef Quat Quatd; + +OVR_MATH_STATIC_ASSERT((sizeof(Quatf) == 4*sizeof(float)), "sizeof(Quatf) failure"); +OVR_MATH_STATIC_ASSERT((sizeof(Quatd) == 4*sizeof(double)), "sizeof(Quatd) failure"); + +//------------------------------------------------------------------------------------- +// ***** Pose +// +// Position and orientation combined. +// +// This structure needs to be the same size and layout on 32-bit and 64-bit arch. +// Update OVR_PadCheck.cpp when updating this object. +template +class Pose +{ +public: + typedef typename CompatibleTypes >::Type CompatibleType; + + Pose() { } + Pose(const Quat& orientation, const Vector3& pos) + : Rotation(orientation), Translation(pos) { } + Pose(const Pose& s) + : Rotation(s.Rotation), Translation(s.Translation) { } + Pose(const Matrix3& R, const Vector3& t) + : Rotation((Quat)R), Translation(t) { } + Pose(const CompatibleType& s) + : Rotation(s.Orientation), Translation(s.Position) { } + + explicit Pose(const Pose::OtherFloatType> &s) + : Rotation(s.Rotation), Translation(s.Translation) + { + // Ensure normalized rotation if converting from float to double + if (sizeof(T) > sizeof(typename Math::OtherFloatType)) + Rotation.Normalize(); + } + + static Pose Identity() { return Pose(Quat(0, 0, 0, 1), Vector3(0, 0, 0)); } + + void SetIdentity() { Rotation = Quat(0, 0, 0, 1); Translation = Vector3(0, 0, 0); } + + // used to make things obviously broken if someone tries to use the value + void SetInvalid() { Rotation = Quat(NAN, NAN, NAN, NAN); Translation = Vector3(NAN, NAN, NAN); } + + bool IsEqual(const Pose&b, T tolerance = Math::Tolerance()) const + { + return Translation.IsEqual(b.Translation, tolerance) && Rotation.IsEqual(b.Rotation, tolerance); + } + + operator typename CompatibleTypes >::Type () const + { + typename CompatibleTypes >::Type result; + result.Orientation = Rotation; + result.Position = Translation; + return result; + } + + Quat Rotation; + Vector3 Translation; + + OVR_MATH_STATIC_ASSERT((sizeof(T) == sizeof(double) || sizeof(T) == sizeof(float)), "(sizeof(T) == sizeof(double) || sizeof(T) == sizeof(float))"); + + void ToArray(T* arr) const + { + T temp[7] = { Rotation.x, Rotation.y, Rotation.z, Rotation.w, Translation.x, Translation.y, Translation.z }; + for (int i = 0; i < 7; i++) arr[i] = temp[i]; + } + + static Pose FromArray(const T* v) + { + Quat rotation(v[0], v[1], v[2], v[3]); + Vector3 translation(v[4], v[5], v[6]); + // Ensure rotation is normalized, in case it was originally a float, stored in a .json file, etc. + return Pose(rotation.Normalized(), translation); + } + + Vector3 Rotate(const Vector3& v) const + { + return Rotation.Rotate(v); + } + + Vector3 InverseRotate(const Vector3& v) const + { + return Rotation.InverseRotate(v); + } + + Vector3 Translate(const Vector3& v) const + { + return v + Translation; + } + + Vector3 Transform(const Vector3& v) const + { + return Rotate(v) + Translation; + } + + Vector3 InverseTransform(const Vector3& v) const + { + return InverseRotate(v - Translation); + } + + + Vector3 Apply(const Vector3& v) const + { + return Transform(v); + } + + Pose operator*(const Pose& other) const + { + return Pose(Rotation * other.Rotation, Apply(other.Translation)); + } + + Pose Inverted() const + { + Quat inv = Rotation.Inverted(); + return Pose(inv, inv.Rotate(-Translation)); + } + + // Interpolation between two poses: translation is interpolated with Lerp(), + // and rotations are interpolated with Slerp(). + Pose Lerp(const Pose& b, T s) + { + return Pose(Rotation.Slerp(b.Rotation, s), Translation.Lerp(b.Translation, s)); + } + + // Similar to Lerp above, except faster in case of small rotation differences. See Quat::FastSlerp. + Pose FastLerp(const Pose& b, T s) + { + return Pose(Rotation.FastSlerp(b.Rotation, s), Translation.Lerp(b.Translation, s)); + } + + Pose TimeIntegrate(const Vector3& linearVelocity, const Vector3& angularVelocity, T dt) const + { + return Pose( + (Rotation * Quat::FastFromRotationVector(angularVelocity * dt, false)).Normalized(), + Translation + linearVelocity * dt); + } + + Pose TimeIntegrate(const Vector3& linearVelocity, const Vector3& linearAcceleration, + const Vector3& angularVelocity, const Vector3& angularAcceleration, + T dt) const + { + return Pose(Rotation.TimeIntegrate(angularVelocity, angularAcceleration, dt), + Translation + linearVelocity*dt + linearAcceleration*dt*dt * T(0.5)); + } +}; + +typedef Pose Posef; +typedef Pose Posed; + +OVR_MATH_STATIC_ASSERT((sizeof(Posed) == sizeof(Quatd) + sizeof(Vector3d)), "sizeof(Posed) failure"); +OVR_MATH_STATIC_ASSERT((sizeof(Posef) == sizeof(Quatf) + sizeof(Vector3f)), "sizeof(Posef) failure"); + + +//------------------------------------------------------------------------------------- +// ***** Matrix4 +// +// Matrix4 is a 4x4 matrix used for 3d transformations and projections. +// Translation stored in the last column. +// The matrix is stored in row-major order in memory, meaning that values +// of the first row are stored before the next one. +// +// The arrangement of the matrix is chosen to be in Right-Handed +// coordinate system and counterclockwise rotations when looking down +// the axis +// +// Transformation Order: +// - Transformations are applied from right to left, so the expression +// M1 * M2 * M3 * V means that the vector V is transformed by M3 first, +// followed by M2 and M1. +// +// Coordinate system: Right Handed +// +// Rotations: Counterclockwise when looking down the axis. All angles are in radians. +// +// | sx 01 02 tx | // First column (sx, 10, 20): Axis X basis vector. +// | 10 sy 12 ty | // Second column (01, sy, 21): Axis Y basis vector. +// | 20 21 sz tz | // Third columnt (02, 12, sz): Axis Z basis vector. +// | 30 31 32 33 | +// +// The basis vectors are first three columns. + +template +class Matrix4 +{ +public: + typedef T ElementType; + static const size_t Dimension = 4; + + T M[4][4]; + + enum NoInitType { NoInit }; + + // Construct with no memory initialization. + Matrix4(NoInitType) { } + + // By default, we construct identity matrix. + Matrix4() + { + M[0][0] = M[1][1] = M[2][2] = M[3][3] = T(1); + M[0][1] = M[1][0] = M[2][3] = M[3][1] = T(0); + M[0][2] = M[1][2] = M[2][0] = M[3][2] = T(0); + M[0][3] = M[1][3] = M[2][1] = M[3][0] = T(0); + } + + Matrix4(T m11, T m12, T m13, T m14, + T m21, T m22, T m23, T m24, + T m31, T m32, T m33, T m34, + T m41, T m42, T m43, T m44) + { + M[0][0] = m11; M[0][1] = m12; M[0][2] = m13; M[0][3] = m14; + M[1][0] = m21; M[1][1] = m22; M[1][2] = m23; M[1][3] = m24; + M[2][0] = m31; M[2][1] = m32; M[2][2] = m33; M[2][3] = m34; + M[3][0] = m41; M[3][1] = m42; M[3][2] = m43; M[3][3] = m44; + } + + Matrix4(T m11, T m12, T m13, + T m21, T m22, T m23, + T m31, T m32, T m33) + { + M[0][0] = m11; M[0][1] = m12; M[0][2] = m13; M[0][3] = T(0); + M[1][0] = m21; M[1][1] = m22; M[1][2] = m23; M[1][3] = T(0); + M[2][0] = m31; M[2][1] = m32; M[2][2] = m33; M[2][3] = T(0); + M[3][0] = T(0); M[3][1] = T(0); M[3][2] = T(0); M[3][3] = T(1); + } + + explicit Matrix4(const Matrix3& m) + { + M[0][0] = m.M[0][0]; M[0][1] = m.M[0][1]; M[0][2] = m.M[0][2]; M[0][3] = T(0); + M[1][0] = m.M[1][0]; M[1][1] = m.M[1][1]; M[1][2] = m.M[1][2]; M[1][3] = T(0); + M[2][0] = m.M[2][0]; M[2][1] = m.M[2][1]; M[2][2] = m.M[2][2]; M[2][3] = T(0); + M[3][0] = T(0); M[3][1] = T(0); M[3][2] = T(0); M[3][3] = T(1); + } + + explicit Matrix4(const Quat& q) + { + OVR_MATH_ASSERT(q.IsNormalized()); + T ww = q.w*q.w; + T xx = q.x*q.x; + T yy = q.y*q.y; + T zz = q.z*q.z; + + M[0][0] = ww + xx - yy - zz; M[0][1] = 2 * (q.x*q.y - q.w*q.z); M[0][2] = 2 * (q.x*q.z + q.w*q.y); M[0][3] = T(0); + M[1][0] = 2 * (q.x*q.y + q.w*q.z); M[1][1] = ww - xx + yy - zz; M[1][2] = 2 * (q.y*q.z - q.w*q.x); M[1][3] = T(0); + M[2][0] = 2 * (q.x*q.z - q.w*q.y); M[2][1] = 2 * (q.y*q.z + q.w*q.x); M[2][2] = ww - xx - yy + zz; M[2][3] = T(0); + M[3][0] = T(0); M[3][1] = T(0); M[3][2] = T(0); M[3][3] = T(1); + } + + explicit Matrix4(const Pose& p) + { + Matrix4 result(p.Rotation); + result.SetTranslation(p.Translation); + *this = result; + } + + + // C-interop support + explicit Matrix4(const Matrix4::OtherFloatType> &src) + { + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + M[i][j] = (T)src.M[i][j]; + } + + // C-interop support. + Matrix4(const typename CompatibleTypes >::Type& s) + { + OVR_MATH_STATIC_ASSERT(sizeof(s) == sizeof(Matrix4), "sizeof(s) == sizeof(Matrix4)"); + memcpy(M, s.M, sizeof(M)); + } + + operator typename CompatibleTypes >::Type () const + { + typename CompatibleTypes >::Type result; + OVR_MATH_STATIC_ASSERT(sizeof(result) == sizeof(Matrix4), "sizeof(result) == sizeof(Matrix4)"); + memcpy(result.M, M, sizeof(M)); + return result; + } + + void ToString(char* dest, size_t destsize) const + { + size_t pos = 0; + for (int r=0; r<4; r++) + { + for (int c=0; c<4; c++) + { + pos += OVRMath_sprintf(dest+pos, destsize-pos, "%g ", M[r][c]); + } + } + } + + static Matrix4 FromString(const char* src) + { + Matrix4 result; + if (src) + { + for (int r = 0; r < 4; r++) + { + for (int c = 0; c < 4; c++) + { + result.M[r][c] = (T)atof(src); + while (*src && *src != ' ') + { + src++; + } + while (*src && *src == ' ') + { + src++; + } + } + } + } + return result; + } + + static Matrix4 Identity() { return Matrix4(); } + + void SetIdentity() + { + M[0][0] = M[1][1] = M[2][2] = M[3][3] = T(1); + M[0][1] = M[1][0] = M[2][3] = M[3][1] = T(0); + M[0][2] = M[1][2] = M[2][0] = M[3][2] = T(0); + M[0][3] = M[1][3] = M[2][1] = M[3][0] = T(0); + } + + void SetXBasis(const Vector3& v) + { + M[0][0] = v.x; + M[1][0] = v.y; + M[2][0] = v.z; + } + Vector3 GetXBasis() const + { + return Vector3(M[0][0], M[1][0], M[2][0]); + } + + void SetYBasis(const Vector3 & v) + { + M[0][1] = v.x; + M[1][1] = v.y; + M[2][1] = v.z; + } + Vector3 GetYBasis() const + { + return Vector3(M[0][1], M[1][1], M[2][1]); + } + + void SetZBasis(const Vector3 & v) + { + M[0][2] = v.x; + M[1][2] = v.y; + M[2][2] = v.z; + } + Vector3 GetZBasis() const + { + return Vector3(M[0][2], M[1][2], M[2][2]); + } + + bool operator== (const Matrix4& b) const + { + bool isEqual = true; + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + isEqual &= (M[i][j] == b.M[i][j]); + + return isEqual; + } + + Matrix4 operator+ (const Matrix4& b) const + { + Matrix4 result(*this); + result += b; + return result; + } + + Matrix4& operator+= (const Matrix4& b) + { + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + M[i][j] += b.M[i][j]; + return *this; + } + + Matrix4 operator- (const Matrix4& b) const + { + Matrix4 result(*this); + result -= b; + return result; + } + + Matrix4& operator-= (const Matrix4& b) + { + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + M[i][j] -= b.M[i][j]; + return *this; + } + + // Multiplies two matrices into destination with minimum copying. + static Matrix4& Multiply(Matrix4* d, const Matrix4& a, const Matrix4& b) + { + OVR_MATH_ASSERT((d != &a) && (d != &b)); + int i = 0; + do { + d->M[i][0] = a.M[i][0] * b.M[0][0] + a.M[i][1] * b.M[1][0] + a.M[i][2] * b.M[2][0] + a.M[i][3] * b.M[3][0]; + d->M[i][1] = a.M[i][0] * b.M[0][1] + a.M[i][1] * b.M[1][1] + a.M[i][2] * b.M[2][1] + a.M[i][3] * b.M[3][1]; + d->M[i][2] = a.M[i][0] * b.M[0][2] + a.M[i][1] * b.M[1][2] + a.M[i][2] * b.M[2][2] + a.M[i][3] * b.M[3][2]; + d->M[i][3] = a.M[i][0] * b.M[0][3] + a.M[i][1] * b.M[1][3] + a.M[i][2] * b.M[2][3] + a.M[i][3] * b.M[3][3]; + } while((++i) < 4); + + return *d; + } + + Matrix4 operator* (const Matrix4& b) const + { + Matrix4 result(Matrix4::NoInit); + Multiply(&result, *this, b); + return result; + } + + Matrix4& operator*= (const Matrix4& b) + { + return Multiply(this, Matrix4(*this), b); + } + + Matrix4 operator* (T s) const + { + Matrix4 result(*this); + result *= s; + return result; + } + + Matrix4& operator*= (T s) + { + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + M[i][j] *= s; + return *this; + } + + + Matrix4 operator/ (T s) const + { + Matrix4 result(*this); + result /= s; + return result; + } + + Matrix4& operator/= (T s) + { + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + M[i][j] /= s; + return *this; + } + + Vector3 Transform(const Vector3& v) const + { + const T rcpW = T(1) / (M[3][0] * v.x + M[3][1] * v.y + M[3][2] * v.z + M[3][3]); + return Vector3((M[0][0] * v.x + M[0][1] * v.y + M[0][2] * v.z + M[0][3]) * rcpW, + (M[1][0] * v.x + M[1][1] * v.y + M[1][2] * v.z + M[1][3]) * rcpW, + (M[2][0] * v.x + M[2][1] * v.y + M[2][2] * v.z + M[2][3]) * rcpW); + } + + Vector4 Transform(const Vector4& v) const + { + return Vector4(M[0][0] * v.x + M[0][1] * v.y + M[0][2] * v.z + M[0][3] * v.w, + M[1][0] * v.x + M[1][1] * v.y + M[1][2] * v.z + M[1][3] * v.w, + M[2][0] * v.x + M[2][1] * v.y + M[2][2] * v.z + M[2][3] * v.w, + M[3][0] * v.x + M[3][1] * v.y + M[3][2] * v.z + M[3][3] * v.w); + } + + Matrix4 Transposed() const + { + return Matrix4(M[0][0], M[1][0], M[2][0], M[3][0], + M[0][1], M[1][1], M[2][1], M[3][1], + M[0][2], M[1][2], M[2][2], M[3][2], + M[0][3], M[1][3], M[2][3], M[3][3]); + } + + void Transpose() + { + *this = Transposed(); + } + + + T SubDet (const size_t* rows, const size_t* cols) const + { + return M[rows[0]][cols[0]] * (M[rows[1]][cols[1]] * M[rows[2]][cols[2]] - M[rows[1]][cols[2]] * M[rows[2]][cols[1]]) + - M[rows[0]][cols[1]] * (M[rows[1]][cols[0]] * M[rows[2]][cols[2]] - M[rows[1]][cols[2]] * M[rows[2]][cols[0]]) + + M[rows[0]][cols[2]] * (M[rows[1]][cols[0]] * M[rows[2]][cols[1]] - M[rows[1]][cols[1]] * M[rows[2]][cols[0]]); + } + + T Cofactor(size_t I, size_t J) const + { + const size_t indices[4][3] = {{1,2,3},{0,2,3},{0,1,3},{0,1,2}}; + return ((I+J)&1) ? -SubDet(indices[I],indices[J]) : SubDet(indices[I],indices[J]); + } + + T Determinant() const + { + return M[0][0] * Cofactor(0,0) + M[0][1] * Cofactor(0,1) + M[0][2] * Cofactor(0,2) + M[0][3] * Cofactor(0,3); + } + + Matrix4 Adjugated() const + { + return Matrix4(Cofactor(0,0), Cofactor(1,0), Cofactor(2,0), Cofactor(3,0), + Cofactor(0,1), Cofactor(1,1), Cofactor(2,1), Cofactor(3,1), + Cofactor(0,2), Cofactor(1,2), Cofactor(2,2), Cofactor(3,2), + Cofactor(0,3), Cofactor(1,3), Cofactor(2,3), Cofactor(3,3)); + } + + Matrix4 Inverted() const + { + T det = Determinant(); + OVR_MATH_ASSERT(det != 0); + return Adjugated() * (T(1)/det); + } + + void Invert() + { + *this = Inverted(); + } + + // This is more efficient than general inverse, but ONLY works + // correctly if it is a homogeneous transform matrix (rot + trans) + Matrix4 InvertedHomogeneousTransform() const + { + // Make the inverse rotation matrix + Matrix4 rinv = this->Transposed(); + rinv.M[3][0] = rinv.M[3][1] = rinv.M[3][2] = T(0); + // Make the inverse translation matrix + Vector3 tvinv(-M[0][3],-M[1][3],-M[2][3]); + Matrix4 tinv = Matrix4::Translation(tvinv); + return rinv * tinv; // "untranslate", then "unrotate" + } + + // This is more efficient than general inverse, but ONLY works + // correctly if it is a homogeneous transform matrix (rot + trans) + void InvertHomogeneousTransform() + { + *this = InvertedHomogeneousTransform(); + } + + // Matrix to Euler Angles conversion + // a,b,c, are the YawPitchRoll angles to be returned + // rotation a around axis A1 + // is followed by rotation b around axis A2 + // is followed by rotation c around axis A3 + // rotations are CCW or CW (D) in LH or RH coordinate system (S) + template + void ToEulerAngles(T *a, T *b, T *c) const + { + OVR_MATH_STATIC_ASSERT((A1 != A2) && (A2 != A3) && (A1 != A3), "(A1 != A2) && (A2 != A3) && (A1 != A3)"); + + T psign = T(-1); + if (((A1 + 1) % 3 == A2) && ((A2 + 1) % 3 == A3)) // Determine whether even permutation + psign = T(1); + + T pm = psign*M[A1][A3]; + T singularityRadius = Math::SingularityRadius(); + if (pm < T(-1) + singularityRadius) + { // South pole singularity + *a = T(0); + *b = -S*D*((T)MATH_DOUBLE_PIOVER2); + *c = S*D*atan2( psign*M[A2][A1], M[A2][A2] ); + } + else if (pm > T(1) - singularityRadius) + { // North pole singularity + *a = T(0); + *b = S*D*((T)MATH_DOUBLE_PIOVER2); + *c = S*D*atan2( psign*M[A2][A1], M[A2][A2] ); + } + else + { // Normal case (nonsingular) + *a = S*D*atan2( -psign*M[A2][A3], M[A3][A3] ); + *b = S*D*asin(pm); + *c = S*D*atan2( -psign*M[A1][A2], M[A1][A1] ); + } + } + + // Matrix to Euler Angles conversion + // a,b,c, are the YawPitchRoll angles to be returned + // rotation a around axis A1 + // is followed by rotation b around axis A2 + // is followed by rotation c around axis A1 + // rotations are CCW or CW (D) in LH or RH coordinate system (S) + template + void ToEulerAnglesABA(T *a, T *b, T *c) const + { + OVR_MATH_STATIC_ASSERT(A1 != A2, "A1 != A2"); + + // Determine the axis that was not supplied + int m = 3 - A1 - A2; + + T psign = T(-1); + if ((A1 + 1) % 3 == A2) // Determine whether even permutation + psign = T(1); + + T c2 = M[A1][A1]; + T singularityRadius = Math::SingularityRadius(); + if (c2 < T(-1) + singularityRadius) + { // South pole singularity + *a = T(0); + *b = S*D*((T)MATH_DOUBLE_PI); + *c = S*D*atan2( -psign*M[A2][m],M[A2][A2]); + } + else if (c2 > T(1) - singularityRadius) + { // North pole singularity + *a = T(0); + *b = T(0); + *c = S*D*atan2( -psign*M[A2][m],M[A2][A2]); + } + else + { // Normal case (nonsingular) + *a = S*D*atan2( M[A2][A1],-psign*M[m][A1]); + *b = S*D*acos(c2); + *c = S*D*atan2( M[A1][A2],psign*M[A1][m]); + } + } + + // Creates a matrix that converts the vertices from one coordinate system + // to another. + static Matrix4 AxisConversion(const WorldAxes& to, const WorldAxes& from) + { + // Holds axis values from the 'to' structure + int toArray[3] = { to.XAxis, to.YAxis, to.ZAxis }; + + // The inverse of the toArray + int inv[4]; + inv[0] = inv[abs(to.XAxis)] = 0; + inv[abs(to.YAxis)] = 1; + inv[abs(to.ZAxis)] = 2; + + Matrix4 m(0, 0, 0, + 0, 0, 0, + 0, 0, 0); + + // Only three values in the matrix need to be changed to 1 or -1. + m.M[inv[abs(from.XAxis)]][0] = T(from.XAxis/toArray[inv[abs(from.XAxis)]]); + m.M[inv[abs(from.YAxis)]][1] = T(from.YAxis/toArray[inv[abs(from.YAxis)]]); + m.M[inv[abs(from.ZAxis)]][2] = T(from.ZAxis/toArray[inv[abs(from.ZAxis)]]); + return m; + } + + + // Creates a matrix for translation by vector + static Matrix4 Translation(const Vector3& v) + { + Matrix4 t; + t.M[0][3] = v.x; + t.M[1][3] = v.y; + t.M[2][3] = v.z; + return t; + } + + // Creates a matrix for translation by vector + static Matrix4 Translation(T x, T y, T z = T(0)) + { + Matrix4 t; + t.M[0][3] = x; + t.M[1][3] = y; + t.M[2][3] = z; + return t; + } + + // Sets the translation part + void SetTranslation(const Vector3& v) + { + M[0][3] = v.x; + M[1][3] = v.y; + M[2][3] = v.z; + } + + Vector3 GetTranslation() const + { + return Vector3( M[0][3], M[1][3], M[2][3] ); + } + + // Creates a matrix for scaling by vector + static Matrix4 Scaling(const Vector3& v) + { + Matrix4 t; + t.M[0][0] = v.x; + t.M[1][1] = v.y; + t.M[2][2] = v.z; + return t; + } + + // Creates a matrix for scaling by vector + static Matrix4 Scaling(T x, T y, T z) + { + Matrix4 t; + t.M[0][0] = x; + t.M[1][1] = y; + t.M[2][2] = z; + return t; + } + + // Creates a matrix for scaling by constant + static Matrix4 Scaling(T s) + { + Matrix4 t; + t.M[0][0] = s; + t.M[1][1] = s; + t.M[2][2] = s; + return t; + } + + // Simple L1 distance in R^12 + T Distance(const Matrix4& m2) const + { + T d = fabs(M[0][0] - m2.M[0][0]) + fabs(M[0][1] - m2.M[0][1]); + d += fabs(M[0][2] - m2.M[0][2]) + fabs(M[0][3] - m2.M[0][3]); + d += fabs(M[1][0] - m2.M[1][0]) + fabs(M[1][1] - m2.M[1][1]); + d += fabs(M[1][2] - m2.M[1][2]) + fabs(M[1][3] - m2.M[1][3]); + d += fabs(M[2][0] - m2.M[2][0]) + fabs(M[2][1] - m2.M[2][1]); + d += fabs(M[2][2] - m2.M[2][2]) + fabs(M[2][3] - m2.M[2][3]); + d += fabs(M[3][0] - m2.M[3][0]) + fabs(M[3][1] - m2.M[3][1]); + d += fabs(M[3][2] - m2.M[3][2]) + fabs(M[3][3] - m2.M[3][3]); + return d; + } + + // Creates a rotation matrix rotating around the X axis by 'angle' radians. + // Just for quick testing. Not for final API. Need to remove case. + static Matrix4 RotationAxis(Axis A, T angle, RotateDirection d, HandedSystem s) + { + T sina = s * d *sin(angle); + T cosa = cos(angle); + + switch(A) + { + case Axis_X: + return Matrix4(1, 0, 0, + 0, cosa, -sina, + 0, sina, cosa); + case Axis_Y: + return Matrix4(cosa, 0, sina, + 0, 1, 0, + -sina, 0, cosa); + case Axis_Z: + return Matrix4(cosa, -sina, 0, + sina, cosa, 0, + 0, 0, 1); + default: + return Matrix4(); + } + } + + + // Creates a rotation matrix rotating around the X axis by 'angle' radians. + // Rotation direction is depends on the coordinate system: + // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW), + // while looking in the negative axis direction. This is the + // same as looking down from positive axis values towards origin. + // LHS: Positive angle values rotate clock-wise (CW), while looking in the + // negative axis direction. + static Matrix4 RotationX(T angle) + { + T sina = sin(angle); + T cosa = cos(angle); + return Matrix4(1, 0, 0, + 0, cosa, -sina, + 0, sina, cosa); + } + + // Creates a rotation matrix rotating around the Y axis by 'angle' radians. + // Rotation direction is depends on the coordinate system: + // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW), + // while looking in the negative axis direction. This is the + // same as looking down from positive axis values towards origin. + // LHS: Positive angle values rotate clock-wise (CW), while looking in the + // negative axis direction. + static Matrix4 RotationY(T angle) + { + T sina = (T)sin(angle); + T cosa = (T)cos(angle); + return Matrix4(cosa, 0, sina, + 0, 1, 0, + -sina, 0, cosa); + } + + // Creates a rotation matrix rotating around the Z axis by 'angle' radians. + // Rotation direction is depends on the coordinate system: + // RHS (Oculus default): Positive angle values rotate Counter-clockwise (CCW), + // while looking in the negative axis direction. This is the + // same as looking down from positive axis values towards origin. + // LHS: Positive angle values rotate clock-wise (CW), while looking in the + // negative axis direction. + static Matrix4 RotationZ(T angle) + { + T sina = sin(angle); + T cosa = cos(angle); + return Matrix4(cosa, -sina, 0, + sina, cosa, 0, + 0, 0, 1); + } + + // LookAtRH creates a View transformation matrix for right-handed coordinate system. + // The resulting matrix points camera from 'eye' towards 'at' direction, with 'up' + // specifying the up vector. The resulting matrix should be used with PerspectiveRH + // projection. + static Matrix4 LookAtRH(const Vector3& eye, const Vector3& at, const Vector3& up) + { + Vector3 z = (eye - at).Normalized(); // Forward + Vector3 x = up.Cross(z).Normalized(); // Right + Vector3 y = z.Cross(x); + + Matrix4 m(x.x, x.y, x.z, -(x.Dot(eye)), + y.x, y.y, y.z, -(y.Dot(eye)), + z.x, z.y, z.z, -(z.Dot(eye)), + 0, 0, 0, 1 ); + return m; + } + + // LookAtLH creates a View transformation matrix for left-handed coordinate system. + // The resulting matrix points camera from 'eye' towards 'at' direction, with 'up' + // specifying the up vector. + static Matrix4 LookAtLH(const Vector3& eye, const Vector3& at, const Vector3& up) + { + Vector3 z = (at - eye).Normalized(); // Forward + Vector3 x = up.Cross(z).Normalized(); // Right + Vector3 y = z.Cross(x); + + Matrix4 m(x.x, x.y, x.z, -(x.Dot(eye)), + y.x, y.y, y.z, -(y.Dot(eye)), + z.x, z.y, z.z, -(z.Dot(eye)), + 0, 0, 0, 1 ); + return m; + } + + // PerspectiveRH creates a right-handed perspective projection matrix that can be + // used with the Oculus sample renderer. + // yfov - Specifies vertical field of view in radians. + // aspect - Screen aspect ration, which is usually width/height for square pixels. + // Note that xfov = yfov * aspect. + // znear - Absolute value of near Z clipping clipping range. + // zfar - Absolute value of far Z clipping clipping range (larger then near). + // Even though RHS usually looks in the direction of negative Z, positive values + // are expected for znear and zfar. + static Matrix4 PerspectiveRH(T yfov, T aspect, T znear, T zfar) + { + Matrix4 m; + T tanHalfFov = tan(yfov * T(0.5)); + + m.M[0][0] = T(1) / (aspect * tanHalfFov); + m.M[1][1] = T(1) / tanHalfFov; + m.M[2][2] = zfar / (znear - zfar); + m.M[3][2] = T(-1); + m.M[2][3] = (zfar * znear) / (znear - zfar); + m.M[3][3] = T(0); + + // Note: Post-projection matrix result assumes Left-Handed coordinate system, + // with Y up, X right and Z forward. This supports positive z-buffer values. + // This is the case even for RHS coordinate input. + return m; + } + + // PerspectiveLH creates a left-handed perspective projection matrix that can be + // used with the Oculus sample renderer. + // yfov - Specifies vertical field of view in radians. + // aspect - Screen aspect ration, which is usually width/height for square pixels. + // Note that xfov = yfov * aspect. + // znear - Absolute value of near Z clipping clipping range. + // zfar - Absolute value of far Z clipping clipping range (larger then near). + static Matrix4 PerspectiveLH(T yfov, T aspect, T znear, T zfar) + { + Matrix4 m; + T tanHalfFov = tan(yfov * T(0.5)); + + m.M[0][0] = T(1) / (aspect * tanHalfFov); + m.M[1][1] = T(1) / tanHalfFov; + //m.M[2][2] = zfar / (znear - zfar); + m.M[2][2] = zfar / (zfar - znear); + m.M[3][2] = T(-1); + m.M[2][3] = (zfar * znear) / (znear - zfar); + m.M[3][3] = T(0); + + // Note: Post-projection matrix result assumes Left-Handed coordinate system, + // with Y up, X right and Z forward. This supports positive z-buffer values. + // This is the case even for RHS coordinate input. + return m; + } + + static Matrix4 Ortho2D(T w, T h) + { + Matrix4 m; + m.M[0][0] = T(2.0)/w; + m.M[1][1] = T(-2.0)/h; + m.M[0][3] = T(-1.0); + m.M[1][3] = T(1.0); + m.M[2][2] = T(0); + return m; + } +}; + +typedef Matrix4 Matrix4f; +typedef Matrix4 Matrix4d; + +//------------------------------------------------------------------------------------- +// ***** Matrix3 +// +// Matrix3 is a 3x3 matrix used for representing a rotation matrix. +// The matrix is stored in row-major order in memory, meaning that values +// of the first row are stored before the next one. +// +// The arrangement of the matrix is chosen to be in Right-Handed +// coordinate system and counterclockwise rotations when looking down +// the axis +// +// Transformation Order: +// - Transformations are applied from right to left, so the expression +// M1 * M2 * M3 * V means that the vector V is transformed by M3 first, +// followed by M2 and M1. +// +// Coordinate system: Right Handed +// +// Rotations: Counterclockwise when looking down the axis. All angles are in radians. + +template +class Matrix3 +{ +public: + typedef T ElementType; + static const size_t Dimension = 3; + + T M[3][3]; + + enum NoInitType { NoInit }; + + // Construct with no memory initialization. + Matrix3(NoInitType) { } + + // By default, we construct identity matrix. + Matrix3() + { + M[0][0] = M[1][1] = M[2][2] = T(1); + M[0][1] = M[1][0] = M[2][0] = T(0); + M[0][2] = M[1][2] = M[2][1] = T(0); + } + + Matrix3(T m11, T m12, T m13, + T m21, T m22, T m23, + T m31, T m32, T m33) + { + M[0][0] = m11; M[0][1] = m12; M[0][2] = m13; + M[1][0] = m21; M[1][1] = m22; M[1][2] = m23; + M[2][0] = m31; M[2][1] = m32; M[2][2] = m33; + } + + // Construction from X, Y, Z basis vectors + Matrix3(const Vector3& xBasis, const Vector3& yBasis, const Vector3& zBasis) + { + M[0][0] = xBasis.x; M[0][1] = yBasis.x; M[0][2] = zBasis.x; + M[1][0] = xBasis.y; M[1][1] = yBasis.y; M[1][2] = zBasis.y; + M[2][0] = xBasis.z; M[2][1] = yBasis.z; M[2][2] = zBasis.z; + } + + explicit Matrix3(const Quat& q) + { + OVR_MATH_ASSERT(q.IsNormalized()); + const T tx = q.x+q.x, ty = q.y+q.y, tz = q.z+q.z; + const T twx = q.w*tx, twy = q.w*ty, twz = q.w*tz; + const T txx = q.x*tx, txy = q.x*ty, txz = q.x*tz; + const T tyy = q.y*ty, tyz = q.y*tz, tzz = q.z*tz; + M[0][0] = T(1) - (tyy + tzz); M[0][1] = txy - twz; M[0][2] = txz + twy; + M[1][0] = txy + twz; M[1][1] = T(1) - (txx + tzz); M[1][2] = tyz - twx; + M[2][0] = txz - twy; M[2][1] = tyz + twx; M[2][2] = T(1) - (txx + tyy); + } + + inline explicit Matrix3(T s) + { + M[0][0] = M[1][1] = M[2][2] = s; + M[0][1] = M[0][2] = M[1][0] = M[1][2] = M[2][0] = M[2][1] = T(0); + } + + Matrix3(T m11, T m22, T m33) + { + M[0][0] = m11; M[0][1] = T(0); M[0][2] = T(0); + M[1][0] = T(0); M[1][1] = m22; M[1][2] = T(0); + M[2][0] = T(0); M[2][1] = T(0); M[2][2] = m33; + } + + explicit Matrix3(const Matrix3::OtherFloatType> &src) + { + for (int i = 0; i < 3; i++) + for (int j = 0; j < 3; j++) + M[i][j] = (T)src.M[i][j]; + } + + // C-interop support. + Matrix3(const typename CompatibleTypes >::Type& s) + { + OVR_MATH_STATIC_ASSERT(sizeof(s) == sizeof(Matrix3), "sizeof(s) == sizeof(Matrix3)"); + memcpy(M, s.M, sizeof(M)); + } + + operator const typename CompatibleTypes >::Type () const + { + typename CompatibleTypes >::Type result; + OVR_MATH_STATIC_ASSERT(sizeof(result) == sizeof(Matrix3), "sizeof(result) == sizeof(Matrix3)"); + memcpy(result.M, M, sizeof(M)); + return result; + } + + T operator()(int i, int j) const { return M[i][j]; } + T& operator()(int i, int j) { return M[i][j]; } + + void ToString(char* dest, size_t destsize) const + { + size_t pos = 0; + for (int r=0; r<3; r++) + { + for (int c=0; c<3; c++) + pos += OVRMath_sprintf(dest+pos, destsize-pos, "%g ", M[r][c]); + } + } + + static Matrix3 FromString(const char* src) + { + Matrix3 result; + if (src) + { + for (int r=0; r<3; r++) + { + for (int c=0; c<3; c++) + { + result.M[r][c] = (T)atof(src); + while (*src && *src != ' ') + src++; + while (*src && *src == ' ') + src++; + } + } + } + return result; + } + + static Matrix3 Identity() { return Matrix3(); } + + void SetIdentity() + { + M[0][0] = M[1][1] = M[2][2] = T(1); + M[0][1] = M[1][0] = M[2][0] = T(0); + M[0][2] = M[1][2] = M[2][1] = T(0); + } + + static Matrix3 Diagonal(T m00, T m11, T m22) + { + return Matrix3(m00, 0, 0, + 0, m11, 0, + 0, 0, m22); + } + static Matrix3 Diagonal(const Vector3& v) { return Diagonal(v.x, v.y, v.z); } + + T Trace() const { return M[0][0] + M[1][1] + M[2][2]; } + + bool operator== (const Matrix3& b) const + { + bool isEqual = true; + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + isEqual &= (M[i][j] == b.M[i][j]); + } + + return isEqual; + } + + Matrix3 operator+ (const Matrix3& b) const + { + Matrix3 result(*this); + result += b; + return result; + } + + Matrix3& operator+= (const Matrix3& b) + { + for (int i = 0; i < 3; i++) + for (int j = 0; j < 3; j++) + M[i][j] += b.M[i][j]; + return *this; + } + + void operator= (const Matrix3& b) + { + for (int i = 0; i < 3; i++) + for (int j = 0; j < 3; j++) + M[i][j] = b.M[i][j]; + } + + Matrix3 operator- (const Matrix3& b) const + { + Matrix3 result(*this); + result -= b; + return result; + } + + Matrix3& operator-= (const Matrix3& b) + { + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + M[i][j] -= b.M[i][j]; + } + + return *this; + } + + // Multiplies two matrices into destination with minimum copying. + static Matrix3& Multiply(Matrix3* d, const Matrix3& a, const Matrix3& b) + { + OVR_MATH_ASSERT((d != &a) && (d != &b)); + int i = 0; + do { + d->M[i][0] = a.M[i][0] * b.M[0][0] + a.M[i][1] * b.M[1][0] + a.M[i][2] * b.M[2][0]; + d->M[i][1] = a.M[i][0] * b.M[0][1] + a.M[i][1] * b.M[1][1] + a.M[i][2] * b.M[2][1]; + d->M[i][2] = a.M[i][0] * b.M[0][2] + a.M[i][1] * b.M[1][2] + a.M[i][2] * b.M[2][2]; + } while((++i) < 3); + + return *d; + } + + Matrix3 operator* (const Matrix3& b) const + { + Matrix3 result(Matrix3::NoInit); + Multiply(&result, *this, b); + return result; + } + + Matrix3& operator*= (const Matrix3& b) + { + return Multiply(this, Matrix3(*this), b); + } + + Matrix3 operator* (T s) const + { + Matrix3 result(*this); + result *= s; + return result; + } + + Matrix3& operator*= (T s) + { + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + M[i][j] *= s; + } + + return *this; + } + + Vector3 operator* (const Vector3 &b) const + { + Vector3 result; + result.x = M[0][0]*b.x + M[0][1]*b.y + M[0][2]*b.z; + result.y = M[1][0]*b.x + M[1][1]*b.y + M[1][2]*b.z; + result.z = M[2][0]*b.x + M[2][1]*b.y + M[2][2]*b.z; + + return result; + } + + Matrix3 operator/ (T s) const + { + Matrix3 result(*this); + result /= s; + return result; + } + + Matrix3& operator/= (T s) + { + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + M[i][j] /= s; + } + + return *this; + } + + Vector2 Transform(const Vector2& v) const + { + const T rcpZ = T(1) / (M[2][0] * v.x + M[2][1] * v.y + M[2][2]); + return Vector2((M[0][0] * v.x + M[0][1] * v.y + M[0][2]) * rcpZ, + (M[1][0] * v.x + M[1][1] * v.y + M[1][2]) * rcpZ); + } + + Vector3 Transform(const Vector3& v) const + { + return Vector3(M[0][0] * v.x + M[0][1] * v.y + M[0][2] * v.z, + M[1][0] * v.x + M[1][1] * v.y + M[1][2] * v.z, + M[2][0] * v.x + M[2][1] * v.y + M[2][2] * v.z); + } + + Matrix3 Transposed() const + { + return Matrix3(M[0][0], M[1][0], M[2][0], + M[0][1], M[1][1], M[2][1], + M[0][2], M[1][2], M[2][2]); + } + + void Transpose() + { + *this = Transposed(); + } + + + T SubDet (const size_t* rows, const size_t* cols) const + { + return M[rows[0]][cols[0]] * (M[rows[1]][cols[1]] * M[rows[2]][cols[2]] - M[rows[1]][cols[2]] * M[rows[2]][cols[1]]) + - M[rows[0]][cols[1]] * (M[rows[1]][cols[0]] * M[rows[2]][cols[2]] - M[rows[1]][cols[2]] * M[rows[2]][cols[0]]) + + M[rows[0]][cols[2]] * (M[rows[1]][cols[0]] * M[rows[2]][cols[1]] - M[rows[1]][cols[1]] * M[rows[2]][cols[0]]); + } + + + // M += a*b.t() + inline void Rank1Add(const Vector3 &a, const Vector3 &b) + { + M[0][0] += a.x*b.x; M[0][1] += a.x*b.y; M[0][2] += a.x*b.z; + M[1][0] += a.y*b.x; M[1][1] += a.y*b.y; M[1][2] += a.y*b.z; + M[2][0] += a.z*b.x; M[2][1] += a.z*b.y; M[2][2] += a.z*b.z; + } + + // M -= a*b.t() + inline void Rank1Sub(const Vector3 &a, const Vector3 &b) + { + M[0][0] -= a.x*b.x; M[0][1] -= a.x*b.y; M[0][2] -= a.x*b.z; + M[1][0] -= a.y*b.x; M[1][1] -= a.y*b.y; M[1][2] -= a.y*b.z; + M[2][0] -= a.z*b.x; M[2][1] -= a.z*b.y; M[2][2] -= a.z*b.z; + } + + inline Vector3 Col(int c) const + { + return Vector3(M[0][c], M[1][c], M[2][c]); + } + + inline Vector3 Row(int r) const + { + return Vector3(M[r][0], M[r][1], M[r][2]); + } + + inline Vector3 GetColumn(int c) const + { + return Vector3(M[0][c], M[1][c], M[2][c]); + } + + inline Vector3 GetRow(int r) const + { + return Vector3(M[r][0], M[r][1], M[r][2]); + } + + inline void SetColumn(int c, const Vector3& v) + { + M[0][c] = v.x; + M[1][c] = v.y; + M[2][c] = v.z; + } + + inline void SetRow(int r, const Vector3& v) + { + M[r][0] = v.x; + M[r][1] = v.y; + M[r][2] = v.z; + } + + inline T Determinant() const + { + const Matrix3& m = *this; + T d; + + d = m.M[0][0] * (m.M[1][1]*m.M[2][2] - m.M[1][2] * m.M[2][1]); + d -= m.M[0][1] * (m.M[1][0]*m.M[2][2] - m.M[1][2] * m.M[2][0]); + d += m.M[0][2] * (m.M[1][0]*m.M[2][1] - m.M[1][1] * m.M[2][0]); + + return d; + } + + inline Matrix3 Inverse() const + { + Matrix3 a; + const Matrix3& m = *this; + T d = Determinant(); + + OVR_MATH_ASSERT(d != 0); + T s = T(1)/d; + + a.M[0][0] = s * (m.M[1][1] * m.M[2][2] - m.M[1][2] * m.M[2][1]); + a.M[1][0] = s * (m.M[1][2] * m.M[2][0] - m.M[1][0] * m.M[2][2]); + a.M[2][0] = s * (m.M[1][0] * m.M[2][1] - m.M[1][1] * m.M[2][0]); + + a.M[0][1] = s * (m.M[0][2] * m.M[2][1] - m.M[0][1] * m.M[2][2]); + a.M[1][1] = s * (m.M[0][0] * m.M[2][2] - m.M[0][2] * m.M[2][0]); + a.M[2][1] = s * (m.M[0][1] * m.M[2][0] - m.M[0][0] * m.M[2][1]); + + a.M[0][2] = s * (m.M[0][1] * m.M[1][2] - m.M[0][2] * m.M[1][1]); + a.M[1][2] = s * (m.M[0][2] * m.M[1][0] - m.M[0][0] * m.M[1][2]); + a.M[2][2] = s * (m.M[0][0] * m.M[1][1] - m.M[0][1] * m.M[1][0]); + + return a; + } + + // Outer Product of two column vectors: a * b.Transpose() + static Matrix3 OuterProduct(const Vector3& a, const Vector3& b) + { + return Matrix3(a.x*b.x, a.x*b.y, a.x*b.z, + a.y*b.x, a.y*b.y, a.y*b.z, + a.z*b.x, a.z*b.y, a.z*b.z); + } + + // Vector cross product as a premultiply matrix: + // L.Cross(R) = LeftCrossAsMatrix(L) * R + static Matrix3 LeftCrossAsMatrix(const Vector3& L) + { + return Matrix3( + T(0), -L.z, +L.y, + +L.z, T(0), -L.x, + -L.y, +L.x, T(0)); + } + + // Vector cross product as a premultiply matrix: + // L.Cross(R) = RightCrossAsMatrix(R) * L + static Matrix3 RightCrossAsMatrix(const Vector3& R) + { + return Matrix3( + T(0), +R.z, -R.y, + -R.z, T(0), +R.x, + +R.y, -R.x, T(0)); + } + + // Angle in radians of a rotation matrix + // Uses identity trace(a) = 2*cos(theta) + 1 + T Angle() const + { + return Acos((Trace() - T(1)) * T(0.5)); + } + + // Angle in radians between two rotation matrices + T Angle(const Matrix3& b) const + { + // Compute trace of (this->Transposed() * b) + // This works out to sum of products of elements. + T trace = T(0); + for (int i = 0; i < 3; i++) + { + for (int j = 0; j < 3; j++) + { + trace += M[i][j] * b.M[i][j]; + } + } + return Acos((trace - T(1)) * T(0.5)); + } +}; + +typedef Matrix3 Matrix3f; +typedef Matrix3 Matrix3d; + +//------------------------------------------------------------------------------------- +// ***** Matrix2 + +template +class Matrix2 +{ +public: + typedef T ElementType; + static const size_t Dimension = 2; + + T M[2][2]; + + enum NoInitType { NoInit }; + + // Construct with no memory initialization. + Matrix2(NoInitType) { } + + // By default, we construct identity matrix. + Matrix2() + { + M[0][0] = M[1][1] = T(1); + M[0][1] = M[1][0] = T(0); + } + + Matrix2(T m11, T m12, + T m21, T m22) + { + M[0][0] = m11; M[0][1] = m12; + M[1][0] = m21; M[1][1] = m22; + } + + // Construction from X, Y basis vectors + Matrix2(const Vector2& xBasis, const Vector2& yBasis) + { + M[0][0] = xBasis.x; M[0][1] = yBasis.x; + M[1][0] = xBasis.y; M[1][1] = yBasis.y; + } + + explicit Matrix2(T s) + { + M[0][0] = M[1][1] = s; + M[0][1] = M[1][0] = T(0); + } + + Matrix2(T m11, T m22) + { + M[0][0] = m11; M[0][1] = T(0); + M[1][0] = T(0); M[1][1] = m22; + } + + explicit Matrix2(const Matrix2::OtherFloatType> &src) + { + M[0][0] = T(src.M[0][0]); M[0][1] = T(src.M[0][1]); + M[1][0] = T(src.M[1][0]); M[1][1] = T(src.M[1][1]); + } + + // C-interop support + Matrix2(const typename CompatibleTypes >::Type& s) + { + OVR_MATH_STATIC_ASSERT(sizeof(s) == sizeof(Matrix2), "sizeof(s) == sizeof(Matrix2)"); + memcpy(M, s.M, sizeof(M)); + } + + operator const typename CompatibleTypes >::Type() const + { + typename CompatibleTypes >::Type result; + OVR_MATH_STATIC_ASSERT(sizeof(result) == sizeof(Matrix2), "sizeof(result) == sizeof(Matrix2)"); + memcpy(result.M, M, sizeof(M)); + return result; + } + + T operator()(int i, int j) const { return M[i][j]; } + T& operator()(int i, int j) { return M[i][j]; } + const T* operator[](int i) const { return M[i]; } + T* operator[](int i) { return M[i]; } + + static Matrix2 Identity() { return Matrix2(); } + + void SetIdentity() + { + M[0][0] = M[1][1] = T(1); + M[0][1] = M[1][0] = T(0); + } + + static Matrix2 Diagonal(T m00, T m11) + { + return Matrix2(m00, m11); + } + static Matrix2 Diagonal(const Vector2& v) { return Matrix2(v.x, v.y); } + + T Trace() const { return M[0][0] + M[1][1]; } + + bool operator== (const Matrix2& b) const + { + return M[0][0] == b.M[0][0] && M[0][1] == b.M[0][1] && + M[1][0] == b.M[1][0] && M[1][1] == b.M[1][1]; + } + + Matrix2 operator+ (const Matrix2& b) const + { + return Matrix2(M[0][0] + b.M[0][0], M[0][1] + b.M[0][1], + M[1][0] + b.M[1][0], M[1][1] + b.M[1][1]); + } + + Matrix2& operator+= (const Matrix2& b) + { + M[0][0] += b.M[0][0]; M[0][1] += b.M[0][1]; + M[1][0] += b.M[1][0]; M[1][1] += b.M[1][1]; + return *this; + } + + void operator= (const Matrix2& b) + { + M[0][0] = b.M[0][0]; M[0][1] = b.M[0][1]; + M[1][0] = b.M[1][0]; M[1][1] = b.M[1][1]; + } + + Matrix2 operator- (const Matrix2& b) const + { + return Matrix2(M[0][0] - b.M[0][0], M[0][1] - b.M[0][1], + M[1][0] - b.M[1][0], M[1][1] - b.M[1][1]); + } + + Matrix2& operator-= (const Matrix2& b) + { + M[0][0] -= b.M[0][0]; M[0][1] -= b.M[0][1]; + M[1][0] -= b.M[1][0]; M[1][1] -= b.M[1][1]; + return *this; + } + + Matrix2 operator* (const Matrix2& b) const + { + return Matrix2(M[0][0] * b.M[0][0] + M[0][1] * b.M[1][0], M[0][0] * b.M[0][1] + M[0][1] * b.M[1][1], + M[1][0] * b.M[0][0] + M[1][1] * b.M[1][0], M[1][0] * b.M[0][1] + M[1][1] * b.M[1][1]); + } + + Matrix2& operator*= (const Matrix2& b) + { + *this = *this * b; + return *this; + } + + Matrix2 operator* (T s) const + { + return Matrix2(M[0][0] * s, M[0][1] * s, + M[1][0] * s, M[1][1] * s); + } + + Matrix2& operator*= (T s) + { + M[0][0] *= s; M[0][1] *= s; + M[1][0] *= s; M[1][1] *= s; + return *this; + } + + Matrix2 operator/ (T s) const + { + return *this * (T(1) / s); + } + + Matrix2& operator/= (T s) + { + return *this *= (T(1) / s); + } + + Vector2 operator* (const Vector2 &b) const + { + return Vector2(M[0][0] * b.x + M[0][1] * b.y, + M[1][0] * b.x + M[1][1] * b.y); + } + + Vector2 Transform(const Vector2& v) const + { + return Vector2(M[0][0] * v.x + M[0][1] * v.y, + M[1][0] * v.x + M[1][1] * v.y); + } + + Matrix2 Transposed() const + { + return Matrix2(M[0][0], M[1][0], + M[0][1], M[1][1]); + } + + void Transpose() + { + OVRMath_Swap(M[1][0], M[0][1]); + } + + Vector2 GetColumn(int c) const + { + return Vector2(M[0][c], M[1][c]); + } + + Vector2 GetRow(int r) const + { + return Vector2(M[r][0], M[r][1]); + } + + void SetColumn(int c, const Vector2& v) + { + M[0][c] = v.x; + M[1][c] = v.y; + } + + void SetRow(int r, const Vector2& v) + { + M[r][0] = v.x; + M[r][1] = v.y; + } + + T Determinant() const + { + return M[0][0] * M[1][1] - M[0][1] * M[1][0]; + } + + Matrix2 Inverse() const + { + T rcpDet = T(1) / Determinant(); + return Matrix2( M[1][1] * rcpDet, -M[0][1] * rcpDet, + -M[1][0] * rcpDet, M[0][0] * rcpDet); + } + + // Outer Product of two column vectors: a * b.Transpose() + static Matrix2 OuterProduct(const Vector2& a, const Vector2& b) + { + return Matrix2(a.x*b.x, a.x*b.y, + a.y*b.x, a.y*b.y); + } + + // Angle in radians between two rotation matrices + T Angle(const Matrix2& b) const + { + const Matrix2& a = *this; + return Acos(a(0, 0)*b(0, 0) + a(1, 0)*b(1, 0)); + } +}; + +typedef Matrix2 Matrix2f; +typedef Matrix2 Matrix2d; + +//------------------------------------------------------------------------------------- + +template +class SymMat3 +{ +private: + typedef SymMat3 this_type; + +public: + typedef T Value_t; + // Upper symmetric + T v[6]; // _00 _01 _02 _11 _12 _22 + + inline SymMat3() {} + + inline explicit SymMat3(T s) + { + v[0] = v[3] = v[5] = s; + v[1] = v[2] = v[4] = T(0); + } + + inline explicit SymMat3(T a00, T a01, T a02, T a11, T a12, T a22) + { + v[0] = a00; v[1] = a01; v[2] = a02; + v[3] = a11; v[4] = a12; + v[5] = a22; + } + + // Cast to symmetric Matrix3 + operator Matrix3() const + { + return Matrix3(v[0], v[1], v[2], + v[1], v[3], v[4], + v[2], v[4], v[5]); + } + + static inline int Index(unsigned int i, unsigned int j) + { + return (i <= j) ? (3*i - i*(i+1)/2 + j) : (3*j - j*(j+1)/2 + i); + } + + inline T operator()(int i, int j) const { return v[Index(i,j)]; } + + inline T &operator()(int i, int j) { return v[Index(i,j)]; } + + inline this_type& operator+=(const this_type& b) + { + v[0]+=b.v[0]; + v[1]+=b.v[1]; + v[2]+=b.v[2]; + v[3]+=b.v[3]; + v[4]+=b.v[4]; + v[5]+=b.v[5]; + return *this; + } + + inline this_type& operator-=(const this_type& b) + { + v[0]-=b.v[0]; + v[1]-=b.v[1]; + v[2]-=b.v[2]; + v[3]-=b.v[3]; + v[4]-=b.v[4]; + v[5]-=b.v[5]; + + return *this; + } + + inline this_type& operator*=(T s) + { + v[0]*=s; + v[1]*=s; + v[2]*=s; + v[3]*=s; + v[4]*=s; + v[5]*=s; + + return *this; + } + + inline SymMat3 operator*(T s) const + { + SymMat3 d; + d.v[0] = v[0]*s; + d.v[1] = v[1]*s; + d.v[2] = v[2]*s; + d.v[3] = v[3]*s; + d.v[4] = v[4]*s; + d.v[5] = v[5]*s; + + return d; + } + + // Multiplies two matrices into destination with minimum copying. + static SymMat3& Multiply(SymMat3* d, const SymMat3& a, const SymMat3& b) + { + // _00 _01 _02 _11 _12 _22 + + d->v[0] = a.v[0] * b.v[0]; + d->v[1] = a.v[0] * b.v[1] + a.v[1] * b.v[3]; + d->v[2] = a.v[0] * b.v[2] + a.v[1] * b.v[4]; + + d->v[3] = a.v[3] * b.v[3]; + d->v[4] = a.v[3] * b.v[4] + a.v[4] * b.v[5]; + + d->v[5] = a.v[5] * b.v[5]; + + return *d; + } + + inline T Determinant() const + { + const this_type& m = *this; + T d; + + d = m(0,0) * (m(1,1)*m(2,2) - m(1,2) * m(2,1)); + d -= m(0,1) * (m(1,0)*m(2,2) - m(1,2) * m(2,0)); + d += m(0,2) * (m(1,0)*m(2,1) - m(1,1) * m(2,0)); + + return d; + } + + inline this_type Inverse() const + { + this_type a; + const this_type& m = *this; + T d = Determinant(); + + OVR_MATH_ASSERT(d != 0); + T s = T(1)/d; + + a(0,0) = s * (m(1,1) * m(2,2) - m(1,2) * m(2,1)); + + a(0,1) = s * (m(0,2) * m(2,1) - m(0,1) * m(2,2)); + a(1,1) = s * (m(0,0) * m(2,2) - m(0,2) * m(2,0)); + + a(0,2) = s * (m(0,1) * m(1,2) - m(0,2) * m(1,1)); + a(1,2) = s * (m(0,2) * m(1,0) - m(0,0) * m(1,2)); + a(2,2) = s * (m(0,0) * m(1,1) - m(0,1) * m(1,0)); + + return a; + } + + inline T Trace() const { return v[0] + v[3] + v[5]; } + + // M = a*a.t() + inline void Rank1(const Vector3 &a) + { + v[0] = a.x*a.x; v[1] = a.x*a.y; v[2] = a.x*a.z; + v[3] = a.y*a.y; v[4] = a.y*a.z; + v[5] = a.z*a.z; + } + + // M += a*a.t() + inline void Rank1Add(const Vector3 &a) + { + v[0] += a.x*a.x; v[1] += a.x*a.y; v[2] += a.x*a.z; + v[3] += a.y*a.y; v[4] += a.y*a.z; + v[5] += a.z*a.z; + } + + // M -= a*a.t() + inline void Rank1Sub(const Vector3 &a) + { + v[0] -= a.x*a.x; v[1] -= a.x*a.y; v[2] -= a.x*a.z; + v[3] -= a.y*a.y; v[4] -= a.y*a.z; + v[5] -= a.z*a.z; + } +}; + +typedef SymMat3 SymMat3f; +typedef SymMat3 SymMat3d; + +template +inline Matrix3 operator*(const SymMat3& a, const SymMat3& b) +{ + #define AJB_ARBC(r,c) (a(r,0)*b(0,c)+a(r,1)*b(1,c)+a(r,2)*b(2,c)) + return Matrix3( + AJB_ARBC(0,0), AJB_ARBC(0,1), AJB_ARBC(0,2), + AJB_ARBC(1,0), AJB_ARBC(1,1), AJB_ARBC(1,2), + AJB_ARBC(2,0), AJB_ARBC(2,1), AJB_ARBC(2,2)); + #undef AJB_ARBC +} + +template +inline Matrix3 operator*(const Matrix3& a, const SymMat3& b) +{ + #define AJB_ARBC(r,c) (a(r,0)*b(0,c)+a(r,1)*b(1,c)+a(r,2)*b(2,c)) + return Matrix3( + AJB_ARBC(0,0), AJB_ARBC(0,1), AJB_ARBC(0,2), + AJB_ARBC(1,0), AJB_ARBC(1,1), AJB_ARBC(1,2), + AJB_ARBC(2,0), AJB_ARBC(2,1), AJB_ARBC(2,2)); + #undef AJB_ARBC +} + +//------------------------------------------------------------------------------------- +// ***** Angle + +// Cleanly representing the algebra of 2D rotations. +// The operations maintain the angle between -Pi and Pi, the same range as atan2. + +template +class Angle +{ +public: + enum AngularUnits + { + Radians = 0, + Degrees = 1 + }; + + Angle() : a(0) {} + + // Fix the range to be between -Pi and Pi + Angle(T a_, AngularUnits u = Radians) : a((u == Radians) ? a_ : a_*((T)MATH_DOUBLE_DEGREETORADFACTOR)) { FixRange(); } + + T Get(AngularUnits u = Radians) const { return (u == Radians) ? a : a*((T)MATH_DOUBLE_RADTODEGREEFACTOR); } + void Set(const T& x, AngularUnits u = Radians) { a = (u == Radians) ? x : x*((T)MATH_DOUBLE_DEGREETORADFACTOR); FixRange(); } + int Sign() const { if (a == 0) return 0; else return (a > 0) ? 1 : -1; } + T Abs() const { return (a >= 0) ? a : -a; } + + bool operator== (const Angle& b) const { return a == b.a; } + bool operator!= (const Angle& b) const { return a != b.a; } +// bool operator< (const Angle& b) const { return a < a.b; } +// bool operator> (const Angle& b) const { return a > a.b; } +// bool operator<= (const Angle& b) const { return a <= a.b; } +// bool operator>= (const Angle& b) const { return a >= a.b; } +// bool operator= (const T& x) { a = x; FixRange(); } + + // These operations assume a is already between -Pi and Pi. + Angle& operator+= (const Angle& b) { a = a + b.a; FastFixRange(); return *this; } + Angle& operator+= (const T& x) { a = a + x; FixRange(); return *this; } + Angle operator+ (const Angle& b) const { Angle res = *this; res += b; return res; } + Angle operator+ (const T& x) const { Angle res = *this; res += x; return res; } + Angle& operator-= (const Angle& b) { a = a - b.a; FastFixRange(); return *this; } + Angle& operator-= (const T& x) { a = a - x; FixRange(); return *this; } + Angle operator- (const Angle& b) const { Angle res = *this; res -= b; return res; } + Angle operator- (const T& x) const { Angle res = *this; res -= x; return res; } + + T Distance(const Angle& b) { T c = fabs(a - b.a); return (c <= ((T)MATH_DOUBLE_PI)) ? c : ((T)MATH_DOUBLE_TWOPI) - c; } + +private: + + // The stored angle, which should be maintained between -Pi and Pi + T a; + + // Fixes the angle range to [-Pi,Pi], but assumes no more than 2Pi away on either side + inline void FastFixRange() + { + if (a < -((T)MATH_DOUBLE_PI)) + a += ((T)MATH_DOUBLE_TWOPI); + else if (a > ((T)MATH_DOUBLE_PI)) + a -= ((T)MATH_DOUBLE_TWOPI); + } + + // Fixes the angle range to [-Pi,Pi] for any given range, but slower then the fast method + inline void FixRange() + { + // do nothing if the value is already in the correct range, since fmod call is expensive + if (a >= -((T)MATH_DOUBLE_PI) && a <= ((T)MATH_DOUBLE_PI)) + return; + a = fmod(a,((T)MATH_DOUBLE_TWOPI)); + if (a < -((T)MATH_DOUBLE_PI)) + a += ((T)MATH_DOUBLE_TWOPI); + else if (a > ((T)MATH_DOUBLE_PI)) + a -= ((T)MATH_DOUBLE_TWOPI); + } +}; + + +typedef Angle Anglef; +typedef Angle Angled; + + +//------------------------------------------------------------------------------------- +// ***** Plane + +// Consists of a normal vector and distance from the origin where the plane is located. + +template +class Plane +{ +public: + Vector3 N; + T D; + + Plane() : D(0) {} + + // Normals must already be normalized + Plane(const Vector3& n, T d) : N(n), D(d) {} + Plane(T x, T y, T z, T d) : N(x,y,z), D(d) {} + + // construct from a point on the plane and the normal + Plane(const Vector3& p, const Vector3& n) : N(n), D(-(p * n)) {} + + // Find the point to plane distance. The sign indicates what side of the plane the point is on (0 = point on plane). + T TestSide(const Vector3& p) const + { + return (N.Dot(p)) + D; + } + + Plane Flipped() const + { + return Plane(-N, -D); + } + + void Flip() + { + N = -N; + D = -D; + } + + bool operator==(const Plane& rhs) const + { + return (this->D == rhs.D && this->N == rhs.N); + } +}; + +typedef Plane Planef; +typedef Plane Planed; + + + + +//----------------------------------------------------------------------------------- +// ***** ScaleAndOffset2D + +struct ScaleAndOffset2D +{ + Vector2f Scale; + Vector2f Offset; + + ScaleAndOffset2D(float sx = 0.0f, float sy = 0.0f, float ox = 0.0f, float oy = 0.0f) + : Scale(sx, sy), Offset(ox, oy) + { } +}; + + +//----------------------------------------------------------------------------------- +// ***** FovPort + +// FovPort describes Field Of View (FOV) of a viewport. +// This class has values for up, down, left and right, stored in +// tangent of the angle units to simplify calculations. +// +// As an example, for a standard 90 degree vertical FOV, we would +// have: { UpTan = tan(90 degrees / 2), DownTan = tan(90 degrees / 2) }. +// +// CreateFromRadians/Degrees helper functions can be used to +// access FOV in different units. + + +// ***** FovPort + +struct FovPort +{ + float UpTan; + float DownTan; + float LeftTan; + float RightTan; + + FovPort ( float sideTan = 0.0f ) : + UpTan(sideTan), DownTan(sideTan), LeftTan(sideTan), RightTan(sideTan) { } + FovPort ( float u, float d, float l, float r ) : + UpTan(u), DownTan(d), LeftTan(l), RightTan(r) { } + + // C-interop support: FovPort <-> ovrFovPort (implementation in OVR_CAPI.cpp). + FovPort(const ovrFovPort &src) + : UpTan(src.UpTan), DownTan(src.DownTan), LeftTan(src.LeftTan), RightTan(src.RightTan) + { } + + operator ovrFovPort () const + { + ovrFovPort result; + result.LeftTan = LeftTan; + result.RightTan = RightTan; + result.UpTan = UpTan; + result.DownTan = DownTan; + return result; + } + + static FovPort CreateFromRadians(float horizontalFov, float verticalFov) + { + FovPort result; + result.UpTan = tanf ( verticalFov * 0.5f ); + result.DownTan = tanf ( verticalFov * 0.5f ); + result.LeftTan = tanf ( horizontalFov * 0.5f ); + result.RightTan = tanf ( horizontalFov * 0.5f ); + return result; + } + + static FovPort CreateFromDegrees(float horizontalFovDegrees, + float verticalFovDegrees) + { + return CreateFromRadians(DegreeToRad(horizontalFovDegrees), + DegreeToRad(verticalFovDegrees)); + } + + // Get Horizontal/Vertical components of Fov in radians. + float GetVerticalFovRadians() const { return atanf(UpTan) + atanf(DownTan); } + float GetHorizontalFovRadians() const { return atanf(LeftTan) + atanf(RightTan); } + // Get Horizontal/Vertical components of Fov in degrees. + float GetVerticalFovDegrees() const { return RadToDegree(GetVerticalFovRadians()); } + float GetHorizontalFovDegrees() const { return RadToDegree(GetHorizontalFovRadians()); } + + // Compute maximum tangent value among all four sides. + float GetMaxSideTan() const + { + return OVRMath_Max(OVRMath_Max(UpTan, DownTan), OVRMath_Max(LeftTan, RightTan)); + } + + static ScaleAndOffset2D CreateNDCScaleAndOffsetFromFov ( FovPort tanHalfFov ) + { + float projXScale = 2.0f / ( tanHalfFov.LeftTan + tanHalfFov.RightTan ); + float projXOffset = ( tanHalfFov.LeftTan - tanHalfFov.RightTan ) * projXScale * 0.5f; + float projYScale = 2.0f / ( tanHalfFov.UpTan + tanHalfFov.DownTan ); + float projYOffset = ( tanHalfFov.UpTan - tanHalfFov.DownTan ) * projYScale * 0.5f; + + ScaleAndOffset2D result; + result.Scale = Vector2f(projXScale, projYScale); + result.Offset = Vector2f(projXOffset, projYOffset); + // Hey - why is that Y.Offset negated? + // It's because a projection matrix transforms from world coords with Y=up, + // whereas this is from NDC which is Y=down. + + return result; + } + + // Converts Fov Tan angle units to [-1,1] render target NDC space + Vector2f TanAngleToRendertargetNDC(Vector2f const &tanEyeAngle) + { + ScaleAndOffset2D eyeToSourceNDC = CreateNDCScaleAndOffsetFromFov(*this); + return tanEyeAngle * eyeToSourceNDC.Scale + eyeToSourceNDC.Offset; + } + + // Compute per-channel minimum and maximum of Fov. + static FovPort Min(const FovPort& a, const FovPort& b) + { + FovPort fov( OVRMath_Min( a.UpTan , b.UpTan ), + OVRMath_Min( a.DownTan , b.DownTan ), + OVRMath_Min( a.LeftTan , b.LeftTan ), + OVRMath_Min( a.RightTan, b.RightTan ) ); + return fov; + } + + static FovPort Max(const FovPort& a, const FovPort& b) + { + FovPort fov( OVRMath_Max( a.UpTan , b.UpTan ), + OVRMath_Max( a.DownTan , b.DownTan ), + OVRMath_Max( a.LeftTan , b.LeftTan ), + OVRMath_Max( a.RightTan, b.RightTan ) ); + return fov; + } +}; + + +} // Namespace OVR + + +#if defined(_MSC_VER) + #pragma warning(pop) +#endif + + +#endif diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_StereoProjection.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_StereoProjection.h new file mode 100644 index 000000000..b4bc3bc77 --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_StereoProjection.h @@ -0,0 +1,70 @@ +/************************************************************************************ + +Filename : OVR_StereoProjection.h +Content : Stereo projection functions +Created : November 30, 2013 +Authors : Tom Fosyth + +Copyright : Copyright 2014-2016 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.3 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_StereoProjection_h +#define OVR_StereoProjection_h + + +#include "Extras/OVR_Math.h" + + +namespace OVR { + + +//----------------------------------------------------------------------------------- +// ***** Stereo Enumerations + +// StereoEye specifies which eye we are rendering for; it is used to +// retrieve StereoEyeParams. +enum StereoEye +{ + StereoEye_Left, + StereoEye_Right, + StereoEye_Center +}; + + + +//----------------------------------------------------------------------------------- +// ***** Propjection functions + +Matrix4f CreateProjection ( bool rightHanded, bool isOpenGL, FovPort fov, StereoEye eye, + float zNear = 0.01f, float zFar = 10000.0f, + bool flipZ = false, bool farAtInfinity = false); + +Matrix4f CreateOrthoSubProjection ( bool rightHanded, StereoEye eyeType, + float tanHalfFovX, float tanHalfFovY, + float unitsX, float unitsY, float distanceFromCamera, + float interpupillaryDistance, Matrix4f const &projection, + float zNear = 0.0f, float zFar = 0.0f, + bool flipZ = false, bool farAtInfinity = false); + +ScaleAndOffset2D CreateNDCScaleAndOffsetFromFov ( FovPort fov ); + + +} //namespace OVR + +#endif // OVR_StereoProjection_h diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI.h new file mode 100644 index 000000000..b1ec3cc0e --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI.h @@ -0,0 +1,2116 @@ +/********************************************************************************//** +\file OVR_CAPI.h +\brief C Interface to the Oculus PC SDK tracking and rendering library. +\copyright Copyright 2014 Oculus VR, LLC All Rights reserved. +************************************************************************************/ + +#ifndef OVR_CAPI_h // We don't use version numbers within this name, as all versioned variations of this file are currently mutually exclusive. +#define OVR_CAPI_h ///< Header include guard + + +#include "OVR_CAPI_Keys.h" +#include "OVR_Version.h" +#include "OVR_ErrorCode.h" + + +#include + +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable: 4324) // structure was padded due to __declspec(align()) + #pragma warning(disable: 4359) // The alignment specified for a type is less than the alignment of the type of one of its data members +#endif + + + +//----------------------------------------------------------------------------------- +// ***** OVR_OS +// +#if !defined(OVR_OS_WIN32) && defined(_WIN32) + #define OVR_OS_WIN32 +#endif + +#if !defined(OVR_OS_MAC) && defined(__APPLE__) + #define OVR_OS_MAC +#endif + +#if !defined(OVR_OS_LINUX) && defined(__linux__) + #define OVR_OS_LINUX +#endif + + + +//----------------------------------------------------------------------------------- +// ***** OVR_CPP +// +#if !defined(OVR_CPP) + #if defined(__cplusplus) + #define OVR_CPP(x) x + #else + #define OVR_CPP(x) /* Not C++ */ + #endif +#endif + + + +//----------------------------------------------------------------------------------- +// ***** OVR_CDECL +// +/// LibOVR calling convention for 32-bit Windows builds. +// +#if !defined(OVR_CDECL) + #if defined(_WIN32) + #define OVR_CDECL __cdecl + #else + #define OVR_CDECL + #endif +#endif + + + +//----------------------------------------------------------------------------------- +// ***** OVR_EXTERN_C +// +/// Defined as extern "C" when built from C++ code. +// +#if !defined(OVR_EXTERN_C) + #ifdef __cplusplus + #define OVR_EXTERN_C extern "C" + #else + #define OVR_EXTERN_C + #endif +#endif + + + +//----------------------------------------------------------------------------------- +// ***** OVR_PUBLIC_FUNCTION / OVR_PRIVATE_FUNCTION +// +// OVR_PUBLIC_FUNCTION - Functions that externally visible from a shared library. Corresponds to Microsoft __dllexport. +// OVR_PUBLIC_CLASS - C++ structs and classes that are externally visible from a shared library. Corresponds to Microsoft __dllexport. +// OVR_PRIVATE_FUNCTION - Functions that are not visible outside of a shared library. They are private to the shared library. +// OVR_PRIVATE_CLASS - C++ structs and classes that are not visible outside of a shared library. They are private to the shared library. +// +// OVR_DLL_BUILD - Used to indicate that the current compilation unit is of a shared library. +// OVR_DLL_IMPORT - Used to indicate that the current compilation unit is a user of the corresponding shared library. +// OVR_STATIC_BUILD - used to indicate that the current compilation unit is not a shared library but rather statically linked code. +// +#if !defined(OVR_PUBLIC_FUNCTION) + #if defined(OVR_DLL_BUILD) + #if defined(_WIN32) + #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __declspec(dllexport) rval OVR_CDECL + #define OVR_PUBLIC_CLASS __declspec(dllexport) + #define OVR_PRIVATE_FUNCTION(rval) rval OVR_CDECL + #define OVR_PRIVATE_CLASS + #else + #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __attribute__((visibility("default"))) rval OVR_CDECL /* Requires GCC 4.0+ */ + #define OVR_PUBLIC_CLASS __attribute__((visibility("default"))) /* Requires GCC 4.0+ */ + #define OVR_PRIVATE_FUNCTION(rval) __attribute__((visibility("hidden"))) rval OVR_CDECL + #define OVR_PRIVATE_CLASS __attribute__((visibility("hidden"))) + #endif + #elif defined(OVR_DLL_IMPORT) + #if defined(_WIN32) + #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __declspec(dllimport) rval OVR_CDECL + #define OVR_PUBLIC_CLASS __declspec(dllimport) + #else + #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C rval OVR_CDECL + #define OVR_PUBLIC_CLASS + #endif + #define OVR_PRIVATE_FUNCTION(rval) rval OVR_CDECL + #define OVR_PRIVATE_CLASS + #else // OVR_STATIC_BUILD + #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C rval OVR_CDECL + #define OVR_PUBLIC_CLASS + #define OVR_PRIVATE_FUNCTION(rval) rval OVR_CDECL + #define OVR_PRIVATE_CLASS + #endif +#endif + + +//----------------------------------------------------------------------------------- +// ***** OVR_EXPORT +// +/// Provided for backward compatibility with older versions of this library. +// +#if !defined(OVR_EXPORT) + #ifdef OVR_OS_WIN32 + #define OVR_EXPORT __declspec(dllexport) + #else + #define OVR_EXPORT + #endif +#endif + + + +//----------------------------------------------------------------------------------- +// ***** OVR_ALIGNAS +// +#if !defined(OVR_ALIGNAS) + #if defined(__GNUC__) || defined(__clang__) + #define OVR_ALIGNAS(n) __attribute__((aligned(n))) + #elif defined(_MSC_VER) || defined(__INTEL_COMPILER) + #define OVR_ALIGNAS(n) __declspec(align(n)) + #elif defined(__CC_ARM) + #define OVR_ALIGNAS(n) __align(n) + #else + #error Need to define OVR_ALIGNAS + #endif +#endif + + +//----------------------------------------------------------------------------------- +// ***** OVR_CC_HAS_FEATURE +// +// This is a portable way to use compile-time feature identification available +// with some compilers in a clean way. Direct usage of __has_feature in preprocessing +// statements of non-supporting compilers results in a preprocessing error. +// +// Example usage: +// #if OVR_CC_HAS_FEATURE(is_pod) +// if(__is_pod(T)) // If the type is plain data then we can safely memcpy it. +// memcpy(&destObject, &srcObject, sizeof(object)); +// #endif +// +#if !defined(OVR_CC_HAS_FEATURE) + #if defined(__clang__) // http://clang.llvm.org/docs/LanguageExtensions.html#id2 + #define OVR_CC_HAS_FEATURE(x) __has_feature(x) + #else + #define OVR_CC_HAS_FEATURE(x) 0 + #endif +#endif + + +// ------------------------------------------------------------------------ +// ***** OVR_STATIC_ASSERT +// +// Portable support for C++11 static_assert(). +// Acts as if the following were declared: +// void OVR_STATIC_ASSERT(bool const_expression, const char* msg); +// +// Example usage: +// OVR_STATIC_ASSERT(sizeof(int32_t) == 4, "int32_t expected to be 4 bytes."); + +#if !defined(OVR_STATIC_ASSERT) + #if !(defined(__cplusplus) && (__cplusplus >= 201103L)) /* Other */ && \ + !(defined(__GXX_EXPERIMENTAL_CXX0X__)) /* GCC */ && \ + !(defined(__clang__) && defined(__cplusplus) && OVR_CC_HAS_FEATURE(cxx_static_assert)) /* clang */ && \ + !(defined(_MSC_VER) && (_MSC_VER >= 1600) && defined(__cplusplus)) /* VS2010+ */ + + #if !defined(OVR_SA_UNUSED) + #if defined(OVR_CC_GNU) || defined(OVR_CC_CLANG) + #define OVR_SA_UNUSED __attribute__((unused)) + #else + #define OVR_SA_UNUSED + #endif + #define OVR_SA_PASTE(a,b) a##b + #define OVR_SA_HELP(a,b) OVR_SA_PASTE(a,b) + #endif + + #if defined(__COUNTER__) + #define OVR_STATIC_ASSERT(expression, msg) typedef char OVR_SA_HELP(compileTimeAssert, __COUNTER__) [((expression) != 0) ? 1 : -1] OVR_SA_UNUSED + #else + #define OVR_STATIC_ASSERT(expression, msg) typedef char OVR_SA_HELP(compileTimeAssert, __LINE__) [((expression) != 0) ? 1 : -1] OVR_SA_UNUSED + #endif + + #else + #define OVR_STATIC_ASSERT(expression, msg) static_assert(expression, msg) + #endif +#endif + + +//----------------------------------------------------------------------------------- +// ***** Padding +// +/// Defines explicitly unused space for a struct. +/// When used correcly, usage of this macro should not change the size of the struct. +/// Compile-time and runtime behavior with and without this defined should be identical. +/// +#if !defined(OVR_UNUSED_STRUCT_PAD) + #define OVR_UNUSED_STRUCT_PAD(padName, size) char padName[size]; +#endif + + +//----------------------------------------------------------------------------------- +// ***** Word Size +// +/// Specifies the size of a pointer on the given platform. +/// +#if !defined(OVR_PTR_SIZE) + #if defined(__WORDSIZE) + #define OVR_PTR_SIZE ((__WORDSIZE) / 8) + #elif defined(_WIN64) || defined(__LP64__) || defined(_LP64) || defined(_M_IA64) || defined(__ia64__) || defined(__arch64__) || defined(__64BIT__) || defined(__Ptr_Is_64) + #define OVR_PTR_SIZE 8 + #elif defined(__CC_ARM) && (__sizeof_ptr == 8) + #define OVR_PTR_SIZE 8 + #else + #define OVR_PTR_SIZE 4 + #endif +#endif + + +//----------------------------------------------------------------------------------- +// ***** OVR_ON32 / OVR_ON64 +// +#if OVR_PTR_SIZE == 8 + #define OVR_ON32(x) + #define OVR_ON64(x) x +#else + #define OVR_ON32(x) x + #define OVR_ON64(x) +#endif + + +//----------------------------------------------------------------------------------- +// ***** ovrBool + +typedef char ovrBool; ///< Boolean type +#define ovrFalse 0 ///< ovrBool value of false. +#define ovrTrue 1 ///< ovrBool value of true. + + +//----------------------------------------------------------------------------------- +// ***** Simple Math Structures + +/// A 2D vector with integer components. +typedef struct OVR_ALIGNAS(4) ovrVector2i_ +{ + int x, y; +} ovrVector2i; + +/// A 2D size with integer components. +typedef struct OVR_ALIGNAS(4) ovrSizei_ +{ + int w, h; +} ovrSizei; + +/// A 2D rectangle with a position and size. +/// All components are integers. +typedef struct OVR_ALIGNAS(4) ovrRecti_ +{ + ovrVector2i Pos; + ovrSizei Size; +} ovrRecti; + +/// A quaternion rotation. +typedef struct OVR_ALIGNAS(4) ovrQuatf_ +{ + float x, y, z, w; +} ovrQuatf; + +/// A 2D vector with float components. +typedef struct OVR_ALIGNAS(4) ovrVector2f_ +{ + float x, y; +} ovrVector2f; + +/// A 3D vector with float components. +typedef struct OVR_ALIGNAS(4) ovrVector3f_ +{ + float x, y, z; +} ovrVector3f; + +/// A 4x4 matrix with float elements. +typedef struct OVR_ALIGNAS(4) ovrMatrix4f_ +{ + float M[4][4]; +} ovrMatrix4f; + + +/// Position and orientation together. +typedef struct OVR_ALIGNAS(4) ovrPosef_ +{ + ovrQuatf Orientation; + ovrVector3f Position; +} ovrPosef; + +/// A full pose (rigid body) configuration with first and second derivatives. +/// +/// Body refers to any object for which ovrPoseStatef is providing data. +/// It can be the HMD, Touch controller, sensor or something else. The context +/// depends on the usage of the struct. +typedef struct OVR_ALIGNAS(8) ovrPoseStatef_ +{ + ovrPosef ThePose; ///< Position and orientation. + ovrVector3f AngularVelocity; ///< Angular velocity in radians per second. + ovrVector3f LinearVelocity; ///< Velocity in meters per second. + ovrVector3f AngularAcceleration; ///< Angular acceleration in radians per second per second. + ovrVector3f LinearAcceleration; ///< Acceleration in meters per second per second. + OVR_UNUSED_STRUCT_PAD(pad0, 4) ///< \internal struct pad. + double TimeInSeconds; ///< Absolute time that this pose refers to. \see ovr_GetTimeInSeconds +} ovrPoseStatef; + +/// Describes the up, down, left, and right angles of the field of view. +/// +/// Field Of View (FOV) tangent of the angle units. +/// \note For a standard 90 degree vertical FOV, we would +/// have: { UpTan = tan(90 degrees / 2), DownTan = tan(90 degrees / 2) }. +typedef struct OVR_ALIGNAS(4) ovrFovPort_ +{ + float UpTan; ///< The tangent of the angle between the viewing vector and the top edge of the field of view. + float DownTan; ///< The tangent of the angle between the viewing vector and the bottom edge of the field of view. + float LeftTan; ///< The tangent of the angle between the viewing vector and the left edge of the field of view. + float RightTan; ///< The tangent of the angle between the viewing vector and the right edge of the field of view. +} ovrFovPort; + + +//----------------------------------------------------------------------------------- +// ***** HMD Types + +/// Enumerates all HMD types that we support. +/// +/// The currently released developer kits are ovrHmd_DK1 and ovrHmd_DK2. The other enumerations are for internal use only. +typedef enum ovrHmdType_ +{ + ovrHmd_None = 0, + ovrHmd_DK1 = 3, + ovrHmd_DKHD = 4, + ovrHmd_DK2 = 6, + ovrHmd_CB = 8, + ovrHmd_Other = 9, + ovrHmd_E3_2015 = 10, + ovrHmd_ES06 = 11, + ovrHmd_ES09 = 12, + ovrHmd_ES11 = 13, + ovrHmd_CV1 = 14, + + ovrHmd_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrHmdType; + + +/// HMD capability bits reported by device. +/// +typedef enum ovrHmdCaps_ +{ + // Read-only flags + ovrHmdCap_DebugDevice = 0x0010, ///< (read only) Specifies that the HMD is a virtual debug device. + + + ovrHmdCap_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrHmdCaps; + + +/// Tracking capability bits reported by the device. +/// Used with ovr_GetTrackingCaps. +typedef enum ovrTrackingCaps_ +{ + ovrTrackingCap_Orientation = 0x0010, ///< Supports orientation tracking (IMU). + ovrTrackingCap_MagYawCorrection = 0x0020, ///< Supports yaw drift correction via a magnetometer or other means. + ovrTrackingCap_Position = 0x0040, ///< Supports positional tracking. + ovrTrackingCap_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrTrackingCaps; + + +/// Specifies which eye is being used for rendering. +/// This type explicitly does not include a third "NoStereo" monoscopic option, as such is +/// not required for an HMD-centered API. +typedef enum ovrEyeType_ +{ + ovrEye_Left = 0, ///< The left eye, from the viewer's perspective. + ovrEye_Right = 1, ///< The right eye, from the viewer's perspective. + ovrEye_Count = 2, ///< \internal Count of enumerated elements. + ovrEye_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrEyeType; + +/// Specifies the coordinate system ovrTrackingState returns tracking poses in. +/// Used with ovr_SetTrackingOriginType() +typedef enum ovrTrackingOrigin_ +{ + /// \brief Tracking system origin reported at eye (HMD) height + /// \details Prefer using this origin when your application requires + /// matching user's current physical head pose to a virtual head pose + /// without any regards to a the height of the floor. Cockpit-based, + /// or 3rd-person experiences are ideal candidates. + /// When used, all poses in ovrTrackingState are reported as an offset + /// transform from the profile calibrated or recentered HMD pose. + /// It is recommended that apps using this origin type call ovr_RecenterTrackingOrigin + /// prior to starting the VR experience, but notify the user before doing so + /// to make sure the user is in a comfortable pose, facing a comfortable + /// direction. + ovrTrackingOrigin_EyeLevel = 0, + /// \brief Tracking system origin reported at floor height + /// \details Prefer using this origin when your application requires the + /// physical floor height to match the virtual floor height, such as + /// standing experiences. + /// When used, all poses in ovrTrackingState are reported as an offset + /// transform from the profile calibrated floor pose. Calling ovr_RecenterTrackingOrigin + /// will recenter the X & Z axes as well as yaw, but the Y-axis (i.e. height) will continue + /// to be reported using the floor height as the origin for all poses. + ovrTrackingOrigin_FloorLevel = 1, + ovrTrackingOrigin_Count = 2, ///< \internal Count of enumerated elements. + ovrTrackingOrigin_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrTrackingOrigin; + +/// Identifies a graphics device in a platform-specific way. +/// For Windows this is a LUID type. +typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrGraphicsLuid_ +{ + // Public definition reserves space for graphics API-specific implementation + char Reserved[8]; +} ovrGraphicsLuid; + + +/// This is a complete descriptor of the HMD. +typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrHmdDesc_ +{ + ovrHmdType Type; ///< The type of HMD. + OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad0, 4)) ///< \internal struct paddding. + char ProductName[64]; ///< UTF8-encoded product identification string (e.g. "Oculus Rift DK1"). + char Manufacturer[64]; ///< UTF8-encoded HMD manufacturer identification string. + short VendorId; ///< HID (USB) vendor identifier of the device. + short ProductId; ///< HID (USB) product identifier of the device. + char SerialNumber[24]; ///< HMD serial number. + short FirmwareMajor; ///< HMD firmware major version. + short FirmwareMinor; ///< HMD firmware minor version. + unsigned int AvailableHmdCaps; ///< Capability bits described by ovrHmdCaps which the HMD currently supports. + unsigned int DefaultHmdCaps; ///< Capability bits described by ovrHmdCaps which are default for the current Hmd. + unsigned int AvailableTrackingCaps; ///< Capability bits described by ovrTrackingCaps which the system currently supports. + unsigned int DefaultTrackingCaps; ///< Capability bits described by ovrTrackingCaps which are default for the current system. + ovrFovPort DefaultEyeFov[ovrEye_Count]; ///< Defines the recommended FOVs for the HMD. + ovrFovPort MaxEyeFov[ovrEye_Count]; ///< Defines the maximum FOVs for the HMD. + ovrSizei Resolution; ///< Resolution of the full HMD screen (both eyes) in pixels. + float DisplayRefreshRate; ///< Nominal refresh rate of the display in cycles per second at the time of HMD creation. + OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad1, 4)) ///< \internal struct paddding. +} ovrHmdDesc; + + +/// Used as an opaque pointer to an OVR session. +typedef struct ovrHmdStruct* ovrSession; + + + +/// Bit flags describing the current status of sensor tracking. +/// The values must be the same as in enum StatusBits +/// +/// \see ovrTrackingState +/// +typedef enum ovrStatusBits_ +{ + ovrStatus_OrientationTracked = 0x0001, ///< Orientation is currently tracked (connected and in use). + ovrStatus_PositionTracked = 0x0002, ///< Position is currently tracked (false if out of range). + ovrStatus_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrStatusBits; + + +/// Specifies the description of a single sensor. +/// +/// \see ovrGetTrackerDesc +/// +typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrTrackerDesc_ +{ + float FrustumHFovInRadians; ///< Sensor frustum horizontal field-of-view (if present). + float FrustumVFovInRadians; ///< Sensor frustum vertical field-of-view (if present). + float FrustumNearZInMeters; ///< Sensor frustum near Z (if present). + float FrustumFarZInMeters; ///< Sensor frustum far Z (if present). +} ovrTrackerDesc; + + +/// Specifies sensor flags. +/// +/// /see ovrTrackerPose +/// +typedef enum ovrTrackerFlags_ +{ + ovrTracker_Connected = 0x0020, ///< The sensor is present, else the sensor is absent or offline. + ovrTracker_PoseTracked = 0x0004 ///< The sensor has a valid pose, else the pose is unavailable. This will only be set if ovrTracker_Connected is set. +} ovrTrackerFlags; + + +/// Specifies the pose for a single sensor. +/// +typedef struct OVR_ALIGNAS(8) _ovrTrackerPose +{ + unsigned int TrackerFlags; ///< ovrTrackerFlags. + ovrPosef Pose; ///< The sensor's pose. This pose includes sensor tilt (roll and pitch). For a leveled coordinate system use LeveledPose. + ovrPosef LeveledPose; ///< The sensor's leveled pose, aligned with gravity. This value includes position and yaw of the sensor, but not roll and pitch. It can be used as a reference point to render real-world objects in the correct location. + OVR_UNUSED_STRUCT_PAD(pad0, 4) ///< \internal struct pad. +} ovrTrackerPose; + + +/// Tracking state at a given absolute time (describes predicted HMD pose, etc.). +/// Returned by ovr_GetTrackingState. +/// +/// \see ovr_GetTrackingState +/// +typedef struct OVR_ALIGNAS(8) ovrTrackingState_ +{ + /// Predicted head pose (and derivatives) at the requested absolute time. + ovrPoseStatef HeadPose; + + /// HeadPose tracking status described by ovrStatusBits. + unsigned int StatusFlags; + + /// The most recent calculated pose for each hand when hand controller tracking is present. + /// HandPoses[ovrHand_Left] refers to the left hand and HandPoses[ovrHand_Right] to the right hand. + /// These values can be combined with ovrInputState for complete hand controller information. + ovrPoseStatef HandPoses[2]; + + /// HandPoses status flags described by ovrStatusBits. + /// Only ovrStatus_OrientationTracked and ovrStatus_PositionTracked are reported. + unsigned int HandStatusFlags[2]; + + /// The pose of the origin captured during calibration. + /// Like all other poses here, this is expressed in the space set by ovr_RecenterTrackingOrigin, + /// and so will change every time that is called. This pose can be used to calculate + /// where the calibrated origin lands in the new recentered space. + /// If an application never calls ovr_RecenterTrackingOrigin, expect this value to be the identity + /// pose and as such will point respective origin based on ovrTrackingOrigin requested when + /// calling ovr_GetTrackingState. + ovrPosef CalibratedOrigin; + +} ovrTrackingState; + + +/// Rendering information for each eye. Computed by ovr_GetRenderDesc() based on the +/// specified FOV. Note that the rendering viewport is not included +/// here as it can be specified separately and modified per frame by +/// passing different Viewport values in the layer structure. +/// +/// \see ovr_GetRenderDesc +/// +typedef struct OVR_ALIGNAS(4) ovrEyeRenderDesc_ +{ + ovrEyeType Eye; ///< The eye index to which this instance corresponds. + ovrFovPort Fov; ///< The field of view. + ovrRecti DistortedViewport; ///< Distortion viewport. + ovrVector2f PixelsPerTanAngleAtCenter; ///< How many display pixels will fit in tan(angle) = 1. + ovrVector3f HmdToEyeOffset; ///< Translation of each eye, in meters. +} ovrEyeRenderDesc; + + +/// Projection information for ovrLayerEyeFovDepth. +/// +/// Use the utility function ovrTimewarpProjectionDesc_FromProjection to +/// generate this structure from the application's projection matrix. +/// +/// \see ovrLayerEyeFovDepth, ovrTimewarpProjectionDesc_FromProjection +/// +typedef struct OVR_ALIGNAS(4) ovrTimewarpProjectionDesc_ +{ + float Projection22; ///< Projection matrix element [2][2]. + float Projection23; ///< Projection matrix element [2][3]. + float Projection32; ///< Projection matrix element [3][2]. +} ovrTimewarpProjectionDesc; + + +/// Contains the data necessary to properly calculate position info for various layer types. +/// - HmdToEyeOffset is the same value pair provided in ovrEyeRenderDesc. +/// - HmdSpaceToWorldScaleInMeters is used to scale player motion into in-application units. +/// In other words, it is how big an in-application unit is in the player's physical meters. +/// For example, if the application uses inches as its units then HmdSpaceToWorldScaleInMeters would be 0.0254. +/// Note that if you are scaling the player in size, this must also scale. So if your application +/// units are inches, but you're shrinking the player to half their normal size, then +/// HmdSpaceToWorldScaleInMeters would be 0.0254*2.0. +/// +/// \see ovrEyeRenderDesc, ovr_SubmitFrame +/// +typedef struct OVR_ALIGNAS(4) ovrViewScaleDesc_ +{ + ovrVector3f HmdToEyeOffset[ovrEye_Count]; ///< Translation of each eye. + float HmdSpaceToWorldScaleInMeters; ///< Ratio of viewer units to meter units. +} ovrViewScaleDesc; + + +//----------------------------------------------------------------------------------- +// ***** Platform-independent Rendering Configuration + +/// The type of texture resource. +/// +/// \see ovrTextureSwapChainDesc +/// +typedef enum ovrTextureType_ +{ + ovrTexture_2D, ///< 2D textures. + ovrTexture_2D_External, ///< External 2D texture. Not used on PC + ovrTexture_Cube, ///< Cube maps. Not currently supported on PC. + ovrTexture_Count, + ovrTexture_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrTextureType; + +/// The bindings required for texture swap chain. +/// +/// All texture swap chains are automatically bindable as shader +/// input resources since the Oculus runtime needs this to read them. +/// +/// \see ovrTextureSwapChainDesc +/// +typedef enum ovrTextureBindFlags_ +{ + ovrTextureBind_None, + ovrTextureBind_DX_RenderTarget = 0x0001, ///< The application can write into the chain with pixel shader + ovrTextureBind_DX_UnorderedAccess = 0x0002, ///< The application can write to the chain with compute shader + ovrTextureBind_DX_DepthStencil = 0x0004, ///< The chain buffers can be bound as depth and/or stencil buffers + + ovrTextureBind_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrTextureBindFlags; + +/// The format of a texture. +/// +/// \see ovrTextureSwapChainDesc +/// +typedef enum ovrTextureFormat_ +{ + OVR_FORMAT_UNKNOWN, + OVR_FORMAT_B5G6R5_UNORM, ///< Not currently supported on PC. Would require a DirectX 11.1 device. + OVR_FORMAT_B5G5R5A1_UNORM, ///< Not currently supported on PC. Would require a DirectX 11.1 device. + OVR_FORMAT_B4G4R4A4_UNORM, ///< Not currently supported on PC. Would require a DirectX 11.1 device. + OVR_FORMAT_R8G8B8A8_UNORM, + OVR_FORMAT_R8G8B8A8_UNORM_SRGB, + OVR_FORMAT_B8G8R8A8_UNORM, + OVR_FORMAT_B8G8R8A8_UNORM_SRGB, ///< Not supported for OpenGL applications + OVR_FORMAT_B8G8R8X8_UNORM, ///< Not supported for OpenGL applications + OVR_FORMAT_B8G8R8X8_UNORM_SRGB, ///< Not supported for OpenGL applications + OVR_FORMAT_R16G16B16A16_FLOAT, + OVR_FORMAT_D16_UNORM, + OVR_FORMAT_D24_UNORM_S8_UINT, + OVR_FORMAT_D32_FLOAT, + OVR_FORMAT_D32_FLOAT_S8X24_UINT, + + OVR_FORMAT_ENUMSIZE = 0x7fffffff ///< \internal Force type int32_t. +} ovrTextureFormat; + +/// Misc flags overriding particular +/// behaviors of a texture swap chain +/// +/// \see ovrTextureSwapChainDesc +/// +typedef enum ovrTextureMiscFlags_ +{ + ovrTextureMisc_None, + + /// DX only: The underlying texture is created with a TYPELESS equivalent of the + /// format specified in the texture desc. The SDK will still access the + /// texture using the format specified in the texture desc, but the app can + /// create views with different formats if this is specified. + ovrTextureMisc_DX_Typeless = 0x0001, + + /// DX only: Allow generation of the mip chain on the GPU via the GenerateMips + /// call. This flag requires that RenderTarget binding also be specified. + ovrTextureMisc_AllowGenerateMips = 0x0002, + + /// Texture swap chain contains protected content, and requires + /// HDCP connection in order to display to HMD. Also prevents + /// mirroring or other redirection of any frame containing this contents + ovrTextureMisc_ProtectedContent = 0x0004, + + ovrTextureMisc_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrTextureFlags; + +/// Description used to create a texture swap chain. +/// +/// \see ovr_CreateTextureSwapChainDX +/// \see ovr_CreateTextureSwapChainGL +/// +typedef struct ovrTextureSwapChainDesc_ +{ + ovrTextureType Type; + ovrTextureFormat Format; + int ArraySize; ///< Only supported with ovrTexture_2D. Not supported on PC at this time. + int Width; + int Height; + int MipLevels; + int SampleCount; ///< Current only supported on depth textures + ovrBool StaticImage; ///< Not buffered in a chain. For images that don't change + unsigned int MiscFlags; ///< ovrTextureFlags + unsigned int BindFlags; ///< ovrTextureBindFlags. Not used for GL. +} ovrTextureSwapChainDesc; + +/// Description used to create a mirror texture. +/// +/// \see ovr_CreateMirrorTextureDX +/// \see ovr_CreateMirrorTextureGL +/// +typedef struct ovrMirrorTextureDesc_ +{ + ovrTextureFormat Format; + int Width; + int Height; + unsigned int MiscFlags; ///< ovrTextureFlags +} ovrMirrorTextureDesc; + +typedef struct ovrTextureSwapChainData* ovrTextureSwapChain; +typedef struct ovrMirrorTextureData* ovrMirrorTexture; + +//----------------------------------------------------------------------------------- + +/// Describes button input types. +/// Button inputs are combined; that is they will be reported as pressed if they are +/// pressed on either one of the two devices. +/// The ovrButton_Up/Down/Left/Right map to both XBox D-Pad and directional buttons. +/// The ovrButton_Enter and ovrButton_Return map to Start and Back controller buttons, respectively. +typedef enum ovrButton_ +{ + ovrButton_A = 0x00000001, + ovrButton_B = 0x00000002, + ovrButton_RThumb = 0x00000004, + ovrButton_RShoulder = 0x00000008, + + // Bit mask of all buttons on the right Touch controller + ovrButton_RMask = ovrButton_A | ovrButton_B | ovrButton_RThumb | ovrButton_RShoulder, + + ovrButton_X = 0x00000100, + ovrButton_Y = 0x00000200, + ovrButton_LThumb = 0x00000400, + ovrButton_LShoulder = 0x00000800, + + // Bit mask of all buttons on the left Touch controller + ovrButton_LMask = ovrButton_X | ovrButton_Y | ovrButton_LThumb | ovrButton_LShoulder, + + // Navigation through DPad. + ovrButton_Up = 0x00010000, + ovrButton_Down = 0x00020000, + ovrButton_Left = 0x00040000, + ovrButton_Right = 0x00080000, + ovrButton_Enter = 0x00100000, // Start on XBox controller. + ovrButton_Back = 0x00200000, // Back on Xbox controller. + ovrButton_VolUp = 0x00400000, // only supported by Remote. + ovrButton_VolDown = 0x00800000, // only supported by Remote. + ovrButton_Home = 0x01000000, + ovrButton_Private = ovrButton_VolUp | ovrButton_VolDown | ovrButton_Home, + + + ovrButton_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrButton; + +/// Describes touch input types. +/// These values map to capacitive touch values reported ovrInputState::Touch. +/// Some of these values are mapped to button bits for consistency. +typedef enum ovrTouch_ +{ + ovrTouch_A = ovrButton_A, + ovrTouch_B = ovrButton_B, + ovrTouch_RThumb = ovrButton_RThumb, + ovrTouch_RIndexTrigger = 0x00000010, + + // Bit mask of all the button touches on the right controller + ovrTouch_RButtonMask = ovrTouch_A | ovrTouch_B | ovrTouch_RThumb | ovrTouch_RIndexTrigger, + + ovrTouch_X = ovrButton_X, + ovrTouch_Y = ovrButton_Y, + ovrTouch_LThumb = ovrButton_LThumb, + ovrTouch_LIndexTrigger = 0x00001000, + + // Bit mask of all the button touches on the left controller + ovrTouch_LButtonMask = ovrTouch_X | ovrTouch_Y | ovrTouch_LThumb | ovrTouch_LIndexTrigger, + + // Finger pose state + // Derived internally based on distance, proximity to sensors and filtering. + ovrTouch_RIndexPointing = 0x00000020, + ovrTouch_RThumbUp = 0x00000040, + + // Bit mask of all right controller poses + ovrTouch_RPoseMask = ovrTouch_RIndexPointing | ovrTouch_RThumbUp, + + ovrTouch_LIndexPointing = 0x00002000, + ovrTouch_LThumbUp = 0x00004000, + + // Bit mask of all left controller poses + ovrTouch_LPoseMask = ovrTouch_LIndexPointing | ovrTouch_LThumbUp, + + ovrTouch_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrTouch; + +/// Specifies which controller is connected; multiple can be connected at once. +typedef enum ovrControllerType_ +{ + ovrControllerType_None = 0x00, + ovrControllerType_LTouch = 0x01, + ovrControllerType_RTouch = 0x02, + ovrControllerType_Touch = 0x03, + ovrControllerType_Remote = 0x04, + ovrControllerType_XBox = 0x10, + + ovrControllerType_Active = 0xff, ///< Operate on or query whichever controller is active. + + ovrControllerType_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrControllerType; + + +/// Provides names for the left and right hand array indexes. +/// +/// \see ovrInputState, ovrTrackingState +/// +typedef enum ovrHandType_ +{ + ovrHand_Left = 0, + ovrHand_Right = 1, + ovrHand_Count = 2, + ovrHand_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrHandType; + + + +/// ovrInputState describes the complete controller input state, including Oculus Touch, +/// and XBox gamepad. If multiple inputs are connected and used at the same time, +/// their inputs are combined. +typedef struct ovrInputState_ +{ + // System type when the controller state was last updated. + double TimeInSeconds; + + // Values for buttons described by ovrButton. + unsigned int Buttons; + + // Touch values for buttons and sensors as described by ovrTouch. + unsigned int Touches; + + // Left and right finger trigger values (ovrHand_Left and ovrHand_Right), in the range 0.0 to 1.0f. + float IndexTrigger[ovrHand_Count]; + + // Left and right hand trigger values (ovrHand_Left and ovrHand_Right), in the range 0.0 to 1.0f. + float HandTrigger[ovrHand_Count]; + + // Horizontal and vertical thumbstick axis values (ovrHand_Left and ovrHand_Right), in the range -1.0f to 1.0f. + ovrVector2f Thumbstick[ovrHand_Count]; + + // The type of the controller this state is for. + ovrControllerType ControllerType; + +} ovrInputState; + + + +//----------------------------------------------------------------------------------- +// ***** Initialize structures + +/// Initialization flags. +/// +/// \see ovrInitParams, ovr_Initialize +/// +typedef enum ovrInitFlags_ +{ + /// When a debug library is requested, a slower debugging version of the library will + /// run which can be used to help solve problems in the library and debug application code. + ovrInit_Debug = 0x00000001, + + /// When a version is requested, the LibOVR runtime respects the RequestedMinorVersion + /// field and verifies that the RequestedMinorVersion is supported. + ovrInit_RequestVersion = 0x00000004, + + // These bits are writable by user code. + ovrinit_WritableBits = 0x00ffffff, + + ovrInit_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrInitFlags; + + +/// Logging levels +/// +/// \see ovrInitParams, ovrLogCallback +/// +typedef enum ovrLogLevel_ +{ + ovrLogLevel_Debug = 0, ///< Debug-level log event. + ovrLogLevel_Info = 1, ///< Info-level log event. + ovrLogLevel_Error = 2, ///< Error-level log event. + + ovrLogLevel_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrLogLevel; + + +/// Signature of the logging callback function pointer type. +/// +/// \param[in] userData is an arbitrary value specified by the user of ovrInitParams. +/// \param[in] level is one of the ovrLogLevel constants. +/// \param[in] message is a UTF8-encoded null-terminated string. +/// \see ovrInitParams, ovrLogLevel, ovr_Initialize +/// +typedef void (OVR_CDECL* ovrLogCallback)(uintptr_t userData, int level, const char* message); + + +/// Parameters for ovr_Initialize. +/// +/// \see ovr_Initialize +/// +typedef struct OVR_ALIGNAS(8) ovrInitParams_ +{ + /// Flags from ovrInitFlags to override default behavior. + /// Use 0 for the defaults. + uint32_t Flags; + + /// Requests a specific minimum minor version of the LibOVR runtime. + /// Flags must include ovrInit_RequestVersion or this will be ignored + /// and OVR_MINOR_VERSION will be used. + uint32_t RequestedMinorVersion; + + /// User-supplied log callback function, which may be called at any time + /// asynchronously from multiple threads until ovr_Shutdown completes. + /// Use NULL to specify no log callback. + ovrLogCallback LogCallback; + + /// User-supplied data which is passed as-is to LogCallback. Typically this + /// is used to store an application-specific pointer which is read in the + /// callback function. + uintptr_t UserData; + + /// Relative number of milliseconds to wait for a connection to the server + /// before failing. Use 0 for the default timeout. + uint32_t ConnectionTimeoutMS; + + OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad0, 4)) ///< \internal + +} ovrInitParams; + + +#ifdef __cplusplus +extern "C" { +#endif + + +// ----------------------------------------------------------------------------------- +// ***** API Interfaces + +// Overview of the API +// +// Setup: +// - ovr_Initialize(). +// - ovr_Create(&hmd, &graphicsId). +// - Use hmd members and ovr_GetFovTextureSize() to determine graphics configuration +// and ovr_GetRenderDesc() to get per-eye rendering parameters. +// - Allocate texture swap chains with ovr_CreateTextureSwapChainDX() or +// ovr_CreateTextureSwapChainGL(). Create any associated render target views or +// frame buffer objects. +// +// Application Loop: +// - Call ovr_GetPredictedDisplayTime() to get the current frame timing information. +// - Call ovr_GetTrackingState() and ovr_CalcEyePoses() to obtain the predicted +// rendering pose for each eye based on timing. +// - Render the scene content into the current buffer of the texture swapchains +// for each eye and layer you plan to update this frame. If you render into a +// texture swap chain, you must call ovr_CommitTextureSwapChain() on it to commit +// the changes before you reference the chain this frame (otherwise, your latest +// changes won't be picked up). +// - Call ovr_SubmitFrame() to render the distorted layers to and present them on the HMD. +// If ovr_SubmitFrame returns ovrSuccess_NotVisible, there is no need to render the scene +// for the next loop iteration. Instead, just call ovr_SubmitFrame again until it returns +// ovrSuccess. +// +// Shutdown: +// - ovr_Destroy(). +// - ovr_Shutdown(). + + +/// Initializes LibOVR +/// +/// Initialize LibOVR for application usage. This includes finding and loading the LibOVRRT +/// shared library. No LibOVR API functions, other than ovr_GetLastErrorInfo and ovr_Detect, can +/// be called unless ovr_Initialize succeeds. A successful call to ovr_Initialize must be eventually +/// followed by a call to ovr_Shutdown. ovr_Initialize calls are idempotent. +/// Calling ovr_Initialize twice does not require two matching calls to ovr_Shutdown. +/// If already initialized, the return value is ovr_Success. +/// +/// LibOVRRT shared library search order: +/// -# Current working directory (often the same as the application directory). +/// -# Module directory (usually the same as the application directory, +/// but not if the module is a separate shared library). +/// -# Application directory +/// -# Development directory (only if OVR_ENABLE_DEVELOPER_SEARCH is enabled, +/// which is off by default). +/// -# Standard OS shared library search location(s) (OS-specific). +/// +/// \param params Specifies custom initialization options. May be NULL to indicate default options. +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. Example failed results include: +/// - ovrError_Initialize: Generic initialization error. +/// - ovrError_LibLoad: Couldn't load LibOVRRT. +/// - ovrError_LibVersion: LibOVRRT version incompatibility. +/// - ovrError_ServiceConnection: Couldn't connect to the OVR Service. +/// - ovrError_ServiceVersion: OVR Service version incompatibility. +/// - ovrError_IncompatibleOS: The operating system version is incompatible. +/// - ovrError_DisplayInit: Unable to initialize the HMD display. +/// - ovrError_ServerStart: Unable to start the server. Is it already running? +/// - ovrError_Reinitialization: Attempted to re-initialize with a different version. +/// +/// Example code +/// \code{.cpp} +/// ovrResult result = ovr_Initialize(NULL); +/// if(OVR_FAILURE(result)) { +/// ovrErrorInfo errorInfo; +/// ovr_GetLastErrorInfo(&errorInfo); +/// DebugLog("ovr_Initialize failed: %s", errorInfo.ErrorString); +/// return false; +/// } +/// [...] +/// \endcode +/// +/// \see ovr_Shutdown +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_Initialize(const ovrInitParams* params); + + +/// Shuts down LibOVR +/// +/// A successful call to ovr_Initialize must be eventually matched by a call to ovr_Shutdown. +/// After calling ovr_Shutdown, no LibOVR functions can be called except ovr_GetLastErrorInfo +/// or another ovr_Initialize. ovr_Shutdown invalidates all pointers, references, and created objects +/// previously returned by LibOVR functions. The LibOVRRT shared library can be unloaded by +/// ovr_Shutdown. +/// +/// \see ovr_Initialize +/// +OVR_PUBLIC_FUNCTION(void) ovr_Shutdown(); + +/// Returns information about the most recent failed return value by the +/// current thread for this library. +/// +/// This function itself can never generate an error. +/// The last error is never cleared by LibOVR, but will be overwritten by new errors. +/// Do not use this call to determine if there was an error in the last API +/// call as successful API calls don't clear the last ovrErrorInfo. +/// To avoid any inconsistency, ovr_GetLastErrorInfo should be called immediately +/// after an API function that returned a failed ovrResult, with no other API +/// functions called in the interim. +/// +/// \param[out] errorInfo The last ovrErrorInfo for the current thread. +/// +/// \see ovrErrorInfo +/// +OVR_PUBLIC_FUNCTION(void) ovr_GetLastErrorInfo(ovrErrorInfo* errorInfo); + + +/// Returns the version string representing the LibOVRRT version. +/// +/// The returned string pointer is valid until the next call to ovr_Shutdown. +/// +/// Note that the returned version string doesn't necessarily match the current +/// OVR_MAJOR_VERSION, etc., as the returned string refers to the LibOVRRT shared +/// library version and not the locally compiled interface version. +/// +/// The format of this string is subject to change in future versions and its contents +/// should not be interpreted. +/// +/// \return Returns a UTF8-encoded null-terminated version string. +/// +OVR_PUBLIC_FUNCTION(const char*) ovr_GetVersionString(); + + +/// Writes a message string to the LibOVR tracing mechanism (if enabled). +/// +/// This message will be passed back to the application via the ovrLogCallback if +/// it was registered. +/// +/// \param[in] level One of the ovrLogLevel constants. +/// \param[in] message A UTF8-encoded null-terminated string. +/// \return returns the strlen of the message or a negative value if the message is too large. +/// +/// \see ovrLogLevel, ovrLogCallback +/// +OVR_PUBLIC_FUNCTION(int) ovr_TraceMessage(int level, const char* message); + + +//------------------------------------------------------------------------------------- +/// @name HMD Management +/// +/// Handles the enumeration, creation, destruction, and properties of an HMD (head-mounted display). +///@{ + + +/// Returns information about the current HMD. +/// +/// ovr_Initialize must have first been called in order for this to succeed, otherwise ovrHmdDesc::Type +/// will be reported as ovrHmd_None. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create, else NULL in which +/// case this function detects whether an HMD is present and returns its info if so. +/// +/// \return Returns an ovrHmdDesc. If the hmd is NULL and ovrHmdDesc::Type is ovrHmd_None then +/// no HMD is present. +/// +OVR_PUBLIC_FUNCTION(ovrHmdDesc) ovr_GetHmdDesc(ovrSession session); + + +/// Returns the number of sensors. +/// +/// The number of sensors may change at any time, so this function should be called before use +/// as opposed to once on startup. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// +/// \return Returns unsigned int count. +/// +OVR_PUBLIC_FUNCTION(unsigned int) ovr_GetTrackerCount(ovrSession session); + + +/// Returns a given sensor description. +/// +/// It's possible that sensor desc [0] may indicate a unconnnected or non-pose tracked sensor, but +/// sensor desc [1] may be connected. +/// +/// ovr_Initialize must have first been called in order for this to succeed, otherwise the returned +/// trackerDescArray will be zero-initialized. The data returned by this function can change at runtime. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// +/// \param[in] trackerDescIndex Specifies a sensor index. The valid indexes are in the range of 0 to +/// the sensor count returned by ovr_GetTrackerCount. +/// +/// \return Returns ovrTrackerDesc. An empty ovrTrackerDesc will be returned if trackerDescIndex is out of range. +/// +/// \see ovrTrackerDesc, ovr_GetTrackerCount +/// +OVR_PUBLIC_FUNCTION(ovrTrackerDesc) ovr_GetTrackerDesc(ovrSession session, unsigned int trackerDescIndex); + + +/// Creates a handle to a VR session. +/// +/// Upon success the returned ovrSession must be eventually freed with ovr_Destroy when it is no longer needed. +/// A second call to ovr_Create will result in an error return value if the previous Hmd has not been destroyed. +/// +/// \param[out] pSession Provides a pointer to an ovrSession which will be written to upon success. +/// \param[out] luid Provides a system specific graphics adapter identifier that locates which +/// graphics adapter has the HMD attached. This must match the adapter used by the application +/// or no rendering output will be possible. This is important for stability on multi-adapter systems. An +/// application that simply chooses the default adapter will not run reliably on multi-adapter systems. +/// \return Returns an ovrResult indicating success or failure. Upon failure +/// the returned pHmd will be NULL. +/// +/// Example code +/// \code{.cpp} +/// ovrSession session; +/// ovrGraphicsLuid luid; +/// ovrResult result = ovr_Create(&session, &luid); +/// if(OVR_FAILURE(result)) +/// ... +/// \endcode +/// +/// \see ovr_Destroy +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_Create(ovrSession* pSession, ovrGraphicsLuid* pLuid); + + +/// Destroys the HMD. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \see ovr_Create +/// +OVR_PUBLIC_FUNCTION(void) ovr_Destroy(ovrSession session); + + +/// Specifies status information for the current session. +/// +/// \see ovr_GetSessionStatus +/// +typedef struct ovrSessionStatus_ +{ + ovrBool IsVisible; ///< True if the process has VR focus and thus is visible in the HMD. + ovrBool HmdPresent; ///< True if an HMD is present. + ovrBool HmdMounted; ///< True if the HMD is on the user's head. + ovrBool DisplayLost; ///< True if the session is in a display-lost state. See ovr_SubmitFrame. + ovrBool ShouldQuit; ///< True if the application should initiate shutdown. + ovrBool ShouldRecenter; ///< True if UX has requested re-centering. Must call ovr_ClearShouldRecenterFlag or ovr_RecenterTrackingOrigin. +}ovrSessionStatus; + + +/// Returns status information for the application. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[out] sessionStatus Provides an ovrSessionStatus that is filled in. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of +/// failure, use ovr_GetLastErrorInfo to get more information. +// Return values include but aren't limited to: +/// - ovrSuccess: Completed successfully. +/// - ovrError_ServiceConnection: The service connection was lost and the application +// must destroy the session. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetSessionStatus(ovrSession session, ovrSessionStatus* sessionStatus); + + +//@} + + + +//------------------------------------------------------------------------------------- +/// @name Tracking +/// +/// Tracking functions handle the position, orientation, and movement of the HMD in space. +/// +/// All tracking interface functions are thread-safe, allowing tracking state to be sampled +/// from different threads. +/// +///@{ + + + +/// Sets the tracking origin type +/// +/// When the tracking origin is changed, all of the calls that either provide +/// or accept ovrPosef will use the new tracking origin provided. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] origin Specifies an ovrTrackingOrigin to be used for all ovrPosef +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +/// \see ovrTrackingOrigin, ovr_GetTrackingOriginType +OVR_PUBLIC_FUNCTION(ovrResult) ovr_SetTrackingOriginType(ovrSession session, ovrTrackingOrigin origin); + + +/// Gets the tracking origin state +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// +/// \return Returns the ovrTrackingOrigin that was either set by default, or previous set by the application. +/// +/// \see ovrTrackingOrigin, ovr_SetTrackingOriginType +OVR_PUBLIC_FUNCTION(ovrTrackingOrigin) ovr_GetTrackingOriginType(ovrSession session); + + +/// Re-centers the sensor position and orientation. +/// +/// This resets the (x,y,z) positional components and the yaw orientation component. +/// The Roll and pitch orientation components are always determined by gravity and cannot +/// be redefined. All future tracking will report values relative to this new reference position. +/// If you are using ovrTrackerPoses then you will need to call ovr_GetTrackerPose after +/// this, because the sensor position(s) will change as a result of this. +/// +/// The headset cannot be facing vertically upward or downward but rather must be roughly +/// level otherwise this function will fail with ovrError_InvalidHeadsetOrientation. +/// +/// For more info, see the notes on each ovrTrackingOrigin enumeration to understand how +/// recenter will vary slightly in its behavior based on the current ovrTrackingOrigin setting. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. Return values include but aren't limited to: +/// - ovrSuccess: Completed successfully. +/// - ovrError_InvalidHeadsetOrientation: The headset was facing an invalid direction when +/// attempting recentering, such as facing vertically. +/// +/// \see ovrTrackingOrigin, ovr_GetTrackerPose +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_RecenterTrackingOrigin(ovrSession session); + + +/// Clears the ShouldRecenter status bit in ovrSessionStatus. +/// +/// Clears the ShouldRecenter status bit in ovrSessionStatus, allowing further recenter +/// requests to be detected. Since this is automatically done by ovr_RecenterTrackingOrigin, +/// this is only needs to be called when application is doing its own re-centering. +OVR_PUBLIC_FUNCTION(void) ovr_ClearShouldRecenterFlag(ovrSession session); + + +/// Returns tracking state reading based on the specified absolute system time. +/// +/// Pass an absTime value of 0.0 to request the most recent sensor reading. In this case +/// both PredictedPose and SamplePose will have the same value. +/// +/// This may also be used for more refined timing of front buffer rendering logic, and so on. +/// This may be called by multiple threads. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] absTime Specifies the absolute future time to predict the return +/// ovrTrackingState value. Use 0 to request the most recent tracking state. +/// \param[in] latencyMarker Specifies that this call is the point in time where +/// the "App-to-Mid-Photon" latency timer starts from. If a given ovrLayer +/// provides "SensorSampleTimestamp", that will override the value stored here. +/// \return Returns the ovrTrackingState that is predicted for the given absTime. +/// +/// \see ovrTrackingState, ovr_GetEyePoses, ovr_GetTimeInSeconds +/// +OVR_PUBLIC_FUNCTION(ovrTrackingState) ovr_GetTrackingState(ovrSession session, double absTime, ovrBool latencyMarker); + + + +/// Returns the ovrTrackerPose for the given sensor. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] trackerPoseIndex Index of the sensor being requested. +/// +/// \return Returns the requested ovrTrackerPose. An empty ovrTrackerPose will be returned if trackerPoseIndex is out of range. +/// +/// \see ovr_GetTrackerCount +/// +OVR_PUBLIC_FUNCTION(ovrTrackerPose) ovr_GetTrackerPose(ovrSession session, unsigned int trackerPoseIndex); + + + +/// Returns the most recent input state for controllers, without positional tracking info. +/// +/// \param[out] inputState Input state that will be filled in. +/// \param[in] ovrControllerType Specifies which controller the input will be returned for. +/// \return Returns ovrSuccess if the new state was successfully obtained. +/// +/// \see ovrControllerType +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetInputState(ovrSession session, ovrControllerType controllerType, ovrInputState* inputState); + + +/// Returns controller types connected to the system OR'ed together. +/// +/// \return A bitmask of ovrControllerTypes connected to the system. +/// +/// \see ovrControllerType +/// +OVR_PUBLIC_FUNCTION(unsigned int) ovr_GetConnectedControllerTypes(ovrSession session); + + +/// Turns on vibration of the given controller. +/// +/// To disable vibration, call ovr_SetControllerVibration with an amplitude of 0. +/// Vibration automatically stops after a nominal amount of time, so if you want vibration +/// to be continuous over multiple seconds then you need to call this function periodically. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] controllerType Specifies the controller to apply the vibration to. +/// \param[in] frequency Specifies a vibration frequency in the range of 0.0 to 1.0. +/// Currently the only valid values are 0.0, 0.5, and 1.0 and other values will +/// be clamped to one of these. +/// \param[in] amplitude Specifies a vibration amplitude in the range of 0.0 to 1.0. +/// +/// \return Returns ovrSuccess upon success. +/// +/// \see ovrControllerType +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_SetControllerVibration(ovrSession session, ovrControllerType controllerType, + float frequency, float amplitude); + +///@} + + +//------------------------------------------------------------------------------------- +// @name Layers +// +///@{ + + +/// Specifies the maximum number of layers supported by ovr_SubmitFrame. +/// +/// /see ovr_SubmitFrame +/// +enum { + ovrMaxLayerCount = 16 +}; + +/// Describes layer types that can be passed to ovr_SubmitFrame. +/// Each layer type has an associated struct, such as ovrLayerEyeFov. +/// +/// \see ovrLayerHeader +/// +typedef enum ovrLayerType_ +{ + ovrLayerType_Disabled = 0, ///< Layer is disabled. + ovrLayerType_EyeFov = 1, ///< Described by ovrLayerEyeFov. + ovrLayerType_Quad = 3, ///< Described by ovrLayerQuad. Previously called ovrLayerType_QuadInWorld. + /// enum 4 used to be ovrLayerType_QuadHeadLocked. Instead, use ovrLayerType_Quad with ovrLayerFlag_HeadLocked. + ovrLayerType_EyeMatrix = 5, ///< Described by ovrLayerEyeMatrix. + ovrLayerType_EnumSize = 0x7fffffff ///< Force type int32_t. +} ovrLayerType; + + +/// Identifies flags used by ovrLayerHeader and which are passed to ovr_SubmitFrame. +/// +/// \see ovrLayerHeader +/// +typedef enum ovrLayerFlags_ +{ + /// ovrLayerFlag_HighQuality enables 4x anisotropic sampling during the composition of the layer. + /// The benefits are mostly visible at the periphery for high-frequency & high-contrast visuals. + /// For best results consider combining this flag with an ovrTextureSwapChain that has mipmaps and + /// instead of using arbitrary sized textures, prefer texture sizes that are powers-of-two. + /// Actual rendered viewport and doesn't necessarily have to fill the whole texture. + ovrLayerFlag_HighQuality = 0x01, + + /// ovrLayerFlag_TextureOriginAtBottomLeft: the opposite is TopLeft. + /// Generally this is false for D3D, true for OpenGL. + ovrLayerFlag_TextureOriginAtBottomLeft = 0x02, + + /// Mark this surface as "headlocked", which means it is specified + /// relative to the HMD and moves with it, rather than being specified + /// relative to sensor/torso space and remaining still while the head moves. + /// What used to be ovrLayerType_QuadHeadLocked is now ovrLayerType_Quad plus this flag. + /// However the flag can be applied to any layer type to achieve a similar effect. + ovrLayerFlag_HeadLocked = 0x04 + +} ovrLayerFlags; + + +/// Defines properties shared by all ovrLayer structs, such as ovrLayerEyeFov. +/// +/// ovrLayerHeader is used as a base member in these larger structs. +/// This struct cannot be used by itself except for the case that Type is ovrLayerType_Disabled. +/// +/// \see ovrLayerType, ovrLayerFlags +/// +typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerHeader_ +{ + ovrLayerType Type; ///< Described by ovrLayerType. + unsigned Flags; ///< Described by ovrLayerFlags. +} ovrLayerHeader; + + +/// Describes a layer that specifies a monoscopic or stereoscopic view. +/// This is the kind of layer that's typically used as layer 0 to ovr_SubmitFrame, +/// as it is the kind of layer used to render a 3D stereoscopic view. +/// +/// Three options exist with respect to mono/stereo texture usage: +/// - ColorTexture[0] and ColorTexture[1] contain the left and right stereo renderings, respectively. +/// Viewport[0] and Viewport[1] refer to ColorTexture[0] and ColorTexture[1], respectively. +/// - ColorTexture[0] contains both the left and right renderings, ColorTexture[1] is NULL, +/// and Viewport[0] and Viewport[1] refer to sub-rects with ColorTexture[0]. +/// - ColorTexture[0] contains a single monoscopic rendering, and Viewport[0] and +/// Viewport[1] both refer to that rendering. +/// +/// \see ovrTextureSwapChain, ovr_SubmitFrame +/// +typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerEyeFov_ +{ + /// Header.Type must be ovrLayerType_EyeFov. + ovrLayerHeader Header; + + /// ovrTextureSwapChains for the left and right eye respectively. + /// The second one of which can be NULL for cases described above. + ovrTextureSwapChain ColorTexture[ovrEye_Count]; + + /// Specifies the ColorTexture sub-rect UV coordinates. + /// Both Viewport[0] and Viewport[1] must be valid. + ovrRecti Viewport[ovrEye_Count]; + + /// The viewport field of view. + ovrFovPort Fov[ovrEye_Count]; + + /// Specifies the position and orientation of each eye view, with the position specified in meters. + /// RenderPose will typically be the value returned from ovr_CalcEyePoses, + /// but can be different in special cases if a different head pose is used for rendering. + ovrPosef RenderPose[ovrEye_Count]; + + /// Specifies the timestamp when the source ovrPosef (used in calculating RenderPose) + /// was sampled from the SDK. Typically retrieved by calling ovr_GetTimeInSeconds + /// around the instant the application calls ovr_GetTrackingState + /// The main purpose for this is to accurately track app tracking latency. + double SensorSampleTime; + +} ovrLayerEyeFov; + + + + +/// Describes a layer that specifies a monoscopic or stereoscopic view. +/// This uses a direct 3x4 matrix to map from view space to the UV coordinates. +/// It is essentially the same thing as ovrLayerEyeFov but using a much +/// lower level. This is mainly to provide compatibility with specific apps. +/// Unless the application really requires this flexibility, it is usually better +/// to use ovrLayerEyeFov. +/// +/// Three options exist with respect to mono/stereo texture usage: +/// - ColorTexture[0] and ColorTexture[1] contain the left and right stereo renderings, respectively. +/// Viewport[0] and Viewport[1] refer to ColorTexture[0] and ColorTexture[1], respectively. +/// - ColorTexture[0] contains both the left and right renderings, ColorTexture[1] is NULL, +/// and Viewport[0] and Viewport[1] refer to sub-rects with ColorTexture[0]. +/// - ColorTexture[0] contains a single monoscopic rendering, and Viewport[0] and +/// Viewport[1] both refer to that rendering. +/// +/// \see ovrTextureSwapChain, ovr_SubmitFrame +/// +typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerEyeMatrix_ +{ + /// Header.Type must be ovrLayerType_EyeMatrix. + ovrLayerHeader Header; + + /// ovrTextureSwapChains for the left and right eye respectively. + /// The second one of which can be NULL for cases described above. + ovrTextureSwapChain ColorTexture[ovrEye_Count]; + + /// Specifies the ColorTexture sub-rect UV coordinates. + /// Both Viewport[0] and Viewport[1] must be valid. + ovrRecti Viewport[ovrEye_Count]; + + /// Specifies the position and orientation of each eye view, with the position specified in meters. + /// RenderPose will typically be the value returned from ovr_CalcEyePoses, + /// but can be different in special cases if a different head pose is used for rendering. + ovrPosef RenderPose[ovrEye_Count]; + + /// Specifies the mapping from a view-space vector + /// to a UV coordinate on the textures given above. + /// P = (x,y,z,1)*Matrix + /// TexU = P.x/P.z + /// TexV = P.y/P.z + ovrMatrix4f Matrix[ovrEye_Count]; + + /// Specifies the timestamp when the source ovrPosef (used in calculating RenderPose) + /// was sampled from the SDK. Typically retrieved by calling ovr_GetTimeInSeconds + /// around the instant the application calls ovr_GetTrackingState + /// The main purpose for this is to accurately track app tracking latency. + double SensorSampleTime; + +} ovrLayerEyeMatrix; + + + + + +/// Describes a layer of Quad type, which is a single quad in world or viewer space. +/// It is used for ovrLayerType_Quad. This type of layer represents a single +/// object placed in the world and not a stereo view of the world itself. +/// +/// A typical use of ovrLayerType_Quad is to draw a television screen in a room +/// that for some reason is more convenient to draw as a layer than as part of the main +/// view in layer 0. For example, it could implement a 3D popup GUI that is drawn at a +/// higher resolution than layer 0 to improve fidelity of the GUI. +/// +/// Quad layers are visible from both sides; they are not back-face culled. +/// +/// \see ovrTextureSwapChain, ovr_SubmitFrame +/// +typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrLayerQuad_ +{ + /// Header.Type must be ovrLayerType_Quad. + ovrLayerHeader Header; + + /// Contains a single image, never with any stereo view. + ovrTextureSwapChain ColorTexture; + + /// Specifies the ColorTexture sub-rect UV coordinates. + ovrRecti Viewport; + + /// Specifies the orientation and position of the center point of a Quad layer type. + /// The supplied direction is the vector perpendicular to the quad. + /// The position is in real-world meters (not the application's virtual world, + /// the physical world the user is in) and is relative to the "zero" position + /// set by ovr_RecenterTrackingOrigin unless the ovrLayerFlag_HeadLocked flag is used. + ovrPosef QuadPoseCenter; + + /// Width and height (respectively) of the quad in meters. + ovrVector2f QuadSize; + +} ovrLayerQuad; + + + + +/// Union that combines ovrLayer types in a way that allows them +/// to be used in a polymorphic way. +typedef union ovrLayer_Union_ +{ + ovrLayerHeader Header; + ovrLayerEyeFov EyeFov; + ovrLayerQuad Quad; +} ovrLayer_Union; + + +//@} + + + +/// @name SDK Distortion Rendering +/// +/// All of rendering functions including the configure and frame functions +/// are not thread safe. It is OK to use ConfigureRendering on one thread and handle +/// frames on another thread, but explicit synchronization must be done since +/// functions that depend on configured state are not reentrant. +/// +/// These functions support rendering of distortion by the SDK. +/// +//@{ + +/// TextureSwapChain creation is rendering API-specific. +/// ovr_CreateTextureSwapChainDX and ovr_CreateTextureSwapChainGL can be found in the +/// rendering API-specific headers, such as OVR_CAPI_D3D.h and OVR_CAPI_GL.h + +/// Gets the number of buffers in an ovrTextureSwapChain. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] chain Specifies the ovrTextureSwapChain for which the length should be retrieved. +/// \param[out] out_Length Returns the number of buffers in the specified chain. +/// +/// \return Returns an ovrResult for which OVR_SUCCESS(result) is false upon error. +/// +/// \see ovr_CreateTextureSwapChainDX, ovr_CreateTextureSwapChainGL +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainLength(ovrSession session, ovrTextureSwapChain chain, int* out_Length); + +/// Gets the current index in an ovrTextureSwapChain. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] chain Specifies the ovrTextureSwapChain for which the index should be retrieved. +/// \param[out] out_Index Returns the current (free) index in specified chain. +/// +/// \return Returns an ovrResult for which OVR_SUCCESS(result) is false upon error. +/// +/// \see ovr_CreateTextureSwapChainDX, ovr_CreateTextureSwapChainGL +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainCurrentIndex(ovrSession session, ovrTextureSwapChain chain, int* out_Index); + +/// Gets the description of the buffers in an ovrTextureSwapChain +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] chain Specifies the ovrTextureSwapChain for which the description should be retrieved. +/// \param[out] out_Desc Returns the description of the specified chain. +/// +/// \return Returns an ovrResult for which OVR_SUCCESS(result) is false upon error. +/// +/// \see ovr_CreateTextureSwapChainDX, ovr_CreateTextureSwapChainGL +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainDesc(ovrSession session, ovrTextureSwapChain chain, ovrTextureSwapChainDesc* out_Desc); + +/// Commits any pending changes to an ovrTextureSwapChain, and advances its current index +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] chain Specifies the ovrTextureSwapChain to commit. +/// +/// \note When Commit is called, the texture at the current index is considered ready for use by the +/// runtime, and further writes to it should be avoided. The swap chain's current index is advanced, +/// providing there's room in the chain. The next time the SDK dereferences this texture swap chain, +/// it will synchronize with the app's graphics context and pick up the submitted index, opening up +/// room in the swap chain for further commits. +/// +/// \return Returns an ovrResult for which OVR_SUCCESS(result) is false upon error. +/// Failures include but aren't limited to: +/// - ovrError_TextureSwapChainFull: ovr_CommitTextureSwapChain was called too many times on a texture swapchain without calling submit to use the chain. +/// +/// \see ovr_CreateTextureSwapChainDX, ovr_CreateTextureSwapChainGL +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_CommitTextureSwapChain(ovrSession session, ovrTextureSwapChain chain); + +/// Destroys an ovrTextureSwapChain and frees all the resources associated with it. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] chain Specifies the ovrTextureSwapChain to destroy. If it is NULL then this function has no effect. +/// +/// \see ovr_CreateTextureSwapChainDX, ovr_CreateTextureSwapChainGL +/// +OVR_PUBLIC_FUNCTION(void) ovr_DestroyTextureSwapChain(ovrSession session, ovrTextureSwapChain chain); + + +/// MirrorTexture creation is rendering API-specific. +/// ovr_CreateMirrorTextureDX and ovr_CreateMirrorTextureGL can be found in the +/// rendering API-specific headers, such as OVR_CAPI_D3D.h and OVR_CAPI_GL.h + +/// Destroys a mirror texture previously created by one of the mirror texture creation functions. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] mirrorTexture Specifies the ovrTexture to destroy. If it is NULL then this function has no effect. +/// +/// \see ovr_CreateMirrorTextureDX, ovr_CreateMirrorTextureGL +/// +OVR_PUBLIC_FUNCTION(void) ovr_DestroyMirrorTexture(ovrSession session, ovrMirrorTexture mirrorTexture); + + +/// Calculates the recommended viewport size for rendering a given eye within the HMD +/// with a given FOV cone. +/// +/// Higher FOV will generally require larger textures to maintain quality. +/// Apps packing multiple eye views together on the same texture should ensure there are +/// at least 8 pixels of padding between them to prevent texture filtering and chromatic +/// aberration causing images to leak between the two eye views. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] eye Specifies which eye (left or right) to calculate for. +/// \param[in] fov Specifies the ovrFovPort to use. +/// \param[in] pixelsPerDisplayPixel Specifies the ratio of the number of render target pixels +/// to display pixels at the center of distortion. 1.0 is the default value. Lower +/// values can improve performance, higher values give improved quality. +/// +/// Example code +/// \code{.cpp} +/// ovrHmdDesc hmdDesc = ovr_GetHmdDesc(session); +/// ovrSizei eyeSizeLeft = ovr_GetFovTextureSize(session, ovrEye_Left, hmdDesc.DefaultEyeFov[ovrEye_Left], 1.0f); +/// ovrSizei eyeSizeRight = ovr_GetFovTextureSize(session, ovrEye_Right, hmdDesc.DefaultEyeFov[ovrEye_Right], 1.0f); +/// \endcode +/// +/// \return Returns the texture width and height size. +/// +OVR_PUBLIC_FUNCTION(ovrSizei) ovr_GetFovTextureSize(ovrSession session, ovrEyeType eye, ovrFovPort fov, + float pixelsPerDisplayPixel); + +/// Computes the distortion viewport, view adjust, and other rendering parameters for +/// the specified eye. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] eyeType Specifies which eye (left or right) for which to perform calculations. +/// \param[in] fov Specifies the ovrFovPort to use. +/// +/// \return Returns the computed ovrEyeRenderDesc for the given eyeType and field of view. +/// +/// \see ovrEyeRenderDesc +/// +OVR_PUBLIC_FUNCTION(ovrEyeRenderDesc) ovr_GetRenderDesc(ovrSession session, + ovrEyeType eyeType, ovrFovPort fov); + +/// Submits layers for distortion and display. +/// +/// ovr_SubmitFrame triggers distortion and processing which might happen asynchronously. +/// The function will return when there is room in the submission queue and surfaces +/// are available. Distortion might or might not have completed. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// +/// \param[in] frameIndex Specifies the targeted application frame index, or 0 to refer to one frame +/// after the last time ovr_SubmitFrame was called. +/// +/// \param[in] viewScaleDesc Provides additional information needed only if layerPtrList contains +/// an ovrLayerType_Quad. If NULL, a default version is used based on the current configuration and a 1.0 world scale. +/// +/// \param[in] layerPtrList Specifies a list of ovrLayer pointers, which can include NULL entries to +/// indicate that any previously shown layer at that index is to not be displayed. +/// Each layer header must be a part of a layer structure such as ovrLayerEyeFov or ovrLayerQuad, +/// with Header.Type identifying its type. A NULL layerPtrList entry in the array indicates the +// absence of the given layer. +/// +/// \param[in] layerCount Indicates the number of valid elements in layerPtrList. The maximum +/// supported layerCount is not currently specified, but may be specified in a future version. +/// +/// - Layers are drawn in the order they are specified in the array, regardless of the layer type. +/// +/// - Layers are not remembered between successive calls to ovr_SubmitFrame. A layer must be +/// specified in every call to ovr_SubmitFrame or it won't be displayed. +/// +/// - If a layerPtrList entry that was specified in a previous call to ovr_SubmitFrame is +/// passed as NULL or is of type ovrLayerType_Disabled, that layer is no longer displayed. +/// +/// - A layerPtrList entry can be of any layer type and multiple entries of the same layer type +/// are allowed. No layerPtrList entry may be duplicated (i.e. the same pointer as an earlier entry). +/// +/// Example code +/// \code{.cpp} +/// ovrLayerEyeFov layer0; +/// ovrLayerQuad layer1; +/// ... +/// ovrLayerHeader* layers[2] = { &layer0.Header, &layer1.Header }; +/// ovrResult result = ovr_SubmitFrame(hmd, frameIndex, nullptr, layers, 2); +/// \endcode +/// +/// \return Returns an ovrResult for which OVR_SUCCESS(result) is false upon error and true +/// upon success. Return values include but aren't limited to: +/// - ovrSuccess: rendering completed successfully. +/// - ovrSuccess_NotVisible: rendering completed successfully but was not displayed on the HMD, +/// usually because another application currently has ownership of the HMD. Applications receiving +/// this result should stop rendering new content, but continue to call ovr_SubmitFrame periodically +/// until it returns a value other than ovrSuccess_NotVisible. +/// - ovrError_DisplayLost: The session has become invalid (such as due to a device removal) +/// and the shared resources need to be released (ovr_DestroyTextureSwapChain), the session needs to +/// destroyed (ovr_Destroy) and recreated (ovr_Create), and new resources need to be created +/// (ovr_CreateTextureSwapChainXXX). The application's existing private graphics resources do not +/// need to be recreated unless the new ovr_Create call returns a different GraphicsLuid. +/// - ovrError_TextureSwapChainInvalid: The ovrTextureSwapChain is in an incomplete or inconsistent state. +/// Ensure ovr_CommitTextureSwapChain was called at least once first. +/// +/// \see ovr_GetPredictedDisplayTime, ovrViewScaleDesc, ovrLayerHeader +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_SubmitFrame(ovrSession session, long long frameIndex, + const ovrViewScaleDesc* viewScaleDesc, + ovrLayerHeader const * const * layerPtrList, unsigned int layerCount); +///@} + + + +//------------------------------------------------------------------------------------- +/// @name Frame Timing +/// +//@{ + + +/// Gets the time of the specified frame midpoint. +/// +/// Predicts the time at which the given frame will be displayed. The predicted time +/// is the middle of the time period during which the corresponding eye images will +/// be displayed. +/// +/// The application should increment frameIndex for each successively targeted frame, +/// and pass that index to any relevent OVR functions that need to apply to the frame +/// identified by that index. +/// +/// This function is thread-safe and allows for multiple application threads to target +/// their processing to the same displayed frame. +/// +/// In the even that prediction fails due to various reasons (e.g. the display being off +/// or app has yet to present any frames), the return value will be current CPU time. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] frameIndex Identifies the frame the caller wishes to target. +/// A value of zero returns the next frame index. +/// \return Returns the absolute frame midpoint time for the given frameIndex. +/// \see ovr_GetTimeInSeconds +/// +OVR_PUBLIC_FUNCTION(double) ovr_GetPredictedDisplayTime(ovrSession session, long long frameIndex); + + +/// Returns global, absolute high-resolution time in seconds. +/// +/// The time frame of reference for this function is not specified and should not be +/// depended upon. +/// +/// \return Returns seconds as a floating point value. +/// \see ovrPoseStatef, ovrFrameTiming +/// +OVR_PUBLIC_FUNCTION(double) ovr_GetTimeInSeconds(); + + +/// Performance HUD enables the HMD user to see information critical to +/// the real-time operation of the VR application such as latency timing, +/// and CPU & GPU performance metrics +/// +/// App can toggle performance HUD modes as such: +/// \code{.cpp} +/// ovrPerfHudMode PerfHudMode = ovrPerfHud_LatencyTiming; +/// ovr_SetInt(Hmd, OVR_PERF_HUD_MODE, (int)PerfHudMode); +/// \endcode +/// +typedef enum ovrPerfHudMode_ +{ + ovrPerfHud_Off = 0, ///< Turns off the performance HUD + ovrPerfHud_PerfSummary = 1, ///< Shows performance summary and headroom + ovrPerfHud_LatencyTiming = 2, ///< Shows latency related timing info + ovrPerfHud_AppRenderTiming = 3, ///< Shows render timing info for application + ovrPerfHud_CompRenderTiming = 4, ///< Shows render timing info for OVR compositor + ovrPerfHud_VersionInfo = 5, ///< Shows SDK & HMD version Info + ovrPerfHud_Count = 6, ///< \internal Count of enumerated elements. + ovrPerfHud_EnumSize = 0x7fffffff ///< \internal Force type int32_t. +} ovrPerfHudMode; + +/// Layer HUD enables the HMD user to see information about a layer +/// +/// App can toggle layer HUD modes as such: +/// \code{.cpp} +/// ovrLayerHudMode LayerHudMode = ovrLayerHud_Info; +/// ovr_SetInt(Hmd, OVR_LAYER_HUD_MODE, (int)LayerHudMode); +/// \endcode +/// +typedef enum ovrLayerHudMode_ +{ + ovrLayerHud_Off = 0, ///< Turns off the layer HUD + ovrLayerHud_Info = 1, ///< Shows info about a specific layer + ovrLayerHud_EnumSize = 0x7fffffff +} ovrLayerHudMode; + +///@} + +/// Debug HUD is provided to help developers gauge and debug the fidelity of their app's +/// stereo rendering characteristics. Using the provided quad and crosshair guides, +/// the developer can verify various aspects such as VR tracking units (e.g. meters), +/// stereo camera-parallax properties (e.g. making sure objects at infinity are rendered +/// with the proper separation), measuring VR geometry sizes and distances and more. +/// +/// App can toggle the debug HUD modes as such: +/// \code{.cpp} +/// ovrDebugHudStereoMode DebugHudMode = ovrDebugHudStereo_QuadWithCrosshair; +/// ovr_SetInt(Hmd, OVR_DEBUG_HUD_STEREO_MODE, (int)DebugHudMode); +/// \endcode +/// +/// The app can modify the visual properties of the stereo guide (i.e. quad, crosshair) +/// using the ovr_SetFloatArray function. For a list of tweakable properties, +/// see the OVR_DEBUG_HUD_STEREO_GUIDE_* keys in the OVR_CAPI_Keys.h header file. +typedef enum ovrDebugHudStereoMode_ +{ + ovrDebugHudStereo_Off = 0, ///< Turns off the Stereo Debug HUD + ovrDebugHudStereo_Quad = 1, ///< Renders Quad in world for Stereo Debugging + ovrDebugHudStereo_QuadWithCrosshair = 2, ///< Renders Quad+crosshair in world for Stereo Debugging + ovrDebugHudStereo_CrosshairAtInfinity = 3, ///< Renders screen-space crosshair at infinity for Stereo Debugging + ovrDebugHudStereo_Count, ///< \internal Count of enumerated elements + + ovrDebugHudStereo_EnumSize = 0x7fffffff ///< \internal Force type int32_t +} ovrDebugHudStereoMode; + + + + +// ----------------------------------------------------------------------------------- +/// @name Property Access +/// +/// These functions read and write OVR properties. Supported properties +/// are defined in OVR_CAPI_Keys.h +/// +//@{ + +/// Reads a boolean property. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid for only the call. +/// \param[in] defaultVal specifes the value to return if the property couldn't be read. +/// \return Returns the property interpreted as a boolean value. Returns defaultVal if +/// the property doesn't exist. +OVR_PUBLIC_FUNCTION(ovrBool) ovr_GetBool(ovrSession session, const char* propertyName, ovrBool defaultVal); + +/// Writes or creates a boolean property. +/// If the property wasn't previously a boolean property, it is changed to a boolean property. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] value The value to write. +/// \return Returns true if successful, otherwise false. A false result should only occur if the property +/// name is empty or if the property is read-only. +OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetBool(ovrSession session, const char* propertyName, ovrBool value); + + +/// Reads an integer property. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] defaultVal Specifes the value to return if the property couldn't be read. +/// \return Returns the property interpreted as an integer value. Returns defaultVal if +/// the property doesn't exist. +OVR_PUBLIC_FUNCTION(int) ovr_GetInt(ovrSession session, const char* propertyName, int defaultVal); + +/// Writes or creates an integer property. +/// +/// If the property wasn't previously a boolean property, it is changed to an integer property. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] value The value to write. +/// \return Returns true if successful, otherwise false. A false result should only occur if the property +/// name is empty or if the property is read-only. +OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetInt(ovrSession session, const char* propertyName, int value); + + +/// Reads a float property. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] defaultVal specifes the value to return if the property couldn't be read. +/// \return Returns the property interpreted as an float value. Returns defaultVal if +/// the property doesn't exist. +OVR_PUBLIC_FUNCTION(float) ovr_GetFloat(ovrSession session, const char* propertyName, float defaultVal); + +/// Writes or creates a float property. +/// If the property wasn't previously a float property, it's changed to a float property. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] value The value to write. +/// \return Returns true if successful, otherwise false. A false result should only occur if the property +/// name is empty or if the property is read-only. +OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetFloat(ovrSession session, const char* propertyName, float value); + + +/// Reads a float array property. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] values An array of float to write to. +/// \param[in] valuesCapacity Specifies the maximum number of elements to write to the values array. +/// \return Returns the number of elements read, or 0 if property doesn't exist or is empty. +OVR_PUBLIC_FUNCTION(unsigned int) ovr_GetFloatArray(ovrSession session, const char* propertyName, + float values[], unsigned int valuesCapacity); + +/// Writes or creates a float array property. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] values An array of float to write from. +/// \param[in] valuesSize Specifies the number of elements to write. +/// \return Returns true if successful, otherwise false. A false result should only occur if the property +/// name is empty or if the property is read-only. +OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetFloatArray(ovrSession session, const char* propertyName, + const float values[], unsigned int valuesSize); + + +/// Reads a string property. +/// Strings are UTF8-encoded and null-terminated. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] defaultVal Specifes the value to return if the property couldn't be read. +/// \return Returns the string property if it exists. Otherwise returns defaultVal, which can be specified as NULL. +/// The return memory is guaranteed to be valid until next call to ovr_GetString or +/// until the HMD is destroyed, whichever occurs first. +OVR_PUBLIC_FUNCTION(const char*) ovr_GetString(ovrSession session, const char* propertyName, + const char* defaultVal); + +/// Writes or creates a string property. +/// Strings are UTF8-encoded and null-terminated. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] propertyName The name of the property, which needs to be valid only for the call. +/// \param[in] value The string property, which only needs to be valid for the duration of the call. +/// \return Returns true if successful, otherwise false. A false result should only occur if the property +/// name is empty or if the property is read-only. +OVR_PUBLIC_FUNCTION(ovrBool) ovr_SetString(ovrSession session, const char* propertyName, + const char* value); + +///@} + + + +#ifdef __cplusplus +} // extern "C" +#endif + + +#if defined(_MSC_VER) + #pragma warning(pop) +#endif + +/// @cond DoxygenIgnore +//----------------------------------------------------------------------------- +// ***** Compiler packing validation +// +// These checks ensure that the compiler settings being used will be compatible +// with with pre-built dynamic library provided with the runtime. + +OVR_STATIC_ASSERT(sizeof(ovrBool) == 1, "ovrBool size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrVector2i) == 4 * 2, "ovrVector2i size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrSizei) == 4 * 2, "ovrSizei size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrRecti) == sizeof(ovrVector2i) + sizeof(ovrSizei), "ovrRecti size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrQuatf) == 4 * 4, "ovrQuatf size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrVector2f) == 4 * 2, "ovrVector2f size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrVector3f) == 4 * 3, "ovrVector3f size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrMatrix4f) == 4 * 16, "ovrMatrix4f size mismatch"); + +OVR_STATIC_ASSERT(sizeof(ovrPosef) == (7 * 4), "ovrPosef size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrPoseStatef) == (22 * 4), "ovrPoseStatef size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrFovPort) == (4 * 4), "ovrFovPort size mismatch"); + +OVR_STATIC_ASSERT(sizeof(ovrHmdCaps) == 4, "ovrHmdCaps size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrTrackingCaps) == 4, "ovrTrackingCaps size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrEyeType) == 4, "ovrEyeType size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrHmdType) == 4, "ovrHmdType size mismatch"); + +OVR_STATIC_ASSERT(sizeof(ovrTrackerDesc) == 4 + 4 + 4 + 4, "ovrTrackerDesc size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrTrackerPose) == 4 + 4 + sizeof(ovrPosef) + sizeof(ovrPosef), "ovrTrackerPose size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrTrackingState) == sizeof(ovrPoseStatef) + 4 + 4 + (sizeof(ovrPoseStatef) * 2) + (sizeof(unsigned int) * 2) + sizeof(ovrPosef) + 4, "ovrTrackingState size mismatch"); + + +//OVR_STATIC_ASSERT(sizeof(ovrTextureHeader) == sizeof(ovrRenderAPIType) + sizeof(ovrSizei), +// "ovrTextureHeader size mismatch"); +//OVR_STATIC_ASSERT(sizeof(ovrTexture) == sizeof(ovrTextureHeader) OVR_ON64(+4) + sizeof(uintptr_t) * 8, +// "ovrTexture size mismatch"); +// +OVR_STATIC_ASSERT(sizeof(ovrStatusBits) == 4, "ovrStatusBits size mismatch"); + +OVR_STATIC_ASSERT(sizeof(ovrSessionStatus) == 6, "ovrSessionStatus size mismatch"); + +OVR_STATIC_ASSERT(sizeof(ovrEyeRenderDesc) == sizeof(ovrEyeType) + sizeof(ovrFovPort) + sizeof(ovrRecti) + + sizeof(ovrVector2f) + sizeof(ovrVector3f), + "ovrEyeRenderDesc size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrTimewarpProjectionDesc) == 4 * 3, "ovrTimewarpProjectionDesc size mismatch"); + +OVR_STATIC_ASSERT(sizeof(ovrInitFlags) == 4, "ovrInitFlags size mismatch"); +OVR_STATIC_ASSERT(sizeof(ovrLogLevel) == 4, "ovrLogLevel size mismatch"); + +OVR_STATIC_ASSERT(sizeof(ovrInitParams) == 4 + 4 + sizeof(ovrLogCallback) + sizeof(uintptr_t) + 4 + 4, + "ovrInitParams size mismatch"); + +OVR_STATIC_ASSERT(sizeof(ovrHmdDesc) == + + sizeof(ovrHmdType) // Type + OVR_ON64(+ 4) // pad0 + + 64 // ProductName + + 64 // Manufacturer + + 2 // VendorId + + 2 // ProductId + + 24 // SerialNumber + + 2 // FirmwareMajor + + 2 // FirmwareMinor + + 4 * 4 // AvailableHmdCaps - DefaultTrackingCaps + + sizeof(ovrFovPort) * 2 // DefaultEyeFov + + sizeof(ovrFovPort) * 2 // MaxEyeFov + + sizeof(ovrSizei) // Resolution + + 4 // DisplayRefreshRate + OVR_ON64(+ 4) // pad1 + , "ovrHmdDesc size mismatch"); + + +// ----------------------------------------------------------------------------------- +// ***** Backward compatibility #includes +// +// This is at the bottom of this file because the following is dependent on the +// declarations above. + +#if !defined(OVR_CAPI_NO_UTILS) + #include "Extras/OVR_CAPI_Util.h" +#endif + +/// @endcond + +#endif // OVR_CAPI_h diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_Audio.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_Audio.h new file mode 100644 index 000000000..c53448133 --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_Audio.h @@ -0,0 +1,76 @@ +/********************************************************************************//** +\file OVR_CAPI_Audio.h +\brief CAPI audio functions. +\copyright Copyright 2015 Oculus VR, LLC. All Rights reserved. +************************************************************************************/ + + +#ifndef OVR_CAPI_Audio_h +#define OVR_CAPI_Audio_h + +#ifdef _WIN32 +#include +#include "OVR_CAPI.h" +#define OVR_AUDIO_MAX_DEVICE_STR_SIZE 128 + +/// Gets the ID of the preferred VR audio output device. +/// +/// \param[out] deviceOutId The ID of the user's preferred VR audio device to use, which will be valid upon a successful return value, else it will be WAVE_MAPPER. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceOutWaveId(UINT* deviceOutId); + +/// Gets the ID of the preferred VR audio input device. +/// +/// \param[out] deviceInId The ID of the user's preferred VR audio device to use, which will be valid upon a successful return value, else it will be WAVE_MAPPER. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceInWaveId(UINT* deviceInId); + + +/// Gets the GUID of the preferred VR audio device as a string. +/// +/// \param[out] deviceOutStrBuffer A buffer where the GUID string for the device will copied to. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceOutGuidStr(WCHAR deviceOutStrBuffer[OVR_AUDIO_MAX_DEVICE_STR_SIZE]); + + +/// Gets the GUID of the preferred VR audio device. +/// +/// \param[out] deviceOutGuid The GUID of the user's preferred VR audio device to use, which will be valid upon a successful return value, else it will be NULL. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceOutGuid(GUID* deviceOutGuid); + + +/// Gets the GUID of the preferred VR microphone device as a string. +/// +/// \param[out] deviceInStrBuffer A buffer where the GUID string for the device will copied to. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceInGuidStr(WCHAR deviceInStrBuffer[OVR_AUDIO_MAX_DEVICE_STR_SIZE]); + + +/// Gets the GUID of the preferred VR microphone device. +/// +/// \param[out] deviceInGuid The GUID of the user's preferred VR audio device to use, which will be valid upon a successful return value, else it will be NULL. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceInGuid(GUID* deviceInGuid); + +#endif //OVR_OS_MS + +#endif // OVR_CAPI_Audio_h diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_D3D.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_D3D.h new file mode 100644 index 000000000..50806bca1 --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_D3D.h @@ -0,0 +1,155 @@ +/********************************************************************************//** +\file OVR_CAPI_D3D.h +\brief D3D specific structures used by the CAPI interface. +\copyright Copyright 2014-2016 Oculus VR, LLC All Rights reserved. +************************************************************************************/ + +#ifndef OVR_CAPI_D3D_h +#define OVR_CAPI_D3D_h + +#include "OVR_CAPI.h" +#include "OVR_Version.h" + + +#if defined (_WIN32) +#include + +//----------------------------------------------------------------------------------- +// ***** Direct3D Specific + +/// Create Texture Swap Chain suitable for use with Direct3D 11 and 12. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] d3dPtr Specifies the application's D3D11Device to create resources with or the D3D12CommandQueue +/// which must be the same one the application renders to the eye textures with. +/// \param[in] desc Specifies requested texture properties. See notes for more info about texture format. +/// \param[in] bindFlags Specifies what ovrTextureBindFlags the application requires for this texture chain. +/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon a successful return value, else it will be NULL. +/// This texture chain must be eventually destroyed via ovr_DestroyTextureSwapChain before destroying the HMD with ovr_Destroy. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +/// \note The texture format provided in \a desc should be thought of as the format the distortion-compositor will use for the +/// ShaderResourceView when reading the contents of the texture. To that end, it is highly recommended that the application +/// requests texture swapchain formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor +/// does sRGB-correct rendering. As such, the compositor relies on the GPU's hardware sampler to do the sRGB-to-linear +/// conversion. If the application still prefers to render to a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) while handling the +/// linear-to-gamma conversion via HLSL code, then the application must still request the corresponding sRGB format and also use +/// the \a ovrTextureMisc_DX_Typeless flag in the ovrTextureSwapChainDesc's Flag field. This will allow the application to create +/// a RenderTargetView that is the desired linear format while the compositor continues to treat it as sRGB. Failure to do so +/// will cause the compositor to apply unexpected gamma conversions leading to gamma-curve artifacts. The \a ovrTextureMisc_DX_Typeless +/// flag for depth buffer formats (e.g. OVR_FORMAT_D32_FLOAT) is ignored as they are always converted to be typeless. +/// +/// \see ovr_GetTextureSwapChainLength +/// \see ovr_GetTextureSwapChainCurrentIndex +/// \see ovr_GetTextureSwapChainDesc +/// \see ovr_GetTextureSwapChainBufferDX +/// \see ovr_DestroyTextureSwapChain +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainDX(ovrSession session, + IUnknown* d3dPtr, + const ovrTextureSwapChainDesc* desc, + ovrTextureSwapChain* out_TextureSwapChain); + + +/// Get a specific buffer within the chain as any compatible COM interface (similar to QueryInterface) +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainDX +/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength), +/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex) +/// \param[in] iid Specifies the interface ID of the interface pointer to query the buffer for. +/// \param[out] out_Buffer Returns the COM interface pointer retrieved. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +/// Example code +/// \code{.cpp} +/// ovr_GetTextureSwapChainBufferDX(session, chain, 0, IID_ID3D11Texture2D, &d3d11Texture); +/// ovr_GetTextureSwapChainBufferDX(session, chain, 1, IID_PPV_ARGS(&dxgiResource)); +/// \endcode +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferDX(ovrSession session, + ovrTextureSwapChain chain, + int index, + IID iid, + void** out_Buffer); + + +/// Create Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application. +/// +/// A second call to ovr_CreateMirrorTextureDX for a given ovrSession before destroying the first one +/// is not supported and will result in an error return. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] d3dPtr Specifies the application's D3D11Device to create resources with or the D3D12CommandQueue +/// which must be the same one the application renders to the textures with. +/// \param[in] desc Specifies requested texture properties. See notes for more info about texture format. +/// \param[out] out_MirrorTexture Returns the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL. +/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the HMD with ovr_Destroy. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +/// \note The texture format provided in \a desc should be thought of as the format the compositor will use for the RenderTargetView when +/// writing into mirror texture. To that end, it is highly recommended that the application requests a mirror texture format that is +/// in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor does sRGB-correct rendering. If however the application wants +/// to still read the mirror texture as a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) and handle the sRGB-to-linear conversion in +/// HLSL code, then it is recommended the application still requests an sRGB format and also use the \a ovrTextureMisc_DX_Typeless flag in the +/// ovrMirrorTextureDesc's Flags field. This will allow the application to bind a ShaderResourceView that is a linear format while the +/// compositor continues to treat is as sRGB. Failure to do so will cause the compositor to apply unexpected gamma conversions leading to +/// gamma-curve artifacts. +/// +/// +/// Example code +/// \code{.cpp} +/// ovrMirrorTexture mirrorTexture = nullptr; +/// ovrMirrorTextureDesc mirrorDesc = {}; +/// mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; +/// mirrorDesc.Width = mirrorWindowWidth; +/// mirrorDesc.Height = mirrorWindowHeight; +/// ovrResult result = ovr_CreateMirrorTextureDX(session, d3d11Device, &mirrorDesc, &mirrorTexture); +/// [...] +/// // Destroy the texture when done with it. +/// ovr_DestroyMirrorTexture(session, mirrorTexture); +/// mirrorTexture = nullptr; +/// \endcode +/// +/// \see ovr_GetMirrorTextureBufferDX +/// \see ovr_DestroyMirrorTexture +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureDX(ovrSession session, + IUnknown* d3dPtr, + const ovrMirrorTextureDesc* desc, + ovrMirrorTexture* out_MirrorTexture); + +/// Get a the underlying buffer as any compatible COM interface (similar to QueryInterface) +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureDX +/// \param[in] iid Specifies the interface ID of the interface pointer to query the buffer for. +/// \param[out] out_Buffer Returns the COM interface pointer retrieved. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +/// Example code +/// \code{.cpp} +/// ID3D11Texture2D* d3d11Texture = nullptr; +/// ovr_GetMirrorTextureBufferDX(session, mirrorTexture, IID_PPV_ARGS(&d3d11Texture)); +/// d3d11DeviceContext->CopyResource(d3d11TextureBackBuffer, d3d11Texture); +/// d3d11Texture->Release(); +/// dxgiSwapChain->Present(0, 0); +/// \endcode +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferDX(ovrSession session, + ovrMirrorTexture mirrorTexture, + IID iid, + void** out_Buffer); + + +#endif // _WIN32 + +#endif // OVR_CAPI_D3D_h diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h new file mode 100644 index 000000000..1658ca578 --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h @@ -0,0 +1,99 @@ +/********************************************************************************//** +\file OVR_CAPI_GL.h +\brief OpenGL-specific structures used by the CAPI interface. +\copyright Copyright 2015 Oculus VR, LLC. All Rights reserved. +************************************************************************************/ + +#ifndef OVR_CAPI_GL_h +#define OVR_CAPI_GL_h + +#include "OVR_CAPI.h" + +/// Creates a TextureSwapChain suitable for use with OpenGL. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] desc Specifies the requested texture properties. See notes for more info about texture format. +/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon +/// a successful return value, else it will be NULL. This texture swap chain must be eventually +/// destroyed via ovr_DestroyTextureSwapChain before destroying the HMD with ovr_Destroy. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +/// \note The \a format provided should be thought of as the format the distortion compositor will use when reading +/// the contents of the texture. To that end, it is highly recommended that the application requests texture swap chain +/// formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the distortion compositor does sRGB-correct +/// rendering. Furthermore, the app should then make sure "glEnable(GL_FRAMEBUFFER_SRGB);" is called before rendering +/// into these textures. Even though it is not recommended, if the application would like to treat the texture as a linear +/// format and do linear-to-gamma conversion in GLSL, then the application can avoid calling "glEnable(GL_FRAMEBUFFER_SRGB);", +/// but should still pass in an sRGB variant for the \a format. Failure to do so will cause the distortion compositor +/// to apply incorrect gamma conversions leading to gamma-curve artifacts. +/// +/// \see ovr_GetTextureSwapChainLength +/// \see ovr_GetTextureSwapChainCurrentIndex +/// \see ovr_GetTextureSwapChainDesc +/// \see ovr_GetTextureSwapChainBufferGL +/// \see ovr_DestroyTextureSwapChain +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainGL(ovrSession session, + const ovrTextureSwapChainDesc* desc, + ovrTextureSwapChain* out_TextureSwapChain); + +/// Get a specific buffer within the chain as a GL texture name +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainGL +/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength) +/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex) +/// \param[out] out_TexId Returns the GL texture object name associated with the specific index requested +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferGL(ovrSession session, + ovrTextureSwapChain chain, + int index, + unsigned int* out_TexId); + + +/// Creates a Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application. +/// +/// A second call to ovr_CreateMirrorTextureGL for a given ovrSession before destroying the first one +/// is not supported and will result in an error return. +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] desc Specifies the requested mirror texture description. +/// \param[out] out_MirrorTexture Specifies the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL. +/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the HMD with ovr_Destroy. +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +/// \note The \a format provided should be thought of as the format the distortion compositor will use when writing into the mirror +/// texture. It is highly recommended that mirror textures are requested as sRGB formats because the distortion compositor +/// does sRGB-correct rendering. If the application requests a non-sRGB format (e.g. R8G8B8A8_UNORM) as the mirror texture, +/// then the application might have to apply a manual linear-to-gamma conversion when reading from the mirror texture. +/// Failure to do so can result in incorrect gamma conversions leading to gamma-curve artifacts and color banding. +/// +/// \see ovr_GetMirrorTextureBufferGL +/// \see ovr_DestroyMirrorTexture +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureGL(ovrSession session, + const ovrMirrorTextureDesc* desc, + ovrMirrorTexture* out_MirrorTexture); + +/// Get a the underlying buffer as a GL texture name +/// +/// \param[in] session Specifies an ovrSession previously returned by ovr_Create. +/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureGL +/// \param[out] out_TexId Specifies the GL texture object name associated with the mirror texture +/// +/// \return Returns an ovrResult indicating success or failure. In the case of failure, use +/// ovr_GetLastErrorInfo to get more information. +/// +OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferGL(ovrSession session, + ovrMirrorTexture mirrorTexture, + unsigned int* out_TexId); + + +#endif // OVR_CAPI_GL_h diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_Keys.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_Keys.h new file mode 100644 index 000000000..e3e9d689c --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_Keys.h @@ -0,0 +1,53 @@ +/********************************************************************************//** +\file OVR_CAPI.h +\brief Keys for CAPI proprty function calls +\copyright Copyright 2015 Oculus VR, LLC All Rights reserved. +************************************************************************************/ + +#ifndef OVR_CAPI_Keys_h +#define OVR_CAPI_Keys_h + +#include "OVR_Version.h" + + + +#define OVR_KEY_USER "User" // string + +#define OVR_KEY_NAME "Name" // string + +#define OVR_KEY_GENDER "Gender" // string "Male", "Female", or "Unknown" +#define OVR_DEFAULT_GENDER "Unknown" + +#define OVR_KEY_PLAYER_HEIGHT "PlayerHeight" // float meters +#define OVR_DEFAULT_PLAYER_HEIGHT 1.778f + +#define OVR_KEY_EYE_HEIGHT "EyeHeight" // float meters +#define OVR_DEFAULT_EYE_HEIGHT 1.675f + +#define OVR_KEY_NECK_TO_EYE_DISTANCE "NeckEyeDistance" // float[2] meters +#define OVR_DEFAULT_NECK_TO_EYE_HORIZONTAL 0.0805f +#define OVR_DEFAULT_NECK_TO_EYE_VERTICAL 0.075f + + +#define OVR_KEY_EYE_TO_NOSE_DISTANCE "EyeToNoseDist" // float[2] meters + + + + + +#define OVR_PERF_HUD_MODE "PerfHudMode" // int, allowed values are defined in enum ovrPerfHudMode + +#define OVR_LAYER_HUD_MODE "LayerHudMode" // int, allowed values are defined in enum ovrLayerHudMode +#define OVR_LAYER_HUD_CURRENT_LAYER "LayerHudCurrentLayer" // int, The layer to show +#define OVR_LAYER_HUD_SHOW_ALL_LAYERS "LayerHudShowAll" // bool, Hide other layers when the hud is enabled + +#define OVR_DEBUG_HUD_STEREO_MODE "DebugHudStereoMode" // int, allowed values are defined in enum ovrDebugHudStereoMode +#define OVR_DEBUG_HUD_STEREO_GUIDE_INFO_ENABLE "DebugHudStereoGuideInfoEnable" // bool +#define OVR_DEBUG_HUD_STEREO_GUIDE_SIZE "DebugHudStereoGuideSize2f" // float[2] +#define OVR_DEBUG_HUD_STEREO_GUIDE_POSITION "DebugHudStereoGuidePosition3f" // float[3] +#define OVR_DEBUG_HUD_STEREO_GUIDE_YAWPITCHROLL "DebugHudStereoGuideYawPitchRoll3f" // float[3] +#define OVR_DEBUG_HUD_STEREO_GUIDE_COLOR "DebugHudStereoGuideColor4f" // float[4] + + + +#endif // OVR_CAPI_Keys_h diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_ErrorCode.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_ErrorCode.h new file mode 100644 index 000000000..ed0be0e70 --- /dev/null +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_ErrorCode.h @@ -0,0 +1,209 @@ +/********************************************************************************//** +\file OVR_ErrorCode.h +\brief This header provides LibOVR error code declarations. +\copyright Copyright 2015-2016 Oculus VR, LLC All Rights reserved. +*************************************************************************************/ + +#ifndef OVR_ErrorCode_h +#define OVR_ErrorCode_h + + +#include "OVR_Version.h" +#include + + + + + + + +#ifndef OVR_RESULT_DEFINED +#define OVR_RESULT_DEFINED ///< Allows ovrResult to be independently defined. +/// API call results are represented at the highest level by a single ovrResult. +typedef int32_t ovrResult; +#endif + + +/// \brief Indicates if an ovrResult indicates success. +/// +/// Some functions return additional successful values other than ovrSucces and +/// require usage of this macro to indicate successs. +/// +#if !defined(OVR_SUCCESS) + #define OVR_SUCCESS(result) (result >= 0) +#endif + + +/// \brief Indicates if an ovrResult indicates an unqualified success. +/// +/// This is useful for indicating that the code intentionally wants to +/// check for result == ovrSuccess as opposed to OVR_SUCCESS(), which +/// checks for result >= ovrSuccess. +/// +#if !defined(OVR_UNQUALIFIED_SUCCESS) + #define OVR_UNQUALIFIED_SUCCESS(result) (result == ovrSuccess) +#endif + + +/// \brief Indicates if an ovrResult indicates failure. +/// +#if !defined(OVR_FAILURE) + #define OVR_FAILURE(result) (!OVR_SUCCESS(result)) +#endif + + +// Success is a value greater or equal to 0, while all error types are negative values. +#ifndef OVR_SUCCESS_DEFINED +#define OVR_SUCCESS_DEFINED ///< Allows ovrResult to be independently defined. +typedef enum ovrSuccessType_ +{ + /// This is a general success result. Use OVR_SUCCESS to test for success. + ovrSuccess = 0, + + /// Returned from a call to SubmitFrame. The call succeeded, but what the app + /// rendered will not be visible on the HMD. Ideally the app should continue + /// calling SubmitFrame, but not do any rendering. When the result becomes + /// ovrSuccess, rendering should continue as usual. + ovrSuccess_NotVisible = 1000, + + ovrSuccess_HMDFirmwareMismatch = 4100, ///< The HMD Firmware is out of date but is acceptable. + ovrSuccess_TrackerFirmwareMismatch = 4101, ///< The Tracker Firmware is out of date but is acceptable. + ovrSuccess_ControllerFirmwareMismatch = 4104, ///< The controller firmware is out of date but is acceptable. + ovrSuccess_TrackerDriverNotFound = 4105, ///< The tracker driver interface was not found. Can be a temporary error + +} ovrSuccessType; +#endif + + +typedef enum ovrErrorType_ +{ + /* General errors */ + ovrError_MemoryAllocationFailure = -1000, ///< Failure to allocate memory. + ovrError_SocketCreationFailure = -1001, ///< Failure to create a socket. + ovrError_InvalidSession = -1002, ///< Invalid ovrSession parameter provided. + ovrError_Timeout = -1003, ///< The operation timed out. + ovrError_NotInitialized = -1004, ///< The system or component has not been initialized. + ovrError_InvalidParameter = -1005, ///< Invalid parameter provided. See error info or log for details. + ovrError_ServiceError = -1006, ///< Generic service error. See error info or log for details. + ovrError_NoHmd = -1007, ///< The given HMD doesn't exist. + ovrError_Unsupported = -1009, ///< Function call is not supported on this hardware/software + ovrError_DeviceUnavailable = -1010, ///< Specified device type isn't available. + ovrError_InvalidHeadsetOrientation = -1011, ///< The headset was in an invalid orientation for the requested operation (e.g. vertically oriented during ovr_RecenterPose). + ovrError_ClientSkippedDestroy = -1012, ///< The client failed to call ovr_Destroy on an active session before calling ovr_Shutdown. Or the client crashed. + ovrError_ClientSkippedShutdown = -1013, ///< The client failed to call ovr_Shutdown or the client crashed. + ovrError_ServiceDeadlockDetected = -1014, ///< The service watchdog discovered a deadlock. + + /* Audio error range, reserved for Audio errors. */ + ovrError_AudioReservedBegin = -2000, ///< First Audio error. + ovrError_AudioDeviceNotFound = -2001, ///< Failure to find the specified audio device. + ovrError_AudioComError = -2002, ///< Generic COM error. + ovrError_AudioReservedEnd = -2999, ///< Last Audio error. + + /* Initialization errors. */ + ovrError_Initialize = -3000, ///< Generic initialization error. + ovrError_LibLoad = -3001, ///< Couldn't load LibOVRRT. + ovrError_LibVersion = -3002, ///< LibOVRRT version incompatibility. + ovrError_ServiceConnection = -3003, ///< Couldn't connect to the OVR Service. + ovrError_ServiceVersion = -3004, ///< OVR Service version incompatibility. + ovrError_IncompatibleOS = -3005, ///< The operating system version is incompatible. + ovrError_DisplayInit = -3006, ///< Unable to initialize the HMD display. + ovrError_ServerStart = -3007, ///< Unable to start the server. Is it already running? + ovrError_Reinitialization = -3008, ///< Attempting to re-initialize with a different version. + ovrError_MismatchedAdapters = -3009, ///< Chosen rendering adapters between client and service do not match + ovrError_LeakingResources = -3010, ///< Calling application has leaked resources + ovrError_ClientVersion = -3011, ///< Client version too old to connect to service + ovrError_OutOfDateOS = -3012, ///< The operating system is out of date. + ovrError_OutOfDateGfxDriver = -3013, ///< The graphics driver is out of date. + ovrError_IncompatibleGPU = -3014, ///< The graphics hardware is not supported + ovrError_NoValidVRDisplaySystem = -3015, ///< No valid VR display system found. + ovrError_Obsolete = -3016, ///< Feature or API is obsolete and no longer supported. + ovrError_DisabledOrDefaultAdapter = -3017, ///< No supported VR display system found, but disabled or driverless adapter found. + ovrError_HybridGraphicsNotSupported = -3018, ///< The system is using hybrid graphics (Optimus, etc...), which is not support. + ovrError_DisplayManagerInit = -3019, ///< Initialization of the DisplayManager failed. + ovrError_TrackerDriverInit = -3020, ///< Failed to get the interface for an attached tracker + + /* Hardware errors */ + ovrError_InvalidBundleAdjustment = -4000, ///< Headset has no bundle adjustment data. + ovrError_USBBandwidth = -4001, ///< The USB hub cannot handle the camera frame bandwidth. + ovrError_USBEnumeratedSpeed = -4002, ///< The USB camera is not enumerating at the correct device speed. + ovrError_ImageSensorCommError = -4003, ///< Unable to communicate with the image sensor. + ovrError_GeneralTrackerFailure = -4004, ///< We use this to report various sensor issues that don't fit in an easily classifiable bucket. + ovrError_ExcessiveFrameTruncation = -4005, ///< A more than acceptable number of frames are coming back truncated. + ovrError_ExcessiveFrameSkipping = -4006, ///< A more than acceptable number of frames have been skipped. + ovrError_SyncDisconnected = -4007, ///< The sensor is not receiving the sync signal (cable disconnected?). + ovrError_TrackerMemoryReadFailure = -4008, ///< Failed to read memory from the sensor. + ovrError_TrackerMemoryWriteFailure = -4009, ///< Failed to write memory from the sensor. + ovrError_TrackerFrameTimeout = -4010, ///< Timed out waiting for a camera frame. + ovrError_TrackerTruncatedFrame = -4011, ///< Truncated frame returned from sensor. + ovrError_TrackerDriverFailure = -4012, ///< The sensor driver has encountered a problem. + ovrError_TrackerNRFFailure = -4013, ///< The sensor wireless subsystem has encountered a problem. + ovrError_HardwareGone = -4014, ///< The hardware has been unplugged + ovrError_NordicEnabledNoSync = -4015, ///< The nordic indicates that sync is enabled but it is not sending sync pulses + ovrError_NordicSyncNoFrames = -4016, ///< It looks like we're getting a sync signal, but no camera frames have been received + ovrError_CatastrophicFailure = -4017, ///< A catastrophic failure has occurred. We will attempt to recover by resetting the device + ovrError_CatastrophicTimeout = -4018, ///< The catastrophic recovery has timed out. + ovrError_RepeatCatastrophicFail = -4019, ///< Catastrophic failure has repeated too many times. + ovrError_USBOpenDeviceFailure = -4020, ///< Could not open handle for Rift device (likely already in use by another process). + ovrError_HMDGeneralFailure = -4021, ///< Unexpected HMD issues that don't fit a specific bucket. + + ovrError_HMDFirmwareMismatch = -4100, ///< The HMD Firmware is out of date and is unacceptable. + ovrError_TrackerFirmwareMismatch = -4101, ///< The sensor Firmware is out of date and is unacceptable. + ovrError_BootloaderDeviceDetected = -4102, ///< A bootloader HMD is detected by the service. + ovrError_TrackerCalibrationError = -4103, ///< The sensor calibration is missing or incorrect. + ovrError_ControllerFirmwareMismatch = -4104, ///< The controller firmware is out of date and is unacceptable. + ovrError_DevManDeviceDetected = -4105, ///< A DeviceManagement mode HMD is detected by the service. + ovrError_RebootedBootloaderDevice = -4106, ///< Had to reboot bootloader device, which succeeded. + ovrError_FailedRebootBootloaderDev = -4107, ///< Had to reboot bootloader device, which failed. Device is stuck in bootloader mode. + + ovrError_IMUTooManyLostSamples = -4200, ///< Too many lost IMU samples. + ovrError_IMURateError = -4201, ///< IMU rate is outside of the expected range. + ovrError_FeatureReportFailure = -4202, ///< A feature report has failed. + ovrError_HMDWirelessTimeout = -4203, ///< HMD wireless interface never returned from busy state. + + ovrError_BootloaderAssertLog = -4300, ///< HMD Bootloader Assert Log was not empty. + ovrError_AppAssertLog = -4301, ///< HMD App Assert Log was not empty. + + /* Synchronization errors */ + ovrError_Incomplete = -5000, ///< Requested async work not yet complete. + ovrError_Abandoned = -5001, ///< Requested async work was abandoned and result is incomplete. + + /* Rendering errors */ + ovrError_DisplayLost = -6000, ///< In the event of a system-wide graphics reset or cable unplug this is returned to the app. + ovrError_TextureSwapChainFull = -6001, ///< ovr_CommitTextureSwapChain was called too many times on a texture swapchain without calling submit to use the chain. + ovrError_TextureSwapChainInvalid = -6002, ///< The ovrTextureSwapChain is in an incomplete or inconsistent state. Ensure ovr_CommitTextureSwapChain was called at least once first. + ovrError_GraphicsDeviceReset = -6003, ///< Graphics device has been reset (TDR, etc...) + ovrError_DisplayRemoved = -6004, ///< HMD removed from the display adapter + ovrError_ContentProtectionNotAvailable = -6005,/// +#define APIENTRY __stdcall // RAY: Added +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; +GLAPI int gladLoadGLLoader(GLADloadproc); + +#include +//#include // RAY: Not required +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLclampx; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef int GLsizei; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef unsigned short GLhalfARB; +typedef unsigned short GLhalf; +typedef GLint GLfixed; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_REPEAT 0x2901 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar* name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint* samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint* param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat* param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint* param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint* param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint* params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint* params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat* params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint* params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64* params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64* params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint* value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint* value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint* value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint* coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint* coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint* coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint* coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint* coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint* coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint* coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint* coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint* coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint* color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint* color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint* color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_SAMPLES_ARB 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_DEPTH_CLAMP_NV 0x864F +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#define GL_EYE_PLANE 0x2502 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#define GL_WRAP_BORDER_SUN 0x81D4 +#define GL_HALF_FLOAT_ARB 0x140B +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#define GL_INTERLACE_READ_INGR 0x8568 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_LOST 0x0507 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_SHARED_EDGE_NV 0xC0 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#define GL_LIST_PRIORITY_SGIX 0x8182 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_PACK_INVERT_MESA 0x8758 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#define GL_INTERLACE_SGIX 0x8094 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_RESCALE_NORMAL_EXT 0x803A +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#define GL_ASYNC_MARKER_SGIX 0x8329 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +#define GL_HALF_FLOAT_NV 0x140B +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#define GL_ABGR_EXT 0x8000 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_CULL_VERTEX_IBM 103050 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#define GL_FILL_RECTANGLE_NV 0x933C +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#define GL_SLICE_ACCUM_SUN 0x85CC +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +#define GL_FOG 0x0B60 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_FIXED_OES 0x140C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +GLAPI int GLAD_GL_SGIX_pixel_tiles; +#endif +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +GLAPI int GLAD_GL_EXT_post_depth_coverage; +#endif +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +GLAPI int GLAD_GL_APPLE_element_array; +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void* pointer); +GLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; +#define glElementPointerAPPLE glad_glElementPointerAPPLE +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; +#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; +#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); +GLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; +#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount); +GLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; +#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE +#endif +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +GLAPI int GLAD_GL_AMD_multi_draw_indirect; +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; +#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; +#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD +#endif +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +GLAPI int GLAD_GL_EXT_blend_subtract; +#endif +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +GLAPI int GLAD_GL_SGIX_tag_sample_buffer; +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(); +GLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; +#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX +#endif +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +GLAPI int GLAD_GL_NV_point_sprite; +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; +#define glPointParameteriNV glad_glPointParameteriNV +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint* params); +GLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; +#define glPointParameterivNV glad_glPointParameterivNV +#endif +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +GLAPI int GLAD_GL_IBM_texture_mirrored_repeat; +#endif +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +GLAPI int GLAD_GL_APPLE_transform_hint; +#endif +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +GLAPI int GLAD_GL_ATI_separate_stencil; +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; +#define glStencilOpSeparateATI glad_glStencilOpSeparateATI +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; +#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI +#endif +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +GLAPI int GLAD_GL_NV_shader_atomic_int64; +#endif +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +GLAPI int GLAD_GL_NV_vertex_program2_option; +#endif +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +GLAPI int GLAD_GL_EXT_texture_buffer_object; +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +#define glTexBufferEXT glad_glTexBufferEXT +#endif +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +GLAPI int GLAD_GL_ARB_vertex_blend; +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte* weights); +GLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; +#define glWeightbvARB glad_glWeightbvARB +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort* weights); +GLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; +#define glWeightsvARB glad_glWeightsvARB +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint* weights); +GLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB; +#define glWeightivARB glad_glWeightivARB +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat* weights); +GLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; +#define glWeightfvARB glad_glWeightfvARB +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble* weights); +GLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; +#define glWeightdvARB glad_glWeightdvARB +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte* weights); +GLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; +#define glWeightubvARB glad_glWeightubvARB +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort* weights); +GLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; +#define glWeightusvARB glad_glWeightusvARB +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint* weights); +GLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; +#define glWeightuivARB glad_glWeightuivARB +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; +#define glWeightPointerARB glad_glWeightPointerARB +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count); +GLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; +#define glVertexBlendARB glad_glVertexBlendARB +#endif +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +GLAPI int GLAD_GL_OVR_multiview; +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +GLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; +#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR +#endif +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +GLAPI int GLAD_GL_NV_vertex_program2; +#endif +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +GLAPI int GLAD_GL_ARB_program_interface_query; +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint* params); +GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar* name); +GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); +GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params); +GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar* name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar* name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +#endif +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +GLAPI int GLAD_GL_EXT_misc_attribute; +#endif +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +GLAPI int GLAD_GL_NV_multisample_coverage; +#endif +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +GLAPI int GLAD_GL_ARB_shading_language_packing; +#endif +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +GLAPI int GLAD_GL_EXT_texture_cube_map; +#endif +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +GLAPI int GLAD_GL_NV_viewport_array2; +#endif +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +GLAPI int GLAD_GL_ARB_texture_stencil8; +#endif +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +GLAPI int GLAD_GL_EXT_index_func; +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref); +GLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; +#define glIndexFuncEXT glad_glIndexFuncEXT +#endif +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +GLAPI int GLAD_GL_OES_compressed_paletted_texture; +#endif +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +GLAPI int GLAD_GL_NV_depth_clamp; +#endif +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +GLAPI int GLAD_GL_NV_shader_buffer_load; +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; +#define glMakeBufferResidentNV glad_glMakeBufferResidentNV +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target); +GLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; +#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target); +GLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; +#define glIsBufferResidentNV glad_glIsBufferResidentNV +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access); +GLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; +#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer); +GLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; +#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer); +GLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; +#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT* params); +GLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; +#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT* params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; +#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT* result); +GLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; +#define glGetIntegerui64vNV glad_glGetIntegerui64vNV +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value); +GLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; +#define glUniformui64NV glad_glUniformui64NV +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; +#define glUniformui64vNV glad_glUniformui64vNV +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT* params); +GLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; +#define glGetUniformui64vNV glad_glGetUniformui64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value); +GLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; +#define glProgramUniformui64NV glad_glProgramUniformui64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; +#define glProgramUniformui64vNV glad_glProgramUniformui64vNV +#endif +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +GLAPI int GLAD_GL_EXT_color_subtable; +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; +#define glColorSubTableEXT glad_glColorSubTableEXT +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; +#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT +#endif +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +GLAPI int GLAD_GL_SUNX_constant_data; +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(); +GLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; +#define glFinishTextureSUNX glad_glFinishTextureSUNX +#endif +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +GLAPI int GLAD_GL_EXT_texture_compression_s3tc; +#endif +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +GLAPI int GLAD_GL_EXT_multi_draw_arrays; +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); +GLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei primcount); +GLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT +#endif +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +GLAPI int GLAD_GL_ARB_shader_atomic_counters; +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); +GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +#endif +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +GLAPI int GLAD_GL_ARB_arrays_of_arrays; +#endif +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +GLAPI int GLAD_GL_NV_conditional_render; +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; +#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(); +GLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; +#define glEndConditionalRenderNV glad_glEndConditionalRenderNV +#endif +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +GLAPI int GLAD_GL_EXT_texture_env_combine; +#endif +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +GLAPI int GLAD_GL_NV_fog_distance; +#endif +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +GLAPI int GLAD_GL_SGIX_async_histogram; +#endif +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +GLAPI int GLAD_GL_MESA_resize_buffers; +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(); +GLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; +#define glResizeBuffersMESA glad_glResizeBuffersMESA +#endif +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +GLAPI int GLAD_GL_NV_light_max_exponent; +#endif +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +GLAPI int GLAD_GL_NV_texture_env_combine4; +#endif +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +GLAPI int GLAD_GL_ARB_texture_view; +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +#endif +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +GLAPI int GLAD_GL_ARB_texture_env_combine; +#endif +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +GLAPI int GLAD_GL_ARB_map_buffer_range; +#endif +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +GLAPI int GLAD_GL_EXT_convolution; +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); +GLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; +#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); +GLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; +#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params); +GLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; +#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; +#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params); +GLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; +#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; +#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; +#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; +#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void* image); +GLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; +#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; +#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; +#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); +GLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; +#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); +GLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; +#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT +#endif +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +GLAPI int GLAD_GL_NV_compute_program5; +#endif +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +GLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit; +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x); +GLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; +#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; +#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; +#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; +#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; +#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; +#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; +#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; +#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x); +GLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; +#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; +#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; +#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; +#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; +#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; +#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; +#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; +#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT* params); +GLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; +#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT* params); +GLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; +#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; +#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV +#endif +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +GLAPI int GLAD_GL_EXT_paletted_texture; +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* table); +GLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; +#define glColorTableEXT glad_glColorTableEXT +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void* data); +GLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; +#define glGetColorTableEXT glad_glGetColorTableEXT +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; +#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; +#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT +#endif +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +GLAPI int GLAD_GL_ARB_texture_buffer_object; +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; +#define glTexBufferARB glad_glTexBufferARB +#endif +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +GLAPI int GLAD_GL_ATI_pn_triangles; +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; +#define glPNTrianglesiATI glad_glPNTrianglesiATI +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; +#define glPNTrianglesfATI glad_glPNTrianglesfATI +#endif +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +GLAPI int GLAD_GL_SGIX_resample; +#endif +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +GLAPI int GLAD_GL_SGIX_flush_raster; +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(); +GLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; +#define glFlushRasterSGIX glad_glFlushRasterSGIX +#endif +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +GLAPI int GLAD_GL_EXT_light_texture; +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode); +GLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; +#define glApplyTextureEXT glad_glApplyTextureEXT +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname); +GLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; +#define glTextureLightEXT glad_glTextureLightEXT +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode); +GLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; +#define glTextureMaterialEXT glad_glTextureMaterialEXT +#endif +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +GLAPI int GLAD_GL_ARB_point_sprite; +#endif +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +GLAPI int GLAD_GL_SUN_convolution_border_modes; +#endif +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +GLAPI int GLAD_GL_NV_parameter_buffer_object2; +#endif +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +GLAPI int GLAD_GL_ARB_half_float_pixel; +#endif +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +GLAPI int GLAD_GL_NV_tessellation_program5; +#endif +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +GLAPI int GLAD_GL_REND_screen_coordinates; +#endif +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +GLAPI int GLAD_GL_HP_image_transform; +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; +#define glImageTransformParameteriHP glad_glImageTransformParameteriHP +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; +#define glImageTransformParameterfHP glad_glImageTransformParameterfHP +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; +#define glImageTransformParameterivHP glad_glImageTransformParameterivHP +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; +#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; +#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; +#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP +#endif +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +GLAPI int GLAD_GL_EXT_packed_float; +#endif +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +GLAPI int GLAD_GL_OML_subsample; +#endif +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +GLAPI int GLAD_GL_SGIX_vertex_preclip; +#endif +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +GLAPI int GLAD_GL_SGIX_texture_scale_bias; +#endif +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +GLAPI int GLAD_GL_AMD_draw_buffers_blend; +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst); +GLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; +#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; +#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode); +GLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; +#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; +#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD +#endif +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +GLAPI int GLAD_GL_APPLE_texture_range; +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void* pointer); +GLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; +#define glTextureRangeAPPLE glad_glTextureRangeAPPLE +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void** params); +GLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; +#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE +#endif +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +GLAPI int GLAD_GL_EXT_texture_array; +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; +#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT +#endif +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +GLAPI int GLAD_GL_NV_texture_barrier; +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(); +GLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; +#define glTextureBarrierNV glad_glTextureBarrierNV +#endif +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +GLAPI int GLAD_GL_ARB_texture_query_levels; +#endif +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +GLAPI int GLAD_GL_NV_texgen_emboss; +#endif +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +GLAPI int GLAD_GL_EXT_texture_swizzle; +#endif +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +GLAPI int GLAD_GL_ARB_texture_rg; +#endif +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +GLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; +#endif +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +GLAPI int GLAD_GL_ARB_fragment_shader; +#endif +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +GLAPI int GLAD_GL_3DFX_tbuffer; +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask); +GLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; +#define glTbufferMask3DFX glad_glTbufferMask3DFX +#endif +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +GLAPI int GLAD_GL_GREMEDY_frame_terminator; +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(); +GLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; +#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY +#endif +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +GLAPI int GLAD_GL_ARB_blend_func_extended; +#endif +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +GLAPI int GLAD_GL_EXT_separate_shader_objects; +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program); +GLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; +#define glUseShaderProgramEXT glad_glUseShaderProgramEXT +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program); +GLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; +#define glActiveProgramEXT glad_glActiveProgramEXT +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar* string); +GLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; +#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; +#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; +#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar** strings); +GLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; +#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint* pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; +#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint* pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; +#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; +#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint* params); +GLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; +#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; +#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_glProgramParameteriEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +#define glProgramUniform1fEXT glad_glProgramUniform1fEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +#define glProgramUniform1iEXT glad_glProgramUniform1iEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +#define glProgramUniform2fEXT glad_glProgramUniform2fEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +#define glProgramUniform2iEXT glad_glProgramUniform2iEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +#define glProgramUniform3fEXT glad_glProgramUniform3fEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +#define glProgramUniform3iEXT glad_glProgramUniform3iEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +#define glProgramUniform4fEXT glad_glProgramUniform4fEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +#define glProgramUniform4iEXT glad_glProgramUniform4iEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; +#define glUseProgramStagesEXT glad_glUseProgramStagesEXT +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; +#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT +#endif +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +GLAPI int GLAD_GL_NV_texture_multisample; +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; +#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; +#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; +#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; +#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; +#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; +#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV +#endif +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +GLAPI int GLAD_GL_ARB_shader_objects; +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +GLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +#define glDeleteObjectARB glad_glDeleteObjectARB +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname); +GLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +#define glGetHandleARB glad_glGetHandleARB +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +#define glDetachObjectARB glad_glDetachObjectARB +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +GLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +#define glCreateShaderObjectARB glad_glCreateShaderObjectARB +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB** string, const GLint* length); +GLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +#define glShaderSourceARB glad_glShaderSourceARB +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +GLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +#define glCompileShaderARB glad_glCompileShaderARB +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(); +GLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +#define glCreateProgramObjectARB glad_glCreateProgramObjectARB +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +GLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +#define glAttachObjectARB glad_glAttachObjectARB +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +GLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +#define glLinkProgramARB glad_glLinkProgramARB +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +GLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +#define glUseProgramObjectARB glad_glUseProgramObjectARB +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +GLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +#define glValidateProgramARB glad_glValidateProgramARB +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +#define glUniform1fARB glad_glUniform1fARB +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +#define glUniform2fARB glad_glUniform2fARB +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +#define glUniform3fARB glad_glUniform3fARB +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +#define glUniform4fARB glad_glUniform4fARB +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +#define glUniform1iARB glad_glUniform1iARB +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +#define glUniform2iARB glad_glUniform2iARB +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +#define glUniform3iARB glad_glUniform3iARB +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +#define glUniform4iARB glad_glUniform4iARB +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +#define glUniform1fvARB glad_glUniform1fvARB +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +#define glUniform2fvARB glad_glUniform2fvARB +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +#define glUniform3fvARB glad_glUniform3fvARB +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +#define glUniform4fvARB glad_glUniform4fvARB +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +#define glUniform1ivARB glad_glUniform1ivARB +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +#define glUniform2ivARB glad_glUniform2ivARB +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +#define glUniform3ivARB glad_glUniform3ivARB +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +#define glUniform4ivARB glad_glUniform4ivARB +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat* params); +GLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint* params); +GLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +#define glGetObjectParameterivARB glad_glGetObjectParameterivARB +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* infoLog); +GLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +#define glGetInfoLogARB glad_glGetInfoLogARB +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj); +GLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name); +GLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +#define glGetUniformLocationARB glad_glGetUniformLocationARB +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); +GLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +#define glGetActiveUniformARB glad_glGetActiveUniformARB +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat* params); +GLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +#define glGetUniformfvARB glad_glGetUniformfvARB +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint* params); +GLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +#define glGetUniformivARB glad_glGetUniformivARB +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* source); +GLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +#define glGetShaderSourceARB glad_glGetShaderSourceARB +#endif +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +GLAPI int GLAD_GL_ARB_framebuffer_object; +#endif +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +GLAPI int GLAD_GL_ATI_envmap_bumpmap; +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint* param); +GLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; +#define glTexBumpParameterivATI glad_glTexBumpParameterivATI +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat* param); +GLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; +#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint* param); +GLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; +#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat* param); +GLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; +#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI +#endif +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +GLAPI int GLAD_GL_ARB_robust_buffer_access_behavior; +#endif +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +GLAPI int GLAD_GL_ARB_shader_stencil_export; +#endif +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +GLAPI int GLAD_GL_NV_texture_rectangle; +#endif +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +GLAPI int GLAD_GL_ARB_enhanced_layouts; +#endif +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +GLAPI int GLAD_GL_ARB_texture_rectangle; +#endif +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +GLAPI int GLAD_GL_SGI_texture_color_table; +#endif +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +GLAPI int GLAD_GL_ATI_map_object_buffer; +typedef void* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); +GLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; +#define glMapObjectBufferATI glad_glMapObjectBufferATI +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); +GLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; +#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI +#endif +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +GLAPI int GLAD_GL_ARB_robustness; +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(); +GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +#define glGetnTexImageARB glad_glGetnTexImageARB +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); +GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +#define glReadnPixelsARB glad_glReadnPixelsARB +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void* img); +GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +#define glGetnUniformfvARB glad_glGetnUniformfvARB +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params); +GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +#define glGetnUniformivARB glad_glGetnUniformivARB +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params); +GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +#define glGetnUniformuivARB glad_glGetnUniformuivARB +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +#define glGetnUniformdvARB glad_glGetnUniformdvARB +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +#define glGetnMapdvARB glad_glGetnMapdvARB +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +#define glGetnMapfvARB glad_glGetnMapfvARB +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint* v); +GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +#define glGetnMapivARB glad_glGetnMapivARB +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat* values); +GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint* values); +GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort* values); +GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte* pattern); +GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +#define glGetnColorTableARB glad_glGetnColorTableARB +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span); +GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +#define glGetnHistogramARB glad_glGetnHistogramARB +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +#define glGetnMinmaxARB glad_glGetnMinmaxARB +#endif +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +GLAPI int GLAD_GL_NV_pixel_data_range; +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void* pointer); +GLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; +#define glPixelDataRangeNV glad_glPixelDataRangeNV +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); +GLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; +#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV +#endif +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +GLAPI int GLAD_GL_EXT_framebuffer_blit; +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +#define glBlitFramebufferEXT glad_glBlitFramebufferEXT +#endif +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +GLAPI int GLAD_GL_ARB_gpu_shader_fp64; +typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble* params); +GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +#endif +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +GLAPI int GLAD_GL_NV_command_list; +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint* states); +GLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; +#define glCreateStatesNV glad_glCreateStatesNV +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint* states); +GLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; +#define glDeleteStatesNV glad_glDeleteStatesNV +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state); +GLAPI PFNGLISSTATENVPROC glad_glIsStateNV; +#define glIsStateNV glad_glIsStateNV +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode); +GLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; +#define glStateCaptureNV glad_glStateCaptureNV +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size); +GLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; +#define glGetCommandHeaderNV glad_glGetCommandHeaderNV +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype); +GLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; +#define glGetStageIndexNV glad_glGetStageIndexNV +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); +GLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; +#define glDrawCommandsNV glad_glDrawCommandsNV +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); +GLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; +#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +GLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; +#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +GLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; +#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint* lists); +GLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; +#define glCreateCommandListsNV glad_glCreateCommandListsNV +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint* lists); +GLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; +#define glDeleteCommandListsNV glad_glDeleteCommandListsNV +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list); +GLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; +#define glIsCommandListNV glad_glIsCommandListNV +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +GLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; +#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments); +GLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; +#define glCommandListSegmentsNV glad_glCommandListSegmentsNV +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list); +GLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; +#define glCompileCommandListNV glad_glCompileCommandListNV +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list); +GLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; +#define glCallCommandListNV glad_glCallCommandListNV +#endif +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +GLAPI int GLAD_GL_SGIX_depth_texture; +#endif +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +GLAPI int GLAD_GL_EXT_vertex_weighting; +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); +GLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; +#define glVertexWeightfEXT glad_glVertexWeightfEXT +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat* weight); +GLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; +#define glVertexWeightfvEXT glad_glVertexWeightfvEXT +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; +#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT +#endif +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +GLAPI int GLAD_GL_GREMEDY_string_marker; +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void* string); +GLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; +#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY +#endif +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +GLAPI int GLAD_GL_ARB_texture_compression_bptc; +#endif +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +GLAPI int GLAD_GL_EXT_subtexture; +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; +#define glTexSubImage1DEXT glad_glTexSubImage1DEXT +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; +#define glTexSubImage2DEXT glad_glTexSubImage2DEXT +#endif +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +GLAPI int GLAD_GL_EXT_pixel_transform_color_table; +#endif +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +GLAPI int GLAD_GL_EXT_texture_compression_rgtc; +#endif +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +GLAPI int GLAD_GL_ARB_shader_atomic_counter_ops; +#endif +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +GLAPI int GLAD_GL_SGIX_depth_pass_instrument; +#endif +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +GLAPI int GLAD_GL_EXT_gpu_program_parameters; +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat* params); +GLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; +#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat* params); +GLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; +#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT +#endif +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +GLAPI int GLAD_GL_NV_evaluators; +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); +GLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; +#define glMapControlPointsNV glad_glMapControlPointsNV +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; +#define glMapParameterivNV glad_glMapParameterivNV +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; +#define glMapParameterfvNV glad_glMapParameterfvNV +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); +GLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; +#define glGetMapControlPointsNV glad_glGetMapControlPointsNV +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; +#define glGetMapParameterivNV glad_glGetMapParameterivNV +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; +#define glGetMapParameterfvNV glad_glGetMapParameterfvNV +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint* params); +GLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; +#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); +GLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; +#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode); +GLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; +#define glEvalMapsNV glad_glEvalMapsNV +#endif +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +GLAPI int GLAD_GL_SGIS_texture_filter4; +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat* weights); +GLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; +#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); +GLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; +#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS +#endif +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +GLAPI int GLAD_GL_AMD_performance_monitor; +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint* numGroups, GLsizei groupsSize, GLuint* groups); +GLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; +#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); +GLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; +#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); +GLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; +#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); +GLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; +#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void* data); +GLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; +#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint* monitors); +GLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; +#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint* monitors); +GLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; +#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); +GLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; +#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor); +GLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; +#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor); +GLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; +#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); +GLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; +#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD +#endif +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +GLAPI int GLAD_GL_NV_geometry_shader4; +#endif +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +GLAPI int GLAD_GL_EXT_stencil_clear_tag; +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag); +GLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; +#define glStencilClearTagEXT glad_glStencilClearTagEXT +#endif +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +GLAPI int GLAD_GL_NV_vertex_program1_1; +#endif +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +GLAPI int GLAD_GL_NV_present_video; +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; +#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; +#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint* params); +GLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; +#define glGetVideoivNV glad_glGetVideoivNV +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint* params); +GLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; +#define glGetVideouivNV glad_glGetVideouivNV +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT* params); +GLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; +#define glGetVideoi64vNV glad_glGetVideoi64vNV +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT* params); +GLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; +#define glGetVideoui64vNV glad_glGetVideoui64vNV +#endif +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +GLAPI int GLAD_GL_ARB_texture_compression_rgtc; +#endif +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +GLAPI int GLAD_GL_HP_convolution_border_modes; +#endif +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +GLAPI int GLAD_GL_EXT_shader_integer_mix; +#endif +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +GLAPI int GLAD_GL_SGIX_framezoom; +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor); +GLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; +#define glFrameZoomSGIX glad_glFrameZoomSGIX +#endif +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +GLAPI int GLAD_GL_ARB_stencil_texturing; +#endif +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +GLAPI int GLAD_GL_ARB_shader_clock; +#endif +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +GLAPI int GLAD_GL_NV_shader_atomic_fp16_vector; +#endif +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +GLAPI int GLAD_GL_SGIX_fog_offset; +#endif +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +GLAPI int GLAD_GL_ARB_draw_elements_base_vertex; +#endif +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +GLAPI int GLAD_GL_INGR_interlace_read; +#endif +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +GLAPI int GLAD_GL_NV_transform_feedback; +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; +#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(); +GLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; +#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint* attribs, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; +#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; +#define glBindBufferRangeNV glad_glBindBufferRangeNV +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; +#define glBindBufferOffsetNV glad_glBindBufferOffsetNV +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; +#define glBindBufferBaseNV glad_glBindBufferBaseNV +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint* locations, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; +#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar* name); +GLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; +#define glActiveVaryingNV glad_glActiveVaryingNV +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar* name); +GLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; +#define glGetVaryingLocationNV glad_glGetVaryingLocationNV +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +GLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; +#define glGetActiveVaryingNV glad_glGetActiveVaryingNV +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint* location); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; +#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint* attribs, GLsizei nbuffers, const GLint* bufstreams, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; +#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV +#endif +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +GLAPI int GLAD_GL_NV_fragment_program; +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; +#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLfloat* v); +GLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; +#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; +#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLdouble* v); +GLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; +#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat* params); +GLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; +#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble* params); +GLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; +#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV +#endif +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +GLAPI int GLAD_GL_AMD_stencil_operation_extended; +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value); +GLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; +#define glStencilOpValueAMD glad_glStencilOpValueAMD +#endif +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +GLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture; +#endif +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +GLAPI int GLAD_GL_ARB_instanced_arrays; +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; +#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB +#endif +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +GLAPI int GLAD_GL_EXT_polygon_offset; +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias); +GLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; +#define glPolygonOffsetEXT glad_glPolygonOffsetEXT +#endif +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +GLAPI int GLAD_GL_NV_vertex_array_range2; +#endif +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +GLAPI int GLAD_GL_KHR_robustness; +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(); +GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); +GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params); +GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params); +GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(); +GLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; +#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR +typedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); +GLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; +#define glReadnPixelsKHR glad_glReadnPixelsKHR +typedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +GLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; +#define glGetnUniformfvKHR glad_glGetnUniformfvKHR +typedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params); +GLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; +#define glGetnUniformivKHR glad_glGetnUniformivKHR +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params); +GLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; +#define glGetnUniformuivKHR glad_glGetnUniformuivKHR +#endif +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +GLAPI int GLAD_GL_AMD_sparse_texture; +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; +#define glTexStorageSparseAMD glad_glTexStorageSparseAMD +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; +#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD +#endif +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +GLAPI int GLAD_GL_ARB_clip_control; +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; +#define glClipControl glad_glClipControl +#endif +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +GLAPI int GLAD_GL_NV_fragment_coverage_to_color; +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color); +GLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; +#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV +#endif +#ifndef GL_NV_fence +#define GL_NV_fence 1 +GLAPI int GLAD_GL_NV_fence; +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint* fences); +GLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; +#define glDeleteFencesNV glad_glDeleteFencesNV +typedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint* fences); +GLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV; +#define glGenFencesNV glad_glGenFencesNV +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence); +GLAPI PFNGLISFENCENVPROC glad_glIsFenceNV; +#define glIsFenceNV glad_glIsFenceNV +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence); +GLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV; +#define glTestFenceNV glad_glTestFenceNV +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint* params); +GLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; +#define glGetFenceivNV glad_glGetFenceivNV +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence); +GLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; +#define glFinishFenceNV glad_glFinishFenceNV +typedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); +GLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV; +#define glSetFenceNV glad_glSetFenceNV +#endif +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +GLAPI int GLAD_GL_ARB_texture_buffer_range; +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +#endif +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +GLAPI int GLAD_GL_SUN_mesh_array; +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width); +GLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; +#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN +#endif +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +GLAPI int GLAD_GL_ARB_vertex_attrib_binding; +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +#endif +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +GLAPI int GLAD_GL_ARB_framebuffer_no_attachments; +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +#endif +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +GLAPI int GLAD_GL_ARB_cl_event; +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context* context, struct _cl_event* event, GLbitfield flags); +GLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; +#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB +#endif +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +GLAPI int GLAD_GL_ARB_derivative_control; +#endif +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +GLAPI int GLAD_GL_NV_packed_depth_stencil; +#endif +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +GLAPI int GLAD_GL_OES_single_precision; +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth); +GLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; +#define glClearDepthfOES glad_glClearDepthfOES +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat* equation); +GLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; +#define glClipPlanefOES glad_glClipPlanefOES +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +GLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; +#define glDepthRangefOES glad_glDepthRangefOES +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; +#define glFrustumfOES glad_glFrustumfOES +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat* equation); +GLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; +#define glGetClipPlanefOES glad_glGetClipPlanefOES +typedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI PFNGLORTHOFOESPROC glad_glOrthofOES; +#define glOrthofOES glad_glOrthofOES +#endif +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +GLAPI int GLAD_GL_NV_primitive_restart; +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(); +GLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; +#define glPrimitiveRestartNV glad_glPrimitiveRestartNV +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; +#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV +#endif +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +GLAPI int GLAD_GL_SUN_global_alpha; +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor); +GLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; +#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor); +GLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; +#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor); +GLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; +#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor); +GLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; +#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor); +GLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; +#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor); +GLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; +#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor); +GLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; +#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor); +GLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; +#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN +#endif +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +GLAPI int GLAD_GL_ARB_fragment_shader_interlock; +#endif +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +GLAPI int GLAD_GL_EXT_texture_object; +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences); +GLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; +#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; +#define glBindTextureEXT glad_glBindTextureEXT +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint* textures); +GLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; +#define glDeleteTexturesEXT glad_glDeleteTexturesEXT +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint* textures); +GLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; +#define glGenTexturesEXT glad_glGenTexturesEXT +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; +#define glIsTextureEXT glad_glIsTextureEXT +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint* textures, const GLclampf* priorities); +GLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; +#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT +#endif +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +GLAPI int GLAD_GL_AMD_name_gen_delete; +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint* names); +GLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; +#define glGenNamesAMD glad_glGenNamesAMD +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint* names); +GLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; +#define glDeleteNamesAMD glad_glDeleteNamesAMD +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name); +GLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD; +#define glIsNameAMD glad_glIsNameAMD +#endif +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +GLAPI int GLAD_GL_NV_texture_compression_vtc; +#endif +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +GLAPI int GLAD_GL_NV_sample_mask_override_coverage; +#endif +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +GLAPI int GLAD_GL_NV_texture_shader3; +#endif +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +GLAPI int GLAD_GL_NV_texture_shader2; +#endif +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +GLAPI int GLAD_GL_EXT_texture; +#endif +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +GLAPI int GLAD_GL_ARB_buffer_storage; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags); +GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +#endif +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +GLAPI int GLAD_GL_AMD_shader_atomic_counter_ops; +#endif +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +GLAPI int GLAD_GL_APPLE_vertex_program_evaluators; +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +GLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; +#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +GLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; +#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname); +GLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; +#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +GLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; +#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +GLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; +#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +GLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; +#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); +GLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; +#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE +#endif +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +GLAPI int GLAD_GL_ARB_multi_bind; +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes); +GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint* textures); +GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint* samplers); +GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint* textures); +GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides); +GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +#endif +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +GLAPI int GLAD_GL_ARB_explicit_uniform_location; +#endif +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +GLAPI int GLAD_GL_ARB_depth_buffer_float; +#endif +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +GLAPI int GLAD_GL_NV_path_rendering_shared_edge; +#endif +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +GLAPI int GLAD_GL_SGIX_shadow_ambient; +#endif +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +GLAPI int GLAD_GL_ARB_texture_cube_map; +#endif +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +GLAPI int GLAD_GL_AMD_vertex_shader_viewport_index; +#endif +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +GLAPI int GLAD_GL_SGIX_list_priority; +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat* params); +GLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; +#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint* params); +GLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; +#define glGetListParameterivSGIX glad_glGetListParameterivSGIX +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param); +GLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; +#define glListParameterfSGIX glad_glListParameterfSGIX +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat* params); +GLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; +#define glListParameterfvSGIX glad_glListParameterfvSGIX +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param); +GLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; +#define glListParameteriSGIX glad_glListParameteriSGIX +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint* params); +GLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; +#define glListParameterivSGIX glad_glListParameterivSGIX +#endif +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +GLAPI int GLAD_GL_NV_vertex_buffer_unified_memory; +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; +#define glBufferAddressRangeNV glad_glBufferAddressRangeNV +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +GLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; +#define glVertexFormatNV glad_glVertexFormatNV +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride); +GLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; +#define glNormalFormatNV glad_glNormalFormatNV +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +GLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; +#define glColorFormatNV glad_glColorFormatNV +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride); +GLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; +#define glIndexFormatNV glad_glIndexFormatNV +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +GLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; +#define glTexCoordFormatNV glad_glTexCoordFormatNV +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride); +GLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; +#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +GLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; +#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride); +GLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; +#define glFogCoordFormatNV glad_glFogCoordFormatNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; +#define glVertexAttribFormatNV glad_glVertexAttribFormatNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; +#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT* result); +GLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; +#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV +#endif +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +GLAPI int GLAD_GL_NV_uniform_buffer_unified_memory; +#endif +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +GLAPI int GLAD_GL_EXT_texture_env_dot3; +#endif +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +GLAPI int GLAD_GL_ATI_texture_env_combine3; +#endif +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +GLAPI int GLAD_GL_ARB_map_buffer_alignment; +#endif +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +GLAPI int GLAD_GL_NV_blend_equation_advanced; +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value); +GLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; +#define glBlendParameteriNV glad_glBlendParameteriNV +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(); +GLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; +#define glBlendBarrierNV glad_glBlendBarrierNV +#endif +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +GLAPI int GLAD_GL_SGIS_sharpen_texture; +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat* points); +GLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; +#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat* points); +GLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; +#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS +#endif +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +GLAPI int GLAD_GL_KHR_robust_buffer_access_behavior; +#endif +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +GLAPI int GLAD_GL_ARB_pipeline_statistics_query; +#endif +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +GLAPI int GLAD_GL_ARB_vertex_program; +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +#define glVertexAttrib1dARB glad_glVertexAttrib1dARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +#define glVertexAttrib1fARB glad_glVertexAttrib1fARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +#define glVertexAttrib1sARB glad_glVertexAttrib1sARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +#define glVertexAttrib1svARB glad_glVertexAttrib1svARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +#define glVertexAttrib2dARB glad_glVertexAttrib2dARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +#define glVertexAttrib2fARB glad_glVertexAttrib2fARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +#define glVertexAttrib2sARB glad_glVertexAttrib2sARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +#define glVertexAttrib2svARB glad_glVertexAttrib2svARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +#define glVertexAttrib3dARB glad_glVertexAttrib3dARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +#define glVertexAttrib3fARB glad_glVertexAttrib3fARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +#define glVertexAttrib3sARB glad_glVertexAttrib3sARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +#define glVertexAttrib3svARB glad_glVertexAttrib3svARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte* v); +GLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte* v); +GLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort* v); +GLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte* v); +GLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +#define glVertexAttrib4dARB glad_glVertexAttrib4dARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +#define glVertexAttrib4fARB glad_glVertexAttrib4fARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +#define glVertexAttrib4sARB glad_glVertexAttrib4sARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +#define glVertexAttrib4svARB glad_glVertexAttrib4svARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte* v); +GLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort* v); +GLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +#define glVertexAttribPointerARB glad_glVertexAttribPointerARB +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void* string); +GLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +#define glProgramStringARB glad_glProgramStringARB +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +GLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +#define glBindProgramARB glad_glBindProgramARB +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint* programs); +GLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +#define glDeleteProgramsARB glad_glDeleteProgramsARB +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint* programs); +GLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +#define glGenProgramsARB glad_glGenProgramsARB +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); +GLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); +GLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); +GLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); +GLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); +GLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); +GLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); +GLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); +GLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +#define glGetProgramivARB glad_glGetProgramivARB +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void* string); +GLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +#define glGetProgramStringARB glad_glGetProgramStringARB +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble* params); +GLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat* params); +GLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint* params); +GLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +#define glGetVertexAttribivARB glad_glGetVertexAttribivARB +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void** pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program); +GLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +#define glIsProgramARB glad_glIsProgramARB +#endif +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +GLAPI int GLAD_GL_ARB_texture_rgb10_a2ui; +#endif +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +GLAPI int GLAD_GL_OML_interlace; +#endif +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +GLAPI int GLAD_GL_ATI_pixel_format_float; +#endif +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +GLAPI int GLAD_GL_NV_geometry_shader_passthrough; +#endif +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +GLAPI int GLAD_GL_ARB_vertex_buffer_object; +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +#define glBindBufferARB glad_glBindBufferARB +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers); +GLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +#define glDeleteBuffersARB glad_glDeleteBuffersARB +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers); +GLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +#define glGenBuffersARB glad_glGenBuffersARB +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB; +#define glIsBufferARB glad_glIsBufferARB +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void* data, GLenum usage); +GLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +#define glBufferDataARB glad_glBufferDataARB +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void* data); +GLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +#define glBufferSubDataARB glad_glBufferSubDataARB +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void* data); +GLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +#define glGetBufferSubDataARB glad_glGetBufferSubDataARB +typedef void* (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +#define glMapBufferARB glad_glMapBufferARB +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +#define glUnmapBufferARB glad_glUnmapBufferARB +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +#define glGetBufferParameterivARB glad_glGetBufferParameterivARB +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void** params); +GLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +#define glGetBufferPointervARB glad_glGetBufferPointervARB +#endif +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +GLAPI int GLAD_GL_EXT_shadow_funcs; +#endif +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +GLAPI int GLAD_GL_ATI_text_fragment_shader; +#endif +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +GLAPI int GLAD_GL_NV_vertex_array_range; +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(); +GLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; +#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void* pointer); +GLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; +#define glVertexArrayRangeNV glad_glVertexArrayRangeNV +#endif +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +GLAPI int GLAD_GL_SGIX_fragment_lighting; +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode); +GLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; +#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param); +GLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; +#define glFragmentLightfSGIX glad_glFragmentLightfSGIX +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat* params); +GLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; +#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param); +GLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; +#define glFragmentLightiSGIX glad_glFragmentLightiSGIX +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint* params); +GLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; +#define glFragmentLightivSGIX glad_glFragmentLightivSGIX +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; +#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; +#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param); +GLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; +#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint* params); +GLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; +#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param); +GLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; +#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat* params); +GLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; +#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param); +GLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; +#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint* params); +GLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; +#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat* params); +GLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; +#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint* params); +GLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; +#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat* params); +GLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; +#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint* params); +GLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; +#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param); +GLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; +#define glLightEnviSGIX glad_glLightEnviSGIX +#endif +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +GLAPI int GLAD_GL_NV_texture_expand_normal; +#endif +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +GLAPI int GLAD_GL_NV_framebuffer_multisample_coverage; +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; +#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV +#endif +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +GLAPI int GLAD_GL_EXT_timer_query; +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64* params); +GLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64* params); +GLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT +#endif +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +GLAPI int GLAD_GL_EXT_vertex_array_bgra; +#endif +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +GLAPI int GLAD_GL_NV_bindless_texture; +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture); +GLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; +#define glGetTextureHandleNV glad_glGetTextureHandleNV +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler); +GLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; +#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +GLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; +#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle); +GLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; +#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; +#define glGetImageHandleNV glad_glGetImageHandleNV +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access); +GLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; +#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle); +GLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; +#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value); +GLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; +#define glUniformHandleui64NV glad_glUniformHandleui64NV +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; +#define glUniformHandleui64vNV glad_glUniformHandleui64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value); +GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; +#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* values); +GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; +#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +GLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; +#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle); +GLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; +#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV +#endif +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +GLAPI int GLAD_GL_KHR_debug; +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void* userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar* message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void* ptr, GLsizei length, const GLchar* label); +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void** params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_glDebugMessageControlKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void* userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar* message); +GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_glPushDebugGroupKHR +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(); +GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_glPopDebugGroupKHR +typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +#define glObjectLabelKHR glad_glObjectLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); +GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_glGetObjectLabelKHR +typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void* ptr, GLsizei length, const GLchar* label); +GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); +GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR +typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void** params); +GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +#define glGetPointervKHR glad_glGetPointervKHR +#endif +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +GLAPI int GLAD_GL_SGIS_texture_border_clamp; +#endif +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +GLAPI int GLAD_GL_ATI_vertex_attrib_array_object; +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; +#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat* params); +GLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; +#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint* params); +GLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; +#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI +#endif +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +GLAPI int GLAD_GL_SGIX_clipmap; +#endif +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +GLAPI int GLAD_GL_EXT_geometry_shader4; +#endif +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +GLAPI int GLAD_GL_ARB_shader_texture_image_samples; +#endif +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +GLAPI int GLAD_GL_MESA_ycbcr_texture; +#endif +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +GLAPI int GLAD_GL_MESAX_texture_stack; +#endif +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +GLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture; +#endif +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +GLAPI int GLAD_GL_EXT_bindable_uniform; +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer); +GLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; +#define glUniformBufferEXT glad_glUniformBufferEXT +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location); +GLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; +#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location); +GLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; +#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT +#endif +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +GLAPI int GLAD_GL_KHR_texture_compression_astc_hdr; +#endif +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +GLAPI int GLAD_GL_ARB_shader_ballot; +#endif +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +GLAPI int GLAD_GL_KHR_blend_equation_advanced; +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(); +GLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; +#define glBlendBarrierKHR glad_glBlendBarrierKHR +#endif +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +GLAPI int GLAD_GL_ARB_fragment_program_shadow; +#endif +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +GLAPI int GLAD_GL_ATI_element_array; +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void* pointer); +GLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; +#define glElementPointerATI glad_glElementPointerATI +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count); +GLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; +#define glDrawElementArrayATI glad_glDrawElementArrayATI +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count); +GLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; +#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI +#endif +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +GLAPI int GLAD_GL_AMD_texture_texture4; +#endif +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +GLAPI int GLAD_GL_SGIX_reference_plane; +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble* equation); +GLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; +#define glReferencePlaneSGIX glad_glReferencePlaneSGIX +#endif +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +GLAPI int GLAD_GL_EXT_stencil_two_side; +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); +GLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; +#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT +#endif +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +GLAPI int GLAD_GL_ARB_transform_feedback_overflow_query; +#endif +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +GLAPI int GLAD_GL_SGIX_texture_lod_bias; +#endif +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +GLAPI int GLAD_GL_KHR_no_error; +#endif +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +GLAPI int GLAD_GL_NV_explicit_multisample; +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat* val); +GLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; +#define glGetMultisamplefvNV glad_glGetMultisamplefvNV +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; +#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; +#define glTexRenderbufferNV glad_glTexRenderbufferNV +#endif +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +GLAPI int GLAD_GL_IBM_static_data; +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target); +GLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; +#define glFlushStaticDataIBM glad_glFlushStaticDataIBM +#endif +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +GLAPI int GLAD_GL_EXT_clip_volume_hint; +#endif +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +GLAPI int GLAD_GL_EXT_texture_perturb_normal; +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode); +GLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; +#define glTextureNormalEXT glad_glTextureNormalEXT +#endif +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +GLAPI int GLAD_GL_NV_fragment_program2; +#endif +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +GLAPI int GLAD_GL_NV_fragment_program4; +#endif +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +GLAPI int GLAD_GL_EXT_point_parameters; +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; +#define glPointParameterfEXT glad_glPointParameterfEXT +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; +#define glPointParameterfvEXT glad_glPointParameterfvEXT +#endif +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +GLAPI int GLAD_GL_PGI_misc_hints; +typedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode); +GLAPI PFNGLHINTPGIPROC glad_glHintPGI; +#define glHintPGI glad_glHintPGI +#endif +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +GLAPI int GLAD_GL_SGIX_subsample; +#endif +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +GLAPI int GLAD_GL_AMD_shader_stencil_export; +#endif +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +GLAPI int GLAD_GL_ARB_shader_texture_lod; +#endif +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +GLAPI int GLAD_GL_ARB_vertex_shader; +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB* name); +GLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +#define glBindAttribLocationARB glad_glBindAttribLocationARB +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); +GLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +#define glGetActiveAttribARB glad_glGetActiveAttribARB +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name); +GLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +#define glGetAttribLocationARB glad_glGetAttribLocationARB +#endif +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +GLAPI int GLAD_GL_ARB_depth_clamp; +#endif +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +GLAPI int GLAD_GL_SGIS_texture_select; +#endif +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +GLAPI int GLAD_GL_NV_texture_shader; +#endif +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +GLAPI int GLAD_GL_ARB_tessellation_shader; +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat* values); +GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +#endif +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +GLAPI int GLAD_GL_EXT_draw_buffers2; +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; +#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean* data); +GLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; +#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint* data); +GLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; +#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; +#define glEnableIndexedEXT glad_glEnableIndexedEXT +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; +#define glDisableIndexedEXT glad_glDisableIndexedEXT +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; +#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT +#endif +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +GLAPI int GLAD_GL_ARB_vertex_attrib_64bit; +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble* params); +GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +#endif +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +GLAPI int GLAD_GL_EXT_texture_filter_minmax; +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations); +GLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +#define glRasterSamplesEXT glad_glRasterSamplesEXT +#endif +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +GLAPI int GLAD_GL_WIN_specular_fog; +#endif +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +GLAPI int GLAD_GL_AMD_interleaved_elements; +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param); +GLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; +#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD +#endif +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +GLAPI int GLAD_GL_ARB_fragment_program; +#endif +#ifndef GL_OML_resample +#define GL_OML_resample 1 +GLAPI int GLAD_GL_OML_resample; +#endif +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +GLAPI int GLAD_GL_APPLE_ycbcr_422; +#endif +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +GLAPI int GLAD_GL_SGIX_texture_add_env; +#endif +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +GLAPI int GLAD_GL_ARB_shadow_ambient; +#endif +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +GLAPI int GLAD_GL_ARB_texture_storage; +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +#endif +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +GLAPI int GLAD_GL_EXT_pixel_buffer_object; +#endif +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +GLAPI int GLAD_GL_ARB_copy_image; +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +#endif +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +GLAPI int GLAD_GL_SGIS_pixel_texture; +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; +#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint* params); +GLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; +#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; +#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; +#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint* params); +GLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; +#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat* params); +GLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; +#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS +#endif +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +GLAPI int GLAD_GL_SGIS_generate_mipmap; +#endif +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +GLAPI int GLAD_GL_SGIX_instruments; +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(); +GLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; +#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint* buffer); +GLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; +#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint* marker_p); +GLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; +#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker); +GLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; +#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(); +GLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; +#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker); +GLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; +#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX +#endif +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +GLAPI int GLAD_GL_HP_texture_lighting; +#endif +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +GLAPI int GLAD_GL_ARB_shader_storage_buffer_object; +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +#endif +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +GLAPI int GLAD_GL_EXT_sparse_texture2; +#endif +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +GLAPI int GLAD_GL_EXT_blend_minmax; +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; +#define glBlendEquationEXT glad_glBlendEquationEXT +#endif +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +GLAPI int GLAD_GL_MESA_pack_invert; +#endif +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +GLAPI int GLAD_GL_ARB_base_instance; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +#endif +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +GLAPI int GLAD_GL_SGIX_convolution_accuracy; +#endif +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +GLAPI int GLAD_GL_PGI_vertex_hints; +#endif +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +GLAPI int GLAD_GL_AMD_transform_feedback4; +#endif +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +GLAPI int GLAD_GL_ARB_ES3_1_compatibility; +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +#endif +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +GLAPI int GLAD_GL_EXT_texture_integer; +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +#define glTexParameterIivEXT glad_glTexParameterIivEXT +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint* params); +GLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +#define glTexParameterIuivEXT glad_glTexParameterIuivEXT +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint* params); +GLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; +#define glClearColorIiEXT glad_glClearColorIiEXT +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; +#define glClearColorIuiEXT glad_glClearColorIuiEXT +#endif +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +GLAPI int GLAD_GL_ARB_texture_multisample; +#endif +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +GLAPI int GLAD_GL_AMD_gpu_shader_int64; +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x); +GLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; +#define glUniform1i64NV glad_glUniform1i64NV +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y); +GLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; +#define glUniform2i64NV glad_glUniform2i64NV +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; +#define glUniform3i64NV glad_glUniform3i64NV +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; +#define glUniform4i64NV glad_glUniform4i64NV +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value); +GLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; +#define glUniform1i64vNV glad_glUniform1i64vNV +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value); +GLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; +#define glUniform2i64vNV glad_glUniform2i64vNV +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value); +GLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; +#define glUniform3i64vNV glad_glUniform3i64vNV +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value); +GLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; +#define glUniform4i64vNV glad_glUniform4i64vNV +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x); +GLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; +#define glUniform1ui64NV glad_glUniform1ui64NV +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; +#define glUniform2ui64NV glad_glUniform2ui64NV +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; +#define glUniform3ui64NV glad_glUniform3ui64NV +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; +#define glUniform4ui64NV glad_glUniform4ui64NV +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; +#define glUniform1ui64vNV glad_glUniform1ui64vNV +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; +#define glUniform2ui64vNV glad_glUniform2ui64vNV +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; +#define glUniform3ui64vNV glad_glUniform3ui64vNV +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; +#define glUniform4ui64vNV glad_glUniform4ui64vNV +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT* params); +GLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; +#define glGetUniformi64vNV glad_glGetUniformi64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x); +GLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; +#define glProgramUniform1i64NV glad_glProgramUniform1i64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; +#define glProgramUniform2i64NV glad_glProgramUniform2i64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; +#define glProgramUniform3i64NV glad_glProgramUniform3i64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; +#define glProgramUniform4i64NV glad_glProgramUniform4i64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; +#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; +#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; +#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; +#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x); +GLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; +#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; +#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; +#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; +#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; +#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; +#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; +#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +GLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; +#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV +#endif +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +GLAPI int GLAD_GL_S3_s3tc; +#endif +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +GLAPI int GLAD_GL_ARB_query_buffer_object; +#endif +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +GLAPI int GLAD_GL_AMD_vertex_shader_tessellator; +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor); +GLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; +#define glTessellationFactorAMD glad_glTessellationFactorAMD +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode); +GLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; +#define glTessellationModeAMD glad_glTessellationModeAMD +#endif +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +GLAPI int GLAD_GL_ARB_invalidate_subdata; +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum* attachments); +GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +#endif +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +GLAPI int GLAD_GL_EXT_index_material; +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode); +GLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; +#define glIndexMaterialEXT glad_glIndexMaterialEXT +#endif +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +GLAPI int GLAD_GL_NV_blend_equation_advanced_coherent; +#endif +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +GLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +#endif +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +GLAPI int GLAD_GL_INTEL_parallel_arrays; +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void** pointer); +GLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; +#define glVertexPointervINTEL glad_glVertexPointervINTEL +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void** pointer); +GLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; +#define glNormalPointervINTEL glad_glNormalPointervINTEL +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void** pointer); +GLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; +#define glColorPointervINTEL glad_glColorPointervINTEL +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void** pointer); +GLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; +#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL +#endif +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +GLAPI int GLAD_GL_ATI_draw_buffers; +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum* bufs); +GLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; +#define glDrawBuffersATI glad_glDrawBuffersATI +#endif +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +GLAPI int GLAD_GL_EXT_cmyka; +#endif +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +GLAPI int GLAD_GL_SGIX_pixel_texture; +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode); +GLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; +#define glPixelTexGenSGIX glad_glPixelTexGenSGIX +#endif +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +GLAPI int GLAD_GL_APPLE_specular_vector; +#endif +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +GLAPI int GLAD_GL_ARB_compatibility; +#endif +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +GLAPI int GLAD_GL_ARB_timer_query; +#endif +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +GLAPI int GLAD_GL_SGIX_interlace; +#endif +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +GLAPI int GLAD_GL_NV_parameter_buffer_object; +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat* params); +GLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; +#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint* params); +GLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; +#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint* params); +GLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; +#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV +#endif +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +GLAPI int GLAD_GL_AMD_shader_trinary_minmax; +#endif +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +GLAPI int GLAD_GL_ARB_direct_state_access; +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint* param); +GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint* param); +GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64* param); +GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint* buffers); +GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); +GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +typedef void* (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +typedef void* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64* params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void** params); +GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); +GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers); +GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum* bufs); +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint* param); +GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers); +GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint* textures); +GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +#define glTextureStorage1D glad_glTextureStorage1D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat* param); +GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint* params); +GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint* params); +GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint* param); +GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); +GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void* pixels); +GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat* params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat* params); +GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_glGetTextureParameterIiv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint* params); +GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays); +GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides); +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint* param); +GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint* param); +GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint* samplers); +GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint* pipelines); +GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint* ids); +GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +#endif +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +GLAPI int GLAD_GL_EXT_rescale_normal; +#endif +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +GLAPI int GLAD_GL_ARB_pixel_buffer_object; +#endif +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +GLAPI int GLAD_GL_ARB_uniform_buffer_object; +#endif +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +GLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; +#endif +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +GLAPI int GLAD_GL_ARB_texture_swizzle; +#endif +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +GLAPI int GLAD_GL_NV_transform_feedback2; +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; +#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint* ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; +#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; +#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; +#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; +#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; +#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; +#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV +#endif +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +GLAPI int GLAD_GL_SGIX_async_pixel; +#endif +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +GLAPI int GLAD_GL_NV_fragment_program_option; +#endif +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +GLAPI int GLAD_GL_ARB_explicit_attrib_location; +#endif +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +GLAPI int GLAD_GL_EXT_blend_color; +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; +#define glBlendColorEXT glad_glBlendColorEXT +#endif +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +GLAPI int GLAD_GL_NV_shader_thread_group; +#endif +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +GLAPI int GLAD_GL_EXT_stencil_wrap; +#endif +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +GLAPI int GLAD_GL_EXT_index_array_formats; +#endif +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +GLAPI int GLAD_GL_OVR_multiview2; +#endif +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +GLAPI int GLAD_GL_EXT_histogram; +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +GLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; +#define glGetHistogramEXT glad_glGetHistogramEXT +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; +#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; +#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +GLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; +#define glGetMinmaxEXT glad_glGetMinmaxEXT +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; +#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; +#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; +#define glHistogramEXT glad_glHistogramEXT +typedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink); +GLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT; +#define glMinmaxEXT glad_glMinmaxEXT +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target); +GLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; +#define glResetHistogramEXT glad_glResetHistogramEXT +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target); +GLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; +#define glResetMinmaxEXT glad_glResetMinmaxEXT +#endif +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +GLAPI int GLAD_GL_ARB_get_texture_sub_image; +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels); +GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels); +GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +#endif +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +GLAPI int GLAD_GL_SGIS_point_parameters; +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; +#define glPointParameterfSGIS glad_glPointParameterfSGIS +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; +#define glPointParameterfvSGIS glad_glPointParameterfvSGIS +#endif +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +GLAPI int GLAD_GL_SGIX_ycrcb; +#endif +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +GLAPI int GLAD_GL_EXT_direct_state_access; +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat* m); +GLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; +#define glMatrixLoadfEXT glad_glMatrixLoadfEXT +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble* m); +GLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; +#define glMatrixLoaddEXT glad_glMatrixLoaddEXT +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat* m); +GLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; +#define glMatrixMultfEXT glad_glMatrixMultfEXT +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble* m); +GLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; +#define glMatrixMultdEXT glad_glMatrixMultdEXT +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode); +GLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; +#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; +#define glMatrixRotatefEXT glad_glMatrixRotatefEXT +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; +#define glMatrixRotatedEXT glad_glMatrixRotatedEXT +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; +#define glMatrixScalefEXT glad_glMatrixScalefEXT +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; +#define glMatrixScaledEXT glad_glMatrixScaledEXT +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; +#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; +#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; +#define glMatrixFrustumEXT glad_glMatrixFrustumEXT +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; +#define glMatrixOrthoEXT glad_glMatrixOrthoEXT +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode); +GLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; +#define glMatrixPopEXT glad_glMatrixPopEXT +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode); +GLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; +#define glMatrixPushEXT glad_glMatrixPushEXT +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +GLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; +#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +GLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; +#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; +#define glTextureParameterfEXT glad_glTextureParameterfEXT +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; +#define glTextureParameterfvEXT glad_glTextureParameterfvEXT +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; +#define glTextureParameteriEXT glad_glTextureParameteriEXT +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; +#define glTextureParameterivEXT glad_glTextureParameterivEXT +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; +#define glTextureImage1DEXT glad_glTextureImage1DEXT +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; +#define glTextureImage2DEXT glad_glTextureImage2DEXT +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; +#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; +#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; +#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; +#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; +#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; +#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +GLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; +#define glGetTextureImageEXT glad_glGetTextureImageEXT +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; +#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; +#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; +#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; +#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; +#define glTextureImage3DEXT glad_glTextureImage3DEXT +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; +#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; +#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture); +GLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; +#define glBindMultiTextureEXT glad_glBindMultiTextureEXT +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; +#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; +#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; +#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; +#define glMultiTexEnviEXT glad_glMultiTexEnviEXT +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; +#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; +#define glMultiTexGendEXT glad_glMultiTexGendEXT +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +GLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; +#define glMultiTexGendvEXT glad_glMultiTexGendvEXT +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; +#define glMultiTexGenfEXT glad_glMultiTexGenfEXT +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +GLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; +#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; +#define glMultiTexGeniEXT glad_glMultiTexGeniEXT +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +GLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; +#define glMultiTexGenivEXT glad_glMultiTexGenivEXT +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; +#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; +#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +GLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; +#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +GLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; +#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint* params); +GLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; +#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; +#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; +#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; +#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; +#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; +#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; +#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; +#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; +#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; +#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; +#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; +#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; +#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +GLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; +#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; +#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; +#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +GLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; +#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +GLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; +#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; +#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; +#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; +#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +GLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; +#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +GLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; +#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat* data); +GLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; +#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble* data); +GLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; +#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void** data); +GLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; +#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; +#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; +#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; +#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; +#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; +#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; +#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void* img); +GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; +#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; +#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; +#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; +#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; +#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; +#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits); +GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; +#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void* img); +GLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; +#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat* m); +GLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; +#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble* m); +GLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; +#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat* m); +GLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; +#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble* m); +GLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; +#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +GLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; +#define glNamedBufferDataEXT glad_glNamedBufferDataEXT +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +GLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; +#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT +typedef void* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access); +GLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; +#define glMapNamedBufferEXT glad_glMapNamedBufferEXT +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer); +GLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; +#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; +#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void** params); +GLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; +#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); +GLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; +#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; +#define glTextureBufferEXT glad_glTextureBufferEXT +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; +#define glMultiTexBufferEXT glad_glMultiTexBufferEXT +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; +#define glTextureParameterIivEXT glad_glTextureParameterIivEXT +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint* params); +GLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; +#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; +#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint* params); +GLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; +#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; +#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +GLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; +#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; +#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint* params); +GLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; +#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; +#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; +#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint* params); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; +#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; +#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; +#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint* params); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; +#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; +#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint* params); +GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; +#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint* params); +GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; +#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +GLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; +#define glEnableClientStateiEXT glad_glEnableClientStateiEXT +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +GLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; +#define glDisableClientStateiEXT glad_glDisableClientStateiEXT +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat* params); +GLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; +#define glGetFloati_vEXT glad_glGetFloati_vEXT +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble* params); +GLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; +#define glGetDoublei_vEXT glad_glGetDoublei_vEXT +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void** params); +GLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; +#define glGetPointeri_vEXT glad_glGetPointeri_vEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); +GLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; +#define glNamedProgramStringEXT glad_glNamedProgramStringEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; +#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble* params); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; +#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; +#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat* params); +GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; +#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble* params); +GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; +#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat* params); +GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; +#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; +#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void* string); +GLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; +#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; +#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; +#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; +#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; +#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target); +GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; +#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; +#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; +#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; +#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; +#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; +#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target); +GLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; +#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target); +GLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; +#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +GLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; +#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum* bufs); +GLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; +#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +GLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; +#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint* params); +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; +#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; +#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; +#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; +#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; +#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; +#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; +#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; +#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; +#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; +#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; +#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; +#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; +#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; +#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; +#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; +#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; +#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; +#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +GLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; +#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +GLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; +#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; +#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; +#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint* param); +GLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; +#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void** param); +GLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; +#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint* param); +GLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; +#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void** param); +GLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; +#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT +typedef void* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; +#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; +#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); +GLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; +#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; +#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; +#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param); +GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; +#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; +#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x); +GLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; +#define glProgramUniform1dEXT glad_glProgramUniform1dEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; +#define glProgramUniform2dEXT glad_glProgramUniform2dEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; +#define glProgramUniform3dEXT glad_glProgramUniform3dEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; +#define glProgramUniform4dEXT glad_glProgramUniform4dEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; +#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; +#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; +#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; +#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; +#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; +#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; +#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; +#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; +#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; +#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; +#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; +#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; +#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; +#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +#define glTextureStorage1DEXT glad_glTextureStorage1DEXT +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +#define glTextureStorage2DEXT glad_glTextureStorage2DEXT +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +#define glTextureStorage3DEXT glad_glTextureStorage3DEXT +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; +#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; +#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; +#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; +#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; +#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; +#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; +#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; +#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; +#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; +#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; +#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT +#endif +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +GLAPI int GLAD_GL_ARB_cull_distance; +#endif +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +GLAPI int GLAD_GL_AMD_sample_positions; +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat* val); +GLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; +#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD +#endif +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +GLAPI int GLAD_GL_NV_vertex_program; +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint* programs, GLboolean* residences); +GLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; +#define glAreProgramsResidentNV glad_glAreProgramsResidentNV +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; +#define glBindProgramNV glad_glBindProgramNV +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint* programs); +GLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; +#define glDeleteProgramsNV glad_glDeleteProgramsNV +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat* params); +GLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; +#define glExecuteProgramNV glad_glExecuteProgramNV +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint* programs); +GLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; +#define glGenProgramsNV glad_glGenProgramsNV +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble* params); +GLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; +#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); +GLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; +#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint* params); +GLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; +#define glGetProgramivNV glad_glGetProgramivNV +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte* program); +GLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; +#define glGetProgramStringNV glad_glGetProgramStringNV +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint* params); +GLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; +#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble* params); +GLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; +#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat* params); +GLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; +#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint* params); +GLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; +#define glGetVertexAttribivNV glad_glGetVertexAttribivNV +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void** pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; +#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id); +GLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV; +#define glIsProgramNV glad_glIsProgramNV +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte* program); +GLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; +#define glLoadProgramNV glad_glLoadProgramNV +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; +#define glProgramParameter4dNV glad_glProgramParameter4dNV +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble* v); +GLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; +#define glProgramParameter4dvNV glad_glProgramParameter4dvNV +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; +#define glProgramParameter4fNV glad_glProgramParameter4fNV +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat* v); +GLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; +#define glProgramParameter4fvNV glad_glProgramParameter4fvNV +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble* v); +GLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; +#define glProgramParameters4dvNV glad_glProgramParameters4dvNV +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat* v); +GLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; +#define glProgramParameters4fvNV glad_glProgramParameters4fvNV +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint* programs); +GLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; +#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; +#define glTrackMatrixNV glad_glTrackMatrixNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; +#define glVertexAttribPointerNV glad_glVertexAttribPointerNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; +#define glVertexAttrib1dNV glad_glVertexAttrib1dNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; +#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; +#define glVertexAttrib1fNV glad_glVertexAttrib1fNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; +#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; +#define glVertexAttrib1sNV glad_glVertexAttrib1sNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; +#define glVertexAttrib1svNV glad_glVertexAttrib1svNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; +#define glVertexAttrib2dNV glad_glVertexAttrib2dNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; +#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; +#define glVertexAttrib2fNV glad_glVertexAttrib2fNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; +#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; +#define glVertexAttrib2sNV glad_glVertexAttrib2sNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; +#define glVertexAttrib2svNV glad_glVertexAttrib2svNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; +#define glVertexAttrib3dNV glad_glVertexAttrib3dNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; +#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; +#define glVertexAttrib3fNV glad_glVertexAttrib3fNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; +#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; +#define glVertexAttrib3sNV glad_glVertexAttrib3sNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; +#define glVertexAttrib3svNV glad_glVertexAttrib3svNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; +#define glVertexAttrib4dNV glad_glVertexAttrib4dNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; +#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; +#define glVertexAttrib4fNV glad_glVertexAttrib4fNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; +#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; +#define glVertexAttrib4sNV glad_glVertexAttrib4sNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; +#define glVertexAttrib4svNV glad_glVertexAttrib4svNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; +#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte* v); +GLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; +#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; +#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; +#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +GLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; +#define glVertexAttribs1svNV glad_glVertexAttribs1svNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; +#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; +#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +GLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; +#define glVertexAttribs2svNV glad_glVertexAttribs2svNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; +#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; +#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +GLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; +#define glVertexAttribs3svNV glad_glVertexAttribs3svNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; +#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +GLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; +#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +GLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; +#define glVertexAttribs4svNV glad_glVertexAttribs4svNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte* v); +GLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; +#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV +#endif +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +GLAPI int GLAD_GL_NV_shader_thread_shuffle; +#endif +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +GLAPI int GLAD_GL_ARB_shader_precision; +#endif +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +GLAPI int GLAD_GL_EXT_vertex_shader; +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(); +GLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; +#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(); +GLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; +#define glEndVertexShaderEXT glad_glEndVertexShaderEXT +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id); +GLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; +#define glBindVertexShaderEXT glad_glBindVertexShaderEXT +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range); +GLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; +#define glGenVertexShadersEXT glad_glGenVertexShadersEXT +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id); +GLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; +#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1); +GLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; +#define glShaderOp1EXT glad_glShaderOp1EXT +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; +#define glShaderOp2EXT glad_glShaderOp2EXT +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; +#define glShaderOp3EXT glad_glShaderOp3EXT +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; +#define glSwizzleEXT glad_glSwizzleEXT +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; +#define glWriteMaskEXT glad_glWriteMaskEXT +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +GLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; +#define glInsertComponentEXT glad_glInsertComponentEXT +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +GLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; +#define glExtractComponentEXT glad_glExtractComponentEXT +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; +#define glGenSymbolsEXT glad_glGenSymbolsEXT +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void* addr); +GLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; +#define glSetInvariantEXT glad_glSetInvariantEXT +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void* addr); +GLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; +#define glSetLocalConstantEXT glad_glSetLocalConstantEXT +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte* addr); +GLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; +#define glVariantbvEXT glad_glVariantbvEXT +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort* addr); +GLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; +#define glVariantsvEXT glad_glVariantsvEXT +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint* addr); +GLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; +#define glVariantivEXT glad_glVariantivEXT +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat* addr); +GLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; +#define glVariantfvEXT glad_glVariantfvEXT +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble* addr); +GLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; +#define glVariantdvEXT glad_glVariantdvEXT +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte* addr); +GLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; +#define glVariantubvEXT glad_glVariantubvEXT +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort* addr); +GLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; +#define glVariantusvEXT glad_glVariantusvEXT +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint* addr); +GLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; +#define glVariantuivEXT glad_glVariantuivEXT +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void* addr); +GLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; +#define glVariantPointerEXT glad_glVariantPointerEXT +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +GLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; +#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +GLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; +#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value); +GLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; +#define glBindLightParameterEXT glad_glBindLightParameterEXT +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value); +GLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; +#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value); +GLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; +#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value); +GLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; +#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value); +GLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; +#define glBindParameterEXT glad_glBindParameterEXT +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap); +GLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; +#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +GLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; +#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +GLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; +#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +GLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; +#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void** data); +GLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; +#define glGetVariantPointervEXT glad_glGetVariantPointervEXT +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +GLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; +#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +GLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; +#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +GLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; +#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +GLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; +#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +GLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; +#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +GLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; +#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT +#endif +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +GLAPI int GLAD_GL_EXT_blend_func_separate; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; +#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT +#endif +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +GLAPI int GLAD_GL_APPLE_fence; +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint* fences); +GLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; +#define glGenFencesAPPLE glad_glGenFencesAPPLE +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint* fences); +GLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; +#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence); +GLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; +#define glSetFenceAPPLE glad_glSetFenceAPPLE +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence); +GLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; +#define glIsFenceAPPLE glad_glIsFenceAPPLE +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence); +GLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; +#define glTestFenceAPPLE glad_glTestFenceAPPLE +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence); +GLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; +#define glFinishFenceAPPLE glad_glFinishFenceAPPLE +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name); +GLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; +#define glTestObjectAPPLE glad_glTestObjectAPPLE +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name); +GLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; +#define glFinishObjectAPPLE glad_glFinishObjectAPPLE +#endif +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +GLAPI int GLAD_GL_OES_byte_coordinates; +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s); +GLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; +#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte* coords); +GLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; +#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t); +GLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; +#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte* coords); +GLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; +#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; +#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte* coords); +GLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; +#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; +#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte* coords); +GLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; +#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s); +GLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; +#define glTexCoord1bOES glad_glTexCoord1bOES +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte* coords); +GLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; +#define glTexCoord1bvOES glad_glTexCoord1bvOES +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t); +GLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; +#define glTexCoord2bOES glad_glTexCoord2bOES +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte* coords); +GLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; +#define glTexCoord2bvOES glad_glTexCoord2bvOES +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r); +GLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; +#define glTexCoord3bOES glad_glTexCoord3bOES +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte* coords); +GLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; +#define glTexCoord3bvOES glad_glTexCoord3bvOES +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; +#define glTexCoord4bOES glad_glTexCoord4bOES +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte* coords); +GLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; +#define glTexCoord4bvOES glad_glTexCoord4bvOES +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y); +GLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES; +#define glVertex2bOES glad_glVertex2bOES +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte* coords); +GLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; +#define glVertex2bvOES glad_glVertex2bvOES +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z); +GLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES; +#define glVertex3bOES glad_glVertex3bOES +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte* coords); +GLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; +#define glVertex3bvOES glad_glVertex3bvOES +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES; +#define glVertex4bOES glad_glVertex4bOES +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte* coords); +GLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; +#define glVertex4bvOES glad_glVertex4bvOES +#endif +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +GLAPI int GLAD_GL_ARB_transpose_matrix; +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat* m); +GLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; +#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble* m); +GLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; +#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat* m); +GLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; +#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble* m); +GLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; +#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB +#endif +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +GLAPI int GLAD_GL_ARB_provoking_vertex; +#endif +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +GLAPI int GLAD_GL_EXT_fog_coord; +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +GLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; +#define glFogCoordfEXT glad_glFogCoordfEXT +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat* coord); +GLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; +#define glFogCoordfvEXT glad_glFogCoordfvEXT +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +GLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; +#define glFogCoorddEXT glad_glFogCoorddEXT +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble* coord); +GLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; +#define glFogCoorddvEXT glad_glFogCoorddvEXT +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; +#define glFogCoordPointerEXT glad_glFogCoordPointerEXT +#endif +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +GLAPI int GLAD_GL_EXT_vertex_array; +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i); +GLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; +#define glArrayElementEXT glad_glArrayElementEXT +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +GLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; +#define glColorPointerEXT glad_glColorPointerEXT +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; +#define glDrawArraysEXT glad_glDrawArraysEXT +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean* pointer); +GLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; +#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void** params); +GLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; +#define glGetPointervEXT glad_glGetPointervEXT +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer); +GLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; +#define glIndexPointerEXT glad_glIndexPointerEXT +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer); +GLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; +#define glNormalPointerEXT glad_glNormalPointerEXT +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +GLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; +#define glTexCoordPointerEXT glad_glTexCoordPointerEXT +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +GLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; +#define glVertexPointerEXT glad_glVertexPointerEXT +#endif +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +GLAPI int GLAD_GL_ARB_half_float_vertex; +#endif +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +GLAPI int GLAD_GL_EXT_blend_equation_separate; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; +#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT +#endif +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +GLAPI int GLAD_GL_NV_framebuffer_mixed_samples; +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat* v); +GLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; +#define glCoverageModulationTableNV glad_glCoverageModulationTableNV +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufsize, GLfloat* v); +GLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; +#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components); +GLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; +#define glCoverageModulationNV glad_glCoverageModulationNV +#endif +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +GLAPI int GLAD_GL_NVX_conditional_render; +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id); +GLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; +#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(); +GLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; +#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX +#endif +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +GLAPI int GLAD_GL_ARB_multi_draw_indirect; +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +#endif +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +GLAPI int GLAD_GL_EXT_raster_multisample; +#endif +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +GLAPI int GLAD_GL_NV_copy_image; +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; +#define glCopyImageSubDataNV glad_glCopyImageSubDataNV +#endif +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +GLAPI int GLAD_GL_ARB_fragment_layer_viewport; +#endif +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +GLAPI int GLAD_GL_INTEL_framebuffer_CMAA; +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(); +GLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; +#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL +#endif +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +GLAPI int GLAD_GL_ARB_transform_feedback2; +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint* ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +#endif +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +GLAPI int GLAD_GL_ARB_transform_feedback3; +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint* params); +GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +#endif +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +GLAPI int GLAD_GL_SGIX_ycrcba; +#endif +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +GLAPI int GLAD_GL_EXT_debug_marker; +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar* marker); +GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar* marker); +GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(); +GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT +#endif +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +GLAPI int GLAD_GL_EXT_bgra; +#endif +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +GLAPI int GLAD_GL_ARB_sparse_texture_clamp; +#endif +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +GLAPI int GLAD_GL_EXT_pixel_transform; +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; +#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; +#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; +#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; +#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; +#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; +#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT +#endif +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +GLAPI int GLAD_GL_ARB_conservative_depth; +#endif +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +GLAPI int GLAD_GL_ATI_fragment_shader; +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); +GLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; +#define glGenFragmentShadersATI glad_glGenFragmentShadersATI +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); +GLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; +#define glBindFragmentShaderATI glad_glBindFragmentShaderATI +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); +GLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; +#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(); +GLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; +#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(); +GLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; +#define glEndFragmentShaderATI glad_glEndFragmentShaderATI +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); +GLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; +#define glPassTexCoordATI glad_glPassTexCoordATI +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); +GLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; +#define glSampleMapATI glad_glSampleMapATI +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; +#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; +#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; +#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; +#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; +#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; +#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat* value); +GLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; +#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI +#endif +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +GLAPI int GLAD_GL_ARB_vertex_array_object; +#endif +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +GLAPI int GLAD_GL_SUN_triangle_list; +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code); +GLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; +#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code); +GLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; +#define glReplacementCodeusSUN glad_glReplacementCodeusSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code); +GLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; +#define glReplacementCodeubSUN glad_glReplacementCodeubSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint* code); +GLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; +#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort* code); +GLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; +#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte* code); +GLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; +#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void** pointer); +GLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; +#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN +#endif +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +GLAPI int GLAD_GL_EXT_texture_env_add; +#endif +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +GLAPI int GLAD_GL_EXT_packed_depth_stencil; +#endif +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +GLAPI int GLAD_GL_EXT_texture_mirror_clamp; +#endif +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +GLAPI int GLAD_GL_NV_multisample_filter_hint; +#endif +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +GLAPI int GLAD_GL_APPLE_float_pixels; +#endif +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +GLAPI int GLAD_GL_ARB_transform_feedback_instanced; +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +#endif +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +GLAPI int GLAD_GL_SGIX_async; +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker); +GLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; +#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint* markerp); +GLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; +#define glFinishAsyncSGIX glad_glFinishAsyncSGIX +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint* markerp); +GLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; +#define glPollAsyncSGIX glad_glPollAsyncSGIX +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range); +GLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; +#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range); +GLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; +#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker); +GLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; +#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX +#endif +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +GLAPI int GLAD_GL_EXT_texture_compression_latc; +#endif +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +GLAPI int GLAD_GL_NV_shader_atomic_float; +#endif +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +GLAPI int GLAD_GL_ARB_shading_language_100; +#endif +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +GLAPI int GLAD_GL_INTEL_performance_query; +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle); +GLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; +#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint* queryHandle); +GLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; +#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle); +GLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; +#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle); +GLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; +#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint* queryId); +GLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; +#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint* nextQueryId); +GLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; +#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar* counterDesc, GLuint* counterOffset, GLuint* counterDataSize, GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue); +GLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; +#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid* data, GLuint* bytesWritten); +GLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; +#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar* queryName, GLuint* queryId); +GLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; +#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize, GLuint* noCounters, GLuint* noInstances, GLuint* capsMask); +GLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; +#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL +#endif +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +GLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge; +#endif +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +GLAPI int GLAD_GL_NV_gpu_shader5; +#endif +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +GLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count; +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; +#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; +#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV +#endif +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +GLAPI int GLAD_GL_ARB_ES2_compatibility; +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +#endif +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +GLAPI int GLAD_GL_ARB_indirect_parameters; +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; +#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; +#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB +#endif +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +GLAPI int GLAD_GL_NV_half_float; +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); +GLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV; +#define glVertex2hNV glad_glVertex2hNV +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; +#define glVertex2hvNV glad_glVertex2hvNV +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV; +#define glVertex3hNV glad_glVertex3hNV +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; +#define glVertex3hvNV glad_glVertex3hvNV +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV; +#define glVertex4hNV glad_glVertex4hNV +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; +#define glVertex4hvNV glad_glVertex4hvNV +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV; +#define glNormal3hNV glad_glNormal3hNV +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; +#define glNormal3hvNV glad_glNormal3hvNV +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV; +#define glColor3hNV glad_glColor3hNV +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; +#define glColor3hvNV glad_glColor3hvNV +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV; +#define glColor4hNV glad_glColor4hNV +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; +#define glColor4hvNV glad_glColor4hvNV +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s); +GLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; +#define glTexCoord1hNV glad_glTexCoord1hNV +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; +#define glTexCoord1hvNV glad_glTexCoord1hvNV +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); +GLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; +#define glTexCoord2hNV glad_glTexCoord2hNV +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; +#define glTexCoord2hvNV glad_glTexCoord2hvNV +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; +#define glTexCoord3hNV glad_glTexCoord3hNV +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; +#define glTexCoord3hvNV glad_glTexCoord3hvNV +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; +#define glTexCoord4hNV glad_glTexCoord4hNV +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; +#define glTexCoord4hvNV glad_glTexCoord4hvNV +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); +GLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; +#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV* v); +GLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; +#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; +#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV* v); +GLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; +#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; +#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV* v); +GLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; +#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; +#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV* v); +GLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; +#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog); +GLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; +#define glFogCoordhNV glad_glFogCoordhNV +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV* fog); +GLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; +#define glFogCoordhvNV glad_glFogCoordhvNV +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; +#define glSecondaryColor3hNV glad_glSecondaryColor3hNV +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV* v); +GLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; +#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight); +GLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; +#define glVertexWeighthNV glad_glVertexWeighthNV +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV* weight); +GLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; +#define glVertexWeighthvNV glad_glVertexWeighthvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); +GLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; +#define glVertexAttrib1hNV glad_glVertexAttrib1hNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV* v); +GLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; +#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; +#define glVertexAttrib2hNV glad_glVertexAttrib2hNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV* v); +GLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; +#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; +#define glVertexAttrib3hNV glad_glVertexAttrib3hNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV* v); +GLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; +#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; +#define glVertexAttrib4hNV glad_glVertexAttrib4hNV +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV* v); +GLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; +#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +GLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; +#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +GLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; +#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +GLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; +#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +GLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; +#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV +#endif +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +GLAPI int GLAD_GL_ARB_ES3_2_compatibility; +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +GLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; +#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB +#endif +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +GLAPI int GLAD_GL_ATI_texture_mirror_once; +#endif +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +GLAPI int GLAD_GL_IBM_rasterpos_clip; +#endif +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +GLAPI int GLAD_GL_SGIX_shadow; +#endif +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +GLAPI int GLAD_GL_EXT_polygon_offset_clamp; +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +GLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT +#endif +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +GLAPI int GLAD_GL_NV_deep_texture3D; +#endif +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +GLAPI int GLAD_GL_ARB_shader_draw_parameters; +#endif +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +GLAPI int GLAD_GL_SGIX_calligraphic_fragment; +#endif +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +GLAPI int GLAD_GL_ARB_shader_bit_encoding; +#endif +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +GLAPI int GLAD_GL_EXT_compiled_vertex_array; +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); +GLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; +#define glLockArraysEXT glad_glLockArraysEXT +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(); +GLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; +#define glUnlockArraysEXT glad_glUnlockArraysEXT +#endif +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +GLAPI int GLAD_GL_NV_depth_buffer_float; +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar); +GLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; +#define glDepthRangedNV glad_glDepthRangedNV +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; +#define glClearDepthdNV glad_glClearDepthdNV +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax); +GLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; +#define glDepthBoundsdNV glad_glDepthBoundsdNV +#endif +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +GLAPI int GLAD_GL_NV_occlusion_query; +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; +#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint* ids); +GLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; +#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); +GLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; +#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); +GLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; +#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(); +GLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; +#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint* params); +GLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; +#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint* params); +GLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; +#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV +#endif +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +GLAPI int GLAD_GL_APPLE_flush_buffer_range; +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; +#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; +#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE +#endif +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +GLAPI int GLAD_GL_ARB_imaging; +typedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); +GLAPI PFNGLCOLORTABLEPROC glad_glColorTable; +#define glColorTable glad_glColorTable +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; +#define glColorTableParameterfv glad_glColorTableParameterfv +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; +#define glColorTableParameteriv glad_glColorTableParameteriv +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; +#define glCopyColorTable glad_glCopyColorTable +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void* table); +GLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable; +#define glGetColorTable glad_glGetColorTable +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; +#define glGetColorTableParameterfv glad_glGetColorTableParameterfv +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; +#define glGetColorTableParameteriv glad_glGetColorTableParameteriv +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; +#define glColorSubTable glad_glColorSubTable +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; +#define glCopyColorSubTable glad_glCopyColorSubTable +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); +GLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; +#define glConvolutionFilter1D glad_glConvolutionFilter1D +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); +GLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; +#define glConvolutionFilter2D glad_glConvolutionFilter2D +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +GLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; +#define glConvolutionParameterf glad_glConvolutionParameterf +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; +#define glConvolutionParameterfv glad_glConvolutionParameterfv +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +GLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; +#define glConvolutionParameteri glad_glConvolutionParameteri +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; +#define glConvolutionParameteriv glad_glConvolutionParameteriv +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; +#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; +#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void* image); +GLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; +#define glGetConvolutionFilter glad_glGetConvolutionFilter +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; +#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; +#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); +GLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; +#define glGetSeparableFilter glad_glGetSeparableFilter +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); +GLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; +#define glSeparableFilter2D glad_glSeparableFilter2D +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +GLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram; +#define glGetHistogram glad_glGetHistogram +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; +#define glGetHistogramParameterfv glad_glGetHistogramParameterfv +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; +#define glGetHistogramParameteriv glad_glGetHistogramParameteriv +typedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +GLAPI PFNGLGETMINMAXPROC glad_glGetMinmax; +#define glGetMinmax glad_glGetMinmax +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; +#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; +#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv +typedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI PFNGLHISTOGRAMPROC glad_glHistogram; +#define glHistogram glad_glHistogram +typedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +GLAPI PFNGLMINMAXPROC glad_glMinmax; +#define glMinmax glad_glMinmax +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target); +GLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; +#define glResetHistogram glad_glResetHistogram +typedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target); +GLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax; +#define glResetMinmax glad_glResetMinmax +#endif +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +GLAPI int GLAD_GL_ARB_draw_buffers_blend; +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode); +GLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; +#define glBlendEquationiARB glad_glBlendEquationiARB +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; +#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst); +GLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; +#define glBlendFunciARB glad_glBlendFunciARB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; +#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB +#endif +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +GLAPI int GLAD_GL_AMD_gcn_shader; +#endif +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +GLAPI int GLAD_GL_AMD_blend_minmax_factor; +#endif +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +GLAPI int GLAD_GL_EXT_texture_sRGB_decode; +#endif +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +GLAPI int GLAD_GL_ARB_shading_language_420pack; +#endif +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +GLAPI int GLAD_GL_ARB_shader_viewport_layer_array; +#endif +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +GLAPI int GLAD_GL_ATI_meminfo; +#endif +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +GLAPI int GLAD_GL_EXT_abgr; +#endif +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +GLAPI int GLAD_GL_AMD_pinned_memory; +#endif +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +GLAPI int GLAD_GL_EXT_texture_snorm; +#endif +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +GLAPI int GLAD_GL_SGIX_texture_coordinate_clamp; +#endif +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +GLAPI int GLAD_GL_ARB_clear_buffer_object; +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +#endif +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +GLAPI int GLAD_GL_ARB_multisample; +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +#define glSampleCoverageARB glad_glSampleCoverageARB +#endif +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +GLAPI int GLAD_GL_EXT_debug_label; +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar* label); +GLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +#define glLabelObjectEXT glad_glLabelObjectEXT +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar* label); +GLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +#define glGetObjectLabelEXT glad_glGetObjectLabelEXT +#endif +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +GLAPI int GLAD_GL_ARB_sample_shading; +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value); +GLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; +#define glMinSampleShadingARB glad_glMinSampleShadingARB +#endif +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +GLAPI int GLAD_GL_NV_internalformat_sample_query; +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); +GLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; +#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV +#endif +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +GLAPI int GLAD_GL_INTEL_map_texture; +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture); +GLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; +#define glSyncTextureINTEL glad_glSyncTextureINTEL +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level); +GLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; +#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL +typedef void* (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum* layout); +GLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; +#define glMapTexture2DINTEL glad_glMapTexture2DINTEL +#endif +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +GLAPI int GLAD_GL_ARB_texture_env_crossbar; +#endif +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +GLAPI int GLAD_GL_EXT_422_pixels; +#endif +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +GLAPI int GLAD_GL_ARB_compute_shader; +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +#endif +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +GLAPI int GLAD_GL_EXT_blend_logic_op; +#endif +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +GLAPI int GLAD_GL_IBM_cull_vertex; +#endif +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +GLAPI int GLAD_GL_IBM_vertex_array_lists; +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +GLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; +#define glColorPointerListIBM glad_glColorPointerListIBM +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +GLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; +#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean** pointer, GLint ptrstride); +GLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; +#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void** pointer, GLint ptrstride); +GLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; +#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void** pointer, GLint ptrstride); +GLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; +#define glIndexPointerListIBM glad_glIndexPointerListIBM +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void** pointer, GLint ptrstride); +GLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; +#define glNormalPointerListIBM glad_glNormalPointerListIBM +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +GLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; +#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +GLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; +#define glVertexPointerListIBM glad_glVertexPointerListIBM +#endif +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +GLAPI int GLAD_GL_ARB_color_buffer_float; +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; +#define glClampColorARB glad_glClampColorARB +#endif +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +GLAPI int GLAD_GL_ARB_bindless_texture; +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture); +GLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; +#define glGetTextureHandleARB glad_glGetTextureHandleARB +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler); +GLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; +#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle); +GLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; +#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle); +GLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; +#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; +#define glGetImageHandleARB glad_glGetImageHandleARB +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access); +GLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; +#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle); +GLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; +#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value); +GLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; +#define glUniformHandleui64ARB glad_glUniformHandleui64ARB +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; +#define glUniformHandleui64vARB glad_glUniformHandleui64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value); +GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; +#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* values); +GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; +#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle); +GLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; +#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle); +GLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; +#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x); +GLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; +#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT* v); +GLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; +#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT* params); +GLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; +#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB +#endif +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +GLAPI int GLAD_GL_ARB_window_pos; +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; +#define glWindowPos2dARB glad_glWindowPos2dARB +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble* v); +GLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; +#define glWindowPos2dvARB glad_glWindowPos2dvARB +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; +#define glWindowPos2fARB glad_glWindowPos2fARB +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat* v); +GLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; +#define glWindowPos2fvARB glad_glWindowPos2fvARB +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +GLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; +#define glWindowPos2iARB glad_glWindowPos2iARB +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint* v); +GLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; +#define glWindowPos2ivARB glad_glWindowPos2ivARB +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +GLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; +#define glWindowPos2sARB glad_glWindowPos2sARB +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort* v); +GLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; +#define glWindowPos2svARB glad_glWindowPos2svARB +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; +#define glWindowPos3dARB glad_glWindowPos3dARB +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble* v); +GLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; +#define glWindowPos3dvARB glad_glWindowPos3dvARB +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; +#define glWindowPos3fARB glad_glWindowPos3fARB +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat* v); +GLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; +#define glWindowPos3fvARB glad_glWindowPos3fvARB +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; +#define glWindowPos3iARB glad_glWindowPos3iARB +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint* v); +GLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; +#define glWindowPos3ivARB glad_glWindowPos3ivARB +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; +#define glWindowPos3sARB glad_glWindowPos3sARB +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort* v); +GLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; +#define glWindowPos3svARB glad_glWindowPos3svARB +#endif +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +GLAPI int GLAD_GL_ARB_internalformat_query; +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); +GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +#endif +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +GLAPI int GLAD_GL_ARB_shadow; +#endif +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +GLAPI int GLAD_GL_ARB_texture_mirrored_repeat; +#endif +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +GLAPI int GLAD_GL_EXT_shader_image_load_store; +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; +#define glBindImageTextureEXT glad_glBindImageTextureEXT +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; +#define glMemoryBarrierEXT glad_glMemoryBarrierEXT +#endif +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +GLAPI int GLAD_GL_EXT_copy_texture; +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; +#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; +#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; +#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; +#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; +#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT +#endif +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +GLAPI int GLAD_GL_NV_register_combiners2; +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat* params); +GLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; +#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat* params); +GLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; +#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV +#endif +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +GLAPI int GLAD_GL_SGIX_ycrcb_subsample; +#endif +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +GLAPI int GLAD_GL_SGIX_ir_instrument1; +#endif +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +GLAPI int GLAD_GL_NV_draw_texture; +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; +#define glDrawTextureNV glad_glDrawTextureNV +#endif +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +GLAPI int GLAD_GL_EXT_texture_shared_exponent; +#endif +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +GLAPI int GLAD_GL_EXT_draw_instanced; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT +#endif +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +GLAPI int GLAD_GL_NV_copy_depth_to_color; +#endif +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +GLAPI int GLAD_GL_ARB_viewport_array; +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat* v); +GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat* v); +GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint* v); +GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble* v); +GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat* data); +GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble* data); +GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +#endif +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +GLAPI int GLAD_GL_ARB_separate_shader_objects; +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar** strings); +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint* pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint* pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint* params); +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +#endif +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +GLAPI int GLAD_GL_EXT_depth_bounds_test; +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); +GLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; +#define glDepthBoundsEXT glad_glDepthBoundsEXT +#endif +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +GLAPI int GLAD_GL_EXT_shared_texture_palette; +#endif +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +GLAPI int GLAD_GL_ARB_texture_env_add; +#endif +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +GLAPI int GLAD_GL_NV_video_capture; +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +GLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; +#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; +#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; +#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +GLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; +#define glEndVideoCaptureNV glad_glEndVideoCaptureNV +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint* params); +GLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; +#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +GLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; +#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +GLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; +#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +GLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; +#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT* capture_time); +GLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; +#define glVideoCaptureNV glad_glVideoCaptureNV +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); +GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; +#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; +#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; +#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV +#endif +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +GLAPI int GLAD_GL_ARB_sampler_objects; +#endif +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +GLAPI int GLAD_GL_ARB_matrix_palette; +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index); +GLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; +#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte* indices); +GLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; +#define glMatrixIndexubvARB glad_glMatrixIndexubvARB +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort* indices); +GLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; +#define glMatrixIndexusvARB glad_glMatrixIndexusvARB +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint* indices); +GLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; +#define glMatrixIndexuivARB glad_glMatrixIndexuivARB +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; +#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB +#endif +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +GLAPI int GLAD_GL_SGIS_texture_color_mask; +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; +#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS +#endif +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +GLAPI int GLAD_GL_EXT_packed_pixels; +#endif +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +GLAPI int GLAD_GL_EXT_coordinate_frame; +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; +#define glTangent3bEXT glad_glTangent3bEXT +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte* v); +GLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; +#define glTangent3bvEXT glad_glTangent3bvEXT +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; +#define glTangent3dEXT glad_glTangent3dEXT +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble* v); +GLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; +#define glTangent3dvEXT glad_glTangent3dvEXT +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; +#define glTangent3fEXT glad_glTangent3fEXT +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat* v); +GLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; +#define glTangent3fvEXT glad_glTangent3fvEXT +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz); +GLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; +#define glTangent3iEXT glad_glTangent3iEXT +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint* v); +GLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; +#define glTangent3ivEXT glad_glTangent3ivEXT +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz); +GLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; +#define glTangent3sEXT glad_glTangent3sEXT +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort* v); +GLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; +#define glTangent3svEXT glad_glTangent3svEXT +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz); +GLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; +#define glBinormal3bEXT glad_glBinormal3bEXT +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte* v); +GLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; +#define glBinormal3bvEXT glad_glBinormal3bvEXT +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz); +GLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; +#define glBinormal3dEXT glad_glBinormal3dEXT +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble* v); +GLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; +#define glBinormal3dvEXT glad_glBinormal3dvEXT +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz); +GLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; +#define glBinormal3fEXT glad_glBinormal3fEXT +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat* v); +GLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; +#define glBinormal3fvEXT glad_glBinormal3fvEXT +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz); +GLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; +#define glBinormal3iEXT glad_glBinormal3iEXT +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint* v); +GLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; +#define glBinormal3ivEXT glad_glBinormal3ivEXT +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz); +GLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; +#define glBinormal3sEXT glad_glBinormal3sEXT +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort* v); +GLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; +#define glBinormal3svEXT glad_glBinormal3svEXT +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; +#define glTangentPointerEXT glad_glTangentPointerEXT +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; +#define glBinormalPointerEXT glad_glBinormalPointerEXT +#endif +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +GLAPI int GLAD_GL_ARB_texture_compression; +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; +#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; +#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; +#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; +#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; +#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; +#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void* img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; +#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB +#endif +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +GLAPI int GLAD_GL_APPLE_aux_depth_stencil; +#endif +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +GLAPI int GLAD_GL_ARB_shader_subroutine; +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar* name); +GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar* name); +GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name); +GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint* indices); +GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint* params); +GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint* values); +GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +#endif +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +GLAPI int GLAD_GL_EXT_framebuffer_sRGB; +#endif +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +GLAPI int GLAD_GL_ARB_texture_storage_multisample; +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +#endif +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +GLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent; +#endif +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +GLAPI int GLAD_GL_EXT_vertex_attrib_64bit; +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; +#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; +#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; +#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; +#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; +#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; +#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; +#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble* v); +GLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; +#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; +#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble* params); +GLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; +#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT +#endif +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +GLAPI int GLAD_GL_ARB_depth_texture; +#endif +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +GLAPI int GLAD_GL_NV_shader_buffer_store; +#endif +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +GLAPI int GLAD_GL_OES_query_matrix; +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed* mantissa, GLint* exponent); +GLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; +#define glQueryMatrixxOES glad_glQueryMatrixxOES +#endif +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +GLAPI int GLAD_GL_MESA_window_pos; +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; +#define glWindowPos2dMESA glad_glWindowPos2dMESA +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble* v); +GLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; +#define glWindowPos2dvMESA glad_glWindowPos2dvMESA +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; +#define glWindowPos2fMESA glad_glWindowPos2fMESA +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat* v); +GLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; +#define glWindowPos2fvMESA glad_glWindowPos2fvMESA +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +GLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; +#define glWindowPos2iMESA glad_glWindowPos2iMESA +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint* v); +GLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; +#define glWindowPos2ivMESA glad_glWindowPos2ivMESA +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +GLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; +#define glWindowPos2sMESA glad_glWindowPos2sMESA +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort* v); +GLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; +#define glWindowPos2svMESA glad_glWindowPos2svMESA +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; +#define glWindowPos3dMESA glad_glWindowPos3dMESA +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble* v); +GLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; +#define glWindowPos3dvMESA glad_glWindowPos3dvMESA +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; +#define glWindowPos3fMESA glad_glWindowPos3fMESA +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat* v); +GLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; +#define glWindowPos3fvMESA glad_glWindowPos3fvMESA +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; +#define glWindowPos3iMESA glad_glWindowPos3iMESA +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint* v); +GLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; +#define glWindowPos3ivMESA glad_glWindowPos3ivMESA +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; +#define glWindowPos3sMESA glad_glWindowPos3sMESA +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort* v); +GLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; +#define glWindowPos3svMESA glad_glWindowPos3svMESA +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; +#define glWindowPos4dMESA glad_glWindowPos4dMESA +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble* v); +GLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; +#define glWindowPos4dvMESA glad_glWindowPos4dvMESA +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; +#define glWindowPos4fMESA glad_glWindowPos4fMESA +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat* v); +GLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; +#define glWindowPos4fvMESA glad_glWindowPos4fvMESA +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; +#define glWindowPos4iMESA glad_glWindowPos4iMESA +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint* v); +GLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; +#define glWindowPos4ivMESA glad_glWindowPos4ivMESA +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; +#define glWindowPos4sMESA glad_glWindowPos4sMESA +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort* v); +GLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; +#define glWindowPos4svMESA glad_glWindowPos4svMESA +#endif +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +GLAPI int GLAD_GL_NV_fill_rectangle; +#endif +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +GLAPI int GLAD_GL_NV_shader_storage_buffer_object; +#endif +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +GLAPI int GLAD_GL_ARB_texture_query_lod; +#endif +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +GLAPI int GLAD_GL_ARB_copy_buffer; +#endif +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +GLAPI int GLAD_GL_ARB_shader_image_size; +#endif +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +GLAPI int GLAD_GL_NV_shader_atomic_counters; +#endif +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +GLAPI int GLAD_GL_APPLE_object_purgeable; +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +GLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; +#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +GLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; +#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint* params); +GLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; +#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE +#endif +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +GLAPI int GLAD_GL_ARB_occlusion_query; +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; +#define glGenQueriesARB glad_glGenQueriesARB +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint* ids); +GLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; +#define glDeleteQueriesARB glad_glDeleteQueriesARB +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id); +GLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB; +#define glIsQueryARB glad_glIsQueryARB +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; +#define glBeginQueryARB glad_glBeginQueryARB +typedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target); +GLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB; +#define glEndQueryARB glad_glEndQueryARB +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; +#define glGetQueryivARB glad_glGetQueryivARB +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint* params); +GLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; +#define glGetQueryObjectivARB glad_glGetQueryObjectivARB +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint* params); +GLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; +#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB +#endif +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +GLAPI int GLAD_GL_INGR_color_clamp; +#endif +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +GLAPI int GLAD_GL_SGI_color_table; +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); +GLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; +#define glColorTableSGI glad_glColorTableSGI +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; +#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; +#define glColorTableParameterivSGI glad_glColorTableParameterivSGI +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; +#define glCopyColorTableSGI glad_glCopyColorTableSGI +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void* table); +GLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; +#define glGetColorTableSGI glad_glGetColorTableSGI +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat* params); +GLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; +#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; +#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI +#endif +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +GLAPI int GLAD_GL_NV_gpu_program5_mem_extended; +#endif +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +GLAPI int GLAD_GL_ARB_texture_cube_map_array; +#endif +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +GLAPI int GLAD_GL_SGIX_scalebias_hint; +#endif +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +GLAPI int GLAD_GL_EXT_gpu_shader4; +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint* params); +GLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; +#define glGetUniformuivEXT glad_glGetUniformuivEXT +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar* name); +GLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar* name); +GLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; +#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; +#define glUniform1uiEXT glad_glUniform1uiEXT +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; +#define glUniform2uiEXT glad_glUniform2uiEXT +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; +#define glUniform3uiEXT glad_glUniform3uiEXT +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; +#define glUniform4uiEXT glad_glUniform4uiEXT +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; +#define glUniform1uivEXT glad_glUniform1uivEXT +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; +#define glUniform2uivEXT glad_glUniform2uivEXT +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; +#define glUniform3uivEXT glad_glUniform3uivEXT +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint* value); +GLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; +#define glUniform4uivEXT glad_glUniform4uivEXT +#endif +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +GLAPI int GLAD_GL_NV_geometry_program4; +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +GLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; +#define glProgramVertexLimitNV glad_glProgramVertexLimitNV +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_glFramebufferTextureEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; +#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT +#endif +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +GLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; +#endif +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +GLAPI int GLAD_GL_AMD_debug_output; +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; +#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +GLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; +#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void* userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; +#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); +GLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; +#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD +#endif +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +GLAPI int GLAD_GL_ARB_texture_border_clamp; +#endif +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +GLAPI int GLAD_GL_ARB_fragment_coord_conventions; +#endif +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +GLAPI int GLAD_GL_ARB_multitexture; +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +#define glActiveTextureARB glad_glActiveTextureARB +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +GLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +#define glClientActiveTextureARB glad_glClientActiveTextureARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +GLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble* v); +GLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +GLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat* v); +GLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +GLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint* v); +GLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +GLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort* v); +GLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +GLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble* v); +GLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +GLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat* v); +GLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +GLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint* v); +GLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +GLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort* v); +GLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble* v); +GLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat* v); +GLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +GLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint* v); +GLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort* v); +GLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble* v); +GLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat* v); +GLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint* v); +GLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort* v); +GLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB +#endif +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +GLAPI int GLAD_GL_SGIX_polynomial_ffd; +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble* points); +GLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; +#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat* points); +GLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; +#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask); +GLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX; +#define glDeformSGIX glad_glDeformSGIX +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask); +GLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; +#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX +#endif +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +GLAPI int GLAD_GL_EXT_provoking_vertex; +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; +#define glProvokingVertexEXT glad_glProvokingVertexEXT +#endif +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +GLAPI int GLAD_GL_ARB_point_parameters; +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; +#define glPointParameterfARB glad_glPointParameterfARB +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; +#define glPointParameterfvARB glad_glPointParameterfvARB +#endif +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +GLAPI int GLAD_GL_ARB_shader_image_load_store; +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +#endif +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +GLAPI int GLAD_GL_ARB_conditional_render_inverted; +#endif +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +GLAPI int GLAD_GL_HP_occlusion_test; +#endif +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +GLAPI int GLAD_GL_ARB_ES3_compatibility; +#endif +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +GLAPI int GLAD_GL_ARB_texture_barrier; +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(); +GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +#define glTextureBarrier glad_glTextureBarrier +#endif +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +GLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32; +#endif +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +GLAPI int GLAD_GL_NV_bindless_multi_draw_indirect; +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; +#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; +#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV +#endif +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +GLAPI int GLAD_GL_SGIX_texture_multi_buffer; +#endif +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +GLAPI int GLAD_GL_EXT_transform_feedback; +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; +#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(); +GLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; +#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; +#define glBindBufferRangeEXT glad_glBindBufferRangeEXT +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; +#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; +#define glBindBufferBaseEXT glad_glBindBufferBaseEXT +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; +#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; +#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT +#endif +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr; +#endif +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +GLAPI int GLAD_GL_3DFX_multisample; +#endif +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +GLAPI int GLAD_GL_INTEL_fragment_shader_ordering; +#endif +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +GLAPI int GLAD_GL_ARB_texture_env_dot3; +#endif +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +GLAPI int GLAD_GL_NV_gpu_program4; +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; +#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint* params); +GLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; +#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint* params); +GLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; +#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; +#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint* params); +GLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; +#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint* params); +GLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; +#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; +#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint* params); +GLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; +#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint* params); +GLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; +#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; +#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint* params); +GLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; +#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint* params); +GLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; +#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint* params); +GLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; +#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint* params); +GLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; +#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint* params); +GLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; +#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint* params); +GLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; +#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV +#endif +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +GLAPI int GLAD_GL_NV_gpu_program5; +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint* params); +GLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; +#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint* param); +GLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; +#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV +#endif +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +GLAPI int GLAD_GL_NV_float_buffer; +#endif +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +GLAPI int GLAD_GL_SGIS_texture_edge_clamp; +#endif +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +GLAPI int GLAD_GL_ARB_framebuffer_sRGB; +#endif +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +GLAPI int GLAD_GL_SUN_slice_accum; +#endif +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +GLAPI int GLAD_GL_EXT_index_texture; +#endif +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +GLAPI int GLAD_GL_EXT_shader_image_load_formatted; +#endif +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +GLAPI int GLAD_GL_ARB_geometry_shader4; +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +#define glProgramParameteriARB glad_glProgramParameteriARB +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +#define glFramebufferTextureARB glad_glFramebufferTextureARB +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB +#endif +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +GLAPI int GLAD_GL_EXT_separate_specular_color; +#endif +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +GLAPI int GLAD_GL_AMD_depth_clamp_separate; +#endif +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +GLAPI int GLAD_GL_NV_conservative_raster; +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits); +GLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; +#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV +#endif +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +GLAPI int GLAD_GL_ARB_sparse_texture2; +#endif +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +GLAPI int GLAD_GL_SGIX_sprite; +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; +#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; +#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param); +GLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; +#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint* params); +GLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; +#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX +#endif +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +GLAPI int GLAD_GL_ARB_get_program_binary; +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +#endif +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +GLAPI int GLAD_GL_AMD_occlusion_query_event; +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param); +GLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; +#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD +#endif +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +GLAPI int GLAD_GL_SGIS_multisample; +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert); +GLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; +#define glSampleMaskSGIS glad_glSampleMaskSGIS +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern); +GLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; +#define glSamplePatternSGIS glad_glSamplePatternSGIS +#endif +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +GLAPI int GLAD_GL_EXT_framebuffer_object; +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +#define glIsRenderbufferEXT glad_glIsRenderbufferEXT +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +#define glBindRenderbufferEXT glad_glBindRenderbufferEXT +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint* renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint* renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +#define glIsFramebufferEXT glad_glIsFramebufferEXT +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +#define glBindFramebufferEXT glad_glBindFramebufferEXT +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint* framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint* framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +#define glGenFramebuffersEXT glad_glGenFramebuffersEXT +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +#define glGenerateMipmapEXT glad_glGenerateMipmapEXT +#endif +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +GLAPI int GLAD_GL_ARB_robustness_isolation; +#endif +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +GLAPI int GLAD_GL_ARB_vertex_array_bgra; +#endif +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +GLAPI int GLAD_GL_APPLE_vertex_array_range; +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void* pointer); +GLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; +#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void* pointer); +GLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; +#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param); +GLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; +#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE +#endif +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +GLAPI int GLAD_GL_AMD_query_buffer_object; +#endif +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +GLAPI int GLAD_GL_NV_register_combiners; +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; +#define glCombinerParameterfvNV glad_glCombinerParameterfvNV +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; +#define glCombinerParameterfNV glad_glCombinerParameterfNV +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint* params); +GLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; +#define glCombinerParameterivNV glad_glCombinerParameterivNV +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +GLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; +#define glCombinerParameteriNV glad_glCombinerParameteriNV +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; +#define glCombinerInputNV glad_glCombinerInputNV +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; +#define glCombinerOutputNV glad_glCombinerOutputNV +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; +#define glFinalCombinerInputNV glad_glFinalCombinerInputNV +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +GLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; +#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +GLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; +#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +GLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; +#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint* params); +GLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; +#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat* params); +GLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; +#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint* params); +GLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; +#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV +#endif +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +GLAPI int GLAD_GL_ARB_draw_buffers; +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum* bufs); +GLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; +#define glDrawBuffersARB glad_glDrawBuffersARB +#endif +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +GLAPI int GLAD_GL_ARB_clear_texture; +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data); +GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +#endif +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +GLAPI int GLAD_GL_ARB_debug_output; +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; +#define glDebugMessageControlARB glad_glDebugMessageControlARB +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; +#define glDebugMessageInsertARB glad_glDebugMessageInsertARB +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void* userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; +#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; +#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB +#endif +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +GLAPI int GLAD_GL_SGI_color_matrix; +#endif +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +GLAPI int GLAD_GL_EXT_cull_vertex; +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble* params); +GLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; +#define glCullParameterdvEXT glad_glCullParameterdvEXT +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat* params); +GLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; +#define glCullParameterfvEXT glad_glCullParameterfvEXT +#endif +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +GLAPI int GLAD_GL_EXT_texture_sRGB; +#endif +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +GLAPI int GLAD_GL_APPLE_row_bytes; +#endif +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +GLAPI int GLAD_GL_NV_texgen_reflection; +#endif +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +GLAPI int GLAD_GL_IBM_multimode_draw_arrays; +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum* mode, const GLint* first, const GLsizei* count, GLsizei primcount, GLint modestride); +GLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; +#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum* mode, const GLsizei* count, GLenum type, const void** indices, GLsizei primcount, GLint modestride); +GLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; +#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM +#endif +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +GLAPI int GLAD_GL_APPLE_vertex_array_object; +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; +#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint* arrays); +GLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; +#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint* arrays); +GLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; +#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; +#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE +#endif +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +GLAPI int GLAD_GL_3DFX_texture_compression_FXT1; +#endif +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +GLAPI int GLAD_GL_NV_fragment_shader_interlock; +#endif +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +GLAPI int GLAD_GL_AMD_conservative_depth; +#endif +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +GLAPI int GLAD_GL_ARB_texture_float; +#endif +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage; +#endif +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +GLAPI int GLAD_GL_SGIS_detail_texture; +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat* points); +GLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; +#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat* points); +GLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; +#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS +#endif +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +GLAPI int GLAD_GL_ARB_draw_instanced; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; +#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; +#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB +#endif +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +GLAPI int GLAD_GL_OES_read_format; +#endif +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +GLAPI int GLAD_GL_ATI_texture_float; +#endif +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +GLAPI int GLAD_GL_ARB_texture_gather; +#endif +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +GLAPI int GLAD_GL_AMD_vertex_shader_layer; +#endif +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +GLAPI int GLAD_GL_ARB_shading_language_include; +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar* string); +GLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; +#define glNamedStringARB glad_glNamedStringARB +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name); +GLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; +#define glDeleteNamedStringARB glad_glDeleteNamedStringARB +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar** path, const GLint* length); +GLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; +#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name); +GLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; +#define glIsNamedStringARB glad_glIsNamedStringARB +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name, GLsizei bufSize, GLint* stringlen, GLchar* string); +GLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; +#define glGetNamedStringARB glad_glGetNamedStringARB +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar* name, GLenum pname, GLint* params); +GLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; +#define glGetNamedStringivARB glad_glGetNamedStringivARB +#endif +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +GLAPI int GLAD_GL_APPLE_client_storage; +#endif +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +GLAPI int GLAD_GL_WIN_phong_shading; +#endif +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +GLAPI int GLAD_GL_INGR_blend_func_separate; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; +#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR +#endif +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +GLAPI int GLAD_GL_NV_path_rendering; +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range); +GLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV; +#define glGenPathsNV glad_glGenPathsNV +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range); +GLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; +#define glDeletePathsNV glad_glDeletePathsNV +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path); +GLAPI PFNGLISPATHNVPROC glad_glIsPathNV; +#define glIsPathNV glad_glIsPathNV +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords); +GLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; +#define glPathCommandsNV glad_glPathCommandsNV +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); +GLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; +#define glPathCoordsNV glad_glPathCoordsNV +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords); +GLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; +#define glPathSubCommandsNV glad_glPathSubCommandsNV +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); +GLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; +#define glPathSubCoordsNV glad_glPathSubCoordsNV +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void* pathString); +GLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV; +#define glPathStringNV glad_glPathStringNV +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; +#define glPathGlyphsNV glad_glPathGlyphsNV +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; +#define glPathGlyphRangeNV glad_glPathGlyphRangeNV +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint* paths, const GLfloat* weights); +GLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; +#define glWeightPathsNV glad_glWeightPathsNV +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath); +GLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV; +#define glCopyPathNV glad_glCopyPathNV +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; +#define glInterpolatePathsNV glad_glInterpolatePathsNV +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +GLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; +#define glTransformPathNV glad_glTransformPathNV +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint* value); +GLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; +#define glPathParameterivNV glad_glPathParameterivNV +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value); +GLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; +#define glPathParameteriNV glad_glPathParameteriNV +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat* value); +GLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; +#define glPathParameterfvNV glad_glPathParameterfvNV +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value); +GLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; +#define glPathParameterfNV glad_glPathParameterfNV +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat* dashArray); +GLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; +#define glPathDashArrayNV glad_glPathDashArrayNV +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; +#define glPathStencilFuncNV glad_glPathStencilFuncNV +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; +#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask); +GLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; +#define glStencilFillPathNV glad_glStencilFillPathNV +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask); +GLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; +#define glStencilStrokePathNV glad_glStencilStrokePathNV +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues); +GLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; +#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues); +GLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; +#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func); +GLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; +#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode); +GLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; +#define glCoverFillPathNV glad_glCoverFillPathNV +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode); +GLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; +#define glCoverStrokePathNV glad_glCoverStrokePathNV +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); +GLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; +#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); +GLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; +#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint* value); +GLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; +#define glGetPathParameterivNV glad_glGetPathParameterivNV +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat* value); +GLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; +#define glGetPathParameterfvNV glad_glGetPathParameterfvNV +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte* commands); +GLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; +#define glGetPathCommandsNV glad_glGetPathCommandsNV +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat* coords); +GLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; +#define glGetPathCoordsNV glad_glGetPathCoordsNV +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat* dashArray); +GLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; +#define glGetPathDashArrayNV glad_glGetPathDashArrayNV +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics); +GLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; +#define glGetPathMetricsNV glad_glGetPathMetricsNV +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +GLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; +#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing); +GLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; +#define glGetPathSpacingNV glad_glGetPathSpacingNV +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; +#define glIsPointInFillPathNV glad_glIsPointInFillPathNV +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y); +GLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; +#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; +#define glGetPathLengthNV glad_glGetPathLengthNV +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY); +GLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; +#define glPointAlongPathNV glad_glPointAlongPathNV +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat* m); +GLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; +#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat* m); +GLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; +#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat* m); +GLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; +#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat* m); +GLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; +#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat* m); +GLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; +#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat* m); +GLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; +#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; +#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; +#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); +GLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; +#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); +GLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; +#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint* baseAndCount); +GLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; +#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; +#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void* fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; +#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +GLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; +#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLfloat* params); +GLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; +#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +GLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; +#define glPathColorGenNV glad_glPathColorGenNV +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +GLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; +#define glPathTexGenNV glad_glPathTexGenNV +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode); +GLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; +#define glPathFogGenNV glad_glPathFogGenNV +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint* value); +GLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; +#define glGetPathColorGenivNV glad_glGetPathColorGenivNV +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat* value); +GLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; +#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint* value); +GLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; +#define glGetPathTexGenivNV glad_glGetPathTexGenivNV +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat* value); +GLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; +#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV +#endif +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +GLAPI int GLAD_GL_NV_conservative_raster_dilate; +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value); +GLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; +#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV +#endif +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +GLAPI int GLAD_GL_ATI_vertex_streams; +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x); +GLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; +#define glVertexStream1sATI glad_glVertexStream1sATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort* coords); +GLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; +#define glVertexStream1svATI glad_glVertexStream1svATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x); +GLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; +#define glVertexStream1iATI glad_glVertexStream1iATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint* coords); +GLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; +#define glVertexStream1ivATI glad_glVertexStream1ivATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x); +GLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; +#define glVertexStream1fATI glad_glVertexStream1fATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat* coords); +GLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; +#define glVertexStream1fvATI glad_glVertexStream1fvATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x); +GLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; +#define glVertexStream1dATI glad_glVertexStream1dATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble* coords); +GLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; +#define glVertexStream1dvATI glad_glVertexStream1dvATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y); +GLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; +#define glVertexStream2sATI glad_glVertexStream2sATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort* coords); +GLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; +#define glVertexStream2svATI glad_glVertexStream2svATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y); +GLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; +#define glVertexStream2iATI glad_glVertexStream2iATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint* coords); +GLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; +#define glVertexStream2ivATI glad_glVertexStream2ivATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; +#define glVertexStream2fATI glad_glVertexStream2fATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat* coords); +GLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; +#define glVertexStream2fvATI glad_glVertexStream2fvATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; +#define glVertexStream2dATI glad_glVertexStream2dATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble* coords); +GLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; +#define glVertexStream2dvATI glad_glVertexStream2dvATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; +#define glVertexStream3sATI glad_glVertexStream3sATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort* coords); +GLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; +#define glVertexStream3svATI glad_glVertexStream3svATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; +#define glVertexStream3iATI glad_glVertexStream3iATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint* coords); +GLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; +#define glVertexStream3ivATI glad_glVertexStream3ivATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; +#define glVertexStream3fATI glad_glVertexStream3fATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat* coords); +GLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; +#define glVertexStream3fvATI glad_glVertexStream3fvATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; +#define glVertexStream3dATI glad_glVertexStream3dATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble* coords); +GLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; +#define glVertexStream3dvATI glad_glVertexStream3dvATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; +#define glVertexStream4sATI glad_glVertexStream4sATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort* coords); +GLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; +#define glVertexStream4svATI glad_glVertexStream4svATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; +#define glVertexStream4iATI glad_glVertexStream4iATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint* coords); +GLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; +#define glVertexStream4ivATI glad_glVertexStream4ivATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; +#define glVertexStream4fATI glad_glVertexStream4fATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat* coords); +GLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; +#define glVertexStream4fvATI glad_glVertexStream4fvATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; +#define glVertexStream4dATI glad_glVertexStream4dATI +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble* coords); +GLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; +#define glVertexStream4dvATI glad_glVertexStream4dvATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; +#define glNormalStream3bATI glad_glNormalStream3bATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte* coords); +GLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; +#define glNormalStream3bvATI glad_glNormalStream3bvATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; +#define glNormalStream3sATI glad_glNormalStream3sATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort* coords); +GLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; +#define glNormalStream3svATI glad_glNormalStream3svATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; +#define glNormalStream3iATI glad_glNormalStream3iATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint* coords); +GLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; +#define glNormalStream3ivATI glad_glNormalStream3ivATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; +#define glNormalStream3fATI glad_glNormalStream3fATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat* coords); +GLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; +#define glNormalStream3fvATI glad_glNormalStream3fvATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; +#define glNormalStream3dATI glad_glNormalStream3dATI +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble* coords); +GLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; +#define glNormalStream3dvATI glad_glNormalStream3dvATI +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream); +GLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; +#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param); +GLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; +#define glVertexBlendEnviATI glad_glVertexBlendEnviATI +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; +#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI +#endif +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +GLAPI int GLAD_GL_ARB_post_depth_coverage; +#endif +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +GLAPI int GLAD_GL_ARB_texture_non_power_of_two; +#endif +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +GLAPI int GLAD_GL_APPLE_rgb_422; +#endif +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +GLAPI int GLAD_GL_EXT_texture_lod_bias; +#endif +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +GLAPI int GLAD_GL_ARB_gpu_shader_int64; +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x); +GLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; +#define glUniform1i64ARB glad_glUniform1i64ARB +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y); +GLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; +#define glUniform2i64ARB glad_glUniform2i64ARB +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; +#define glUniform3i64ARB glad_glUniform3i64ARB +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; +#define glUniform4i64ARB glad_glUniform4i64ARB +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64* value); +GLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; +#define glUniform1i64vARB glad_glUniform1i64vARB +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64* value); +GLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; +#define glUniform2i64vARB glad_glUniform2i64vARB +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64* value); +GLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; +#define glUniform3i64vARB glad_glUniform3i64vARB +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64* value); +GLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; +#define glUniform4i64vARB glad_glUniform4i64vARB +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x); +GLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; +#define glUniform1ui64ARB glad_glUniform1ui64ARB +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y); +GLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; +#define glUniform2ui64ARB glad_glUniform2ui64ARB +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; +#define glUniform3ui64ARB glad_glUniform3ui64ARB +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; +#define glUniform4ui64ARB glad_glUniform4ui64ARB +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; +#define glUniform1ui64vARB glad_glUniform1ui64vARB +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; +#define glUniform2ui64vARB glad_glUniform2ui64vARB +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; +#define glUniform3ui64vARB glad_glUniform3ui64vARB +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; +#define glUniform4ui64vARB glad_glUniform4ui64vARB +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64* params); +GLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; +#define glGetUniformi64vARB glad_glGetUniformi64vARB +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64* params); +GLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; +#define glGetUniformui64vARB glad_glGetUniformui64vARB +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64* params); +GLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; +#define glGetnUniformi64vARB glad_glGetnUniformi64vARB +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +GLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; +#define glGetnUniformui64vARB glad_glGetnUniformui64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x); +GLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; +#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; +#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; +#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; +#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64* value); +GLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; +#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64* value); +GLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; +#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64* value); +GLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; +#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64* value); +GLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; +#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x); +GLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; +#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; +#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; +#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; +#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; +#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; +#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; +#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* value); +GLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; +#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB +#endif +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +GLAPI int GLAD_GL_ARB_seamless_cube_map; +#endif +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +GLAPI int GLAD_GL_ARB_shader_group_vote; +#endif +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +GLAPI int GLAD_GL_NV_vdpau_interop; +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void* vdpDevice, const void* getProcAddress); +GLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; +#define glVDPAUInitNV glad_glVDPAUInitNV +typedef void (APIENTRYP PFNGLVDPAUFININVPROC)(); +GLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; +#define glVDPAUFiniNV glad_glVDPAUFiniNV +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames); +GLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; +#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames); +GLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; +#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface); +GLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; +#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface); +GLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; +#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +GLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; +#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access); +GLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; +#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +GLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; +#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +GLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; +#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV +#endif +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +GLAPI int GLAD_GL_ARB_occlusion_query2; +#endif +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +GLAPI int GLAD_GL_ARB_internalformat_query2; +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); +GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +#endif +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +GLAPI int GLAD_GL_EXT_texture_filter_anisotropic; +#endif +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +GLAPI int GLAD_GL_SUN_vertex; +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; +#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte* c, const GLfloat* v); +GLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; +#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; +#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte* c, const GLfloat* v); +GLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; +#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; +#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat* c, const GLfloat* v); +GLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; +#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; +#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* n, const GLfloat* v); +GLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; +#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; +#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* c, const GLfloat* n, const GLfloat* v); +GLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; +#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; +#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* v); +GLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; +#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; +#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat* tc, const GLfloat* v); +GLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; +#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; +#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat* tc, const GLubyte* c, const GLfloat* v); +GLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; +#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; +#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* v); +GLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; +#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; +#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* n, const GLfloat* v); +GLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; +#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; +#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +GLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; +#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; +#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +GLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; +#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; +#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* v); +GLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; +#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; +#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint* rc, const GLubyte* c, const GLfloat* v); +GLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; +#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; +#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* c, const GLfloat* v); +GLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; +#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; +#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* n, const GLfloat* v); +GLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; +#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +GLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; +#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* v); +GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; +#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* n, const GLfloat* v); +GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN +#endif +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +GLAPI int GLAD_GL_SGIX_igloo_interface; +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void* params); +GLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; +#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX +#endif +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +GLAPI int GLAD_GL_SGIS_texture_lod; +#endif +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +GLAPI int GLAD_GL_NV_vertex_program3; +#endif +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +GLAPI int GLAD_GL_ARB_draw_indirect; +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void* indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void* indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +#endif +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +GLAPI int GLAD_GL_NV_vertex_program4; +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; +#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; +#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; +#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; +#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; +#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; +#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; +#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; +#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; +#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; +#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; +#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; +#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; +#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; +#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; +#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; +#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte* v); +GLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; +#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort* v); +GLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; +#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte* v); +GLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; +#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort* v); +GLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; +#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; +#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint* params); +GLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; +#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint* params); +GLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; +#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT +#endif +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +GLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles; +#endif +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +GLAPI int GLAD_GL_SGIS_fog_function; +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat* points); +GLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; +#define glFogFuncSGIS glad_glFogFuncSGIS +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat* points); +GLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; +#define glGetFogFuncSGIS glad_glGetFogFuncSGIS +#endif +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +GLAPI int GLAD_GL_EXT_x11_sync_object; +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +GLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; +#define glImportSyncEXT glad_glImportSyncEXT +#endif +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +GLAPI int GLAD_GL_ARB_sync; +#endif +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +GLAPI int GLAD_GL_NV_sample_locations; +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat* v); +GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; +#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; +#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(); +GLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; +#define glResolveDepthValuesNV glad_glResolveDepthValuesNV +#endif +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +GLAPI int GLAD_GL_ARB_compute_variable_group_size; +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +GLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; +#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB +#endif +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +GLAPI int GLAD_GL_OES_fixed_point; +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref); +GLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; +#define glAlphaFuncxOES glad_glAlphaFuncxOES +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; +#define glClearColorxOES glad_glClearColorxOES +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth); +GLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; +#define glClearDepthxOES glad_glClearDepthxOES +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed* equation); +GLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; +#define glClipPlanexOES glad_glClipPlanexOES +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES; +#define glColor4xOES glad_glColor4xOES +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f); +GLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; +#define glDepthRangexOES glad_glDepthRangexOES +typedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param); +GLAPI PFNGLFOGXOESPROC glad_glFogxOES; +#define glFogxOES glad_glFogxOES +typedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed* param); +GLAPI PFNGLFOGXVOESPROC glad_glFogxvOES; +#define glFogxvOES glad_glFogxvOES +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; +#define glFrustumxOES glad_glFrustumxOES +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed* equation); +GLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; +#define glGetClipPlanexOES glad_glGetClipPlanexOES +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed* params); +GLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; +#define glGetFixedvOES glad_glGetFixedvOES +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed* params); +GLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; +#define glGetTexEnvxvOES glad_glGetTexEnvxvOES +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed* params); +GLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; +#define glGetTexParameterxvOES glad_glGetTexParameterxvOES +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param); +GLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; +#define glLightModelxOES glad_glLightModelxOES +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed* param); +GLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; +#define glLightModelxvOES glad_glLightModelxvOES +typedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param); +GLAPI PFNGLLIGHTXOESPROC glad_glLightxOES; +#define glLightxOES glad_glLightxOES +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed* params); +GLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES; +#define glLightxvOES glad_glLightxvOES +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width); +GLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; +#define glLineWidthxOES glad_glLineWidthxOES +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed* m); +GLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; +#define glLoadMatrixxOES glad_glLoadMatrixxOES +typedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param); +GLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES; +#define glMaterialxOES glad_glMaterialxOES +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed* param); +GLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; +#define glMaterialxvOES glad_glMaterialxvOES +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed* m); +GLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; +#define glMultMatrixxOES glad_glMultMatrixxOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; +#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES; +#define glNormal3xOES glad_glNormal3xOES +typedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES; +#define glOrthoxOES glad_glOrthoxOES +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed* params); +GLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; +#define glPointParameterxvOES glad_glPointParameterxvOES +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size); +GLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; +#define glPointSizexOES glad_glPointSizexOES +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units); +GLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; +#define glPolygonOffsetxOES glad_glPolygonOffsetxOES +typedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI PFNGLROTATEXOESPROC glad_glRotatexOES; +#define glRotatexOES glad_glRotatexOES +typedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z); +GLAPI PFNGLSCALEXOESPROC glad_glScalexOES; +#define glScalexOES glad_glScalexOES +typedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param); +GLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES; +#define glTexEnvxOES glad_glTexEnvxOES +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed* params); +GLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; +#define glTexEnvxvOES glad_glTexEnvxvOES +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param); +GLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; +#define glTexParameterxOES glad_glTexParameterxOES +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed* params); +GLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; +#define glTexParameterxvOES glad_glTexParameterxvOES +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z); +GLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; +#define glTranslatexOES glad_glTranslatexOES +typedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed* params); +GLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES; +#define glGetLightxvOES glad_glGetLightxvOES +typedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed* params); +GLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES; +#define glGetMaterialxvOES glad_glGetMaterialxvOES +typedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param); +GLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES; +#define glPointParameterxOES glad_glPointParameterxOES +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES; +#define glSampleCoveragexOES glad_glSampleCoveragexOES +typedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value); +GLAPI PFNGLACCUMXOESPROC glad_glAccumxOES; +#define glAccumxOES glad_glAccumxOES +typedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte* bitmap); +GLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES; +#define glBitmapxOES glad_glBitmapxOES +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; +#define glBlendColorxOES glad_glBlendColorxOES +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; +#define glClearAccumxOES glad_glClearAccumxOES +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue); +GLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES; +#define glColor3xOES glad_glColor3xOES +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed* components); +GLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; +#define glColor3xvOES glad_glColor3xvOES +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed* components); +GLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; +#define glColor4xvOES glad_glColor4xvOES +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param); +GLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; +#define glConvolutionParameterxOES glad_glConvolutionParameterxOES +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed* params); +GLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; +#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u); +GLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; +#define glEvalCoord1xOES glad_glEvalCoord1xOES +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; +#define glEvalCoord1xvOES glad_glEvalCoord1xvOES +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v); +GLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; +#define glEvalCoord2xOES glad_glEvalCoord2xOES +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; +#define glEvalCoord2xvOES glad_glEvalCoord2xvOES +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed* buffer); +GLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; +#define glFeedbackBufferxOES glad_glFeedbackBufferxOES +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed* params); +GLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; +#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed* params); +GLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; +#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed* params); +GLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; +#define glGetLightxOES glad_glGetLightxOES +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed* v); +GLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; +#define glGetMapxvOES glad_glGetMapxvOES +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param); +GLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; +#define glGetMaterialxOES glad_glGetMaterialxOES +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed* values); +GLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; +#define glGetPixelMapxv glad_glGetPixelMapxv +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed* params); +GLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; +#define glGetTexGenxvOES glad_glGetTexGenxvOES +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed* params); +GLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; +#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES +typedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component); +GLAPI PFNGLINDEXXOESPROC glad_glIndexxOES; +#define glIndexxOES glad_glIndexxOES +typedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed* component); +GLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES; +#define glIndexxvOES glad_glIndexxvOES +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed* m); +GLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; +#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES +typedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI PFNGLMAP1XOESPROC glad_glMap1xOES; +#define glMap1xOES glad_glMap1xOES +typedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI PFNGLMAP2XOESPROC glad_glMap2xOES; +#define glMap2xOES glad_glMap2xOES +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2); +GLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; +#define glMapGrid1xOES glad_glMapGrid1xOES +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; +#define glMapGrid2xOES glad_glMapGrid2xOES +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed* m); +GLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; +#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s); +GLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; +#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed* coords); +GLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; +#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t); +GLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; +#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed* coords); +GLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; +#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; +#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed* coords); +GLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; +#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed* coords); +GLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; +#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; +#define glNormal3xvOES glad_glNormal3xvOES +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token); +GLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; +#define glPassThroughxOES glad_glPassThroughxOES +typedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed* values); +GLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx; +#define glPixelMapx glad_glPixelMapx +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param); +GLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex; +#define glPixelStorex glad_glPixelStorex +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param); +GLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; +#define glPixelTransferxOES glad_glPixelTransferxOES +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor); +GLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; +#define glPixelZoomxOES glad_glPixelZoomxOES +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint* textures, const GLfixed* priorities); +GLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; +#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y); +GLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; +#define glRasterPos2xOES glad_glRasterPos2xOES +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; +#define glRasterPos2xvOES glad_glRasterPos2xvOES +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z); +GLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; +#define glRasterPos3xOES glad_glRasterPos3xOES +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; +#define glRasterPos3xvOES glad_glRasterPos3xvOES +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; +#define glRasterPos4xOES glad_glRasterPos4xOES +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; +#define glRasterPos4xvOES glad_glRasterPos4xvOES +typedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI PFNGLRECTXOESPROC glad_glRectxOES; +#define glRectxOES glad_glRectxOES +typedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed* v1, const GLfixed* v2); +GLAPI PFNGLRECTXVOESPROC glad_glRectxvOES; +#define glRectxvOES glad_glRectxvOES +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s); +GLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; +#define glTexCoord1xOES glad_glTexCoord1xOES +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; +#define glTexCoord1xvOES glad_glTexCoord1xvOES +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t); +GLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; +#define glTexCoord2xOES glad_glTexCoord2xOES +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; +#define glTexCoord2xvOES glad_glTexCoord2xvOES +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r); +GLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; +#define glTexCoord3xOES glad_glTexCoord3xOES +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; +#define glTexCoord3xvOES glad_glTexCoord3xvOES +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; +#define glTexCoord4xOES glad_glTexCoord4xOES +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; +#define glTexCoord4xvOES glad_glTexCoord4xvOES +typedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param); +GLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES; +#define glTexGenxOES glad_glTexGenxOES +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed* params); +GLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; +#define glTexGenxvOES glad_glTexGenxvOES +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x); +GLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES; +#define glVertex2xOES glad_glVertex2xOES +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; +#define glVertex2xvOES glad_glVertex2xvOES +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y); +GLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES; +#define glVertex3xOES glad_glVertex3xOES +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; +#define glVertex3xvOES glad_glVertex3xvOES +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z); +GLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES; +#define glVertex4xOES glad_glVertex4xOES +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed* coords); +GLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; +#define glVertex4xvOES glad_glVertex4xvOES +#endif +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +GLAPI int GLAD_GL_NV_blend_square; +#endif +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +GLAPI int GLAD_GL_EXT_framebuffer_multisample; +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +#endif +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +GLAPI int GLAD_GL_ARB_gpu_shader5; +#endif +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +GLAPI int GLAD_GL_SGIS_texture4D; +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; +#define glTexImage4DSGIS glad_glTexImage4DSGIS +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; +#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS +#endif +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +GLAPI int GLAD_GL_EXT_texture3D; +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; +#define glTexImage3DEXT glad_glTexImage3DEXT +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; +#define glTexSubImage3DEXT glad_glTexSubImage3DEXT +#endif +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +GLAPI int GLAD_GL_EXT_multisample; +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert); +GLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; +#define glSampleMaskEXT glad_glSampleMaskEXT +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern); +GLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; +#define glSamplePatternEXT glad_glSamplePatternEXT +#endif +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +GLAPI int GLAD_GL_EXT_secondary_color; +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; +#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte* v); +GLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; +#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; +#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble* v); +GLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; +#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; +#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat* v); +GLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; +#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; +#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint* v); +GLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; +#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; +#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort* v); +GLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; +#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; +#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte* v); +GLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; +#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; +#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint* v); +GLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; +#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; +#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort* v); +GLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; +#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; +#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT +#endif +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +GLAPI int GLAD_GL_ARB_texture_filter_minmax; +#endif +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +GLAPI int GLAD_GL_ATI_vertex_array_object; +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void* pointer, GLenum usage); +GLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; +#define glNewObjectBufferATI glad_glNewObjectBufferATI +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer); +GLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; +#define glIsObjectBufferATI glad_glIsObjectBufferATI +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); +GLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; +#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat* params); +GLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; +#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint* params); +GLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; +#define glGetObjectBufferivATI glad_glGetObjectBufferivATI +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer); +GLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; +#define glFreeObjectBufferATI glad_glFreeObjectBufferATI +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; +#define glArrayObjectATI glad_glArrayObjectATI +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat* params); +GLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; +#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint* params); +GLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; +#define glGetArrayObjectivATI glad_glGetArrayObjectivATI +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; +#define glVariantArrayObjectATI glad_glVariantArrayObjectATI +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat* params); +GLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; +#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint* params); +GLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; +#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI +#endif +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +GLAPI int GLAD_GL_ARB_parallel_shader_compile; +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count); +GLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; +#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB +#endif +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +GLAPI int GLAD_GL_NVX_gpu_memory_info; +#endif +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +GLAPI int GLAD_GL_ARB_sparse_texture; +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; +#define glTexPageCommitmentARB glad_glTexPageCommitmentARB +#endif +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +GLAPI int GLAD_GL_SGIS_point_line_texgen; +#endif +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +GLAPI int GLAD_GL_ARB_sample_locations; +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat* v); +GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; +#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; +#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(); +GLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; +#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB +#endif +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +GLAPI int GLAD_GL_ARB_sparse_buffer; +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; +#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; +#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; +#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB +#endif +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +GLAPI int GLAD_GL_EXT_draw_range_elements; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); +GLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; +#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT +#endif +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +GLAPI int GLAD_GL_SGIX_blend_alpha_minmax; +#endif +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +GLAPI int GLAD_GL_KHR_context_flush_control; +#endif + +#ifdef __cplusplus +} +#endif + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// IMPLEMENTATION SECTION +// + +#ifdef GLAD_IMPLEMENTATION + +#include +#include +#include + +struct gladGLversionStruct GLVersion; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static const char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < num_exts_i; index++) { + exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + free(exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0; +int GLAD_GL_VERSION_1_1; +int GLAD_GL_VERSION_1_2; +int GLAD_GL_VERSION_1_3; +int GLAD_GL_VERSION_1_4; +int GLAD_GL_VERSION_1_5; +int GLAD_GL_VERSION_2_0; +int GLAD_GL_VERSION_2_1; +int GLAD_GL_VERSION_3_0; +int GLAD_GL_VERSION_3_1; +int GLAD_GL_VERSION_3_2; +int GLAD_GL_VERSION_3_3; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +PFNGLBINDSAMPLERPROC glad_glBindSampler; +PFNGLLINEWIDTHPROC glad_glLineWidth; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +PFNGLCOMPILESHADERPROC glad_glCompileShader; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +PFNGLENABLEIPROC glad_glEnablei; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +PFNGLCREATESHADERPROC glad_glCreateShader; +PFNGLISBUFFERPROC glad_glIsBuffer; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +PFNGLHINTPROC glad_glHint; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +PFNGLPOINTSIZEPROC glad_glPointSize; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +PFNGLWAITSYNCPROC glad_glWaitSync; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +PFNGLUNIFORM3IPROC glad_glUniform3i; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +PFNGLUNIFORM3FPROC glad_glUniform3f; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +PFNGLCOLORMASKIPROC glad_glColorMaski; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +PFNGLDRAWARRAYSPROC glad_glDrawArrays; +PFNGLUNIFORM1UIPROC glad_glUniform1ui; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +PFNGLCLEARPROC glad_glClear; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +PFNGLISENABLEDPROC glad_glIsEnabled; +PFNGLSTENCILOPPROC glad_glStencilOp; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +PFNGLGETQUERYIVPROC glad_glGetQueryiv; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +PFNGLISSHADERPROC glad_glIsShader; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +PFNGLENABLEPROC glad_glEnable; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +PFNGLFLUSHPROC glad_glFlush; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +PFNGLFENCESYNCPROC glad_glFenceSync; +PFNGLCOLORP3UIPROC glad_glColorP3ui; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +PFNGLCLAMPCOLORPROC glad_glClampColor; +PFNGLUNIFORM4IVPROC glad_glUniform4iv; +PFNGLCLEARSTENCILPROC glad_glClearStencil; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +PFNGLGENTEXTURESPROC glad_glGenTextures; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +PFNGLISSYNCPROC glad_glIsSync; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +PFNGLUNIFORM2IPROC glad_glUniform2i; +PFNGLUNIFORM2FPROC glad_glUniform2f; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +PFNGLGENQUERIESPROC glad_glGenQueries; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +PFNGLISENABLEDIPROC glad_glIsEnabledi; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +PFNGLUNIFORM2IVPROC glad_glUniform2iv; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +PFNGLGETSHADERIVPROC glad_glGetShaderiv; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +PFNGLGETDOUBLEVPROC glad_glGetDoublev; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +PFNGLUNIFORM3FVPROC glad_glUniform3fv; +PFNGLDEPTHRANGEPROC glad_glDepthRange; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +PFNGLDELETESYNCPROC glad_glDeleteSync; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +PFNGLUNIFORM3IVPROC glad_glUniform3iv; +PFNGLPOLYGONMODEPROC glad_glPolygonMode; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +PFNGLUSEPROGRAMPROC glad_glUseProgram; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +PFNGLFINISHPROC glad_glFinish; +PFNGLDELETESHADERPROC glad_glDeleteShader; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +PFNGLVIEWPORTPROC glad_glViewport; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +PFNGLUNIFORM2UIPROC glad_glUniform2ui; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +PFNGLCLEARDEPTHPROC glad_glClearDepth; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +PFNGLTEXBUFFERPROC glad_glTexBuffer; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +PFNGLPIXELSTOREFPROC glad_glPixelStoref; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +PFNGLLINKPROGRAMPROC glad_glLinkProgram; +PFNGLBINDTEXTUREPROC glad_glBindTexture; +PFNGLGETSTRINGPROC glad_glGetString; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +PFNGLDETACHSHADERPROC glad_glDetachShader; +PFNGLENDQUERYPROC glad_glEndQuery; +PFNGLNORMALP3UIPROC glad_glNormalP3ui; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +PFNGLUNIFORM1FPROC glad_glUniform1f; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +PFNGLUNIFORM1IPROC glad_glUniform1i; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +PFNGLDISABLEPROC glad_glDisable; +PFNGLLOGICOPPROC glad_glLogicOp; +PFNGLUNIFORM4UIPROC glad_glUniform4ui; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +PFNGLCULLFACEPROC glad_glCullFace; +PFNGLGETSTRINGIPROC glad_glGetStringi; +PFNGLATTACHSHADERPROC glad_glAttachShader; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +PFNGLDRAWELEMENTSPROC glad_glDrawElements; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +PFNGLUNIFORM1IVPROC glad_glUniform1iv; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +PFNGLREADBUFFERPROC glad_glReadBuffer; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +PFNGLBLENDCOLORPROC glad_glBlendColor; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +PFNGLISPROGRAMPROC glad_glIsProgram; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +PFNGLUNIFORM4IPROC glad_glUniform4i; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +PFNGLREADPIXELSPROC glad_glReadPixels; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +PFNGLUNIFORM4FPROC glad_glUniform4f; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +PFNGLSTENCILFUNCPROC glad_glStencilFunc; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +PFNGLCOLORP4UIPROC glad_glColorP4ui; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +PFNGLBLENDFUNCPROC glad_glBlendFunc; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +PFNGLSCISSORPROC glad_glScissor; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +PFNGLCLEARCOLORPROC glad_glClearColor; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +PFNGLUNIFORM3UIPROC glad_glUniform3ui; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +PFNGLUNIFORM2FVPROC glad_glUniform2fv; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +PFNGLDEPTHFUNCPROC glad_glDepthFunc; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +PFNGLCOLORMASKPROC glad_glColorMask; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +PFNGLUNIFORM4FVPROC glad_glUniform4fv; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +PFNGLISSAMPLERPROC glad_glIsSampler; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +PFNGLDISABLEIPROC glad_glDisablei; +PFNGLSHADERSOURCEPROC glad_glShaderSource; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +PFNGLGETSYNCIVPROC glad_glGetSynciv; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +PFNGLBEGINQUERYPROC glad_glBeginQuery; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +PFNGLBUFFERDATAPROC glad_glBufferData; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +PFNGLGETERRORPROC glad_glGetError; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +PFNGLGETFLOATVPROC glad_glGetFloatv; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +PFNGLGETINTEGERVPROC glad_glGetIntegerv; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +PFNGLISQUERYPROC glad_glIsQuery; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +PFNGLSTENCILMASKPROC glad_glStencilMask; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +PFNGLISTEXTUREPROC glad_glIsTexture; +PFNGLUNIFORM1FVPROC glad_glUniform1fv; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +PFNGLDEPTHMASKPROC glad_glDepthMask; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +PFNGLFRONTFACEPROC glad_glFrontFace; +int GLAD_GL_SGIX_pixel_tiles; +int GLAD_GL_NV_point_sprite; +int GLAD_GL_APPLE_element_array; +int GLAD_GL_AMD_multi_draw_indirect; +int GLAD_GL_EXT_blend_subtract; +int GLAD_GL_SGIX_tag_sample_buffer; +int GLAD_GL_IBM_texture_mirrored_repeat; +int GLAD_GL_APPLE_transform_hint; +int GLAD_GL_ATI_separate_stencil; +int GLAD_GL_NV_shader_atomic_int64; +int GLAD_GL_NV_vertex_program2_option; +int GLAD_GL_EXT_texture_buffer_object; +int GLAD_GL_ARB_vertex_blend; +int GLAD_GL_OVR_multiview; +int GLAD_GL_ARB_program_interface_query; +int GLAD_GL_EXT_misc_attribute; +int GLAD_GL_NV_multisample_coverage; +int GLAD_GL_ARB_shading_language_packing; +int GLAD_GL_EXT_texture_cube_map; +int GLAD_GL_NV_viewport_array2; +int GLAD_GL_KHR_robustness; +int GLAD_GL_EXT_index_func; +int GLAD_GL_OES_compressed_paletted_texture; +int GLAD_GL_NV_depth_clamp; +int GLAD_GL_NV_shader_buffer_load; +int GLAD_GL_EXT_color_subtable; +int GLAD_GL_SUNX_constant_data; +int GLAD_GL_EXT_multi_draw_arrays; +int GLAD_GL_ARB_shader_atomic_counters; +int GLAD_GL_ARB_arrays_of_arrays; +int GLAD_GL_NV_conditional_render; +int GLAD_GL_EXT_texture_env_combine; +int GLAD_GL_AMD_depth_clamp_separate; +int GLAD_GL_SGIX_async_histogram; +int GLAD_GL_MESA_resize_buffers; +int GLAD_GL_ARB_sample_shading; +int GLAD_GL_NV_texture_env_combine4; +int GLAD_GL_ARB_texture_view; +int GLAD_GL_ARB_texture_env_combine; +int GLAD_GL_ARB_map_buffer_range; +int GLAD_GL_EXT_convolution; +int GLAD_GL_NV_compute_program5; +int GLAD_GL_EXT_paletted_texture; +int GLAD_GL_ARB_texture_buffer_object; +int GLAD_GL_SUN_triangle_list; +int GLAD_GL_SGIX_resample; +int GLAD_GL_SGIX_flush_raster; +int GLAD_GL_EXT_light_texture; +int GLAD_GL_ARB_point_sprite; +int GLAD_GL_ARB_sparse_texture2; +int GLAD_GL_ARB_half_float_pixel; +int GLAD_GL_NV_tessellation_program5; +int GLAD_GL_REND_screen_coordinates; +int GLAD_GL_HP_image_transform; +int GLAD_GL_EXT_packed_float; +int GLAD_GL_ATI_vertex_attrib_array_object; +int GLAD_GL_SGIX_vertex_preclip; +int GLAD_GL_SGIX_texture_scale_bias; +int GLAD_GL_AMD_draw_buffers_blend; +int GLAD_GL_APPLE_texture_range; +int GLAD_GL_SGIX_framezoom; +int GLAD_GL_NV_texture_barrier; +int GLAD_GL_ARB_texture_query_levels; +int GLAD_GL_EXT_blend_logic_op; +int GLAD_GL_EXT_texture_swizzle; +int GLAD_GL_ARB_texture_rg; +int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; +int GLAD_GL_ARB_fragment_shader; +int GLAD_GL_3DFX_tbuffer; +int GLAD_GL_SGIX_ycrcb; +int GLAD_GL_IBM_cull_vertex; +int GLAD_GL_EXT_separate_shader_objects; +int GLAD_GL_NV_texture_multisample; +int GLAD_GL_ARB_shader_objects; +int GLAD_GL_ARB_framebuffer_object; +int GLAD_GL_ATI_envmap_bumpmap; +int GLAD_GL_ARB_robust_buffer_access_behavior; +int GLAD_GL_ARB_shader_stencil_export; +int GLAD_GL_AMD_sample_positions; +int GLAD_GL_ARB_enhanced_layouts; +int GLAD_GL_ARB_texture_rectangle; +int GLAD_GL_SGI_texture_color_table; +int GLAD_GL_ATI_map_object_buffer; +int GLAD_GL_ARB_robustness; +int GLAD_GL_NV_pixel_data_range; +int GLAD_GL_EXT_framebuffer_blit; +int GLAD_GL_ARB_gpu_shader_fp64; +int GLAD_GL_NV_command_list; +int GLAD_GL_ARB_window_pos; +int GLAD_GL_ARB_robustness_isolation; +int GLAD_GL_GREMEDY_string_marker; +int GLAD_GL_ARB_texture_compression_bptc; +int GLAD_GL_EXT_subtexture; +int GLAD_GL_EXT_pixel_transform_color_table; +int GLAD_GL_EXT_texture_compression_rgtc; +int GLAD_GL_ARB_shadow; +int GLAD_GL_SGIX_depth_pass_instrument; +int GLAD_GL_NVX_conditional_render; +int GLAD_GL_NV_evaluators; +int GLAD_GL_SGIS_texture_filter4; +int GLAD_GL_AMD_performance_monitor; +int GLAD_GL_NV_geometry_shader4; +int GLAD_GL_EXT_stencil_clear_tag; +int GLAD_GL_NV_vertex_program1_1; +int GLAD_GL_NV_present_video; +int GLAD_GL_ARB_texture_compression_rgtc; +int GLAD_GL_ARB_texture_filter_minmax; +int GLAD_GL_HP_convolution_border_modes; +int GLAD_GL_EXT_gpu_program_parameters; +int GLAD_GL_SGIX_list_priority; +int GLAD_GL_ARB_stencil_texturing; +int GLAD_GL_ARB_shader_clock; +int GLAD_GL_NV_shader_atomic_fp16_vector; +int GLAD_GL_SGIX_fog_offset; +int GLAD_GL_ARB_draw_elements_base_vertex; +int GLAD_GL_INGR_interlace_read; +int GLAD_GL_NV_transform_feedback; +int GLAD_GL_EXT_post_depth_coverage; +int GLAD_GL_ARB_debug_output; +int GLAD_GL_AMD_stencil_operation_extended; +int GLAD_GL_ARB_compatibility; +int GLAD_GL_ARB_instanced_arrays; +int GLAD_GL_ARB_get_texture_sub_image; +int GLAD_GL_NV_vertex_array_range2; +int GLAD_GL_ARB_texture_stencil8; +int GLAD_GL_AMD_sparse_texture; +int GLAD_GL_ARB_clip_control; +int GLAD_GL_NV_fragment_coverage_to_color; +int GLAD_GL_NV_fence; +int GLAD_GL_ARB_texture_buffer_range; +int GLAD_GL_SUN_mesh_array; +int GLAD_GL_ARB_vertex_attrib_binding; +int GLAD_GL_EXT_texture_compression_s3tc; +int GLAD_GL_ARB_cl_event; +int GLAD_GL_ARB_derivative_control; +int GLAD_GL_NV_packed_depth_stencil; +int GLAD_GL_OES_single_precision; +int GLAD_GL_NV_primitive_restart; +int GLAD_GL_ARB_fragment_shader_interlock; +int GLAD_GL_EXT_texture_object; +int GLAD_GL_AMD_name_gen_delete; +int GLAD_GL_NV_texture_compression_vtc; +int GLAD_GL_NV_sample_mask_override_coverage; +int GLAD_GL_NV_texture_shader3; +int GLAD_GL_NV_texture_shader2; +int GLAD_GL_EXT_texture; +int GLAD_GL_ARB_buffer_storage; +int GLAD_GL_AMD_shader_atomic_counter_ops; +int GLAD_GL_APPLE_vertex_program_evaluators; +int GLAD_GL_ARB_multi_bind; +int GLAD_GL_ARB_explicit_uniform_location; +int GLAD_GL_ARB_depth_buffer_float; +int GLAD_GL_NV_path_rendering_shared_edge; +int GLAD_GL_SGIX_shadow_ambient; +int GLAD_GL_ARB_texture_cube_map; +int GLAD_GL_AMD_vertex_shader_viewport_index; +int GLAD_GL_EXT_shader_integer_mix; +int GLAD_GL_NV_vertex_buffer_unified_memory; +int GLAD_GL_EXT_fog_coord; +int GLAD_GL_EXT_texture_env_dot3; +int GLAD_GL_ATI_texture_env_combine3; +int GLAD_GL_ARB_map_buffer_alignment; +int GLAD_GL_NV_blend_equation_advanced; +int GLAD_GL_SGIS_sharpen_texture; +int GLAD_GL_KHR_robust_buffer_access_behavior; +int GLAD_GL_ARB_pipeline_statistics_query; +int GLAD_GL_ARB_vertex_program; +int GLAD_GL_ARB_texture_rgb10_a2ui; +int GLAD_GL_OML_interlace; +int GLAD_GL_ATI_pixel_format_float; +int GLAD_GL_ARB_vertex_buffer_object; +int GLAD_GL_EXT_shadow_funcs; +int GLAD_GL_ATI_text_fragment_shader; +int GLAD_GL_NV_vertex_array_range; +int GLAD_GL_SGIX_fragment_lighting; +int GLAD_GL_NV_texture_expand_normal; +int GLAD_GL_NV_framebuffer_multisample_coverage; +int GLAD_GL_ARB_framebuffer_no_attachments; +int GLAD_GL_EXT_timer_query; +int GLAD_GL_EXT_vertex_array_bgra; +int GLAD_GL_NV_bindless_texture; +int GLAD_GL_KHR_debug; +int GLAD_GL_SGIS_texture_border_clamp; +int GLAD_GL_OML_subsample; +int GLAD_GL_SGIX_clipmap; +int GLAD_GL_EXT_geometry_shader4; +int GLAD_GL_ARB_shader_texture_image_samples; +int GLAD_GL_MESA_ycbcr_texture; +int GLAD_GL_MESAX_texture_stack; +int GLAD_GL_AMD_seamless_cubemap_per_texture; +int GLAD_GL_EXT_bindable_uniform; +int GLAD_GL_KHR_texture_compression_astc_hdr; +int GLAD_GL_ARB_shader_ballot; +int GLAD_GL_KHR_blend_equation_advanced; +int GLAD_GL_ARB_fragment_program_shadow; +int GLAD_GL_ATI_element_array; +int GLAD_GL_ARB_sparse_texture_clamp; +int GLAD_GL_AMD_texture_texture4; +int GLAD_GL_SGIX_reference_plane; +int GLAD_GL_EXT_stencil_two_side; +int GLAD_GL_ARB_transform_feedback_overflow_query; +int GLAD_GL_SGIX_texture_lod_bias; +int GLAD_GL_KHR_no_error; +int GLAD_GL_NV_explicit_multisample; +int GLAD_GL_IBM_static_data; +int GLAD_GL_EXT_clip_volume_hint; +int GLAD_GL_EXT_texture_perturb_normal; +int GLAD_GL_NV_fragment_program2; +int GLAD_GL_NV_fragment_program4; +int GLAD_GL_EXT_point_parameters; +int GLAD_GL_PGI_misc_hints; +int GLAD_GL_SGIX_subsample; +int GLAD_GL_AMD_shader_stencil_export; +int GLAD_GL_ARB_shader_texture_lod; +int GLAD_GL_ARB_vertex_shader; +int GLAD_GL_ARB_depth_clamp; +int GLAD_GL_SGIS_texture_select; +int GLAD_GL_NV_texture_shader; +int GLAD_GL_ARB_tessellation_shader; +int GLAD_GL_EXT_draw_buffers2; +int GLAD_GL_ARB_vertex_attrib_64bit; +int GLAD_GL_EXT_texture_filter_minmax; +int GLAD_GL_ARB_texture_gather; +int GLAD_GL_AMD_interleaved_elements; +int GLAD_GL_ARB_fragment_program; +int GLAD_GL_OML_resample; +int GLAD_GL_APPLE_ycbcr_422; +int GLAD_GL_SGIX_texture_add_env; +int GLAD_GL_ARB_shadow_ambient; +int GLAD_GL_ARB_texture_storage; +int GLAD_GL_EXT_pixel_buffer_object; +int GLAD_GL_NV_vertex_program; +int GLAD_GL_SGIS_pixel_texture; +int GLAD_GL_SGIS_generate_mipmap; +int GLAD_GL_SGIX_instruments; +int GLAD_GL_ARB_fragment_layer_viewport; +int GLAD_GL_ARB_shader_storage_buffer_object; +int GLAD_GL_EXT_sparse_texture2; +int GLAD_GL_EXT_blend_minmax; +int GLAD_GL_MESA_pack_invert; +int GLAD_GL_ARB_base_instance; +int GLAD_GL_SUN_global_alpha; +int GLAD_GL_PGI_vertex_hints; +int GLAD_GL_AMD_transform_feedback4; +int GLAD_GL_ARB_ES3_1_compatibility; +int GLAD_GL_EXT_texture_integer; +int GLAD_GL_ARB_texture_multisample; +int GLAD_GL_AMD_gpu_shader_int64; +int GLAD_GL_S3_s3tc; +int GLAD_GL_ARB_query_buffer_object; +int GLAD_GL_AMD_vertex_shader_tessellator; +int GLAD_GL_ARB_invalidate_subdata; +int GLAD_GL_ARB_draw_indirect; +int GLAD_GL_ARB_transform_feedback2; +int GLAD_GL_EXT_index_material; +int GLAD_GL_NV_blend_equation_advanced_coherent; +int GLAD_GL_ARB_texture_non_power_of_two; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +int GLAD_GL_ATI_draw_buffers; +int GLAD_GL_EXT_cmyka; +int GLAD_GL_SGIX_pixel_texture; +int GLAD_GL_APPLE_specular_vector; +int GLAD_GL_ARB_seamless_cubemap_per_texture; +int GLAD_GL_ARB_conservative_depth; +int GLAD_GL_SGIX_interlace; +int GLAD_GL_NV_parameter_buffer_object; +int GLAD_GL_AMD_shader_trinary_minmax; +int GLAD_GL_EXT_texture_lod_bias; +int GLAD_GL_EXT_rescale_normal; +int GLAD_GL_ARB_pixel_buffer_object; +int GLAD_GL_ARB_uniform_buffer_object; +int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; +int GLAD_GL_ARB_texture_swizzle; +int GLAD_GL_ARB_texture_compression; +int GLAD_GL_SGIX_async_pixel; +int GLAD_GL_NV_fragment_program_option; +int GLAD_GL_ARB_explicit_attrib_location; +int GLAD_GL_EXT_blend_color; +int GLAD_GL_NV_shader_thread_group; +int GLAD_GL_EXT_stencil_wrap; +int GLAD_GL_EXT_index_array_formats; +int GLAD_GL_OVR_multiview2; +int GLAD_GL_EXT_histogram; +int GLAD_GL_EXT_polygon_offset; +int GLAD_GL_SGIS_point_parameters; +int GLAD_GL_EXT_direct_state_access; +int GLAD_GL_ARB_shader_group_vote; +int GLAD_GL_NV_texture_rectangle; +int GLAD_GL_ARB_copy_image; +int GLAD_GL_NV_shader_thread_shuffle; +int GLAD_GL_ARB_shader_precision; +int GLAD_GL_EXT_vertex_shader; +int GLAD_GL_EXT_blend_func_separate; +int GLAD_GL_APPLE_fence; +int GLAD_GL_OES_byte_coordinates; +int GLAD_GL_ARB_transpose_matrix; +int GLAD_GL_ARB_provoking_vertex; +int GLAD_GL_NV_uniform_buffer_unified_memory; +int GLAD_GL_NV_fragment_shader_interlock; +int GLAD_GL_EXT_vertex_array; +int GLAD_GL_ARB_half_float_vertex; +int GLAD_GL_EXT_blend_equation_separate; +int GLAD_GL_NV_framebuffer_mixed_samples; +int GLAD_GL_ARB_multi_draw_indirect; +int GLAD_GL_EXT_raster_multisample; +int GLAD_GL_NV_copy_image; +int GLAD_GL_NV_geometry_shader_passthrough; +int GLAD_GL_INTEL_framebuffer_CMAA; +int GLAD_GL_SGIX_convolution_accuracy; +int GLAD_GL_ARB_transform_feedback3; +int GLAD_GL_SGIX_ycrcba; +int GLAD_GL_EXT_debug_marker; +int GLAD_GL_EXT_bgra; +int GLAD_GL_INTEL_parallel_arrays; +int GLAD_GL_EXT_pixel_transform; +int GLAD_GL_NV_vertex_attrib_integer_64bit; +int GLAD_GL_ATI_fragment_shader; +int GLAD_GL_ARB_vertex_array_object; +int GLAD_GL_ATI_pn_triangles; +int GLAD_GL_EXT_texture_env_add; +int GLAD_GL_EXT_packed_depth_stencil; +int GLAD_GL_EXT_texture_mirror_clamp; +int GLAD_GL_NV_multisample_filter_hint; +int GLAD_GL_INTEL_performance_query; +int GLAD_GL_ARB_transform_feedback_instanced; +int GLAD_GL_SGIX_async; +int GLAD_GL_EXT_texture_compression_latc; +int GLAD_GL_NV_shader_atomic_float; +int GLAD_GL_ARB_shading_language_100; +int GLAD_GL_APPLE_float_pixels; +int GLAD_GL_ARB_texture_mirror_clamp_to_edge; +int GLAD_GL_NV_vertex_program2; +int GLAD_GL_NV_bindless_multi_draw_indirect_count; +int GLAD_GL_ARB_depth_texture; +int GLAD_GL_ARB_ES2_compatibility; +int GLAD_GL_ARB_indirect_parameters; +int GLAD_GL_NV_half_float; +int GLAD_GL_ARB_ES3_2_compatibility; +int GLAD_GL_ATI_texture_mirror_once; +int GLAD_GL_IBM_rasterpos_clip; +int GLAD_GL_SGIX_shadow; +int GLAD_GL_EXT_polygon_offset_clamp; +int GLAD_GL_NV_deep_texture3D; +int GLAD_GL_ARB_shader_draw_parameters; +int GLAD_GL_SGIX_calligraphic_fragment; +int GLAD_GL_ARB_shader_bit_encoding; +int GLAD_GL_EXT_compiled_vertex_array; +int GLAD_GL_NV_depth_buffer_float; +int GLAD_GL_APPLE_flush_buffer_range; +int GLAD_GL_ARB_imaging; +int GLAD_GL_ARB_draw_buffers_blend; +int GLAD_GL_AMD_gcn_shader; +int GLAD_GL_AMD_blend_minmax_factor; +int GLAD_GL_EXT_texture_sRGB_decode; +int GLAD_GL_ARB_shading_language_420pack; +int GLAD_GL_ARB_shader_viewport_layer_array; +int GLAD_GL_ATI_meminfo; +int GLAD_GL_EXT_abgr; +int GLAD_GL_AMD_pinned_memory; +int GLAD_GL_EXT_texture_snorm; +int GLAD_GL_SGIX_texture_coordinate_clamp; +int GLAD_GL_ARB_clear_buffer_object; +int GLAD_GL_ARB_multisample; +int GLAD_GL_EXT_debug_label; +int GLAD_GL_NV_light_max_exponent; +int GLAD_GL_NV_internalformat_sample_query; +int GLAD_GL_INTEL_map_texture; +int GLAD_GL_ARB_texture_env_crossbar; +int GLAD_GL_EXT_422_pixels; +int GLAD_GL_ARB_compute_shader; +int GLAD_GL_NV_texgen_emboss; +int GLAD_GL_ARB_blend_func_extended; +int GLAD_GL_IBM_vertex_array_lists; +int GLAD_GL_ARB_color_buffer_float; +int GLAD_GL_ARB_bindless_texture; +int GLAD_GL_SGIX_depth_texture; +int GLAD_GL_ARB_internalformat_query; +int GLAD_GL_ARB_shader_atomic_counter_ops; +int GLAD_GL_ARB_texture_mirrored_repeat; +int GLAD_GL_EXT_shader_image_load_store; +int GLAD_GL_EXT_copy_texture; +int GLAD_GL_NV_register_combiners2; +int GLAD_GL_SGIX_ycrcb_subsample; +int GLAD_GL_ARB_copy_buffer; +int GLAD_GL_NV_draw_texture; +int GLAD_GL_EXT_texture_shared_exponent; +int GLAD_GL_EXT_draw_instanced; +int GLAD_GL_NV_copy_depth_to_color; +int GLAD_GL_ARB_viewport_array; +int GLAD_GL_ARB_separate_shader_objects; +int GLAD_GL_EXT_multisample; +int GLAD_GL_EXT_depth_bounds_test; +int GLAD_GL_EXT_shared_texture_palette; +int GLAD_GL_ARB_texture_env_add; +int GLAD_GL_NV_video_capture; +int GLAD_GL_ARB_sampler_objects; +int GLAD_GL_ARB_matrix_palette; +int GLAD_GL_SGIS_texture_color_mask; +int GLAD_GL_EXT_packed_pixels; +int GLAD_GL_EXT_coordinate_frame; +int GLAD_GL_NV_transform_feedback2; +int GLAD_GL_APPLE_aux_depth_stencil; +int GLAD_GL_ARB_shader_subroutine; +int GLAD_GL_EXT_framebuffer_sRGB; +int GLAD_GL_ARB_texture_storage_multisample; +int GLAD_GL_KHR_blend_equation_advanced_coherent; +int GLAD_GL_EXT_vertex_attrib_64bit; +int GLAD_GL_HP_texture_lighting; +int GLAD_GL_NV_shader_buffer_store; +int GLAD_GL_OES_query_matrix; +int GLAD_GL_MESA_window_pos; +int GLAD_GL_NV_fill_rectangle; +int GLAD_GL_NV_shader_storage_buffer_object; +int GLAD_GL_ARB_texture_query_lod; +int GLAD_GL_SGIX_ir_instrument1; +int GLAD_GL_ARB_shader_image_size; +int GLAD_GL_NV_shader_atomic_counters; +int GLAD_GL_APPLE_object_purgeable; +int GLAD_GL_ARB_occlusion_query; +int GLAD_GL_INGR_color_clamp; +int GLAD_GL_SGI_color_table; +int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; +int GLAD_GL_ARB_texture_cube_map_array; +int GLAD_GL_AMD_debug_output; +int GLAD_GL_EXT_gpu_shader4; +int GLAD_GL_NV_geometry_program4; +int GLAD_GL_NV_gpu_program5_mem_extended; +int GLAD_GL_SGIX_scalebias_hint; +int GLAD_GL_ARB_texture_border_clamp; +int GLAD_GL_ARB_fragment_coord_conventions; +int GLAD_GL_SGIX_polynomial_ffd; +int GLAD_GL_EXT_provoking_vertex; +int GLAD_GL_ARB_point_parameters; +int GLAD_GL_ARB_shader_image_load_store; +int GLAD_GL_ARB_conditional_render_inverted; +int GLAD_GL_HP_occlusion_test; +int GLAD_GL_ARB_ES3_compatibility; +int GLAD_GL_EXT_texture_array; +int GLAD_GL_ARB_texture_buffer_object_rgb32; +int GLAD_GL_NV_bindless_multi_draw_indirect; +int GLAD_GL_SGIX_texture_multi_buffer; +int GLAD_GL_EXT_transform_feedback; +int GLAD_GL_KHR_texture_compression_astc_ldr; +int GLAD_GL_3DFX_multisample; +int GLAD_GL_INTEL_fragment_shader_ordering; +int GLAD_GL_ARB_texture_env_dot3; +int GLAD_GL_NV_gpu_program4; +int GLAD_GL_NV_gpu_program5; +int GLAD_GL_NV_float_buffer; +int GLAD_GL_SGIS_texture_edge_clamp; +int GLAD_GL_ARB_framebuffer_sRGB; +int GLAD_GL_SUN_slice_accum; +int GLAD_GL_EXT_index_texture; +int GLAD_GL_EXT_shader_image_load_formatted; +int GLAD_GL_ARB_geometry_shader4; +int GLAD_GL_EXT_separate_specular_color; +int GLAD_GL_NV_fog_distance; +int GLAD_GL_NV_conservative_raster; +int GLAD_GL_SUN_convolution_border_modes; +int GLAD_GL_SGIX_sprite; +int GLAD_GL_ARB_get_program_binary; +int GLAD_GL_ARB_timer_query; +int GLAD_GL_AMD_occlusion_query_event; +int GLAD_GL_SGIS_multisample; +int GLAD_GL_EXT_framebuffer_object; +int GLAD_GL_EXT_vertex_weighting; +int GLAD_GL_ARB_vertex_array_bgra; +int GLAD_GL_APPLE_vertex_array_range; +int GLAD_GL_AMD_query_buffer_object; +int GLAD_GL_NV_register_combiners; +int GLAD_GL_ARB_draw_buffers; +int GLAD_GL_ARB_clear_texture; +int GLAD_GL_NV_fragment_program; +int GLAD_GL_SGI_color_matrix; +int GLAD_GL_EXT_cull_vertex; +int GLAD_GL_EXT_texture_sRGB; +int GLAD_GL_APPLE_row_bytes; +int GLAD_GL_NV_texgen_reflection; +int GLAD_GL_IBM_multimode_draw_arrays; +int GLAD_GL_APPLE_vertex_array_object; +int GLAD_GL_3DFX_texture_compression_FXT1; +int GLAD_GL_GREMEDY_frame_terminator; +int GLAD_GL_AMD_conservative_depth; +int GLAD_GL_ARB_texture_float; +int GLAD_GL_ARB_compressed_texture_pixel_storage; +int GLAD_GL_SGIS_detail_texture; +int GLAD_GL_ARB_draw_instanced; +int GLAD_GL_OES_read_format; +int GLAD_GL_ATI_texture_float; +int GLAD_GL_WIN_specular_fog; +int GLAD_GL_AMD_vertex_shader_layer; +int GLAD_GL_ARB_shading_language_include; +int GLAD_GL_APPLE_client_storage; +int GLAD_GL_WIN_phong_shading; +int GLAD_GL_INGR_blend_func_separate; +int GLAD_GL_NV_path_rendering; +int GLAD_GL_NV_conservative_raster_dilate; +int GLAD_GL_ARB_texture_barrier; +int GLAD_GL_ATI_vertex_streams; +int GLAD_GL_ARB_post_depth_coverage; +int GLAD_GL_NV_occlusion_query; +int GLAD_GL_APPLE_rgb_422; +int GLAD_GL_ARB_direct_state_access; +int GLAD_GL_ARB_gpu_shader_int64; +int GLAD_GL_ARB_seamless_cube_map; +int GLAD_GL_ARB_cull_distance; +int GLAD_GL_NV_vdpau_interop; +int GLAD_GL_ARB_occlusion_query2; +int GLAD_GL_ARB_internalformat_query2; +int GLAD_GL_EXT_texture_filter_anisotropic; +int GLAD_GL_SUN_vertex; +int GLAD_GL_ARB_sparse_texture; +int GLAD_GL_SGIS_texture_lod; +int GLAD_GL_NV_vertex_program3; +int GLAD_GL_NV_gpu_shader5; +int GLAD_GL_NV_vertex_program4; +int GLAD_GL_AMD_transform_feedback3_lines_triangles; +int GLAD_GL_SGIS_fog_function; +int GLAD_GL_EXT_x11_sync_object; +int GLAD_GL_ARB_sync; +int GLAD_GL_NV_sample_locations; +int GLAD_GL_ARB_compute_variable_group_size; +int GLAD_GL_OES_fixed_point; +int GLAD_GL_NV_blend_square; +int GLAD_GL_EXT_framebuffer_multisample; +int GLAD_GL_ARB_gpu_shader5; +int GLAD_GL_SGIS_texture4D; +int GLAD_GL_EXT_texture3D; +int GLAD_GL_ARB_multitexture; +int GLAD_GL_EXT_secondary_color; +int GLAD_GL_NV_parameter_buffer_object2; +int GLAD_GL_ATI_vertex_array_object; +int GLAD_GL_ARB_parallel_shader_compile; +int GLAD_GL_NVX_gpu_memory_info; +int GLAD_GL_SGIX_igloo_interface; +int GLAD_GL_SGIS_point_line_texgen; +int GLAD_GL_ARB_sample_locations; +int GLAD_GL_ARB_sparse_buffer; +int GLAD_GL_EXT_draw_range_elements; +int GLAD_GL_SGIX_blend_alpha_minmax; +int GLAD_GL_KHR_context_flush_control; +PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; +PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; +PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; +PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; +PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; +PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; +PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; +PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; +PFNGLWEIGHTIVARBPROC glad_glWeightivARB; +PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; +PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; +PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; +PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; +PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; +PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; +PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; +PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; +PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; +PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; +PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; +PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; +PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; +PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; +PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; +PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; +PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; +PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; +PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; +PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; +PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; +PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; +PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; +PFNGLTEXTUREVIEWPROC glad_glTextureView; +PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; +PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; +PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; +PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; +PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; +PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; +PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; +PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; +PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; +PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; +PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; +PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; +PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; +PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; +PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; +PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; +PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; +PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; +PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; +PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; +PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; +PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; +PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; +PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; +PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; +PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; +PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; +PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; +PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; +PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; +PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; +PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; +PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; +PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; +PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; +PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; +PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; +PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; +PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; +PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; +PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; +PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; +PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; +PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; +PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; +PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; +PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; +PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; +PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; +PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; +PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; +PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; +PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; +PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; +PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; +PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; +PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; +PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; +PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +PFNGLUNIFORM1DPROC glad_glUniform1d; +PFNGLUNIFORM2DPROC glad_glUniform2d; +PFNGLUNIFORM3DPROC glad_glUniform3d; +PFNGLUNIFORM4DPROC glad_glUniform4d; +PFNGLUNIFORM1DVPROC glad_glUniform1dv; +PFNGLUNIFORM2DVPROC glad_glUniform2dv; +PFNGLUNIFORM3DVPROC glad_glUniform3dv; +PFNGLUNIFORM4DVPROC glad_glUniform4dv; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; +PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; +PFNGLISSTATENVPROC glad_glIsStateNV; +PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; +PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; +PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; +PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; +PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; +PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; +PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; +PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; +PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; +PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; +PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; +PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; +PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; +PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; +PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; +PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; +PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; +PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; +PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; +PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; +PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; +PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; +PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; +PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; +PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; +PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; +PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; +PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; +PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; +PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; +PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; +PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; +PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; +PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; +PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; +PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; +PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; +PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; +PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; +PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; +PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; +PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; +PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; +PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; +PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; +PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; +PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; +PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; +PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; +PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; +PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; +PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +PFNGLREADNPIXELSPROC glad_glReadnPixels; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; +PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; +PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; +PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; +PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; +PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; +PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; +PFNGLCLIPCONTROLPROC glad_glClipControl; +PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; +PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; +PFNGLGENFENCESNVPROC glad_glGenFencesNV; +PFNGLISFENCENVPROC glad_glIsFenceNV; +PFNGLTESTFENCENVPROC glad_glTestFenceNV; +PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; +PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; +PFNGLSETFENCENVPROC glad_glSetFenceNV; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; +PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; +PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; +PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; +PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; +PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; +PFNGLORTHOFOESPROC glad_glOrthofOES; +PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; +PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; +PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; +PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; +PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; +PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; +PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; +PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; +PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; +PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; +PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; +PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; +PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; +PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; +PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; +PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; +PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; +PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; +PFNGLISNAMEAMDPROC glad_glIsNameAMD; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; +PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +PFNGLBINDTEXTURESPROC glad_glBindTextures; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; +PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; +PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; +PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; +PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; +PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; +PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; +PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; +PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; +PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; +PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; +PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; +PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; +PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; +PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; +PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; +PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; +PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; +PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; +PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; +PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; +PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +PFNGLISBUFFERARBPROC glad_glIsBufferARB; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; +PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; +PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; +PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; +PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; +PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; +PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; +PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; +PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; +PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; +PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; +PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; +PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; +PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; +PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; +PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; +PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; +PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; +PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +PFNGLOBJECTLABELPROC glad_glObjectLabel; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +PFNGLGETPOINTERVPROC glad_glGetPointerv; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; +PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; +PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; +PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; +PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; +PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; +PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; +PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; +PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; +PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; +PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; +PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; +PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; +PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; +PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; +PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; +PFNGLHINTPGIPROC glad_glHintPGI; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; +PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; +PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; +PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; +PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; +PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; +PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; +PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; +PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; +PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; +PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; +PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; +PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; +PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; +PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; +PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; +PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; +PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; +PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; +PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; +PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; +PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; +PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; +PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; +PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; +PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; +PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; +PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; +PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; +PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; +PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; +PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; +PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; +PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; +PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; +PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; +PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; +PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; +PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; +PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; +PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; +PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; +PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; +PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; +PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; +PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; +PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; +PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; +PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; +PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; +PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; +PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; +PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; +PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; +PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; +PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; +PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; +PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; +PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +PFNGLCREATETEXTURESPROC glad_glCreateTextures; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +PFNGLCREATEQUERIESPROC glad_glCreateQueries; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; +PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; +PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; +PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; +PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; +PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; +PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; +PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; +PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; +PFNGLMINMAXEXTPROC glad_glMinmaxEXT; +PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; +PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; +PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; +PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; +PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; +PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; +PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; +PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; +PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; +PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; +PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; +PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; +PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; +PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; +PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; +PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; +PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; +PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; +PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; +PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; +PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; +PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; +PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; +PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; +PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; +PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; +PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; +PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; +PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; +PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; +PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; +PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; +PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; +PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; +PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; +PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; +PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; +PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; +PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; +PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; +PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; +PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; +PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; +PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; +PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; +PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; +PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; +PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; +PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; +PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; +PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; +PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; +PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; +PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; +PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; +PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; +PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; +PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; +PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; +PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; +PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; +PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; +PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; +PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; +PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; +PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; +PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; +PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; +PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; +PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; +PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; +PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; +PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; +PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; +PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; +PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; +PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; +PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; +PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; +PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; +PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; +PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; +PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; +PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; +PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; +PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; +PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; +PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; +PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; +PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; +PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; +PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; +PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; +PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; +PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; +PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; +PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; +PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; +PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; +PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; +PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; +PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; +PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; +PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; +PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; +PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; +PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; +PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; +PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; +PFNGLISPROGRAMNVPROC glad_glIsProgramNV; +PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; +PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; +PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; +PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; +PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; +PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; +PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; +PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; +PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; +PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; +PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; +PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; +PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; +PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; +PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; +PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; +PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; +PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; +PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; +PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; +PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; +PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; +PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; +PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; +PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; +PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; +PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; +PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; +PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; +PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; +PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; +PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; +PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; +PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; +PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; +PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; +PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; +PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; +PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; +PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; +PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; +PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; +PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; +PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; +PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; +PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; +PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; +PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; +PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; +PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; +PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; +PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; +PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; +PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; +PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; +PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; +PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; +PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; +PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; +PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; +PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; +PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; +PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; +PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; +PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; +PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; +PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; +PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; +PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; +PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; +PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; +PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; +PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; +PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; +PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; +PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; +PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; +PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; +PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; +PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; +PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; +PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; +PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; +PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; +PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; +PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; +PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; +PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; +PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; +PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; +PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; +PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; +PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; +PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; +PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; +PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; +PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; +PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; +PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; +PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; +PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; +PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; +PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; +PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; +PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; +PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; +PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; +PFNGLVERTEX2BOESPROC glad_glVertex2bOES; +PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; +PFNGLVERTEX3BOESPROC glad_glVertex3bOES; +PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; +PFNGLVERTEX4BOESPROC glad_glVertex4bOES; +PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; +PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; +PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; +PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; +PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; +PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; +PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; +PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; +PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; +PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; +PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; +PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; +PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; +PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; +PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; +PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; +PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; +PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; +PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; +PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; +PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; +PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; +PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; +PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; +PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; +PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; +PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; +PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; +PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; +PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; +PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; +PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; +PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; +PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; +PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; +PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; +PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; +PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; +PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; +PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; +PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; +PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; +PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; +PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; +PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; +PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; +PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; +PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; +PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; +PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; +PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; +PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; +PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +PFNGLSHADERBINARYPROC glad_glShaderBinary; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; +PFNGLVERTEX2HNVPROC glad_glVertex2hNV; +PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; +PFNGLVERTEX3HNVPROC glad_glVertex3hNV; +PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; +PFNGLVERTEX4HNVPROC glad_glVertex4hNV; +PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; +PFNGLNORMAL3HNVPROC glad_glNormal3hNV; +PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; +PFNGLCOLOR3HNVPROC glad_glColor3hNV; +PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; +PFNGLCOLOR4HNVPROC glad_glColor4hNV; +PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; +PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; +PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; +PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; +PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; +PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; +PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; +PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; +PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; +PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; +PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; +PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; +PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; +PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; +PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; +PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; +PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; +PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; +PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; +PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; +PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; +PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; +PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; +PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; +PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; +PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; +PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; +PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; +PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; +PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; +PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; +PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; +PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; +PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; +PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; +PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; +PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; +PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; +PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; +PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; +PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; +PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; +PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; +PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; +PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; +PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; +PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; +PFNGLCOLORTABLEPROC glad_glColorTable; +PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; +PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; +PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; +PFNGLGETCOLORTABLEPROC glad_glGetColorTable; +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; +PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; +PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; +PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; +PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; +PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; +PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; +PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; +PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; +PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; +PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; +PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; +PFNGLGETHISTOGRAMPROC glad_glGetHistogram; +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; +PFNGLGETMINMAXPROC glad_glGetMinmax; +PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; +PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; +PFNGLHISTOGRAMPROC glad_glHistogram; +PFNGLMINMAXPROC glad_glMinmax; +PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; +PFNGLRESETMINMAXPROC glad_glResetMinmax; +PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; +PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; +PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; +PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; +PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; +PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; +PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; +PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; +PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; +PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; +PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; +PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; +PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; +PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; +PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; +PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; +PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; +PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; +PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; +PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; +PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; +PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; +PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; +PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; +PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; +PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; +PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; +PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; +PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; +PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; +PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; +PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; +PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; +PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; +PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; +PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; +PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; +PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; +PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; +PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; +PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; +PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; +PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; +PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; +PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; +PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; +PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; +PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; +PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; +PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; +PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; +PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; +PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; +PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; +PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; +PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; +PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; +PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; +PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; +PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; +PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; +PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; +PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; +PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; +PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; +PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; +PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; +PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; +PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; +PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; +PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; +PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; +PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; +PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; +PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; +PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; +PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; +PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; +PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; +PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; +PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; +PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; +PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; +PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; +PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; +PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; +PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; +PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; +PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; +PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; +PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; +PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; +PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; +PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; +PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; +PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; +PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; +PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; +PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; +PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; +PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; +PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; +PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; +PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; +PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; +PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; +PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; +PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; +PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; +PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; +PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; +PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; +PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; +PFNGLISQUERYARBPROC glad_glIsQueryARB; +PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; +PFNGLENDQUERYARBPROC glad_glEndQueryARB; +PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; +PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; +PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; +PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; +PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; +PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; +PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; +PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; +PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; +PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; +PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; +PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; +PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; +PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; +PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; +PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; +PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; +PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; +PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; +PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; +PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; +PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; +PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; +PFNGLDEFORMSGIXPROC glad_glDeformSGIX; +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; +PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; +PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; +PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; +PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; +PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; +PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; +PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; +PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; +PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; +PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; +PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; +PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; +PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; +PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; +PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; +PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; +PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; +PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; +PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; +PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; +PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; +PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; +PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; +PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; +PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; +PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; +PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; +PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; +PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; +PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; +PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; +PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; +PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; +PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; +PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; +PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; +PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; +PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; +PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; +PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; +PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; +PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; +PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; +PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; +PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; +PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; +PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; +PFNGLGENPATHSNVPROC glad_glGenPathsNV; +PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; +PFNGLISPATHNVPROC glad_glIsPathNV; +PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; +PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; +PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; +PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; +PFNGLPATHSTRINGNVPROC glad_glPathStringNV; +PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; +PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; +PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; +PFNGLCOPYPATHNVPROC glad_glCopyPathNV; +PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; +PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; +PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; +PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; +PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; +PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; +PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; +PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; +PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; +PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; +PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; +PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; +PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; +PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; +PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; +PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; +PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; +PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; +PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; +PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; +PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; +PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; +PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; +PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; +PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; +PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; +PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; +PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; +PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; +PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; +PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; +PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; +PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; +PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; +PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; +PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; +PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; +PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; +PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; +PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; +PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; +PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; +PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; +PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; +PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; +PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; +PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; +PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; +PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; +PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; +PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; +PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; +PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; +PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; +PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; +PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; +PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; +PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; +PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; +PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; +PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; +PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; +PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; +PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; +PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; +PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; +PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; +PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; +PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; +PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; +PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; +PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; +PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; +PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; +PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; +PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; +PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; +PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; +PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; +PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; +PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; +PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; +PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; +PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; +PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; +PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; +PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; +PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; +PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; +PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; +PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; +PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; +PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; +PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; +PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; +PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; +PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; +PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; +PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; +PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; +PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; +PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; +PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; +PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; +PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; +PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; +PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; +PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; +PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; +PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; +PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; +PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; +PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; +PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; +PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; +PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; +PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; +PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; +PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; +PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; +PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; +PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; +PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; +PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; +PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; +PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; +PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; +PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; +PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; +PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; +PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; +PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; +PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; +PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; +PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; +PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; +PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; +PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; +PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; +PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; +PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; +PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; +PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; +PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; +PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; +PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; +PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; +PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; +PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; +PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; +PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; +PFNGLCOLOR4XOESPROC glad_glColor4xOES; +PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; +PFNGLFOGXOESPROC glad_glFogxOES; +PFNGLFOGXVOESPROC glad_glFogxvOES; +PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; +PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; +PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; +PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; +PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; +PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; +PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; +PFNGLLIGHTXOESPROC glad_glLightxOES; +PFNGLLIGHTXVOESPROC glad_glLightxvOES; +PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; +PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; +PFNGLMATERIALXOESPROC glad_glMaterialxOES; +PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; +PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; +PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; +PFNGLNORMAL3XOESPROC glad_glNormal3xOES; +PFNGLORTHOXOESPROC glad_glOrthoxOES; +PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; +PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; +PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; +PFNGLROTATEXOESPROC glad_glRotatexOES; +PFNGLSCALEXOESPROC glad_glScalexOES; +PFNGLTEXENVXOESPROC glad_glTexEnvxOES; +PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; +PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; +PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; +PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; +PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES; +PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES; +PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES; +PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES; +PFNGLACCUMXOESPROC glad_glAccumxOES; +PFNGLBITMAPXOESPROC glad_glBitmapxOES; +PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; +PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; +PFNGLCOLOR3XOESPROC glad_glColor3xOES; +PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; +PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; +PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; +PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; +PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; +PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; +PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; +PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; +PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; +PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; +PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; +PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; +PFNGLINDEXXOESPROC glad_glIndexxOES; +PFNGLINDEXXVOESPROC glad_glIndexxvOES; +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; +PFNGLMAP1XOESPROC glad_glMap1xOES; +PFNGLMAP2XOESPROC glad_glMap2xOES; +PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; +PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; +PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; +PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; +PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; +PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; +PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; +PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; +PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; +PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; +PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; +PFNGLPIXELMAPXPROC glad_glPixelMapx; +PFNGLPIXELSTOREXPROC glad_glPixelStorex; +PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; +PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; +PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; +PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; +PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; +PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; +PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; +PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; +PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; +PFNGLRECTXOESPROC glad_glRectxOES; +PFNGLRECTXVOESPROC glad_glRectxvOES; +PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; +PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; +PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; +PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; +PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; +PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; +PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; +PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; +PFNGLTEXGENXOESPROC glad_glTexGenxOES; +PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; +PFNGLVERTEX2XOESPROC glad_glVertex2xOES; +PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; +PFNGLVERTEX3XOESPROC glad_glVertex3xOES; +PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; +PFNGLVERTEX4XOESPROC glad_glVertex4xOES; +PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; +PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; +PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; +PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; +PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; +PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; +PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; +PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; +PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; +PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; +PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; +PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; +PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; +PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; +PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; +PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; +PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; +PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; +PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; +PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; +PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; +PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; +PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; +PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; +PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; +PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; +PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; +PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; +PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; +PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; +PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; +PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; +PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; +PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; +PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; +PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; +PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; +PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; +PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; +PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = 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glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = 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(PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays 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(PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_APPLE_element_array(GLADloadproc load) { + if(!GLAD_GL_APPLE_element_array) return; + glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE"); + glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE"); + glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE"); + glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE"); + glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE"); +} +static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_AMD_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD"); + glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD"); +} +static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) { + if(!GLAD_GL_SGIX_tag_sample_buffer) return; + glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX"); +} +static void load_GL_NV_point_sprite(GLADloadproc load) { + if(!GLAD_GL_NV_point_sprite) return; + glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV"); + glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV"); +} +static void load_GL_ATI_separate_stencil(GLADloadproc load) { + if(!GLAD_GL_ATI_separate_stencil) return; + glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI"); + glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI"); +} +static void load_GL_EXT_texture_buffer_object(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_buffer_object) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT"); +} +static void load_GL_ARB_vertex_blend(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_blend) return; + glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB"); + glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB"); + glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB"); + glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB"); + glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB"); + glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB"); + glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB"); + glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB"); + glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB"); + glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB"); +} +static void load_GL_OVR_multiview(GLADloadproc load) { + if(!GLAD_GL_OVR_multiview) return; + glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR"); +} +static void load_GL_ARB_program_interface_query(GLADloadproc load) { + if(!GLAD_GL_ARB_program_interface_query) return; + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); +} +static void load_GL_EXT_index_func(GLADloadproc load) { + if(!GLAD_GL_EXT_index_func) return; + glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT"); +} +static void load_GL_NV_shader_buffer_load(GLADloadproc load) { + if(!GLAD_GL_NV_shader_buffer_load) return; + glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV"); + glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV"); + glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV"); + glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV"); + glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV"); + glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV"); + glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV"); + glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV"); + glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV"); + glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV"); + glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV"); + glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV"); + glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV"); +} +static void load_GL_EXT_color_subtable(GLADloadproc load) { + if(!GLAD_GL_EXT_color_subtable) return; + glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT"); + glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT"); +} +static void load_GL_SUNX_constant_data(GLADloadproc load) { + if(!GLAD_GL_SUNX_constant_data) return; + glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX"); +} +static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) { + if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT"); +} +static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_atomic_counters) return; + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); +} +static void load_GL_NV_conditional_render(GLADloadproc load) { + if(!GLAD_GL_NV_conditional_render) return; + glad_glBeginConditionalRenderNV = 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glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV"); + glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV"); + glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV"); + glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV"); + glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV"); + glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV"); + glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV"); + glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV"); + glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV"); + glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV"); + glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV"); + glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV"); + glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV"); + glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV"); +} +static void load_GL_EXT_paletted_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_paletted_texture) return; + glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT"); + glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT"); + glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT"); + glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT"); +} +static void load_GL_ARB_texture_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_buffer_object) return; + glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB"); +} +static void load_GL_ATI_pn_triangles(GLADloadproc load) { + if(!GLAD_GL_ATI_pn_triangles) return; + glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI"); + glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI"); +} +static void load_GL_SGIX_flush_raster(GLADloadproc load) { + if(!GLAD_GL_SGIX_flush_raster) return; + glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX"); +} +static void load_GL_EXT_light_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_light_texture) return; + glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT"); + glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT"); + glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT"); +} +static void load_GL_HP_image_transform(GLADloadproc load) { + if(!GLAD_GL_HP_image_transform) return; + glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP"); + glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP"); + glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP"); + glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP"); + glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP"); + glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP"); +} +static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) { + if(!GLAD_GL_AMD_draw_buffers_blend) return; + glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD"); + glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD"); + glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD"); + glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD"); +} +static void load_GL_APPLE_texture_range(GLADloadproc load) { + if(!GLAD_GL_APPLE_texture_range) return; + glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE"); + glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE"); +} +static void load_GL_EXT_texture_array(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_array) return; + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT"); +} +static void load_GL_NV_texture_barrier(GLADloadproc load) { + if(!GLAD_GL_NV_texture_barrier) return; + glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV"); +} +static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return; + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = 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glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT"); + glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT"); + glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT"); + glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT"); + glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT"); + glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT"); + glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT"); + glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT"); + glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT"); + glad_glGetProgramPipelineivEXT = 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(PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT"); + glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT"); + glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT"); + glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT"); + glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT"); + glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT"); + glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT"); + glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT"); + glad_glProgramUniformMatrix3fvEXT = 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+static void load_GL_NV_texture_multisample(GLADloadproc load) { + if(!GLAD_GL_NV_texture_multisample) return; + glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV"); + glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV"); + glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV"); + glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV"); + glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV"); + glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV"); +} +static void load_GL_ARB_shader_objects(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB"); + glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB"); + glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB"); + glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB"); + glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB"); + glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB"); + glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB"); + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB"); + glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB"); + glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB"); + glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB"); + glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB"); 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(PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB"); + glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB"); + glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB"); + glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB"); + glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB"); + glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB"); + glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB"); + glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB"); + glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB"); + glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB"); + glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB"); + glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB"); + glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB"); + glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB"); +} +static void load_GL_ARB_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_framebuffer_object) return; + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); +} +static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) { + if(!GLAD_GL_ATI_envmap_bumpmap) return; + glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI"); + glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI"); + glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI"); + glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI"); +} +static void load_GL_ATI_map_object_buffer(GLADloadproc load) { + if(!GLAD_GL_ATI_map_object_buffer) return; + glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI"); + glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI"); +} +static void load_GL_ARB_robustness(GLADloadproc load) { + if(!GLAD_GL_ARB_robustness) return; + glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB"); + glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); + glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); + glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB"); + glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); + glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); + glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); + glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); + glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); + glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); + glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); + glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); + glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); + glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); + glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); + glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); + glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB"); + glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); + glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); + glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); +} +static void load_GL_NV_pixel_data_range(GLADloadproc load) { + if(!GLAD_GL_NV_pixel_data_range) return; + glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV"); + glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV"); +} +static void load_GL_EXT_framebuffer_blit(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_blit) return; + glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT"); +} +static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) { + if(!GLAD_GL_ARB_gpu_shader_fp64) return; + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); +} +static void load_GL_NV_command_list(GLADloadproc load) { + if(!GLAD_GL_NV_command_list) return; + glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV"); + glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV"); + glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV"); + glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV"); + glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV"); + glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV"); + glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV"); + glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV"); + glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV"); + glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV"); + glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV"); + glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV"); + glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV"); + glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV"); + glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV"); + glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV"); + glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV"); +} +static void load_GL_EXT_vertex_weighting(GLADloadproc load) { + if(!GLAD_GL_EXT_vertex_weighting) return; + glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT"); + glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT"); + glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT"); +} +static void load_GL_GREMEDY_string_marker(GLADloadproc load) { + if(!GLAD_GL_GREMEDY_string_marker) return; + glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY"); +} +static void load_GL_EXT_subtexture(GLADloadproc load) { + if(!GLAD_GL_EXT_subtexture) return; + glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT"); + glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT"); +} +static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) { + if(!GLAD_GL_EXT_gpu_program_parameters) return; + glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT"); + glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT"); +} +static void load_GL_NV_evaluators(GLADloadproc load) { + if(!GLAD_GL_NV_evaluators) return; + glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV"); + glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV"); + glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV"); + glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV"); + glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV"); + glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV"); + glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV"); + glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV"); + glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV"); +} +static void load_GL_SGIS_texture_filter4(GLADloadproc load) { + if(!GLAD_GL_SGIS_texture_filter4) return; + glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS"); + glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS"); +} +static void load_GL_AMD_performance_monitor(GLADloadproc load) { + if(!GLAD_GL_AMD_performance_monitor) return; + glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD"); + glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD"); + glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD"); + glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD"); + glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD"); + glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD"); + glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD"); + glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD"); + glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD"); + glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD"); + glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD"); +} +static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) { + if(!GLAD_GL_EXT_stencil_clear_tag) return; + glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT"); +} +static void load_GL_NV_present_video(GLADloadproc load) { + if(!GLAD_GL_NV_present_video) return; + glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV"); + glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV"); + glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV"); + glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV"); + glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV"); + glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV"); +} +static void load_GL_SGIX_framezoom(GLADloadproc load) { + if(!GLAD_GL_SGIX_framezoom) return; + glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX"); +} +static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); +} +static void load_GL_NV_transform_feedback(GLADloadproc load) { + if(!GLAD_GL_NV_transform_feedback) return; + glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV"); + glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV"); + glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV"); + glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV"); + glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV"); + glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV"); + glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV"); + glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV"); + glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV"); + glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV"); + glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV"); + glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV"); +} +static void load_GL_NV_fragment_program(GLADloadproc load) { + if(!GLAD_GL_NV_fragment_program) return; + glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV"); + glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV"); + glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV"); + glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV"); + glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV"); + glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV"); +} +static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) { + if(!GLAD_GL_AMD_stencil_operation_extended) return; + glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD"); +} +static void load_GL_ARB_instanced_arrays(GLADloadproc load) { + if(!GLAD_GL_ARB_instanced_arrays) return; + glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB"); +} +static void load_GL_EXT_polygon_offset(GLADloadproc load) { + if(!GLAD_GL_EXT_polygon_offset) return; + glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT"); +} +static void load_GL_KHR_robustness(GLADloadproc load) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); + glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR"); + glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR"); + glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR"); + glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR"); + glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR"); +} +static void load_GL_AMD_sparse_texture(GLADloadproc load) { + if(!GLAD_GL_AMD_sparse_texture) return; + glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD"); + glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD"); +} +static void load_GL_ARB_clip_control(GLADloadproc load) { + if(!GLAD_GL_ARB_clip_control) return; + glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl"); +} +static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) { + if(!GLAD_GL_NV_fragment_coverage_to_color) return; + glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV"); +} +static void load_GL_NV_fence(GLADloadproc load) { + if(!GLAD_GL_NV_fence) return; + glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV"); + glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV"); + glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV"); + glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV"); + glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV"); + glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV"); + glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV"); +} +static void load_GL_ARB_texture_buffer_range(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_buffer_range) return; + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); +} +static void load_GL_SUN_mesh_array(GLADloadproc load) { + if(!GLAD_GL_SUN_mesh_array) return; + glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN"); +} +static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_attrib_binding) return; + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); +} +static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) { + if(!GLAD_GL_ARB_framebuffer_no_attachments) return; + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); +} +static void load_GL_ARB_cl_event(GLADloadproc load) { + if(!GLAD_GL_ARB_cl_event) return; + glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB"); +} +static void load_GL_OES_single_precision(GLADloadproc load) { + if(!GLAD_GL_OES_single_precision) return; + glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES"); + glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES"); + glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES"); + glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES"); + glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES"); + glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES"); +} +static void load_GL_NV_primitive_restart(GLADloadproc load) { + if(!GLAD_GL_NV_primitive_restart) return; + glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV"); + glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV"); +} +static void load_GL_SUN_global_alpha(GLADloadproc load) { + if(!GLAD_GL_SUN_global_alpha) return; + glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN"); + glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN"); + glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN"); + glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN"); + glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN"); + glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN"); + glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN"); + glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN"); +} +static void load_GL_EXT_texture_object(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_object) return; + glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT"); + glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT"); + glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT"); + glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT"); + glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT"); + glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT"); +} +static void load_GL_AMD_name_gen_delete(GLADloadproc load) { + if(!GLAD_GL_AMD_name_gen_delete) return; + glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD"); + glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD"); + glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD"); +} +static void load_GL_ARB_buffer_storage(GLADloadproc load) { + if(!GLAD_GL_ARB_buffer_storage) return; + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); +} +static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) { + if(!GLAD_GL_APPLE_vertex_program_evaluators) return; + glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE"); + glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE"); + glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE"); + glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE"); + glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE"); + glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE"); + glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE"); +} +static void load_GL_ARB_multi_bind(GLADloadproc load) { + if(!GLAD_GL_ARB_multi_bind) return; + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); +} +static void load_GL_SGIX_list_priority(GLADloadproc load) { + if(!GLAD_GL_SGIX_list_priority) return; + glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX"); + glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX"); + glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX"); + glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX"); + glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX"); + glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX"); +} +static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_buffer_unified_memory) return; + glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV"); + glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV"); + glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV"); + glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV"); + glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV"); + glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV"); + glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV"); + glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV"); + glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV"); + glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV"); + glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV"); + glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV"); +} +static void load_GL_NV_blend_equation_advanced(GLADloadproc load) { + if(!GLAD_GL_NV_blend_equation_advanced) return; + glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV"); + glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV"); +} +static void load_GL_SGIS_sharpen_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_sharpen_texture) return; + glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS"); + glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS"); +} +static void load_GL_ARB_vertex_program(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_program) return; + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB"); + glad_glVertexAttrib1svARB = 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glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB"); + glad_glEnableVertexAttribArrayARB = 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glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB"); +} +static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB"); + glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB"); + glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB"); + glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB"); + glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB"); + glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB"); + glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB"); + glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB"); +} +static void load_GL_NV_vertex_array_range(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_array_range) return; + glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV"); + glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV"); +} +static void load_GL_SGIX_fragment_lighting(GLADloadproc load) { + if(!GLAD_GL_SGIX_fragment_lighting) return; + glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX"); + glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX"); + glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX"); + glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX"); + glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX"); + glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX"); + glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX"); + glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX"); + glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX"); + glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX"); + glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX"); + glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX"); + glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX"); + glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX"); + glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX"); + glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX"); + glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX"); + glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX"); +} +static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) { + if(!GLAD_GL_NV_framebuffer_multisample_coverage) return; + glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV"); +} +static void load_GL_EXT_timer_query(GLADloadproc load) { + if(!GLAD_GL_EXT_timer_query) return; + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT"); +} +static void load_GL_NV_bindless_texture(GLADloadproc load) { + if(!GLAD_GL_NV_bindless_texture) return; + glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV"); + glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV"); + glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV"); + glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV"); + glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV"); + glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV"); + glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV"); + glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV"); + glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV"); + glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV"); + glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV"); + glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV"); + glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV"); +} +static void load_GL_KHR_debug(GLADloadproc load) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); +} +static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) { + if(!GLAD_GL_ATI_vertex_attrib_array_object) return; + glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI"); + glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI"); + glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI"); +} +static void load_GL_EXT_geometry_shader4(GLADloadproc load) { + if(!GLAD_GL_EXT_geometry_shader4) return; + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT"); +} +static void load_GL_EXT_bindable_uniform(GLADloadproc load) { + if(!GLAD_GL_EXT_bindable_uniform) return; + glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT"); + glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT"); + glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT"); +} +static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR"); +} +static void load_GL_ATI_element_array(GLADloadproc load) { + if(!GLAD_GL_ATI_element_array) return; + glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI"); + glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI"); + glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI"); +} +static void load_GL_SGIX_reference_plane(GLADloadproc load) { + if(!GLAD_GL_SGIX_reference_plane) return; + glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX"); +} +static void load_GL_EXT_stencil_two_side(GLADloadproc load) { + if(!GLAD_GL_EXT_stencil_two_side) return; + glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT"); +} +static void load_GL_NV_explicit_multisample(GLADloadproc load) { + if(!GLAD_GL_NV_explicit_multisample) return; + glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV"); + glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV"); + glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV"); +} +static void load_GL_IBM_static_data(GLADloadproc load) { + if(!GLAD_GL_IBM_static_data) return; + glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM"); +} +static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_perturb_normal) return; + glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT"); +} +static void load_GL_EXT_point_parameters(GLADloadproc load) { + if(!GLAD_GL_EXT_point_parameters) return; + glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT"); + glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT"); +} +static void load_GL_PGI_misc_hints(GLADloadproc load) { + if(!GLAD_GL_PGI_misc_hints) return; + glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI"); +} +static void load_GL_ARB_vertex_shader(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_shader) return; + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB"); + glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB"); + glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB"); + glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB"); +} +static void load_GL_ARB_tessellation_shader(GLADloadproc load) { + if(!GLAD_GL_ARB_tessellation_shader) return; + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); +} +static void load_GL_EXT_draw_buffers2(GLADloadproc load) { + if(!GLAD_GL_EXT_draw_buffers2) return; + glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT"); + glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT"); + glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT"); + glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT"); + glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT"); + glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT"); +} +static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_attrib_64bit) return; + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); +} +static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_filter_minmax) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); +} +static void load_GL_AMD_interleaved_elements(GLADloadproc load) { + if(!GLAD_GL_AMD_interleaved_elements) return; + glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD"); +} +static void load_GL_ARB_fragment_program(GLADloadproc load) { + if(!GLAD_GL_ARB_fragment_program) return; + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB"); + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB"); +} +static void load_GL_ARB_texture_storage(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_storage) return; + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); +} +static void load_GL_ARB_copy_image(GLADloadproc load) { + if(!GLAD_GL_ARB_copy_image) return; + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); +} +static void load_GL_SGIS_pixel_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_pixel_texture) return; + glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS"); + glad_glPixelTexGenParameterivSGIS = 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glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV"); + glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV"); + glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV"); + glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV"); + glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV"); + glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV"); + glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV"); + glad_glProgramUniform1ui64NV = 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glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD"); +} +static void load_GL_ARB_invalidate_subdata(GLADloadproc load) { + if(!GLAD_GL_ARB_invalidate_subdata) return; + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); +} +static void load_GL_EXT_index_material(GLADloadproc load) { + if(!GLAD_GL_EXT_index_material) return; + glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT"); +} +static void load_GL_INTEL_parallel_arrays(GLADloadproc load) { + if(!GLAD_GL_INTEL_parallel_arrays) return; + glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL"); + glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL"); + glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL"); + glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL"); +} +static void load_GL_ATI_draw_buffers(GLADloadproc load) { + if(!GLAD_GL_ATI_draw_buffers) return; + glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI"); +} +static void load_GL_SGIX_pixel_texture(GLADloadproc load) { + if(!GLAD_GL_SGIX_pixel_texture) return; + glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX"); +} +static void load_GL_ARB_timer_query(GLADloadproc load) { + if(!GLAD_GL_ARB_timer_query) return; + glad_glQueryCounter = 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glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); + glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); + glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); + glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); + glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); + glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); + glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); + glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); + glad_glGetNamedFramebufferAttachmentParameteriv = 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glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); + glad_glGetVertexArrayiv = 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glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT"); +} +static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) { + if(!GLAD_GL_ARB_get_texture_sub_image) return; + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); + glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); +} +static void load_GL_SGIS_point_parameters(GLADloadproc load) { + if(!GLAD_GL_SGIS_point_parameters) return; + glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS"); + glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS"); +} +static void load_GL_EXT_direct_state_access(GLADloadproc load) { + if(!GLAD_GL_EXT_direct_state_access) return; + glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT"); + glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT"); + glad_glMatrixMultfEXT = 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(PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT"); + glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT"); + glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT"); + glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT"); + glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT"); + glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT"); + glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT"); + glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT"); + glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT"); + glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT"); + glad_glCopyMultiTexSubImage2DEXT = 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glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT"); + glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT"); + glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT"); + glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT"); + glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT"); + glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT"); + glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT"); + glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT"); + glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT"); + glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT"); + glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT"); + glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT"); + glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT"); + glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT"); + glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT"); + glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT"); + glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT"); + glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT"); + glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT"); + glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT"); + glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT"); + glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT"); + glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT"); + glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT"); + glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT"); + glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT"); + glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT"); + glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT"); + glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT"); + glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT"); + glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT"); + glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT"); + glad_glNamedFramebufferTexture2DEXT = 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glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT"); + glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT"); + glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT"); + glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT"); + glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT"); + glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT"); + glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT"); + glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT"); + glad_glVertexArrayVertexAttribOffsetEXT 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glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT"); + glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT"); + glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT"); + glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT"); + glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT"); + glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT"); + glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT"); + glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT"); + glad_glProgramUniform1dEXT = 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glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV"); + glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV"); + glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV"); + glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV"); + glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV"); + glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV"); + glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV"); + glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV"); + glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV"); + glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV"); + glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV"); + glad_glVertexAttribs2svNV = 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glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT"); + glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT"); + glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT"); + glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT"); + glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT"); + glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT"); + glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT"); + glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT"); + glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT"); + glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT"); + glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT"); + glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT"); + glad_glSetLocalConstantEXT = 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glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE"); + glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE"); + glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE"); + glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE"); + glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE"); + glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE"); + glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE"); +} +static void load_GL_OES_byte_coordinates(GLADloadproc load) { + if(!GLAD_GL_OES_byte_coordinates) return; + glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES"); + glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES"); + glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES"); + glad_glMultiTexCoord2bvOES = 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load_GL_EXT_raster_multisample(GLADloadproc load) { + if(!GLAD_GL_EXT_raster_multisample) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); +} +static void load_GL_NV_copy_image(GLADloadproc load) { + if(!GLAD_GL_NV_copy_image) return; + glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV"); +} +static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) { + if(!GLAD_GL_INTEL_framebuffer_CMAA) return; + glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL"); +} +static void load_GL_ARB_transform_feedback2(GLADloadproc load) { + if(!GLAD_GL_ARB_transform_feedback2) return; + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = 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if(!GLAD_GL_ARB_transform_feedback_instanced) return; + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); +} +static void load_GL_SGIX_async(GLADloadproc load) { + if(!GLAD_GL_SGIX_async) return; + glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX"); + glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX"); + glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX"); + glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX"); + glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX"); + glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX"); +} +static void load_GL_INTEL_performance_query(GLADloadproc load) { + 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(PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL"); +} +static void load_GL_NV_gpu_shader5(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_shader5) return; + glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV"); + glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV"); + glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV"); + glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV"); + glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV"); + glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV"); + glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV"); + glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV"); + glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV"); + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV"); + glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV"); + glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV"); + glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV"); + glad_glProgramUniform2i64vNV = 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(PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB"); +} +static void load_GL_ARB_clear_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_clear_buffer_object) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); +} +static void load_GL_ARB_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); +} +static void load_GL_EXT_debug_label(GLADloadproc load) { + if(!GLAD_GL_EXT_debug_label) return; + glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT"); + glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT"); +} +static void load_GL_ARB_sample_shading(GLADloadproc load) { + if(!GLAD_GL_ARB_sample_shading) return; + glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB"); +} 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if(!GLAD_GL_IBM_vertex_array_lists) return; + glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM"); + glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM"); + glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM"); + glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM"); + glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM"); + glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM"); + glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM"); + glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM"); +} +static void load_GL_ARB_color_buffer_float(GLADloadproc load) { + if(!GLAD_GL_ARB_color_buffer_float) return; + glad_glClampColorARB = 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(PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); +} +static void load_GL_EXT_depth_bounds_test(GLADloadproc load) { + if(!GLAD_GL_EXT_depth_bounds_test) return; + glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT"); +} +static void load_GL_NV_video_capture(GLADloadproc load) { + if(!GLAD_GL_NV_video_capture) return; + glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV"); + glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV"); + glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV"); + glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV"); + glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV"); + glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV"); + glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV"); + glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV"); + glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV"); + glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV"); + glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV"); + glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV"); +} +static void load_GL_ARB_sampler_objects(GLADloadproc load) { + if(!GLAD_GL_ARB_sampler_objects) return; + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); +} +static void load_GL_ARB_matrix_palette(GLADloadproc load) { + if(!GLAD_GL_ARB_matrix_palette) return; + glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB"); + glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB"); + glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB"); + glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB"); + glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB"); +} +static void load_GL_SGIS_texture_color_mask(GLADloadproc load) { + if(!GLAD_GL_SGIS_texture_color_mask) return; + glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS"); +} +static void load_GL_EXT_coordinate_frame(GLADloadproc load) { + if(!GLAD_GL_EXT_coordinate_frame) return; + glad_glTangent3bEXT = 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(PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT"); + glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT"); + glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT"); + glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT"); + glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT"); + glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT"); + glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT"); + glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT"); + glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT"); +} +static void load_GL_ARB_texture_compression(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_compression) return; + glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB"); + glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB"); + glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB"); + glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB"); + glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB"); + glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB"); + glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB"); +} +static void load_GL_ARB_shader_subroutine(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_subroutine) return; + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); +} +static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_storage_multisample) return; + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); +} +static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) { + if(!GLAD_GL_EXT_vertex_attrib_64bit) return; + glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT"); + glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT"); + glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT"); + glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT"); + glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT"); + glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT"); + glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT"); + glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT"); + glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT"); + glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT"); +} +static void load_GL_OES_query_matrix(GLADloadproc load) { + if(!GLAD_GL_OES_query_matrix) return; + glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES"); +} +static void load_GL_MESA_window_pos(GLADloadproc load) { + if(!GLAD_GL_MESA_window_pos) return; + glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA"); + glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA"); + glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA"); + glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA"); + glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA"); + glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA"); + glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA"); + glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA"); + glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA"); + glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA"); + glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA"); + glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA"); + glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA"); + glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA"); + glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA"); + glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA"); + glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA"); + glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA"); + glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA"); + glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA"); + glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA"); + glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA"); + glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA"); + glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA"); +} +static void load_GL_ARB_copy_buffer(GLADloadproc load) { + if(!GLAD_GL_ARB_copy_buffer) return; + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); +} +static void load_GL_APPLE_object_purgeable(GLADloadproc load) { + if(!GLAD_GL_APPLE_object_purgeable) return; + glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE"); + glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE"); + glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE"); +} +static void load_GL_ARB_occlusion_query(GLADloadproc load) { + if(!GLAD_GL_ARB_occlusion_query) return; + glad_glGenQueriesARB = 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glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI"); + glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI"); + glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI"); + glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI"); +} +static void load_GL_EXT_gpu_shader4(GLADloadproc load) { + if(!GLAD_GL_EXT_gpu_shader4) return; + glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT"); + glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT"); + glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT"); + glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT"); + glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT"); + glad_glUniform3uiEXT = 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load_GL_AMD_debug_output(GLADloadproc load) { + if(!GLAD_GL_AMD_debug_output) return; + glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD"); + glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD"); + glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD"); + glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD"); +} +static void load_GL_ARB_multitexture(GLADloadproc load) { + if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1fARB = 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glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX"); + glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX"); +} +static void load_GL_EXT_provoking_vertex(GLADloadproc load) { + if(!GLAD_GL_EXT_provoking_vertex) return; + glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT"); +} +static void load_GL_ARB_point_parameters(GLADloadproc load) { + if(!GLAD_GL_ARB_point_parameters) return; + glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB"); + glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB"); +} +static void load_GL_ARB_shader_image_load_store(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_image_load_store) return; + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); +} +static void load_GL_ARB_texture_barrier(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_barrier) return; + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); +} +static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV"); + glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV"); +} +static void load_GL_EXT_transform_feedback(GLADloadproc load) { + if(!GLAD_GL_EXT_transform_feedback) return; + glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT"); + glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT"); + glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT"); + glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT"); + glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT"); + glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT"); + glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT"); +} +static void load_GL_NV_gpu_program4(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_program4) return; + glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV"); + glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV"); + glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV"); + glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV"); + glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV"); + glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV"); + glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV"); + glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV"); + glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV"); + glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV"); + glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV"); + glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV"); + glad_glGetProgramLocalParameterIivNV = 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glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX"); +} +static void load_GL_ARB_get_program_binary(GLADloadproc load) { + if(!GLAD_GL_ARB_get_program_binary) return; + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); +} +static void load_GL_AMD_occlusion_query_event(GLADloadproc load) { + if(!GLAD_GL_AMD_occlusion_query_event) return; + glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD"); +} +static void load_GL_SGIS_multisample(GLADloadproc load) { + if(!GLAD_GL_SGIS_multisample) return; + glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS"); + glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS"); +} +static void load_GL_EXT_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_object) return; + glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT"); + glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT"); + glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT"); + glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT"); + glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT"); + glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT"); + glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT"); + glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT"); + glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT"); + glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT"); + glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT"); + glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT"); + glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT"); + glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT"); + glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT"); +} +static void load_GL_APPLE_vertex_array_range(GLADloadproc load) { + if(!GLAD_GL_APPLE_vertex_array_range) return; + glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE"); + glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE"); + glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE"); +} +static void load_GL_NV_register_combiners(GLADloadproc load) { + if(!GLAD_GL_NV_register_combiners) return; + glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV"); + glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV"); + glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV"); + glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV"); + glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV"); + glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV"); + glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV"); + glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV"); + glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV"); + glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV"); + glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV"); + glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV"); + glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV"); +} +static void load_GL_ARB_draw_buffers(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_buffers) return; + glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB"); +} +static void load_GL_ARB_clear_texture(GLADloadproc load) { + if(!GLAD_GL_ARB_clear_texture) return; + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); + glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); +} +static void load_GL_ARB_debug_output(GLADloadproc load) { + if(!GLAD_GL_ARB_debug_output) return; + glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB"); + glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB"); + glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB"); + glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB"); +} +static void load_GL_EXT_cull_vertex(GLADloadproc load) { + if(!GLAD_GL_EXT_cull_vertex) return; + glad_glCullParameterdvEXT = 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load_GL_SGIS_detail_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_detail_texture) return; + glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS"); + glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS"); +} +static void load_GL_ARB_draw_instanced(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_instanced) return; + glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB"); + glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB"); +} +static void load_GL_ARB_shading_language_include(GLADloadproc load) { + if(!GLAD_GL_ARB_shading_language_include) return; + glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB"); + glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB"); + glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB"); + glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB"); + glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB"); + glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB"); +} +static void load_GL_INGR_blend_func_separate(GLADloadproc load) { + if(!GLAD_GL_INGR_blend_func_separate) return; + glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR"); +} +static void load_GL_NV_path_rendering(GLADloadproc load) { + if(!GLAD_GL_NV_path_rendering) return; + glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV"); + glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV"); + glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV"); + glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV"); + glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV"); + glad_glPathSubCommandsNV = 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(PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV"); + glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV"); + glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV"); + glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV"); + glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV"); + glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV"); + glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV"); + glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV"); + glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV"); + glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV"); + glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV"); + glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV"); + glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV"); + glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV"); + glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV"); + glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV"); + glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV"); + glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV"); + glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV"); + glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV"); + glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV"); + glad_glIsPointInFillPathNV = 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glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV"); + glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV"); + glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV"); + glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV"); + glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV"); + glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV"); + glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV"); + glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV"); + glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV"); + glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV"); + glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV"); + glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV"); + glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV"); + glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV"); + glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV"); +} +static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) { + if(!GLAD_GL_NV_conservative_raster_dilate) return; + glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV"); +} +static void load_GL_ATI_vertex_streams(GLADloadproc load) { + if(!GLAD_GL_ATI_vertex_streams) return; + glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI"); + glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI"); + glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI"); + glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI"); + glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI"); + glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI"); + glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI"); + glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI"); + glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI"); + glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI"); + glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI"); + glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI"); + glad_glVertexStream2fATI = 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load_GL_ARB_gpu_shader_int64(GLADloadproc load) { + if(!GLAD_GL_ARB_gpu_shader_int64) return; + glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB"); + glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB"); + glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB"); + glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB"); + glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB"); + glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB"); + glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB"); + glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB"); + glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB"); + glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB"); + glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB"); + glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB"); + glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB"); + glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB"); + glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB"); + glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB"); + glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB"); + glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB"); + glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB"); + glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB"); + glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB"); + glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB"); + glad_glProgramUniform3i64ARB = 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glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB"); + glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB"); + glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB"); + glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB"); +} +static void load_GL_NV_vdpau_interop(GLADloadproc load) { + if(!GLAD_GL_NV_vdpau_interop) return; + glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV"); + glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV"); + glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV"); + glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV"); + glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV"); + glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV"); + glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV"); + glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV"); + glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV"); + glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV"); +} +static void load_GL_ARB_internalformat_query2(GLADloadproc load) { + if(!GLAD_GL_ARB_internalformat_query2) return; + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); +} +static void load_GL_SUN_vertex(GLADloadproc load) { + if(!GLAD_GL_SUN_vertex) return; + glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN"); + glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN"); + glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN"); + glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN"); + glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN"); + glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN"); + glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN"); + glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN"); + glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN"); + glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN"); + glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN"); + glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN"); + glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN"); + glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN"); + glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN"); + glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN"); + glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN"); + glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN"); + glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN"); + glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN"); + glad_glTexCoord2fColor4fNormal3fVertex3fSUN = 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(PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); +} +static void load_GL_SGIX_igloo_interface(GLADloadproc load) { + if(!GLAD_GL_SGIX_igloo_interface) return; + glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX"); +} +static void load_GL_ARB_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_ARB_draw_indirect) return; + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); +} +static void load_GL_NV_vertex_program4(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_program4) return; + glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT"); + glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT"); + glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT"); + glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT"); + glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT"); + glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT"); + glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT"); + glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT"); + glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT"); + glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT"); + glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT"); + glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT"); + glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT"); + glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT"); + glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT"); + glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT"); + glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT"); + glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT"); + glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT"); + glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT"); + glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT"); + glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT"); + glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT"); +} +static void load_GL_SGIS_fog_function(GLADloadproc load) { + if(!GLAD_GL_SGIS_fog_function) return; + glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS"); + glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS"); +} +static void load_GL_EXT_x11_sync_object(GLADloadproc load) { + if(!GLAD_GL_EXT_x11_sync_object) return; + glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT"); +} +static void load_GL_ARB_sync(GLADloadproc load) { + if(!GLAD_GL_ARB_sync) return; + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); +} +static void load_GL_NV_sample_locations(GLADloadproc load) { + 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glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES"); + glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES"); + glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES"); + glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES"); + glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES"); + glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES"); + glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES"); + glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES"); + glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES"); + glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES"); + glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES"); + glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES"); + glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES"); + glad_glTexEnvxOES = 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glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex"); + glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES"); + glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES"); + glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES"); + glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES"); + glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES"); + glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES"); + glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES"); + glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES"); + glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES"); + glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES"); + glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES"); + glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES"); + glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES"); + glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES"); + glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES"); + glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES"); + glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES"); + glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES"); + glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES"); + glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES"); + glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES"); + glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES"); + glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES"); + glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES"); + glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES"); + glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES"); + glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES"); +} +static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT"); +} +static void load_GL_SGIS_texture4D(GLADloadproc load) { + if(!GLAD_GL_SGIS_texture4D) return; + glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS"); + glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS"); +} +static void load_GL_EXT_texture3D(GLADloadproc load) { + if(!GLAD_GL_EXT_texture3D) return; + glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT"); + glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT"); +} +static void load_GL_EXT_multisample(GLADloadproc load) { + if(!GLAD_GL_EXT_multisample) return; + glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT"); + glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT"); +} +static void load_GL_EXT_secondary_color(GLADloadproc load) { + if(!GLAD_GL_EXT_secondary_color) return; + glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT"); + glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT"); + glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT"); + glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT"); + glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT"); + glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT"); + glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT"); + glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT"); + glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT"); + glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT"); + glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT"); + glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT"); + glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT"); + glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT"); + glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT"); + glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT"); + glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT"); +} +static void load_GL_ATI_vertex_array_object(GLADloadproc load) { + if(!GLAD_GL_ATI_vertex_array_object) return; + glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI"); + glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI"); + glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI"); + glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI"); + glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI"); + glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI"); + glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI"); + glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI"); + glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI"); + glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI"); + glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI"); + glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI"); +} +static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) { + if(!GLAD_GL_ARB_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB"); +} +static void load_GL_ARB_sparse_texture(GLADloadproc load) { + if(!GLAD_GL_ARB_sparse_texture) return; + glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB"); +} +static void load_GL_ARB_sample_locations(GLADloadproc load) { + if(!GLAD_GL_ARB_sample_locations) return; + glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB"); + glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB"); + glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB"); +} +static void load_GL_ARB_sparse_buffer(GLADloadproc load) { + if(!GLAD_GL_ARB_sparse_buffer) return; + glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB"); + glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT"); + glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB"); +} +static void load_GL_EXT_draw_range_elements(GLADloadproc load) { + if(!GLAD_GL_EXT_draw_range_elements) return; + glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + GLAD_GL_SGIX_pixel_tiles = has_ext("GL_SGIX_pixel_tiles"); + 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load_GL_NV_gpu_program5(load); + load_GL_ARB_geometry_shader4(load); + load_GL_NV_conservative_raster(load); + load_GL_SGIX_sprite(load); + load_GL_ARB_get_program_binary(load); + load_GL_AMD_occlusion_query_event(load); + load_GL_SGIS_multisample(load); + load_GL_EXT_framebuffer_object(load); + load_GL_APPLE_vertex_array_range(load); + load_GL_NV_register_combiners(load); + load_GL_ARB_draw_buffers(load); + load_GL_ARB_clear_texture(load); + load_GL_ARB_debug_output(load); + load_GL_EXT_cull_vertex(load); + load_GL_IBM_multimode_draw_arrays(load); + load_GL_APPLE_vertex_array_object(load); + load_GL_SGIS_detail_texture(load); + load_GL_ARB_draw_instanced(load); + load_GL_ARB_shading_language_include(load); + load_GL_INGR_blend_func_separate(load); + load_GL_NV_path_rendering(load); + load_GL_NV_conservative_raster_dilate(load); + load_GL_ATI_vertex_streams(load); + load_GL_ARB_gpu_shader_int64(load); + load_GL_NV_vdpau_interop(load); + load_GL_ARB_internalformat_query2(load); + load_GL_SUN_vertex(load); + load_GL_SGIX_igloo_interface(load); + load_GL_ARB_draw_indirect(load); + load_GL_NV_vertex_program4(load); + load_GL_SGIS_fog_function(load); + load_GL_EXT_x11_sync_object(load); + load_GL_ARB_sync(load); + load_GL_NV_sample_locations(load); + load_GL_ARB_compute_variable_group_size(load); + load_GL_OES_fixed_point(load); + load_GL_EXT_framebuffer_multisample(load); + load_GL_SGIS_texture4D(load); + load_GL_EXT_texture3D(load); + load_GL_EXT_multisample(load); + load_GL_EXT_secondary_color(load); + load_GL_ATI_vertex_array_object(load); + load_GL_ARB_parallel_shader_compile(load); + load_GL_ARB_sparse_texture(load); + load_GL_ARB_sample_locations(load); + load_GL_ARB_sparse_buffer(load); + load_GL_EXT_draw_range_elements(load); + return GLVersion.major != 0 || GLVersion.minor != 0; +} + +#endif // GLAD_IMPLEMENTATION diff --git a/examples/oculus_glfw_sample/oculus_glfw_sample.c b/examples/oculus_glfw_sample/oculus_glfw_sample.c new file mode 100644 index 000000000..54302de85 --- /dev/null +++ b/examples/oculus_glfw_sample/oculus_glfw_sample.c @@ -0,0 +1,770 @@ +/******************************************************************************************* +* +* raylib Oculus minimum sample (OpenGL 3.3 Core) +* +* NOTE: This example requires raylib module [rlgl] +* +* Compile rlgl module using: +* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33 +* +* Compile example using: +* gcc -o oculus_glfw_sample.exe oculus_glfw_sample.c rlgl.o -L. -lLibOVRRT32_1 -lglfw3 -lopengl32 -lgdi32 -std=c99 +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include +#include +#include +#include +#include + +#define GLAD_IMPLEMENTATION +#include "glad.h" // Extensions loading library +#include // Windows/Context and inputs management + +#define RLGL_STANDALONE +#include "rlgl.h" + +#define PLATFORM_OCULUS + +#if defined(PLATFORM_OCULUS) + #include "OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL +#endif + +#if defined(PLATFORM_OCULUS) +// OVR device variables +ovrSession session; +ovrHmdDesc hmdDesc; +ovrGraphicsLuid luid; +#endif + +unsigned int frameIndex = 0; + +#define RED (Color){ 230, 41, 55, 255 } // Red +#define MAROON (Color){ 190, 33, 55, 255 } // Maroon +#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo) +#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_OCULUS) +typedef struct OculusBuffer { + ovrTextureSwapChain textureChain; + GLuint depthId; + GLuint fboId; + int width; + int height; +} OculusBuffer; + +typedef struct OculusMirror { + ovrMirrorTexture texture; + GLuint fboId; + int width; + int height; +} OculusMirror; + +typedef struct OculusLayer { + ovrViewScaleDesc viewScaleDesc; + ovrLayerEyeFov eyeLayer; // layer 0 + //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI + Matrix eyeProjections[2]; + int width; + int height; +} OculusLayer; +#endif + +typedef enum { LOG_INFO = 0, LOG_ERROR, LOG_WARNING, LOG_DEBUG, LOG_OTHER } TraceLogType; + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static void ErrorCallback(int error, const char* description); +static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); +static void TraceLog(int msgType, const char *text, ...); + +// Drawing functions (uses rlgl functionality) +static void DrawGrid(int slices, float spacing); +static void DrawCube(Vector3 position, float width, float height, float length, Color color); +static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); +static void DrawRectangleV(Vector2 position, Vector2 size, Color color); + +#if defined(PLATFORM_OCULUS) +// Oculus Rift functions +static Matrix FromOvrMatrix(ovrMatrix4f ovrM); +static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); +static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); +static void SetOculusBuffer(ovrSession session, OculusBuffer buffer); +static void UnsetOculusBuffer(OculusBuffer buffer); +static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers +static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers +static void BlitOculusMirror(ovrSession session, OculusMirror mirror); +static OculusLayer InitOculusLayer(ovrSession session); +#endif + +//---------------------------------------------------------------------------------- +// Main Entry point +//---------------------------------------------------------------------------------- +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 1080; + int screenHeight = 600; + +#if defined(PLATFORM_OCULUS) + ovrResult result = ovr_Initialize(NULL); + if (OVR_FAILURE(result)) TraceLog(LOG_ERROR, "OVR: Could not initialize Oculus device"); + + result = ovr_Create(&session, &luid); + if (OVR_FAILURE(result)) + { + TraceLog(LOG_WARNING, "OVR: Could not create Oculus session"); + ovr_Shutdown(); + } + + hmdDesc = ovr_GetHmdDesc(session); + + TraceLog(LOG_INFO, "OVR: Product Name: %s", hmdDesc.ProductName); + TraceLog(LOG_INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); + TraceLog(LOG_INFO, "OVR: Product ID: %i", hmdDesc.ProductId); + TraceLog(LOG_INFO, "OVR: Product Type: %i", hmdDesc.Type); + TraceLog(LOG_INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); + TraceLog(LOG_INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); + + screenWidth = hmdDesc.Resolution.w/2; + screenHeight = hmdDesc.Resolution.h/2; +#endif + + // GLFW3 Initialization + OpenGL 3.3 Context + Extensions + //-------------------------------------------------------- + glfwSetErrorCallback(ErrorCallback); + + if (!glfwInit()) + { + TraceLog(LOG_WARNING, "GLFW3: Can not initialize GLFW"); + exit(EXIT_FAILURE); + } + else TraceLog(LOG_INFO, "GLFW3: GLFW initialized successfully"); + + glfwWindowHint(GLFW_DEPTH_BITS, 16); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); + + GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "raylib oculus sample", NULL, NULL); + + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + else TraceLog(LOG_INFO, "GLFW3: Window created successfully"); + + glfwSetKeyCallback(window, KeyCallback); + + glfwMakeContextCurrent(window); + glfwSwapInterval(0); + + // Load OpenGL 3.3 extensions + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) + { + TraceLog(LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); + exit(1); + } + else TraceLog(LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); + //-------------------------------------------------------- + +#if defined(PLATFORM_OCULUS) + // Initialize Oculus Buffers + OculusLayer layer = InitOculusLayer(session); + OculusBuffer buffer = LoadOculusBuffer(session, layer.width, layer.height); + OculusMirror mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); + layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); + + // Recenter OVR tracking origin + ovr_RecenterTrackingOrigin(session); +#endif + + // Initialize rlgl internal buffers and OpenGL state + rlglInit(); + rlglInitGraphics(0, 0, screenWidth, screenHeight); + rlClearColor(245, 245, 245, 255); // Define clear color + rlEnableDepthTest(); // Enable DEPTH_TEST for 3D + + Vector2 size = { 200, 200 }; + Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; + + Camera camera; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!glfwWindowShouldClose(window)) + { + // Update + //---------------------------------------------------------------------------------- +#if defined(PLATFORM_OCULUS) + frameIndex++; + + ovrPosef eyePoses[2]; + ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); + + layer.eyeLayer.RenderPose[0] = eyePoses[0]; + layer.eyeLayer.RenderPose[1] = eyePoses[1]; +#endif + Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- +#if defined(PLATFORM_OCULUS) + SetOculusBuffer(session, buffer); +#endif + rlClearScreenBuffers(); // Clear current framebuffer(s) + +#if defined(PLATFORM_OCULUS) + for (int eye = 0; eye < 2; eye++) + { + rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); + + Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, + layer.eyeLayer.RenderPose[eye].Orientation.y, + layer.eyeLayer.RenderPose[eye].Orientation.z, + layer.eyeLayer.RenderPose[eye].Orientation.w }; + QuaternionInvert(&eyeRPose); + Matrix eyeOrientation = QuaternionToMatrix(eyeRPose); + Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x, + -layer.eyeLayer.RenderPose[eye].Position.y, + -layer.eyeLayer.RenderPose[eye].Position.z); + + Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); + Matrix modelview = MatrixMultiply(matView, eyeView); + + SetMatrixModelview(modelview); + SetMatrixProjection(layer.eyeProjections[eye]); +#else + // Calculate projection matrix (from perspective) and view matrix from camera look at + Matrix matProj = MatrixPerspective(camera.fovy, (double)screenWidth/(double)screenHeight, 0.01, 1000.0); + MatrixTranspose(&matProj); + + SetMatrixModelview(matView); // Replace internal modelview matrix by a custom one + SetMatrixProjection(matProj); // Replace internal projection matrix by a custom one +#endif + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, RAYWHITE); + DrawGrid(10, 1.0f); + + // NOTE: Internal buffers drawing (3D data) + rlglDraw(); + +#if !defined(PLATFORM_OCULUS) + // Draw '2D' elements in the scene (GUI) + // TODO: 2D drawing on Oculus Rift: requires an ovrLayerQuad layer + rlMatrixMode(RL_PROJECTION); // Enable internal projection matrix + rlLoadIdentity(); // Reset internal projection matrix + rlOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); // Recalculate internal projection matrix + rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix + rlLoadIdentity(); // Reset internal modelview matrix + + DrawRectangleV((Vector2){ 10.0f, 10.0f }, (Vector2){ 600.0f, 20.0f }, DARKGRAY); + + // NOTE: Internal buffers drawing (2D data) + rlglDraw(); +#endif +#if defined(PLATFORM_OCULUS) + } + + UnsetOculusBuffer(buffer); + + ovr_CommitTextureSwapChain(session, buffer.textureChain); + + ovrLayerHeader *layers = &layer.eyeLayer.Header; + ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1); + + // Blit mirror texture to back buffer + BlitOculusMirror(session, mirror); + + // Get session status information + ovrSessionStatus sessionStatus; + ovr_GetSessionStatus(session, &sessionStatus); + if (sessionStatus.ShouldQuit) TraceLog(LOG_WARNING, "OVR: Session should quit..."); + if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session); +#endif + + glfwSwapBuffers(window); + glfwPollEvents(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- +#if defined(PLATFORM_OCULUS) + UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer + UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers +#endif + + rlglClose(); // Unload rlgl internal buffers and default shader/texture + + glfwDestroyWindow(window); + glfwTerminate(); + +#if defined(PLATFORM_OCULUS) + ovr_Destroy(session); // Must be called after glfwTerminate() + ovr_Shutdown(); +#endif + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definitions +//---------------------------------------------------------------------------------- + +// GLFW3: Error callback +static void ErrorCallback(int error, const char* description) +{ + TraceLog(LOG_ERROR, description); +} + +// GLFW3: Keyboard callback +static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) + { + glfwSetWindowShouldClose(window, GL_TRUE); + } +} + +// Output a trace log message +static void TraceLog(int msgType, const char *text, ...) +{ + va_list args; + va_start(args, text); + + switch(msgType) + { + case LOG_INFO: fprintf(stdout, "INFO: "); break; + case LOG_ERROR: fprintf(stdout, "ERROR: "); break; + case LOG_WARNING: fprintf(stdout, "WARNING: "); break; + case LOG_DEBUG: fprintf(stdout, "DEBUG: "); break; + default: break; + } + + vfprintf(stdout, text, args); + fprintf(stdout, "\n"); + + va_end(args); + + //if (msgType == LOG_ERROR) exit(1); +} + +// Draw rectangle using rlgl OpenGL 1.1 style coding (translated to OpenGL 3.3 internally) +static void DrawRectangleV(Vector2 position, Vector2 size, Color color) +{ + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2i(position.x, position.y); + rlVertex2i(position.x, position.y + size.y); + rlVertex2i(position.x + size.x, position.y + size.y); + + rlVertex2i(position.x, position.y); + rlVertex2i(position.x + size.x, position.y + size.y); + rlVertex2i(position.x + size.x, position.y); + rlEnd(); +} + +// Draw a grid centered at (0, 0, 0) +static void DrawGrid(int slices, float spacing) +{ + int halfSlices = slices / 2; + + rlBegin(RL_LINES); + for(int i = -halfSlices; i <= halfSlices; i++) + { + if (i == 0) + { + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + } + else + { + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + } + + rlVertex3f((float)i*spacing, 0.0f, (float)-halfSlices*spacing); + rlVertex3f((float)i*spacing, 0.0f, (float)halfSlices*spacing); + + rlVertex3f((float)-halfSlices*spacing, 0.0f, (float)i*spacing); + rlVertex3f((float)halfSlices*spacing, 0.0f, (float)i*spacing); + } + rlEnd(); +} + +// Draw cube +// NOTE: Cube position is the center position +void DrawCube(Vector3 position, float width, float height, float length, Color color) +{ + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; + + rlPushMatrix(); + + // NOTE: Be careful! Function order matters (rotate -> scale -> translate) + rlTranslatef(position.x, position.y, position.z); + //rlScalef(2.0f, 2.0f, 2.0f); + //rlRotatef(45, 0, 1, 0); + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // Front Face ----------------------------------------------------- + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + + // Back Face ------------------------------------------------------ + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + + // Top Face ------------------------------------------------------- + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + rlVertex3f(x-width/2, y+height/2, z+length/2); // Bottom Left + rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right + + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right + + // Bottom Face ---------------------------------------------------- + rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + + rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left + + // Right face ----------------------------------------------------- + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left + + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Left + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left + + // Left Face ------------------------------------------------------ + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Right + + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right + rlEnd(); + rlPopMatrix(); +} + +// Draw cube wires +void DrawCubeWires(Vector3 position, float width, float height, float length, Color color) +{ + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; + + rlPushMatrix(); + + rlTranslatef(position.x, position.y, position.z); + //rlRotatef(45, 0, 1, 0); + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // Front Face ----------------------------------------------------- + // Bottom Line + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + + // Left Line + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right + + // Top Line + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + + // Right Line + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + + // Back Face ------------------------------------------------------ + // Bottom Line + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + + // Left Line + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + + // Top Line + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + + // Right Line + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left + + // Top Face ------------------------------------------------------- + // Left Line + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left Front + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left Back + + // Right Line + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right Front + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right Back + + // Bottom Face --------------------------------------------------- + // Left Line + rlVertex3f(x-width/2, y-height/2, z+length/2); // Top Left Front + rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left Back + + // Right Line + rlVertex3f(x+width/2, y-height/2, z+length/2); // Top Right Front + rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right Back + rlEnd(); + rlPopMatrix(); +} + +#if defined(PLATFORM_OCULUS) +// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct +static Matrix FromOvrMatrix(ovrMatrix4f ovrmat) +{ + Matrix rmat; + + rmat.m0 = ovrmat.M[0][0]; + rmat.m1 = ovrmat.M[1][0]; + rmat.m2 = ovrmat.M[2][0]; + rmat.m3 = ovrmat.M[3][0]; + rmat.m4 = ovrmat.M[0][1]; + rmat.m5 = ovrmat.M[1][1]; + rmat.m6 = ovrmat.M[2][1]; + rmat.m7 = ovrmat.M[3][1]; + rmat.m8 = ovrmat.M[0][2]; + rmat.m9 = ovrmat.M[1][2]; + rmat.m10 = ovrmat.M[2][2]; + rmat.m11 = ovrmat.M[3][2]; + rmat.m12 = ovrmat.M[0][3]; + rmat.m13 = ovrmat.M[1][3]; + rmat.m14 = ovrmat.M[2][3]; + rmat.m15 = ovrmat.M[3][3]; + + MatrixTranspose(&rmat); + + return rmat; +} + +// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth +static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) +{ + OculusBuffer buffer; + buffer.width = width; + buffer.height = height; + + // Create OVR texture chain + ovrTextureSwapChainDesc desc = {}; + desc.Type = ovrTexture_2D; + desc.ArraySize = 1; + desc.Width = width; + desc.Height = height; + desc.MipLevels = 1; + desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB); + desc.SampleCount = 1; + desc.StaticImage = ovrFalse; + + ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); + + if (!OVR_SUCCESS(result)) TraceLog(LOG_WARNING, "OVR: Failed to create swap textures buffer"); + + int textureCount = 0; + ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount); + + if (!OVR_SUCCESS(result) || !textureCount) TraceLog(LOG_WARNING, "OVR: Unable to count swap chain textures"); + + for (int i = 0; i < textureCount; ++i) + { + GLuint chainTexId; + ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId); + glBindTexture(GL_TEXTURE_2D, chainTexId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + + glBindTexture(GL_TEXTURE_2D, 0); + + /* + // Setup framebuffer object (using depth texture) + glGenFramebuffers(1, &buffer.fboId); + glGenTextures(1, &buffer.depthId); + glBindTexture(GL_TEXTURE_2D, buffer.depthId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + */ + + // Setup framebuffer object (using depth renderbuffer) + glGenFramebuffers(1, &buffer.fboId); + glGenRenderbuffers(1, &buffer.depthId); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); + glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + + return buffer; +} + +// Unload texture required buffers +static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer) +{ + if (buffer.textureChain) + { + ovr_DestroyTextureSwapChain(session, buffer.textureChain); + buffer.textureChain = NULL; + } + + if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId); + if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId); +} + +// Set current Oculus buffer +static void SetOculusBuffer(ovrSession session, OculusBuffer buffer) +{ + GLuint currentTexId; + int currentIndex; + + ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex); + ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); + //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded + + //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB + glEnable(GL_FRAMEBUFFER_SRGB); +} + +// Unset Oculus buffer +static void UnsetOculusBuffer(OculusBuffer buffer) +{ + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); +} + +// Load Oculus mirror buffers +static OculusMirror LoadOculusMirror(ovrSession session, int width, int height) +{ + OculusMirror mirror; + mirror.width = width; + mirror.height = height; + + ovrMirrorTextureDesc mirrorDesc; + memset(&mirrorDesc, 0, sizeof(mirrorDesc)); + mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; + mirrorDesc.Width = mirror.width; + mirrorDesc.Height = mirror.height; + + if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(LOG_WARNING, "Could not create mirror texture"); + + glGenFramebuffers(1, &mirror.fboId); + + return mirror; +} + +// Unload Oculus mirror buffers +static void UnloadOculusMirror(ovrSession session, OculusMirror mirror) +{ + if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId); + if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture); +} + +static void BlitOculusMirror(ovrSession session, OculusMirror mirror) +{ + GLuint mirrorTextureId; + + ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); + glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); +} + +// Requires: session, hmdDesc +static OculusLayer InitOculusLayer(ovrSession session) +{ + OculusLayer layer = { 0 }; + + layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; + + memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov)); + layer.eyeLayer.Header.Type = ovrLayerType_EyeFov; + layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; + + ovrEyeRenderDesc eyeRenderDescs[2]; + + for (int eye = 0; eye < 2; eye++) + { + eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); + ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL); + layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix + + layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; + layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; + + ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f); + layer.eyeLayer.Viewport[eye].Size = eyeSize; + layer.eyeLayer.Viewport[eye].Pos.x = layer.width; + layer.eyeLayer.Viewport[eye].Pos.y = 0; + + layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h); + layer.width += eyeSize.w; + } + + return layer; +} +#endif \ No newline at end of file diff --git a/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test01.png b/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test01.png new file mode 100644 index 000000000..37a874892 Binary files /dev/null and b/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test01.png differ diff --git a/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test02.png b/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test02.png new file mode 100644 index 000000000..b683bf865 Binary files /dev/null and b/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test02.png differ diff --git a/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test03.png b/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test03.png new file mode 100644 index 000000000..d2c717957 Binary files /dev/null and b/examples/oculus_glfw_sample/raylib_OculusRiftCV1_test03.png differ diff --git a/examples/oculus_glfw_sample/raylib_rlgl_standalone.c b/examples/oculus_glfw_sample/raylib_rlgl_standalone.c new file mode 100644 index 000000000..288418a14 --- /dev/null +++ b/examples/oculus_glfw_sample/raylib_rlgl_standalone.c @@ -0,0 +1,405 @@ +/******************************************************************************************* +* +* raylib [rlgl] example - Using rlgl module as standalone module +* +* NOTE: This example requires OpenGL 3.3 or ES2 versions for shaders support, +* OpenGL 1.1 does not support shaders but it can also be used. +* +* Compile rlgl module using: +* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33 +* +* Compile example using: +* gcc -o $(NAME_PART).exe $(FILE_NAME) rlgl.o -lglfw3 -lopengl32 -lgdi32 -std=c99 +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#define GLAD_IMPLEMENTATION +#include "glad.h" // Extensions loading library +#include // Windows/Context and inputs management + +#define RLGL_STANDALONE +#include "rlgl.h" + +#include +#include +#include + +#define RED (Color){ 230, 41, 55, 255 } // Red +#define MAROON (Color){ 190, 33, 55, 255 } // Maroon +#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo) +#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray +//---------------------------------------------------------------------------------- +typedef enum { LOG_INFO = 0, LOG_ERROR, LOG_WARNING, LOG_DEBUG, LOG_OTHER } TraceLogType; + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static void ErrorCallback(int error, const char* description); +static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); +static void TraceLog(int msgType, const char *text, ...); + +// Drawing functions (uses rlgl functionality) +static void DrawGrid(int slices, float spacing); +static void DrawCube(Vector3 position, float width, float height, float length, Color color); +static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); +static void DrawRectangleV(Vector2 position, Vector2 size, Color color); + +//---------------------------------------------------------------------------------- +// Main Entry point +//---------------------------------------------------------------------------------- +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + + // GLFW3 Initialization + OpenGL 3.3 Context + Extensions + //-------------------------------------------------------- + glfwSetErrorCallback(ErrorCallback); + + if (!glfwInit()) + { + TraceLog(LOG_WARNING, "GLFW3: Can not initialize GLFW"); + exit(EXIT_FAILURE); + } + else TraceLog(LOG_INFO, "GLFW3: GLFW initialized successfully"); + + glfwWindowHint(GLFW_SAMPLES, 4); + glfwWindowHint(GLFW_DEPTH_BITS, 16); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); + + GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL); + + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + else TraceLog(LOG_INFO, "GLFW3: Window created successfully"); + + glfwSetKeyCallback(window, KeyCallback); + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + + // Load OpenGL 3.3 extensions + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) + { + TraceLog(LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); + exit(1); + } + else TraceLog(LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); + //-------------------------------------------------------- + + // Initialize rlgl internal buffers and OpenGL state + rlglInit(); + rlglInitGraphics(0, 0, screenWidth, screenHeight); + rlClearColor(245, 245, 245, 255); // Define clear color + rlEnableDepthTest(); // Enable DEPTH_TEST for 3D + + Vector2 size = { 200, 200 }; + Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; + + Camera camera; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!glfwWindowShouldClose(window)) + { + // Update + //---------------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + rlClearScreenBuffers(); // Clear current framebuffer + // Calculate projection matrix (from perspective) and view matrix from camera look at + Matrix matProj = MatrixPerspective(camera.fovy, (double)screenWidth/(double)screenHeight, 0.01, 1000.0); + MatrixTranspose(&matProj); + Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); + Matrix mvp = MatrixMultiply(matView, matProj); + + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, RAYWHITE); + DrawGrid(10, 1.0f); + + // NOTE: Internal buffers drawing (3D data) + rlglDraw(mvp); + + matProj = MatrixOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); + MatrixTranspose(&matProj); + matView = MatrixIdentity(); + mvp = MatrixMultiply(matView, matProj); + + // TODO: 2D drawing on Oculus Rift: requires an ovrLayerQuad layer + DrawRectangleV((Vector2){ 10.0f, 10.0f }, (Vector2){ 300.0f, 20.0f }, DARKGRAY); + + // NOTE: Internal buffers drawing (2D data) + rlglDraw(mvp); + + glfwSwapBuffers(window); + glfwPollEvents(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + rlglClose(); // Unload rlgl internal buffers and default shader/texture + + glfwDestroyWindow(window); + glfwTerminate(); + + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definitions +//---------------------------------------------------------------------------------- + +// GLFW3: Error callback +static void ErrorCallback(int error, const char* description) +{ + TraceLog(LOG_ERROR, description); +} + +// GLFW3: Keyboard callback +static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) +{ + if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) + { + glfwSetWindowShouldClose(window, GL_TRUE); + } +} + +// Output a trace log message +static void TraceLog(int msgType, const char *text, ...) +{ + va_list args; + va_start(args, text); + + switch(msgType) + { + case LOG_INFO: fprintf(stdout, "INFO: "); break; + case LOG_ERROR: fprintf(stdout, "ERROR: "); break; + case LOG_WARNING: fprintf(stdout, "WARNING: "); break; + case LOG_DEBUG: fprintf(stdout, "DEBUG: "); break; + default: break; + } + + vfprintf(stdout, text, args); + fprintf(stdout, "\n"); + + va_end(args); + + //if (msgType == LOG_ERROR) exit(1); +} + +// Draw rectangle using rlgl OpenGL 1.1 style coding (translated to OpenGL 3.3 internally) +static void DrawRectangleV(Vector2 position, Vector2 size, Color color) +{ + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2i(position.x, position.y); + rlVertex2i(position.x, position.y + size.y); + rlVertex2i(position.x + size.x, position.y + size.y); + + rlVertex2i(position.x, position.y); + rlVertex2i(position.x + size.x, position.y + size.y); + rlVertex2i(position.x + size.x, position.y); + rlEnd(); +} + +// Draw a grid centered at (0, 0, 0) +static void DrawGrid(int slices, float spacing) +{ + int halfSlices = slices / 2; + + rlBegin(RL_LINES); + for(int i = -halfSlices; i <= halfSlices; i++) + { + if (i == 0) + { + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + } + else + { + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + } + + rlVertex3f((float)i*spacing, 0.0f, (float)-halfSlices*spacing); + rlVertex3f((float)i*spacing, 0.0f, (float)halfSlices*spacing); + + rlVertex3f((float)-halfSlices*spacing, 0.0f, (float)i*spacing); + rlVertex3f((float)halfSlices*spacing, 0.0f, (float)i*spacing); + } + rlEnd(); +} + +// Draw cube +// NOTE: Cube position is the center position +void DrawCube(Vector3 position, float width, float height, float length, Color color) +{ + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; + + rlPushMatrix(); + + // NOTE: Be careful! Function order matters (rotate -> scale -> translate) + rlTranslatef(position.x, position.y, position.z); + //rlScalef(2.0f, 2.0f, 2.0f); + //rlRotatef(45, 0, 1, 0); + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // Front Face ----------------------------------------------------- + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + + // Back Face ------------------------------------------------------ + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + + // Top Face ------------------------------------------------------- + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + rlVertex3f(x-width/2, y+height/2, z+length/2); // Bottom Left + rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right + + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right + + // Bottom Face ---------------------------------------------------- + rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + + rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left + + // Right face ----------------------------------------------------- + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left + + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Left + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left + + // Left Face ------------------------------------------------------ + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Right + + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right + rlEnd(); + rlPopMatrix(); +} + +// Draw cube wires +void DrawCubeWires(Vector3 position, float width, float height, float length, Color color) +{ + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; + + rlPushMatrix(); + + rlTranslatef(position.x, position.y, position.z); + //rlRotatef(45, 0, 1, 0); + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // Front Face ----------------------------------------------------- + // Bottom Line + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + + // Left Line + rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Right + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right + + // Top Line + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + + // Right Line + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left + rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Left + + // Back Face ------------------------------------------------------ + // Bottom Line + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + + // Left Line + rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + + // Top Line + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + + // Right Line + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left + rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Left + + // Top Face ------------------------------------------------------- + // Left Line + rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left Front + rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left Back + + // Right Line + rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right Front + rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right Back + + // Bottom Face --------------------------------------------------- + // Left Line + rlVertex3f(x-width/2, y-height/2, z+length/2); // Top Left Front + rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Left Back + + // Right Line + rlVertex3f(x+width/2, y-height/2, z+length/2); // Top Right Front + rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Right Back + rlEnd(); + rlPopMatrix(); +} diff --git a/examples/oculus_glfw_sample/raymath.h b/examples/oculus_glfw_sample/raymath.h new file mode 100644 index 000000000..2e055e9ff --- /dev/null +++ b/examples/oculus_glfw_sample/raymath.h @@ -0,0 +1,1146 @@ +/********************************************************************************************** +* +* raymath (header only file) +* +* Some useful functions to work with Vector3, Matrix and Quaternions +* +* You must: +* #define RAYMATH_IMPLEMENTATION +* before you include this file in *only one* C or C++ file to create the implementation. +* +* Example: +* #define RAYMATH_IMPLEMENTATION +* #include "raymath.h" +* +* You can also use: +* #define RAYMATH_EXTERN_INLINE // Inlines all functions code, so it runs faster. +* // This requires lots of memory on system. +* #define RAYMATH_STANDALONE // Not dependent on raylib.h structs: Vector3, Matrix. +* +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYMATH_H +#define RAYMATH_H + +//#define RAYMATH_STANDALONE // NOTE: To use raymath as standalone lib, just uncomment this line +//#define RAYMATH_EXTERN_INLINE // NOTE: To compile functions as static inline, uncomment this line + +#ifndef RAYMATH_STANDALONE + #include "raylib.h" // Required for structs: Vector3, Matrix +#endif + +#if defined(RAYMATH_EXTERN_INLINE) + #define RMDEF extern inline +#else + #define RMDEF extern +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846 +#endif + +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif + +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +#if defined(RAYMATH_STANDALONE) + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Vector3 type + typedef struct Vector3 { + float x; + float y; + float z; + } Vector3; + + // Matrix type (OpenGL style 4x4 - right handed, column major) + typedef struct Matrix { + float m0, m4, m8, m12; + float m1, m5, m9, m13; + float m2, m6, m10, m14; + float m3, m7, m11, m15; + } Matrix; +#endif + +// Quaternion type +typedef struct Quaternion { + float x; + float y; + float z; + float w; +} Quaternion; + +#ifndef RAYMATH_EXTERN_INLINE + +#ifdef __cplusplus +extern "C" { +#endif + +//------------------------------------------------------------------------------------ +// Functions Declaration to work with Vector3 +//------------------------------------------------------------------------------------ +RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors +RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors +RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product +RMDEF Vector3 VectorPerpendicular(Vector3 v); // Calculate one vector perpendicular vector +RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2); // Calculate two vectors dot product +RMDEF float VectorLength(const Vector3 v); // Calculate vector lenght +RMDEF void VectorScale(Vector3 *v, float scale); // Scale provided vector +RMDEF void VectorNegate(Vector3 *v); // Negate provided vector (invert direction) +RMDEF void VectorNormalize(Vector3 *v); // Normalize provided vector +RMDEF float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points +RMDEF Vector3 VectorLerp(Vector3 v1, Vector3 v2, float amount); // Calculate linear interpolation between two vectors +RMDEF Vector3 VectorReflect(Vector3 vector, Vector3 normal); // Calculate reflected vector to normal +RMDEF void VectorTransform(Vector3 *v, Matrix mat); // Transforms a Vector3 by a given Matrix +RMDEF Vector3 VectorZero(void); // Return a Vector3 init to zero +RMDEF Vector3 VectorMin(Vector3 vec1, Vector3 vec2); // Return min value for each pair of components +RMDEF Vector3 VectorMax(Vector3 vec1, Vector3 vec2); // Return max value for each pair of components + +//------------------------------------------------------------------------------------ +// Functions Declaration to work with Matrix +//------------------------------------------------------------------------------------ +RMDEF float MatrixDeterminant(Matrix mat); // Compute matrix determinant +RMDEF float MatrixTrace(Matrix mat); // Returns the trace of the matrix (sum of the values along the diagonal) +RMDEF void MatrixTranspose(Matrix *mat); // Transposes provided matrix +RMDEF void MatrixInvert(Matrix *mat); // Invert provided matrix +RMDEF void MatrixNormalize(Matrix *mat); // Normalize provided matrix +RMDEF Matrix MatrixIdentity(void); // Returns identity matrix +RMDEF Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices +RMDEF Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right) +RMDEF Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix +RMDEF Matrix MatrixRotate(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (angle in radians) +RMDEF Matrix MatrixRotateX(float angle); // Returns x-rotation matrix (angle in radians) +RMDEF Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians) +RMDEF Matrix MatrixRotateZ(float angle); // Returns z-rotation matrix (angle in radians) +RMDEF Matrix MatrixScale(float x, float y, float z); // Returns scaling matrix +RMDEF Matrix MatrixMultiply(Matrix left, Matrix right); // Returns two matrix multiplication +RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far); // Returns perspective projection matrix +RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix +RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix +RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix) +RMDEF void PrintMatrix(Matrix m); // Print matrix utility + +//------------------------------------------------------------------------------------ +// Functions Declaration to work with Quaternions +//------------------------------------------------------------------------------------ +RMDEF float QuaternionLength(Quaternion quat); // Compute the length of a quaternion +RMDEF void QuaternionNormalize(Quaternion *q); // Normalize provided quaternion +RMDEF void QuaternionInvert(Quaternion *quat); // Invert provided quaternion +RMDEF Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2); // Calculate two quaternion multiplication +RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float slerp); // Calculates spherical linear interpolation between two quaternions +RMDEF Quaternion QuaternionFromMatrix(Matrix matrix); // Returns a quaternion for a given rotation matrix +RMDEF Matrix QuaternionToMatrix(Quaternion q); // Returns a matrix for a given quaternion +RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle); // Returns rotation quaternion for an angle and axis +RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle); // Returns the rotation angle and axis for a given quaternion +RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transform a quaternion given a transformation matrix + +#ifdef __cplusplus +} +#endif + +#endif // notdef RAYMATH_EXTERN_INLINE + +#endif // RAYMATH_H +//////////////////////////////////////////////////////////////////// end of header file + +#if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE) + +#include // Used only on PrintMatrix() +#include // Standard math libary: sin(), cos(), tan()... +#include // Used for abs() + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector3 math +//---------------------------------------------------------------------------------- + +// Add two vectors +RMDEF Vector3 VectorAdd(Vector3 v1, Vector3 v2) +{ + Vector3 result; + + result.x = v1.x + v2.x; + result.y = v1.y + v2.y; + result.z = v1.z + v2.z; + + return result; +} + +// Substract two vectors +RMDEF Vector3 VectorSubtract(Vector3 v1, Vector3 v2) +{ + Vector3 result; + + result.x = v1.x - v2.x; + result.y = v1.y - v2.y; + result.z = v1.z - v2.z; + + return result; +} + +// Calculate two vectors cross product +RMDEF Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2) +{ + Vector3 result; + + result.x = v1.y*v2.z - v1.z*v2.y; + result.y = v1.z*v2.x - v1.x*v2.z; + result.z = v1.x*v2.y - v1.y*v2.x; + + return result; +} + +// Calculate one vector perpendicular vector +RMDEF Vector3 VectorPerpendicular(Vector3 v) +{ + Vector3 result; + + float min = fabs(v.x); + Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f}; + + if (fabs(v.y) < min) + { + min = fabs(v.y); + cardinalAxis = (Vector3){0.0f, 1.0f, 0.0f}; + } + + if(fabs(v.z) < min) + { + cardinalAxis = (Vector3){0.0f, 0.0f, 1.0f}; + } + + result = VectorCrossProduct(v, cardinalAxis); + + return result; +} + +// Calculate two vectors dot product +RMDEF float VectorDotProduct(Vector3 v1, Vector3 v2) +{ + float result; + + result = v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; + + return result; +} + +// Calculate vector lenght +RMDEF float VectorLength(const Vector3 v) +{ + float length; + + length = sqrt(v.x*v.x + v.y*v.y + v.z*v.z); + + return length; +} + +// Scale provided vector +RMDEF void VectorScale(Vector3 *v, float scale) +{ + v->x *= scale; + v->y *= scale; + v->z *= scale; +} + +// Negate provided vector (invert direction) +RMDEF void VectorNegate(Vector3 *v) +{ + v->x = -v->x; + v->y = -v->y; + v->z = -v->z; +} + +// Normalize provided vector +RMDEF void VectorNormalize(Vector3 *v) +{ + float length, ilength; + + length = VectorLength(*v); + + if (length == 0) length = 1.0f; + + ilength = 1.0f/length; + + v->x *= ilength; + v->y *= ilength; + v->z *= ilength; +} + +// Calculate distance between two points +RMDEF float VectorDistance(Vector3 v1, Vector3 v2) +{ + float result; + + float dx = v2.x - v1.x; + float dy = v2.y - v1.y; + float dz = v2.z - v1.z; + + result = sqrt(dx*dx + dy*dy + dz*dz); + + return result; +} + +// Calculate linear interpolation between two vectors +RMDEF Vector3 VectorLerp(Vector3 v1, Vector3 v2, float amount) +{ + Vector3 result; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + result.z = v1.z + amount*(v2.z - v1.z); + + return result; +} + +// Calculate reflected vector to normal +RMDEF Vector3 VectorReflect(Vector3 vector, Vector3 normal) +{ + // I is the original vector + // N is the normal of the incident plane + // R = I - (2*N*( DotProduct[ I,N] )) + + Vector3 result; + + float dotProduct = VectorDotProduct(vector, normal); + + result.x = vector.x - (2.0f*normal.x)*dotProduct; + result.y = vector.y - (2.0f*normal.y)*dotProduct; + result.z = vector.z - (2.0f*normal.z)*dotProduct; + + return result; +} + +// Transforms a Vector3 with a given Matrix +RMDEF void VectorTransform(Vector3 *v, Matrix mat) +{ + float x = v->x; + float y = v->y; + float z = v->z; + + //MatrixTranspose(&mat); + + v->x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; + v->y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; + v->z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; +}; + +// Return a Vector3 init to zero +RMDEF Vector3 VectorZero(void) +{ + Vector3 zero = { 0.0f, 0.0f, 0.0f }; + + return zero; +} + +// Return min value for each pair of components +RMDEF Vector3 VectorMin(Vector3 vec1, Vector3 vec2) +{ + Vector3 result; + + result.x = fminf(vec1.x, vec2.x); + result.y = fminf(vec1.y, vec2.y); + result.z = fminf(vec1.z, vec2.z); + + return result; +} + +// Return max value for each pair of components +RMDEF Vector3 VectorMax(Vector3 vec1, Vector3 vec2) +{ + Vector3 result; + + result.x = fmaxf(vec1.x, vec2.x); + result.y = fmaxf(vec1.y, vec2.y); + result.z = fmaxf(vec1.z, vec2.z); + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Matrix math +//---------------------------------------------------------------------------------- + +// Compute matrix determinant +RMDEF float MatrixDeterminant(Matrix mat) +{ + float result; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + result = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + + a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + + a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + + a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + + a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + + a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; + + return result; +} + +// Returns the trace of the matrix (sum of the values along the diagonal) +RMDEF float MatrixTrace(Matrix mat) +{ + return (mat.m0 + mat.m5 + mat.m10 + mat.m15); +} + +// Transposes provided matrix +RMDEF void MatrixTranspose(Matrix *mat) +{ + Matrix temp; + + temp.m0 = mat->m0; + temp.m1 = mat->m4; + temp.m2 = mat->m8; + temp.m3 = mat->m12; + temp.m4 = mat->m1; + temp.m5 = mat->m5; + temp.m6 = mat->m9; + temp.m7 = mat->m13; + temp.m8 = mat->m2; + temp.m9 = mat->m6; + temp.m10 = mat->m10; + temp.m11 = mat->m14; + temp.m12 = mat->m3; + temp.m13 = mat->m7; + temp.m14 = mat->m11; + temp.m15 = mat->m15; + + *mat = temp; +} + +// Invert provided matrix +RMDEF void MatrixInvert(Matrix *mat) +{ + Matrix temp; + + // Cache the matrix values (speed optimization) + float a00 = mat->m0, a01 = mat->m1, a02 = mat->m2, a03 = mat->m3; + float a10 = mat->m4, a11 = mat->m5, a12 = mat->m6, a13 = mat->m7; + float a20 = mat->m8, a21 = mat->m9, a22 = mat->m10, a23 = mat->m11; + float a30 = mat->m12, a31 = mat->m13, a32 = mat->m14, a33 = mat->m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + temp.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + temp.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + temp.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + temp.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + temp.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + temp.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + temp.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + temp.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + temp.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + temp.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + temp.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + temp.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + temp.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + temp.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + temp.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + temp.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + *mat = temp; +} + +// Normalize provided matrix +RMDEF void MatrixNormalize(Matrix *mat) +{ + float det = MatrixDeterminant(*mat); + + mat->m0 /= det; + mat->m1 /= det; + mat->m2 /= det; + mat->m3 /= det; + mat->m4 /= det; + mat->m5 /= det; + mat->m6 /= det; + mat->m7 /= det; + mat->m8 /= det; + mat->m9 /= det; + mat->m10 /= det; + mat->m11 /= det; + mat->m12 /= det; + mat->m13 /= det; + mat->m14 /= det; + mat->m15 /= det; +} + +// Returns identity matrix +RMDEF Matrix MatrixIdentity(void) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Add two matrices +RMDEF Matrix MatrixAdd(Matrix left, Matrix right) +{ + Matrix result = MatrixIdentity(); + + result.m0 = left.m0 + right.m0; + result.m1 = left.m1 + right.m1; + result.m2 = left.m2 + right.m2; + result.m3 = left.m3 + right.m3; + result.m4 = left.m4 + right.m4; + result.m5 = left.m5 + right.m5; + result.m6 = left.m6 + right.m6; + result.m7 = left.m7 + right.m7; + result.m8 = left.m8 + right.m8; + result.m9 = left.m9 + right.m9; + result.m10 = left.m10 + right.m10; + result.m11 = left.m11 + right.m11; + result.m12 = left.m12 + right.m12; + result.m13 = left.m13 + right.m13; + result.m14 = left.m14 + right.m14; + result.m15 = left.m15 + right.m15; + + return result; +} + +// Substract two matrices (left - right) +RMDEF Matrix MatrixSubstract(Matrix left, Matrix right) +{ + Matrix result = MatrixIdentity(); + + result.m0 = left.m0 - right.m0; + result.m1 = left.m1 - right.m1; + result.m2 = left.m2 - right.m2; + result.m3 = left.m3 - right.m3; + result.m4 = left.m4 - right.m4; + result.m5 = left.m5 - right.m5; + result.m6 = left.m6 - right.m6; + result.m7 = left.m7 - right.m7; + result.m8 = left.m8 - right.m8; + result.m9 = left.m9 - right.m9; + result.m10 = left.m10 - right.m10; + result.m11 = left.m11 - right.m11; + result.m12 = left.m12 - right.m12; + result.m13 = left.m13 - right.m13; + result.m14 = left.m14 - right.m14; + result.m15 = left.m15 - right.m15; + + return result; +} + +// Returns translation matrix +RMDEF Matrix MatrixTranslate(float x, float y, float z) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + x, y, z, 1.0f }; + + return result; +} + +// Create rotation matrix from axis and angle +// NOTE: Angle should be provided in radians +RMDEF Matrix MatrixRotate(Vector3 axis, float angle) +{ + Matrix result; + + Matrix mat = MatrixIdentity(); + + float x = axis.x, y = axis.y, z = axis.z; + + float length = sqrt(x*x + y*y + z*z); + + if ((length != 1.0f) && (length != 0.0f)) + { + length = 1.0f/length; + x *= length; + y *= length; + z *= length; + } + + float sinres = sinf(angle); + float cosres = cosf(angle); + float t = 1.0f - cosres; + + // Cache some matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + + // Construct the elements of the rotation matrix + float b00 = x*x*t + cosres, b01 = y*x*t + z*sinres, b02 = z*x*t - y*sinres; + float b10 = x*y*t - z*sinres, b11 = y*y*t + cosres, b12 = z*y*t + x*sinres; + float b20 = x*z*t + y*sinres, b21 = y*z*t - x*sinres, b22 = z*z*t + cosres; + + // Perform rotation-specific matrix multiplication + result.m0 = a00*b00 + a10*b01 + a20*b02; + result.m1 = a01*b00 + a11*b01 + a21*b02; + result.m2 = a02*b00 + a12*b01 + a22*b02; + result.m3 = a03*b00 + a13*b01 + a23*b02; + result.m4 = a00*b10 + a10*b11 + a20*b12; + result.m5 = a01*b10 + a11*b11 + a21*b12; + result.m6 = a02*b10 + a12*b11 + a22*b12; + result.m7 = a03*b10 + a13*b11 + a23*b12; + result.m8 = a00*b20 + a10*b21 + a20*b22; + result.m9 = a01*b20 + a11*b21 + a21*b22; + result.m10 = a02*b20 + a12*b21 + a22*b22; + result.m11 = a03*b20 + a13*b21 + a23*b22; + result.m12 = mat.m12; + result.m13 = mat.m13; + result.m14 = mat.m14; + result.m15 = mat.m15; + + return result; +} + +/* +// Another implementation for MatrixRotate... +RMDEF Matrix MatrixRotate(float angle, float x, float y, float z) +{ + Matrix result = MatrixIdentity(); + + float c = cosf(angle); // cosine + float s = sinf(angle); // sine + float c1 = 1.0f - c; // 1 - c + + float m0 = result.m0, m4 = result.m4, m8 = result.m8, m12 = result.m12, + m1 = result.m1, m5 = result.m5, m9 = result.m9, m13 = result.m13, + m2 = result.m2, m6 = result.m6, m10 = result.m10, m14 = result.m14; + + // build rotation matrix + float r0 = x*x*c1 + c; + float r1 = x*y*c1 + z*s; + float r2 = x*z*c1 - y*s; + float r4 = x*y*c1 - z*s; + float r5 = y*y*c1 + c; + float r6 = y*z*c1 + x*s; + float r8 = x*z*c1 + y*s; + float r9 = y*z*c1 - x*s; + float r10= z*z*c1 + c; + + // multiply rotation matrix + result.m0 = r0*m0 + r4*m1 + r8*m2; + result.m1 = r1*m0 + r5*m1 + r9*m2; + result.m2 = r2*m0 + r6*m1 + r10*m2; + result.m4 = r0*m4 + r4*m5 + r8*m6; + result.m5 = r1*m4 + r5*m5 + r9*m6; + result.m6 = r2*m4 + r6*m5 + r10*m6; + result.m8 = r0*m8 + r4*m9 + r8*m10; + result.m9 = r1*m8 + r5*m9 + r9*m10; + result.m10 = r2*m8 + r6*m9 + r10*m10; + result.m12 = r0*m12+ r4*m13 + r8*m14; + result.m13 = r1*m12+ r5*m13 + r9*m14; + result.m14 = r2*m12+ r6*m13 + r10*m14; + + return result; +} +*/ + +// Returns x-rotation matrix (angle in radians) +RMDEF Matrix MatrixRotateX(float angle) +{ + Matrix result = MatrixIdentity(); + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m5 = cosres; + result.m6 = -sinres; + result.m9 = sinres; + result.m10 = cosres; + + return result; +} + +// Returns y-rotation matrix (angle in radians) +RMDEF Matrix MatrixRotateY(float angle) +{ + Matrix result = MatrixIdentity(); + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m0 = cosres; + result.m2 = sinres; + result.m8 = -sinres; + result.m10 = cosres; + + return result; +} + +// Returns z-rotation matrix (angle in radians) +RMDEF Matrix MatrixRotateZ(float angle) +{ + Matrix result = MatrixIdentity(); + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m0 = cosres; + result.m1 = -sinres; + result.m4 = sinres; + result.m5 = cosres; + + return result; +} + +// Returns scaling matrix +RMDEF Matrix MatrixScale(float x, float y, float z) +{ + Matrix result = { x, 0.0f, 0.0f, 0.0f, + 0.0f, y, 0.0f, 0.0f, + 0.0f, 0.0f, z, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Returns two matrix multiplication +// NOTE: When multiplying matrices... the order matters! +RMDEF Matrix MatrixMultiply(Matrix left, Matrix right) +{ + Matrix result; + + result.m0 = right.m0*left.m0 + right.m1*left.m4 + right.m2*left.m8 + right.m3*left.m12; + result.m1 = right.m0*left.m1 + right.m1*left.m5 + right.m2*left.m9 + right.m3*left.m13; + result.m2 = right.m0*left.m2 + right.m1*left.m6 + right.m2*left.m10 + right.m3*left.m14; + result.m3 = right.m0*left.m3 + right.m1*left.m7 + right.m2*left.m11 + right.m3*left.m15; + result.m4 = right.m4*left.m0 + right.m5*left.m4 + right.m6*left.m8 + right.m7*left.m12; + result.m5 = right.m4*left.m1 + right.m5*left.m5 + right.m6*left.m9 + right.m7*left.m13; + result.m6 = right.m4*left.m2 + right.m5*left.m6 + right.m6*left.m10 + right.m7*left.m14; + result.m7 = right.m4*left.m3 + right.m5*left.m7 + right.m6*left.m11 + right.m7*left.m15; + result.m8 = right.m8*left.m0 + right.m9*left.m4 + right.m10*left.m8 + right.m11*left.m12; + result.m9 = right.m8*left.m1 + right.m9*left.m5 + right.m10*left.m9 + right.m11*left.m13; + result.m10 = right.m8*left.m2 + right.m9*left.m6 + right.m10*left.m10 + right.m11*left.m14; + result.m11 = right.m8*left.m3 + right.m9*left.m7 + right.m10*left.m11 + right.m11*left.m15; + result.m12 = right.m12*left.m0 + right.m13*left.m4 + right.m14*left.m8 + right.m15*left.m12; + result.m13 = right.m12*left.m1 + right.m13*left.m5 + right.m14*left.m9 + right.m15*left.m13; + result.m14 = right.m12*left.m2 + right.m13*left.m6 + right.m14*left.m10 + right.m15*left.m14; + result.m15 = right.m12*left.m3 + right.m13*left.m7 + right.m14*left.m11 + right.m15*left.m15; + + return result; +} + +// Returns perspective projection matrix +RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far) +{ + Matrix result; + + float rl = (right - left); + float tb = (top - bottom); + float fn = (far - near); + + result.m0 = (near*2.0f)/rl; + result.m1 = 0.0f; + result.m2 = 0.0f; + result.m3 = 0.0f; + + result.m4 = 0.0f; + result.m5 = (near*2.0f)/tb; + result.m6 = 0.0f; + result.m7 = 0.0f; + + result.m8 = (right + left)/rl; + result.m9 = (top + bottom)/tb; + result.m10 = -(far + near)/fn; + result.m11 = -1.0f; + + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = -(far*near*2.0f)/fn; + result.m15 = 0.0f; + + return result; +} + +// Returns perspective projection matrix +RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far) +{ + double top = near*tan(fovy*PI/360.0); + double right = top*aspect; + + return MatrixFrustum(-right, right, -top, top, near, far); +} + +// Returns orthographic projection matrix +RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far) +{ + Matrix result; + + float rl = (right - left); + float tb = (top - bottom); + float fn = (far - near); + + result.m0 = 2.0f/rl; + result.m1 = 0.0f; + result.m2 = 0.0f; + result.m3 = 0.0f; + result.m4 = 0.0f; + result.m5 = 2.0f/tb; + result.m6 = 0.0f; + result.m7 = 0.0f; + result.m8 = 0.0f; + result.m9 = 0.0f; + result.m10 = -2.0f/fn; + result.m11 = 0.0f; + result.m12 = -(left + right)/rl; + result.m13 = -(top + bottom)/tb; + result.m14 = -(far + near)/fn; + result.m15 = 1.0f; + + return result; +} + +// Returns camera look-at matrix (view matrix) +RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) +{ + Matrix result; + + Vector3 z = VectorSubtract(eye, target); + VectorNormalize(&z); + Vector3 x = VectorCrossProduct(up, z); + VectorNormalize(&x); + Vector3 y = VectorCrossProduct(z, x); + VectorNormalize(&y); + + result.m0 = x.x; + result.m1 = x.y; + result.m2 = x.z; + result.m3 = -((x.x*eye.x) + (x.y*eye.y) + (x.z*eye.z)); + result.m4 = y.x; + result.m5 = y.y; + result.m6 = y.z; + result.m7 = -((y.x*eye.x) + (y.y*eye.y) + (y.z*eye.z)); + result.m8 = z.x; + result.m9 = z.y; + result.m10 = z.z; + result.m11 = -((z.x*eye.x) + (z.y*eye.y) + (z.z*eye.z)); + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = 0.0f; + result.m15 = 1.0f; + + return result; +} + +// Print matrix utility (for debug) +RMDEF void PrintMatrix(Matrix m) +{ + printf("----------------------\n"); + printf("%2.2f %2.2f %2.2f %2.2f\n", m.m0, m.m4, m.m8, m.m12); + printf("%2.2f %2.2f %2.2f %2.2f\n", m.m1, m.m5, m.m9, m.m13); + printf("%2.2f %2.2f %2.2f %2.2f\n", m.m2, m.m6, m.m10, m.m14); + printf("%2.2f %2.2f %2.2f %2.2f\n", m.m3, m.m7, m.m11, m.m15); + printf("----------------------\n"); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Quaternion math +//---------------------------------------------------------------------------------- + +// Computes the length of a quaternion +RMDEF float QuaternionLength(Quaternion quat) +{ + return sqrt(quat.x*quat.x + quat.y*quat.y + quat.z*quat.z + quat.w*quat.w); +} + +// Normalize provided quaternion +RMDEF void QuaternionNormalize(Quaternion *q) +{ + float length, ilength; + + length = QuaternionLength(*q); + + if (length == 0.0f) length = 1.0f; + + ilength = 1.0f/length; + + q->x *= ilength; + q->y *= ilength; + q->z *= ilength; + q->w *= ilength; +} + +// Invert provided quaternion +RMDEF void QuaternionInvert(Quaternion *quat) +{ + float length = QuaternionLength(*quat); + float lengthSq = length*length; + + if (lengthSq != 0.0) + { + float i = 1.0f/lengthSq; + + quat->x *= -i; + quat->y *= -i; + quat->z *= -i; + quat->w *= i; + } +} + +// Calculate two quaternion multiplication +RMDEF Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2) +{ + Quaternion result; + + float qax = q1.x, qay = q1.y, qaz = q1.z, qaw = q1.w; + float qbx = q2.x, qby = q2.y, qbz = q2.z, qbw = q2.w; + + result.x = qax*qbw + qaw*qbx + qay*qbz - qaz*qby; + result.y = qay*qbw + qaw*qby + qaz*qbx - qax*qbz; + result.z = qaz*qbw + qaw*qbz + qax*qby - qay*qbx; + result.w = qaw*qbw - qax*qbx - qay*qby - qaz*qbz; + + return result; +} + +// Calculates spherical linear interpolation between two quaternions +RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result; + + float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; + + if (fabs(cosHalfTheta) >= 1.0f) result = q1; + else + { + float halfTheta = acos(cosHalfTheta); + float sinHalfTheta = sqrt(1.0f - cosHalfTheta*cosHalfTheta); + + if (fabs(sinHalfTheta) < 0.001f) + { + result.x = (q1.x*0.5f + q2.x*0.5f); + result.y = (q1.y*0.5f + q2.y*0.5f); + result.z = (q1.z*0.5f + q2.z*0.5f); + result.w = (q1.w*0.5f + q2.w*0.5f); + } + else + { + float ratioA = sinf((1 - amount)*halfTheta)/sinHalfTheta; + float ratioB = sinf(amount*halfTheta)/sinHalfTheta; + + result.x = (q1.x*ratioA + q2.x*ratioB); + result.y = (q1.y*ratioA + q2.y*ratioB); + result.z = (q1.z*ratioA + q2.z*ratioB); + result.w = (q1.w*ratioA + q2.w*ratioB); + } + } + + return result; +} + +// Returns a quaternion for a given rotation matrix +RMDEF Quaternion QuaternionFromMatrix(Matrix matrix) +{ + Quaternion result; + + float trace = MatrixTrace(matrix); + + if (trace > 0.0f) + { + float s = (float)sqrt(trace + 1)*2.0f; + float invS = 1.0f/s; + + result.w = s*0.25f; + result.x = (matrix.m6 - matrix.m9)*invS; + result.y = (matrix.m8 - matrix.m2)*invS; + result.z = (matrix.m1 - matrix.m4)*invS; + } + else + { + float m00 = matrix.m0, m11 = matrix.m5, m22 = matrix.m10; + + if (m00 > m11 && m00 > m22) + { + float s = (float)sqrt(1.0f + m00 - m11 - m22)*2.0f; + float invS = 1.0f/s; + + result.w = (matrix.m6 - matrix.m9)*invS; + result.x = s*0.25f; + result.y = (matrix.m4 + matrix.m1)*invS; + result.z = (matrix.m8 + matrix.m2)*invS; + } + else if (m11 > m22) + { + float s = (float)sqrt(1.0f + m11 - m00 - m22)*2.0f; + float invS = 1.0f/s; + + result.w = (matrix.m8 - matrix.m2)*invS; + result.x = (matrix.m4 + matrix.m1)*invS; + result.y = s*0.25f; + result.z = (matrix.m9 + matrix.m6)*invS; + } + else + { + float s = (float)sqrt(1.0f + m22 - m00 - m11)*2.0f; + float invS = 1.0f/s; + + result.w = (matrix.m1 - matrix.m4)*invS; + result.x = (matrix.m8 + matrix.m2)*invS; + result.y = (matrix.m9 + matrix.m6)*invS; + result.z = s*0.25f; + } + } + + return result; +} + +// Returns a matrix for a given quaternion +RMDEF Matrix QuaternionToMatrix(Quaternion q) +{ + Matrix result; + + float x = q.x, y = q.y, z = q.z, w = q.w; + + float x2 = x + x; + float y2 = y + y; + float z2 = z + z; + + float xx = x*x2; + float xy = x*y2; + float xz = x*z2; + + float yy = y*y2; + float yz = y*z2; + float zz = z*z2; + + float wx = w*x2; + float wy = w*y2; + float wz = w*z2; + + result.m0 = 1.0f - (yy + zz); + result.m1 = xy - wz; + result.m2 = xz + wy; + result.m3 = 0.0f; + result.m4 = xy + wz; + result.m5 = 1.0f - (xx + zz); + result.m6 = yz - wx; + result.m7 = 0.0f; + result.m8 = xz - wy; + result.m9 = yz + wx; + result.m10 = 1.0f - (xx + yy); + result.m11 = 0.0f; + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = 0.0f; + result.m15 = 1.0f; + + return result; +} + +// Returns rotation quaternion for an angle and axis +// NOTE: angle must be provided in radians +RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) +{ + Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; + + if (VectorLength(axis) != 0.0f) + + angle *= 0.5f; + + VectorNormalize(&axis); + + float sinres = sinf(angle); + float cosres = cosf(angle); + + result.x = axis.x*sinres; + result.y = axis.y*sinres; + result.z = axis.z*sinres; + result.w = cosres; + + QuaternionNormalize(&result); + + return result; +} + +// Returns the rotation angle and axis for a given quaternion +RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle) +{ + if (fabs(q.w) > 1.0f) QuaternionNormalize(&q); + + Vector3 resAxis = { 0.0f, 0.0f, 0.0f }; + float resAngle = 0.0f; + + resAngle = 2.0f*(float)acos(q.w); + float den = (float)sqrt(1.0f - q.w*q.w); + + if (den > 0.0001f) + { + resAxis.x = q.x/den; + resAxis.y = q.y/den; + resAxis.z = q.z/den; + } + else + { + // This occurs when the angle is zero. + // Not a problem: just set an arbitrary normalized axis. + resAxis.x = 1.0f; + } + + *outAxis = resAxis; + *outAngle = resAngle; +} + +// Transform a quaternion given a transformation matrix +RMDEF void QuaternionTransform(Quaternion *q, Matrix mat) +{ + float x = q->x; + float y = q->y; + float z = q->z; + float w = q->w; + + q->x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12*w; + q->y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13*w; + q->z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14*w; + q->w = mat.m3*x + mat.m7*y + mat.m11*z + mat.m15*w; +} + +#endif // RAYMATH_IMPLEMENTATION diff --git a/examples/oculus_glfw_sample/rlgl.c b/examples/oculus_glfw_sample/rlgl.c new file mode 100644 index 000000000..329ccd6ea --- /dev/null +++ b/examples/oculus_glfw_sample/rlgl.c @@ -0,0 +1,3370 @@ +/********************************************************************************************** +* +* rlgl - raylib OpenGL abstraction layer +* +* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version: +* OpenGL 1.1 - Direct map rl* -> gl* +* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render +* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "rlgl.h" + +#include // Required for: fopen(), fclose(), fread()... [Used only on ReadTextFile()] +#include // Required for: malloc(), free(), rand() +#include // Required for: strcmp(), strlen(), strtok() + +#ifndef RLGL_STANDALONE + #include "raymath.h" // Required for Vector3 and Matrix functions +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #ifdef __APPLE__ + #include // OpenGL 1.1 library for OSX + #else + #include // OpenGL 1.1 library + #endif +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + #ifdef __APPLE__ + #include // OpenGL 3 library for OSX + #else + #include "glad.h" // GLAD library, includes OpenGL headers + #endif +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + #include // EGL library + #include // OpenGL ES 2.0 library + #include // OpenGL ES 2.0 extensions library +#endif + +#if defined(RLGL_STANDALONE) + #include // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define MATRIX_STACK_SIZE 16 // Matrix stack max size +#define MAX_DRAWS_BY_TEXTURE 256 // Draws are organized by texture changes +#define TEMP_VERTEX_BUFFER_SIZE 4096 // Temporal Vertex Buffer (required for vertex-transformations) + // NOTE: Every vertex are 3 floats (12 bytes) + +#define MAX_LIGHTS 8 // Max lights supported by standard shader + +#ifndef GL_SHADING_LANGUAGE_VERSION + #define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif +#ifndef GL_ETC1_RGB8_OES + #define GL_ETC1_RGB8_OES 0x8D64 +#endif +#ifndef GL_COMPRESSED_RGB8_ETC2 + #define GL_COMPRESSED_RGB8_ETC2 0x9274 +#endif +#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC + #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#endif +#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#endif +#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR + #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR + #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #define GL_UNSIGNED_SHORT_5_6_5 0x8363 + #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 + #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#endif + +// Default vertex attribute names on shader to set location points +#define DEFAULT_ATTRIB_POSITION_NAME "vertexPosition" // shader-location = 0 +#define DEFAULT_ATTRIB_TEXCOORD_NAME "vertexTexCoord" // shader-location = 1 +#define DEFAULT_ATTRIB_NORMAL_NAME "vertexNormal" // shader-location = 2 +#define DEFAULT_ATTRIB_COLOR_NAME "vertexColor" // shader-location = 3 +#define DEFAULT_ATTRIB_TANGENT_NAME "vertexTangent" // shader-location = 4 +#define DEFAULT_ATTRIB_TEXCOORD2_NAME "vertexTexCoord2" // shader-location = 5 + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// Dynamic vertex buffers (position + texcoords + colors + indices arrays) +typedef struct { + int vCounter; // vertex position counter to process (and draw) from full buffer + int tcCounter; // vertex texcoord counter to process (and draw) from full buffer + int cCounter; // vertex color counter to process (and draw) from full buffer + float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + unsigned int *indices; // vertex indices (in case vertex data comes indexed) (6 indices per quad) +#elif defined(GRAPHICS_API_OPENGL_ES2) + unsigned short *indices; // vertex indices (in case vertex data comes indexed) (6 indices per quad) + // NOTE: 6*2 byte = 12 byte, not alignment problem! +#endif + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[4]; // OpenGL Vertex Buffer Objects id (4 types of vertex data) +} DynamicBuffer; + +// Draw call type +// NOTE: Used to track required draw-calls, organized by texture +typedef struct { + GLuint textureId; + int vertexCount; + // TODO: Store draw state -> blending mode, shader +} DrawCall; + +#if defined(RLGL_STANDALONE) +typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static Matrix stack[MATRIX_STACK_SIZE]; +static int stackCounter = 0; + +static Matrix modelview; +static Matrix projection; +static Matrix *currentMatrix; +static int currentMatrixMode; + +static DrawMode currentDrawMode; + +static float currentDepth = -1.0f; + +static DynamicBuffer lines; +static DynamicBuffer triangles; +static DynamicBuffer quads; + +// Default buffers draw calls +static DrawCall *draws; +static int drawsCounter; + +// Temp vertex buffer to be used with rlTranslate, rlRotate, rlScale +static Vector3 *tempBuffer; +static int tempBufferCount = 0; +static bool useTempBuffer = false; + +// Shader Programs +static Shader defaultShader; +static Shader standardShader; +static Shader currentShader; // By default, defaultShader + +// Flags for supported extensions +static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension) + +// Compressed textures support flags +static bool texCompETC1Supported = false; // ETC1 texture compression support +static bool texCompETC2Supported = false; // ETC2/EAC texture compression support +static bool texCompPVRTSupported = false; // PVR texture compression support +static bool texCompASTCSupported = false; // ASTC texture compression support + +// Lighting data +static Light lights[MAX_LIGHTS]; // Lights pool +static int lightsCount; // Counts current enabled physic objects +#endif + +// Compressed textures support flags +static bool texCompDXTSupported = false; // DDS texture compression support +static bool npotSupported = false; // NPOT textures full support + +#if defined(GRAPHICS_API_OPENGL_ES2) +// NOTE: VAO functionality is exposed through extensions (OES) +static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; +static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; +static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; +//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted +#endif + +static int blendMode = 0; + +// White texture useful for plain color polys (required by shader) +// NOTE: It's required in shapes and models modules! +unsigned int whiteTexture; + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat); +static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id + +static Shader LoadDefaultShader(void); // Load default shader (just vertex positioning and texture coloring) +static Shader LoadStandardShader(void); // Load standard shader (support materials and lighting) +static void LoadDefaultShaderLocations(Shader *shader); // Bind default shader locations (attributes and uniforms) +static void UnloadDefaultShader(void); // Unload default shader +static void UnloadStandardShader(void); // Unload standard shader + +static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads) +static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data +static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data +static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU + +static void SetShaderLights(Shader shader); // Sets shader uniform values for lights array + +static char *ReadTextFile(const char *fileName); +#endif + +#if defined(GRAPHICS_API_OPENGL_11) +static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight); +static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight); +#endif + +#if defined(RLGL_STANDALONE) +static void TraceLog(int msgType, const char *text, ...); +float *MatrixToFloat(Matrix mat); // Converts Matrix to float array +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Matrix operations +//---------------------------------------------------------------------------------- + +#if defined(GRAPHICS_API_OPENGL_11) + +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlMatrixMode(int mode) +{ + switch (mode) + { + case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; + case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; + case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; + default: break; + } +} + +void rlFrustum(double left, double right, double bottom, double top, double near, double far) +{ + glFrustum(left, right, bottom, top, near, far); +} + +void rlOrtho(double left, double right, double bottom, double top, double near, double far) +{ + glOrtho(left, right, bottom, top, near, far); +} + +void rlPushMatrix(void) { glPushMatrix(); } +void rlPopMatrix(void) { glPopMatrix(); } +void rlLoadIdentity(void) { glLoadIdentity(); } +void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } +void rlRotatef(float angleDeg, float x, float y, float z) { glRotatef(angleDeg, x, y, z); } +void rlScalef(float x, float y, float z) { glScalef(x, y, z); } +void rlMultMatrixf(float *mat) { glMultMatrixf(mat); } + +#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + +// Choose the current matrix to be transformed +void rlMatrixMode(int mode) +{ + if (mode == RL_PROJECTION) currentMatrix = &projection; + else if (mode == RL_MODELVIEW) currentMatrix = &modelview; + //else if (mode == RL_TEXTURE) // Not supported + + currentMatrixMode = mode; +} + +// Push the current matrix to stack +void rlPushMatrix(void) +{ + if (stackCounter == MATRIX_STACK_SIZE - 1) + { + TraceLog(ERROR, "Stack Buffer Overflow (MAX %i Matrix)", MATRIX_STACK_SIZE); + } + + stack[stackCounter] = *currentMatrix; + rlLoadIdentity(); + stackCounter++; + + if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true; +} + +// Pop lattest inserted matrix from stack +void rlPopMatrix(void) +{ + if (stackCounter > 0) + { + Matrix mat = stack[stackCounter - 1]; + *currentMatrix = mat; + stackCounter--; + } +} + +// Reset current matrix to identity matrix +void rlLoadIdentity(void) +{ + *currentMatrix = MatrixIdentity(); +} + +// Multiply the current matrix by a translation matrix +void rlTranslatef(float x, float y, float z) +{ + Matrix matTranslation = MatrixTranslate(x, y, z); + MatrixTranspose(&matTranslation); + + *currentMatrix = MatrixMultiply(*currentMatrix, matTranslation); +} + +// Multiply the current matrix by a rotation matrix +void rlRotatef(float angleDeg, float x, float y, float z) +{ + Matrix matRotation = MatrixIdentity(); + + Vector3 axis = (Vector3){ x, y, z }; + VectorNormalize(&axis); + matRotation = MatrixRotate(axis, angleDeg*DEG2RAD); + + MatrixTranspose(&matRotation); + + *currentMatrix = MatrixMultiply(*currentMatrix, matRotation); +} + +// Multiply the current matrix by a scaling matrix +void rlScalef(float x, float y, float z) +{ + Matrix matScale = MatrixScale(x, y, z); + MatrixTranspose(&matScale); + + *currentMatrix = MatrixMultiply(*currentMatrix, matScale); +} + +// Multiply the current matrix by another matrix +void rlMultMatrixf(float *m) +{ + // Matrix creation from array + Matrix mat = { m[0], m[1], m[2], m[3], + m[4], m[5], m[6], m[7], + m[8], m[9], m[10], m[11], + m[12], m[13], m[14], m[15] }; + + *currentMatrix = MatrixMultiply(*currentMatrix, mat); +} + +// Multiply the current matrix by a perspective matrix generated by parameters +void rlFrustum(double left, double right, double bottom, double top, double near, double far) +{ + Matrix matPerps = MatrixFrustum(left, right, bottom, top, near, far); + MatrixTranspose(&matPerps); + + *currentMatrix = MatrixMultiply(*currentMatrix, matPerps); +} + +// Multiply the current matrix by an orthographic matrix generated by parameters +void rlOrtho(double left, double right, double bottom, double top, double near, double far) +{ + Matrix matOrtho = MatrixOrtho(left, right, bottom, top, near, far); + MatrixTranspose(&matOrtho); + + *currentMatrix = MatrixMultiply(*currentMatrix, matOrtho); +} + +#endif + +// Set the viewport area (trasnformation from normalized device coordinates to window coordinates) +void rlViewport(int x, int y, int width, int height) +{ + glViewport(x, y, width, height); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vertex level operations +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_11) + +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlBegin(int mode) +{ + switch (mode) + { + case RL_LINES: glBegin(GL_LINES); break; + case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; + case RL_QUADS: glBegin(GL_QUADS); break; + default: break; + } +} + +void rlEnd() { glEnd(); } +void rlVertex2i(int x, int y) { glVertex2i(x, y); } +void rlVertex2f(float x, float y) { glVertex2f(x, y); } +void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } +void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } +void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } +void rlColor4ub(byte r, byte g, byte b, byte a) { glColor4ub(r, g, b, a); } +void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } +void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } + +#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + +// Initialize drawing mode (how to organize vertex) +void rlBegin(int mode) +{ + // Draw mode can only be RL_LINES, RL_TRIANGLES and RL_QUADS + currentDrawMode = mode; +} + +// Finish vertex providing +void rlEnd(void) +{ + if (useTempBuffer) + { + // NOTE: In this case, *currentMatrix is already transposed because transposing has been applied + // independently to translation-scale-rotation matrices -> t(M1 x M2) = t(M2) x t(M1) + // This way, rlTranslatef(), rlRotatef()... behaviour is the same than OpenGL 1.1 + + // Apply transformation matrix to all temp vertices + for (int i = 0; i < tempBufferCount; i++) VectorTransform(&tempBuffer[i], *currentMatrix); + + // Deactivate tempBuffer usage to allow rlVertex3f do its job + useTempBuffer = false; + + // Copy all transformed vertices to right VAO + for (int i = 0; i < tempBufferCount; i++) rlVertex3f(tempBuffer[i].x, tempBuffer[i].y, tempBuffer[i].z); + + // Reset temp buffer + tempBufferCount = 0; + } + + // Make sure vertexCount is the same for vertices-texcoords-normals-colors + // NOTE: In OpenGL 1.1, one glColor call can be made for all the subsequent glVertex calls. + switch (currentDrawMode) + { + case RL_LINES: + { + if (lines.vCounter != lines.cCounter) + { + int addColors = lines.vCounter - lines.cCounter; + + for (int i = 0; i < addColors; i++) + { + lines.colors[4*lines.cCounter] = lines.colors[4*lines.cCounter - 4]; + lines.colors[4*lines.cCounter + 1] = lines.colors[4*lines.cCounter - 3]; + lines.colors[4*lines.cCounter + 2] = lines.colors[4*lines.cCounter - 2]; + lines.colors[4*lines.cCounter + 3] = lines.colors[4*lines.cCounter - 1]; + + lines.cCounter++; + } + } + } break; + case RL_TRIANGLES: + { + if (triangles.vCounter != triangles.cCounter) + { + int addColors = triangles.vCounter - triangles.cCounter; + + for (int i = 0; i < addColors; i++) + { + triangles.colors[4*triangles.cCounter] = triangles.colors[4*triangles.cCounter - 4]; + triangles.colors[4*triangles.cCounter + 1] = triangles.colors[4*triangles.cCounter - 3]; + triangles.colors[4*triangles.cCounter + 2] = triangles.colors[4*triangles.cCounter - 2]; + triangles.colors[4*triangles.cCounter + 3] = triangles.colors[4*triangles.cCounter - 1]; + + triangles.cCounter++; + } + } + } break; + case RL_QUADS: + { + // Make sure colors count match vertex count + if (quads.vCounter != quads.cCounter) + { + int addColors = quads.vCounter - quads.cCounter; + + for (int i = 0; i < addColors; i++) + { + quads.colors[4*quads.cCounter] = quads.colors[4*quads.cCounter - 4]; + quads.colors[4*quads.cCounter + 1] = quads.colors[4*quads.cCounter - 3]; + quads.colors[4*quads.cCounter + 2] = quads.colors[4*quads.cCounter - 2]; + quads.colors[4*quads.cCounter + 3] = quads.colors[4*quads.cCounter - 1]; + + quads.cCounter++; + } + } + + // Make sure texcoords count match vertex count + if (quads.vCounter != quads.tcCounter) + { + int addTexCoords = quads.vCounter - quads.tcCounter; + + for (int i = 0; i < addTexCoords; i++) + { + quads.texcoords[2*quads.tcCounter] = 0.0f; + quads.texcoords[2*quads.tcCounter + 1] = 0.0f; + + quads.tcCounter++; + } + } + + // TODO: Make sure normals count match vertex count... if normals support is added in a future... :P + + } break; + default: break; + } + + // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, + // as well as depth buffer bit-depth (16bit or 24bit or 32bit) + // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) + currentDepth += (1.0f/20000.0f); +} + +// Define one vertex (position) +void rlVertex3f(float x, float y, float z) +{ + if (useTempBuffer) + { + tempBuffer[tempBufferCount].x = x; + tempBuffer[tempBufferCount].y = y; + tempBuffer[tempBufferCount].z = z; + tempBufferCount++; + } + else + { + switch (currentDrawMode) + { + case RL_LINES: + { + // Verify that MAX_LINES_BATCH limit not reached + if (lines.vCounter / 2 < MAX_LINES_BATCH) + { + lines.vertices[3*lines.vCounter] = x; + lines.vertices[3*lines.vCounter + 1] = y; + lines.vertices[3*lines.vCounter + 2] = z; + + lines.vCounter++; + } + else TraceLog(ERROR, "MAX_LINES_BATCH overflow"); + + } break; + case RL_TRIANGLES: + { + // Verify that MAX_TRIANGLES_BATCH limit not reached + if (triangles.vCounter / 3 < MAX_TRIANGLES_BATCH) + { + triangles.vertices[3*triangles.vCounter] = x; + triangles.vertices[3*triangles.vCounter + 1] = y; + triangles.vertices[3*triangles.vCounter + 2] = z; + + triangles.vCounter++; + } + else TraceLog(ERROR, "MAX_TRIANGLES_BATCH overflow"); + + } break; + case RL_QUADS: + { + // Verify that MAX_QUADS_BATCH limit not reached + if (quads.vCounter / 4 < MAX_QUADS_BATCH) + { + quads.vertices[3*quads.vCounter] = x; + quads.vertices[3*quads.vCounter + 1] = y; + quads.vertices[3*quads.vCounter + 2] = z; + + quads.vCounter++; + + draws[drawsCounter - 1].vertexCount++; + } + else TraceLog(ERROR, "MAX_QUADS_BATCH overflow"); + + } break; + default: break; + } + } +} + +// Define one vertex (position) +void rlVertex2f(float x, float y) +{ + rlVertex3f(x, y, currentDepth); +} + +// Define one vertex (position) +void rlVertex2i(int x, int y) +{ + rlVertex3f((float)x, (float)y, currentDepth); +} + +// Define one vertex (texture coordinate) +// NOTE: Texture coordinates are limited to QUADS only +void rlTexCoord2f(float x, float y) +{ + if (currentDrawMode == RL_QUADS) + { + quads.texcoords[2*quads.tcCounter] = x; + quads.texcoords[2*quads.tcCounter + 1] = y; + + quads.tcCounter++; + } +} + +// Define one vertex (normal) +// NOTE: Normals limited to TRIANGLES only ? +void rlNormal3f(float x, float y, float z) +{ + // TODO: Normals usage... +} + +// Define one vertex (color) +void rlColor4ub(byte x, byte y, byte z, byte w) +{ + switch (currentDrawMode) + { + case RL_LINES: + { + lines.colors[4*lines.cCounter] = x; + lines.colors[4*lines.cCounter + 1] = y; + lines.colors[4*lines.cCounter + 2] = z; + lines.colors[4*lines.cCounter + 3] = w; + + lines.cCounter++; + + } break; + case RL_TRIANGLES: + { + triangles.colors[4*triangles.cCounter] = x; + triangles.colors[4*triangles.cCounter + 1] = y; + triangles.colors[4*triangles.cCounter + 2] = z; + triangles.colors[4*triangles.cCounter + 3] = w; + + triangles.cCounter++; + + } break; + case RL_QUADS: + { + quads.colors[4*quads.cCounter] = x; + quads.colors[4*quads.cCounter + 1] = y; + quads.colors[4*quads.cCounter + 2] = z; + quads.colors[4*quads.cCounter + 3] = w; + + quads.cCounter++; + + } break; + default: break; + } +} + +// Define one vertex (color) +void rlColor4f(float r, float g, float b, float a) +{ + rlColor4ub((byte)(r*255), (byte)(g*255), (byte)(b*255), (byte)(a*255)); +} + +// Define one vertex (color) +void rlColor3f(float x, float y, float z) +{ + rlColor4ub((byte)(x*255), (byte)(y*255), (byte)(z*255), 255); +} + +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL equivalent functions (common to 1.1, 3.3+, ES2) +//---------------------------------------------------------------------------------- + +// Enable texture usage +void rlEnableTexture(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, id); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (draws[drawsCounter - 1].textureId != id) + { + if (draws[drawsCounter - 1].vertexCount > 0) drawsCounter++; + + draws[drawsCounter - 1].textureId = id; + draws[drawsCounter - 1].vertexCount = 0; + } +#endif +} + +// Disable texture usage +void rlDisableTexture(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); +#endif +} + +// Enable rendering to texture (fbo) +void rlEnableRenderTexture(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindFramebuffer(GL_FRAMEBUFFER, id); + + //glDisable(GL_CULL_FACE); // Allow double side drawing for texture flipping + //glCullFace(GL_FRONT); +#endif +} + +// Disable rendering to texture +void rlDisableRenderTexture(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + //glEnable(GL_CULL_FACE); + //glCullFace(GL_BACK); +#endif +} + +// Enable depth test +void rlEnableDepthTest(void) +{ + glEnable(GL_DEPTH_TEST); +} + +// Disable depth test +void rlDisableDepthTest(void) +{ + glDisable(GL_DEPTH_TEST); +} + +// Enable wire mode +void rlEnableWireMode(void) +{ +#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +#endif +} + +// Disable wire mode +void rlDisableWireMode(void) +{ +#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif +} + +// Unload texture from GPU memory +void rlDeleteTextures(unsigned int id) +{ + if (id != 0) glDeleteTextures(1, &id); +} + +// Unload render texture from GPU memory +void rlDeleteRenderTextures(RenderTexture2D target) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (target.id != 0) glDeleteFramebuffers(1, &target.id); + if (target.texture.id != 0) glDeleteTextures(1, &target.texture.id); + if (target.depth.id != 0) glDeleteTextures(1, &target.depth.id); +#endif +} + +// Unload shader from GPU memory +void rlDeleteShader(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (id != 0) glDeleteProgram(id); +#endif +} + +// Unload vertex data (VAO) from GPU memory +void rlDeleteVertexArrays(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (vaoSupported) + { + if (id != 0) glDeleteVertexArrays(1, &id); + TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", id); + } +#endif +} + +// Unload vertex data (VBO) from GPU memory +void rlDeleteBuffers(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (id != 0) + { + glDeleteBuffers(1, &id); + if (!vaoSupported) TraceLog(INFO, "[VBO ID %i] Unloaded model vertex data from VRAM (GPU)", id); + } +#endif +} + +// Clear color buffer with color +void rlClearColor(byte r, byte g, byte b, byte a) +{ + // Color values clamp to 0.0f(0) and 1.0f(255) + float cr = (float)r/255; + float cg = (float)g/255; + float cb = (float)b/255; + float ca = (float)a/255; + + glClearColor(cr, cg, cb, ca); +} + +// Clear used screen buffers (color and depth) +void rlClearScreenBuffers(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... +} + +// Returns current OpenGL version +int rlGetVersion(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + return OPENGL_11; +#elif defined(GRAPHICS_API_OPENGL_33) + return OPENGL_33; +#elif defined(GRAPHICS_API_OPENGL_ES2) + return OPENGL_ES_20; +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - rlgl Functions +//---------------------------------------------------------------------------------- + +// Init OpenGL 3.3+ required data +void rlglInit(void) +{ + // Check OpenGL information and capabilities + //------------------------------------------------------------------------------ + + // Print current OpenGL and GLSL version + TraceLog(INFO, "GPU: Vendor: %s", glGetString(GL_VENDOR)); + TraceLog(INFO, "GPU: Renderer: %s", glGetString(GL_RENDERER)); + TraceLog(INFO, "GPU: Version: %s", glGetString(GL_VERSION)); + TraceLog(INFO, "GPU: GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); + + // NOTE: We can get a bunch of extra information about GPU capabilities (glGet*) + //int maxTexSize; + //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); + //TraceLog(INFO, "GL_MAX_TEXTURE_SIZE: %i", maxTexSize); + + //GL_MAX_TEXTURE_IMAGE_UNITS + //GL_MAX_VIEWPORT_DIMS + + //int numAuxBuffers; + //glGetIntegerv(GL_AUX_BUFFERS, &numAuxBuffers); + //TraceLog(INFO, "GL_AUX_BUFFERS: %i", numAuxBuffers); + + //GLint numComp = 0; + //GLint format[32] = { 0 }; + //glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numComp); + //glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, format); + //for (int i = 0; i < numComp; i++) TraceLog(INFO, "Supported compressed format: 0x%x", format[i]); + + // NOTE: We don't need that much data on screen... right now... + +#if defined(GRAPHICS_API_OPENGL_11) + //TraceLog(INFO, "OpenGL 1.1 (or driver default) profile initialized"); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Get supported extensions list + GLint numExt = 0; + +#if defined(GRAPHICS_API_OPENGL_33) + + // NOTE: On OpenGL 3.3 VAO and NPOT are supported by default + vaoSupported = true; + npotSupported = true; + + // We get a list of available extensions and we check for some of them (compressed textures) + // NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that) + glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); + const char *extList[numExt]; + + for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i); + +#elif defined(GRAPHICS_API_OPENGL_ES2) + char *extensions = (char *)glGetString(GL_EXTENSIONS); // One big const string + + // NOTE: We have to duplicate string because glGetString() returns a const value + // If not duplicated, it fails in some systems (Raspberry Pi) + // Equivalent to function: char *strdup(const char *str) + char *extensionsDup; + size_t len = strlen(extensions) + 1; + void *newstr = malloc(len); + if (newstr == NULL) extensionsDup = NULL; + extensionsDup = (char *)memcpy(newstr, extensions, len); + + // NOTE: String could be splitted using strtok() function (string.h) + // NOTE: strtok() modifies the received string, it can not be const + + char *extList[512]; // Allocate 512 strings pointers (2 KB) + + extList[numExt] = strtok(extensionsDup, " "); + + while (extList[numExt] != NULL) + { + numExt++; + extList[numExt] = strtok(NULL, " "); + } + + free(extensionsDup); // Duplicated string must be deallocated + + numExt -= 1; +#endif + + TraceLog(INFO, "Number of supported extensions: %i", numExt); + + // Show supported extensions + //for (int i = 0; i < numExt; i++) TraceLog(INFO, "Supported extension: %s", extList[i]); + + // Check required extensions + for (int i = 0; i < numExt; i++) + { +#if defined(GRAPHICS_API_OPENGL_ES2) + // Check VAO support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) + { + vaoSupported = true; + + // The extension is supported by our hardware and driver, try to get related functions pointers + // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... + glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES"); + glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArraysOES"); + //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted + } + + // Check NPOT textures support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) npotSupported = true; +#endif + + // DDS texture compression support + if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) texCompDXTSupported = true; + + // ETC1 texture compression support + if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) texCompETC1Supported = true; + + // ETC2/EAC texture compression support + if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) texCompETC2Supported = true; + + // PVR texture compression support + if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) texCompPVRTSupported = true; + + // ASTC texture compression support + if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) texCompASTCSupported = true; + } + +#if defined(GRAPHICS_API_OPENGL_ES2) + if (vaoSupported) TraceLog(INFO, "[EXTENSION] VAO extension detected, VAO functions initialized successfully"); + else TraceLog(WARNING, "[EXTENSION] VAO extension not found, VAO usage not supported"); + + if (npotSupported) TraceLog(INFO, "[EXTENSION] NPOT textures extension detected, full NPOT textures supported"); + else TraceLog(WARNING, "[EXTENSION] NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); +#endif + + if (texCompDXTSupported) TraceLog(INFO, "[EXTENSION] DXT compressed textures supported"); + if (texCompETC1Supported) TraceLog(INFO, "[EXTENSION] ETC1 compressed textures supported"); + if (texCompETC2Supported) TraceLog(INFO, "[EXTENSION] ETC2/EAC compressed textures supported"); + if (texCompPVRTSupported) TraceLog(INFO, "[EXTENSION] PVRT compressed textures supported"); + if (texCompASTCSupported) TraceLog(INFO, "[EXTENSION] ASTC compressed textures supported"); + + // Initialize buffers, default shaders and default textures + //---------------------------------------------------------- + + // Set default draw mode + currentDrawMode = RL_TRIANGLES; + + // Reset projection and modelview matrices + projection = MatrixIdentity(); + modelview = MatrixIdentity(); + currentMatrix = &modelview; + + // Initialize matrix stack + for (int i = 0; i < MATRIX_STACK_SIZE; i++) stack[i] = MatrixIdentity(); + + // Create default white texture for plain colors (required by shader) + unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) + + whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1); + + if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture); + else TraceLog(WARNING, "Base white texture could not be loaded"); + + // Init default Shader (customized for GL 3.3 and ES2) + defaultShader = LoadDefaultShader(); + standardShader = LoadStandardShader(); + currentShader = defaultShader; + + LoadDefaultBuffers(); // Initialize default vertex arrays buffers (lines, triangles, quads) + + // Init temp vertex buffer, used when transformation required (translate, rotate, scale) + tempBuffer = (Vector3 *)malloc(sizeof(Vector3)*TEMP_VERTEX_BUFFER_SIZE); + + for (int i = 0; i < TEMP_VERTEX_BUFFER_SIZE; i++) tempBuffer[i] = VectorZero(); + + // Init draw calls tracking system + draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWS_BY_TEXTURE); + + for (int i = 0; i < MAX_DRAWS_BY_TEXTURE; i++) + { + draws[i].textureId = 0; + draws[i].vertexCount = 0; + } + + drawsCounter = 1; + draws[drawsCounter - 1].textureId = whiteTexture; +#endif +} + +// Vertex Buffer Object deinitialization (memory free) +void rlglClose(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + UnloadDefaultShader(); + UnloadStandardShader(); + UnloadDefaultBuffers(); + + // Delete default white texture + glDeleteTextures(1, &whiteTexture); + TraceLog(INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture); + + // Unload lights + if (lightsCount > 0) + { + for (int i = 0; i < lightsCount; i++) free(lights[i]); + lightsCount = 0; + } + + free(draws); +#endif +} + +// Drawing batches: triangles, quads, lines +void rlglDraw(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +/* + for (int i = 0; i < modelsCount; i++) + { + rlglDrawMesh(models[i]->mesh, models[i]->material, models[i]->transform); + } +*/ + // NOTE: Default buffers always drawn at the end + UpdateDefaultBuffers(); + DrawDefaultBuffers(); +#endif +} + +// Initialize Graphics Device (OpenGL stuff) +// NOTE: Stores global variables screenWidth and screenHeight +void rlglInitGraphics(int offsetX, int offsetY, int width, int height) +{ + // NOTE: Required! viewport must be recalculated if screen resized! + glViewport(offsetX/2, offsetY/2, width - offsetX, height - offsetY); // Set viewport width and height + + // NOTE: Don't confuse glViewport with the transformation matrix + // NOTE: glViewport just defines the area of the context that you will actually draw to. + + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) + //glClearDepth(1.0f); // Clear depth buffer (default) + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers, depth buffer is used for 3D + + glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) + glDepthFunc(GL_LEQUAL); // Type of depth testing to apply + + glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) + +#if defined(GRAPHICS_API_OPENGL_11) + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation (Deprecated in OGL 3.0) + // Other options: GL_FASTEST, GL_DONT_CARE (default) +#endif + + rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix + rlLoadIdentity(); // Reset current matrix (PROJECTION) + + rlOrtho(0, width - offsetX, height - offsetY, 0, 0.0f, 1.0f); // Config orthographic mode: top-left corner --> (0,0) + + rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix + rlLoadIdentity(); // Reset current matrix (MODELVIEW) + + // NOTE: All shapes/models triangles are drawn CCW + + glEnable(GL_CULL_FACE); // Enable backface culling (Disabled by default) + //glCullFace(GL_BACK); // Cull the Back face (default) + //glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) + +#if defined(GRAPHICS_API_OPENGL_11) + glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) (Deprecated on OpenGL 3.3+) + // Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation) +#endif + + TraceLog(INFO, "OpenGL graphic device initialized successfully"); +} + +// Get world coordinates from screen coordinates +Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view) +{ + Vector3 result = { 0.0f, 0.0f, 0.0f }; + + // Calculate unproject matrix (multiply projection matrix and view matrix) and invert it + Matrix matProjView = MatrixMultiply(proj, view); + MatrixInvert(&matProjView); + + // Create quaternion from source point + Quaternion quat = { source.x, source.y, source.z, 1.0f }; + + // Multiply quat point by unproject matrix + QuaternionTransform(&quat, matProjView); + + // Normalized world points in vectors + result.x = quat.x/quat.w; + result.y = quat.y/quat.w; + result.z = quat.z/quat.w; + + return result; +} + +// Convert image data to OpenGL texture (returns OpenGL valid Id) +unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount) +{ + glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding + + GLuint id = 0; + + // Check texture format support by OpenGL 1.1 (compressed textures not supported) + if ((rlGetVersion() == OPENGL_11) && (textureFormat >= 8)) + { + TraceLog(WARNING, "OpenGL 1.1 does not support GPU compressed texture formats"); + return id; + } + + if ((!texCompDXTSupported) && ((textureFormat == COMPRESSED_DXT1_RGB) || (textureFormat == COMPRESSED_DXT1_RGBA) || + (textureFormat == COMPRESSED_DXT3_RGBA) || (textureFormat == COMPRESSED_DXT5_RGBA))) + { + TraceLog(WARNING, "DXT compressed texture format not supported"); + return id; + } +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((!texCompETC1Supported) && (textureFormat == COMPRESSED_ETC1_RGB)) + { + TraceLog(WARNING, "ETC1 compressed texture format not supported"); + return id; + } + + if ((!texCompETC2Supported) && ((textureFormat == COMPRESSED_ETC2_RGB) || (textureFormat == COMPRESSED_ETC2_EAC_RGBA))) + { + TraceLog(WARNING, "ETC2 compressed texture format not supported"); + return id; + } + + if ((!texCompPVRTSupported) && ((textureFormat == COMPRESSED_PVRT_RGB) || (textureFormat == COMPRESSED_PVRT_RGBA))) + { + TraceLog(WARNING, "PVRT compressed texture format not supported"); + return id; + } + + if ((!texCompASTCSupported) && ((textureFormat == COMPRESSED_ASTC_4x4_RGBA) || (textureFormat == COMPRESSED_ASTC_8x8_RGBA))) + { + TraceLog(WARNING, "ASTC compressed texture format not supported"); + return id; + } +#endif + + glGenTextures(1, &id); // Generate Pointer to the texture + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + //glActiveTexture(GL_TEXTURE0); // If not defined, using GL_TEXTURE0 by default (shader texture) +#endif + + glBindTexture(GL_TEXTURE_2D, id); + +#if defined(GRAPHICS_API_OPENGL_33) + // NOTE: We define internal (GPU) format as GL_RGBA8 (probably BGRA8 in practice, driver takes care) + // NOTE: On embedded systems, we let the driver choose the best internal format + + // Support for multiple color modes (16bit color modes and grayscale) + // (sized)internalFormat format type + // GL_R GL_RED GL_UNSIGNED_BYTE + // GL_RGB565 GL_RGB GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5 + // GL_RGB5_A1 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_5_5_1 + // GL_RGBA4 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_4_4_4_4 + // GL_RGBA8 GL_RGBA GL_UNSIGNED_BYTE + // GL_RGB8 GL_RGB GL_UNSIGNED_BYTE + + switch (textureFormat) + { + case UNCOMPRESSED_GRAYSCALE: + { + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, (unsigned char *)data); + + // With swizzleMask we define how a one channel texture will be mapped to RGBA + // Required GL >= 3.3 or EXT_texture_swizzle/ARB_texture_swizzle + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + + TraceLog(INFO, "[TEX ID %i] Grayscale texture loaded and swizzled", id); + } break; + case UNCOMPRESSED_GRAY_ALPHA: + { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width, height, 0, GL_RG, GL_UNSIGNED_BYTE, (unsigned char *)data); + + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } break; + + case UNCOMPRESSED_R5G6B5: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (unsigned short *)data); break; + case UNCOMPRESSED_R8G8B8: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_R5G5B5A1: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break; + case UNCOMPRESSED_R4G4B4A4: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break; + case UNCOMPRESSED_R8G8B8A8: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGB_S3TC_DXT1_EXT); break; + case COMPRESSED_DXT1_RGBA: if (texCompDXTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); break; + case COMPRESSED_DXT3_RGBA: if (texCompDXTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); break; + case COMPRESSED_DXT5_RGBA: if (texCompDXTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); break; + case COMPRESSED_ETC1_RGB: if (texCompETC1Supported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_ETC1_RGB8_OES); break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 + case COMPRESSED_ETC2_RGB: if (texCompETC2Supported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGB8_ETC2); break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case COMPRESSED_ETC2_EAC_RGBA: if (texCompETC2Supported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA8_ETC2_EAC); break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case COMPRESSED_PVRT_RGB: if (texCompPVRTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG); break; // NOTE: Requires PowerVR GPU + case COMPRESSED_PVRT_RGBA: if (texCompPVRTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG); break; // NOTE: Requires PowerVR GPU + case COMPRESSED_ASTC_4x4_RGBA: if (texCompASTCSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_ASTC_4x4_KHR); break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + case COMPRESSED_ASTC_8x8_RGBA: if (texCompASTCSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_ASTC_8x8_KHR); break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + default: TraceLog(WARNING, "Texture format not recognized"); break; + } +#elif defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA + switch (textureFormat) + { + case UNCOMPRESSED_GRAYSCALE: glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_GRAY_ALPHA: glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, width, height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_R5G6B5: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (unsigned short *)data); break; + case UNCOMPRESSED_R8G8B8: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_R5G5B5A1: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break; + case UNCOMPRESSED_R4G4B4A4: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break; + case UNCOMPRESSED_R8G8B8A8: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break; +#if defined(GRAPHICS_API_OPENGL_ES2) + case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGB_S3TC_DXT1_EXT); break; + case COMPRESSED_DXT1_RGBA: if (texCompDXTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); break; + case COMPRESSED_DXT3_RGBA: if (texCompDXTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); break; // NOTE: Not supported by WebGL + case COMPRESSED_DXT5_RGBA: if (texCompDXTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); break; // NOTE: Not supported by WebGL + case COMPRESSED_ETC1_RGB: if (texCompETC1Supported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_ETC1_RGB8_OES); break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 + case COMPRESSED_ETC2_RGB: if (texCompETC2Supported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGB8_ETC2); break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case COMPRESSED_ETC2_EAC_RGBA: if (texCompETC2Supported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA8_ETC2_EAC); break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case COMPRESSED_PVRT_RGB: if (texCompPVRTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG); break; // NOTE: Requires PowerVR GPU + case COMPRESSED_PVRT_RGBA: if (texCompPVRTSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG); break; // NOTE: Requires PowerVR GPU + case COMPRESSED_ASTC_4x4_RGBA: if (texCompASTCSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_ASTC_4x4_KHR); break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + case COMPRESSED_ASTC_8x8_RGBA: if (texCompASTCSupported) LoadCompressedTexture((unsigned char *)data, width, height, mipmapCount, GL_COMPRESSED_RGBA_ASTC_8x8_KHR); break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 +#endif + default: TraceLog(WARNING, "Texture format not supported"); break; + } +#endif + + // Texture parameters configuration + // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used +#if defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used + if (npotSupported) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis + } + else + { + // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis + } +#else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis +#endif + + // Magnification and minification filters + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + +#if defined(GRAPHICS_API_OPENGL_33) + if (mipmapCount > 1) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available) + } +#endif + + // At this point we have the texture loaded in GPU and texture parameters configured + + // NOTE: If mipmaps were not in data, they are not generated automatically + + // Unbind current texture + glBindTexture(GL_TEXTURE_2D, 0); + + if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height); + else TraceLog(WARNING, "Texture could not be created"); + + return id; +} + +// Load a texture to be used for rendering (fbo with color and depth attachments) +RenderTexture2D rlglLoadRenderTexture(int width, int height) +{ + RenderTexture2D target; + + target.id = 0; + + target.texture.id = 0; + target.texture.width = width; + target.texture.height = height; + target.texture.format = UNCOMPRESSED_R8G8B8; + target.texture.mipmaps = 1; + + target.depth.id = 0; + target.depth.width = width; + target.depth.height = height; + target.depth.format = 19; //DEPTH_COMPONENT_24BIT + target.depth.mipmaps = 1; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Create the texture that will serve as the color attachment for the framebuffer + glGenTextures(1, &target.texture.id); + glBindTexture(GL_TEXTURE_2D, target.texture.id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + glBindTexture(GL_TEXTURE_2D, 0); + +#if defined(GRAPHICS_API_OPENGL_33) + #define USE_DEPTH_TEXTURE +#else + #define USE_DEPTH_RENDERBUFFER +#endif + +#if defined(USE_DEPTH_RENDERBUFFER) + // Create the renderbuffer that will serve as the depth attachment for the framebuffer. + glGenRenderbuffers(1, &target.depth.id); + glBindRenderbuffer(GL_RENDERBUFFER, target.depth.id); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); // GL_DEPTH_COMPONENT24 not supported on Android +#elif defined(USE_DEPTH_TEXTURE) + // NOTE: We can also use a texture for depth buffer (GL_ARB_depth_texture/GL_OES_depth_texture extension required) + // A renderbuffer is simpler than a texture and could offer better performance on embedded devices + glGenTextures(1, &target.depth.id); + glBindTexture(GL_TEXTURE_2D, target.depth.id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + glBindTexture(GL_TEXTURE_2D, 0); +#endif + + // Create the framebuffer object + glGenFramebuffers(1, &target.id); + glBindFramebuffer(GL_FRAMEBUFFER, target.id); + + // Attach color texture and depth renderbuffer to FBO + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target.texture.id, 0); +#if defined(USE_DEPTH_RENDERBUFFER) + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, target.depth.id); +#elif defined(USE_DEPTH_TEXTURE) + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, target.depth.id, 0); +#endif + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) + { + TraceLog(WARNING, "Framebuffer object could not be created..."); + + switch (status) + { + case GL_FRAMEBUFFER_UNSUPPORTED: TraceLog(WARNING, "Framebuffer is unsupported"); break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete attachment"); break; +#if defined(GRAPHICS_API_OPENGL_ES2) + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TraceLog(WARNING, "Framebuffer incomplete dimensions"); break; +#endif + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete missing attachment"); break; + default: break; + } + + glDeleteTextures(1, &target.texture.id); + glDeleteTextures(1, &target.depth.id); + glDeleteFramebuffers(1, &target.id); + } + else TraceLog(INFO, "[FBO ID %i] Framebuffer object created successfully", target.id); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif + + return target; +} + +// Update already loaded texture in GPU with new data +void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data) +{ + glBindTexture(GL_TEXTURE_2D, id); + +#if defined(GRAPHICS_API_OPENGL_33) + switch (format) + { + case UNCOMPRESSED_GRAYSCALE: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_GRAY_ALPHA: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RG, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_R5G6B5: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (unsigned short *)data); break; + case UNCOMPRESSED_R8G8B8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_R5G5B5A1: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break; + case UNCOMPRESSED_R4G4B4A4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break; + case UNCOMPRESSED_R8G8B8A8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + default: TraceLog(WARNING, "Texture format updating not supported"); break; + } +#elif defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA + switch (format) + { + case UNCOMPRESSED_GRAYSCALE: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_GRAY_ALPHA: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_R5G6B5: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (unsigned short *)data); break; + case UNCOMPRESSED_R8G8B8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + case UNCOMPRESSED_R5G5B5A1: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (unsigned short *)data); break; + case UNCOMPRESSED_R4G4B4A4: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (unsigned short *)data); break; + case UNCOMPRESSED_R8G8B8A8: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data); break; + default: TraceLog(WARNING, "Texture format updating not supported"); break; + } +#endif +} + +// Generate mipmap data for selected texture +void rlglGenerateMipmaps(Texture2D texture) +{ + glBindTexture(GL_TEXTURE_2D, texture.id); + + // Check if texture is power-of-two (POT) + bool texIsPOT = false; + + if (((texture.width > 0) && ((texture.width & (texture.width - 1)) == 0)) && + ((texture.height > 0) && ((texture.height & (texture.height - 1)) == 0))) texIsPOT = true; + + if ((texIsPOT) || (npotSupported)) + { +#if defined(GRAPHICS_API_OPENGL_11) + // Compute required mipmaps + void *data = rlglReadTexturePixels(texture); + + // NOTE: data size is reallocated to fit mipmaps data + // NOTE: CPU mipmap generation only supports RGBA 32bit data + int mipmapCount = GenerateMipmaps(data, texture.width, texture.height); + + int size = texture.width*texture.height*4; // RGBA 32bit only + int offset = size; + + int mipWidth = texture.width/2; + int mipHeight = texture.height/2; + + // Load the mipmaps + for (int level = 1; level < mipmapCount; level++) + { + glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data + offset); + + size = mipWidth*mipHeight*4; + offset += size; + + mipWidth /= 2; + mipHeight /= 2; + } + + TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id); + + // NOTE: Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data + free(data); + +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically + TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available) +#endif + } + else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture.id); + + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Upload vertex data into a VAO (if supported) and VBO +void rlglLoadMesh(Mesh *mesh, bool dynamic) +{ + mesh->vaoId = 0; // Vertex Array Object + mesh->vboId[0] = 0; // Vertex positions VBO + mesh->vboId[1] = 0; // Vertex texcoords VBO + mesh->vboId[2] = 0; // Vertex normals VBO + mesh->vboId[3] = 0; // Vertex colors VBO + mesh->vboId[4] = 0; // Vertex tangents VBO + mesh->vboId[5] = 0; // Vertex texcoords2 VBO + mesh->vboId[6] = 0; // Vertex indices VBO + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int drawHint = GL_STATIC_DRAW; + if (dynamic) drawHint = GL_DYNAMIC_DRAW; + + GLuint vaoId = 0; // Vertex Array Objects (VAO) + GLuint vboId[7]; // Vertex Buffer Objects (VBOs) + + if (vaoSupported) + { + // Initialize Quads VAO (Buffer A) + glGenVertexArrays(1, &vaoId); + glBindVertexArray(vaoId); + } + + // NOTE: Attributes must be uploaded considering default locations points + + // Enable vertex attributes: position (shader-location = 0) + glGenBuffers(1, &vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh->vertexCount, mesh->vertices, drawHint); + glVertexAttribPointer(0, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(0); + + // Enable vertex attributes: texcoords (shader-location = 1) + glGenBuffers(1, &vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh->vertexCount, mesh->texcoords, drawHint); + glVertexAttribPointer(1, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(1); + + // Enable vertex attributes: normals (shader-location = 2) + if (mesh->normals != NULL) + { + glGenBuffers(1, &vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[2]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh->vertexCount, mesh->normals, drawHint); + glVertexAttribPointer(2, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(2); + } + else + { + // Default color vertex attribute set to WHITE + glVertexAttrib3f(2, 1.0f, 1.0f, 1.0f); + glDisableVertexAttribArray(2); + } + + // Default color vertex attribute (shader-location = 3) + if (mesh->colors != NULL) + { + glGenBuffers(1, &vboId[3]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[3]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*mesh->vertexCount, mesh->colors, drawHint); + glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(3); + } + else + { + // Default color vertex attribute set to WHITE + glVertexAttrib4f(3, 1.0f, 1.0f, 1.0f, 1.0f); + glDisableVertexAttribArray(3); + } + + // Default tangent vertex attribute (shader-location = 4) + if (mesh->tangents != NULL) + { + glGenBuffers(1, &vboId[4]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[4]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh->vertexCount, mesh->tangents, drawHint); + glVertexAttribPointer(4, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(4); + } + else + { + // Default tangents vertex attribute + glVertexAttrib3f(4, 0.0f, 0.0f, 0.0f); + glDisableVertexAttribArray(4); + } + + // Default texcoord2 vertex attribute (shader-location = 5) + if (mesh->texcoords2 != NULL) + { + glGenBuffers(1, &vboId[5]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[5]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh->vertexCount, mesh->texcoords2, drawHint); + glVertexAttribPointer(5, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(5); + } + else + { + // Default tangents vertex attribute + glVertexAttrib2f(5, 0.0f, 0.0f); + glDisableVertexAttribArray(5); + } + + if (mesh->indices != NULL) + { + glGenBuffers(1, &vboId[6]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboId[6]); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short)*mesh->triangleCount*3, mesh->indices, GL_STATIC_DRAW); + } + + + mesh->vboId[0] = vboId[0]; // Vertex position VBO + mesh->vboId[1] = vboId[1]; // Texcoords VBO + mesh->vboId[2] = vboId[2]; // Normals VBO + mesh->vboId[3] = vboId[3]; // Colors VBO + mesh->vboId[4] = vboId[4]; // Tangents VBO + mesh->vboId[5] = vboId[5]; // Texcoords2 VBO + mesh->vboId[6] = vboId[6]; // Indices VBO + + if (vaoSupported) + { + if (vaoId > 0) + { + mesh->vaoId = vaoId; + TraceLog(INFO, "[VAO ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId); + } + else TraceLog(WARNING, "Mesh could not be uploaded to VRAM (GPU)"); + } + else + { + TraceLog(INFO, "[VBOs] Mesh uploaded successfully to VRAM (GPU)"); + } +#endif +} + +// Update vertex data on GPU (upload new data to one buffer) +void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Activate mesh VAO + if (vaoSupported) glBindVertexArray(mesh.vaoId); + + switch (buffer) + { + case 0: // Update vertices (vertex position) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[0]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*numVertex, mesh.vertices, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*numVertex, mesh.vertices); + + } break; + case 1: // Update texcoords (vertex texture coordinates) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[1]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*numVertex, mesh.texcoords, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*numVertex, mesh.texcoords); + + } break; + case 2: // Update normals (vertex normals) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[0]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*numVertex, mesh.normals, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*numVertex, mesh.normals); + + } break; + case 3: // Update colors (vertex colors) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[2]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*numVertex, mesh.colors, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*numVertex, mesh.colors); + + } break; + case 4: // Update tangents (vertex tangents) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[0]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*numVertex, mesh.tangents, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*numVertex, mesh.tangents); + } break; + case 5: // Update texcoords2 (vertex second texture coordinates) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[1]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*numVertex, mesh.texcoords2, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*numVertex, mesh.texcoords2); + } break; + default: break; + } + + // Unbind the current VAO + if (vaoSupported) glBindVertexArray(0); + + // Another option would be using buffer mapping... + //mesh.vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // Now we can modify vertices + //glUnmapBuffer(GL_ARRAY_BUFFER); +#endif +} + +// Draw a 3d mesh with material and transform +void rlglDrawMesh(Mesh mesh, Material material, Matrix transform) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, material.texDiffuse.id); + + // NOTE: On OpenGL 1.1 we use Vertex Arrays to draw model + glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array + glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array + if (mesh.normals != NULL) glEnableClientState(GL_NORMAL_ARRAY); // Enable normals array + if (mesh.colors != NULL) glEnableClientState(GL_COLOR_ARRAY); // Enable colors array + + glVertexPointer(3, GL_FLOAT, 0, mesh.vertices); // Pointer to vertex coords array + glTexCoordPointer(2, GL_FLOAT, 0, mesh.texcoords); // Pointer to texture coords array + if (mesh.normals != NULL) glNormalPointer(GL_FLOAT, 0, mesh.normals); // Pointer to normals array + if (mesh.colors != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, mesh.colors); // Pointer to colors array + + rlPushMatrix(); + rlMultMatrixf(MatrixToFloat(transform)); + rlColor4ub(material.colDiffuse.r, material.colDiffuse.g, material.colDiffuse.b, material.colDiffuse.a); + + if (mesh.indices != NULL) glDrawElements(GL_TRIANGLES, mesh.triangleCount*3, GL_UNSIGNED_SHORT, mesh.indices); + else glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount); + rlPopMatrix(); + + glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array + glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array + if (mesh.normals != NULL) glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array + if (mesh.colors != NULL) glDisableClientState(GL_NORMAL_ARRAY); // Disable colors array + + glDisable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glUseProgram(material.shader.id); + + // At this point the modelview matrix just contains the view matrix (camera) + // That's because Begin3dMode() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix() + Matrix matView = modelview; // View matrix (camera) + Matrix matProjection = projection; // Projection matrix (perspective) + + // Calculate model-view matrix combining matModel and matView + Matrix matModelView = MatrixMultiply(transform, matView); // Transform to camera-space coordinates + + // Calculate model-view-projection matrix (MVP) + Matrix matMVP = MatrixMultiply(matModelView, matProjection); // Transform to screen-space coordinates + + // Send combined model-view-projection matrix to shader + glUniformMatrix4fv(material.shader.mvpLoc, 1, false, MatrixToFloat(matMVP)); + + // Upload to shader material.colDiffuse + float vColorDiffuse[4] = { (float)material.colDiffuse.r/255, (float)material.colDiffuse.g/255, (float)material.colDiffuse.b/255, (float)material.colDiffuse.a/255 }; + glUniform4fv(material.shader.tintColorLoc, 1, vColorDiffuse); + + // Check if using standard shader to get location points + // NOTE: standard shader specific locations are got at render time to keep Shader struct as simple as possible (with just default shader locations) + if (material.shader.id == standardShader.id) + { + // Send model transformations matrix to shader + glUniformMatrix4fv(glGetUniformLocation(material.shader.id, "modelMatrix"), 1, false, MatrixToFloat(transform)); + + // Send view transformation matrix to shader. View matrix 8, 9 and 10 are view direction vector axis values (target - position) + glUniform3f(glGetUniformLocation(material.shader.id, "viewDir"), matView.m8, matView.m9, matView.m10); + + // Setup shader uniforms for lights + SetShaderLights(material.shader); + + // Upload to shader material.colAmbient + glUniform4f(glGetUniformLocation(material.shader.id, "colAmbient"), (float)material.colAmbient.r/255, (float)material.colAmbient.g/255, (float)material.colAmbient.b/255, (float)material.colAmbient.a/255); + + // Upload to shader material.colSpecular + glUniform4f(glGetUniformLocation(material.shader.id, "colSpecular"), (float)material.colSpecular.r/255, (float)material.colSpecular.g/255, (float)material.colSpecular.b/255, (float)material.colSpecular.a/255); + + // Upload to shader glossiness + glUniform1f(glGetUniformLocation(material.shader.id, "glossiness"), material.glossiness); + } + + // Set shader textures (diffuse, normal, specular) + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, material.texDiffuse.id); + glUniform1i(material.shader.mapTexture0Loc, 0); // Diffuse texture fits in active texture unit 0 + + if ((material.texNormal.id != 0) && (material.shader.mapTexture1Loc != -1)) + { + // Upload to shader specular map flag + glUniform1i(glGetUniformLocation(material.shader.id, "useNormal"), 1); + + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, material.texNormal.id); + glUniform1i(material.shader.mapTexture1Loc, 1); // Normal texture fits in active texture unit 1 + } + + if ((material.texSpecular.id != 0) && (material.shader.mapTexture2Loc != -1)) + { + // Upload to shader specular map flag + glUniform1i(glGetUniformLocation(material.shader.id, "useSpecular"), 1); + + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, material.texSpecular.id); + glUniform1i(material.shader.mapTexture2Loc, 2); // Specular texture fits in active texture unit 2 + } + + if (vaoSupported) + { + glBindVertexArray(mesh.vaoId); + } + else + { + // Bind mesh VBO data: vertex position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[0]); + glVertexAttribPointer(material.shader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.vertexLoc); + + // Bind mesh VBO data: vertex texcoords (shader-location = 1) + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[1]); + glVertexAttribPointer(material.shader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.texcoordLoc); + + // Bind mesh VBO data: vertex normals (shader-location = 2, if available) + if (material.shader.normalLoc != -1) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[2]); + glVertexAttribPointer(material.shader.normalLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.normalLoc); + } + + // Bind mesh VBO data: vertex colors (shader-location = 3, if available) , tangents, texcoords2 (if available) + if (material.shader.colorLoc != -1) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[3]); + glVertexAttribPointer(material.shader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(material.shader.colorLoc); + } + + // Bind mesh VBO data: vertex tangents (shader-location = 4, if available) + if (material.shader.tangentLoc != -1) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[4]); + glVertexAttribPointer(material.shader.tangentLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.tangentLoc); + } + + // Bind mesh VBO data: vertex texcoords2 (shader-location = 5, if available) + if (material.shader.texcoord2Loc != -1) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[5]); + glVertexAttribPointer(material.shader.texcoord2Loc, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.texcoord2Loc); + } + + if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]); + } + + // Draw call! + if (mesh.indices != NULL) glDrawElements(GL_TRIANGLES, mesh.triangleCount*3, GL_UNSIGNED_SHORT, 0); // Indexed vertices draw + else glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount); + + if (material.texNormal.id != 0) + { + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, 0); + } + + if (material.texSpecular.id != 0) + { + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, 0); + } + + glActiveTexture(GL_TEXTURE0); // Set shader active texture to default 0 + glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures + + if (vaoSupported) glBindVertexArray(0); // Unbind VAO + else + { + glBindBuffer(GL_ARRAY_BUFFER, 0); // Unbind VBOs + if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + glUseProgram(0); // Unbind shader program +#endif +} + +// Unload mesh data from CPU and GPU +void rlglUnloadMesh(Mesh *mesh) +{ + if (mesh->vertices != NULL) free(mesh->vertices); + if (mesh->texcoords != NULL) free(mesh->texcoords); + if (mesh->normals != NULL) free(mesh->normals); + if (mesh->colors != NULL) free(mesh->colors); + if (mesh->tangents != NULL) free(mesh->tangents); + if (mesh->texcoords2 != NULL) free(mesh->texcoords2); + if (mesh->indices != NULL) free(mesh->indices); + + rlDeleteBuffers(mesh->vboId[0]); // vertex + rlDeleteBuffers(mesh->vboId[1]); // texcoords + rlDeleteBuffers(mesh->vboId[2]); // normals + rlDeleteBuffers(mesh->vboId[3]); // colors + rlDeleteBuffers(mesh->vboId[4]); // tangents + rlDeleteBuffers(mesh->vboId[5]); // texcoords2 + rlDeleteBuffers(mesh->vboId[6]); // indices + + rlDeleteVertexArrays(mesh->vaoId); +} + +// Read screen pixel data (color buffer) +unsigned char *rlglReadScreenPixels(int width, int height) +{ + unsigned char *screenData = (unsigned char *)malloc(width*height*sizeof(unsigned char)*4); + + // NOTE: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); + + // Flip image vertically! + unsigned char *imgData = (unsigned char *)malloc(width*height*sizeof(unsigned char)*4); + + for (int y = height - 1; y >= 0; y--) + { + for (int x = 0; x < (width*4); x++) + { + // Flip line + imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; + + // Set alpha component value to 255 (no trasparent image retrieval) + // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! + if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; + } + } + + free(screenData); + + return imgData; // NOTE: image data should be freed +} + +// Read texture pixel data +// NOTE: glGetTexImage() is not available on OpenGL ES 2.0 +// Texture2D width and height are required on OpenGL ES 2.0. There is no way to get it from texture id. +void *rlglReadTexturePixels(Texture2D texture) +{ + void *pixels = NULL; + +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + glBindTexture(GL_TEXTURE_2D, texture.id); + + // NOTE: Using texture.id, we can retrieve some texture info (but not on OpenGL ES 2.0) + /* + int width, height, format; + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); + // Other texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE + */ + + int glFormat = 0, glType = 0; + + unsigned int size = texture.width*texture.height; + + // NOTE: GL_LUMINANCE and GL_LUMINANCE_ALPHA are removed since OpenGL 3.1 + // Must be replaced by GL_RED and GL_RG on Core OpenGL 3.3 + + switch (texture.format) + { +#if defined(GRAPHICS_API_OPENGL_11) + case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_LUMINANCE; glType = GL_UNSIGNED_BYTE; break; // 8 bit per pixel (no alpha) + case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_LUMINANCE_ALPHA; glType = GL_UNSIGNED_BYTE; break; // 16 bpp (2 channels) +#elif defined(GRAPHICS_API_OPENGL_33) + case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_RED; glType = GL_UNSIGNED_BYTE; break; + case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_RG; glType = GL_UNSIGNED_BYTE; break; +#endif + case UNCOMPRESSED_R5G6B5: pixels = (unsigned short *)malloc(size); glFormat = GL_RGB; glType = GL_UNSIGNED_SHORT_5_6_5; break; // 16 bpp + case UNCOMPRESSED_R8G8B8: pixels = (unsigned char *)malloc(size*3); glFormat = GL_RGB; glType = GL_UNSIGNED_BYTE; break; // 24 bpp + case UNCOMPRESSED_R5G5B5A1: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_5_5_5_1; break; // 16 bpp (1 bit alpha) + case UNCOMPRESSED_R4G4B4A4: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; break; // 16 bpp (4 bit alpha) + case UNCOMPRESSED_R8G8B8A8: pixels = (unsigned char *)malloc(size*4); glFormat = GL_RGBA; glType = GL_UNSIGNED_BYTE; break; // 32 bpp + default: TraceLog(WARNING, "Texture data retrieval, format not suported"); break; + } + + // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding. + // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting. + // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) + // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); + + glBindTexture(GL_TEXTURE_2D, 0); +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + + RenderTexture2D fbo = rlglLoadRenderTexture(texture.width, texture.height); + + // NOTE: Two possible Options: + // 1 - Bind texture to color fbo attachment and glReadPixels() + // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() + +#define GET_TEXTURE_FBO_OPTION_1 // It works + +#if defined(GET_TEXTURE_FBO_OPTION_1) + glBindFramebuffer(GL_FRAMEBUFFER, fbo.id); + glBindTexture(GL_TEXTURE_2D, 0); + + // Attach our texture to FBO -> Texture must be RGB + // NOTE: Previoust attached texture is automatically detached + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0); + + pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char)); + + // NOTE: Despite FBO color texture is RGB, we read data as RGBA... reading as RGB doesn't work... o__O + glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + // Re-attach internal FBO color texture before deleting it + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.texture.id, 0); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + +#elif defined(GET_TEXTURE_FBO_OPTION_2) + // Render texture to fbo + glBindFramebuffer(GL_FRAMEBUFFER, fbo.id); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClearDepthf(1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glViewport(0, 0, width, height); + //glMatrixMode(GL_PROJECTION); + //glLoadIdentity(); + rlOrtho(0.0, width, height, 0.0, 0.0, 1.0); + //glMatrixMode(GL_MODELVIEW); + //glLoadIdentity(); + //glDisable(GL_TEXTURE_2D); + //glDisable(GL_BLEND); + glEnable(GL_DEPTH_TEST); + + Model quad; + //quad.mesh = GenMeshQuad(width, height); + quad.transform = MatrixIdentity(); + quad.shader = defaultShader; + + DrawModel(quad, (Vector3){ 0.0f, 0.0f, 0.0f }, 1.0f, WHITE); + + pixels = (unsigned char *)malloc(texture.width*texture.height*3*sizeof(unsigned char)); + + glReadPixels(0, 0, texture.width, texture.height, GL_RGB, GL_UNSIGNED_BYTE, pixels); + + // Bind framebuffer 0, which means render to back buffer + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + UnloadModel(quad); +#endif // GET_TEXTURE_FBO_OPTION + + // Clean up temporal fbo + rlDeleteRenderTextures(fbo); + +#endif + + return pixels; +} + + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Shaders Functions +// NOTE: Those functions are exposed directly to the user in raylib.h +//---------------------------------------------------------------------------------- + +// Get default internal texture (white texture) +Texture2D GetDefaultTexture(void) +{ + Texture2D texture; + + texture.id = whiteTexture; + texture.width = 1; + texture.height = 1; + texture.mipmaps = 1; + texture.format = UNCOMPRESSED_R8G8B8A8; + + return texture; +} + +// Load a custom shader and bind default locations +Shader LoadShader(char *vsFileName, char *fsFileName) +{ + Shader shader = { 0 }; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Shaders loading from external text file + char *vShaderStr = ReadTextFile(vsFileName); + char *fShaderStr = ReadTextFile(fsFileName); + + if ((vShaderStr != NULL) && (fShaderStr != NULL)) + { + shader.id = LoadShaderProgram(vShaderStr, fShaderStr); + + // After shader loading, we try to load default location names + if (shader.id != 0) LoadDefaultShaderLocations(&shader); + + // Shader strings must be freed + free(vShaderStr); + free(fShaderStr); + } + + if (shader.id == 0) + { + TraceLog(WARNING, "Custom shader could not be loaded"); + shader = defaultShader; + } +#endif + + return shader; +} + +// Unload a custom shader from memory +void UnloadShader(Shader shader) +{ + if (shader.id != 0) + { + rlDeleteShader(shader.id); + TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id); + } +} + +// Begin custom shader mode +void BeginShaderMode(Shader shader) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (currentShader.id != shader.id) + { + rlglDraw(); + currentShader = shader; + } +#endif +} + +// End custom shader mode (returns to default shader) +void EndShaderMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + BeginShaderMode(defaultShader); +#endif +} + +// Get default shader +Shader GetDefaultShader(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + return defaultShader; +#else + Shader shader = { 0 }; + return shader; +#endif +} + +// Get default shader +Shader GetStandardShader(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + return standardShader; +#else + Shader shader = { 0 }; + return shader; +#endif +} + +// Get shader uniform location +int GetShaderLocation(Shader shader, const char *uniformName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetUniformLocation(shader.id, uniformName); + + if (location == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader.id, uniformName); +#endif + return location; +} + +// Set shader uniform value (float) +void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glUseProgram(shader.id); + + if (size == 1) glUniform1fv(uniformLoc, 1, value); // Shader uniform type: float + else if (size == 2) glUniform2fv(uniformLoc, 1, value); // Shader uniform type: vec2 + else if (size == 3) glUniform3fv(uniformLoc, 1, value); // Shader uniform type: vec3 + else if (size == 4) glUniform4fv(uniformLoc, 1, value); // Shader uniform type: vec4 + else TraceLog(WARNING, "Shader value float array size not supported"); + + glUseProgram(0); +#endif +} + +// Set shader uniform value (int) +void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glUseProgram(shader.id); + + if (size == 1) glUniform1iv(uniformLoc, 1, value); // Shader uniform type: int + else if (size == 2) glUniform2iv(uniformLoc, 1, value); // Shader uniform type: ivec2 + else if (size == 3) glUniform3iv(uniformLoc, 1, value); // Shader uniform type: ivec3 + else if (size == 4) glUniform4iv(uniformLoc, 1, value); // Shader uniform type: ivec4 + else TraceLog(WARNING, "Shader value int array size not supported"); + + glUseProgram(0); +#endif +} + +// Set shader uniform value (matrix 4x4) +void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glUseProgram(shader.id); + + glUniformMatrix4fv(uniformLoc, 1, false, MatrixToFloat(mat)); + + glUseProgram(0); +#endif +} + +// Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixProjection(Matrix proj) +{ + projection = proj; +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void SetMatrixModelview(Matrix view) +{ + modelview = view; +} + +// Begin blending mode (alpha, additive, multiplied) +// NOTE: Only 3 blending modes supported, default blend mode is alpha +void BeginBlendMode(int mode) +{ + if ((blendMode != mode) && (mode < 3)) + { + rlglDraw(); + + switch (mode) + { + case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; + case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; // Alternative: glBlendFunc(GL_ONE, GL_ONE); + case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break; + default: break; + } + + blendMode = mode; + } +} + +// End blending mode (reset to default: alpha blending) +void EndBlendMode(void) +{ + BeginBlendMode(BLEND_ALPHA); +} + +// Create a new light, initialize it and add to pool +Light CreateLight(int type, Vector3 position, Color diffuse) +{ + Light light = NULL; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Allocate dynamic memory + light = (Light)malloc(sizeof(LightData)); + + // Initialize light values with generic values + light->id = lightsCount; + light->type = type; + light->enabled = true; + + light->position = position; + light->target = (Vector3){ 0.0f, 0.0f, 0.0f }; + light->intensity = 1.0f; + light->diffuse = diffuse; + + // Add new light to the array + lights[lightsCount] = light; + + // Increase enabled lights count + lightsCount++; +#else + // TODO: Support OpenGL 1.1 lighting system + TraceLog(WARNING, "Lighting currently not supported on OpenGL 1.1"); +#endif + + return light; +} + +// Destroy a light and take it out of the list +void DestroyLight(Light light) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Free dynamic memory allocation + free(lights[light->id]); + + // Remove *obj from the pointers array + for (int i = light->id; i < lightsCount; i++) + { + // Resort all the following pointers of the array + if ((i + 1) < lightsCount) + { + lights[i] = lights[i + 1]; + lights[i]->id = lights[i + 1]->id; + } + else free(lights[i]); + } + + // Decrease enabled physic objects count + lightsCount--; +#endif +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Convert image data to OpenGL texture (returns OpenGL valid Id) +// NOTE: Expected compressed image data and POT image +static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat) +{ + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + int blockSize = 0; // Bytes every block + int offset = 0; + + if ((compressedFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT) || + (compressedFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || +#if defined(GRAPHICS_API_OPENGL_ES2) + (compressedFormat == GL_ETC1_RGB8_OES) || +#endif + (compressedFormat == GL_COMPRESSED_RGB8_ETC2)) blockSize = 8; + else blockSize = 16; + + // Load the mipmap levels + for (int level = 0; level < mipmapCount && (width || height); level++) + { + unsigned int size = 0; + + size = ((width + 3)/4)*((height + 3)/4)*blockSize; + + glCompressedTexImage2D(GL_TEXTURE_2D, level, compressedFormat, width, height, 0, size, data + offset); + + offset += size; + width /= 2; + height /= 2; + + // Security check for NPOT textures + if (width < 1) width = 1; + if (height < 1) height = 1; + } +} + +// Load custom shader strings and return program id +static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + GLuint vertexShader; + GLuint fragmentShader; + + vertexShader = glCreateShader(GL_VERTEX_SHADER); + fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); + + const char *pvs = vShaderStr; + const char *pfs = fShaderStr; + + glShaderSource(vertexShader, 1, &pvs, NULL); + glShaderSource(fragmentShader, 1, &pfs, NULL); + + GLint success = 0; + + glCompileShader(vertexShader); + + glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success); + + if (success != GL_TRUE) + { + TraceLog(WARNING, "[VSHDR ID %i] Failed to compile vertex shader...", vertexShader); + + int maxLength = 0; + int length; + + glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &maxLength); + + char log[maxLength]; + + glGetShaderInfoLog(vertexShader, maxLength, &length, log); + + TraceLog(INFO, "%s", log); + } + else TraceLog(INFO, "[VSHDR ID %i] Vertex shader compiled successfully", vertexShader); + + glCompileShader(fragmentShader); + + glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success); + + if (success != GL_TRUE) + { + TraceLog(WARNING, "[FSHDR ID %i] Failed to compile fragment shader...", fragmentShader); + + int maxLength = 0; + int length; + + glGetShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &maxLength); + + char log[maxLength]; + + glGetShaderInfoLog(fragmentShader, maxLength, &length, log); + + TraceLog(INFO, "%s", log); + } + else TraceLog(INFO, "[FSHDR ID %i] Fragment shader compiled successfully", fragmentShader); + + program = glCreateProgram(); + + glAttachShader(program, vertexShader); + glAttachShader(program, fragmentShader); + + // NOTE: Default attribute shader locations must be binded before linking + glBindAttribLocation(program, 0, DEFAULT_ATTRIB_POSITION_NAME); + glBindAttribLocation(program, 1, DEFAULT_ATTRIB_TEXCOORD_NAME); + glBindAttribLocation(program, 2, DEFAULT_ATTRIB_NORMAL_NAME); + glBindAttribLocation(program, 3, DEFAULT_ATTRIB_COLOR_NAME); + glBindAttribLocation(program, 4, DEFAULT_ATTRIB_TANGENT_NAME); + glBindAttribLocation(program, 5, DEFAULT_ATTRIB_TEXCOORD2_NAME); + + // NOTE: If some attrib name is no found on the shader, it locations becomes -1 + + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TraceLog(WARNING, "[SHDR ID %i] Failed to link shader program...", program); + + int maxLength = 0; + int length; + + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + char log[maxLength]; + + glGetProgramInfoLog(program, maxLength, &length, log); + + TraceLog(INFO, "%s", log); + + glDeleteProgram(program); + + program = 0; + } + else TraceLog(INFO, "[SHDR ID %i] Shader program loaded successfully", program); + + glDeleteShader(vertexShader); + glDeleteShader(fragmentShader); +#endif + return program; +} + + +// Load default shader (just vertex positioning and texture coloring) +// NOTE: This shader program is used for batch buffers (lines, triangles, quads) +static Shader LoadDefaultShader(void) +{ + Shader shader; + + // Vertex shader directly defined, no external file required +#if defined(GRAPHICS_API_OPENGL_33) + char vShaderStr[] = "#version 330 \n" + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + char vShaderStr[] = "#version 100 \n" + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#endif + "uniform mat4 mvpMatrix; \n" + "void main() \n" + "{ \n" + " fragTexCoord = vertexTexCoord; \n" + " fragColor = vertexColor; \n" + " gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); \n" + "} \n"; + + // Fragment shader directly defined, no external file required +#if defined(GRAPHICS_API_OPENGL_33) + char fShaderStr[] = "#version 330 \n" + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + char fShaderStr[] = "#version 100 \n" + "precision mediump float; \n" // precision required for OpenGL ES2 (WebGL) + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#endif + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" +#if defined(GRAPHICS_API_OPENGL_33) + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" // NOTE: texture2D() is deprecated on OpenGL 3.3 and ES 3.0 + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" +#endif + "} \n"; + + shader.id = LoadShaderProgram(vShaderStr, fShaderStr); + + if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Default shader loaded successfully", shader.id); + else TraceLog(WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id); + + if (shader.id != 0) LoadDefaultShaderLocations(&shader); + + return shader; +} + +// Load standard shader +// NOTE: This shader supports: +// - Up to 3 different maps: diffuse, normal, specular +// - Material properties: colAmbient, colDiffuse, colSpecular, glossiness +// - Up to 8 lights: Point, Directional or Spot +static Shader LoadStandardShader(void) +{ + // Load standard shader (TODO: rewrite as char pointers) + Shader shader = { 0 }; //LoadShader("resources/shaders/standard.vs", "resources/shaders/standard.fs"); + + if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id); + else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id); + + if (shader.id != 0) LoadDefaultShaderLocations(&shader); + + return shader; +} + +// Get location handlers to for shader attributes and uniforms +// NOTE: If any location is not found, loc point becomes -1 +static void LoadDefaultShaderLocations(Shader *shader) +{ + // NOTE: Default shader attrib locations have been fixed before linking: + // vertex position location = 0 + // vertex texcoord location = 1 + // vertex normal location = 2 + // vertex color location = 3 + // vertex tangent location = 4 + // vertex texcoord2 location = 5 + + // Get handles to GLSL input attibute locations + shader->vertexLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_POSITION_NAME); + shader->texcoordLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TEXCOORD_NAME); + shader->texcoord2Loc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TEXCOORD2_NAME); + shader->normalLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_NORMAL_NAME); + shader->tangentLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TANGENT_NAME); + shader->colorLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_COLOR_NAME); + + // Get handles to GLSL uniform locations (vertex shader) + shader->mvpLoc = glGetUniformLocation(shader->id, "mvpMatrix"); + + // Get handles to GLSL uniform locations (fragment shader) + shader->tintColorLoc = glGetUniformLocation(shader->id, "colDiffuse"); + shader->mapTexture0Loc = glGetUniformLocation(shader->id, "texture0"); + shader->mapTexture1Loc = glGetUniformLocation(shader->id, "texture1"); + shader->mapTexture2Loc = glGetUniformLocation(shader->id, "texture2"); +} + +// Unload default shader +static void UnloadDefaultShader(void) +{ + glUseProgram(0); + + //glDetachShader(defaultShader, vertexShader); + //glDetachShader(defaultShader, fragmentShader); + //glDeleteShader(vertexShader); // Already deleted on shader compilation + //glDeleteShader(fragmentShader); // Already deleted on shader compilation + glDeleteProgram(defaultShader.id); +} + +// Unload standard shader +static void UnloadStandardShader(void) +{ + glUseProgram(0); + + //glDetachShader(defaultShader, vertexShader); + //glDetachShader(defaultShader, fragmentShader); + //glDeleteShader(vertexShader); // Already deleted on shader compilation + //glDeleteShader(fragmentShader); // Already deleted on shader compilation + glDeleteProgram(standardShader.id); +} + + +// Load default internal buffers (lines, triangles, quads) +static void LoadDefaultBuffers(void) +{ + // [CPU] Allocate and initialize float array buffers to store vertex data (lines, triangles, quads) + //-------------------------------------------------------------------------------------------- + + // Lines - Initialize arrays (vertex position and color data) + lines.vertices = (float *)malloc(sizeof(float)*3*2*MAX_LINES_BATCH); // 3 float by vertex, 2 vertex by line + lines.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*2*MAX_LINES_BATCH); // 4 float by color, 2 colors by line + lines.texcoords = NULL; + lines.indices = NULL; + + for (int i = 0; i < (3*2*MAX_LINES_BATCH); i++) lines.vertices[i] = 0.0f; + for (int i = 0; i < (4*2*MAX_LINES_BATCH); i++) lines.colors[i] = 0; + + lines.vCounter = 0; + lines.cCounter = 0; + lines.tcCounter = 0; + + // Triangles - Initialize arrays (vertex position and color data) + triangles.vertices = (float *)malloc(sizeof(float)*3*3*MAX_TRIANGLES_BATCH); // 3 float by vertex, 3 vertex by triangle + triangles.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*3*MAX_TRIANGLES_BATCH); // 4 float by color, 3 colors by triangle + triangles.texcoords = NULL; + triangles.indices = NULL; + + for (int i = 0; i < (3*3*MAX_TRIANGLES_BATCH); i++) triangles.vertices[i] = 0.0f; + for (int i = 0; i < (4*3*MAX_TRIANGLES_BATCH); i++) triangles.colors[i] = 0; + + triangles.vCounter = 0; + triangles.cCounter = 0; + triangles.tcCounter = 0; + + // Quads - Initialize arrays (vertex position, texcoord, color data and indexes) + quads.vertices = (float *)malloc(sizeof(float)*3*4*MAX_QUADS_BATCH); // 3 float by vertex, 4 vertex by quad + quads.texcoords = (float *)malloc(sizeof(float)*2*4*MAX_QUADS_BATCH); // 2 float by texcoord, 4 texcoord by quad + quads.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*4*MAX_QUADS_BATCH); // 4 float by color, 4 colors by quad +#if defined(GRAPHICS_API_OPENGL_33) + quads.indices = (unsigned int *)malloc(sizeof(int)*6*MAX_QUADS_BATCH); // 6 int by quad (indices) +#elif defined(GRAPHICS_API_OPENGL_ES2) + quads.indices = (unsigned short *)malloc(sizeof(short)*6*MAX_QUADS_BATCH); // 6 int by quad (indices) +#endif + + for (int i = 0; i < (3*4*MAX_QUADS_BATCH); i++) quads.vertices[i] = 0.0f; + for (int i = 0; i < (2*4*MAX_QUADS_BATCH); i++) quads.texcoords[i] = 0.0f; + for (int i = 0; i < (4*4*MAX_QUADS_BATCH); i++) quads.colors[i] = 0; + + int k = 0; + + // Indices can be initialized right now + for (int i = 0; i < (6*MAX_QUADS_BATCH); i+=6) + { + quads.indices[i] = 4*k; + quads.indices[i+1] = 4*k+1; + quads.indices[i+2] = 4*k+2; + quads.indices[i+3] = 4*k; + quads.indices[i+4] = 4*k+2; + quads.indices[i+5] = 4*k+3; + + k++; + } + + quads.vCounter = 0; + quads.tcCounter = 0; + quads.cCounter = 0; + + TraceLog(INFO, "[CPU] Default buffers initialized successfully (lines, triangles, quads)"); + //-------------------------------------------------------------------------------------------- + + // [GPU] Upload vertex data and initialize VAOs/VBOs (lines, triangles, quads) + // NOTE: Default buffers are linked to use currentShader (defaultShader) + //-------------------------------------------------------------------------------------------- + + // Upload and link lines vertex buffers + if (vaoSupported) + { + // Initialize Lines VAO + glGenVertexArrays(1, &lines.vaoId); + glBindVertexArray(lines.vaoId); + } + + // Lines - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(2, &lines.vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*2*MAX_LINES_BATCH, lines.vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.vertexLoc); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(2, &lines.vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*2*MAX_LINES_BATCH, lines.colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.colorLoc); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Default buffers VAO initialized successfully (lines)", lines.vaoId); + else TraceLog(INFO, "[VBO ID %i][VBO ID %i] Default buffers VBOs initialized successfully (lines)", lines.vboId[0], lines.vboId[1]); + + // Upload and link triangles vertex buffers + if (vaoSupported) + { + // Initialize Triangles VAO + glGenVertexArrays(1, &triangles.vaoId); + glBindVertexArray(triangles.vaoId); + } + + // Triangles - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(1, &triangles.vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*3*MAX_TRIANGLES_BATCH, triangles.vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.vertexLoc); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &triangles.vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*3*MAX_TRIANGLES_BATCH, triangles.colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.colorLoc); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Default buffers VAO initialized successfully (triangles)", triangles.vaoId); + else TraceLog(INFO, "[VBO ID %i][VBO ID %i] Default buffers VBOs initialized successfully(triangles)", triangles.vboId[0], triangles.vboId[1]); + + // Upload and link quads vertex buffers + if (vaoSupported) + { + // Initialize Quads VAO + glGenVertexArrays(1, &quads.vaoId); + glBindVertexArray(quads.vaoId); + } + + // Quads - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(1, &quads.vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_QUADS_BATCH, quads.vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.vertexLoc); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + + // Vertex texcoord buffer (shader-location = 1) + glGenBuffers(1, &quads.vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_QUADS_BATCH, quads.texcoords, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.texcoordLoc); + glVertexAttribPointer(currentShader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &quads.vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[2]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*4*MAX_QUADS_BATCH, quads.colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.colorLoc); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + // Fill index buffer + glGenBuffers(1, &quads.vboId[3]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]); +#if defined(GRAPHICS_API_OPENGL_33) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW); +#elif defined(GRAPHICS_API_OPENGL_ES2) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(short)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW); +#endif + + if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Default buffers VAO initialized successfully (quads)", quads.vaoId); + else TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i][VBO ID %i] Default buffers VBOs initialized successfully (quads)", quads.vboId[0], quads.vboId[1], quads.vboId[2], quads.vboId[3]); + + // Unbind the current VAO + if (vaoSupported) glBindVertexArray(0); + //-------------------------------------------------------------------------------------------- +} + +// Update default internal buffers (VAOs/VBOs) with vertex array data +// NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) +// TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (change flag required) +static void UpdateDefaultBuffers(void) +{ + // Update lines vertex buffers + if (lines.vCounter > 0) + { + // Activate Lines VAO + if (vaoSupported) glBindVertexArray(lines.vaoId); + + // Lines - vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[0]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*2*MAX_LINES_BATCH, lines.vertices, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*lines.vCounter, lines.vertices); // target - offset (in bytes) - size (in bytes) - data pointer + + // Lines - colors buffer + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[1]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*2*MAX_LINES_BATCH, lines.colors, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*lines.cCounter, lines.colors); + } + + // Update triangles vertex buffers + if (triangles.vCounter > 0) + { + // Activate Triangles VAO + if (vaoSupported) glBindVertexArray(triangles.vaoId); + + // Triangles - vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[0]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*3*MAX_TRIANGLES_BATCH, triangles.vertices, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*triangles.vCounter, triangles.vertices); + + // Triangles - colors buffer + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[1]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*3*MAX_TRIANGLES_BATCH, triangles.colors, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*triangles.cCounter, triangles.colors); + } + + // Update quads vertex buffers + if (quads.vCounter > 0) + { + // Activate Quads VAO + if (vaoSupported) glBindVertexArray(quads.vaoId); + + // Quads - vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[0]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_QUADS_BATCH, quads.vertices, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*quads.vCounter, quads.vertices); + + // Quads - texture coordinates buffer + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[1]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_QUADS_BATCH, quads.texcoords, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*quads.vCounter, quads.texcoords); + + // Quads - colors buffer + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[2]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*MAX_QUADS_BATCH, quads.colors, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*quads.vCounter, quads.colors); + + // Another option would be using buffer mapping... + //quads.vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // Now we can modify vertices + //glUnmapBuffer(GL_ARRAY_BUFFER); + } + //-------------------------------------------------------------- + + // Unbind the current VAO + if (vaoSupported) glBindVertexArray(0); +} + +// Draw default internal buffers vertex data +// NOTE: We draw in this order: lines, triangles, quads +static void DrawDefaultBuffers(void) +{ + // Set current shader and upload current MVP matrix + if ((lines.vCounter > 0) || (triangles.vCounter > 0) || (quads.vCounter > 0)) + { + glUseProgram(currentShader.id); + + // Create modelview-projection matrix + Matrix matMVP = MatrixMultiply(modelview, projection); + + glUniformMatrix4fv(currentShader.mvpLoc, 1, false, MatrixToFloat(matMVP)); + glUniform4f(currentShader.tintColorLoc, 1.0f, 1.0f, 1.0f, 1.0f); + glUniform1i(currentShader.mapTexture0Loc, 0); + + // NOTE: Additional map textures not considered for default buffers drawing + } + + // Draw lines buffers + if (lines.vCounter > 0) + { + glBindTexture(GL_TEXTURE_2D, whiteTexture); + + if (vaoSupported) + { + glBindVertexArray(lines.vaoId); + } + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[0]); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(currentShader.vertexLoc); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[1]); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(currentShader.colorLoc); + } + + glDrawArrays(GL_LINES, 0, lines.vCounter); + + if (!vaoSupported) glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindTexture(GL_TEXTURE_2D, 0); + } + + // Draw triangles buffers + if (triangles.vCounter > 0) + { + glBindTexture(GL_TEXTURE_2D, whiteTexture); + + if (vaoSupported) + { + glBindVertexArray(triangles.vaoId); + } + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[0]); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(currentShader.vertexLoc); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[1]); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(currentShader.colorLoc); + } + + glDrawArrays(GL_TRIANGLES, 0, triangles.vCounter); + + if (!vaoSupported) glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindTexture(GL_TEXTURE_2D, 0); + } + + // Draw quads buffers + if (quads.vCounter > 0) + { + int quadsCount = 0; + int numIndicesToProcess = 0; + int indicesOffset = 0; + + if (vaoSupported) + { + glBindVertexArray(quads.vaoId); + } + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[0]); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(currentShader.vertexLoc); + + // Bind vertex attrib: texcoord (shader-location = 1) + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[1]); + glVertexAttribPointer(currentShader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(currentShader.texcoordLoc); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[2]); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(currentShader.colorLoc); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]); + } + + //TraceLog(DEBUG, "Draws required per frame: %i", drawsCounter); + + for (int i = 0; i < drawsCounter; i++) + { + quadsCount = draws[i].vertexCount/4; + numIndicesToProcess = quadsCount*6; // Get number of Quads * 6 index by Quad + + //TraceLog(DEBUG, "Quads to render: %i - Vertex Count: %i", quadsCount, draws[i].vertexCount); + + glBindTexture(GL_TEXTURE_2D, draws[i].textureId); + + // NOTE: The final parameter tells the GPU the offset in bytes from the start of the index buffer to the location of the first index to process +#if defined(GRAPHICS_API_OPENGL_33) + glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_INT, (GLvoid *)(sizeof(GLuint)*indicesOffset)); +#elif defined(GRAPHICS_API_OPENGL_ES2) + glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_SHORT, (GLvoid *)(sizeof(GLushort)*indicesOffset)); +#endif + //GLenum err; + //if ((err = glGetError()) != GL_NO_ERROR) TraceLog(INFO, "OpenGL error: %i", (int)err); //GL_INVALID_ENUM! + + indicesOffset += draws[i].vertexCount/4*6; + } + + if (!vaoSupported) + { + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures + } + + if (vaoSupported) glBindVertexArray(0); // Unbind VAO + + glUseProgram(0); // Unbind shader program + + // Reset draws counter + drawsCounter = 1; + draws[0].textureId = whiteTexture; + draws[0].vertexCount = 0; + + // Reset vertex counters for next frame + lines.vCounter = 0; + lines.cCounter = 0; + triangles.vCounter = 0; + triangles.cCounter = 0; + quads.vCounter = 0; + quads.tcCounter = 0; + quads.cCounter = 0; + + // Reset depth for next draw + currentDepth = -1.0f; +} + +// Unload default internal buffers vertex data from CPU and GPU +static void UnloadDefaultBuffers(void) +{ + // Unbind everything + if (vaoSupported) glBindVertexArray(0); + glDisableVertexAttribArray(0); + glDisableVertexAttribArray(1); + glDisableVertexAttribArray(2); + glDisableVertexAttribArray(3); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + // Delete VBOs from GPU (VRAM) + glDeleteBuffers(1, &lines.vboId[0]); + glDeleteBuffers(1, &lines.vboId[1]); + glDeleteBuffers(1, &triangles.vboId[0]); + glDeleteBuffers(1, &triangles.vboId[1]); + glDeleteBuffers(1, &quads.vboId[0]); + glDeleteBuffers(1, &quads.vboId[1]); + glDeleteBuffers(1, &quads.vboId[2]); + glDeleteBuffers(1, &quads.vboId[3]); + + if (vaoSupported) + { + // Delete VAOs from GPU (VRAM) + glDeleteVertexArrays(1, &lines.vaoId); + glDeleteVertexArrays(1, &triangles.vaoId); + glDeleteVertexArrays(1, &quads.vaoId); + } + + // Free vertex arrays memory from CPU (RAM) + free(lines.vertices); + free(lines.colors); + + free(triangles.vertices); + free(triangles.colors); + + free(quads.vertices); + free(quads.texcoords); + free(quads.colors); + free(quads.indices); +} + +// Setup shader uniform values for lights array +// NOTE: It would be far easier with shader UBOs but are not supported on OpenGL ES 2.0f +static void SetShaderLights(Shader shader) +{ + int locPoint = glGetUniformLocation(shader.id, "lightsCount"); + glUniform1i(locPoint, lightsCount); + + char locName[32] = "lights[x].position\0"; + + for (int i = 0; i < lightsCount; i++) + { + locName[7] = '0' + i; + + memcpy(&locName[10], "enabled\0", strlen("enabled\0") + 1); + locPoint = GetShaderLocation(shader, locName); + glUniform1i(locPoint, lights[i]->enabled); + + memcpy(&locName[10], "type\0", strlen("type\0") + 1); + locPoint = GetShaderLocation(shader, locName); + glUniform1i(locPoint, lights[i]->type); + + memcpy(&locName[10], "diffuse\0", strlen("diffuse\0") + 2); + locPoint = glGetUniformLocation(shader.id, locName); + glUniform4f(locPoint, (float)lights[i]->diffuse.r/255, (float)lights[i]->diffuse.g/255, (float)lights[i]->diffuse.b/255, (float)lights[i]->diffuse.a/255); + + memcpy(&locName[10], "intensity\0", strlen("intensity\0")); + locPoint = glGetUniformLocation(shader.id, locName); + glUniform1f(locPoint, lights[i]->intensity); + + switch (lights[i]->type) + { + case LIGHT_POINT: + { + memcpy(&locName[10], "position\0", strlen("position\0") + 1); + locPoint = GetShaderLocation(shader, locName); + glUniform3f(locPoint, lights[i]->position.x, lights[i]->position.y, lights[i]->position.z); + + memcpy(&locName[10], "radius\0", strlen("radius\0") + 2); + locPoint = GetShaderLocation(shader, locName); + glUniform1f(locPoint, lights[i]->radius); + } break; + case LIGHT_DIRECTIONAL: + { + memcpy(&locName[10], "direction\0", strlen("direction\0") + 2); + locPoint = GetShaderLocation(shader, locName); + Vector3 direction = { lights[i]->target.x - lights[i]->position.x, lights[i]->target.y - lights[i]->position.y, lights[i]->target.z - lights[i]->position.z }; + VectorNormalize(&direction); + glUniform3f(locPoint, direction.x, direction.y, direction.z); + } break; + case LIGHT_SPOT: + { + memcpy(&locName[10], "position\0", strlen("position\0") + 1); + locPoint = GetShaderLocation(shader, locName); + glUniform3f(locPoint, lights[i]->position.x, lights[i]->position.y, lights[i]->position.z); + + memcpy(&locName[10], "direction\0", strlen("direction\0") + 2); + locPoint = GetShaderLocation(shader, locName); + + Vector3 direction = { lights[i]->target.x - lights[i]->position.x, lights[i]->target.y - lights[i]->position.y, lights[i]->target.z - lights[i]->position.z }; + VectorNormalize(&direction); + glUniform3f(locPoint, direction.x, direction.y, direction.z); + + memcpy(&locName[10], "coneAngle\0", strlen("coneAngle\0")); + locPoint = GetShaderLocation(shader, locName); + glUniform1f(locPoint, lights[i]->coneAngle); + } break; + default: break; + } + + // TODO: Pass to the shader any other required data from LightData struct + } +} + +// Read text data from file +// NOTE: text chars array should be freed manually +static char *ReadTextFile(const char *fileName) +{ + FILE *textFile; + char *text = NULL; + + int count = 0; + + if (fileName != NULL) + { + textFile = fopen(fileName,"rt"); + + if (textFile != NULL) + { + fseek(textFile, 0, SEEK_END); + count = ftell(textFile); + rewind(textFile); + + if (count > 0) + { + text = (char *)malloc(sizeof(char)*(count + 1)); + count = fread(text, sizeof(char), count, textFile); + text[count] = '\0'; + } + + fclose(textFile); + } + else TraceLog(WARNING, "[%s] Text file could not be opened", fileName); + } + + return text; +} +#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + +#if defined(GRAPHICS_API_OPENGL_11) +// Mipmaps data is generated after image data +static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) +{ + int mipmapCount = 1; // Required mipmap levels count (including base level) + int width = baseWidth; + int height = baseHeight; + int size = baseWidth*baseHeight*4; // Size in bytes (will include mipmaps...), RGBA only + + // Count mipmap levels required + while ((width != 1) && (height != 1)) + { + if (width != 1) width /= 2; + if (height != 1) height /= 2; + + TraceLog(DEBUG, "Next mipmap size: %i x %i", width, height); + + mipmapCount++; + + size += (width*height*4); // Add mipmap size (in bytes) + } + + TraceLog(DEBUG, "Total mipmaps required: %i", mipmapCount); + TraceLog(DEBUG, "Total size of data required: %i", size); + + unsigned char *temp = realloc(data, size); + + if (temp != NULL) data = temp; + else TraceLog(WARNING, "Mipmaps required memory could not be allocated"); + + width = baseWidth; + height = baseHeight; + size = (width*height*4); + + // Generate mipmaps + // NOTE: Every mipmap data is stored after data + Color *image = (Color *)malloc(width*height*sizeof(Color)); + Color *mipmap = NULL; + int offset = 0; + int j = 0; + + for (int i = 0; i < size; i += 4) + { + image[j].r = data[i]; + image[j].g = data[i + 1]; + image[j].b = data[i + 2]; + image[j].a = data[i + 3]; + j++; + } + + TraceLog(DEBUG, "Mipmap base (%ix%i)", width, height); + + for (int mip = 1; mip < mipmapCount; mip++) + { + mipmap = GenNextMipmap(image, width, height); + + offset += (width*height*4); // Size of last mipmap + j = 0; + + width /= 2; + height /= 2; + size = (width*height*4); // Mipmap size to store after offset + + // Add mipmap to data + for (int i = 0; i < size; i += 4) + { + data[offset + i] = mipmap[j].r; + data[offset + i + 1] = mipmap[j].g; + data[offset + i + 2] = mipmap[j].b; + data[offset + i + 3] = mipmap[j].a; + j++; + } + + free(image); + + image = mipmap; + mipmap = NULL; + } + + free(mipmap); // free mipmap data + + return mipmapCount; +} + +// Manual mipmap generation (basic scaling algorithm) +static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight) +{ + int x2, y2; + Color prow, pcol; + + int width = srcWidth/2; + int height = srcHeight/2; + + Color *mipmap = (Color *)malloc(width*height*sizeof(Color)); + + // Scaling algorithm works perfectly (box-filter) + for (int y = 0; y < height; y++) + { + y2 = 2*y; + + for (int x = 0; x < width; x++) + { + x2 = 2*x; + + prow.r = (srcData[y2*srcWidth + x2].r + srcData[y2*srcWidth + x2 + 1].r)/2; + prow.g = (srcData[y2*srcWidth + x2].g + srcData[y2*srcWidth + x2 + 1].g)/2; + prow.b = (srcData[y2*srcWidth + x2].b + srcData[y2*srcWidth + x2 + 1].b)/2; + prow.a = (srcData[y2*srcWidth + x2].a + srcData[y2*srcWidth + x2 + 1].a)/2; + + pcol.r = (srcData[(y2+1)*srcWidth + x2].r + srcData[(y2+1)*srcWidth + x2 + 1].r)/2; + pcol.g = (srcData[(y2+1)*srcWidth + x2].g + srcData[(y2+1)*srcWidth + x2 + 1].g)/2; + pcol.b = (srcData[(y2+1)*srcWidth + x2].b + srcData[(y2+1)*srcWidth + x2 + 1].b)/2; + pcol.a = (srcData[(y2+1)*srcWidth + x2].a + srcData[(y2+1)*srcWidth + x2 + 1].a)/2; + + mipmap[y*width + x].r = (prow.r + pcol.r)/2; + mipmap[y*width + x].g = (prow.g + pcol.g)/2; + mipmap[y*width + x].b = (prow.b + pcol.b)/2; + mipmap[y*width + x].a = (prow.a + pcol.a)/2; + } + } + + TraceLog(DEBUG, "Mipmap generated successfully (%ix%i)", width, height); + + return mipmap; +} +#endif + +#if defined(RLGL_STANDALONE) +// Output a trace log message +// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning +static void TraceLog(int msgType, const char *text, ...) +{ + va_list args; + va_start(args, text); + + switch (msgType) + { + case INFO: fprintf(stdout, "INFO: "); break; + case ERROR: fprintf(stdout, "ERROR: "); break; + case WARNING: fprintf(stdout, "WARNING: "); break; + case DEBUG: fprintf(stdout, "DEBUG: "); break; + default: break; + } + + vfprintf(stdout, text, args); + fprintf(stdout, "\n"); + + va_end(args); + + if (msgType == ERROR) exit(1); +} + +// Converts Matrix to float array +// NOTE: Returned vector is a transposed version of the Matrix struct, +// it should be this way because, despite raymath use OpenGL column-major convention, +// Matrix struct memory alignment and variables naming are not coherent +float *MatrixToFloat(Matrix mat) +{ + static float buffer[16]; + + buffer[0] = mat.m0; + buffer[1] = mat.m4; + buffer[2] = mat.m8; + buffer[3] = mat.m12; + buffer[4] = mat.m1; + buffer[5] = mat.m5; + buffer[6] = mat.m9; + buffer[7] = mat.m13; + buffer[8] = mat.m2; + buffer[9] = mat.m6; + buffer[10] = mat.m10; + buffer[11] = mat.m14; + buffer[12] = mat.m3; + buffer[13] = mat.m7; + buffer[14] = mat.m11; + buffer[15] = mat.m15; + + return buffer; +} +#endif diff --git a/examples/oculus_glfw_sample/rlgl.h b/examples/oculus_glfw_sample/rlgl.h new file mode 100644 index 000000000..2a578a1f5 --- /dev/null +++ b/examples/oculus_glfw_sample/rlgl.h @@ -0,0 +1,348 @@ +/********************************************************************************************** +* +* rlgl - raylib OpenGL abstraction layer +* +* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version: +* OpenGL 1.1 - Direct map rl* -> gl* +* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render +* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RLGL_H +#define RLGL_H + +//#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line + +#ifndef RLGL_STANDALONE + #include "raylib.h" // Required for: Model, Shader, Texture2D + #include "utils.h" // Required for: TraceLog() +#endif + +#ifdef RLGL_STANDALONE + #define RAYMATH_STANDALONE +#endif + +#include "raymath.h" // Required for: Vector3, Matrix + +// Select desired OpenGL version +// NOTE: Those preprocessor defines are only used on rlgl module, +// if OpenGL version is required by any other module, it uses rlGetVersion() + +// Choose opengl version here or just define it at compile time: -DGRAPHICS_API_OPENGL_33 +//#define GRAPHICS_API_OPENGL_11 // Only available on PLATFORM_DESKTOP +//#define GRAPHICS_API_OPENGL_33 // Only available on PLATFORM_DESKTOP +//#define GRAPHICS_API_OPENGL_ES2 // Only available on PLATFORM_ANDROID or PLATFORM_RPI or PLATFORM_WEB + +// Security check in case no GRAPHICS_API_OPENGL_* defined +#if !defined(GRAPHICS_API_OPENGL_11) && !defined(GRAPHICS_API_OPENGL_33) && !defined(GRAPHICS_API_OPENGL_ES2) + #define GRAPHICS_API_OPENGL_11 +#endif + +// Security check in case multiple GRAPHICS_API_OPENGL_* defined +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_33) + #undef GRAPHICS_API_OPENGL_33 + #endif + + #if defined(GRAPHICS_API_OPENGL_ES2) + #undef GRAPHICS_API_OPENGL_ES2 + #endif +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: This is the maximum amount of lines, triangles and quads per frame, be careful! + #define MAX_LINES_BATCH 8192 + #define MAX_TRIANGLES_BATCH 4096 + #define MAX_QUADS_BATCH 4096 +#elif defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Reduce memory sizes for embedded systems (RPI and HTML5) + // NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care... + #define MAX_LINES_BATCH 1024 // Critical for wire shapes (sphere) + #define MAX_TRIANGLES_BATCH 2048 // Critical for some shapes (sphere) + #define MAX_QUADS_BATCH 1024 // Be careful with text, every letter maps a quad +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode; + +typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode; + +typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; + +#if defined(RLGL_STANDALONE) + #ifndef __cplusplus + // Boolean type + typedef enum { false, true } bool; + #endif + + // byte type + typedef unsigned char byte; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Texture formats (support depends on OpenGL version) + typedef enum { + UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + UNCOMPRESSED_GRAY_ALPHA, + UNCOMPRESSED_R5G6B5, // 16 bpp + UNCOMPRESSED_R8G8B8, // 24 bpp + UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + UNCOMPRESSED_R8G8B8A8, // 32 bpp + COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + COMPRESSED_DXT3_RGBA, // 8 bpp + COMPRESSED_DXT5_RGBA, // 8 bpp + COMPRESSED_ETC1_RGB, // 4 bpp + COMPRESSED_ETC2_RGB, // 4 bpp + COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + COMPRESSED_PVRT_RGB, // 4 bpp + COMPRESSED_PVRT_RGBA, // 4 bpp + COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + COMPRESSED_ASTC_8x8_RGBA // 2 bpp + } TextureFormat; + + // Vertex data definning a mesh + typedef struct Mesh { + int vertexCount; // number of vertices stored in arrays + int triangleCount; // number of triangles stored (indexed or not) + float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5) + float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) + unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices;// vertex indices (in case vertex data comes indexed) + + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data) + } Mesh; + + // Shader type (generic shader) + typedef struct Shader { + unsigned int id; // Shader program id + + // Vertex attributes locations (default locations) + int vertexLoc; // Vertex attribute location point (default-location = 0) + int texcoordLoc; // Texcoord attribute location point (default-location = 1) + int normalLoc; // Normal attribute location point (default-location = 2) + int colorLoc; // Color attibute location point (default-location = 3) + int tangentLoc; // Tangent attribute location point (default-location = 4) + int texcoord2Loc; // Texcoord2 attribute location point (default-location = 5) + + // Uniform locations + int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) + int tintColorLoc; // Color uniform location point (fragment shader) + + // Texture map locations (generic for any kind of map) + int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0) + int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1) + int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2) + } Shader; + + // Texture2D type + // NOTE: Data stored in GPU memory + typedef struct Texture2D { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (TextureFormat) + } Texture2D; + + // RenderTexture2D type, for texture rendering + typedef struct RenderTexture2D { + unsigned int id; // Render texture (fbo) id + Texture2D texture; // Color buffer attachment texture + Texture2D depth; // Depth buffer attachment texture + } RenderTexture2D; + + // Material type + typedef struct Material { + Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular) + + Texture2D texDiffuse; // Diffuse texture + Texture2D texNormal; // Normal texture + Texture2D texSpecular; // Specular texture + + Color colDiffuse; // Diffuse color + Color colAmbient; // Ambient color + Color colSpecular; // Specular color + + float glossiness; // Glossiness level (Ranges from 0 to 1000) + } Material; + + // Camera type, defines a camera position/orientation in 3d space + typedef struct Camera { + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view apperture in Y (degrees) + } Camera; + + // Light type + typedef struct LightData { + unsigned int id; // Light unique id + int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT + bool enabled; // Light enabled + + Vector3 position; // Light position + Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) + float radius; // Light attenuation radius light intensity reduced with distance (world distance) + + Color diffuse; // Light diffuse color + float intensity; // Light intensity level + + float coneAngle; // Light cone max angle: LIGHT_SPOT + } LightData, *Light; + + // Light types + typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType; + + // Color blending modes (pre-defined) + typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode; +#endif + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//------------------------------------------------------------------------------------ +// Functions Declaration - Matrix operations +//------------------------------------------------------------------------------------ +void rlMatrixMode(int mode); // Choose the current matrix to be transformed +void rlPushMatrix(void); // Push the current matrix to stack +void rlPopMatrix(void); // Pop lattest inserted matrix from stack +void rlLoadIdentity(void); // Reset current matrix to identity matrix +void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix +void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix +void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix +void rlMultMatrixf(float *mat); // Multiply the current matrix by another matrix +void rlFrustum(double left, double right, double bottom, double top, double near, double far); +void rlOrtho(double left, double right, double bottom, double top, double near, double far); +void rlViewport(int x, int y, int width, int height); // Set the viewport area + +//------------------------------------------------------------------------------------ +// Functions Declaration - Vertex level operations +//------------------------------------------------------------------------------------ +void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) +void rlEnd(void); // Finish vertex providing +void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int +void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float +void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float +void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float +void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float +void rlColor4ub(byte r, byte g, byte b, byte a); // Define one vertex (color) - 4 byte +void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float +void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float + +//------------------------------------------------------------------------------------ +// Functions Declaration - OpenGL equivalent functions (common to 1.1, 3.3+, ES2) +// NOTE: This functions are used to completely abstract raylib code from OpenGL layer +//------------------------------------------------------------------------------------ +void rlEnableTexture(unsigned int id); // Enable texture usage +void rlDisableTexture(void); // Disable texture usage +void rlEnableRenderTexture(unsigned int id); // Enable render texture (fbo) +void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer +void rlEnableDepthTest(void); // Enable depth test +void rlDisableDepthTest(void); // Disable depth test +void rlEnableWireMode(void); // Enable wire mode +void rlDisableWireMode(void); // Disable wire mode +void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU +void rlDeleteRenderTextures(RenderTexture2D target); // Delete render textures (fbo) from GPU +void rlDeleteShader(unsigned int id); // Delete OpenGL shader program from GPU +void rlDeleteVertexArrays(unsigned int id); // Unload vertex data (VAO) from GPU memory +void rlDeleteBuffers(unsigned int id); // Unload vertex data (VBO) from GPU memory +void rlClearColor(byte r, byte g, byte b, byte a); // Clear color buffer with color +void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) +int rlGetVersion(void); // Returns current OpenGL version + +//------------------------------------------------------------------------------------ +// Functions Declaration - rlgl functionality +//------------------------------------------------------------------------------------ +void rlglInit(void); // Initialize rlgl (shaders, VAO, VBO...) +void rlglClose(void); // De-init rlgl +void rlglDraw(void); // Draw VAO/VBO +void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff) + +unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU +RenderTexture2D rlglLoadRenderTexture(int width, int height); // Load a texture to be used for rendering (fbo with color and depth attachments) +void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data +void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture + +void rlglLoadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids +void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update vertex data on GPU (upload new data to one buffer) +void rlglDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform +void rlglUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU + +Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates + +unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) +void *rlglReadTexturePixels(Texture2D texture); // Read texture pixel data + +// NOTE: There is a set of shader related functions that are available to end user, +// to avoid creating function wrappers through core module, they have been directly declared in raylib.h + +#if defined(RLGL_STANDALONE) +//------------------------------------------------------------------------------------ +// Shaders System Functions (Module: rlgl) +// NOTE: This functions are useless when using OpenGL 1.1 +//------------------------------------------------------------------------------------ +Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations +void UnloadShader(Shader shader); // Unload a custom shader from memory + +Shader GetDefaultShader(void); // Get default shader +Shader GetStandardShader(void); // Get default shader +Texture2D GetDefaultTexture(void); // Get default texture + +int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) +void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) +void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) + +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + +void BeginShaderMode(Shader shader); // Begin custom shader drawing +void EndShaderMode(void); // End custom shader drawing (use default shader) +void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) +void EndBlendMode(void); // End blending mode (reset to default: alpha blending) + +Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool +void DestroyLight(Light light); // Destroy a light and take it out of the list +#endif + +#ifdef __cplusplus +} +#endif + +#endif // RLGL_H \ No newline at end of file diff --git a/examples/physics_basic_rigidbody.c b/examples/physics_basic_rigidbody.c index 6c354eb73..cd09f0701 100644 --- a/examples/physics_basic_rigidbody.c +++ b/examples/physics_basic_rigidbody.c @@ -1,8 +1,8 @@ /******************************************************************************************* * -* raylib [physac] physics example - Basic rigidbody +* raylib [physac] example - Basic rigidbody * -* This example has been created using raylib 1.4 (www.raylib.com) +* This example has been created using raylib 1.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5) @@ -11,8 +11,8 @@ #include "raylib.h" -#define OBJECT_SIZE 50 -#define PLAYER_INDEX 0 +#define MOVE_VELOCITY 5 +#define JUMP_VELOCITY 30 int main() { @@ -20,28 +20,37 @@ int main() //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [physics] example - basic rigidbody"); - InitPhysics(3); // Initialize physics system with maximum physic objects - - // Object initialization - Transform player = (Transform){(Vector2){(screenWidth - OBJECT_SIZE) / 2, (screenHeight - OBJECT_SIZE) / 2}, 0.0f, (Vector2){OBJECT_SIZE, OBJECT_SIZE}}; - AddCollider(PLAYER_INDEX, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){player.position.x, player.position.y, player.scale.x, player.scale.y}, 0}); - AddRigidbody(PLAYER_INDEX, (Rigidbody){true, 1.0f, (Vector2){0, 0}, (Vector2){0, 0}, false, false, true, 0.5f, 1.0f}); - - // Floor initialization - // NOTE: floor doesn't need a rigidbody because it's a static physic object, just a collider to collide with other dynamic colliders (with rigidbody) - Transform floor = (Transform){(Vector2){0, screenHeight * 0.8f}, 0.0f, (Vector2){screenWidth, screenHeight * 0.2f}}; - AddCollider(PLAYER_INDEX + 1, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, 0}); - - // Object properties initialization - float moveSpeed = 6.0f; - float jumpForce = 5.0f; - - bool physicsDebug = false; + InitWindow(screenWidth, screenHeight, "raylib [physac] example - basic rigidbody"); + InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module SetTargetFPS(60); + + // Debug variables + bool isDebug = false; + + // Create rectangle physic object + PhysicObject rectangle = CreatePhysicObject((Vector2){ screenWidth*0.25f, screenHeight/2 }, 0.0f, (Vector2){ 75, 50 }); + rectangle->rigidbody.enabled = true; // Enable physic object rigidbody behaviour + rectangle->rigidbody.applyGravity = true; + rectangle->rigidbody.friction = 0.1f; + rectangle->rigidbody.bounciness = 6.0f; + + // Create square physic object + PhysicObject square = CreatePhysicObject((Vector2){ screenWidth*0.75f, screenHeight/2 }, 0.0f, (Vector2){ 50, 50 }); + square->rigidbody.enabled = true; // Enable physic object rigidbody behaviour + square->rigidbody.applyGravity = true; + square->rigidbody.friction = 0.1f; + + // Create walls physic objects + PhysicObject floor = CreatePhysicObject((Vector2){ screenWidth/2, screenHeight*0.95f }, 0.0f, (Vector2){ screenWidth*0.9f, 100 }); + PhysicObject leftWall = CreatePhysicObject((Vector2){ 0.0f, screenHeight/2 }, 0.0f, (Vector2){ screenWidth*0.1f, screenHeight }); + PhysicObject rightWall = CreatePhysicObject((Vector2){ screenWidth, screenHeight/2 }, 0.0f, (Vector2){ screenWidth*0.1f, screenHeight }); + PhysicObject roof = CreatePhysicObject((Vector2){ screenWidth/2, screenHeight*0.05f }, 0.0f, (Vector2){ screenWidth*0.9f, 100 }); + + // Create pplatform physic object + PhysicObject platform = CreatePhysicObject((Vector2){ screenWidth/2, screenHeight*0.7f }, 0.0f, (Vector2){ screenWidth*0.25f, 20 }); + //-------------------------------------------------------------------------------------- // Main game loop @@ -49,35 +58,20 @@ int main() { // Update //---------------------------------------------------------------------------------- + UpdatePhysics(); // Update all created physic objects - // Update object physics - // NOTE: all physics detections and reactions are calculated in ApplyPhysics() function (You will live happier :D) - ApplyPhysics(PLAYER_INDEX, &player.position); + // Check rectangle movement inputs + if (IsKeyDown('W') && rectangle->rigidbody.isGrounded) rectangle->rigidbody.velocity.y = JUMP_VELOCITY; + if (IsKeyDown('A')) rectangle->rigidbody.velocity.x = -MOVE_VELOCITY; + else if (IsKeyDown('D')) rectangle->rigidbody.velocity.x = MOVE_VELOCITY; - // Check jump button input - if (IsKeyDown(KEY_SPACE) && GetRigidbody(PLAYER_INDEX).isGrounded) - { - // Reset object Y velocity to avoid double jumping cases but keep the same X velocity that it already has - SetRigidbodyVelocity(PLAYER_INDEX, (Vector2){GetRigidbody(PLAYER_INDEX).velocity.x, 0}); - - // Add jumping force in Y axis - AddRigidbodyForce(PLAYER_INDEX, (Vector2){0, jumpForce}); - } + // Check square movement inputs + if (IsKeyDown(KEY_UP) && square->rigidbody.isGrounded) square->rigidbody.velocity.y = JUMP_VELOCITY; + if (IsKeyDown(KEY_LEFT)) square->rigidbody.velocity.x = -MOVE_VELOCITY; + else if (IsKeyDown(KEY_RIGHT)) square->rigidbody.velocity.x = MOVE_VELOCITY; - // Check movement buttons input - if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) - { - // Set rigidbody velocity in X based on moveSpeed value and apply the same Y velocity that it already has - SetRigidbodyVelocity(PLAYER_INDEX, (Vector2){moveSpeed, GetRigidbody(PLAYER_INDEX).velocity.y}); - } - else if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) - { - // Set rigidbody velocity in X based on moveSpeed negative value and apply the same Y velocity that it already has - SetRigidbodyVelocity(PLAYER_INDEX, (Vector2){-moveSpeed, GetRigidbody(PLAYER_INDEX).velocity.y}); - } - - // Check debug mode toggle button input - if (IsKeyPressed(KEY_P)) physicsDebug = !physicsDebug; + // Check debug switch input + if (IsKeyPressed('P')) isDebug = !isDebug; //---------------------------------------------------------------------------------- // Draw @@ -85,29 +79,34 @@ int main() BeginDrawing(); ClearBackground(RAYWHITE); + + // Draw floor, roof and walls rectangles + DrawRectangleRec(TransformToRectangle(floor->transform), DARKGRAY); // Convert transform values to rectangle data type variable + DrawRectangleRec(TransformToRectangle(leftWall->transform), DARKGRAY); + DrawRectangleRec(TransformToRectangle(rightWall->transform), DARKGRAY); + DrawRectangleRec(TransformToRectangle(roof->transform), DARKGRAY); - // Draw information - DrawText("Use LEFT / RIGHT to MOVE and SPACE to JUMP", (screenWidth - MeasureText("Use LEFT / RIGHT to MOVE and SPACE to JUMP", 20)) / 2, screenHeight * 0.20f, 20, LIGHTGRAY); - DrawText("Use P to switch DEBUG MODE", (screenWidth - MeasureText("Use P to switch DEBUG MODE", 20)) / 2, screenHeight * 0.3f, 20, LIGHTGRAY); + // Draw middle platform rectangle + DrawRectangleRec(TransformToRectangle(platform->transform), DARKGRAY); - // Check if debug mode is enabled - if (physicsDebug) + // Draw physic objects + DrawRectangleRec(TransformToRectangle(rectangle->transform), RED); + DrawRectangleRec(TransformToRectangle(square->transform), BLUE); + + // Draw collider lines if debug is enabled + if (isDebug) { - // Draw every internal physics stored collider if it is active - for (int i = 0; i < 2; i++) - { - if (GetCollider(i).enabled) - { - DrawRectangleLines(GetCollider(i).bounds.x, GetCollider(i).bounds.y, GetCollider(i).bounds.width, GetCollider(i).bounds.height, GREEN); - } - } - } - else - { - // Draw player and floor - DrawRectangleRec((Rectangle){player.position.x, player.position.y, player.scale.x, player.scale.y}, GRAY); - DrawRectangleRec((Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, BLACK); + DrawRectangleLines(floor->collider.bounds.x, floor->collider.bounds.y, floor->collider.bounds.width, floor->collider.bounds.height, GREEN); + DrawRectangleLines(leftWall->collider.bounds.x, leftWall->collider.bounds.y, leftWall->collider.bounds.width, leftWall->collider.bounds.height, GREEN); + DrawRectangleLines(rightWall->collider.bounds.x, rightWall->collider.bounds.y, rightWall->collider.bounds.width, rightWall->collider.bounds.height, GREEN); + DrawRectangleLines(roof->collider.bounds.x, roof->collider.bounds.y, roof->collider.bounds.width, roof->collider.bounds.height, GREEN); + DrawRectangleLines(platform->collider.bounds.x, platform->collider.bounds.y, platform->collider.bounds.width, platform->collider.bounds.height, GREEN); + DrawRectangleLines(rectangle->collider.bounds.x, rectangle->collider.bounds.y, rectangle->collider.bounds.width, rectangle->collider.bounds.height, GREEN); + DrawRectangleLines(square->collider.bounds.x, square->collider.bounds.y, square->collider.bounds.width, square->collider.bounds.height, GREEN); } + + // Draw help message + DrawText("Use WASD to move rectangle and ARROWS to move square", screenWidth/2 - MeasureText("Use WASD to move rectangle and ARROWS to move square", 20)/2, screenHeight*0.075f, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- @@ -115,7 +114,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadPhysics(); // Unload physic objects + ClosePhysics(); // Unitialize physics (including all loaded objects) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/physics_basic_rigidbody.png b/examples/physics_basic_rigidbody.png index 3d691637b..52f265acf 100644 Binary files a/examples/physics_basic_rigidbody.png and b/examples/physics_basic_rigidbody.png differ diff --git a/examples/physics_forces.c b/examples/physics_forces.c new file mode 100644 index 000000000..f4eefa051 --- /dev/null +++ b/examples/physics_forces.c @@ -0,0 +1,182 @@ +/******************************************************************************************* +* +* raylib [physac] example - Forces +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#include "math.h" + +#define FORCE_AMOUNT 5.0f +#define FORCE_RADIUS 150 +#define LINE_LENGTH 75 +#define TRIANGLE_LENGTH 12 + +void DrawRigidbodyCircle(PhysicObject obj, Color color); + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [physac] example - forces"); + InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module + + SetTargetFPS(60); + + // Global variables + Vector2 mousePosition; + bool isDebug = false; + + // Create rectangle physic objects + PhysicObject rectangles[3]; + for (int i = 0; i < 3; i++) + { + rectangles[i] = CreatePhysicObject((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/3) : (screenHeight/1.5f)) }, 0.0f, (Vector2){ 50, 50 }); + rectangles[i]->rigidbody.enabled = true; // Enable physic object rigidbody behaviour + rectangles[i]->rigidbody.friction = 0.1f; + } + + // Create circles physic objects + // NOTE: when creating circle physic objects, transform.scale must be { 0, 0 } and object radius must be defined in collider.radius and use this value to draw the circle. + PhysicObject circles[3]; + for (int i = 0; i < 3; i++) + { + circles[i] = CreatePhysicObject((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/1.5f) : (screenHeight/4)) }, 0.0f, (Vector2){ 0, 0 }); + circles[i]->rigidbody.enabled = true; // Enable physic object rigidbody behaviour + circles[i]->rigidbody.friction = 0.1f; + circles[i]->collider.type = COLLIDER_CIRCLE; + circles[i]->collider.radius = 25; + } + + // Create walls physic objects + PhysicObject leftWall = CreatePhysicObject((Vector2){ -25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight }); + PhysicObject rightWall = CreatePhysicObject((Vector2){ screenWidth + 25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight }); + PhysicObject topWall = CreatePhysicObject((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 }); + PhysicObject bottomWall = CreatePhysicObject((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 }); + + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdatePhysics(); // Update all created physic objects + + // Update mouse position value + mousePosition = GetMousePosition(); + + // Check force input + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ApplyForceAtPosition(mousePosition, FORCE_AMOUNT, FORCE_RADIUS); + + // Check reset input + if (IsKeyPressed('R')) + { + // Reset rectangle physic objects positions + for (int i = 0; i < 3; i++) + { + rectangles[i]->transform.position = (Vector2){ screenWidth/4*(i+1) - rectangles[i]->transform.scale.x/2, (((i % 2) == 0) ? (screenHeight/3) : (screenHeight/1.5f)) - rectangles[i]->transform.scale.y/2 }; + rectangles[i]->rigidbody.velocity =(Vector2){ 0.0f, 0.0f }; + } + + // Reset circles physic objects positions + for (int i = 0; i < 3; i++) + { + circles[i]->transform.position = (Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/1.5f) : (screenHeight/4)) }; + circles[i]->rigidbody.velocity =(Vector2){ 0.0f, 0.0f }; + } + } + + // Check debug switch input + if (IsKeyPressed('P')) isDebug = !isDebug; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw rectangles + for (int i = 0; i < 3; i++) + { + // Convert transform values to rectangle data type variable + DrawRectangleRec(TransformToRectangle(rectangles[i]->transform), RED); + if (isDebug) DrawRectangleLines(rectangles[i]->collider.bounds.x, rectangles[i]->collider.bounds.y, rectangles[i]->collider.bounds.width, rectangles[i]->collider.bounds.height, GREEN); + + // Draw force radius + DrawCircleLines(mousePosition.x, mousePosition.y, FORCE_RADIUS, BLACK); + + // Draw direction lines + if (CheckCollisionPointCircle((Vector2){ rectangles[i]->transform.position.x + rectangles[i]->transform.scale.x/2, rectangles[i]->transform.position.y + rectangles[i]->transform.scale.y/2 }, mousePosition, FORCE_RADIUS)) + { + Vector2 direction = { rectangles[i]->transform.position.x + rectangles[i]->transform.scale.x/2 - mousePosition.x, rectangles[i]->transform.position.y + rectangles[i]->transform.scale.y/2 - mousePosition.y }; + float angle = atan2l(direction.y, direction.x); + + // Calculate arrow start and end positions + Vector2 startPosition = { rectangles[i]->transform.position.x + rectangles[i]->transform.scale.x/2, rectangles[i]->transform.position.y + rectangles[i]->transform.scale.y/2 }; + Vector2 endPosition = { rectangles[i]->transform.position.x + rectangles[i]->transform.scale.x/2 + (cos(angle)*LINE_LENGTH), rectangles[i]->transform.position.y + rectangles[i]->transform.scale.y/2 + (sin(angle)*LINE_LENGTH) }; + + // Draw arrow line + DrawLineV(startPosition, endPosition, BLACK); + + // Draw arrow triangle + DrawTriangleLines((Vector2){ endPosition.x - cos(angle + 90*DEG2RAD)*LINE_LENGTH/TRIANGLE_LENGTH, endPosition.y - sin(angle + 90*DEG2RAD)*LINE_LENGTH/TRIANGLE_LENGTH }, + (Vector2){ endPosition.x + cos(angle + 90*DEG2RAD)*LINE_LENGTH/TRIANGLE_LENGTH, endPosition.y + sin(angle + 90*DEG2RAD)*LINE_LENGTH/TRIANGLE_LENGTH }, + (Vector2){ endPosition.x + cos(angle)*LINE_LENGTH/TRIANGLE_LENGTH*2, endPosition.y + sin(angle)*LINE_LENGTH/TRIANGLE_LENGTH*2 }, BLACK); + } + } + + // Draw circles + for (int i = 0; i < 3; i++) + { + DrawCircleV(circles[i]->transform.position, circles[i]->collider.radius, BLUE); + if (isDebug) DrawCircleLines(circles[i]->transform.position.x, circles[i]->transform.position.y, circles[i]->collider.radius, GREEN); + + // Draw force radius + DrawCircleLines(mousePosition.x, mousePosition.y, FORCE_RADIUS, BLACK); + + // Draw direction lines + if (CheckCollisionPointCircle((Vector2){ circles[i]->transform.position.x, circles[i]->transform.position.y }, mousePosition, FORCE_RADIUS)) + { + Vector2 direction = { circles[i]->transform.position.x - mousePosition.x, circles[i]->transform.position.y - mousePosition.y }; + float angle = atan2l(direction.y, direction.x); + + // Calculate arrow start and end positions + Vector2 startPosition = { circles[i]->transform.position.x, circles[i]->transform.position.y }; + Vector2 endPosition = { circles[i]->transform.position.x + (cos(angle)*LINE_LENGTH), circles[i]->transform.position.y + (sin(angle)*LINE_LENGTH) }; + + // Draw arrow line + DrawLineV(startPosition, endPosition, BLACK); + + // Draw arrow triangle + DrawTriangleLines((Vector2){ endPosition.x - cos(angle + 90*DEG2RAD)*LINE_LENGTH/TRIANGLE_LENGTH, endPosition.y - sin(angle + 90*DEG2RAD)*LINE_LENGTH/TRIANGLE_LENGTH }, + (Vector2){ endPosition.x + cos(angle + 90*DEG2RAD)*LINE_LENGTH/TRIANGLE_LENGTH, endPosition.y + sin(angle + 90*DEG2RAD)*LINE_LENGTH/TRIANGLE_LENGTH }, + (Vector2){ endPosition.x + cos(angle)*LINE_LENGTH/TRIANGLE_LENGTH*2, endPosition.y + sin(angle)*LINE_LENGTH/TRIANGLE_LENGTH*2 }, BLACK); + } + } + + // Draw help messages + DrawText("Use LEFT MOUSE BUTTON to apply a force", screenWidth/2 - MeasureText("Use LEFT MOUSE BUTTON to apply a force", 20)/2, screenHeight*0.075f, 20, LIGHTGRAY); + DrawText("Use R to reset objects position", screenWidth/2 - MeasureText("Use R to reset objects position", 20)/2, screenHeight*0.875f, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + ClosePhysics(); // Unitialize physics module + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/physics_forces.png b/examples/physics_forces.png new file mode 100644 index 000000000..832bdbd9e Binary files /dev/null and b/examples/physics_forces.png differ diff --git a/examples/physics_rigidbody_force.c b/examples/physics_rigidbody_force.c deleted file mode 100644 index 74a88a970..000000000 --- a/examples/physics_rigidbody_force.c +++ /dev/null @@ -1,135 +0,0 @@ -/******************************************************************************************* -* -* raylib [physac] physics example - Rigidbody forces -* -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define MAX_OBJECTS 5 -#define OBJECTS_OFFSET 150 - -#define FORCE_INTENSITY 250.0f // Customize by user -#define FORCE_RADIUS 100 // Customize by user - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [physics] example - rigidbodies forces"); - - InitPhysics(MAX_OBJECTS + 1); // Initialize physics system with maximum physic objects - - // Physic Objects initialization - Transform objects[MAX_OBJECTS]; - - for (int i = 0; i < MAX_OBJECTS; i++) - { - objects[i] = (Transform){(Vector2){75 + OBJECTS_OFFSET * i, (screenHeight - 50) / 2}, 0.0f, (Vector2){50, 50}}; - AddCollider(i, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){objects[i].position.x, objects[i].position.y, objects[i].scale.x, objects[i].scale.y}, 0}); - AddRigidbody(i, (Rigidbody){true, 1.0f, (Vector2){0, 0}, (Vector2){0, 0}, false, false, true, 0.5f, 0.5f}); - } - - // Floor initialization - // NOTE: floor doesn't need a rigidbody because it's a static physic object, just a collider to collide with other dynamic colliders (with rigidbody) - Transform floor = (Transform){(Vector2){0, screenHeight * 0.8f}, 0.0f, (Vector2){screenWidth, screenHeight * 0.2f}}; - AddCollider(MAX_OBJECTS, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, 0}); - - bool physicsDebug = false; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - - // Update object physics - // NOTE: all physics detections and reactions are calculated in ApplyPhysics() function (You will live happier :D) - for (int i = 0; i < MAX_OBJECTS; i++) - { - ApplyPhysics(i, &objects[i].position); - } - - // Check foce button input - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - AddForceAtPosition(GetMousePosition(), FORCE_INTENSITY, FORCE_RADIUS); - } - - // Check debug mode toggle button input - if (IsKeyPressed(KEY_P)) physicsDebug = !physicsDebug; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // Check if debug mode is enabled - if (physicsDebug) - { - // Draw every internal physics stored collider if it is active (floor included) - for (int i = 0; i < MAX_OBJECTS; i++) - { - if (GetCollider(i).enabled) - { - // Draw collider bounds - DrawRectangleLines(GetCollider(i).bounds.x, GetCollider(i).bounds.y, GetCollider(i).bounds.width, GetCollider(i).bounds.height, GREEN); - - // Check if current collider is not floor - if (i < MAX_OBJECTS) - { - // Draw lines between mouse position and objects if they are in force range - if (CheckCollisionPointCircle(GetMousePosition(), (Vector2){GetCollider(i).bounds.x + GetCollider(i).bounds.width / 2, GetCollider(i).bounds.y + GetCollider(i).bounds.height / 2}, FORCE_RADIUS)) - { - DrawLineV(GetMousePosition(), (Vector2){GetCollider(i).bounds.x + GetCollider(i).bounds.width / 2, GetCollider(i).bounds.y + GetCollider(i).bounds.height / 2}, RED); - } - } - } - } - - // Draw radius circle - DrawCircleLines(GetMousePosition().x, GetMousePosition().y, FORCE_RADIUS, RED); - } - else - { - // Draw objects - for (int i = 0; i < MAX_OBJECTS; i++) - { - DrawRectangleRec((Rectangle){objects[i].position.x, objects[i].position.y, objects[i].scale.x, objects[i].scale.y}, GRAY); - } - - // Draw floor - DrawRectangleRec((Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, BLACK); - } - - - // Draw help messages - DrawText("Use LEFT MOUSE BUTTON to create a force in mouse position", (screenWidth - MeasureText("Use LEFT MOUSE BUTTON to create a force in mouse position", 20)) / 2, screenHeight * 0.20f, 20, LIGHTGRAY); - DrawText("Use P to switch DEBUG MODE", (screenWidth - MeasureText("Use P to switch DEBUG MODE", 20)) / 2, screenHeight * 0.3f, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadPhysics(); // Unload physic objects - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/physics_rigidbody_force.png b/examples/physics_rigidbody_force.png deleted file mode 100644 index 48afa91b0..000000000 Binary files a/examples/physics_rigidbody_force.png and /dev/null differ diff --git a/examples/resources/model/dwarf_normal.png b/examples/resources/model/dwarf_normal.png new file mode 100644 index 000000000..ae2babfd4 Binary files /dev/null and b/examples/resources/model/dwarf_normal.png differ diff 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543/636/3224 567/660/3225 -f 567/660/3226 566/659/3227 542/635/3228 -f 543/636/3229 544/637/3230 568/661/3231 -f 568/661/3232 567/660/3233 543/636/3234 -f 544/637/3235 545/638/3236 569/662/3237 -f 569/662/3238 568/661/3239 544/637/3240 -f 545/638/3241 546/730/3242 570/731/3243 -f 570/731/3244 569/662/3245 545/638/3246 -f 546/639/3247 547/640/3248 571/664/3249 -f 571/664/3250 570/663/3251 546/639/3252 -f 547/640/3253 548/641/3254 572/665/3255 -f 572/665/3256 571/664/3257 547/640/3258 -f 548/641/3259 549/642/3260 573/666/3261 -f 573/666/3262 572/665/3263 548/641/3264 -f 549/642/3265 550/643/3266 574/667/3267 -f 574/667/3268 573/666/3269 549/642/3270 -f 550/643/3271 551/644/3272 575/668/3273 -f 575/668/3274 574/667/3275 550/643/3276 -f 551/644/3277 552/645/3278 576/669/3279 -f 576/669/3280 575/668/3281 551/644/3282 -f 552/645/3283 553/646/3284 577/670/3285 -f 577/670/3286 576/669/3287 552/645/3288 -f 553/646/3289 554/647/3290 578/671/3291 -f 578/671/3292 577/670/3293 553/646/3294 -f 554/647/3295 555/648/3296 579/672/3297 -f 579/672/3298 578/671/3299 554/647/3300 -f 555/648/3301 556/649/3302 580/673/3303 -f 580/673/3304 579/672/3305 555/648/3306 -f 556/649/3307 557/650/3308 581/674/3309 -f 581/674/3310 580/673/3311 556/649/3312 -f 557/650/3313 558/651/3314 582/675/3315 -f 582/675/3316 581/674/3317 557/650/3318 -f 558/651/3319 559/652/3320 583/676/3321 -f 583/676/3322 582/675/3323 558/651/3324 -f 559/652/3325 560/653/3326 584/677/3327 -f 584/677/3328 583/676/3329 559/652/3330 -f 560/653/3331 561/654/3332 585/678/3333 -f 585/678/3334 584/677/3335 560/653/3336 -f 561/654/3337 562/655/3338 586/679/3339 -f 586/679/3340 585/678/3341 561/654/3342 -f 562/655/3343 539/632/3344 563/656/3345 -f 563/656/3346 586/679/3347 562/655/3348 -f 563/656/3349 564/657/3350 588/681/3351 -f 588/681/3352 587/680/3353 563/656/3354 -f 564/657/3355 565/658/3356 589/682/3357 -f 589/682/3358 588/681/3359 564/657/3360 -f 565/658/3361 566/659/3362 590/683/3363 -f 590/683/3364 589/682/3365 565/658/3366 -f 566/659/3367 567/660/3368 591/684/3369 -f 591/684/3370 590/683/3371 566/659/3372 -f 567/660/3373 568/661/3374 592/685/3375 -f 592/685/3376 591/684/3377 567/660/3378 -f 568/661/3379 569/662/3380 593/686/3381 -f 593/686/3382 592/685/3383 568/661/3384 -f 569/662/3385 570/731/3386 594/732/3387 -f 594/732/3388 593/686/3389 569/662/3390 -f 570/663/3391 571/664/3392 595/688/3393 -f 595/688/3394 594/687/3395 570/663/3396 -f 571/664/3397 572/665/3398 596/689/3399 -f 596/689/3400 595/688/3401 571/664/3402 -f 572/665/3403 573/666/3404 597/690/3405 -f 597/690/3406 596/689/3407 572/665/3408 -f 573/666/3409 574/667/3410 598/691/3411 -f 598/691/3412 597/690/3413 573/666/3414 -f 574/667/3415 575/668/3416 599/692/3417 -f 599/692/3418 598/691/3419 574/667/3420 -f 575/668/3421 576/669/3422 600/693/3423 -f 600/693/3424 599/692/3425 575/668/3426 -f 576/669/3427 577/670/3428 601/694/3429 -f 601/694/3430 600/693/3431 576/669/3432 -f 577/670/3433 578/671/3434 602/695/3435 -f 602/695/3436 601/694/3437 577/670/3438 -f 578/671/3439 579/672/3440 603/696/3441 -f 603/696/3442 602/695/3443 578/671/3444 -f 579/672/3445 580/673/3446 604/697/3447 -f 604/697/3448 603/696/3449 579/672/3450 -f 580/673/3451 581/674/3452 605/698/3453 -f 605/698/3454 604/697/3455 580/673/3456 -f 581/674/3457 582/675/3458 606/699/3459 -f 606/699/3460 605/698/3461 581/674/3462 -f 582/675/3463 583/676/3464 607/700/3465 -f 607/700/3466 606/699/3467 582/675/3468 -f 583/676/3469 584/677/3470 608/701/3471 -f 608/701/3472 607/700/3473 583/676/3474 -f 584/677/3475 585/678/3476 609/702/3477 -f 609/702/3478 608/701/3479 584/677/3480 -f 585/678/3481 586/679/3482 610/703/3483 -f 610/703/3484 609/702/3485 585/678/3486 -f 586/679/3487 563/656/3488 587/680/3489 -f 587/680/3490 610/703/3491 586/679/3492 -f 587/680/3493 588/681/3494 612/705/3495 -f 612/705/3496 611/704/3497 587/680/3498 -f 588/681/3499 589/682/3500 613/706/3501 -f 613/706/3502 612/705/3503 588/681/3504 -f 589/682/3505 590/683/3506 614/707/3507 -f 614/707/3508 613/706/3509 589/682/3510 -f 590/683/3511 591/684/3512 615/708/3513 -f 615/708/3514 614/707/3515 590/683/3516 -f 591/684/3517 592/685/3518 616/709/3519 -f 616/709/3520 615/708/3521 591/684/3522 -f 592/685/3523 593/686/3524 617/710/3525 -f 617/710/3526 616/709/3527 592/685/3528 -f 593/735/3529 594/732/3530 618/733/3531 -f 618/733/3532 617/734/3533 593/735/3534 -f 594/687/3535 595/688/3536 619/712/3537 -f 619/712/3538 618/711/3539 594/687/3540 -f 595/688/3541 596/689/3542 620/713/3543 -f 620/713/3544 619/712/3545 595/688/3546 -f 596/689/3547 597/690/3548 621/714/3549 -f 621/714/3550 620/713/3551 596/689/3552 -f 597/690/3553 598/691/3554 622/715/3555 -f 622/715/3556 621/714/3557 597/690/3558 -f 598/691/3559 599/692/3560 623/716/3561 -f 623/716/3562 622/715/3563 598/691/3564 -f 599/692/3565 600/693/3566 624/717/3567 -f 624/717/3568 623/716/3569 599/692/3570 -f 600/693/3571 601/694/3572 625/718/3573 -f 625/718/3574 624/717/3575 600/693/3576 -f 601/694/3577 602/695/3578 626/719/3579 -f 626/719/3580 625/718/3581 601/694/3582 -f 602/695/3583 603/696/3584 627/720/3585 -f 627/720/3586 626/719/3587 602/695/3588 -f 603/696/3589 604/697/3590 628/721/3591 -f 628/721/3592 627/720/3593 603/696/3594 -f 604/697/3595 605/698/3596 629/722/3597 -f 629/722/3598 628/721/3599 604/697/3600 -f 605/698/3601 606/699/3602 630/723/3603 -f 630/723/3604 629/722/3605 605/698/3606 -f 606/699/3607 607/700/3608 631/724/3609 -f 631/724/3610 630/723/3611 606/699/3612 -f 607/700/3613 608/701/3614 632/725/3615 -f 632/725/3616 631/724/3617 607/700/3618 -f 608/701/3619 609/702/3620 633/726/3621 -f 633/726/3622 632/725/3623 608/701/3624 -f 609/702/3625 610/703/3626 634/727/3627 -f 634/727/3628 633/726/3629 609/702/3630 -f 610/703/3631 587/680/3632 611/704/3633 -f 611/704/3634 634/727/3635 610/703/3636 -f 513/737/3637 512/738/3638 511/739/3639 -f 511/739/3640 510/740/3641 509/741/3642 -f 509/741/3643 508/742/3644 507/743/3645 -f 511/739/3646 509/741/3647 507/743/3648 -f 507/743/3649 506/744/3650 505/745/3651 -f 505/745/3652 504/746/3653 503/747/3654 -f 507/743/3655 505/745/3656 503/747/3657 -f 503/747/3658 502/748/3659 501/749/3660 -f 501/749/3661 500/750/3662 499/751/3663 -f 503/747/3664 501/749/3665 499/751/3666 -f 507/743/3667 503/747/3668 499/751/3669 -f 499/751/3670 498/752/3671 497/753/3672 -f 497/753/3673 496/754/3674 495/755/3675 -f 499/751/3676 497/753/3677 495/755/3678 -f 495/755/3679 494/756/3680 493/757/3681 -f 493/757/3682 492/758/3683 491/759/3684 -f 495/755/3685 493/757/3686 491/759/3687 -f 499/751/3688 495/755/3689 491/759/3690 -f 507/743/3691 499/751/3692 491/759/3693 -f 511/739/3694 507/743/3695 491/759/3696 -f 513/737/3697 511/739/3698 491/759/3699 -f 514/736/3700 513/737/3701 491/759/3702 -f 612/705/3703 613/706/3704 614/707/3705 -f 614/707/3706 615/708/3707 616/709/3708 -f 616/709/3709 617/710/3710 618/711/3711 -f 614/707/3712 616/709/3713 618/711/3714 -f 618/711/3715 619/712/3716 620/713/3717 -f 620/713/3718 621/714/3719 622/715/3720 -f 618/711/3721 620/713/3722 622/715/3723 -f 622/715/3724 623/716/3725 624/717/3726 -f 624/717/3727 625/718/3728 626/719/3729 -f 622/715/3730 624/717/3731 626/719/3732 -f 618/711/3733 622/715/3734 626/719/3735 -f 626/719/3736 627/720/3737 628/721/3738 -f 628/721/3739 629/722/3740 630/723/3741 -f 626/719/3742 628/721/3743 630/723/3744 -f 630/723/3745 631/724/3746 632/725/3747 -f 632/725/3748 633/726/3749 634/727/3750 -f 630/723/3751 632/725/3752 634/727/3753 -f 626/719/3754 630/723/3755 634/727/3756 -f 618/711/3757 626/719/3758 634/727/3759 -f 614/707/3760 618/711/3761 634/727/3762 -f 612/705/3763 614/707/3764 634/727/3765 -f 611/704/3766 612/705/3767 634/727/3768 -# 1256 faces - diff --git a/examples/resources/shaders/bloom.fs b/examples/resources/shaders/bloom.fs deleted file mode 100644 index 2833ce330..000000000 --- a/examples/resources/shaders/bloom.fs +++ /dev/null @@ -1,42 +0,0 @@ -#version 330 - -in vec2 fragTexCoord; - -out vec4 fragColor; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 sum = vec4(0); - vec4 tc = vec4(0); - - for (int i = -4; i < 4; i++) - { - for (int j = -3; j < 3; j++) - { - sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25; - } - } - - if (texture2D(texture0, fragTexCoord).r < 0.3) - { - tc = sum*sum*0.012 + texture2D(texture0, fragTexCoord); - } - else - { - if (texture2D(texture0, fragTexCoord).r < 0.5) - { - tc = sum*sum*0.009 + texture2D(texture0, fragTexCoord); - } - else - { - tc = sum*sum*0.0075 + texture2D(texture0, fragTexCoord); - } - } - - fragColor = tc; -} \ No newline at end of file diff --git a/shaders/gles100/base.vs b/examples/resources/shaders/glsl100/base.vs similarity index 53% rename from shaders/gles100/base.vs rename to examples/resources/shaders/glsl100/base.vs index 9f339382b..e93869396 100644 --- a/shaders/gles100/base.vs +++ b/examples/resources/shaders/glsl100/base.vs @@ -1,20 +1,26 @@ #version 100 +// Input vertex attributes attribute vec3 vertexPosition; attribute vec2 vertexTexCoord; attribute vec3 vertexNormal; +attribute vec4 vertexColor; -varying vec2 fragTexCoord; - +// Input uniform values uniform mat4 mvpMatrix; +// Output vertex attributes (to fragment shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + // NOTE: Add here your custom variables void main() { - vec3 normal = vertexNormal; - + // Send vertex attributes to fragment shader fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + // Calculate final vertex position gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); } \ No newline at end of file diff --git a/shaders/gles100/bloom.fs b/examples/resources/shaders/glsl100/bloom.fs similarity index 51% rename from shaders/gles100/bloom.fs rename to examples/resources/shaders/glsl100/bloom.fs index 33754c7ef..280d2fb66 100644 --- a/shaders/gles100/bloom.fs +++ b/examples/resources/shaders/glsl100/bloom.fs @@ -2,8 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; @@ -22,21 +25,13 @@ void main() } } - if (texture2D(texture0, fragTexCoord).r < 0.3) - { - tc = sum*sum*0.012 + texture2D(texture0, fragTexCoord); - } - else - { - if (texture2D(texture0, fragTexCoord).r < 0.5) - { - tc = sum*sum*0.009 + texture2D(texture0, fragTexCoord); - } - else - { - tc = sum*sum*0.0075 + texture2D(texture0, fragTexCoord); - } - } + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + + // Calculate final fragment color + if (texelColor.r < 0.3) tc = sum*sum*0.012 + texelColor; + else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor; + else tc = sum*sum*0.0075 + texelColor; gl_FragColor = tc; } \ No newline at end of file diff --git a/examples/resources/shaders/glsl100/grayscale.fs b/examples/resources/shaders/glsl100/grayscale.fs new file mode 100644 index 000000000..f92ec335c --- /dev/null +++ b/examples/resources/shaders/glsl100/grayscale.fs @@ -0,0 +1,25 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor; + + // Convert texel color to grayscale using NTSC conversion weights + float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); + + // Calculate final fragment color + gl_FragColor = vec4(gray, gray, gray, texelColor.a); +} \ No newline at end of file diff --git a/examples/resources/shaders/swirl.fs b/examples/resources/shaders/glsl100/swirl.fs similarity index 78% rename from examples/resources/shaders/swirl.fs rename to examples/resources/shaders/glsl100/swirl.fs index f89ef4061..0d6d24f26 100644 --- a/examples/resources/shaders/swirl.fs +++ b/examples/resources/shaders/glsl100/swirl.fs @@ -1,9 +1,12 @@ -#version 330 +#version 100 -in vec2 fragTexCoord; +precision mediump float; -out vec4 fragColor; +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; @@ -17,11 +20,12 @@ float angle = 0.8; uniform vec2 center = vec2(200.0, 200.0); -void main (void) +void main() { vec2 texSize = vec2(renderWidth, renderHeight); vec2 tc = fragTexCoord*texSize; tc -= center; + float dist = length(tc); if (dist < radius) @@ -37,5 +41,5 @@ void main (void) tc += center; vec3 color = texture2D(texture0, tc/texSize).rgb; - fragColor = vec4(color, 1.0);; + gl_FragColor = vec4(color, 1.0);; } \ No newline at end of file diff --git a/shaders/gl330/base.vs b/examples/resources/shaders/glsl330/base.vs similarity index 52% rename from shaders/gl330/base.vs rename to examples/resources/shaders/glsl330/base.vs index b0f930b70..638cb8aee 100644 --- a/shaders/gl330/base.vs +++ b/examples/resources/shaders/glsl330/base.vs @@ -1,18 +1,26 @@ #version 330 +// Input vertex attributes in vec3 vertexPosition; in vec2 vertexTexCoord; in vec3 vertexNormal; +in vec4 vertexColor; -out vec2 fragTexCoord; - +// Input uniform values uniform mat4 mvpMatrix; +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec4 fragColor; + // NOTE: Add here your custom variables void main() { + // Send vertex attributes to fragment shader fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + // Calculate final vertex position gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); } \ No newline at end of file diff --git a/examples/resources/shaders/glsl330/bloom.fs b/examples/resources/shaders/glsl330/bloom.fs new file mode 100644 index 000000000..0307bc06e --- /dev/null +++ b/examples/resources/shaders/glsl330/bloom.fs @@ -0,0 +1,38 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec4 sum = vec4(0); + vec4 tc = vec4(0); + + for (int i = -4; i < 4; i++) + { + for (int j = -3; j < 3; j++) + { + sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25; + } + } + + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + + // Calculate final fragment color + if (texelColor.r < 0.3) tc = sum*sum*0.012 + texelColor; + else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor; + else tc = sum*sum*0.0075 + texelColor; + + finalColor = tc; +} \ No newline at end of file diff --git a/examples/resources/shaders/glsl330/depth.fs b/examples/resources/shaders/glsl330/depth.fs new file mode 100644 index 000000000..06d399f9f --- /dev/null +++ b/examples/resources/shaders/glsl330/depth.fs @@ -0,0 +1,27 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; // Depth texture +uniform vec4 fragTintColor; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + float zNear = 0.01; // camera z near + float zFar = 10.0; // camera z far + float z = texture(texture0, fragTexCoord).x; + + // Linearize depth value + float depth = (2.0*zNear)/(zFar + zNear - z*(zFar - zNear)); + + // Calculate final fragment color + finalColor = vec4(depth, depth, depth, 1.0f); +} \ No newline at end of file diff --git a/examples/resources/shaders/glsl330/grayscale.fs b/examples/resources/shaders/glsl330/grayscale.fs new file mode 100644 index 000000000..5b3e11be6 --- /dev/null +++ b/examples/resources/shaders/glsl330/grayscale.fs @@ -0,0 +1,26 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor; + + // Convert texel color to grayscale using NTSC conversion weights + float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); + + // Calculate final fragment color + finalColor = vec4(gray, gray, gray, texelColor.a); +} \ No newline at end of file diff --git a/shaders/gl330/swirl.fs b/examples/resources/shaders/glsl330/swirl.fs similarity index 68% rename from shaders/gl330/swirl.fs rename to examples/resources/shaders/glsl330/swirl.fs index 19d7468b1..80c16cc9e 100644 --- a/shaders/gl330/swirl.fs +++ b/examples/resources/shaders/glsl330/swirl.fs @@ -1,27 +1,32 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables -const float renderWidth = 1280.0; -const float renderHeight = 720.0; +const float renderWidth = 800.0; // HARDCODED for example! +const float renderHeight = 480.0; // Use uniforms instead... float radius = 250.0; float angle = 0.8; uniform vec2 center = vec2(200.0, 200.0); -void main (void) +void main() { vec2 texSize = vec2(renderWidth, renderHeight); vec2 tc = fragTexCoord*texSize; tc -= center; + float dist = length(tc); if (dist < radius) @@ -37,5 +42,5 @@ void main (void) tc += center; vec3 color = texture(texture0, tc/texSize).rgb; - fragColor = vec4(color, 1.0);; + finalColor = vec4(color, 1.0);; } \ No newline at end of file diff --git a/examples/resources/shaders/grayscale.fs b/examples/resources/shaders/grayscale.fs deleted file mode 100644 index af50b8c1b..000000000 --- a/examples/resources/shaders/grayscale.fs +++ /dev/null @@ -1,20 +0,0 @@ -#version 330 - -in vec2 fragTexCoord; - -out vec4 fragColor; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 base = texture2D(texture0, fragTexCoord)*fragTintColor; - - // Convert to grayscale using NTSC conversion weights - float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); - - fragColor = vec4(gray, gray, gray, fragTintColor.a); -} \ No newline at end of file diff --git a/examples/resources/shaders/phong.fs b/examples/resources/shaders/phong.fs deleted file mode 100644 index f79413d98..000000000 --- a/examples/resources/shaders/phong.fs +++ /dev/null @@ -1,76 +0,0 @@ -#version 330 - -// Vertex shader input data -in vec2 fragTexCoord; -in vec3 fragNormal; - -// Diffuse data -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// Light attributes -uniform vec3 light_ambientColor = vec3(0.6, 0.3, 0.0); -uniform vec3 light_diffuseColor = vec3(1.0, 0.5, 0.0); -uniform vec3 light_specularColor = vec3(0.0, 1.0, 0.0); -uniform float light_intensity = 1.0; -uniform float light_specIntensity = 1.0; - -// Material attributes -uniform vec3 mat_ambientColor = vec3(1.0, 1.0, 1.0); -uniform vec3 mat_specularColor = vec3(1.0, 1.0, 1.0); -uniform float mat_glossiness = 50.0; - -// World attributes -uniform vec3 lightPos; -uniform vec3 cameraPos; - -// Fragment shader output data -out vec4 fragColor; - -vec3 AmbientLighting() -{ - return (mat_ambientColor*light_ambientColor); -} - -vec3 DiffuseLighting(in vec3 N, in vec3 L) -{ - // Lambertian reflection calculation - float diffuse = clamp(dot(N, L), 0, 1); - - return (fragTintColor.xyz*light_diffuseColor*light_intensity*diffuse); -} - -vec3 SpecularLighting(in vec3 N, in vec3 L, in vec3 V) -{ - float specular = 0.0; - - // Calculate specular reflection only if the surface is oriented to the light source - if (dot(N, L) > 0) - { - // Calculate half vector - vec3 H = normalize(L + V); - - // Calculate specular intensity - specular = pow(dot(N, H), 3 + mat_glossiness); - } - - return (mat_specularColor*light_specularColor*light_specIntensity*specular); -} - -void main() -{ - // Normalize input vectors - vec3 L = normalize(lightPos); - vec3 V = normalize(cameraPos); - vec3 N = normalize(fragNormal); - - vec3 ambient = AmbientLighting(); - vec3 diffuse = DiffuseLighting(N, L); - vec3 specular = SpecularLighting(N, L, V); - - // Get base color from texture - vec4 textureColor = texture(texture0, fragTexCoord); - vec3 finalColor = textureColor.rgb; - - fragColor = vec4(finalColor * (ambient + diffuse + specular), textureColor.a); -} \ No newline at end of file diff --git a/examples/resources/shaders/shapes_base.vs b/examples/resources/shaders/shapes_base.vs deleted file mode 100644 index ad272dc17..000000000 --- a/examples/resources/shaders/shapes_base.vs +++ /dev/null @@ -1,18 +0,0 @@ -#version 330 - -attribute vec3 vertexPosition; -attribute vec2 vertexTexCoord; -attribute vec4 vertexColor; - -uniform mat4 mvpMatrix; - -varying vec2 fragTexCoord; -varying vec4 fragTintColor; - -void main() -{ - fragTexCoord = vertexTexCoord; - fragTintColor = vertexColor; - - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); -} \ No newline at end of file diff --git a/examples/resources/shaders/shapes_grayscale.fs b/examples/resources/shaders/shapes_grayscale.fs deleted file mode 100644 index 0698e1bf1..000000000 --- a/examples/resources/shaders/shapes_grayscale.fs +++ /dev/null @@ -1,15 +0,0 @@ -#version 330 - -uniform sampler2D texture0; -varying vec2 fragTexCoord; -varying vec4 fragTintColor; - -void main() -{ - vec4 base = texture2D(texture0, fragTexCoord)*fragTintColor; - - // Convert to grayscale using NTSC conversion weights - float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); - - gl_FragColor = vec4(gray, gray, gray, base.a); -} \ No newline at end of file diff --git a/examples/resources/shaders/standard.fs b/examples/resources/shaders/standard.fs new file mode 100644 index 000000000..e5a6d1bc4 --- /dev/null +++ b/examples/resources/shaders/standard.fs @@ -0,0 +1,155 @@ +#version 330 + +in vec3 fragPosition; +in vec2 fragTexCoord; +in vec4 fragColor; +in vec3 fragNormal; + +out vec4 finalColor; + +uniform sampler2D texture0; +uniform sampler2D texture1; +uniform sampler2D texture2; + +uniform vec4 colAmbient; +uniform vec4 colDiffuse; +uniform vec4 colSpecular; +uniform float glossiness; + +uniform int useNormal; +uniform int useSpecular; + +uniform mat4 modelMatrix; +uniform vec3 viewDir; + +struct Light { + int enabled; + int type; + vec3 position; + vec3 direction; + vec4 diffuse; + float intensity; + float radius; + float coneAngle; +}; + +const int maxLights = 8; +uniform int lightsCount; +uniform Light lights[maxLights]; + +vec3 CalcPointLight(Light l, vec3 n, vec3 v, float s) +{ + vec3 surfacePos = vec3(modelMatrix*vec4(fragPosition, 1)); + vec3 surfaceToLight = l.position - surfacePos; + + // Diffuse shading + float brightness = clamp(dot(n, surfaceToLight)/(length(surfaceToLight)*length(n)), 0, 1); + float diff = 1.0/dot(surfaceToLight/l.radius, surfaceToLight/l.radius)*brightness*l.intensity; + + // Specular shading + float spec = 0.0; + if (diff > 0.0) + { + vec3 h = normalize(-l.direction + v); + spec = pow(dot(n, h), 3 + glossiness)*s; + } + + return (diff*l.diffuse.rgb + spec*colSpecular.rgb); +} + +vec3 CalcDirectionalLight(Light l, vec3 n, vec3 v, float s) +{ + vec3 lightDir = normalize(-l.direction); + + // Diffuse shading + float diff = clamp(dot(n, lightDir), 0.0, 1.0)*l.intensity; + + // Specular shading + float spec = 0.0; + if (diff > 0.0) + { + vec3 h = normalize(lightDir + v); + spec = pow(dot(n, h), 3 + glossiness)*s; + } + + // Combine results + return (diff*l.intensity*l.diffuse.rgb + spec*colSpecular.rgb); +} + +vec3 CalcSpotLight(Light l, vec3 n, vec3 v, float s) +{ + vec3 surfacePos = vec3(modelMatrix*vec4(fragPosition, 1)); + vec3 lightToSurface = normalize(surfacePos - l.position); + vec3 lightDir = normalize(-l.direction); + + // Diffuse shading + float diff = clamp(dot(n, lightDir), 0.0, 1.0)*l.intensity; + + // Spot attenuation + float attenuation = clamp(dot(n, lightToSurface), 0.0, 1.0); + attenuation = dot(lightToSurface, -lightDir); + + float lightToSurfaceAngle = degrees(acos(attenuation)); + if (lightToSurfaceAngle > l.coneAngle) attenuation = 0.0; + + float falloff = (l.coneAngle - lightToSurfaceAngle)/l.coneAngle; + + // Combine diffuse and attenuation + float diffAttenuation = diff*attenuation; + + // Specular shading + float spec = 0.0; + if (diffAttenuation > 0.0) + { + vec3 h = normalize(lightDir + v); + spec = pow(dot(n, h), 3 + glossiness)*s; + } + + return (falloff*(diffAttenuation*l.diffuse.rgb + spec*colSpecular.rgb)); +} + +void main() +{ + // Calculate fragment normal in screen space + // NOTE: important to multiply model matrix by fragment normal to apply model transformation (rotation and scale) + mat3 normalMatrix = transpose(inverse(mat3(modelMatrix))); + vec3 normal = normalize(normalMatrix*fragNormal); + + // Normalize normal and view direction vectors + vec3 n = normalize(normal); + vec3 v = normalize(viewDir); + + // Calculate diffuse texture color fetching + vec4 texelColor = texture(texture0, fragTexCoord); + vec3 lighting = colAmbient.rgb; + + // Calculate normal texture color fetching or set to maximum normal value by default + if (useNormal == 1) + { + n *= texture(texture1, fragTexCoord).rgb; + n = normalize(n); + } + + // Calculate specular texture color fetching or set to maximum specular value by default + float spec = 1.0; + if (useSpecular == 1) spec *= normalize(texture(texture2, fragTexCoord).r); + + for (int i = 0; i < lightsCount; i++) + { + // Check if light is enabled + if (lights[i].enabled == 1) + { + // Calculate lighting based on light type + switch (lights[i].type) + { + case 0: lighting += CalcPointLight(lights[i], n, v, spec); break; + case 1: lighting += CalcDirectionalLight(lights[i], n, v, spec); break; + case 2: lighting += CalcSpotLight(lights[i], n, v, spec); break; + default: break; + } + } + } + + // Calculate final fragment color + finalColor = vec4(texelColor.rgb*lighting*colDiffuse.rgb, texelColor.a*colDiffuse.a); +} diff --git a/examples/resources/shaders/base.vs b/examples/resources/shaders/standard.vs similarity index 53% rename from examples/resources/shaders/base.vs rename to examples/resources/shaders/standard.vs index b0f930b70..fc0a5ff40 100644 --- a/examples/resources/shaders/base.vs +++ b/examples/resources/shaders/standard.vs @@ -1,18 +1,23 @@ -#version 330 +#version 330 in vec3 vertexPosition; -in vec2 vertexTexCoord; in vec3 vertexNormal; +in vec2 vertexTexCoord; +in vec4 vertexColor; +out vec3 fragPosition; out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; uniform mat4 mvpMatrix; -// NOTE: Add here your custom variables - void main() { + fragPosition = vertexPosition; fragTexCoord = vertexTexCoord; - + fragColor = vertexColor; + fragNormal = vertexNormal; + gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); } \ No newline at end of file diff --git a/examples/shaders_basic_lighting.c b/examples/shaders_basic_lighting.c deleted file mode 100644 index 84bd1af42..000000000 --- a/examples/shaders_basic_lighting.c +++ /dev/null @@ -1,171 +0,0 @@ -/******************************************************************************************* -* -* raylib [shaders] example - Basic lighting: Blinn-Phong -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define SHININESS_SPEED 1.0f -#define LIGHT_SPEED 0.25f - -// Light type -typedef struct Light { - Vector3 position; - Vector3 direction; - float intensity; - float specIntensity; - Color diffuse; - Color ambient; - Color specular; -} Light; - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic lighting"); - - // Camera initialization - Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; - - // Model initialization - Vector3 position = { 0.0f, 0.0f, 0.0f }; - Model model = LoadModel("resources/model/dwarf.obj"); - Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs"); - SetModelShader(&model, shader); - - // Shader locations initialization - int lIntensityLoc = GetShaderLocation(shader, "light_intensity"); - int lAmbientLoc = GetShaderLocation(shader, "light_ambientColor"); - int lDiffuseLoc = GetShaderLocation(shader, "light_diffuseColor"); - int lSpecularLoc = GetShaderLocation(shader, "light_specularColor"); - int lSpecIntensityLoc = GetShaderLocation(shader, "light_specIntensity"); - - int mAmbientLoc = GetShaderLocation(shader, "mat_ambientColor"); - int mSpecularLoc = GetShaderLocation(shader, "mat_specularColor"); - int mGlossLoc = GetShaderLocation(shader, "mat_glossiness"); - - // Camera and light vectors shader locations - int cameraLoc = GetShaderLocation(shader, "cameraPos"); - int lightLoc = GetShaderLocation(shader, "lightPos"); - - // Model and View matrix locations (required for lighting) - int modelLoc = GetShaderLocation(shader, "modelMatrix"); - //int viewLoc = GetShaderLocation(shader, "viewMatrix"); // Not used - - // Light and material definitions - Light light; - Material matBlinn; - - // Light initialization - light.position = (Vector3){ 4.0f, 2.0f, 0.0f }; - light.direction = (Vector3){ 5.0f, 1.0f, 1.0f }; - light.intensity = 1.0f; - light.diffuse = WHITE; - light.ambient = (Color){ 150, 75, 0, 255 }; - light.specular = WHITE; - light.specIntensity = 1.0f; - - // Material initialization - matBlinn.colDiffuse = WHITE; - matBlinn.colAmbient = (Color){ 50, 50, 50, 255 }; - matBlinn.colSpecular = WHITE; - matBlinn.glossiness = 50.0f; - - // Setup camera - SetCameraMode(CAMERA_FREE); // Set camera mode - SetCameraPosition(camera.position); // Set internal camera position to match our camera position - SetCameraTarget(camera.target); // Set internal camera target to match our camera target - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update camera position - - // NOTE: Model transform can be set in model.transform or directly with params at draw... WATCH OUT! - SetShaderValueMatrix(shader, modelLoc, model.transform); // Send model matrix to shader - //SetShaderValueMatrix(shader, viewLoc, GetCameraMatrix(camera)); // Not used - - // Glossiness input control - if(IsKeyDown(KEY_UP)) matBlinn.glossiness += SHININESS_SPEED; - else if(IsKeyDown(KEY_DOWN)) - { - matBlinn.glossiness -= SHININESS_SPEED; - if( matBlinn.glossiness < 0) matBlinn.glossiness = 0.0f; - } - - // Light X movement - if (IsKeyDown(KEY_D)) light.position.x += LIGHT_SPEED; - else if(IsKeyDown(KEY_A)) light.position.x -= LIGHT_SPEED; - - // Light Y movement - if (IsKeyDown(KEY_LEFT_SHIFT)) light.position.y += LIGHT_SPEED; - else if (IsKeyDown(KEY_LEFT_CONTROL)) light.position.y -= LIGHT_SPEED; - - // Light Z movement - if (IsKeyDown(KEY_S)) light.position.z += LIGHT_SPEED; - else if (IsKeyDown(KEY_W)) light.position.z -= LIGHT_SPEED; - - // Send light values to shader - SetShaderValue(shader, lIntensityLoc, &light.intensity, 1); - SetShaderValue(shader, lAmbientLoc, ColorToFloat(light.ambient), 3); - SetShaderValue(shader, lDiffuseLoc, ColorToFloat(light.diffuse), 3); - SetShaderValue(shader, lSpecularLoc, ColorToFloat(light.specular), 3); - SetShaderValue(shader, lSpecIntensityLoc, &light.specIntensity, 1); - - // Send material values to shader - SetShaderValue(shader, mAmbientLoc, ColorToFloat(matBlinn.colAmbient), 3); - SetShaderValue(shader, mSpecularLoc, ColorToFloat(matBlinn.colSpecular), 3); - SetShaderValue(shader, mGlossLoc, &matBlinn.glossiness, 1); - - // Send camera and light transform values to shader - SetShaderValue(shader, cameraLoc, VectorToFloat(camera.position), 3); - SetShaderValue(shader, lightLoc, VectorToFloat(light.position), 3); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModel(model, position, 4.0f, matBlinn.colDiffuse); - DrawSphere(light.position, 0.5f, GOLD); - - DrawGrid(20, 1.0f); - - End3dMode(); - - DrawFPS(10, 10); // Draw FPS - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadShader(shader); - UnloadModel(model); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/shaders_custom_uniform.c b/examples/shaders_custom_uniform.c index 0377cfff2..516d5087c 100644 --- a/examples/shaders_custom_uniform.c +++ b/examples/shaders_custom_uniform.c @@ -30,16 +30,16 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable"); // Define the camera to look into our 3d world - Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) SetModelTexture(&dwarf, texture); // Bind texture to model - Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - Shader shader = LoadShader("resources/shaders/base.vs", - "resources/shaders/swirl.fs"); // Load postpro shader + Shader shader = LoadShader("resources/shaders/glsl330/base.vs", + "resources/shaders/glsl330/swirl.fs"); // Load postpro shader // Get variable (uniform) location on the shader to connect with the program // NOTE: If uniform variable could not be found in the shader, function returns -1 @@ -47,7 +47,8 @@ int main() float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 }; - SetPostproShader(shader); // Set fullscreen postprocessing shader + // Create a RenderTexture2D to be used for render to texture + RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode @@ -78,14 +79,27 @@ int main() BeginDrawing(); ClearBackground(RAYWHITE); + + BeginTextureMode(target); // Enable drawing to texture - Begin3dMode(camera); + Begin3dMode(camera); - DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture - DrawGrid(10, 1.0f); // Draw a grid + DrawGrid(10, 1.0f); // Draw a grid - End3dMode(); + End3dMode(); + + DrawText("TEXT DRAWN IN RENDER TEXTURE", 200, 10, 30, RED); + + EndTextureMode(); // End drawing to texture (now we have a texture available for next passes) + + BeginShaderMode(shader); + + // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) + DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); + + EndShaderMode(); DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); @@ -97,11 +111,12 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadShader(shader); // Unload shader - UnloadTexture(texture); // Unload texture - UnloadModel(dwarf); // Unload model + UnloadShader(shader); // Unload shader + UnloadTexture(texture); // Unload texture + UnloadModel(dwarf); // Unload model + UnloadRenderTexture(target); // Unload render texture - CloseWindow(); // Close window and OpenGL context + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c index 5d8c3711e..a1e00671a 100644 --- a/examples/shaders_model_shader.c +++ b/examples/shaders_model_shader.c @@ -30,15 +30,15 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader"); // Define the camera to look into our 3d world - Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture - Shader shader = LoadShader("resources/shaders/base.vs", - "resources/shaders/grayscale.fs"); // Load model shader + Shader shader = LoadShader("resources/shaders/glsl330/base.vs", + "resources/shaders/glsl330/grayscale.fs"); // Load model shader - SetModelShader(&dwarf, shader); // Set shader effect to 3d model - SetModelTexture(&dwarf, texture); // Bind texture to model + dwarf.material.shader = shader; // Set shader effect to 3d model + dwarf.material.texDiffuse = texture; // Bind texture to model Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c index 0f851658f..5e8b5a804 100644 --- a/examples/shaders_postprocessing.c +++ b/examples/shaders_postprocessing.c @@ -30,18 +30,19 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader"); // Define the camera to look into our 3d world - Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) SetModelTexture(&dwarf, texture); // Bind texture to model Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position - Shader shader = LoadShader("resources/shaders/base.vs", - "resources/shaders/bloom.fs"); // Load postpro shader + Shader shader = LoadShader("resources/shaders/glsl330/base.vs", + "resources/shaders/glsl330/bloom.fs"); // Load postpro shader - SetPostproShader(shader); // Set fullscreen postprocessing shader + // Create a RenderTexture2D to be used for render to texture + RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode @@ -65,15 +66,28 @@ int main() ClearBackground(RAYWHITE); - Begin3dMode(camera); + BeginTextureMode(target); // Enable drawing to texture - DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + Begin3dMode(camera); - DrawGrid(10, 1.0f); // Draw a grid + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture - End3dMode(); + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawText("HELLO POSTPROCESSING!", 70, 190, 50, RED); + + EndTextureMode(); // End drawing to texture (now we have a texture available for next passes) - DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, BLACK); + BeginShaderMode(shader); + + // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) + DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); + + EndShaderMode(); + + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, DARKGRAY); DrawFPS(10, 10); @@ -83,11 +97,12 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadShader(shader); // Unload shader - UnloadTexture(texture); // Unload texture - UnloadModel(dwarf); // Unload model + UnloadShader(shader); // Unload shader + UnloadTexture(texture); // Unload texture + UnloadModel(dwarf); // Unload model + UnloadRenderTexture(target); // Unload render texture - CloseWindow(); // Close window and OpenGL context + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; diff --git a/examples/shaders_shapes_textures.c b/examples/shaders_shapes_textures.c index 37180cec2..0a14469fc 100644 --- a/examples/shaders_shapes_textures.c +++ b/examples/shaders_shapes_textures.c @@ -32,10 +32,9 @@ int main() Texture2D sonic = LoadTexture("resources/texture_formats/sonic.png"); - // NOTE: This shader is a bit different than model/postprocessing shaders, - // it requires the color data for every vertice to use it in every shape or texture independently - Shader shader = LoadShader("resources/shaders/shapes_base.vs", - "resources/shaders/shapes_grayscale.fs"); + // NOTE: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version + Shader shader = LoadShader("resources/shaders/glsl330/base.vs", + "resources/shaders/glsl330/grayscale.fs"); // Shader usage is also different than models/postprocessing, shader is just activated when required @@ -66,16 +65,16 @@ int main() // Activate our custom shader to be applied on next shapes/textures drawings - SetCustomShader(shader); + BeginShaderMode(shader); - DrawText("USING CUSTOM SHADER", 190, 40, 10, RED); + DrawText("USING CUSTOM SHADER", 190, 40, 10, RED); - DrawRectangle(250 - 60, 90, 120, 60, RED); - DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD); - DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE); + DrawRectangle(250 - 60, 90, 120, 60, RED); + DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD); + DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE); // Activate our default shader for next drawings - SetDefaultShader(); + EndShaderMode(); DrawText("USING DEFAULT SHADER", 370, 40, 10, RED); @@ -90,12 +89,12 @@ int main() DrawPoly((Vector2){430, 320}, 6, 80, 0, BROWN); // Activate our custom shader to be applied on next shapes/textures drawings - SetCustomShader(shader); + BeginShaderMode(shader); - DrawTexture(sonic, 380, -10, WHITE); // Using custom shader + DrawTexture(sonic, 380, -10, WHITE); // Using custom shader // Activate our default shader for next drawings - SetDefaultShader(); + EndShaderMode(); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/shaders_standard_lighting.c b/examples/shaders_standard_lighting.c new file mode 100644 index 000000000..ccbe74cac --- /dev/null +++ b/examples/shaders_standard_lighting.c @@ -0,0 +1,122 @@ +/******************************************************************************************* +* +* raylib [shaders] example - Standard lighting (materials and lights) +* +* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, +* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. +* +* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example +* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders +* raylib comes with shaders ready for both versions, check raylib/shaders install folder +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 1280; + int screenHeight = 720; + + SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) + + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader"); + + // Define the camera to look into our 3d world + Camera camera = {{ 4.0f, 4.0f, 4.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model + + Material material = LoadStandardMaterial(); + + material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture + material.texNormal = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture + material.texSpecular = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture + material.colDiffuse = WHITE; + material.colAmbient = (Color){0, 0, 10, 255}; + material.colSpecular = WHITE; + material.glossiness = 50.0f; + + dwarf.material = material; // Apply material to model + + Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255}); + spotLight->target = (Vector3){0.0f, 0.0f, 0.0f}; + spotLight->intensity = 2.0f; + spotLight->diffuse = (Color){255, 100, 100, 255}; + spotLight->coneAngle = 60.0f; + + Light dirLight = CreateLight(LIGHT_DIRECTIONAL, (Vector3){0.0f, -3.0f, -3.0f}, (Color){255, 255, 255, 255}); + dirLight->target = (Vector3){1.0f, -2.0f, -2.0f}; + dirLight->intensity = 2.0f; + dirLight->diffuse = (Color){100, 255, 100, 255}; + + Light pointLight = CreateLight(LIGHT_POINT, (Vector3){0.0f, 4.0f, 5.0f}, (Color){255, 255, 255, 255}); + pointLight->intensity = 2.0f; + pointLight->diffuse = (Color){100, 100, 255, 255}; + pointLight->radius = 3.0f; + + // Setup orbital camera + SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode + SetCameraPosition(camera.position); // Set internal camera position to match our camera position + SetCameraTarget(camera.target); // Set internal camera target to match our camera target + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update internal camera and our camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + + DrawLight(spotLight); // Draw spot light + DrawLight(dirLight); // Draw directional light + DrawLight(pointLight); // Draw point light + + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMaterial(material); // Unload material and assigned textures + UnloadModel(dwarf); // Unload model + + // Destroy all created lights + DestroyLight(pointLight); + DestroyLight(dirLight); + DestroyLight(spotLight); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/shapes_basic_shapes.png b/examples/shapes_basic_shapes.png index 03ecf2ec0..a7d4a991b 100644 Binary files a/examples/shapes_basic_shapes.png and b/examples/shapes_basic_shapes.png differ diff --git a/examples/textures_particles_trail_blending.c b/examples/textures_particles_trail_blending.c index 76cd04234..0b47c790d 100644 --- a/examples/textures_particles_trail_blending.c +++ b/examples/textures_particles_trail_blending.c @@ -102,20 +102,22 @@ int main() ClearBackground(DARKGRAY); - SetBlendMode(blending); + BeginBlendMode(blending); - // Draw active particles - for (int i = 0; i < MAX_PARTICLES; i++) - { - if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0, 0, smoke.width, smoke.height }, - (Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size }, - (Vector2){ smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2 }, mouseTail[i].rotation, - Fade(mouseTail[i].color, mouseTail[i].alpha)); - } + // Draw active particles + for (int i = 0; i < MAX_PARTICLES; i++) + { + if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0, 0, smoke.width, smoke.height }, + (Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size }, + (Vector2){ smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2 }, mouseTail[i].rotation, + Fade(mouseTail[i].color, mouseTail[i].alpha)); + } - DrawText("PRESS SPACE to CHANGE BLENDING MODE", 180, 20, 20, RAYWHITE); + EndBlendMode(); - if (blending == BLEND_ALPHA) DrawText("ALPHA BLENDING", 290, screenHeight - 40, 20, RAYWHITE); + DrawText("PRESS SPACE to CHANGE BLENDING MODE", 180, 20, 20, BLACK); + + if (blending == BLEND_ALPHA) DrawText("ALPHA BLENDING", 290, screenHeight - 40, 20, BLACK); else DrawText("ADDITIVE BLENDING", 280, screenHeight - 40, 20, RAYWHITE); EndDrawing(); diff --git a/examples/textures_srcrec_dstrec.png b/examples/textures_srcrec_dstrec.png index 7459d6ecc..9ea00fe43 100644 Binary files a/examples/textures_srcrec_dstrec.png and b/examples/textures_srcrec_dstrec.png differ diff --git a/external/glew/LICENSE.txt b/external/glew/LICENSE.txt deleted file mode 100644 index f7078042e..000000000 --- a/external/glew/LICENSE.txt +++ /dev/null @@ -1,73 +0,0 @@ -The OpenGL Extension Wrangler Library -Copyright (C) 2002-2007, Milan Ikits -Copyright (C) 2002-2007, Marcelo E. Magallon -Copyright (C) 2002, Lev Povalahev -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. -* The name of the author may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -THE POSSIBILITY OF SUCH DAMAGE. - - -Mesa 3-D graphics library -Version: 7.0 - -Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -Copyright (c) 2007 The Khronos Group Inc. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and/or associated documentation files (the -"Materials"), to deal in the Materials without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Materials, and to -permit persons to whom the Materials are furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Materials. - -THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/external/glew/glew32.dll b/external/glew/glew32.dll deleted file mode 100644 index a210b8747..000000000 Binary files a/external/glew/glew32.dll and /dev/null differ diff --git a/external/glew/include/GL/glew.h b/external/glew/include/GL/glew.h deleted file mode 100644 index 51a29ef8b..000000000 --- a/external/glew/include/GL/glew.h +++ /dev/null @@ -1,18062 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __glew_h__ -#define __glew_h__ -#define __GLEW_H__ - -#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) -#error gl.h included before glew.h -#endif -#if defined(__gl2_h_) -#error gl2.h included before glew.h -#endif -#if defined(__gltypes_h_) -#error gltypes.h included before glew.h -#endif -#if defined(__REGAL_H__) -#error Regal.h included before glew.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) -#error glext.h included before glew.h -#endif -#if defined(__gl_ATI_h_) -#error glATI.h included before glew.h -#endif - -#define __gl_h_ -#define __gl2_h_ -#define __GL_H__ -#define __gltypes_h_ -#define __REGAL_H__ -#define __X_GL_H -#define __glext_h_ -#define __GLEXT_H_ -#define __gl_ATI_h_ - -#if defined(_WIN32) - -/* - * GLEW does not include to avoid name space pollution. - * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t - * defined properly. - */ -/* */ -#ifndef APIENTRY -#define GLEW_APIENTRY_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define APIENTRY __stdcall -# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) -# define APIENTRY __stdcall -# else -# define APIENTRY -# endif -#endif -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# endif -#endif -/* */ -#ifndef CALLBACK -#define GLEW_CALLBACK_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define CALLBACK __attribute__ ((__stdcall__)) -# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) -# define CALLBACK __stdcall -# else -# define CALLBACK -# endif -#endif -/* and */ -#ifndef WINGDIAPI -#define GLEW_WINGDIAPI_DEFINED -#define WINGDIAPI __declspec(dllimport) -#endif -/* */ -#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) -typedef unsigned short wchar_t; -# define _WCHAR_T_DEFINED -#endif -/* */ -#if !defined(_W64) -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif -#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) -# ifdef _WIN64 -typedef __int64 ptrdiff_t; -# else -typedef _W64 int ptrdiff_t; -# endif -# define _PTRDIFF_T_DEFINED -# define _PTRDIFF_T_ -#endif - -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# else -# define GLAPI WINGDIAPI -# endif -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY APIENTRY -#endif - -#ifndef GLEWAPIENTRY -#define GLEWAPIENTRY APIENTRY -#endif - -/* - * GLEW_STATIC is defined for static library. - * GLEW_BUILD is defined for building the DLL library. - */ - -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#else /* _UNIX */ - -/* - * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO - * C. On my system, this amounts to _3 lines_ of included code, all of - * them pretty much harmless. If you know of a way of detecting 32 vs - * 64 _targets_ at compile time you are free to replace this with - * something that's portable. For now, _this_ is the portable solution. - * (mem, 2004-01-04) - */ - -#include - -/* SGI MIPSPro doesn't like stdint.h in C++ mode */ -/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ - -#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) -#include -#else -#include -#endif - -#define GLEW_APIENTRY_DEFINED -#define APIENTRY - -/* - * GLEW_STATIC is defined for static library. - */ - -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# if defined(__GNUC__) && __GNUC__>=4 -# define GLEWAPI extern __attribute__ ((visibility("default"))) -# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) -# define GLEWAPI extern __global -# else -# define GLEWAPI extern -# endif -#endif - -/* */ -#ifndef GLAPI -#define GLAPI extern -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifndef GLEWAPIENTRY -#define GLEWAPIENTRY -#endif - -#endif /* _WIN32 */ - -#ifdef __cplusplus -extern "C" { -#endif - -/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ - -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 - -typedef unsigned int GLenum; -typedef unsigned int GLbitfield; -typedef unsigned int GLuint; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLboolean; -typedef signed char GLbyte; -typedef short GLshort; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned long GLulong; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; -#if defined(_MSC_VER) && _MSC_VER < 1400 -typedef __int64 GLint64EXT; -typedef unsigned __int64 GLuint64EXT; -#elif defined(_MSC_VER) || defined(__BORLANDC__) -typedef signed long long GLint64EXT; -typedef unsigned long long GLuint64EXT; -#else -# if defined(__MINGW32__) || defined(__CYGWIN__) -#include -# endif -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -#endif -typedef GLint64EXT GLint64; -typedef GLuint64EXT GLuint64; -typedef struct __GLsync *GLsync; - -typedef char GLchar; - -#define GL_ZERO 0 -#define GL_FALSE 0 -#define GL_LOGIC_OP 0x0BF1 -#define GL_NONE 0 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_NO_ERROR 0 -#define GL_POINTS 0x0000 -#define GL_CURRENT_BIT 0x00000001 -#define GL_TRUE 1 -#define GL_ONE 1 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_POINT_BIT 0x00000002 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_BIT 0x00000004 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_NEVER 0x0200 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_EXP2 0x0801 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_S 0x2000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_R3_G3_B2 0x2A10 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_HINT_BIT 0x00008000 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); -GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void GLAPIENTRY glArrayElement (GLint i); -GLAPI void GLAPIENTRY glBegin (GLenum mode); -GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void GLAPIENTRY glCallList (GLuint list); -GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); -GLAPI void GLAPIENTRY glClear (GLbitfield mask); -GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); -GLAPI void GLAPIENTRY glClearIndex (GLfloat c); -GLAPI void GLAPIENTRY glClearStencil (GLint s); -GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); -GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); -GLAPI void GLAPIENTRY glColor3iv (const GLint *v); -GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); -GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void GLAPIENTRY glColor4iv (const GLint *v); -GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); -GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glCullFace (GLenum mode); -GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); -GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void GLAPIENTRY glDepthFunc (GLenum func); -GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); -GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); -GLAPI void GLAPIENTRY glDisable (GLenum cap); -GLAPI void GLAPIENTRY glDisableClientState (GLenum array); -GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); -GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); -GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); -GLAPI void GLAPIENTRY glEnable (GLenum cap); -GLAPI void GLAPIENTRY glEnableClientState (GLenum array); -GLAPI void GLAPIENTRY glEnd (void); -GLAPI void GLAPIENTRY glEndList (void); -GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); -GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); -GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); -GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); -GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); -GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); -GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -GLAPI void GLAPIENTRY glFinish (void); -GLAPI void GLAPIENTRY glFlush (void); -GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glFrontFace (GLenum mode); -GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); -GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); -GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); -GLAPI GLenum GLAPIENTRY glGetError (void); -GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); -GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); -GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); -GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); -GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); -GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); -GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); -GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); -GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); -GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); -GLAPI void GLAPIENTRY glIndexMask (GLuint mask); -GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glIndexd (GLdouble c); -GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); -GLAPI void GLAPIENTRY glIndexf (GLfloat c); -GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); -GLAPI void GLAPIENTRY glIndexi (GLint c); -GLAPI void GLAPIENTRY glIndexiv (const GLint *c); -GLAPI void GLAPIENTRY glIndexs (GLshort c); -GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); -GLAPI void GLAPIENTRY glIndexub (GLubyte c); -GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); -GLAPI void GLAPIENTRY glInitNames (void); -GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); -GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); -GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); -GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); -GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); -GLAPI void GLAPIENTRY glLineWidth (GLfloat width); -GLAPI void GLAPIENTRY glListBase (GLuint base); -GLAPI void GLAPIENTRY glLoadIdentity (void); -GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glLoadName (GLuint name); -GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); -GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); -GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); -GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); -GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); -GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); -GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); -GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void GLAPIENTRY glPassThrough (GLfloat token); -GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); -GLAPI void GLAPIENTRY glPointSize (GLfloat size); -GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); -GLAPI void GLAPIENTRY glPopAttrib (void); -GLAPI void GLAPIENTRY glPopClientAttrib (void); -GLAPI void GLAPIENTRY glPopMatrix (void); -GLAPI void GLAPIENTRY glPopName (void); -GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushMatrix (void); -GLAPI void GLAPIENTRY glPushName (GLuint name); -GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); -GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); -GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); -GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); -GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); -GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); -GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); -GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); -GLAPI void GLAPIENTRY glShadeModel (GLenum mode); -GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void GLAPIENTRY glStencilMask (GLuint mask); -GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); -GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); -GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord1i (GLint s); -GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); -GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); -GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); -GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); -GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) - -#endif /* GL_VERSION_1_1 */ - -/* ---------------------------------- GLU ---------------------------------- */ - -#ifndef GLEW_NO_GLU -/* this is where we can safely include GLU */ -# if defined(__APPLE__) && defined(__MACH__) -# include -# else -# include -# endif -#endif - -/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 - -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); - -#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) -#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) -#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) -#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) - -#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) - -#endif /* GL_VERSION_1_2 */ - -/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ - -#ifndef GL_VERSION_1_2_1 -#define GL_VERSION_1_2_1 1 - -#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) - -#endif /* GL_VERSION_1_2_1 */ - -/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 - -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_SUBTRACT 0x84E7 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_MULTISAMPLE_BIT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); - -#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) -#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) -#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) -#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) -#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) -#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) -#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) -#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) -#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) -#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) -#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) -#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) -#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) -#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) -#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) -#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) -#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) -#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) -#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) -#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) -#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) -#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) -#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) -#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) -#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) -#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) -#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) -#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) -#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) -#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) -#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) -#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) -#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) -#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) -#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) -#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) -#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) -#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) -#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) -#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) -#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) -#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) -#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) -#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) -#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) -#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) - -#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) - -#endif /* GL_VERSION_1_3 */ - -/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 - -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E - -typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); - -#define glBlendColor GLEW_GET_FUN(__glewBlendColor) -#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) -#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) -#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) -#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) -#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) -#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) -#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) -#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) -#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) -#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) -#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) -#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) -#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) -#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) -#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) -#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) -#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) -#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) -#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) -#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) -#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) -#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) -#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) -#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) -#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) -#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) -#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) -#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) -#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) -#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) -#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) -#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) -#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) -#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) -#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) -#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) -#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) -#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) -#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) -#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) -#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) -#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) -#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) -#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) -#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) -#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) - -#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) - -#endif /* GL_VERSION_1_4 */ - -/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 - -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 - -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); -typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); - -#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) -#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) -#define glBufferData GLEW_GET_FUN(__glewBufferData) -#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) -#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) -#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) -#define glEndQuery GLEW_GET_FUN(__glewEndQuery) -#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) -#define glGenQueries GLEW_GET_FUN(__glewGenQueries) -#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) -#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) -#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) -#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) -#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) -#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) -#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) -#define glIsQuery GLEW_GET_FUN(__glewIsQuery) -#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) -#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) - -#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) - -#endif /* GL_VERSION_1_5 */ - -/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 - -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 - -typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); -typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); - -#define glAttachShader GLEW_GET_FUN(__glewAttachShader) -#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) -#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) -#define glCompileShader GLEW_GET_FUN(__glewCompileShader) -#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) -#define glCreateShader GLEW_GET_FUN(__glewCreateShader) -#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) -#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) -#define glDetachShader GLEW_GET_FUN(__glewDetachShader) -#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) -#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) -#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) -#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) -#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) -#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) -#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) -#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) -#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) -#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) -#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) -#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) -#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) -#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) -#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) -#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) -#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) -#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) -#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) -#define glIsProgram GLEW_GET_FUN(__glewIsProgram) -#define glIsShader GLEW_GET_FUN(__glewIsShader) -#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) -#define glShaderSource GLEW_GET_FUN(__glewShaderSource) -#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) -#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) -#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) -#define glUniform1f GLEW_GET_FUN(__glewUniform1f) -#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) -#define glUniform1i GLEW_GET_FUN(__glewUniform1i) -#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) -#define glUniform2f GLEW_GET_FUN(__glewUniform2f) -#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) -#define glUniform2i GLEW_GET_FUN(__glewUniform2i) -#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) -#define glUniform3f GLEW_GET_FUN(__glewUniform3f) -#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) -#define glUniform3i GLEW_GET_FUN(__glewUniform3i) -#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) -#define glUniform4f GLEW_GET_FUN(__glewUniform4f) -#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) -#define glUniform4i GLEW_GET_FUN(__glewUniform4i) -#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) -#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) -#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) -#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) -#define glUseProgram GLEW_GET_FUN(__glewUseProgram) -#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) -#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) -#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) -#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) -#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) -#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) -#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) -#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) -#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) -#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) -#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) -#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) -#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) -#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) -#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) -#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) -#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) -#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) -#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) -#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) -#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) -#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) -#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) -#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) -#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) -#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) -#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) -#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) -#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) -#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) -#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) -#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) -#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) -#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) -#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) -#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) -#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) -#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) - -#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) - -#endif /* GL_VERSION_2_0 */ - -/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 - -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B - -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - -#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) -#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) -#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) -#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) -#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) -#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) - -#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) - -#endif /* GL_VERSION_2_1 */ - -/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 - -#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES -#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 -#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 -#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 -#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB -#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 -#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 -#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 -#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_DEPTH_BUFFER 0x8223 -#define GL_STENCIL_BUFFER 0x8224 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); -typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); -typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); - -#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) -#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) -#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) -#define glClampColor GLEW_GET_FUN(__glewClampColor) -#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) -#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) -#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) -#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) -#define glColorMaski GLEW_GET_FUN(__glewColorMaski) -#define glDisablei GLEW_GET_FUN(__glewDisablei) -#define glEnablei GLEW_GET_FUN(__glewEnablei) -#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) -#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) -#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) -#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) -#define glGetStringi GLEW_GET_FUN(__glewGetStringi) -#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) -#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) -#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) -#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) -#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) -#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) -#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) -#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) -#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) -#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) -#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) -#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) -#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) -#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) -#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) -#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) -#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) -#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) -#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) -#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) -#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) -#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) -#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) -#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) -#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) -#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) -#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) -#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) -#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) -#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) -#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) -#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) -#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) -#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) -#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) -#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) -#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) -#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) -#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) - -#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) - -#endif /* GL_VERSION_3_0 */ - -/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 - -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); -typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); - -#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) -#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) -#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) -#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) - -#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) - -#endif /* GL_VERSION_3_1 */ - -/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 - -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); - -#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) -#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) -#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) - -#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) - -#endif /* GL_VERSION_3_2 */ - -/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_RGB10_A2UI 0x906F - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); - -#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) - -#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) - -#endif /* GL_VERSION_3_3 */ - -/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 - -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); - -#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) -#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) -#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) -#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) -#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) - -#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) - -#endif /* GL_VERSION_4_0 */ - -/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 - -#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) - -#endif /* GL_VERSION_4_1 */ - -/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 - -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F - -#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) - -#endif /* GL_VERSION_4_2 */ - -/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 - -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E - -#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) - -#endif /* GL_VERSION_4_3 */ - -/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 - -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 - -#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) - -#endif /* GL_VERSION_4_4 */ - -/* -------------------------- GL_3DFX_multisample -------------------------- */ - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 - -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 - -#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) - -#endif /* GL_3DFX_multisample */ - -/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 - -typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); - -#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) - -#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) - -#endif /* GL_3DFX_tbuffer */ - -/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 - -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 - -#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) - -#endif /* GL_3DFX_texture_compression_FXT1 */ - -/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 - -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D - -#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) - -#endif /* GL_AMD_blend_minmax_factor */ - -/* ----------------------- GL_AMD_conservative_depth ----------------------- */ - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 - -#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) - -#endif /* GL_AMD_conservative_depth */ - -/* -------------------------- GL_AMD_debug_output -------------------------- */ - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 - -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 - -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); - -#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) -#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) -#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) -#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) - -#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) - -#endif /* GL_AMD_debug_output */ - -/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 - -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F - -#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) - -#endif /* GL_AMD_depth_clamp_separate */ - -/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - -#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) -#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) -#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) -#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) - -#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) - -#endif /* GL_AMD_draw_buffers_blend */ - -/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 - -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RG8UI 0x8238 -#define GL_RG16UI 0x823A -#define GL_RGBA8UI 0x8D7C -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); - -#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) - -#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) - -#endif /* GL_AMD_interleaved_elements */ - -/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); - -#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) -#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) - -#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) - -#endif /* GL_AMD_multi_draw_indirect */ - -/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 - -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 - -typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); -typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); - -#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) -#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) -#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) - -#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) - -#endif /* GL_AMD_name_gen_delete */ - -/* ----------------------- GL_AMD_performance_monitor ---------------------- */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 - -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 - -typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); - -#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) -#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) -#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) -#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) -#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) -#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) -#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) -#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) -#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) -#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) -#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) - -#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) - -#endif /* GL_AMD_performance_monitor */ - -/* -------------------------- GL_AMD_pinned_memory ------------------------- */ - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 - -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 - -#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) - -#endif /* GL_AMD_pinned_memory */ - -/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 - -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 - -#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) - -#endif /* GL_AMD_query_buffer_object */ - -/* ------------------------ GL_AMD_sample_positions ------------------------ */ - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 - -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F - -typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); - -#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) - -#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) - -#endif /* GL_AMD_sample_positions */ - -/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F - -#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) - -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 - -#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) - -#endif /* GL_AMD_shader_stencil_export */ - -/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ - -#ifndef GL_AMD_shader_trinary_minmax -#define GL_AMD_shader_trinary_minmax 1 - -#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) - -#endif /* GL_AMD_shader_trinary_minmax */ - -/* ------------------------- GL_AMD_sparse_texture ------------------------- */ - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 - -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); - -#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) -#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) - -#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) - -#endif /* GL_AMD_sparse_texture */ - -/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 - -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D - -typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); - -#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) - -#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) - -#endif /* GL_AMD_stencil_operation_extended */ - -/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 - -#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) - -#endif /* GL_AMD_texture_texture4 */ - -/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 - -#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) - -#endif /* GL_AMD_transform_feedback3_lines_triangles */ - -/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 - -#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) - -#endif /* GL_AMD_vertex_shader_layer */ - -/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 - -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 - -typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); - -#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) -#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) - -#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) - -#endif /* GL_AMD_vertex_shader_tessellator */ - -/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 - -#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) - -#endif /* GL_AMD_vertex_shader_viewport_index */ - -/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ - -#ifndef GL_ANGLE_depth_texture -#define GL_ANGLE_depth_texture 1 - -#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) - -#endif /* GL_ANGLE_depth_texture */ - -/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ - -#ifndef GL_ANGLE_framebuffer_blit -#define GL_ANGLE_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) - -#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) - -#endif /* GL_ANGLE_framebuffer_blit */ - -/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ - -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_ANGLE_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) - -#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) - -#endif /* GL_ANGLE_framebuffer_multisample */ - -/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ - -#ifndef GL_ANGLE_instanced_arrays -#define GL_ANGLE_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); - -#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) -#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) -#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) - -#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) - -#endif /* GL_ANGLE_instanced_arrays */ - -/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ - -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_ANGLE_pack_reverse_row_order 1 - -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 - -#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) - -#endif /* GL_ANGLE_pack_reverse_row_order */ - -/* ------------------------ GL_ANGLE_program_binary ------------------------ */ - -#ifndef GL_ANGLE_program_binary -#define GL_ANGLE_program_binary 1 - -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 - -#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) - -#endif /* GL_ANGLE_program_binary */ - -/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt1 -#define GL_ANGLE_texture_compression_dxt1 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) - -#endif /* GL_ANGLE_texture_compression_dxt1 */ - -/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_ANGLE_texture_compression_dxt3 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) - -#endif /* GL_ANGLE_texture_compression_dxt3 */ - -/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_ANGLE_texture_compression_dxt5 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) - -#endif /* GL_ANGLE_texture_compression_dxt5 */ - -/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ - -#ifndef GL_ANGLE_texture_usage -#define GL_ANGLE_texture_usage 1 - -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 - -#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) - -#endif /* GL_ANGLE_texture_usage */ - -/* -------------------------- GL_ANGLE_timer_query ------------------------- */ - -#ifndef GL_ANGLE_timer_query -#define GL_ANGLE_timer_query 1 - -#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 -#define GL_CURRENT_QUERY_ANGLE 0x8865 -#define GL_QUERY_RESULT_ANGLE 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 -#define GL_TIME_ELAPSED_ANGLE 0x88BF -#define GL_TIMESTAMP_ANGLE 0x8E28 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); - -#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) -#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) -#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) -#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) -#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) -#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) -#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) -#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) -#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) -#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) -#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) - -#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) - -#endif /* GL_ANGLE_timer_query */ - -/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ - -#ifndef GL_ANGLE_translated_shader_source -#define GL_ANGLE_translated_shader_source 1 - -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 - -typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); - -#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) - -#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) - -#endif /* GL_ANGLE_translated_shader_source */ - -/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 - -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 - -#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) - -#endif /* GL_APPLE_aux_depth_stencil */ - -/* ------------------------ GL_APPLE_client_storage ------------------------ */ - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 - -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 - -#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) - -#endif /* GL_APPLE_client_storage */ - -/* ------------------------- GL_APPLE_element_array ------------------------ */ - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 - -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); - -#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) -#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) -#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) -#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) -#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) - -#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) - -#endif /* GL_APPLE_element_array */ - -/* ----------------------------- GL_APPLE_fence ---------------------------- */ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 - -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); - -#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) -#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) -#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) -#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) -#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) -#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) -#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) -#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) - -#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) - -#endif /* GL_APPLE_fence */ - -/* ------------------------- GL_APPLE_float_pixels ------------------------- */ - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 - -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F - -#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) - -#endif /* GL_APPLE_float_pixels */ - -/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 - -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 - -typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); - -#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) -#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) - -#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) - -#endif /* GL_APPLE_flush_buffer_range */ - -/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 - -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D - -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); - -#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) -#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) -#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) - -#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) - -#endif /* GL_APPLE_object_purgeable */ - -/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ - -#ifndef GL_APPLE_pixel_buffer -#define GL_APPLE_pixel_buffer 1 - -#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 - -#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) - -#endif /* GL_APPLE_pixel_buffer */ - -/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 - -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_422_APPLE 0x8A1F - -#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) - -#endif /* GL_APPLE_rgb_422 */ - -/* --------------------------- GL_APPLE_row_bytes -------------------------- */ - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 - -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 - -#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) - -#endif /* GL_APPLE_row_bytes */ - -/* ------------------------ GL_APPLE_specular_vector ----------------------- */ - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 - -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 - -#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) - -#endif /* GL_APPLE_specular_vector */ - -/* ------------------------- GL_APPLE_texture_range ------------------------ */ - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 - -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF - -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); -typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); - -#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) -#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) - -#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) - -#endif /* GL_APPLE_texture_range */ - -/* ------------------------ GL_APPLE_transform_hint ------------------------ */ - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 - -#define GL_TRANSFORM_HINT_APPLE 0x85B1 - -#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) - -#endif /* GL_APPLE_transform_hint */ - -/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); - -#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) -#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) -#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) -#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) - -#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) - -#endif /* GL_APPLE_vertex_array_object */ - -/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 - -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF - -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); - -#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) -#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) -#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) - -#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) - -#endif /* GL_APPLE_vertex_array_range */ - -/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 - -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 - -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); - -#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) -#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) -#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) -#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) -#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) -#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) -#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) - -#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) - -#endif /* GL_APPLE_vertex_program_evaluators */ - -/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 - -#define GL_YCBCR_422_APPLE 0x85B9 - -#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) - -#endif /* GL_APPLE_ycbcr_422 */ - -/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 - -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_RGB565 0x8D62 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD - -typedef int GLfixed; - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); -typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); - -#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) -#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) -#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) -#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) -#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) - -#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) - -#endif /* GL_ARB_ES2_compatibility */ - -/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 - -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 - -#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) - -#endif /* GL_ARB_ES3_compatibility */ - -/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 - -#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) - -#endif /* GL_ARB_arrays_of_arrays */ - -/* -------------------------- GL_ARB_base_instance ------------------------- */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); - -#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) -#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) -#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) - -#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) - -#endif /* GL_ARB_base_instance */ - -/* ------------------------ GL_ARB_bindless_texture ------------------------ */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 - -#define GL_UNSIGNED_INT64_ARB 0x140F - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); - -#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) -#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) -#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) -#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) -#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) -#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) -#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) -#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) -#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) -#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) -#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) -#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) -#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) -#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) -#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) -#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) - -#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) - -#endif /* GL_ARB_bindless_texture */ - -/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 - -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); - -#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) -#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) - -#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) - -#endif /* GL_ARB_blend_func_extended */ - -/* ------------------------- GL_ARB_buffer_storage ------------------------- */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_PERSISTENT_BIT 0x00000040 -#define GL_MAP_COHERENT_BIT 0x00000080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags); - -#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) -#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) - -#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) - -#endif /* GL_ARB_buffer_storage */ - -/* ---------------------------- GL_ARB_cl_event ---------------------------- */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 - -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 - -typedef struct _cl_context *cl_context; -typedef struct _cl_event *cl_event; - -typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); - -#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) - -#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) - -#endif /* GL_ARB_cl_event */ - -/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 - -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); - -#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) -#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) -#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) -#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) - -#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) - -#endif /* GL_ARB_clear_buffer_object */ - -/* -------------------------- GL_ARB_clear_texture ------------------------- */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 - -#define GL_CLEAR_TEXTURE 0x9365 - -typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); - -#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) -#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) - -#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) - -#endif /* GL_ARB_clear_texture */ - -/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 - -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D - -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); - -#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) - -#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) - -#endif /* GL_ARB_color_buffer_float */ - -/* -------------------------- GL_ARB_compatibility ------------------------- */ - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 - -#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) - -#endif /* GL_ARB_compatibility */ - -/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 - -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E - -#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) - -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -/* ------------------------- GL_ARB_compute_shader ------------------------- */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 - -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); - -#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) -#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) - -#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) - -#endif /* GL_ARB_compute_shader */ - -/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 - -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); - -#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) - -#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) - -#endif /* GL_ARB_compute_variable_group_size */ - -/* ----------------------- GL_ARB_conservative_depth ----------------------- */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 - -#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) - -#endif /* GL_ARB_conservative_depth */ - -/* --------------------------- GL_ARB_copy_buffer -------------------------- */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 - -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 - -typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); - -#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) - -#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) - -#endif /* GL_ARB_copy_buffer */ - -/* --------------------------- GL_ARB_copy_image --------------------------- */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); - -#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) - -#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) - -#endif /* GL_ARB_copy_image */ - -/* -------------------------- GL_ARB_debug_output -------------------------- */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 - -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 - -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); - -#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) -#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) -#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) -#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) - -#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) - -#endif /* GL_ARB_debug_output */ - -/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 - -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD - -#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) - -#endif /* GL_ARB_depth_buffer_float */ - -/* --------------------------- GL_ARB_depth_clamp -------------------------- */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 - -#define GL_DEPTH_CLAMP 0x864F - -#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) - -#endif /* GL_ARB_depth_clamp */ - -/* -------------------------- GL_ARB_depth_texture ------------------------- */ - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 - -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B - -#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) - -#endif /* GL_ARB_depth_texture */ - -/* -------------------------- GL_ARB_draw_buffers -------------------------- */ - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) - -#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) - -#endif /* GL_ARB_draw_buffers */ - -/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); - -#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) -#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) -#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) -#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) - -#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) - -#endif /* GL_ARB_draw_buffers_blend */ - -/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex); - -#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) -#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) -#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) -#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) - -#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) - -#endif /* GL_ARB_draw_elements_base_vertex */ - -/* -------------------------- GL_ARB_draw_indirect ------------------------- */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 - -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); - -#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) -#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) - -#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) - -#endif /* GL_ARB_draw_indirect */ - -/* ------------------------- GL_ARB_draw_instanced ------------------------- */ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 - -#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) - -#endif /* GL_ARB_draw_instanced */ - -/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 - -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C - -#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) - -#endif /* GL_ARB_enhanced_layouts */ - -/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 - -#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) - -#endif /* GL_ARB_explicit_attrib_location */ - -/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 - -#define GL_MAX_UNIFORM_LOCATIONS 0x826E - -#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) - -#endif /* GL_ARB_explicit_uniform_location */ - -/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 - -#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) - -#endif /* GL_ARB_fragment_coord_conventions */ - -/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 - -#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) - -#endif /* GL_ARB_fragment_layer_viewport */ - -/* ------------------------ GL_ARB_fragment_program ------------------------ */ - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 - -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 - -#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) - -#endif /* GL_ARB_fragment_program */ - -/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 - -#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) - -#endif /* GL_ARB_fragment_program_shadow */ - -/* ------------------------- GL_ARB_fragment_shader ------------------------ */ - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 - -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B - -#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) - -#endif /* GL_ARB_fragment_shader */ - -/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 - -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); - -#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) -#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) -#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) -#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) - -#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) - -#endif /* GL_ARB_framebuffer_no_attachments */ - -/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_INDEX 0x8222 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_SRGB 0x8C40 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) -#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) -#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) -#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) -#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) -#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) -#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) -#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) -#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) -#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) -#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) -#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) -#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) -#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) -#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) -#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) -#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) -#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) -#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) -#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) - -#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) - -#endif /* GL_ARB_framebuffer_object */ - -/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 - -#define GL_FRAMEBUFFER_SRGB 0x8DB9 - -#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) - -#endif /* GL_ARB_framebuffer_sRGB */ - -/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_ARB 0xA -#define GL_LINE_STRIP_ADJACENCY_ARB 0xB -#define GL_TRIANGLES_ADJACENCY_ARB 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) -#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) -#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) -#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) - -#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) - -#endif /* GL_ARB_geometry_shader4 */ - -/* ----------------------- GL_ARB_get_program_binary ----------------------- */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 - -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); -typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); - -#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) -#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) -#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) - -#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) - -#endif /* GL_ARB_get_program_binary */ - -/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 - -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 - -#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) - -#endif /* GL_ARB_gpu_shader5 */ - -/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 - -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); - -#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) -#define glUniform1d GLEW_GET_FUN(__glewUniform1d) -#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) -#define glUniform2d GLEW_GET_FUN(__glewUniform2d) -#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) -#define glUniform3d GLEW_GET_FUN(__glewUniform3d) -#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) -#define glUniform4d GLEW_GET_FUN(__glewUniform4d) -#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) -#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) -#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) -#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) -#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) -#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) -#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) -#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) -#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) -#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) - -#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) - -#endif /* GL_ARB_gpu_shader_fp64 */ - -/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 - -#define GL_HALF_FLOAT_ARB 0x140B - -#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) - -#endif /* GL_ARB_half_float_pixel */ - -/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 - -#define GL_HALF_FLOAT 0x140B - -#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) - -#endif /* GL_ARB_half_float_vertex */ - -/* ----------------------------- GL_ARB_imaging ---------------------------- */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 - -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_IGNORE_BORDER 0x8150 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_WRAP_BORDER 0x8152 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); - -#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) -#define glColorTable GLEW_GET_FUN(__glewColorTable) -#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) -#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) -#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) -#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) -#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) -#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) -#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) -#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) -#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) -#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) -#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) -#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) -#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) -#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) -#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) -#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) -#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) -#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) -#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) -#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) -#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) -#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) -#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) -#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) -#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) -#define glHistogram GLEW_GET_FUN(__glewHistogram) -#define glMinmax GLEW_GET_FUN(__glewMinmax) -#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) -#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) -#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) - -#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) - -#endif /* GL_ARB_imaging */ - -/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 - -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); - -#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) -#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) - -#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) - -#endif /* GL_ARB_indirect_parameters */ - -/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); - -#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) -#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) -#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) - -#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) - -#endif /* GL_ARB_instanced_arrays */ - -/* ---------------------- GL_ARB_internalformat_query ---------------------- */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 - -#define GL_NUM_SAMPLE_COUNTS 0x9380 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); - -#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) - -#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) - -#endif /* GL_ARB_internalformat_query */ - -/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 - -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_SRGB_DECODE_ARB 0x8299 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); - -#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) - -#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) - -#endif /* GL_ARB_internalformat_query2 */ - -/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 - -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); -typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); - -#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) -#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) -#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) -#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) -#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) -#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) - -#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) - -#endif /* GL_ARB_invalidate_subdata */ - -/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 - -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC - -#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) - -#endif /* GL_ARB_map_buffer_alignment */ - -/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 - -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - -#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) -#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) - -#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) - -#endif /* GL_ARB_map_buffer_range */ - -/* ------------------------- GL_ARB_matrix_palette ------------------------- */ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 - -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 - -typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); - -#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) -#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) -#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) -#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) -#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) - -#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) - -#endif /* GL_ARB_matrix_palette */ - -/* --------------------------- GL_ARB_multi_bind --------------------------- */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); - -#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) -#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) -#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) -#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) -#define glBindTextures GLEW_GET_FUN(__glewBindTextures) -#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) - -#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) - -#endif /* GL_ARB_multi_bind */ - -/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); - -#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) -#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) - -#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) - -#endif /* GL_ARB_multi_draw_indirect */ - -/* --------------------------- GL_ARB_multisample -------------------------- */ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 - -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); - -#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) - -#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) - -#endif /* GL_ARB_multisample */ - -/* -------------------------- GL_ARB_multitexture -------------------------- */ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) -#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) -#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) -#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) -#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) -#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) -#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) -#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) -#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) -#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) -#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) -#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) -#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) -#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) -#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) -#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) -#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) -#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) -#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) -#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) -#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) -#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) -#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) -#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) -#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) -#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) -#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) -#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) -#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) -#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) -#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) -#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) -#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) -#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) - -#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) - -#endif /* GL_ARB_multitexture */ - -/* ------------------------- GL_ARB_occlusion_query ------------------------ */ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 - -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); - -#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) -#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) -#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) -#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) -#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) -#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) -#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) -#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) - -#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) - -#endif /* GL_ARB_occlusion_query */ - -/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 - -#define GL_ANY_SAMPLES_PASSED 0x8C2F - -#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) - -#endif /* GL_ARB_occlusion_query2 */ - -/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF - -#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) - -#endif /* GL_ARB_pixel_buffer_object */ - -/* ------------------------ GL_ARB_point_parameters ------------------------ */ - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 - -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); - -#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) -#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) - -#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) - -#endif /* GL_ARB_point_parameters */ - -/* -------------------------- GL_ARB_point_sprite -------------------------- */ - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 - -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 - -#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) - -#endif /* GL_ARB_point_sprite */ - -/* --------------------- GL_ARB_program_interface_query -------------------- */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 - -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_IS_PER_PATCH 0x92E7 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); -typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); - -#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) -#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) -#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) -#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) -#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) -#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) - -#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) - -#endif /* GL_ARB_program_interface_query */ - -/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 - -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); - -#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) - -#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) - -#endif /* GL_ARB_provoking_vertex */ - -/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 - -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 - -#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) - -#endif /* GL_ARB_query_buffer_object */ - -/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 - -#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) - -#endif /* GL_ARB_robust_buffer_access_behavior */ - -/* --------------------------- GL_ARB_robustness --------------------------- */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 - -typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); -typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); -typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); -typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); -typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); -typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); -typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); - -#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) -#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) -#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) -#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) -#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) -#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) -#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) -#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) -#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) -#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) -#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) -#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) -#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) -#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) -#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) -#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) -#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) -#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) -#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) -#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) - -#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) - -#endif /* GL_ARB_robustness */ - -/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ - -#ifndef GL_ARB_robustness_application_isolation -#define GL_ARB_robustness_application_isolation 1 - -#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) - -#endif /* GL_ARB_robustness_application_isolation */ - -/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ - -#ifndef GL_ARB_robustness_share_group_isolation -#define GL_ARB_robustness_share_group_isolation 1 - -#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) - -#endif /* GL_ARB_robustness_share_group_isolation */ - -/* ------------------------- GL_ARB_sample_shading ------------------------- */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 - -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 - -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); - -#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) - -#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) - -#endif /* GL_ARB_sample_shading */ - -/* ------------------------- GL_ARB_sampler_objects ------------------------ */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 - -#define GL_SAMPLER_BINDING 0x8919 - -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); -typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); - -#define glBindSampler GLEW_GET_FUN(__glewBindSampler) -#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) -#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) -#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) -#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) -#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) -#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) -#define glIsSampler GLEW_GET_FUN(__glewIsSampler) -#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) -#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) -#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) -#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) -#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) -#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) - -#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) - -#endif /* GL_ARB_sampler_objects */ - -/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) - -#endif /* GL_ARB_seamless_cube_map */ - -/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) - -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -/* --------------------- GL_ARB_separate_shader_objects -------------------- */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 - -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_ALL_SHADER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); - -#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) -#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) -#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) -#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) -#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) -#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) -#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) -#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) -#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) -#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) -#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) -#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) -#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) -#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) -#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) -#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) -#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) -#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) -#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) -#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) -#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) -#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) -#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) -#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) -#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) -#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) -#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) -#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) -#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) -#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) -#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) -#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) -#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) -#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) -#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) -#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) -#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) -#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) -#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) -#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) -#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) -#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) -#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) -#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) -#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) -#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) -#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) -#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) -#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) -#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) -#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) -#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) -#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) -#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) -#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) -#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) -#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) -#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) -#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) -#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) - -#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) - -#endif /* GL_ARB_separate_shader_objects */ - -/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 - -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC - -typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); - -#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) - -#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) - -#endif /* GL_ARB_shader_atomic_counters */ - -/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 - -#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) - -#endif /* GL_ARB_shader_bit_encoding */ - -/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 - -#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) - -#endif /* GL_ARB_shader_draw_parameters */ - -/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 - -#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) - -#endif /* GL_ARB_shader_group_vote */ - -/* --------------------- GL_ARB_shader_image_load_store -------------------- */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); - -#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) -#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) - -#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) - -#endif /* GL_ARB_shader_image_load_store */ - -/* ------------------------ GL_ARB_shader_image_size ----------------------- */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 - -#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) - -#endif /* GL_ARB_shader_image_size */ - -/* ------------------------- GL_ARB_shader_objects ------------------------- */ - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 - -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 - -typedef char GLcharARB; -typedef unsigned int GLhandleARB; - -typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); -typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); - -#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) -#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) -#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) -#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) -#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) -#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) -#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) -#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) -#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) -#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) -#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) -#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) -#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) -#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) -#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) -#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) -#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) -#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) -#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) -#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) -#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) -#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) -#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) -#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) -#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) -#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) -#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) -#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) -#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) -#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) -#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) -#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) -#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) -#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) -#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) -#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) -#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) -#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) -#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) - -#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) - -#endif /* GL_ARB_shader_objects */ - -/* ------------------------ GL_ARB_shader_precision ------------------------ */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 - -#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) - -#endif /* GL_ARB_shader_precision */ - -/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 - -#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) - -#endif /* GL_ARB_shader_stencil_export */ - -/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 - -#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF - -typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); - -#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) - -#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) - -#endif /* GL_ARB_shader_storage_buffer_object */ - -/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 - -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B - -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); -typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); -typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); - -#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) -#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) -#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) -#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) -#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) -#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) -#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) -#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) - -#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) - -#endif /* GL_ARB_shader_subroutine */ - -/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 - -#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) - -#endif /* GL_ARB_shader_texture_lod */ - -/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 - -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C - -#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) - -#endif /* GL_ARB_shading_language_100 */ - -/* -------------------- GL_ARB_shading_language_420pack -------------------- */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 - -#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) - -#endif /* GL_ARB_shading_language_420pack */ - -/* -------------------- GL_ARB_shading_language_include -------------------- */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 - -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA - -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); -typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); - -#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) -#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) -#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) -#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) -#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) -#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) - -#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) - -#endif /* GL_ARB_shading_language_include */ - -/* -------------------- GL_ARB_shading_language_packing -------------------- */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 - -#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) - -#endif /* GL_ARB_shading_language_packing */ - -/* ----------------------------- GL_ARB_shadow ----------------------------- */ - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 - -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E - -#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) - -#endif /* GL_ARB_shadow */ - -/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 - -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF - -#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) - -#endif /* GL_ARB_shadow_ambient */ - -/* ------------------------- GL_ARB_sparse_texture ------------------------- */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 - -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA - -typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); - -#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) -#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) - -#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) - -#endif /* GL_ARB_sparse_texture */ - -/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 - -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA - -#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) - -#endif /* GL_ARB_stencil_texturing */ - -/* ------------------------------ GL_ARB_sync ------------------------------ */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 - -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF - -typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); -typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); -typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); -typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); -typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); - -#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) -#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) -#define glFenceSync GLEW_GET_FUN(__glewFenceSync) -#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) -#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) -#define glIsSync GLEW_GET_FUN(__glewIsSync) -#define glWaitSync GLEW_GET_FUN(__glewWaitSync) - -#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) - -#endif /* GL_ARB_sync */ - -/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 - -#define GL_PATCHES 0xE -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A - -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); - -#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) -#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) - -#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) - -#endif /* GL_ARB_tessellation_shader */ - -/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 - -#define GL_CLAMP_TO_BORDER_ARB 0x812D - -#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) - -#endif /* GL_ARB_texture_border_clamp */ - -/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 - -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E - -typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); - -#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) - -#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) - -#endif /* GL_ARB_texture_buffer_object */ - -/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 - -#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) - -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 - -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F - -typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); - -#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) -#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) - -#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) - -#endif /* GL_ARB_texture_buffer_range */ - -/* ----------------------- GL_ARB_texture_compression ---------------------- */ - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 - -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 - -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img); - -#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) -#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) -#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) -#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) -#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) -#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) -#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) - -#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) - -#endif /* GL_ARB_texture_compression */ - -/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 - -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F - -#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) - -#endif /* GL_ARB_texture_compression_bptc */ - -/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 - -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE - -#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) - -#endif /* GL_ARB_texture_compression_rgtc */ - -/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 - -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C - -#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) - -#endif /* GL_ARB_texture_cube_map */ - -/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 - -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F - -#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) - -#endif /* GL_ARB_texture_cube_map_array */ - -/* ------------------------- GL_ARB_texture_env_add ------------------------ */ - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 - -#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) - -#endif /* GL_ARB_texture_env_add */ - -/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 - -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A - -#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) - -#endif /* GL_ARB_texture_env_combine */ - -/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 - -#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) - -#endif /* GL_ARB_texture_env_crossbar */ - -/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 - -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF - -#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) - -#endif /* GL_ARB_texture_env_dot3 */ - -/* -------------------------- GL_ARB_texture_float ------------------------- */ - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 - -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 - -#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) - -#endif /* GL_ARB_texture_float */ - -/* ------------------------- GL_ARB_texture_gather ------------------------- */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 - -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F - -#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) - -#endif /* GL_ARB_texture_gather */ - -/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 - -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 - -#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) - -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT_ARB 0x8370 - -#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) - -#endif /* GL_ARB_texture_mirrored_repeat */ - -/* ----------------------- GL_ARB_texture_multisample ---------------------- */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 - -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) -#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) -#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) -#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) - -#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) - -#endif /* GL_ARB_texture_multisample */ - -/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 - -#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) - -#endif /* GL_ARB_texture_non_power_of_two */ - -/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 - -#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) - -#endif /* GL_ARB_texture_query_levels */ - -/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 - -#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) - -#endif /* GL_ARB_texture_query_lod */ - -/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 - -#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) - -#endif /* GL_ARB_texture_rectangle */ - -/* --------------------------- GL_ARB_texture_rg --------------------------- */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 - -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C - -#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) - -#endif /* GL_ARB_texture_rg */ - -/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 - -#define GL_RGB10_A2UI 0x906F - -#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) - -#endif /* GL_ARB_texture_rgb10_a2ui */ - -/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 - -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) - -#endif /* GL_ARB_texture_stencil8 */ - -/* ------------------------- GL_ARB_texture_storage ------------------------ */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 - -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - -#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) -#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) -#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) -#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) -#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) -#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) - -#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) - -#endif /* GL_ARB_texture_storage */ - -/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) -#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) -#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) -#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) - -#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) - -#endif /* GL_ARB_texture_storage_multisample */ - -/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 - -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 - -#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) - -#endif /* GL_ARB_texture_swizzle */ - -/* -------------------------- GL_ARB_texture_view -------------------------- */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 - -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF - -typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); - -#define glTextureView GLEW_GET_FUN(__glewTextureView) - -#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) - -#endif /* GL_ARB_texture_view */ - -/* --------------------------- GL_ARB_timer_query -------------------------- */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 - -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 - -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); - -#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) -#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) -#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) - -#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) - -#endif /* GL_ARB_timer_query */ - -/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); - -#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) -#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) -#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) -#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) -#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) -#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) -#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) - -#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) - -#endif /* GL_ARB_transform_feedback2 */ - -/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 - -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_VERTEX_STREAMS 0x8E71 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); - -#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) -#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) -#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) -#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) - -#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) - -#endif /* GL_ARB_transform_feedback3 */ - -/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); - -#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) -#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) - -#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) - -#endif /* GL_ARB_transform_feedback_instanced */ - -/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 - -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 - -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); - -#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) -#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) -#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) -#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) - -#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) - -#endif /* GL_ARB_transpose_matrix */ - -/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 - -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); -typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); -typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - -#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) -#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) -#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) -#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) -#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) -#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) -#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) -#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) -#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) -#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) - -#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) - -#endif /* GL_ARB_uniform_buffer_object */ - -/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 - -#define GL_BGRA 0x80E1 - -#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) - -#endif /* GL_ARB_vertex_array_bgra */ - -/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); - -#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) -#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) -#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) -#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) - -#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) - -#endif /* GL_ARB_vertex_array_object */ - -/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); - -#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) -#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) -#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) -#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) -#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) -#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) -#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) -#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) -#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) -#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) - -#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) - -#endif /* GL_ARB_vertex_attrib_64bit */ - -/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 - -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); - -#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) -#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) -#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) -#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) -#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) -#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) - -#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) - -#endif /* GL_ARB_vertex_attrib_binding */ - -/* -------------------------- GL_ARB_vertex_blend -------------------------- */ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 - -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F - -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); -typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); - -#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) -#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) -#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) -#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) -#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) -#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) -#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) -#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) -#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) -#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) - -#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) - -#endif /* GL_ARB_vertex_blend */ - -/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 - -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA - -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); - -#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) -#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) -#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) -#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) -#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) -#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) -#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) -#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) -#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) -#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) -#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) - -#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) - -#endif /* GL_ARB_vertex_buffer_object */ - -/* ------------------------- GL_ARB_vertex_program ------------------------- */ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 - -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF - -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); - -#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) -#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) -#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) -#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) -#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) -#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) -#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) -#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) -#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) -#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) -#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) -#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) -#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) -#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) -#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) -#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) -#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) -#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) -#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) -#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) -#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) -#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) -#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) -#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) -#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) -#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) -#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) -#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) -#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) -#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) -#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) -#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) -#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) -#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) -#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) -#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) -#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) -#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) -#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) -#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) -#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) -#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) -#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) -#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) -#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) -#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) -#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) -#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) -#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) -#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) -#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) -#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) -#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) -#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) -#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) -#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) -#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) -#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) -#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) -#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) -#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) -#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) - -#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) - -#endif /* GL_ARB_vertex_program */ - -/* -------------------------- GL_ARB_vertex_shader ------------------------- */ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 - -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A - -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); - -#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) -#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) -#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) - -#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) - -#endif /* GL_ARB_vertex_shader */ - -/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 - -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B - -#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) - -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 - -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_INT_2_10_10_10_REV 0x8D9F - -typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); - -#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) -#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) -#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) -#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) -#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) -#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) -#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) -#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) -#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) -#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) -#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) -#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) -#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) -#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) -#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) -#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) -#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) -#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) -#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) -#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) -#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) -#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) -#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) -#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) -#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) -#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) -#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) -#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) -#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) -#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) -#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) -#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) -#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) -#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) -#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) -#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) -#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) -#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) - -#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) - -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -/* ------------------------- GL_ARB_viewport_array ------------------------- */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 - -#define GL_DEPTH_RANGE 0x0B70 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); - -#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) -#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) -#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) -#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) -#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) -#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) -#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) -#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) -#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) -#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) - -#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) - -#endif /* GL_ARB_viewport_array */ - -/* --------------------------- GL_ARB_window_pos --------------------------- */ - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); - -#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) -#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) -#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) -#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) -#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) -#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) -#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) -#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) -#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) -#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) -#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) -#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) -#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) -#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) -#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) -#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) - -#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) - -#endif /* GL_ARB_window_pos */ - -/* ------------------------- GL_ATIX_point_sprites ------------------------- */ - -#ifndef GL_ATIX_point_sprites -#define GL_ATIX_point_sprites 1 - -#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 -#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 -#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 -#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 -#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 -#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 - -#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) - -#endif /* GL_ATIX_point_sprites */ - -/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ - -#ifndef GL_ATIX_texture_env_combine3 -#define GL_ATIX_texture_env_combine3 1 - -#define GL_MODULATE_ADD_ATIX 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 -#define GL_MODULATE_SUBTRACT_ATIX 0x8746 - -#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) - -#endif /* GL_ATIX_texture_env_combine3 */ - -/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ - -#ifndef GL_ATIX_texture_env_route -#define GL_ATIX_texture_env_route 1 - -#define GL_SECONDARY_COLOR_ATIX 0x8747 -#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 -#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 - -#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) - -#endif /* GL_ATIX_texture_env_route */ - -/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ - -#ifndef GL_ATIX_vertex_shader_output_point_size -#define GL_ATIX_vertex_shader_output_point_size 1 - -#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E - -#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) - -#endif /* GL_ATIX_vertex_shader_output_point_size */ - -/* -------------------------- GL_ATI_draw_buffers -------------------------- */ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) - -#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) - -#endif /* GL_ATI_draw_buffers */ - -/* -------------------------- GL_ATI_element_array ------------------------- */ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 - -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); - -#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) -#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) -#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) - -#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) - -#endif /* GL_ATI_element_array */ - -/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 - -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C - -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); - -#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) -#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) -#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) -#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) - -#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) - -#endif /* GL_ATI_envmap_bumpmap */ - -/* ------------------------- GL_ATI_fragment_shader ------------------------ */ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 - -#define GL_RED_BIT_ATI 0x00000001 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B - -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); - -#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) -#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) -#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) -#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) -#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) -#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) -#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) -#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) -#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) -#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) -#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) -#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) -#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) -#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) - -#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) - -#endif /* GL_ATI_fragment_shader */ - -/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 - -typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); - -#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) -#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) - -#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) - -#endif /* GL_ATI_map_object_buffer */ - -/* ----------------------------- GL_ATI_meminfo ---------------------------- */ - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 - -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD - -#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) - -#endif /* GL_ATI_meminfo */ - -/* -------------------------- GL_ATI_pn_triangles -------------------------- */ - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 - -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 - -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); - -#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) -#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) - -#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) - -#endif /* GL_ATI_pn_triangles */ - -/* ------------------------ GL_ATI_separate_stencil ------------------------ */ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 - -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 - -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); - -#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) -#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) - -#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) - -#endif /* GL_ATI_separate_stencil */ - -/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ - -#ifndef GL_ATI_shader_texture_lod -#define GL_ATI_shader_texture_lod 1 - -#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) - -#endif /* GL_ATI_shader_texture_lod */ - -/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 - -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 - -#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) - -#endif /* GL_ATI_text_fragment_shader */ - -/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ - -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 - -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 - -#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) - -#endif /* GL_ATI_texture_compression_3dc */ - -/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 - -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 - -#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) - -#endif /* GL_ATI_texture_env_combine3 */ - -/* -------------------------- GL_ATI_texture_float ------------------------- */ - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 - -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F - -#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) - -#endif /* GL_ATI_texture_float */ - -/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 - -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 - -#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) - -#endif /* GL_ATI_texture_mirror_once */ - -/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 - -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 - -typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); -typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); -typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); - -#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) -#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) -#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) -#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) -#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) -#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) -#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) -#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) -#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) -#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) -#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) -#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) - -#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) - -#endif /* GL_ATI_vertex_array_object */ - -/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); - -#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) -#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) -#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) - -#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) - -#endif /* GL_ATI_vertex_attrib_array_object */ - -/* ------------------------- GL_ATI_vertex_streams ------------------------- */ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 - -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_SOURCE_ATI 0x876C -#define GL_VERTEX_STREAM0_ATI 0x876D -#define GL_VERTEX_STREAM1_ATI 0x876E -#define GL_VERTEX_STREAM2_ATI 0x876F -#define GL_VERTEX_STREAM3_ATI 0x8770 -#define GL_VERTEX_STREAM4_ATI 0x8771 -#define GL_VERTEX_STREAM5_ATI 0x8772 -#define GL_VERTEX_STREAM6_ATI 0x8773 -#define GL_VERTEX_STREAM7_ATI 0x8774 - -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); - -#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) -#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) -#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) -#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) -#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) -#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) -#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) -#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) -#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) -#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) -#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) -#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) -#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) -#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) -#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) -#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) -#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) -#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) -#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) -#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) -#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) -#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) -#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) -#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) -#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) -#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) -#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) -#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) -#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) -#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) -#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) -#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) -#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) -#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) -#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) -#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) -#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) -#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) -#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) -#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) -#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) -#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) -#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) -#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) -#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) - -#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) - -#endif /* GL_ATI_vertex_streams */ - -/* --------------------------- GL_EXT_422_pixels --------------------------- */ - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 - -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF - -#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) - -#endif /* GL_EXT_422_pixels */ - -/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ - -#ifndef GL_EXT_Cg_shader -#define GL_EXT_Cg_shader 1 - -#define GL_CG_VERTEX_SHADER_EXT 0x890E -#define GL_CG_FRAGMENT_SHADER_EXT 0x890F - -#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) - -#endif /* GL_EXT_Cg_shader */ - -/* ------------------------------ GL_EXT_abgr ------------------------------ */ - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 - -#define GL_ABGR_EXT 0x8000 - -#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) - -#endif /* GL_EXT_abgr */ - -/* ------------------------------ GL_EXT_bgra ------------------------------ */ - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 - -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 - -#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) - -#endif /* GL_EXT_bgra */ - -/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 - -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF - -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); - -#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) -#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) -#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) - -#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) - -#endif /* GL_EXT_bindable_uniform */ - -/* --------------------------- GL_EXT_blend_color -------------------------- */ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 - -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 - -typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - -#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) - -#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) - -#endif /* GL_EXT_blend_color */ - -/* --------------------- GL_EXT_blend_equation_separate -------------------- */ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 - -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); - -#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) - -#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) - -#endif /* GL_EXT_blend_equation_separate */ - -/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 - -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB - -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - -#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) - -#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) - -#endif /* GL_EXT_blend_func_separate */ - -/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 - -#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) - -#endif /* GL_EXT_blend_logic_op */ - -/* -------------------------- GL_EXT_blend_minmax -------------------------- */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 - -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); - -#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) - -#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) - -#endif /* GL_EXT_blend_minmax */ - -/* ------------------------- GL_EXT_blend_subtract ------------------------- */ - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 - -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B - -#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) - -#endif /* GL_EXT_blend_subtract */ - -/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 - -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 - -#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) - -#endif /* GL_EXT_clip_volume_hint */ - -/* ------------------------------ GL_EXT_cmyka ----------------------------- */ - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 - -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F - -#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) - -#endif /* GL_EXT_cmyka */ - -/* ------------------------- GL_EXT_color_subtable ------------------------- */ - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); - -#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) -#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) - -#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) - -#endif /* GL_EXT_color_subtable */ - -/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 - -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 - -typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); - -#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) -#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) - -#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) - -#endif /* GL_EXT_compiled_vertex_array */ - -/* --------------------------- GL_EXT_convolution -------------------------- */ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 - -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 - -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); - -#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) -#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) -#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) -#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) -#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) -#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) -#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) -#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) -#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) -#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) -#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) -#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) -#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) - -#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) - -#endif /* GL_EXT_convolution */ - -/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 - -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 - -typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); - -#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) -#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) - -#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) - -#endif /* GL_EXT_coordinate_frame */ - -/* -------------------------- GL_EXT_copy_texture -------------------------- */ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 - -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - -#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) -#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) -#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) -#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) -#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) - -#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) - -#endif /* GL_EXT_copy_texture */ - -/* --------------------------- GL_EXT_cull_vertex -------------------------- */ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 - -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC - -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); - -#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) -#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) - -#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) - -#endif /* GL_EXT_cull_vertex */ - -/* -------------------------- GL_EXT_debug_marker -------------------------- */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 - -typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); -typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); - -#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) -#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) -#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) - -#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) - -#endif /* GL_EXT_debug_marker */ - -/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 - -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 - -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); - -#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) - -#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) - -#endif /* GL_EXT_depth_bounds_test */ - -/* ----------------------- GL_EXT_direct_state_access ---------------------- */ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 - -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F - -typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); -typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); - -#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) -#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) -#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) -#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) -#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) -#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) -#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) -#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) -#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) -#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) -#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) -#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) -#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) -#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) -#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) -#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) -#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) -#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) -#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) -#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) -#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) -#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) -#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) -#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) -#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) -#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) -#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) -#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) -#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) -#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) -#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) -#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) -#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) -#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) -#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) -#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) -#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) -#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) -#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) -#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) -#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) -#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) -#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) -#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) -#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) -#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) -#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) -#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) -#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) -#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) -#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) -#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) -#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) -#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) -#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) -#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) -#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) -#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) -#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) -#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) -#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) -#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) -#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) -#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) -#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) -#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) -#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) -#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) -#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) -#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) -#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) -#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) -#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) -#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) -#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) -#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) -#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) -#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) -#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) -#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) -#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) -#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) -#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) -#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) -#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) -#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) -#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) -#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) -#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) -#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) -#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) -#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) -#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) -#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) -#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) -#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) -#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) -#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) -#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) -#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) -#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) -#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) -#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) -#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) -#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) -#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) -#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) -#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) -#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) -#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) -#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) -#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) -#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) -#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) -#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) -#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) -#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) -#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) -#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) -#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) -#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) -#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) -#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) -#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) -#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) -#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) -#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) -#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) -#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) -#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) -#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) -#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) -#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) -#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) -#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) -#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) -#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) -#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) -#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) -#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) -#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) -#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) -#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) -#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) -#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) -#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) -#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) -#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) -#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) -#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) -#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) -#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) -#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) -#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) -#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) -#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) -#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) -#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) -#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) -#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) -#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) -#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) -#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) -#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) -#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) -#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) -#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) -#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) -#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) -#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) -#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) -#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) -#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) -#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) -#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) -#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) -#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) -#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) -#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) -#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) -#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) -#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) -#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) -#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) -#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) -#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) -#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) -#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) -#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) -#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) -#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) -#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) -#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) -#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) -#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) -#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) -#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) -#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) -#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) -#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) -#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) -#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) -#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) -#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) -#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) -#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) -#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) -#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) -#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) -#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) -#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) -#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) -#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) - -#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) - -#endif /* GL_EXT_direct_state_access */ - -/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 - -typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); -typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); - -#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) -#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) -#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) -#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) -#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) -#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) - -#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) - -#endif /* GL_EXT_draw_buffers2 */ - -/* ------------------------- GL_EXT_draw_instanced ------------------------- */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); - -#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) -#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) - -#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) - -#endif /* GL_EXT_draw_instanced */ - -/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 - -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 - -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); - -#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) - -#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) - -#endif /* GL_EXT_draw_range_elements */ - -/* ---------------------------- GL_EXT_fog_coord --------------------------- */ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 - -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 - -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); - -#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) -#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) -#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) -#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) -#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) - -#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) - -#endif /* GL_EXT_fog_coord */ - -/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ - -#ifndef GL_EXT_fragment_lighting -#define GL_EXT_fragment_lighting 1 - -#define GL_FRAGMENT_LIGHTING_EXT 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 -#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 -#define GL_LIGHT_ENV_MODE_EXT 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B -#define GL_FRAGMENT_LIGHT0_EXT 0x840C -#define GL_FRAGMENT_LIGHT7_EXT 0x8413 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); - -#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) -#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) -#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) -#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) -#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) -#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) -#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) -#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) -#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) -#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) -#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) -#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) -#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) -#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) -#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) -#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) -#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) -#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) - -#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) - -#endif /* GL_EXT_fragment_lighting */ - -/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) - -#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) - -#endif /* GL_EXT_framebuffer_blit */ - -/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) - -#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) - -#endif /* GL_EXT_framebuffer_multisample */ - -/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 - -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB - -#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) - -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ - -/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) -#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) -#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) -#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) -#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) -#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) -#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) -#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) -#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) -#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) -#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) -#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) -#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) -#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) -#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) -#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) -#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) - -#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) - -#endif /* GL_EXT_framebuffer_object */ - -/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 - -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA - -#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) - -#endif /* GL_EXT_framebuffer_sRGB */ - -/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) -#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) -#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) - -#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) - -#endif /* GL_EXT_geometry_shader4 */ - -/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); - -#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) -#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) - -#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) - -#endif /* GL_EXT_gpu_program_parameters */ - -/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - -#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) -#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) -#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) -#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) -#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) -#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) -#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) -#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) -#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) -#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) -#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) -#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) -#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) -#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) -#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) -#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) -#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) -#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) -#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) -#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) -#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) -#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) -#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) -#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) -#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) -#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) -#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) -#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) -#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) -#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) -#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) -#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) -#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) -#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) - -#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) - -#endif /* GL_EXT_gpu_shader4 */ - -/* ---------------------------- GL_EXT_histogram --------------------------- */ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 - -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 - -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); - -#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) -#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) -#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) -#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) -#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) -#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) -#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) -#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) -#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) -#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) - -#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) - -#endif /* GL_EXT_histogram */ - -/* ----------------------- GL_EXT_index_array_formats ---------------------- */ - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 - -#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) - -#endif /* GL_EXT_index_array_formats */ - -/* --------------------------- GL_EXT_index_func --------------------------- */ - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 - -typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); - -#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) - -#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) - -#endif /* GL_EXT_index_func */ - -/* ------------------------- GL_EXT_index_material ------------------------- */ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 - -typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); - -#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) - -#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) - -#endif /* GL_EXT_index_material */ - -/* -------------------------- GL_EXT_index_texture ------------------------- */ - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 - -#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) - -#endif /* GL_EXT_index_texture */ - -/* -------------------------- GL_EXT_light_texture ------------------------- */ - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 - -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 - -typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); - -#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) -#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) -#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) - -#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) - -#endif /* GL_EXT_light_texture */ - -/* ------------------------- GL_EXT_misc_attribute ------------------------- */ - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 - -#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) - -#endif /* GL_EXT_misc_attribute */ - -/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount); - -#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) -#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) - -#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) - -#endif /* GL_EXT_multi_draw_arrays */ - -/* --------------------------- GL_EXT_multisample -------------------------- */ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 - -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); - -#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) -#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) - -#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) - -#endif /* GL_EXT_multisample */ - -/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 - -#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) - -#endif /* GL_EXT_packed_depth_stencil */ - -/* -------------------------- GL_EXT_packed_float -------------------------- */ - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 - -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C - -#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) - -#endif /* GL_EXT_packed_float */ - -/* -------------------------- GL_EXT_packed_pixels ------------------------- */ - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 - -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 - -#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) - -#endif /* GL_EXT_packed_pixels */ - -/* ------------------------ GL_EXT_paletted_texture ------------------------ */ - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 - -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); - -#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) -#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) -#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) -#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) - -#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) - -#endif /* GL_EXT_paletted_texture */ - -/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF - -#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) - -#endif /* GL_EXT_pixel_buffer_object */ - -/* ------------------------- GL_EXT_pixel_transform ------------------------ */ - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 - -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 - -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) -#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) -#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) -#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) -#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) -#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) - -#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) - -#endif /* GL_EXT_pixel_transform */ - -/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 - -#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) - -#endif /* GL_EXT_pixel_transform_color_table */ - -/* ------------------------ GL_EXT_point_parameters ------------------------ */ - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 - -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); - -#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) -#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) - -#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) - -#endif /* GL_EXT_point_parameters */ - -/* ------------------------- GL_EXT_polygon_offset ------------------------- */ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 - -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); - -#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) - -#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) - -#endif /* GL_EXT_polygon_offset */ - -/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 - -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F - -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); - -#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) - -#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) - -#endif /* GL_EXT_provoking_vertex */ - -/* ------------------------- GL_EXT_rescale_normal ------------------------- */ - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 - -#define GL_RESCALE_NORMAL_EXT 0x803A - -#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) - -#endif /* GL_EXT_rescale_normal */ - -/* -------------------------- GL_EXT_scene_marker -------------------------- */ - -#ifndef GL_EXT_scene_marker -#define GL_EXT_scene_marker 1 - -typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); - -#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) -#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) - -#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) - -#endif /* GL_EXT_scene_marker */ - -/* ------------------------- GL_EXT_secondary_color ------------------------ */ - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 - -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E - -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - -#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) -#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) -#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) -#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) -#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) -#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) -#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) -#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) -#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) -#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) -#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) -#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) -#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) -#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) -#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) -#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) -#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) - -#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) - -#endif /* GL_EXT_secondary_color */ - -/* --------------------- GL_EXT_separate_shader_objects -------------------- */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 - -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D - -typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); -typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); - -#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) -#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) -#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) - -#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) - -#endif /* GL_EXT_separate_shader_objects */ - -/* --------------------- GL_EXT_separate_specular_color -------------------- */ - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 - -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA - -#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) - -#endif /* GL_EXT_separate_specular_color */ - -/* --------------------- GL_EXT_shader_image_load_store -------------------- */ - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); - -#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) -#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) - -#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) - -#endif /* GL_EXT_shader_image_load_store */ - -/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 - -#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) - -#endif /* GL_EXT_shadow_funcs */ - -/* --------------------- GL_EXT_shared_texture_palette --------------------- */ - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 - -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB - -#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) - -#endif /* GL_EXT_shared_texture_palette */ - -/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 - -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 - -#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) - -#endif /* GL_EXT_stencil_clear_tag */ - -/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 - -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 - -typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); - -#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) - -#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) - -#endif /* GL_EXT_stencil_two_side */ - -/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 - -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 - -#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) - -#endif /* GL_EXT_stencil_wrap */ - -/* --------------------------- GL_EXT_subtexture --------------------------- */ - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 - -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); - -#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) -#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) -#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) - -#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) - -#endif /* GL_EXT_subtexture */ - -/* ----------------------------- GL_EXT_texture ---------------------------- */ - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 - -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 - -#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) - -#endif /* GL_EXT_texture */ - -/* ---------------------------- GL_EXT_texture3D --------------------------- */ - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 - -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - -#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) - -#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) - -#endif /* GL_EXT_texture3D */ - -/* -------------------------- GL_EXT_texture_array ------------------------- */ - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 - -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); - -#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) - -#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) - -#endif /* GL_EXT_texture_array */ - -/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 - -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E - -typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); - -#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) - -#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) - -#endif /* GL_EXT_texture_buffer_object */ - -/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ - -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 - -#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) - -#endif /* GL_EXT_texture_compression_dxt1 */ - -/* -------------------- GL_EXT_texture_compression_latc -------------------- */ - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 - -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 - -#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) - -#endif /* GL_EXT_texture_compression_latc */ - -/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 - -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE - -#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) - -#endif /* GL_EXT_texture_compression_rgtc */ - -/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) - -#endif /* GL_EXT_texture_compression_s3tc */ - -/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ - -#ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 - -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C - -#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) - -#endif /* GL_EXT_texture_cube_map */ - -/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ - -#ifndef GL_EXT_texture_edge_clamp -#define GL_EXT_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_EXT 0x812F - -#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) - -#endif /* GL_EXT_texture_edge_clamp */ - -/* --------------------------- GL_EXT_texture_env -------------------------- */ - -#ifndef GL_EXT_texture_env -#define GL_EXT_texture_env 1 - -#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) - -#endif /* GL_EXT_texture_env */ - -/* ------------------------- GL_EXT_texture_env_add ------------------------ */ - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 - -#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) - -#endif /* GL_EXT_texture_env_add */ - -/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 - -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A - -#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) - -#endif /* GL_EXT_texture_env_combine */ - -/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 - -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 - -#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) - -#endif /* GL_EXT_texture_env_dot3 */ - -/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 - -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - -#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) - -#endif /* GL_EXT_texture_filter_anisotropic */ - -/* ------------------------- GL_EXT_texture_integer ------------------------ */ - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 - -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E - -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); - -#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) -#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) -#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) -#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) -#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) -#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) - -#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) - -#endif /* GL_EXT_texture_integer */ - -/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 - -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 - -#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) - -#endif /* GL_EXT_texture_lod_bias */ - -/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 - -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 - -#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) - -#endif /* GL_EXT_texture_mirror_clamp */ - -/* ------------------------- GL_EXT_texture_object ------------------------- */ - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 - -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A - -typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); -typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); - -#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) -#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) -#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) -#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) -#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) -#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) - -#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) - -#endif /* GL_EXT_texture_object */ - -/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 - -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF - -typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); - -#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) - -#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) - -#endif /* GL_EXT_texture_perturb_normal */ - -/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ - -#ifndef GL_EXT_texture_rectangle -#define GL_EXT_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 - -#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) - -#endif /* GL_EXT_texture_rectangle */ - -/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 - -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F - -#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) - -#endif /* GL_EXT_texture_sRGB */ - -/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 - -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A - -#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) - -#endif /* GL_EXT_texture_sRGB_decode */ - -/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 - -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F - -#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) - -#endif /* GL_EXT_texture_shared_exponent */ - -/* -------------------------- GL_EXT_texture_snorm ------------------------- */ - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 - -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B - -#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) - -#endif /* GL_EXT_texture_snorm */ - -/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 - -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 - -#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) - -#endif /* GL_EXT_texture_swizzle */ - -/* --------------------------- GL_EXT_timer_query -------------------------- */ - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 - -#define GL_TIME_ELAPSED_EXT 0x88BF - -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); - -#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) -#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) - -#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) - -#endif /* GL_EXT_timer_query */ - -/* ----------------------- GL_EXT_transform_feedback ----------------------- */ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 - -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F - -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); - -#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) -#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) -#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) -#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) -#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) -#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) -#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) - -#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) - -#endif /* GL_EXT_transform_feedback */ - -/* -------------------------- GL_EXT_vertex_array -------------------------- */ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 - -#define GL_DOUBLE_EXT 0x140A -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 - -typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); - -#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) -#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) -#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) -#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) -#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) -#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) -#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) -#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) - -#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) - -#endif /* GL_EXT_vertex_array */ - -/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 - -#define GL_BGRA 0x80E1 - -#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) - -#endif /* GL_EXT_vertex_array_bgra */ - -/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 - -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - -#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) -#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) -#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) -#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) -#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) -#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) -#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) -#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) -#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) -#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) -#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) - -#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) - -#endif /* GL_EXT_vertex_attrib_64bit */ - -/* -------------------------- GL_EXT_vertex_shader ------------------------- */ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 - -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED - -typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); -typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); -typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); -typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); -typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); -typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); - -#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) -#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) -#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) -#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) -#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) -#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) -#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) -#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) -#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) -#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) -#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) -#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) -#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) -#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) -#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) -#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) -#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) -#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) -#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) -#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) -#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) -#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) -#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) -#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) -#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) -#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) -#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) -#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) -#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) -#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) -#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) -#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) -#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) -#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) -#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) -#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) -#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) -#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) -#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) -#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) -#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) -#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) - -#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) - -#endif /* GL_EXT_vertex_shader */ - -/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 - -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 - -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); - -#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) -#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) -#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) - -#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) - -#endif /* GL_EXT_vertex_weighting */ - -/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 - -#define GL_SYNC_X11_FENCE_EXT 0x90E1 - -typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); - -#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) - -#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) - -#endif /* GL_EXT_x11_sync_object */ - -/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 - -typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); - -#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) - -#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) - -#endif /* GL_GREMEDY_frame_terminator */ - -/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 - -typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); - -#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) - -#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) - -#endif /* GL_GREMEDY_string_marker */ - -/* --------------------- GL_HP_convolution_border_modes -------------------- */ - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 - -#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) - -#endif /* GL_HP_convolution_border_modes */ - -/* ------------------------- GL_HP_image_transform ------------------------- */ - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 - -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) -#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) -#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) -#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) -#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) -#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) - -#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) - -#endif /* GL_HP_image_transform */ - -/* -------------------------- GL_HP_occlusion_test ------------------------- */ - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 - -#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) - -#endif /* GL_HP_occlusion_test */ - -/* ------------------------- GL_HP_texture_lighting ------------------------ */ - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 - -#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) - -#endif /* GL_HP_texture_lighting */ - -/* --------------------------- GL_IBM_cull_vertex -------------------------- */ - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 - -#define GL_CULL_VERTEX_IBM 103050 - -#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) - -#endif /* GL_IBM_cull_vertex */ - -/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 - -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); - -#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) -#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) - -#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) - -#endif /* GL_IBM_multimode_draw_arrays */ - -/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 - -#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 - -#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) - -#endif /* GL_IBM_rasterpos_clip */ - -/* --------------------------- GL_IBM_static_data -------------------------- */ - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 - -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 - -#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) - -#endif /* GL_IBM_static_data */ - -/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT_IBM 0x8370 - -#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) - -#endif /* GL_IBM_texture_mirrored_repeat */ - -/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 - -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); - -#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) -#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) -#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) -#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) -#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) -#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) -#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) -#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) - -#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) - -#endif /* GL_IBM_vertex_array_lists */ - -/* -------------------------- GL_INGR_color_clamp -------------------------- */ - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 - -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 - -#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) - -#endif /* GL_INGR_color_clamp */ - -/* ------------------------- GL_INGR_interlace_read ------------------------ */ - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 - -#define GL_INTERLACE_READ_INGR 0x8568 - -#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) - -#endif /* GL_INGR_interlace_read */ - -/* -------------------------- GL_INTEL_map_texture ------------------------- */ - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 - -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF - -typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); -typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); - -#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) -#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) -#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) - -#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) - -#endif /* GL_INTEL_map_texture */ - -/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 - -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); - -#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) -#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) -#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) -#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) - -#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) - -#endif /* GL_INTEL_parallel_arrays */ - -/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ - -#ifndef GL_INTEL_texture_scissor -#define GL_INTEL_texture_scissor 1 - -typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); -typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); - -#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) -#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) - -#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) - -#endif /* GL_INTEL_texture_scissor */ - -/* ------------------------------ GL_KHR_debug ----------------------------- */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 - -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_DISPLAY_LIST 0x82E7 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_OUTPUT 0x92E0 - -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); - -#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) -#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) -#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) -#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) -#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) -#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) -#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) -#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) -#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) -#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) - -#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) - -#endif /* GL_KHR_debug */ - -/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD - -#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) - -#endif /* GL_KHR_texture_compression_astc_ldr */ - -/* -------------------------- GL_KTX_buffer_region ------------------------- */ - -#ifndef GL_KTX_buffer_region -#define GL_KTX_buffer_region 1 - -#define GL_KTX_FRONT_REGION 0x0 -#define GL_KTX_BACK_REGION 0x1 -#define GL_KTX_Z_REGION 0x2 -#define GL_KTX_STENCIL_REGION 0x3 - -typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); -typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); - -#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) -#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) -#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) -#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) -#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) - -#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) - -#endif /* GL_KTX_buffer_region */ - -/* ------------------------- GL_MESAX_texture_stack ------------------------ */ - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 - -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E - -#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) - -#endif /* GL_MESAX_texture_stack */ - -/* -------------------------- GL_MESA_pack_invert -------------------------- */ - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 - -#define GL_PACK_INVERT_MESA 0x8758 - -#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) - -#endif /* GL_MESA_pack_invert */ - -/* ------------------------- GL_MESA_resize_buffers ------------------------ */ - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 - -typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); - -#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) - -#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) - -#endif /* GL_MESA_resize_buffers */ - -/* --------------------------- GL_MESA_window_pos -------------------------- */ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); - -#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) -#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) -#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) -#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) -#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) -#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) -#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) -#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) -#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) -#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) -#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) -#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) -#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) -#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) -#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) -#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) -#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) -#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) -#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) -#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) -#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) -#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) -#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) -#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) - -#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) - -#endif /* GL_MESA_window_pos */ - -/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 - -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 - -#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) - -#endif /* GL_MESA_ycbcr_texture */ - -/* ----------------------- GL_NVX_conditional_render ----------------------- */ - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); - -#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) -#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) - -#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) - -#endif /* GL_NVX_conditional_render */ - -/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ - -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 - -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B - -#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) - -#endif /* GL_NVX_gpu_memory_info */ - -/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); - -#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) -#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) - -#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) - -#endif /* GL_NV_bindless_multi_draw_indirect */ - -/* ------------------------- GL_NV_bindless_texture ------------------------ */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); - -#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) -#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) -#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) -#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) -#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) -#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) -#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) -#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) -#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) -#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) -#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) -#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) -#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) - -#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) - -#endif /* GL_NV_bindless_texture */ - -/* --------------------- GL_NV_blend_equation_advanced --------------------- */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 - -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_DISJOINT_NV 0x9283 -#define GL_CONJOINT_NV 0x9284 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#define GL_SRC_NV 0x9286 -#define GL_DST_NV 0x9287 -#define GL_SRC_OVER_NV 0x9288 -#define GL_DST_OVER_NV 0x9289 -#define GL_SRC_IN_NV 0x928A -#define GL_DST_IN_NV 0x928B -#define GL_SRC_OUT_NV 0x928C -#define GL_DST_OUT_NV 0x928D -#define GL_SRC_ATOP_NV 0x928E -#define GL_DST_ATOP_NV 0x928F -#define GL_PLUS_NV 0x9291 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_MULTIPLY_NV 0x9294 -#define GL_SCREEN_NV 0x9295 -#define GL_OVERLAY_NV 0x9296 -#define GL_DARKEN_NV 0x9297 -#define GL_LIGHTEN_NV 0x9298 -#define GL_COLORDODGE_NV 0x9299 -#define GL_COLORBURN_NV 0x929A -#define GL_HARDLIGHT_NV 0x929B -#define GL_SOFTLIGHT_NV 0x929C -#define GL_DIFFERENCE_NV 0x929E -#define GL_MINUS_NV 0x929F -#define GL_EXCLUSION_NV 0x92A0 -#define GL_CONTRAST_NV 0x92A1 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_INVERT_OVG_NV 0x92B4 - -typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); - -#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) -#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) - -#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) - -#endif /* GL_NV_blend_equation_advanced */ - -/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 - -#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) - -#endif /* GL_NV_blend_equation_advanced_coherent */ - -/* --------------------------- GL_NV_blend_square -------------------------- */ - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 - -#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) - -#endif /* GL_NV_blend_square */ - -/* ------------------------- GL_NV_compute_program5 ------------------------ */ - -#ifndef GL_NV_compute_program5 -#define GL_NV_compute_program5 1 - -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC - -#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) - -#endif /* GL_NV_compute_program5 */ - -/* ------------------------ GL_NV_conditional_render ----------------------- */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 - -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); - -#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) -#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) - -#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) - -#endif /* GL_NV_conditional_render */ - -/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 - -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F - -#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) - -#endif /* GL_NV_copy_depth_to_color */ - -/* ---------------------------- GL_NV_copy_image --------------------------- */ - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) - -#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) - -#endif /* GL_NV_copy_image */ - -/* -------------------------- GL_NV_deep_texture3D ------------------------- */ - -#ifndef GL_NV_deep_texture3D -#define GL_NV_deep_texture3D 1 - -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 - -#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) - -#endif /* GL_NV_deep_texture3D */ - -/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 - -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); - -#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) -#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) -#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) - -#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) - -#endif /* GL_NV_depth_buffer_float */ - -/* --------------------------- GL_NV_depth_clamp --------------------------- */ - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 - -#define GL_DEPTH_CLAMP_NV 0x864F - -#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) - -#endif /* GL_NV_depth_clamp */ - -/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ - -#ifndef GL_NV_depth_range_unclamped -#define GL_NV_depth_range_unclamped 1 - -#define GL_SAMPLE_COUNT_BITS_NV 0x8864 -#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 -#define GL_QUERY_RESULT_NV 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 -#define GL_SAMPLE_COUNT_NV 0x8914 - -#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) - -#endif /* GL_NV_depth_range_unclamped */ - -/* --------------------------- GL_NV_draw_texture -------------------------- */ - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); - -#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) - -#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) - -#endif /* GL_NV_draw_texture */ - -/* ---------------------------- GL_NV_evaluators --------------------------- */ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 - -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 - -typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) -#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) -#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) -#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) -#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) -#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) -#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) -#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) -#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) - -#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) - -#endif /* GL_NV_evaluators */ - -/* ----------------------- GL_NV_explicit_multisample ---------------------- */ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 - -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); - -#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) -#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) -#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) - -#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) - -#endif /* GL_NV_explicit_multisample */ - -/* ------------------------------ GL_NV_fence ------------------------------ */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 - -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); -typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); - -#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) -#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) -#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) -#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) -#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) -#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) -#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) - -#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) - -#endif /* GL_NV_fence */ - -/* --------------------------- GL_NV_float_buffer -------------------------- */ - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 - -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E - -#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) - -#endif /* GL_NV_float_buffer */ - -/* --------------------------- GL_NV_fog_distance -------------------------- */ - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 - -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C - -#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) - -#endif /* GL_NV_fog_distance */ - -/* ------------------------- GL_NV_fragment_program ------------------------ */ - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 - -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); - -#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) -#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) -#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) -#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) -#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) -#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) - -#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) - -#endif /* GL_NV_fragment_program */ - -/* ------------------------ GL_NV_fragment_program2 ------------------------ */ - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 - -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 - -#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) - -#endif /* GL_NV_fragment_program2 */ - -/* ------------------------ GL_NV_fragment_program4 ------------------------ */ - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 - -#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) - -#endif /* GL_NV_fragment_program4 */ - -/* --------------------- GL_NV_fragment_program_option --------------------- */ - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 - -#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) - -#endif /* GL_NV_fragment_program_option */ - -/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 - -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) - -#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) - -#endif /* GL_NV_framebuffer_multisample_coverage */ - -/* ------------------------ GL_NV_geometry_program4 ------------------------ */ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 - -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 - -typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); - -#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) - -#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) - -#endif /* GL_NV_geometry_program4 */ - -/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 - -#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) - -#endif /* GL_NV_geometry_shader4 */ - -/* --------------------------- GL_NV_gpu_program4 -------------------------- */ - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 - -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); - -#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) -#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) -#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) -#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) -#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) -#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) -#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) -#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) -#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) -#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) -#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) -#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) - -#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) - -#endif /* GL_NV_gpu_program4 */ - -/* --------------------------- GL_NV_gpu_program5 -------------------------- */ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 - -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F - -#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) - -#endif /* GL_NV_gpu_program5 */ - -/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ - -#ifndef GL_NV_gpu_program5_mem_extended -#define GL_NV_gpu_program5_mem_extended 1 - -#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) - -#endif /* GL_NV_gpu_program5_mem_extended */ - -/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ - -#ifndef GL_NV_gpu_program_fp64 -#define GL_NV_gpu_program_fp64 1 - -#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) - -#endif /* GL_NV_gpu_program_fp64 */ - -/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) -#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) -#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) -#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) -#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) -#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) -#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) -#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) -#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) -#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) -#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) -#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) -#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) -#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) -#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) -#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) -#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) -#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) -#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) -#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) -#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) -#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) -#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) -#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) -#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) -#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) -#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) -#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) -#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) -#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) -#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) -#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) -#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) -#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) - -#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) - -#endif /* GL_NV_gpu_shader5 */ - -/* ---------------------------- GL_NV_half_float --------------------------- */ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 - -#define GL_HALF_FLOAT_NV 0x140B - -typedef unsigned short GLhalf; - -typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); -typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); -typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); - -#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) -#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) -#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) -#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) -#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) -#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) -#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) -#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) -#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) -#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) -#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) -#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) -#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) -#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) -#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) -#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) -#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) -#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) -#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) -#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) -#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) -#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) -#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) -#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) -#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) -#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) -#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) -#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) -#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) -#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) -#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) -#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) -#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) -#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) -#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) -#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) -#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) -#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) -#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) -#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) -#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) -#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) -#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) -#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) -#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) -#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) - -#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) - -#endif /* GL_NV_half_float */ - -/* ------------------------ GL_NV_light_max_exponent ----------------------- */ - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 - -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 - -#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) - -#endif /* GL_NV_light_max_exponent */ - -/* ----------------------- GL_NV_multisample_coverage ---------------------- */ - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 - -#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) - -#endif /* GL_NV_multisample_coverage */ - -/* --------------------- GL_NV_multisample_filter_hint --------------------- */ - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 - -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 - -#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) - -#endif /* GL_NV_multisample_filter_hint */ - -/* ------------------------- GL_NV_occlusion_query ------------------------- */ - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 - -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 - -typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); - -#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) -#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) -#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) -#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) -#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) -#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) -#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) - -#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) - -#endif /* GL_NV_occlusion_query */ - -/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA - -#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) - -#endif /* GL_NV_packed_depth_stencil */ - -/* --------------------- GL_NV_parameter_buffer_object --------------------- */ - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 - -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 - -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); - -#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) -#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) -#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) - -#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) - -#endif /* GL_NV_parameter_buffer_object */ - -/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 - -#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) - -#endif /* GL_NV_parameter_buffer_object2 */ - -/* -------------------------- GL_NV_path_rendering ------------------------- */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 - -#define GL_CLOSE_PATH_NV 0x00 -#define GL_BOLD_BIT_NV 0x01 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_LINE_TO_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 - -typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); -typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); -typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); -typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); -typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); -typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); -typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); -typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); -typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); -typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); -typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); -typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); - -#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) -#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) -#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) -#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) -#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) -#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) -#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) -#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) -#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) -#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) -#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) -#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) -#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) -#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) -#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) -#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) -#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) -#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) -#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) -#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) -#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) -#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) -#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) -#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) -#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) -#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) -#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) -#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) -#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) -#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) -#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) -#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) -#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) -#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) -#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) -#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) -#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) -#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) -#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) -#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) -#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) -#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) -#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) -#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) -#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) -#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) -#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) -#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) -#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) - -#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) - -#endif /* GL_NV_path_rendering */ - -/* ------------------------- GL_NV_pixel_data_range ------------------------ */ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 - -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D - -typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); - -#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) -#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) - -#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) - -#endif /* GL_NV_pixel_data_range */ - -/* --------------------------- GL_NV_point_sprite -------------------------- */ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 - -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); - -#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) -#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) - -#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) - -#endif /* GL_NV_point_sprite */ - -/* -------------------------- GL_NV_present_video -------------------------- */ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 - -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B - -typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); - -#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) -#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) -#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) -#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) -#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) -#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) - -#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) - -#endif /* GL_NV_present_video */ - -/* ------------------------ GL_NV_primitive_restart ------------------------ */ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 - -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 - -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); - -#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) -#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) - -#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) - -#endif /* GL_NV_primitive_restart */ - -/* ------------------------ GL_NV_register_combiners ----------------------- */ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 - -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 - -typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); - -#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) -#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) -#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) -#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) -#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) -#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) -#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) -#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) -#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) -#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) -#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) -#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) -#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) - -#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) - -#endif /* GL_NV_register_combiners */ - -/* ----------------------- GL_NV_register_combiners2 ----------------------- */ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 - -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 - -typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); - -#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) -#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) - -#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) - -#endif /* GL_NV_register_combiners2 */ - -/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ - -#ifndef GL_NV_shader_atomic_counters -#define GL_NV_shader_atomic_counters 1 - -#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) - -#endif /* GL_NV_shader_atomic_counters */ - -/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 - -#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) - -#endif /* GL_NV_shader_atomic_float */ - -/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 - -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 - -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) -#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) -#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) -#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) -#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) -#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) -#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) -#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) -#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) -#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) -#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) -#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) -#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) - -#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) - -#endif /* GL_NV_shader_buffer_load */ - -/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ - -#ifndef GL_NV_shader_storage_buffer_object -#define GL_NV_shader_storage_buffer_object 1 - -#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) - -#endif /* GL_NV_shader_storage_buffer_object */ - -/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 - -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 - -#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) - -#endif /* GL_NV_tessellation_program5 */ - -/* -------------------------- GL_NV_texgen_emboss -------------------------- */ - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 - -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F - -#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) - -#endif /* GL_NV_texgen_emboss */ - -/* ------------------------ GL_NV_texgen_reflection ------------------------ */ - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 - -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 - -#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) - -#endif /* GL_NV_texgen_reflection */ - -/* ------------------------- GL_NV_texture_barrier ------------------------- */ - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); - -#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) - -#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) - -#endif /* GL_NV_texture_barrier */ - -/* --------------------- GL_NV_texture_compression_vtc --------------------- */ - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 - -#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) - -#endif /* GL_NV_texture_compression_vtc */ - -/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 - -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B - -#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) - -#endif /* GL_NV_texture_env_combine4 */ - -/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 - -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F - -#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) - -#endif /* GL_NV_texture_expand_normal */ - -/* ----------------------- GL_NV_texture_multisample ----------------------- */ - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 - -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); - -#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) -#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) -#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) -#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) -#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) -#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) - -#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) - -#endif /* GL_NV_texture_multisample */ - -/* ------------------------ GL_NV_texture_rectangle ------------------------ */ - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 - -#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) - -#endif /* GL_NV_texture_rectangle */ - -/* -------------------------- GL_NV_texture_shader ------------------------- */ - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 - -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F - -#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) - -#endif /* GL_NV_texture_shader */ - -/* ------------------------- GL_NV_texture_shader2 ------------------------- */ - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 - -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D - -#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) - -#endif /* GL_NV_texture_shader2 */ - -/* ------------------------- GL_NV_texture_shader3 ------------------------- */ - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 - -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 - -#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) - -#endif /* GL_NV_texture_shader3 */ - -/* ------------------------ GL_NV_transform_feedback ----------------------- */ - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 - -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F - -typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); - -#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) -#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) -#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) -#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) -#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) -#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) -#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) -#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) -#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) -#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) -#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) - -#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) - -#endif /* GL_NV_transform_feedback */ - -/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); - -#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) -#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) -#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) -#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) -#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) -#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) -#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) - -#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) - -#endif /* GL_NV_transform_feedback2 */ - -/* -------------------------- GL_NV_vdpau_interop -------------------------- */ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 - -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE - -typedef GLintptr GLvdpauSurfaceNV; - -typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); -typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); -typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); -typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); - -#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) -#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) -#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) -#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) -#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) -#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) -#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) -#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) -#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) -#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) - -#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) - -#endif /* GL_NV_vdpau_interop */ - -/* ------------------------ GL_NV_vertex_array_range ----------------------- */ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 - -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 - -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer); - -#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) -#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) - -#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) - -#endif /* GL_NV_vertex_array_range */ - -/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 - -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 - -#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) - -#endif /* GL_NV_vertex_array_range2 */ - -/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); - -#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) -#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) -#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) -#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) -#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) -#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) -#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) -#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) -#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) -#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) -#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) -#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) -#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) -#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) -#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) -#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) -#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) -#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) -#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) - -#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) - -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 - -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 - -typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); -typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); - -#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) -#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) -#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) -#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) -#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) -#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) -#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) -#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) -#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) -#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) -#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) -#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) - -#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) - -#endif /* GL_NV_vertex_buffer_unified_memory */ - -/* -------------------------- GL_NV_vertex_program ------------------------- */ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 - -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F - -typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); - -#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) -#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) -#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) -#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) -#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) -#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) -#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) -#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) -#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) -#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) -#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) -#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) -#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) -#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) -#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) -#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) -#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) -#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) -#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) -#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) -#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) -#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) -#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) -#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) -#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) -#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) -#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) -#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) -#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) -#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) -#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) -#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) -#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) -#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) -#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) -#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) -#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) -#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) -#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) -#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) -#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) -#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) -#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) -#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) -#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) -#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) -#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) -#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) -#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) -#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) -#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) -#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) -#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) -#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) -#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) -#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) -#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) -#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) -#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) -#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) -#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) -#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) -#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) -#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) - -#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) - -#endif /* GL_NV_vertex_program */ - -/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 - -#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) - -#endif /* GL_NV_vertex_program1_1 */ - -/* ------------------------- GL_NV_vertex_program2 ------------------------- */ - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 - -#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) - -#endif /* GL_NV_vertex_program2 */ - -/* ---------------------- GL_NV_vertex_program2_option --------------------- */ - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 - -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 - -#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) - -#endif /* GL_NV_vertex_program2_option */ - -/* ------------------------- GL_NV_vertex_program3 ------------------------- */ - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 - -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C - -#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) - -#endif /* GL_NV_vertex_program3 */ - -/* ------------------------- GL_NV_vertex_program4 ------------------------- */ - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD - -#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) - -#endif /* GL_NV_vertex_program4 */ - -/* -------------------------- GL_NV_video_capture -------------------------- */ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 - -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C - -typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); - -#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) -#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) -#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) -#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) -#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) -#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) -#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) -#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) -#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) -#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) -#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) -#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) - -#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) - -#endif /* GL_NV_video_capture */ - -/* ------------------------ GL_OES_byte_coordinates ------------------------ */ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 - -#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) - -#endif /* GL_OES_byte_coordinates */ - -/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 - -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 - -#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) - -#endif /* GL_OES_compressed_paletted_texture */ - -/* --------------------------- GL_OES_read_format -------------------------- */ - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 - -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B - -#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) - -#endif /* GL_OES_read_format */ - -/* ------------------------ GL_OES_single_precision ------------------------ */ - -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); -typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); - -#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) -#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) -#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) -#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) -#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) -#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) - -#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) - -#endif /* GL_OES_single_precision */ - -/* ---------------------------- GL_OML_interlace --------------------------- */ - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 - -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 - -#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) - -#endif /* GL_OML_interlace */ - -/* ---------------------------- GL_OML_resample ---------------------------- */ - -#ifndef GL_OML_resample -#define GL_OML_resample 1 - -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 - -#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) - -#endif /* GL_OML_resample */ - -/* ---------------------------- GL_OML_subsample --------------------------- */ - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 - -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 - -#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) - -#endif /* GL_OML_subsample */ - -/* --------------------------- GL_PGI_misc_hints --------------------------- */ - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 - -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 -#define GL_CONSERVE_MEMORY_HINT_PGI 107005 -#define GL_RECLAIM_MEMORY_HINT_PGI 107006 -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 -#define GL_ALWAYS_FAST_HINT_PGI 107020 -#define GL_ALWAYS_SOFT_HINT_PGI 107021 -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 -#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 -#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 -#define GL_STRICT_LIGHTING_HINT_PGI 107031 -#define GL_STRICT_SCISSOR_HINT_PGI 107032 -#define GL_FULL_STIPPLE_HINT_PGI 107033 -#define GL_CLIP_NEAR_HINT_PGI 107040 -#define GL_CLIP_FAR_HINT_PGI 107041 -#define GL_WIDE_LINE_HINT_PGI 107042 -#define GL_BACK_NORMALS_HINT_PGI 107043 - -#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) - -#endif /* GL_PGI_misc_hints */ - -/* -------------------------- GL_PGI_vertex_hints -------------------------- */ - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 - -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_VERTEX_DATA_HINT_PGI 107050 -#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 -#define GL_MATERIAL_SIDE_HINT_PGI 107052 -#define GL_MAX_VERTEX_HINT_PGI 107053 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 - -#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) - -#endif /* GL_PGI_vertex_hints */ - -/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ - -#ifndef GL_REGAL_ES1_0_compatibility -#define GL_REGAL_ES1_0_compatibility 1 - -typedef int GLclampx; - -typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); -typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); -typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); -typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); -typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); -typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); - -#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) -#define glClearColorx GLEW_GET_FUN(__glewClearColorx) -#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) -#define glColor4x GLEW_GET_FUN(__glewColor4x) -#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) -#define glFogx GLEW_GET_FUN(__glewFogx) -#define glFogxv GLEW_GET_FUN(__glewFogxv) -#define glFrustumf GLEW_GET_FUN(__glewFrustumf) -#define glFrustumx GLEW_GET_FUN(__glewFrustumx) -#define glLightModelx GLEW_GET_FUN(__glewLightModelx) -#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) -#define glLightx GLEW_GET_FUN(__glewLightx) -#define glLightxv GLEW_GET_FUN(__glewLightxv) -#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) -#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) -#define glMaterialx GLEW_GET_FUN(__glewMaterialx) -#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) -#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) -#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) -#define glNormal3x GLEW_GET_FUN(__glewNormal3x) -#define glOrthof GLEW_GET_FUN(__glewOrthof) -#define glOrthox GLEW_GET_FUN(__glewOrthox) -#define glPointSizex GLEW_GET_FUN(__glewPointSizex) -#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) -#define glRotatex GLEW_GET_FUN(__glewRotatex) -#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) -#define glScalex GLEW_GET_FUN(__glewScalex) -#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) -#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) -#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) -#define glTranslatex GLEW_GET_FUN(__glewTranslatex) - -#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) - -#endif /* GL_REGAL_ES1_0_compatibility */ - -/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ - -#ifndef GL_REGAL_ES1_1_compatibility -#define GL_REGAL_ES1_1_compatibility 1 - -typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); -typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); - -#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) -#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) -#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) -#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) -#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) -#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) -#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) -#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) -#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) -#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) -#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) -#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) -#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) - -#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) - -#endif /* GL_REGAL_ES1_1_compatibility */ - -/* ---------------------------- GL_REGAL_enable ---------------------------- */ - -#ifndef GL_REGAL_enable -#define GL_REGAL_enable 1 - -#define GL_ERROR_REGAL 0x9322 -#define GL_DEBUG_REGAL 0x9323 -#define GL_LOG_REGAL 0x9324 -#define GL_EMULATION_REGAL 0x9325 -#define GL_DRIVER_REGAL 0x9326 -#define GL_MISSING_REGAL 0x9360 -#define GL_TRACE_REGAL 0x9361 -#define GL_CACHE_REGAL 0x9362 -#define GL_CODE_REGAL 0x9363 -#define GL_STATISTICS_REGAL 0x9364 - -#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) - -#endif /* GL_REGAL_enable */ - -/* ------------------------- GL_REGAL_error_string ------------------------- */ - -#ifndef GL_REGAL_error_string -#define GL_REGAL_error_string 1 - -typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); - -#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) - -#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) - -#endif /* GL_REGAL_error_string */ - -/* ------------------------ GL_REGAL_extension_query ----------------------- */ - -#ifndef GL_REGAL_extension_query -#define GL_REGAL_extension_query 1 - -typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); -typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); - -#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) -#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) - -#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) - -#endif /* GL_REGAL_extension_query */ - -/* ------------------------------ GL_REGAL_log ----------------------------- */ - -#ifndef GL_REGAL_log -#define GL_REGAL_log 1 - -#define GL_LOG_ERROR_REGAL 0x9319 -#define GL_LOG_WARNING_REGAL 0x931A -#define GL_LOG_INFO_REGAL 0x931B -#define GL_LOG_APP_REGAL 0x931C -#define GL_LOG_DRIVER_REGAL 0x931D -#define GL_LOG_INTERNAL_REGAL 0x931E -#define GL_LOG_DEBUG_REGAL 0x931F -#define GL_LOG_STATUS_REGAL 0x9320 -#define GL_LOG_HTTP_REGAL 0x9321 - -typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context); - -typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); - -#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) - -#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) - -#endif /* GL_REGAL_log */ - -/* ----------------------- GL_REND_screen_coordinates ---------------------- */ - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 - -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 - -#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) - -#endif /* GL_REND_screen_coordinates */ - -/* ------------------------------- GL_S3_s3tc ------------------------------ */ - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 - -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 - -#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) - -#endif /* GL_S3_s3tc */ - -/* -------------------------- GL_SGIS_color_range -------------------------- */ - -#ifndef GL_SGIS_color_range -#define GL_SGIS_color_range 1 - -#define GL_EXTENDED_RANGE_SGIS 0x85A5 -#define GL_MIN_RED_SGIS 0x85A6 -#define GL_MAX_RED_SGIS 0x85A7 -#define GL_MIN_GREEN_SGIS 0x85A8 -#define GL_MAX_GREEN_SGIS 0x85A9 -#define GL_MIN_BLUE_SGIS 0x85AA -#define GL_MAX_BLUE_SGIS 0x85AB -#define GL_MIN_ALPHA_SGIS 0x85AC -#define GL_MAX_ALPHA_SGIS 0x85AD - -#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) - -#endif /* GL_SGIS_color_range */ - -/* ------------------------- GL_SGIS_detail_texture ------------------------ */ - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 - -typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); - -#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) -#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) - -#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) - -#endif /* GL_SGIS_detail_texture */ - -/* -------------------------- GL_SGIS_fog_function ------------------------- */ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 - -typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); - -#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) -#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) - -#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) - -#endif /* GL_SGIS_fog_function */ - -/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 - -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 - -#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) - -#endif /* GL_SGIS_generate_mipmap */ - -/* -------------------------- GL_SGIS_multisample -------------------------- */ - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 - -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); - -#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) -#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) - -#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) - -#endif /* GL_SGIS_multisample */ - -/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 - -#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) - -#endif /* GL_SGIS_pixel_texture */ - -/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 - -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 - -#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) - -#endif /* GL_SGIS_point_line_texgen */ - -/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 - -typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); -typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); - -#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) -#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) - -#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) - -#endif /* GL_SGIS_sharpen_texture */ - -/* --------------------------- GL_SGIS_texture4D --------------------------- */ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels); - -#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) -#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) - -#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) - -#endif /* GL_SGIS_texture4D */ - -/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 - -#define GL_CLAMP_TO_BORDER_SGIS 0x812D - -#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) - -#endif /* GL_SGIS_texture_border_clamp */ - -/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_SGIS 0x812F - -#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) - -#endif /* GL_SGIS_texture_edge_clamp */ - -/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 - -typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); -typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); - -#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) -#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) - -#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) - -#endif /* GL_SGIS_texture_filter4 */ - -/* -------------------------- GL_SGIS_texture_lod -------------------------- */ - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 - -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D - -#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) - -#endif /* GL_SGIS_texture_lod */ - -/* ------------------------- GL_SGIS_texture_select ------------------------ */ - -#ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 - -#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) - -#endif /* GL_SGIS_texture_select */ - -/* ----------------------------- GL_SGIX_async ----------------------------- */ - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 - -#define GL_ASYNC_MARKER_SGIX 0x8329 - -typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); -typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); - -#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) -#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) -#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) -#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) -#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) -#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) - -#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) - -#endif /* GL_SGIX_async */ - -/* ------------------------ GL_SGIX_async_histogram ------------------------ */ - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 - -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D - -#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) - -#endif /* GL_SGIX_async_histogram */ - -/* -------------------------- GL_SGIX_async_pixel -------------------------- */ - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 - -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 - -#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) - -#endif /* GL_SGIX_async_pixel */ - -/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 - -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 - -#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) - -#endif /* GL_SGIX_blend_alpha_minmax */ - -/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 - -#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) - -#endif /* GL_SGIX_clipmap */ - -/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 - -#define GL_CONVOLUTION_HINT_SGIX 0x8316 - -#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) - -#endif /* GL_SGIX_convolution_accuracy */ - -/* ------------------------- GL_SGIX_depth_texture ------------------------- */ - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 - -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 - -#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) - -#endif /* GL_SGIX_depth_texture */ - -/* -------------------------- GL_SGIX_flush_raster ------------------------- */ - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 - -typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); - -#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) - -#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) - -#endif /* GL_SGIX_flush_raster */ - -/* --------------------------- GL_SGIX_fog_offset -------------------------- */ - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 - -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 - -#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) - -#endif /* GL_SGIX_fog_offset */ - -/* -------------------------- GL_SGIX_fog_texture -------------------------- */ - -#ifndef GL_SGIX_fog_texture -#define GL_SGIX_fog_texture 1 - -#define GL_TEXTURE_FOG_SGIX 0 -#define GL_FOG_PATCHY_FACTOR_SGIX 0 -#define GL_FRAGMENT_FOG_SGIX 0 - -typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); - -#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) - -#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) - -#endif /* GL_SGIX_fog_texture */ - -/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ - -#ifndef GL_SGIX_fragment_specular_lighting -#define GL_SGIX_fragment_specular_lighting 1 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); - -#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) -#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) -#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) -#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) -#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) -#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) -#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) -#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) -#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) -#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) -#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) -#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) -#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) -#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) -#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) -#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) -#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) - -#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) - -#endif /* GL_SGIX_fragment_specular_lighting */ - -/* --------------------------- GL_SGIX_framezoom --------------------------- */ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 - -typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); - -#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) - -#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) - -#endif /* GL_SGIX_framezoom */ - -/* --------------------------- GL_SGIX_interlace --------------------------- */ - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 - -#define GL_INTERLACE_SGIX 0x8094 - -#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) - -#endif /* GL_SGIX_interlace */ - -/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 - -#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) - -#endif /* GL_SGIX_ir_instrument1 */ - -/* ------------------------- GL_SGIX_list_priority ------------------------- */ - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 - -#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) - -#endif /* GL_SGIX_list_priority */ - -/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 - -typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); - -#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) - -#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) - -#endif /* GL_SGIX_pixel_texture */ - -/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ - -#ifndef GL_SGIX_pixel_texture_bits -#define GL_SGIX_pixel_texture_bits 1 - -#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) - -#endif /* GL_SGIX_pixel_texture_bits */ - -/* ------------------------ GL_SGIX_reference_plane ------------------------ */ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 - -typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); - -#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) - -#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) - -#endif /* GL_SGIX_reference_plane */ - -/* ---------------------------- GL_SGIX_resample --------------------------- */ - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 - -#define GL_PACK_RESAMPLE_SGIX 0x842E -#define GL_UNPACK_RESAMPLE_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 - -#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) - -#endif /* GL_SGIX_resample */ - -/* ----------------------------- GL_SGIX_shadow ---------------------------- */ - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 - -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D - -#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) - -#endif /* GL_SGIX_shadow */ - -/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 - -#define GL_SHADOW_AMBIENT_SGIX 0x80BF - -#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) - -#endif /* GL_SGIX_shadow_ambient */ - -/* ----------------------------- GL_SGIX_sprite ---------------------------- */ - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 - -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); - -#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) -#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) -#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) -#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) - -#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) - -#endif /* GL_SGIX_sprite */ - -/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 - -typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); - -#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) - -#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) - -#endif /* GL_SGIX_tag_sample_buffer */ - -/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 - -#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) - -#endif /* GL_SGIX_texture_add_env */ - -/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 - -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B - -#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) - -#endif /* GL_SGIX_texture_coordinate_clamp */ - -/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 - -#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) - -#endif /* GL_SGIX_texture_lod_bias */ - -/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 - -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E - -#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) - -#endif /* GL_SGIX_texture_multi_buffer */ - -/* ------------------------- GL_SGIX_texture_range ------------------------- */ - -#ifndef GL_SGIX_texture_range -#define GL_SGIX_texture_range 1 - -#define GL_RGB_SIGNED_SGIX 0x85E0 -#define GL_RGBA_SIGNED_SGIX 0x85E1 -#define GL_ALPHA_SIGNED_SGIX 0x85E2 -#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 -#define GL_INTENSITY_SIGNED_SGIX 0x85E4 -#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 -#define GL_RGB16_SIGNED_SGIX 0x85E6 -#define GL_RGBA16_SIGNED_SGIX 0x85E7 -#define GL_ALPHA16_SIGNED_SGIX 0x85E8 -#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 -#define GL_INTENSITY16_SIGNED_SGIX 0x85EA -#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB -#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC -#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED -#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE -#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF -#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 -#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 -#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 -#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 -#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 -#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 -#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 -#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 -#define GL_MIN_LUMINANCE_SGIS 0x85F8 -#define GL_MAX_LUMINANCE_SGIS 0x85F9 -#define GL_MIN_INTENSITY_SGIS 0x85FA -#define GL_MAX_INTENSITY_SGIS 0x85FB - -#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) - -#endif /* GL_SGIX_texture_range */ - -/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 - -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C - -#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) - -#endif /* GL_SGIX_texture_scale_bias */ - -/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 - -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF - -#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) - -#endif /* GL_SGIX_vertex_preclip */ - -/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ - -#ifndef GL_SGIX_vertex_preclip_hint -#define GL_SGIX_vertex_preclip_hint 1 - -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF - -#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) - -#endif /* GL_SGIX_vertex_preclip_hint */ - -/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 - -#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) - -#endif /* GL_SGIX_ycrcb */ - -/* -------------------------- GL_SGI_color_matrix -------------------------- */ - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 - -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB - -#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) - -#endif /* GL_SGI_color_matrix */ - -/* --------------------------- GL_SGI_color_table -------------------------- */ - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 - -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); - -#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) -#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) -#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) -#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) -#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) -#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) -#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) - -#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) - -#endif /* GL_SGI_color_table */ - -/* ----------------------- GL_SGI_texture_color_table ---------------------- */ - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 - -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD - -#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) - -#endif /* GL_SGI_texture_color_table */ - -/* ------------------------- GL_SUNX_constant_data ------------------------- */ - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 - -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 - -typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); - -#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) - -#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) - -#endif /* GL_SUNX_constant_data */ - -/* -------------------- GL_SUN_convolution_border_modes -------------------- */ - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 - -#define GL_WRAP_BORDER_SUN 0x81D4 - -#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) - -#endif /* GL_SUN_convolution_border_modes */ - -/* -------------------------- GL_SUN_global_alpha -------------------------- */ - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 - -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA - -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); - -#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) -#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) -#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) -#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) -#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) -#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) -#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) -#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) - -#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) - -#endif /* GL_SUN_global_alpha */ - -/* --------------------------- GL_SUN_mesh_array --------------------------- */ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 - -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 - -#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) - -#endif /* GL_SUN_mesh_array */ - -/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ - -#ifndef GL_SUN_read_video_pixels -#define GL_SUN_read_video_pixels 1 - -typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); - -#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) - -#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) - -#endif /* GL_SUN_read_video_pixels */ - -/* --------------------------- GL_SUN_slice_accum -------------------------- */ - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 - -#define GL_SLICE_ACCUM_SUN 0x85CC - -#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) - -#endif /* GL_SUN_slice_accum */ - -/* -------------------------- GL_SUN_triangle_list ------------------------- */ - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 - -#define GL_RESTART_SUN 0x01 -#define GL_REPLACE_MIDDLE_SUN 0x02 -#define GL_REPLACE_OLDEST_SUN 0x03 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB - -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); - -#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) -#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) -#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) -#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) -#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) -#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) -#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) - -#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) - -#endif /* GL_SUN_triangle_list */ - -/* ----------------------------- GL_SUN_vertex ----------------------------- */ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 - -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); - -#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) -#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) -#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) -#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) -#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) -#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) -#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) -#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) -#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) -#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) -#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) -#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) -#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) -#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) -#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) -#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) -#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) -#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) -#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) -#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) -#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) -#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) -#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) -#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) -#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) -#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) -#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) -#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) -#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) - -#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) - -#endif /* GL_SUN_vertex */ - -/* -------------------------- GL_WIN_phong_shading ------------------------- */ - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 - -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB - -#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) - -#endif /* GL_WIN_phong_shading */ - -/* -------------------------- GL_WIN_specular_fog -------------------------- */ - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 - -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC - -#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) - -#endif /* GL_WIN_specular_fog */ - -/* ---------------------------- GL_WIN_swap_hint --------------------------- */ - -#ifndef GL_WIN_swap_hint -#define GL_WIN_swap_hint 1 - -typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); - -#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) - -#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) - -#endif /* GL_WIN_swap_hint */ - -/* ------------------------------------------------------------------------- */ - -#if defined(GLEW_MX) && defined(_WIN32) -#define GLEW_FUN_EXPORT -#else -#define GLEW_FUN_EXPORT GLEWAPI -#endif /* GLEW_MX */ - -#if defined(GLEW_MX) -#define GLEW_VAR_EXPORT -#else -#define GLEW_VAR_EXPORT GLEWAPI -#endif /* GLEW_MX */ - -#if defined(GLEW_MX) && defined(_WIN32) -struct GLEWContextStruct -{ -#endif /* GLEW_MX */ - -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; - -GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; -GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; -GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; -GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; -GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; -GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; -GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; -GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; -GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; -GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; -GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; -GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; - -GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; -GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; -GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; -GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; -GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; -GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; -GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; -GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; -GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; -GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; -GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; -GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; -GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; -GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; -GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; - -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; -GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; -GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; -GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; -GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; -GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; -GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; -GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; -GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; -GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; - -GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; - -GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; -GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; -GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; - -GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; -GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; - -GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; - -GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; - -GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; -GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; -GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; -GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; -GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; - -GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; -GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; -GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; -GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; - -GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; - -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; -GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; -GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; -GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; -GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; -GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; - -GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; - -GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; -GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; - -GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; - -GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; -GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; -GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; -GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; -GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; -GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; -GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; -GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; -GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; -GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; -GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; -GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; - -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; -GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; - -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; -GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; - -GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; -GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; -GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; -GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; -GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; -GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; - -GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; -GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; -GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; -GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; -GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; -GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; -GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; -GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; -GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; -GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; - -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; - -GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; -GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; -GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; -GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; - -GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; -GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; - -GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; - -GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; -GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; -GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; -GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; -GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; -GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; -GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; - -GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; - -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; -GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; - -GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; -GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; -GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; -GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; - -GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; -GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; - -GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; -GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; -GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; -GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; -GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; -GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; -GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; - -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; - -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; -GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; -GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; - -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; - -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; -GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; -GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; -GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; -GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; -GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; - -GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; -GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; -GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; -GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; -GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; -GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; - -GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; -GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; - -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; - -GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; -GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; -GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; -GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; -GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; - -GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; -GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; -GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; - -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; - -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; -GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; -GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; -GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; - -GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; - -GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; -GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; - -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; - -GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; -GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; -GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; -GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; -GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; - -GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; - -GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; -GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; - -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; - -GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; - -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; -GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; -GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; -GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; - -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; - -GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; -GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; -GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; -GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; - -GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; - -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; - -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; - -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; -GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; -GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; -GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; - -GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; - -GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; - -GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; -GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; - -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; - -GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; -GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; - -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; - -GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; -GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; - -GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; - -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; - -GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; - -GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; -GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; - -GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; -GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; -GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; -GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; -GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; - -GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; - -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; - -GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; -GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; -GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; -GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; -GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; - -GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; -GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; -GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; -GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; -GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; -GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; -GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; -GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; -GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; -GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; -GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; -GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; - -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; - -GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; - -GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; - -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; - -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; - -GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; -GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; -GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; - -GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; -GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; -GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; -GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; -GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; -GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; - -GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; -GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; -GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; - -GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; - -GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; -GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; - -GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; - -GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; -GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; -GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; -GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; -GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; -GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; -GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; -GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; -GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; -GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; - -GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; -GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; - -GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; -GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; - -GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; -GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; -GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; -GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; -GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; -GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; -GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; -GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; -GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; -GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; -GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; -GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; -GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; - -GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; -GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; - -GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; - -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; -GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; -GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; - -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; -GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; - -GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; - -GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; -GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; - -GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; -GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; -GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; -GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; - -GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; -GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; -GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; -GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; -GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; -GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; - -GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; -GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; -GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; -GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; -GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; -GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; -GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; - -GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; -GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; -GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; -GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; -GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; - -GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; -GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; -GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; -GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; -GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; -GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; -GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; -GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; -GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; -GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; -GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; -GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; -GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; -GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; -GLEW_FUN_EXPORT PFNGLMATERIALXPROC 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__GLEW_SGIS_texture_filter4; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; - -#ifdef GLEW_MX -}; /* GLEWContextStruct */ -#endif /* GLEW_MX */ - -/* ------------------------------------------------------------------------- */ - -/* error codes */ -#define GLEW_OK 0 -#define GLEW_NO_ERROR 0 -#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ -#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ -#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ - -/* string codes */ -#define GLEW_VERSION 1 -#define GLEW_VERSION_MAJOR 2 -#define GLEW_VERSION_MINOR 3 -#define GLEW_VERSION_MICRO 4 - -/* API */ -#ifdef GLEW_MX - -typedef struct GLEWContextStruct GLEWContext; -GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); - -#define glewInit() glewContextInit(glewGetContext()) -#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) -#define glewIsExtensionSupported(x) glewIsSupported(x) - -#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) -#ifdef _WIN32 -# define GLEW_GET_FUN(x) glewGetContext()->x -#else -# define GLEW_GET_FUN(x) x -#endif - -#else /* GLEW_MX */ - -GLEWAPI GLenum GLEWAPIENTRY glewInit (void); -GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); -#define glewIsExtensionSupported(x) glewIsSupported(x) - -#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define GLEW_GET_FUN(x) x - -#endif /* GLEW_MX */ - -GLEWAPI GLboolean glewExperimental; -GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); - -#ifdef __cplusplus -} -#endif - -#ifdef GLEW_APIENTRY_DEFINED -#undef GLEW_APIENTRY_DEFINED -#undef APIENTRY -#undef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifdef GLEW_CALLBACK_DEFINED -#undef GLEW_CALLBACK_DEFINED -#undef CALLBACK -#endif - -#ifdef GLEW_WINGDIAPI_DEFINED -#undef GLEW_WINGDIAPI_DEFINED -#undef WINGDIAPI -#endif - -#undef GLAPI -/* #undef GLEWAPI */ - -#endif /* __glew_h__ */ diff --git a/external/glew/include/GL/glxew.h b/external/glew/include/GL/glxew.h deleted file mode 100644 index 76a5f0d82..000000000 --- a/external/glew/include/GL/glxew.h +++ /dev/null @@ -1,1669 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __glxew_h__ -#define __glxew_h__ -#define __GLXEW_H__ - -#ifdef __glxext_h_ -#error glxext.h included before glxew.h -#endif - -#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) -#error glx.h included before glxew.h -#endif - -#define __glxext_h_ - -#define GLX_H -#define __GLX_glx_h__ -#define __glx_h__ - -#include -#include -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ - -#ifndef GLX_VERSION_1_0 -#define GLX_VERSION_1_0 1 - -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 - -typedef XID GLXDrawable; -typedef XID GLXPixmap; -#ifdef __sun -typedef struct __glXContextRec *GLXContext; -#else -typedef struct __GLXcontextRec *GLXContext; -#endif - -typedef unsigned int GLXVideoDeviceNV; - -extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); -extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); -extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); -extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); -extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); -extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); -extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); -extern void glXDestroyContext (Display *dpy, GLXContext ctx); -extern Bool glXIsDirect (Display *dpy, GLXContext ctx); -extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); -extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); -extern GLXContext glXGetCurrentContext (void); -extern GLXDrawable glXGetCurrentDrawable (void); -extern void glXWaitGL (void); -extern void glXWaitX (void); -extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); -extern void glXUseXFont (Font font, int first, int count, int listBase); - -#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) - -#endif /* GLX_VERSION_1_0 */ - -/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ - -#ifndef GLX_VERSION_1_1 -#define GLX_VERSION_1_1 - -#define GLX_VENDOR 0x1 -#define GLX_VERSION 0x2 -#define GLX_EXTENSIONS 0x3 - -extern const char* glXQueryExtensionsString (Display *dpy, int screen); -extern const char* glXGetClientString (Display *dpy, int name); -extern const char* glXQueryServerString (Display *dpy, int screen, int name); - -#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) - -#endif /* GLX_VERSION_1_1 */ - -/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ - -#ifndef GLX_VERSION_1_2 -#define GLX_VERSION_1_2 1 - -typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); - -#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) - -#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) - -#endif /* GLX_VERSION_1_2 */ - -/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ - -#ifndef GLX_VERSION_1_3 -#define GLX_VERSION_1_3 1 - -#define GLX_RGBA_BIT 0x00000001 -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_DONT_CARE 0xFFFFFFFF - -typedef XID GLXFBConfigID; -typedef XID GLXPbuffer; -typedef XID GLXWindow; -typedef struct __GLXFBConfigRec *GLXFBConfig; - -typedef struct { - int event_type; - int draw_type; - unsigned long serial; - Bool send_event; - Display *display; - GLXDrawable drawable; - unsigned int buffer_mask; - unsigned int aux_buffer; - int x, y; - int width, height; - int count; -} GLXPbufferClobberEvent; -typedef union __GLXEvent { - GLXPbufferClobberEvent glxpbufferclobber; - long pad[24]; -} GLXEvent; - -typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); -typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); -typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); -typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); -typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); -typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); -typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); -typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); - -#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) -#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) -#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) -#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) -#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) -#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) -#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) -#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) -#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) -#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) -#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) -#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) -#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) -#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) -#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) -#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) -#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) - -#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) - -#endif /* GLX_VERSION_1_3 */ - -/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ - -#ifndef GLX_VERSION_1_4 -#define GLX_VERSION_1_4 1 - -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 - -extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); - -#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) - -#endif /* GLX_VERSION_1_4 */ - -/* -------------------------- GLX_3DFX_multisample ------------------------- */ - -#ifndef GLX_3DFX_multisample -#define GLX_3DFX_multisample 1 - -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 - -#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) - -#endif /* GLX_3DFX_multisample */ - -/* ------------------------ GLX_AMD_gpu_association ------------------------ */ - -#ifndef GLX_AMD_gpu_association -#define GLX_AMD_gpu_association 1 - -#define GLX_GPU_VENDOR_AMD 0x1F00 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 - -typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); -typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); -typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); -typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); -typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); -typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); -typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); - -#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) -#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) -#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) -#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) -#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) -#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) -#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) -#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) -#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) - -#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) - -#endif /* GLX_AMD_gpu_association */ - -/* ------------------------- GLX_ARB_create_context ------------------------ */ - -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 - -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 - -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); - -#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) - -#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) - -#endif /* GLX_ARB_create_context */ - -/* --------------------- GLX_ARB_create_context_profile -------------------- */ - -#ifndef GLX_ARB_create_context_profile -#define GLX_ARB_create_context_profile 1 - -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) - -#endif /* GLX_ARB_create_context_profile */ - -/* ------------------- GLX_ARB_create_context_robustness ------------------- */ - -#ifndef GLX_ARB_create_context_robustness -#define GLX_ARB_create_context_robustness 1 - -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) - -#endif /* GLX_ARB_create_context_robustness */ - -/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ - -#ifndef GLX_ARB_fbconfig_float -#define GLX_ARB_fbconfig_float 1 - -#define GLX_RGBA_FLOAT_BIT 0x00000004 -#define GLX_RGBA_FLOAT_TYPE 0x20B9 - -#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) - -#endif /* GLX_ARB_fbconfig_float */ - -/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ - -#ifndef GLX_ARB_framebuffer_sRGB -#define GLX_ARB_framebuffer_sRGB 1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 - -#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) - -#endif /* GLX_ARB_framebuffer_sRGB */ - -/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ - -#ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 - -extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); - -#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) - -#endif /* GLX_ARB_get_proc_address */ - -/* -------------------------- GLX_ARB_multisample -------------------------- */ - -#ifndef GLX_ARB_multisample -#define GLX_ARB_multisample 1 - -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 - -#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) - -#endif /* GLX_ARB_multisample */ - -/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ - -#ifndef GLX_ARB_robustness_application_isolation -#define GLX_ARB_robustness_application_isolation 1 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) - -#endif /* GLX_ARB_robustness_application_isolation */ - -/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ - -#ifndef GLX_ARB_robustness_share_group_isolation -#define GLX_ARB_robustness_share_group_isolation 1 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) - -#endif /* GLX_ARB_robustness_share_group_isolation */ - -/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ - -#ifndef GLX_ARB_vertex_buffer_object -#define GLX_ARB_vertex_buffer_object 1 - -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 - -#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) - -#endif /* GLX_ARB_vertex_buffer_object */ - -/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ - -#ifndef GLX_ATI_pixel_format_float -#define GLX_ATI_pixel_format_float 1 - -#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 - -#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) - -#endif /* GLX_ATI_pixel_format_float */ - -/* ------------------------- GLX_ATI_render_texture ------------------------ */ - -#ifndef GLX_ATI_render_texture -#define GLX_ATI_render_texture 1 - -#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 -#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 -#define GLX_TEXTURE_FORMAT_ATI 0x9802 -#define GLX_TEXTURE_TARGET_ATI 0x9803 -#define GLX_MIPMAP_TEXTURE_ATI 0x9804 -#define GLX_TEXTURE_RGB_ATI 0x9805 -#define GLX_TEXTURE_RGBA_ATI 0x9806 -#define GLX_NO_TEXTURE_ATI 0x9807 -#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 -#define GLX_TEXTURE_1D_ATI 0x9809 -#define GLX_TEXTURE_2D_ATI 0x980A -#define GLX_MIPMAP_LEVEL_ATI 0x980B -#define GLX_CUBE_MAP_FACE_ATI 0x980C -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 -#define GLX_FRONT_LEFT_ATI 0x9813 -#define GLX_FRONT_RIGHT_ATI 0x9814 -#define GLX_BACK_LEFT_ATI 0x9815 -#define GLX_BACK_RIGHT_ATI 0x9816 -#define GLX_AUX0_ATI 0x9817 -#define GLX_AUX1_ATI 0x9818 -#define GLX_AUX2_ATI 0x9819 -#define GLX_AUX3_ATI 0x981A -#define GLX_AUX4_ATI 0x981B -#define GLX_AUX5_ATI 0x981C -#define GLX_AUX6_ATI 0x981D -#define GLX_AUX7_ATI 0x981E -#define GLX_AUX8_ATI 0x981F -#define GLX_AUX9_ATI 0x9820 -#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 -#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 - -typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); -typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); - -#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) -#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) -#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) - -#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) - -#endif /* GLX_ATI_render_texture */ - -/* --------------------------- GLX_EXT_buffer_age -------------------------- */ - -#ifndef GLX_EXT_buffer_age -#define GLX_EXT_buffer_age 1 - -#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 - -#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) - -#endif /* GLX_EXT_buffer_age */ - -/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ - -#ifndef GLX_EXT_create_context_es2_profile -#define GLX_EXT_create_context_es2_profile 1 - -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) - -#endif /* GLX_EXT_create_context_es2_profile */ - -/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ - -#ifndef GLX_EXT_create_context_es_profile -#define GLX_EXT_create_context_es_profile 1 - -#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) - -#endif /* GLX_EXT_create_context_es_profile */ - -/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ - -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_EXT_fbconfig_packed_float 1 - -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 - -#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) - -#endif /* GLX_EXT_fbconfig_packed_float */ - -/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ - -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_EXT_framebuffer_sRGB 1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 - -#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) - -#endif /* GLX_EXT_framebuffer_sRGB */ - -/* ------------------------- GLX_EXT_import_context ------------------------ */ - -#ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 - -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C - -typedef XID GLXContextID; - -typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); -typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); -typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); -typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); - -#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) -#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) -#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) -#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) - -#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) - -#endif /* GLX_EXT_import_context */ - -/* -------------------------- GLX_EXT_scene_marker ------------------------- */ - -#ifndef GLX_EXT_scene_marker -#define GLX_EXT_scene_marker 1 - -#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) - -#endif /* GLX_EXT_scene_marker */ - -/* -------------------------- GLX_EXT_swap_control ------------------------- */ - -#ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 - -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 - -typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); - -#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) - -#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) - -#endif /* GLX_EXT_swap_control */ - -/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ - -#ifndef GLX_EXT_swap_control_tear -#define GLX_EXT_swap_control_tear 1 - -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 - -#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) - -#endif /* GLX_EXT_swap_control_tear */ - -/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 - -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB - -typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); - -#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) -#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) - -#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) - -#endif /* GLX_EXT_texture_from_pixmap */ - -/* -------------------------- GLX_EXT_visual_info -------------------------- */ - -#ifndef GLX_EXT_visual_info -#define GLX_EXT_visual_info 1 - -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 - -#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) - -#endif /* GLX_EXT_visual_info */ - -/* ------------------------- GLX_EXT_visual_rating ------------------------- */ - -#ifndef GLX_EXT_visual_rating -#define GLX_EXT_visual_rating 1 - -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D - -#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) - -#endif /* GLX_EXT_visual_rating */ - -/* -------------------------- GLX_INTEL_swap_event ------------------------- */ - -#ifndef GLX_INTEL_swap_event -#define GLX_INTEL_swap_event 1 - -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 - -#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) - -#endif /* GLX_INTEL_swap_event */ - -/* -------------------------- GLX_MESA_agp_offset -------------------------- */ - -#ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 - -typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); - -#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) - -#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) - -#endif /* GLX_MESA_agp_offset */ - -/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ - -#ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 - -typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); - -#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) - -#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) - -#endif /* GLX_MESA_copy_sub_buffer */ - -/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ - -#ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 - -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); - -#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) - -#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) - -#endif /* GLX_MESA_pixmap_colormap */ - -/* ------------------------ GLX_MESA_release_buffers ----------------------- */ - -#ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 - -typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); - -#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) - -#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) - -#endif /* GLX_MESA_release_buffers */ - -/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 - -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 - -typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); - -#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) - -#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) - -#endif /* GLX_MESA_set_3dfx_mode */ - -/* ------------------------- GLX_MESA_swap_control ------------------------- */ - -#ifndef GLX_MESA_swap_control -#define GLX_MESA_swap_control 1 - -typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); -typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); - -#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) -#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) - -#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) - -#endif /* GLX_MESA_swap_control */ - -/* --------------------------- GLX_NV_copy_image --------------------------- */ - -#ifndef GLX_NV_copy_image -#define GLX_NV_copy_image 1 - -typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) - -#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) - -#endif /* GLX_NV_copy_image */ - -/* -------------------------- GLX_NV_float_buffer -------------------------- */ - -#ifndef GLX_NV_float_buffer -#define GLX_NV_float_buffer 1 - -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 - -#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) - -#endif /* GLX_NV_float_buffer */ - -/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ - -#ifndef GLX_NV_multisample_coverage -#define GLX_NV_multisample_coverage 1 - -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#define GLX_COVERAGE_SAMPLES_NV 100001 - -#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) - -#endif /* GLX_NV_multisample_coverage */ - -/* -------------------------- GLX_NV_present_video ------------------------- */ - -#ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 - -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 - -typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); -typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); - -#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) -#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) - -#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) - -#endif /* GLX_NV_present_video */ - -/* --------------------------- GLX_NV_swap_group --------------------------- */ - -#ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 - -typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); -typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); -typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); -typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); -typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); -typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); - -#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) -#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) -#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) -#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) -#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) -#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) - -#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) - -#endif /* GLX_NV_swap_group */ - -/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ - -#ifndef GLX_NV_vertex_array_range -#define GLX_NV_vertex_array_range 1 - -typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); - -#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) -#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) - -#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) - -#endif /* GLX_NV_vertex_array_range */ - -/* -------------------------- GLX_NV_video_capture ------------------------- */ - -#ifndef GLX_NV_video_capture -#define GLX_NV_video_capture 1 - -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_UNIQUE_ID_NV 0x20CE -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF - -typedef XID GLXVideoCaptureDeviceNV; - -typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); -typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); -typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); -typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); - -#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) -#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) -#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) -#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) -#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) - -#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) - -#endif /* GLX_NV_video_capture */ - -/* -------------------------- GLX_NV_video_output -------------------------- */ - -#ifndef GLX_NV_video_output -#define GLX_NV_video_output 1 - -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC - -typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); -typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); -typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); -typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); - -#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) -#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) -#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) -#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) -#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) -#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) - -#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) - -#endif /* GLX_NV_video_output */ - -/* -------------------------- GLX_OML_swap_method -------------------------- */ - -#ifndef GLX_OML_swap_method -#define GLX_OML_swap_method 1 - -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 - -#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) - -#endif /* GLX_OML_swap_method */ - -/* -------------------------- GLX_OML_sync_control ------------------------- */ - -#ifndef GLX_OML_sync_control -#define GLX_OML_sync_control 1 - -typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); -typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); - -#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) -#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) -#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) -#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) -#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) - -#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) - -#endif /* GLX_OML_sync_control */ - -/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ - -#ifndef GLX_SGIS_blended_overlay -#define GLX_SGIS_blended_overlay 1 - -#define GLX_BLENDED_RGBA_SGIS 0x8025 - -#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) - -#endif /* GLX_SGIS_blended_overlay */ - -/* -------------------------- GLX_SGIS_color_range ------------------------- */ - -#ifndef GLX_SGIS_color_range -#define GLX_SGIS_color_range 1 - -#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) - -#endif /* GLX_SGIS_color_range */ - -/* -------------------------- GLX_SGIS_multisample ------------------------- */ - -#ifndef GLX_SGIS_multisample -#define GLX_SGIS_multisample 1 - -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 - -#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) - -#endif /* GLX_SGIS_multisample */ - -/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ - -#ifndef GLX_SGIS_shared_multisample -#define GLX_SGIS_shared_multisample 1 - -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 - -#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) - -#endif /* GLX_SGIS_shared_multisample */ - -/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ - -#ifndef GLX_SGIX_fbconfig -#define GLX_SGIX_fbconfig 1 - -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_SCREEN_EXT 0x800C -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 - -typedef XID GLXFBConfigIDSGIX; -typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; - -typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); -typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); -typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); - -#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) -#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) -#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) -#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) -#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) -#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) - -#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) - -#endif /* GLX_SGIX_fbconfig */ - -/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ - -#ifndef GLX_SGIX_hyperpipe -#define GLX_SGIX_hyperpipe 1 - -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int networkId; -} GLXHyperpipeNetworkSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int XOrigin; - int YOrigin; - int maxHeight; - int maxWidth; -} GLXPipeRectLimits; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int channel; - unsigned int participationType; - int timeSlice; -} GLXHyperpipeConfigSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int srcXOrigin; - int srcYOrigin; - int srcWidth; - int srcHeight; - int destXOrigin; - int destYOrigin; - int destWidth; - int destHeight; -} GLXPipeRect; - -typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); -typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); -typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); - -#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) -#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) -#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) -#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) -#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) -#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) -#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) -#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) - -#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) - -#endif /* GLX_SGIX_hyperpipe */ - -/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ - -#ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 - -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_SGIX 0x8023 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 - -typedef XID GLXPbufferSGIX; -typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; - -typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); -typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); -typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); - -#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) -#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) -#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) -#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) -#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) - -#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) - -#endif /* GLX_SGIX_pbuffer */ - -/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ - -#ifndef GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_barrier 1 - -typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); -typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); - -#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) -#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) - -#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) - -#endif /* GLX_SGIX_swap_barrier */ - -/* -------------------------- GLX_SGIX_swap_group -------------------------- */ - -#ifndef GLX_SGIX_swap_group -#define GLX_SGIX_swap_group 1 - -typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); - -#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) - -#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) - -#endif /* GLX_SGIX_swap_group */ - -/* ------------------------- GLX_SGIX_video_resize ------------------------- */ - -#ifndef GLX_SGIX_video_resize -#define GLX_SGIX_video_resize 1 - -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 - -typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); -typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); -typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); -typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); -typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); - -#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) -#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) -#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) -#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) -#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) - -#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) - -#endif /* GLX_SGIX_video_resize */ - -/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ - -#ifndef GLX_SGIX_visual_select_group -#define GLX_SGIX_visual_select_group 1 - -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 - -#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) - -#endif /* GLX_SGIX_visual_select_group */ - -/* ---------------------------- GLX_SGI_cushion ---------------------------- */ - -#ifndef GLX_SGI_cushion -#define GLX_SGI_cushion 1 - -typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); - -#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) - -#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) - -#endif /* GLX_SGI_cushion */ - -/* ----------------------- GLX_SGI_make_current_read ----------------------- */ - -#ifndef GLX_SGI_make_current_read -#define GLX_SGI_make_current_read 1 - -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); -typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); - -#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) -#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) - -#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) - -#endif /* GLX_SGI_make_current_read */ - -/* -------------------------- GLX_SGI_swap_control ------------------------- */ - -#ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 - -typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); - -#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) - -#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) - -#endif /* GLX_SGI_swap_control */ - -/* --------------------------- GLX_SGI_video_sync -------------------------- */ - -#ifndef GLX_SGI_video_sync -#define GLX_SGI_video_sync 1 - -typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); -typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); - -#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) -#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) - -#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) - -#endif /* GLX_SGI_video_sync */ - -/* --------------------- GLX_SUN_get_transparent_index --------------------- */ - -#ifndef GLX_SUN_get_transparent_index -#define GLX_SUN_get_transparent_index 1 - -typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); - -#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) - -#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) - -#endif /* GLX_SUN_get_transparent_index */ - -/* -------------------------- GLX_SUN_video_resize ------------------------- */ - -#ifndef GLX_SUN_video_resize -#define GLX_SUN_video_resize 1 - -#define GLX_VIDEO_RESIZE_SUN 0x8171 -#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD - -typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); -typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); - -#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) -#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) - -#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) - -#endif /* GLX_SUN_video_resize */ - -/* ------------------------------------------------------------------------- */ - -#ifdef GLEW_MX -#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT -#define GLXEW_VAR_EXPORT -#else -#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT -#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT -#endif /* GLEW_MX */ - -GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; - -GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; -GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; -GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; -GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; -GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; -GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; -GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; -GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; -GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; -GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; -GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; -GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; -GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; -GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; - -GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; -GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; -GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; -GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; -GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; - -GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; - -GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; -GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; -GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; - -GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; -GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; -GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; -GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; - -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; - -GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; -GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; - -GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; - -GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; - -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; - -GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; - -GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; - -GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; - -GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; - -GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; -GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; -GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; -GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; -GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; -GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; - -GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; -GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; -GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; -GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; -GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; - -GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; -GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; -GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; -GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; -GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; - -GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; -GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; -GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; - -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; - -GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; -GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; -GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; - -GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; - -GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; -GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; - -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; - -GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; -GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; - -GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; - -GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; -GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; - -#if defined(GLEW_MX) -struct GLXEWContextStruct -{ -#endif /* GLEW_MX */ - -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; -GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; -GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; - -#ifdef GLEW_MX -}; /* GLXEWContextStruct */ -#endif /* GLEW_MX */ - -/* ------------------------------------------------------------------------ */ - -#ifdef GLEW_MX - -typedef struct GLXEWContextStruct GLXEWContext; -GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); - -#define glxewInit() glxewContextInit(glxewGetContext()) -#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) - -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) -#define GLXEW_GET_FUN(x) x - -#else /* GLEW_MX */ - -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) -#define GLXEW_GET_FUN(x) x - -GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); - -#endif /* GLEW_MX */ - -GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#endif /* __glxew_h__ */ diff --git a/external/glew/include/GL/wglew.h b/external/glew/include/GL/wglew.h deleted file mode 100644 index 8659841d3..000000000 --- a/external/glew/include/GL/wglew.h +++ /dev/null @@ -1,1421 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __wglew_h__ -#define __wglew_h__ -#define __WGLEW_H__ - -#ifdef __wglext_h_ -#error wglext.h included before wglew.h -#endif - -#define __wglext_h_ - -#if !defined(WINAPI) -# ifndef WIN32_LEAN_AND_MEAN -# define WIN32_LEAN_AND_MEAN 1 -# endif -#include -# undef WIN32_LEAN_AND_MEAN -#endif - -/* - * GLEW_STATIC needs to be set when using the static version. - * GLEW_BUILD is set when building the DLL version. - */ -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/* -------------------------- WGL_3DFX_multisample ------------------------- */ - -#ifndef WGL_3DFX_multisample -#define WGL_3DFX_multisample 1 - -#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 -#define WGL_SAMPLES_3DFX 0x2061 - -#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) - -#endif /* WGL_3DFX_multisample */ - -/* ------------------------- WGL_3DL_stereo_control ------------------------ */ - -#ifndef WGL_3DL_stereo_control -#define WGL_3DL_stereo_control 1 - -#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 -#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 -#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 -#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 - -typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); - -#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) - -#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) - -#endif /* WGL_3DL_stereo_control */ - -/* ------------------------ WGL_AMD_gpu_association ------------------------ */ - -#ifndef WGL_AMD_gpu_association -#define WGL_AMD_gpu_association 1 - -#define WGL_GPU_VENDOR_AMD 0x1F00 -#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 -#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define WGL_GPU_RAM_AMD 0x21A3 -#define WGL_GPU_CLOCK_AMD 0x21A4 -#define WGL_GPU_NUM_PIPES_AMD 0x21A5 -#define WGL_GPU_NUM_SIMD_AMD 0x21A6 -#define WGL_GPU_NUM_RB_AMD 0x21A7 -#define WGL_GPU_NUM_SPI_AMD 0x21A8 - -typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); -typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); -typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); -typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); -typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); -typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); - -#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) -#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) -#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) -#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) -#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) -#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) -#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) -#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) -#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) - -#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) - -#endif /* WGL_AMD_gpu_association */ - -/* ------------------------- WGL_ARB_buffer_region ------------------------- */ - -#ifndef WGL_ARB_buffer_region -#define WGL_ARB_buffer_region 1 - -#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 -#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 -#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 -#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 - -typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); -typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); -typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); -typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); - -#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) -#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) -#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) -#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) - -#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) - -#endif /* WGL_ARB_buffer_region */ - -/* ------------------------- WGL_ARB_create_context ------------------------ */ - -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 - -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define ERROR_INVALID_VERSION_ARB 0x2095 -#define ERROR_INVALID_PROFILE_ARB 0x2096 - -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); - -#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) - -#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) - -#endif /* WGL_ARB_create_context */ - -/* --------------------- WGL_ARB_create_context_profile -------------------- */ - -#ifndef WGL_ARB_create_context_profile -#define WGL_ARB_create_context_profile 1 - -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) - -#endif /* WGL_ARB_create_context_profile */ - -/* ------------------- WGL_ARB_create_context_robustness ------------------- */ - -#ifndef WGL_ARB_create_context_robustness -#define WGL_ARB_create_context_robustness 1 - -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) - -#endif /* WGL_ARB_create_context_robustness */ - -/* ----------------------- WGL_ARB_extensions_string ----------------------- */ - -#ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 - -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); - -#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) - -#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) - -#endif /* WGL_ARB_extensions_string */ - -/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ - -#ifndef WGL_ARB_framebuffer_sRGB -#define WGL_ARB_framebuffer_sRGB 1 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 - -#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) - -#endif /* WGL_ARB_framebuffer_sRGB */ - -/* ----------------------- WGL_ARB_make_current_read ----------------------- */ - -#ifndef WGL_ARB_make_current_read -#define WGL_ARB_make_current_read 1 - -#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 -#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 - -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); - -#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) -#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) - -#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) - -#endif /* WGL_ARB_make_current_read */ - -/* -------------------------- WGL_ARB_multisample -------------------------- */ - -#ifndef WGL_ARB_multisample -#define WGL_ARB_multisample 1 - -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 - -#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) - -#endif /* WGL_ARB_multisample */ - -/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ - -#ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 - -DECLARE_HANDLE(HPBUFFERARB); - -typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); - -#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) -#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) -#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) -#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) -#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) - -#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) - -#endif /* WGL_ARB_pbuffer */ - -/* -------------------------- WGL_ARB_pixel_format ------------------------- */ - -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); - -#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) -#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) -#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) - -#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) - -#endif /* WGL_ARB_pixel_format */ - -/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ - -#ifndef WGL_ARB_pixel_format_float -#define WGL_ARB_pixel_format_float 1 - -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 - -#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) - -#endif /* WGL_ARB_pixel_format_float */ - -/* ------------------------- WGL_ARB_render_texture ------------------------ */ - -#ifndef WGL_ARB_render_texture -#define WGL_ARB_render_texture 1 - -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#define WGL_TEXTURE_RGB_ARB 0x2075 -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#define WGL_TEXTURE_1D_ARB 0x2079 -#define WGL_TEXTURE_2D_ARB 0x207A -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#define WGL_CUBE_MAP_FACE_ARB 0x207C -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 -#define WGL_FRONT_LEFT_ARB 0x2083 -#define WGL_FRONT_RIGHT_ARB 0x2084 -#define WGL_BACK_LEFT_ARB 0x2085 -#define WGL_BACK_RIGHT_ARB 0x2086 -#define WGL_AUX0_ARB 0x2087 -#define WGL_AUX1_ARB 0x2088 -#define WGL_AUX2_ARB 0x2089 -#define WGL_AUX3_ARB 0x208A -#define WGL_AUX4_ARB 0x208B -#define WGL_AUX5_ARB 0x208C -#define WGL_AUX6_ARB 0x208D -#define WGL_AUX7_ARB 0x208E -#define WGL_AUX8_ARB 0x208F -#define WGL_AUX9_ARB 0x2090 - -typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); - -#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) -#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) -#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) - -#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) - -#endif /* WGL_ARB_render_texture */ - -/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ - -#ifndef WGL_ARB_robustness_application_isolation -#define WGL_ARB_robustness_application_isolation 1 - -#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) - -#endif /* WGL_ARB_robustness_application_isolation */ - -/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ - -#ifndef WGL_ARB_robustness_share_group_isolation -#define WGL_ARB_robustness_share_group_isolation 1 - -#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) - -#endif /* WGL_ARB_robustness_share_group_isolation */ - -/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ - -#ifndef WGL_ATI_pixel_format_float -#define WGL_ATI_pixel_format_float 1 - -#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 - -#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) - -#endif /* WGL_ATI_pixel_format_float */ - -/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ - -#ifndef WGL_ATI_render_texture_rectangle -#define WGL_ATI_render_texture_rectangle 1 - -#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 - -#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) - -#endif /* WGL_ATI_render_texture_rectangle */ - -/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ - -#ifndef WGL_EXT_create_context_es2_profile -#define WGL_EXT_create_context_es2_profile 1 - -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) - -#endif /* WGL_EXT_create_context_es2_profile */ - -/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ - -#ifndef WGL_EXT_create_context_es_profile -#define WGL_EXT_create_context_es_profile 1 - -#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) - -#endif /* WGL_EXT_create_context_es_profile */ - -/* -------------------------- WGL_EXT_depth_float -------------------------- */ - -#ifndef WGL_EXT_depth_float -#define WGL_EXT_depth_float 1 - -#define WGL_DEPTH_FLOAT_EXT 0x2040 - -#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) - -#endif /* WGL_EXT_depth_float */ - -/* ---------------------- WGL_EXT_display_color_table ---------------------- */ - -#ifndef WGL_EXT_display_color_table -#define WGL_EXT_display_color_table 1 - -typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); - -#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) -#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) -#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) -#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) - -#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) - -#endif /* WGL_EXT_display_color_table */ - -/* ----------------------- WGL_EXT_extensions_string ----------------------- */ - -#ifndef WGL_EXT_extensions_string -#define WGL_EXT_extensions_string 1 - -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); - -#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) - -#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) - -#endif /* WGL_EXT_extensions_string */ - -/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ - -#ifndef WGL_EXT_framebuffer_sRGB -#define WGL_EXT_framebuffer_sRGB 1 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 - -#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) - -#endif /* WGL_EXT_framebuffer_sRGB */ - -/* ----------------------- WGL_EXT_make_current_read ----------------------- */ - -#ifndef WGL_EXT_make_current_read -#define WGL_EXT_make_current_read 1 - -#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 - -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); - -#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) -#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) - -#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) - -#endif /* WGL_EXT_make_current_read */ - -/* -------------------------- WGL_EXT_multisample -------------------------- */ - -#ifndef WGL_EXT_multisample -#define WGL_EXT_multisample 1 - -#define WGL_SAMPLE_BUFFERS_EXT 0x2041 -#define WGL_SAMPLES_EXT 0x2042 - -#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) - -#endif /* WGL_EXT_multisample */ - -/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ - -#ifndef WGL_EXT_pbuffer -#define WGL_EXT_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_EXT 0x202D -#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E -#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 -#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 -#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 -#define WGL_PBUFFER_LARGEST_EXT 0x2033 -#define WGL_PBUFFER_WIDTH_EXT 0x2034 -#define WGL_PBUFFER_HEIGHT_EXT 0x2035 - -DECLARE_HANDLE(HPBUFFEREXT); - -typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); - -#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) -#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) -#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) -#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) -#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) - -#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) - -#endif /* WGL_EXT_pbuffer */ - -/* -------------------------- WGL_EXT_pixel_format ------------------------- */ - -#ifndef WGL_EXT_pixel_format -#define WGL_EXT_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 -#define WGL_DRAW_TO_WINDOW_EXT 0x2001 -#define WGL_DRAW_TO_BITMAP_EXT 0x2002 -#define WGL_ACCELERATION_EXT 0x2003 -#define WGL_NEED_PALETTE_EXT 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 -#define WGL_SWAP_METHOD_EXT 0x2007 -#define WGL_NUMBER_OVERLAYS_EXT 0x2008 -#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 -#define WGL_TRANSPARENT_EXT 0x200A -#define WGL_TRANSPARENT_VALUE_EXT 0x200B -#define WGL_SHARE_DEPTH_EXT 0x200C -#define WGL_SHARE_STENCIL_EXT 0x200D -#define WGL_SHARE_ACCUM_EXT 0x200E -#define WGL_SUPPORT_GDI_EXT 0x200F -#define WGL_SUPPORT_OPENGL_EXT 0x2010 -#define WGL_DOUBLE_BUFFER_EXT 0x2011 -#define WGL_STEREO_EXT 0x2012 -#define WGL_PIXEL_TYPE_EXT 0x2013 -#define WGL_COLOR_BITS_EXT 0x2014 -#define WGL_RED_BITS_EXT 0x2015 -#define WGL_RED_SHIFT_EXT 0x2016 -#define WGL_GREEN_BITS_EXT 0x2017 -#define WGL_GREEN_SHIFT_EXT 0x2018 -#define WGL_BLUE_BITS_EXT 0x2019 -#define WGL_BLUE_SHIFT_EXT 0x201A -#define WGL_ALPHA_BITS_EXT 0x201B -#define WGL_ALPHA_SHIFT_EXT 0x201C -#define WGL_ACCUM_BITS_EXT 0x201D -#define WGL_ACCUM_RED_BITS_EXT 0x201E -#define WGL_ACCUM_GREEN_BITS_EXT 0x201F -#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 -#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 -#define WGL_DEPTH_BITS_EXT 0x2022 -#define WGL_STENCIL_BITS_EXT 0x2023 -#define WGL_AUX_BUFFERS_EXT 0x2024 -#define WGL_NO_ACCELERATION_EXT 0x2025 -#define WGL_GENERIC_ACCELERATION_EXT 0x2026 -#define WGL_FULL_ACCELERATION_EXT 0x2027 -#define WGL_SWAP_EXCHANGE_EXT 0x2028 -#define WGL_SWAP_COPY_EXT 0x2029 -#define WGL_SWAP_UNDEFINED_EXT 0x202A -#define WGL_TYPE_RGBA_EXT 0x202B -#define WGL_TYPE_COLORINDEX_EXT 0x202C - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); - -#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) -#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) -#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) - -#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) - -#endif /* WGL_EXT_pixel_format */ - -/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ - -#ifndef WGL_EXT_pixel_format_packed_float -#define WGL_EXT_pixel_format_packed_float 1 - -#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 - -#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) - -#endif /* WGL_EXT_pixel_format_packed_float */ - -/* -------------------------- WGL_EXT_swap_control ------------------------- */ - -#ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 - -typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); -typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); - -#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) -#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) - -#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) - -#endif /* WGL_EXT_swap_control */ - -/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ - -#ifndef WGL_EXT_swap_control_tear -#define WGL_EXT_swap_control_tear 1 - -#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) - -#endif /* WGL_EXT_swap_control_tear */ - -/* --------------------- WGL_I3D_digital_video_control --------------------- */ - -#ifndef WGL_I3D_digital_video_control -#define WGL_I3D_digital_video_control 1 - -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 -#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 -#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 - -typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); - -#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) -#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) - -#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) - -#endif /* WGL_I3D_digital_video_control */ - -/* ----------------------------- WGL_I3D_gamma ----------------------------- */ - -#ifndef WGL_I3D_gamma -#define WGL_I3D_gamma 1 - -#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E -#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F - -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); - -#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) -#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) -#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) -#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) - -#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) - -#endif /* WGL_I3D_gamma */ - -/* ---------------------------- WGL_I3D_genlock ---------------------------- */ - -#ifndef WGL_I3D_genlock -#define WGL_I3D_genlock 1 - -#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 -#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 -#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 -#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 -#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 -#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 -#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A -#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B -#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C - -typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); -typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); - -#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) -#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) -#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) -#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) -#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) -#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) -#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) -#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) -#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) -#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) -#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) -#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) - -#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) - -#endif /* WGL_I3D_genlock */ - -/* -------------------------- WGL_I3D_image_buffer ------------------------- */ - -#ifndef WGL_I3D_image_buffer -#define WGL_I3D_image_buffer 1 - -#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 -#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 - -typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); -typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); -typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); -typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); - -#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) -#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) -#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) -#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) - -#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) - -#endif /* WGL_I3D_image_buffer */ - -/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ - -#ifndef WGL_I3D_swap_frame_lock -#define WGL_I3D_swap_frame_lock 1 - -typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); - -#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) -#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) -#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) -#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) - -#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) - -#endif /* WGL_I3D_swap_frame_lock */ - -/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ - -#ifndef WGL_I3D_swap_frame_usage -#define WGL_I3D_swap_frame_usage 1 - -typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); - -#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) -#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) -#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) -#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) - -#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) - -#endif /* WGL_I3D_swap_frame_usage */ - -/* --------------------------- WGL_NV_DX_interop --------------------------- */ - -#ifndef WGL_NV_DX_interop -#define WGL_NV_DX_interop 1 - -#define WGL_ACCESS_READ_ONLY_NV 0x0000 -#define WGL_ACCESS_READ_WRITE_NV 0x0001 -#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 - -typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); -typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); -typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); -typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); -typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); -typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); - -#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) -#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) -#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) -#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) -#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) -#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) -#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) -#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) - -#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) - -#endif /* WGL_NV_DX_interop */ - -/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ - -#ifndef WGL_NV_DX_interop2 -#define WGL_NV_DX_interop2 1 - -#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) - -#endif /* WGL_NV_DX_interop2 */ - -/* --------------------------- WGL_NV_copy_image --------------------------- */ - -#ifndef WGL_NV_copy_image -#define WGL_NV_copy_image 1 - -typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) - -#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) - -#endif /* WGL_NV_copy_image */ - -/* -------------------------- WGL_NV_float_buffer -------------------------- */ - -#ifndef WGL_NV_float_buffer -#define WGL_NV_float_buffer 1 - -#define WGL_FLOAT_COMPONENTS_NV 0x20B0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 -#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 -#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 -#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 -#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 - -#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) - -#endif /* WGL_NV_float_buffer */ - -/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ - -#ifndef WGL_NV_gpu_affinity -#define WGL_NV_gpu_affinity 1 - -#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 -#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 - -DECLARE_HANDLE(HGPUNV); -typedef struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; -} GPU_DEVICE, *PGPU_DEVICE; - -typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); -typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); -typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); -typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); -typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); - -#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) -#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) -#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) -#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) -#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) - -#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) - -#endif /* WGL_NV_gpu_affinity */ - -/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ - -#ifndef WGL_NV_multisample_coverage -#define WGL_NV_multisample_coverage 1 - -#define WGL_COVERAGE_SAMPLES_NV 0x2042 -#define WGL_COLOR_SAMPLES_NV 0x20B9 - -#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) - -#endif /* WGL_NV_multisample_coverage */ - -/* -------------------------- WGL_NV_present_video ------------------------- */ - -#ifndef WGL_NV_present_video -#define WGL_NV_present_video 1 - -#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 - -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); -typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); - -#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) -#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) -#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) - -#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) - -#endif /* WGL_NV_present_video */ - -/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ - -#ifndef WGL_NV_render_depth_texture -#define WGL_NV_render_depth_texture 1 - -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 -#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 -#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 -#define WGL_DEPTH_COMPONENT_NV 0x20A7 - -#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) - -#endif /* WGL_NV_render_depth_texture */ - -/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ - -#ifndef WGL_NV_render_texture_rectangle -#define WGL_NV_render_texture_rectangle 1 - -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 -#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 - -#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) - -#endif /* WGL_NV_render_texture_rectangle */ - -/* --------------------------- WGL_NV_swap_group --------------------------- */ - -#ifndef WGL_NV_swap_group -#define WGL_NV_swap_group 1 - -typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); -typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); -typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); -typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); -typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); - -#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) -#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) -#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) -#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) -#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) -#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) - -#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) - -#endif /* WGL_NV_swap_group */ - -/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ - -#ifndef WGL_NV_vertex_array_range -#define WGL_NV_vertex_array_range 1 - -typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); - -#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) -#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) - -#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) - -#endif /* WGL_NV_vertex_array_range */ - -/* -------------------------- WGL_NV_video_capture ------------------------- */ - -#ifndef WGL_NV_video_capture -#define WGL_NV_video_capture 1 - -#define WGL_UNIQUE_ID_NV 0x20CE -#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF - -DECLARE_HANDLE(HVIDEOINPUTDEVICENV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); -typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); - -#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) -#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) -#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) -#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) -#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) - -#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) - -#endif /* WGL_NV_video_capture */ - -/* -------------------------- WGL_NV_video_output -------------------------- */ - -#ifndef WGL_NV_video_output -#define WGL_NV_video_output 1 - -#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 -#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 -#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 -#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 -#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 -#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 -#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define WGL_VIDEO_OUT_FRAME 0x20C8 -#define WGL_VIDEO_OUT_FIELD_1 0x20C9 -#define WGL_VIDEO_OUT_FIELD_2 0x20CA -#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB -#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC - -DECLARE_HANDLE(HPVIDEODEV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); -typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); - -#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) -#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) -#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) -#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) -#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) -#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) - -#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) - -#endif /* WGL_NV_video_output */ - -/* -------------------------- WGL_OML_sync_control ------------------------- */ - -#ifndef WGL_OML_sync_control -#define WGL_OML_sync_control 1 - -typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); -typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); -typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); -typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); - -#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) -#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) -#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) -#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) -#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) -#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) - -#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) - -#endif /* WGL_OML_sync_control */ - -/* ------------------------------------------------------------------------- */ - -#ifdef GLEW_MX -#define WGLEW_FUN_EXPORT -#define WGLEW_VAR_EXPORT -#else -#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT -#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT -#endif /* GLEW_MX */ - -#ifdef GLEW_MX -struct WGLEWContextStruct -{ -#endif /* GLEW_MX */ - -WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; - -WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; -WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; -WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; -WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; - -WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; - -WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; - -WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; -WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; -WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; - -WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; - -WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; -WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; - -WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; - -WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; -WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; - -WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; - -WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; -WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; -WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; -WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; - -WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; - -WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; -WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; - -WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; -WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; -WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; -WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; - -WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; -WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; -WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; -WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; -WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; - -WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; -WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; -WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; -WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; -WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; -WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; -WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; -WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; - -#ifdef GLEW_MX -}; /* WGLEWContextStruct */ -#endif /* GLEW_MX */ - -/* ------------------------------------------------------------------------- */ - -#ifdef GLEW_MX - -typedef struct WGLEWContextStruct WGLEWContext; -GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); - -#define wglewInit() wglewContextInit(wglewGetContext()) -#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) - -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) -#define WGLEW_GET_FUN(x) wglewGetContext()->x - -#else /* GLEW_MX */ - -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define WGLEW_GET_FUN(x) x - -GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); - -#endif /* GLEW_MX */ - -GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#undef GLEWAPI - -#endif /* __wglew_h__ */ diff --git a/external/glew/lib/win32/libglew32.a b/external/glew/lib/win32/libglew32.a deleted file mode 100644 index 363c424b5..000000000 Binary files a/external/glew/lib/win32/libglew32.a and /dev/null differ diff --git a/external/glew/lib/win32/libglew32dll.a b/external/glew/lib/win32/libglew32dll.a deleted file mode 100644 index 5d84782c5..000000000 Binary files a/external/glew/lib/win32/libglew32dll.a and /dev/null differ diff --git a/external/glfw3/glfw3.dll b/external/glfw3/glfw3.dll deleted file mode 100644 index b5457bde3..000000000 Binary files a/external/glfw3/glfw3.dll and /dev/null differ diff --git a/external/glfw3/lib/win32/libglfw3.a b/external/glfw3/lib/win32/libglfw3.a deleted file mode 100644 index fc9203961..000000000 Binary files a/external/glfw3/lib/win32/libglfw3.a and /dev/null differ diff --git a/external/openal_soft/openal32.dll b/external/openal_soft/openal32.dll deleted file mode 100644 index 71ced6a21..000000000 Binary files a/external/openal_soft/openal32.dll and /dev/null differ diff --git a/games/tetris.c b/games/tetris.c index 62400201f..84ba91962 100644 --- a/games/tetris.c +++ b/games/tetris.c @@ -179,22 +179,22 @@ void InitGame(void) // Initialize grid matrices for (int i = 0; i < GRID_HORIZONTAL_SIZE; i++) - { - for (int j = 0; j < GRID_VERTICAL_SIZE; j++) - { + { + for (int j = 0; j < GRID_VERTICAL_SIZE; j++) + { if ((j == GRID_VERTICAL_SIZE - 1) || (i == 0) || (i == GRID_HORIZONTAL_SIZE - 1)) grid[i][j] = BLOCK; else grid[i][j] = EMPTY; - } - } + } + } // Initialize incoming piece matrices for (int i = 0; i < 4; i++) - { - for (int j = 0; j< 4; j++) - { - incomingPiece[i][j] = EMPTY; - } - } + { + for (int j = 0; j< 4; j++) + { + incomingPiece[i][j] = EMPTY; + } + } } // Update game (one frame) @@ -423,34 +423,34 @@ static bool Createpiece() piecePositionY = 0; // If the game is starting and you are going to create the first piece, we create an extra one - if (beginPlay) - { + if (beginPlay) + { GetRandompiece(); beginPlay = false; - } - + } + // We assign the incoming piece to the actual piece for (int i = 0; i < 4; i++) - { - for (int j = 0; j< 4; j++) - { - piece[i][j] = incomingPiece[i][j]; - } - } - + { + for (int j = 0; j< 4; j++) + { + piece[i][j] = incomingPiece[i][j]; + } + } + // We assign a random piece to the incoming one - GetRandompiece(); + GetRandompiece(); // Assign the piece to the grid for (int i = piecePositionX; i < piecePositionX + 4; i++) - { - for (int j = 0; j < 4; j++) - { - if (piece[i - (int)piecePositionX][j] == MOVING) grid[i][j] = MOVING; - } - } + { + for (int j = 0; j < 4; j++) + { + if (piece[i - (int)piecePositionX][j] == MOVING) grid[i][j] = MOVING; + } + } - return true; + return true; } static void GetRandompiece() @@ -459,22 +459,22 @@ static void GetRandompiece() int random = rand() % 7; for (int i = 0; i < 4; i++) - { - for (int j = 0; j < 4; j++) - { - incomingPiece[i][j] = EMPTY; - } - } + { + for (int j = 0; j < 4; j++) + { + incomingPiece[i][j] = EMPTY; + } + } switch(random) - { - case 0: { incomingPiece[1][1] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[1][2] = MOVING; incomingPiece[2][2] = MOVING; } break; //Cube - case 1: { incomingPiece[1][0] = MOVING; incomingPiece[1][1] = MOVING; incomingPiece[1][2] = MOVING; incomingPiece[2][2] = MOVING; } break; //L - case 2: { incomingPiece[1][2] = MOVING; incomingPiece[2][0] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[2][2] = MOVING; } break; //L inversa - case 3: { incomingPiece[0][1] = MOVING; incomingPiece[1][1] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[3][1] = MOVING; } break; //Recta - case 4: { incomingPiece[1][0] = MOVING; incomingPiece[1][1] = MOVING; incomingPiece[1][2] = MOVING; incomingPiece[2][1] = MOVING; } break; //Creu tallada - case 5: { incomingPiece[1][1] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[2][2] = MOVING; incomingPiece[3][2] = MOVING; } break; //S - case 6: { incomingPiece[1][2] = MOVING; incomingPiece[2][2] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[3][1] = MOVING; } break; //S inversa + { + case 0: { incomingPiece[1][1] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[1][2] = MOVING; incomingPiece[2][2] = MOVING; } break; //Cube + case 1: { incomingPiece[1][0] = MOVING; incomingPiece[1][1] = MOVING; incomingPiece[1][2] = MOVING; incomingPiece[2][2] = MOVING; } break; //L + case 2: { incomingPiece[1][2] = MOVING; incomingPiece[2][0] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[2][2] = MOVING; } break; //L inversa + case 3: { incomingPiece[0][1] = MOVING; incomingPiece[1][1] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[3][1] = MOVING; } break; //Recta + case 4: { incomingPiece[1][0] = MOVING; incomingPiece[1][1] = MOVING; incomingPiece[1][2] = MOVING; incomingPiece[2][1] = MOVING; } break; //Creu tallada + case 5: { incomingPiece[1][1] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[2][2] = MOVING; incomingPiece[3][2] = MOVING; } break; //S + case 6: { incomingPiece[1][2] = MOVING; incomingPiece[2][2] = MOVING; incomingPiece[2][1] = MOVING; incomingPiece[3][1] = MOVING; } break; //S inversa } } @@ -482,34 +482,34 @@ static void ResolveFallingMovement(bool *detection, bool *pieceActive) { // If we finished moving this piece, we stop it if (*detection) - { + { for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) - { - if (grid[i][j] == MOVING) - { - grid[i][j] = FULL; - *detection = false; - *pieceActive = false; - } - } - } - } + { + for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) + { + if (grid[i][j] == MOVING) + { + grid[i][j] = FULL; + *detection = false; + *pieceActive = false; + } + } + } + } // We move down the piece - else - { + else + { for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) - { - if (grid[i][j] == MOVING) - { - grid[i][j+1] = MOVING; - grid[i][j] = EMPTY; - } - } - } + { + for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) + { + if (grid[i][j] == MOVING) + { + grid[i][j+1] = MOVING; + grid[i][j] = EMPTY; + } + } + } piecePositionY++; } } @@ -519,78 +519,78 @@ static bool ResolveLateralMovement() bool collision = false; // Move left - if (IsKeyDown(KEY_LEFT)) - { + if (IsKeyDown(KEY_LEFT)) + { // Check if is possible to move to left - for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) - { - if (grid[i][j] == MOVING) - { + for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) + { + for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) + { + if (grid[i][j] == MOVING) + { // Check if we are touching the left wall or we have a full square at the left - if ((i-1 == 0) || (grid[i-1][j] == FULL)) collision = true; - } - } - } + if ((i-1 == 0) || (grid[i-1][j] == FULL)) collision = true; + } + } + } // If able, move left - if (!collision) - { - for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) // We check the matrix from left to right - { + if (!collision) + { + for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) + { + for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) // We check the matrix from left to right + { // Move everything to the left - if (grid[i][j] == MOVING) - { - grid[i-1][j] = MOVING; - grid[i][j] = EMPTY; - } - } - } + if (grid[i][j] == MOVING) + { + grid[i-1][j] = MOVING; + grid[i][j] = EMPTY; + } + } + } piecePositionX--; - } - } + } + } // Move right - else if (IsKeyDown(KEY_RIGHT)) - { + else if (IsKeyDown(KEY_RIGHT)) + { // Check if is possible to move to right - for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) - { - if (grid[i][j] == MOVING) - { + for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) + { + for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) + { + if (grid[i][j] == MOVING) + { // Check if we are touching the right wall or we have a full square at the right - if ((i+1 == GRID_HORIZONTAL_SIZE - 1) || (grid[i+1][j] == FULL)) + if ((i+1 == GRID_HORIZONTAL_SIZE - 1) || (grid[i+1][j] == FULL)) { collision = true; } - } - } - } + } + } + } // If able move right - if (!collision) - { - for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - for (int i = GRID_HORIZONTAL_SIZE - 1; i >= 1; i--) // We check the matrix from right to left - { + if (!collision) + { + for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) + { + for (int i = GRID_HORIZONTAL_SIZE - 1; i >= 1; i--) // We check the matrix from right to left + { // Move everything to the right - if (grid[i][j] == MOVING) - { - grid[i+1][j] = MOVING; - grid[i][j] = EMPTY; - } - } - } + if (grid[i][j] == MOVING) + { + grid[i+1][j] = MOVING; + grid[i][j] = EMPTY; + } + } + } piecePositionX++; - } - } + } + } return collision; } @@ -599,164 +599,164 @@ static bool ResolveTurnMovement() { // Input for turning the piece if (IsKeyDown(KEY_UP)) - { - int aux; - bool checker = false; + { + int aux; + bool checker = false; // Check all turning possibilities - if ((grid[piecePositionX + 3][piecePositionY] == MOVING) && + if ((grid[piecePositionX + 3][piecePositionY] == MOVING) && (grid[piecePositionX][piecePositionY] != EMPTY) && (grid[piecePositionX][piecePositionY] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 3][piecePositionY + 3] == MOVING) && + if ((grid[piecePositionX + 3][piecePositionY + 3] == MOVING) && (grid[piecePositionX + 3][piecePositionY] != EMPTY) && (grid[piecePositionX + 3][piecePositionY] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX][piecePositionY + 3] == MOVING) && + if ((grid[piecePositionX][piecePositionY + 3] == MOVING) && (grid[piecePositionX + 3][piecePositionY + 3] != EMPTY) && (grid[piecePositionX + 3][piecePositionY + 3] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX][piecePositionY] == MOVING) && + if ((grid[piecePositionX][piecePositionY] == MOVING) && (grid[piecePositionX][piecePositionY + 3] != EMPTY) && (grid[piecePositionX][piecePositionY + 3] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 1][piecePositionY] == MOVING) && + if ((grid[piecePositionX + 1][piecePositionY] == MOVING) && (grid[piecePositionX][piecePositionY + 2] != EMPTY) && (grid[piecePositionX][piecePositionY + 2] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 3][piecePositionY + 1] == MOVING) && + if ((grid[piecePositionX + 3][piecePositionY + 1] == MOVING) && (grid[piecePositionX + 1][piecePositionY] != EMPTY) && (grid[piecePositionX + 1][piecePositionY] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 2][piecePositionY + 3] == MOVING) && + if ((grid[piecePositionX + 2][piecePositionY + 3] == MOVING) && (grid[piecePositionX + 3][piecePositionY + 1] != EMPTY) && (grid[piecePositionX + 3][piecePositionY + 1] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX][piecePositionY + 2] == MOVING) && + if ((grid[piecePositionX][piecePositionY + 2] == MOVING) && (grid[piecePositionX + 2][piecePositionY + 3] != EMPTY) && (grid[piecePositionX + 2][piecePositionY + 3] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 2][piecePositionY] == MOVING) && + if ((grid[piecePositionX + 2][piecePositionY] == MOVING) && (grid[piecePositionX][piecePositionY + 1] != EMPTY) && (grid[piecePositionX][piecePositionY + 1] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 3][piecePositionY + 2] == MOVING) && + if ((grid[piecePositionX + 3][piecePositionY + 2] == MOVING) && (grid[piecePositionX + 2][piecePositionY] != EMPTY) && (grid[piecePositionX + 2][piecePositionY] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 1][piecePositionY + 3] == MOVING) && + if ((grid[piecePositionX + 1][piecePositionY + 3] == MOVING) && (grid[piecePositionX + 3][piecePositionY + 2] != EMPTY) && (grid[piecePositionX + 3][piecePositionY + 2] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX][piecePositionY + 1] == MOVING) && + if ((grid[piecePositionX][piecePositionY + 1] == MOVING) && (grid[piecePositionX + 1][piecePositionY + 3] != EMPTY) && (grid[piecePositionX + 1][piecePositionY + 3] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 1][piecePositionY + 1] == MOVING) && + if ((grid[piecePositionX + 1][piecePositionY + 1] == MOVING) && (grid[piecePositionX + 1][piecePositionY + 2] != EMPTY) && (grid[piecePositionX + 1][piecePositionY + 2] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 2][piecePositionY + 1] == MOVING) && + if ((grid[piecePositionX + 2][piecePositionY + 1] == MOVING) && (grid[piecePositionX + 1][piecePositionY + 1] != EMPTY) && (grid[piecePositionX + 1][piecePositionY + 1] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 2][piecePositionY + 2] == MOVING) && + if ((grid[piecePositionX + 2][piecePositionY + 2] == MOVING) && (grid[piecePositionX + 2][piecePositionY + 1] != EMPTY) && (grid[piecePositionX + 2][piecePositionY + 1] != MOVING)) - { + { checker = true; } - if ((grid[piecePositionX + 1][piecePositionY + 2] == MOVING) && + if ((grid[piecePositionX + 1][piecePositionY + 2] == MOVING) && (grid[piecePositionX + 2][piecePositionY + 2] != EMPTY) && (grid[piecePositionX + 2][piecePositionY + 2] != MOVING)) - { + { checker = true; } - if (!checker) - { - aux = piece[0][0]; - piece[0][0] = piece[3][0]; - piece[3][0] = piece[3][3]; - piece[3][3] = piece[0][3]; - piece[0][3] = aux; + if (!checker) + { + aux = piece[0][0]; + piece[0][0] = piece[3][0]; + piece[3][0] = piece[3][3]; + piece[3][3] = piece[0][3]; + piece[0][3] = aux; - aux = piece[1][0]; - piece[1][0] = piece[3][1]; - piece[3][1] = piece[2][3]; - piece[2][3] = piece[0][2]; - piece[0][2] = aux; + aux = piece[1][0]; + piece[1][0] = piece[3][1]; + piece[3][1] = piece[2][3]; + piece[2][3] = piece[0][2]; + piece[0][2] = aux; - aux = piece[2][0]; - piece[2][0] = piece[3][2]; - piece[3][2] = piece[1][3]; - piece[1][3] = piece[0][1]; - piece[0][1] = aux; + aux = piece[2][0]; + piece[2][0] = piece[3][2]; + piece[3][2] = piece[1][3]; + piece[1][3] = piece[0][1]; + piece[0][1] = aux; - aux = piece[1][1]; - piece[1][1] = piece[2][1]; - piece[2][1] = piece[2][2]; - piece[2][2] = piece[1][2]; - piece[1][2] = aux; - } + aux = piece[1][1]; + piece[1][1] = piece[2][1]; + piece[2][1] = piece[2][2]; + piece[2][2] = piece[1][2]; + piece[1][2] = aux; + } - for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) - { - if (grid[i][j] == MOVING) - { - grid[i][j] = EMPTY; - } - } - } + for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) + { + for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) + { + if (grid[i][j] == MOVING) + { + grid[i][j] = EMPTY; + } + } + } - for (int i = piecePositionX; i < piecePositionX + 4; i++) - { - for (int j = piecePositionY; j < piecePositionY + 4; j++) - { - if (piece[i - piecePositionX][j - piecePositionY] == MOVING) - { - grid[i][j] = MOVING; - } - } - } + for (int i = piecePositionX; i < piecePositionX + 4; i++) + { + for (int j = piecePositionY; j < piecePositionY + 4; j++) + { + if (piece[i - piecePositionX][j - piecePositionY] == MOVING) + { + grid[i][j] = MOVING; + } + } + } return true; - } + } return false; } @@ -764,44 +764,44 @@ static bool ResolveTurnMovement() static void CheckDetection(bool *detection) { for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) - { - if ((grid[i][j] == MOVING) && ((grid[i][j+1] == FULL) || (grid[i][j+1] == BLOCK))) *detection = true; - } - } + { + for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) + { + if ((grid[i][j] == MOVING) && ((grid[i][j+1] == FULL) || (grid[i][j+1] == BLOCK))) *detection = true; + } + } } static void CheckCompletition(bool *lineToDelete) { int calculator; - for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) - { - calculator = 0; - for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) - { + for (int j = GRID_VERTICAL_SIZE - 2; j >= 0; j--) + { + calculator = 0; + for (int i = 1; i < GRID_HORIZONTAL_SIZE - 1; i++) + { // Count each square of the line - if (grid[i][j] == FULL) - { - calculator++; - } + if (grid[i][j] == FULL) + { + calculator++; + } // Check if we completed the whole line - if (calculator == GRID_HORIZONTAL_SIZE - 2) - { + if (calculator == GRID_HORIZONTAL_SIZE - 2) + { *lineToDelete = true; calculator = 0; - // points++; + // points++; // Mark the completed line - for (int z = 1; z < GRID_HORIZONTAL_SIZE - 1; z++) - { - grid[z][j] = FADING; - } - } - } - } + for (int z = 1; z < GRID_HORIZONTAL_SIZE - 1; z++) + { + grid[z][j] = FADING; + } + } + } + } } static void DeleteCompleteLines() diff --git a/release/html5/libraylib.bc b/release/html5/libraylib.bc deleted file mode 100644 index c73d24803..000000000 Binary files a/release/html5/libraylib.bc and /dev/null differ diff --git a/release/html5/raylib.h b/release/html5/raylib.h deleted file mode 100644 index 69966069f..000000000 --- a/release/html5/raylib.h +++ /dev/null @@ -1,506 +0,0 @@ -/********************************************************************************************** -* -* raylib 1.2 (www.raylib.com) -* -* A simple and easy-to-use library to learn videogames programming -* -* Features: -* Library written in plain C code (C99) -* Uses C# PascalCase/camelCase notation -* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2) -* Unique OpenGL abstraction layer [rlgl] -* Powerful fonts module with SpriteFonts support -* Multiple textures support, including DDS and mipmaps generation -* Basic 3d support for Shapes, Models, Heightmaps and Billboards -* Powerful math module for Vector and Matrix operations [raymath] -* Audio loading and playing with streaming support (WAV and OGG) -* Multiplatform support, including Android devices, Raspberry Pi and HTML5 -* -* Used external libs: -* GLFW3 (www.glfw.org) for window/context management and input -* GLEW for OpenGL extensions loading (3.3+ and ES2) -* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC) -* stb_image_write (Sean Barret) for image writting (PNG) -* stb_vorbis (Sean Barret) for ogg audio loading -* OpenAL Soft for audio device/context management -* tinfl for data decompression (DEFLATE algorithm) -* -* Some design decisions: -* 32bit Colors - All defined color are always RGBA -* 32bit Textures - All loaded images are converted automatically to RGBA textures -* SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures -* One custom default font is loaded automatically when InitWindow() -* If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined) -* -* -- LICENSE (raylib v1.2, September 2014) -- -* -* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software: -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYLIB_H -#define RAYLIB_H - -// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP -//#define PLATFORM_DESKTOP // Windows, Linux or OSX -//#define PLATFORM_ANDROID // Android device -//#define PLATFORM_RPI // Raspberry Pi -//#define PLATFORM_WEB // HTML5 (emscripten, asm.js) - -// Security check in case no PLATFORM_* defined -#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB) - #define PLATFORM_DESKTOP -#endif - -#if defined(PLATFORM_ANDROID) - #include // Defines android_app struct -#endif - -//---------------------------------------------------------------------------------- -// Some basic Defines -//---------------------------------------------------------------------------------- -#ifndef PI -#define PI 3.14159265358979323846 -#endif - -#define DEG2RAD (PI / 180.0f) -#define RAD2DEG (180.0f / PI) - -// raylib Config Flags -#define FLAG_FULLSCREEN_MODE 1 -#define FLAG_SHOW_LOGO 2 -#define FLAG_SHOW_MOUSE_CURSOR 4 -#define FLAG_CENTERED_MODE 8 -#define FLAG_MSAA_4X_HINT 16 - -// Keyboard Function Keys -#define KEY_SPACE 32 -#define KEY_ESCAPE 256 -#define KEY_ENTER 257 -#define KEY_BACKSPACE 259 -#define KEY_RIGHT 262 -#define KEY_LEFT 263 -#define KEY_DOWN 264 -#define KEY_UP 265 -#define KEY_F1 290 -#define KEY_F2 291 -#define KEY_F3 292 -#define KEY_F4 293 -#define KEY_F5 294 -#define KEY_F6 295 -#define KEY_F7 296 -#define KEY_F8 297 -#define KEY_F9 298 -#define KEY_F10 299 -#define KEY_LEFT_SHIFT 340 -#define KEY_LEFT_CONTROL 341 -#define KEY_LEFT_ALT 342 -#define KEY_RIGHT_SHIFT 344 -#define KEY_RIGHT_CONTROL 345 -#define KEY_RIGHT_ALT 346 - -// Mouse Buttons -#define MOUSE_LEFT_BUTTON 0 -#define MOUSE_RIGHT_BUTTON 1 -#define MOUSE_MIDDLE_BUTTON 2 - -// Gamepad Number -#define GAMEPAD_PLAYER1 0 -#define GAMEPAD_PLAYER2 1 -#define GAMEPAD_PLAYER3 2 -#define GAMEPAD_PLAYER4 3 - -// Gamepad Buttons -// NOTE: Adjusted for a PS3 USB Controller -#define GAMEPAD_BUTTON_A 2 -#define GAMEPAD_BUTTON_B 1 -#define GAMEPAD_BUTTON_X 3 -#define GAMEPAD_BUTTON_Y 4 -#define GAMEPAD_BUTTON_R1 7 -#define GAMEPAD_BUTTON_R2 5 -#define GAMEPAD_BUTTON_L1 6 -#define GAMEPAD_BUTTON_L2 8 -#define GAMEPAD_BUTTON_SELECT 9 -#define GAMEPAD_BUTTON_START 10 - -// TODO: Review Xbox360 USB Controller Buttons - -// Some Basic Colors -// NOTE: Custom raylib color palette for amazing visuals on WHITE background -#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray -#define GRAY (Color){ 130, 130, 130, 255 } // Gray -#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray -#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow -#define GOLD (Color){ 255, 203, 0, 255 } // Gold -#define ORANGE (Color){ 255, 161, 0, 255 } // Orange -#define PINK (Color){ 255, 109, 194, 255 } // Pink -#define RED (Color){ 230, 41, 55, 255 } // Red -#define MAROON (Color){ 190, 33, 55, 255 } // Maroon -#define GREEN (Color){ 0, 228, 48, 255 } // Green -#define LIME (Color){ 0, 158, 47, 255 } // Lime -#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green -#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue -#define BLUE (Color){ 0, 121, 241, 255 } // Blue -#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue -#define PURPLE (Color){ 200, 122, 255, 255 } // Purple -#define VIOLET (Color){ 135, 60, 190, 255 } // Violet -#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple -#define BEIGE (Color){ 211, 176, 131, 255 } // Beige -#define BROWN (Color){ 127, 106, 79, 255 } // Brown -#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown - -#define WHITE (Color){ 255, 255, 255, 255 } // White -#define BLACK (Color){ 0, 0, 0, 255 } // Black -#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent) -#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta -#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo) - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- - -// Boolean type -typedef enum { false, true } bool; - -// byte type -typedef unsigned char byte; - -// Vector2 type -typedef struct Vector2 { - float x; - float y; -} Vector2; - -// Vector3 type -typedef struct Vector3 { - float x; - float y; - float z; -} Vector3; - -// Color type, RGBA (32bit) -typedef struct Color { - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; -} Color; - -// Rectangle type -typedef struct Rectangle { - int x; - int y; - int width; - int height; -} Rectangle; - -// Image type, bpp always RGBA (32bit) -// NOTE: Data stored in CPU memory (RAM) -typedef struct Image { - Color *pixels; - int width; - int height; -} Image; - -// Texture2D type, bpp always RGBA (32bit) -// NOTE: Data stored in GPU memory -typedef struct Texture2D { - unsigned int id; // OpenGL id - int width; - int height; -} Texture2D; - -// Character type (one font glyph) -typedef struct Character { - int value; //char value = ' '; (int)value = 32; - int x; - int y; - int w; - int h; -} Character; - -// SpriteFont type, includes texture and charSet array data -typedef struct SpriteFont { - Texture2D texture; - int numChars; - Character *charSet; -} SpriteFont; - -// Camera type, defines a camera position/orientation in 3d space -typedef struct Camera { - Vector3 position; - Vector3 target; - Vector3 up; -} Camera; - -// Vertex data definning a mesh -typedef struct VertexData { - int vertexCount; - float *vertices; // 3 components per vertex - float *texcoords; // 2 components per vertex - float *normals; // 3 components per vertex - unsigned char *colors; // 4 components per vertex -} VertexData; - -// 3d Model type -// NOTE: If using OpenGL 1.1, loaded in CPU (mesh); if OpenGL 3.3+ loaded in GPU (vaoId) -typedef struct Model { - VertexData mesh; - unsigned int vaoId; - unsigned int vboId[4]; - unsigned int textureId; - //Matrix transform; -} Model; - -// Sound source type -typedef struct Sound { - unsigned int source; - unsigned int buffer; -} Sound; - -// Wave type, defines audio wave data -typedef struct Wave { - void *data; // Buffer data pointer - unsigned int dataSize; // Data size in bytes - unsigned int sampleRate; - short bitsPerSample; - short channels; -} Wave; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//------------------------------------------------------------------------------------ -// Global Variables Definition -//------------------------------------------------------------------------------------ -// It's lonely here... - -//------------------------------------------------------------------------------------ -// Window and Graphics Device Functions (Module: core) -//------------------------------------------------------------------------------------ -#if defined(PLATFORM_ANDROID) -void InitWindow(int width, int height, struct android_app *state); // Init Android activity -#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) -void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics -#endif - -void CloseWindow(void); // Close Window and Terminate Context -bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed -void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP) -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) -void SetCustomCursor(const char *cursorImage); // Set a custom cursor icon/image -void SetExitKey(int key); // Set a custom key to exit program (default is ESC) -#endif -int GetScreenWidth(void); // Get current screen width -int GetScreenHeight(void); // Get current screen height -int GetKeyPressed(void); // Get latest key pressed - -void ClearBackground(Color color); // Sets Background Color -void BeginDrawing(void); // Setup drawing canvas to start drawing -void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering) - -void Begin3dMode(Camera cam); // Initializes 3D mode for drawing (Camera setup) -void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode - -void SetTargetFPS(int fps); // Set target FPS (maximum) -float GetFPS(void); // Returns current FPS -float GetFrameTime(void); // Returns time in seconds for one frame - -Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value -int GetHexValue(Color color); // Returns hexadecimal value for a Color - -int GetRandomValue(int min, int max); // Returns a random value between min and max (both included) -Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f - -void SetupFlags(char flags); // Enable some window configurations -void ShowLogo(void); // Activates raylib logo at startup (can be done with flags) - -//------------------------------------------------------------------------------------ -// Input Handling Functions (Module: core) -//------------------------------------------------------------------------------------ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) -bool IsKeyPressed(int key); // Detect if a key has been pressed once -bool IsKeyDown(int key); // Detect if a key is being pressed -bool IsKeyReleased(int key); // Detect if a key has been released once -bool IsKeyUp(int key); // Detect if a key is NOT being pressed - -bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once -bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed -bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once -bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed -int GetMouseX(void); // Returns mouse position X -int GetMouseY(void); // Returns mouse position Y -Vector2 GetMousePosition(void); // Returns mouse position XY -void SetMousePosition(Vector2 position); // Set mouse position XY -int GetMouseWheelMove(void); // Returns mouse wheel movement Y -#endif - -#if defined(PLATFORM_DESKTOP) -bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available -Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad -bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once -bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed -bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once -bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed -#endif - -#if defined(PLATFORM_ANDROID) -bool IsScreenTouched(void); // Detect screen touch event -int GetTouchX(void); // Returns touch position X -int GetTouchY(void); // Returns touch position Y -Vector2 GetTouchPosition(void); // Returns touch position XY -#endif - -//------------------------------------------------------------------------------------ -// Basic Shapes Drawing Functions (Module: shapes) -//------------------------------------------------------------------------------------ -void DrawPixel(int posX, int posY, Color color); // Draw a pixel -void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) -void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line -void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) -void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle -void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle -void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) -void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline -void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle -void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle -void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle -void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) -void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline -void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle -void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline -void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) -void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points -void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines - -bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles -bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles -bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle -Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision -bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle -bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle - -//------------------------------------------------------------------------------------ -// Texture Loading and Drawing Functions (Module: textures) -//------------------------------------------------------------------------------------ -Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM) -Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource) -Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory -Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource) -Texture2D LoadTextureFromImage(Image image, bool genMipmaps); // Load a texture from image data (and generate mipmaps) -Texture2D CreateTexture(Image image, bool genMipmaps); // [DEPRECATED] Same as LoadTextureFromImage() -void UnloadImage(Image image); // Unload image from CPU memory (RAM) -void UnloadTexture(Texture2D texture); // Unload texture from GPU memory -void ConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two) - -void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D -void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 -void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters -void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters - float rotation, Color tint); - -//------------------------------------------------------------------------------------ -// Font Loading and Text Drawing Functions (Module: text) -//------------------------------------------------------------------------------------ -SpriteFont GetDefaultFont(void); // Get the default SpriteFont -SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory -void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory - -void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters - int fontSize, int spacing, Color tint); -int MeasureText(const char *text, int fontSize); // Measure string width for default font -Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont -int GetFontBaseSize(SpriteFont spriteFont); // Returns the base size for a SpriteFont (chars height) -void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner -const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' - -//------------------------------------------------------------------------------------ -// Basic 3d Shapes Drawing Functions (Module: models) -//------------------------------------------------------------------------------------ -void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube -void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) -void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires -void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured -void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere -void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters -void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires -void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone -void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires -void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Color colors[4]); // Draw a quad -void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color); // Draw a plane -void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions -void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) -void DrawGizmo(Vector3 position); // Draw simple gizmo -void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale); // Draw gizmo with extended parameters -//DrawTorus(), DrawTeapot() are useless... - -//------------------------------------------------------------------------------------ -// Model 3d Loading and Drawing Functions (Module: models) -//------------------------------------------------------------------------------------ -Model LoadModel(const char *fileName); // Load a 3d model (.OBJ) -//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource) -Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model -Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) -void UnloadModel(Model model); // Unload 3d model from memory -void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model - -void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) -void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint); // Draw a model with extended parameters -void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) - -void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture -void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec - -//------------------------------------------------------------------------------------ -// Audio Loading and Playing Functions (Module: audio) -//------------------------------------------------------------------------------------ -void InitAudioDevice(void); // Initialize audio device and context -void CloseAudioDevice(void); // Close the audio device and context (and music stream) - -Sound LoadSound(char *fileName); // Load sound to memory -Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data -Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) -void UnloadSound(Sound sound); // Unload sound -void PlaySound(Sound sound); // Play a sound -void PauseSound(Sound sound); // Pause a sound -void StopSound(Sound sound); // Stop playing a sound -bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing -void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) -void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) - -void PlayMusicStream(char *fileName); // Start music playing (open stream) -void StopMusicStream(void); // Stop music playing (close stream) -void PauseMusicStream(void); // Pause music playing -void ResumeMusicStream(void); // Resume playing paused music -bool MusicIsPlaying(void); // Check if music is playing -void SetMusicVolume(float volume); // Set volume for music (1.0 is max level) -float GetMusicTimeLength(void); // Get current music time length (in seconds) -float GetMusicTimePlayed(void); // Get current music time played (in seconds) - -#ifdef __cplusplus -} -#endif - -#endif // RAYLIB_H diff --git a/release/linux/helpme! b/release/linux/helpme! deleted file mode 100644 index e69de29bb..000000000 diff --git a/release/mac/helpme! b/release/mac/helpme! deleted file mode 100644 index e69de29bb..000000000 diff --git a/release/win32-mingw/include/raylib.h b/release/win32-mingw/include/raylib.h deleted file mode 100644 index 69966069f..000000000 --- a/release/win32-mingw/include/raylib.h +++ /dev/null @@ -1,506 +0,0 @@ -/********************************************************************************************** -* -* raylib 1.2 (www.raylib.com) -* -* A simple and easy-to-use library to learn videogames programming -* -* Features: -* Library written in plain C code (C99) -* Uses C# PascalCase/camelCase notation -* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2) -* Unique OpenGL abstraction layer [rlgl] -* Powerful fonts module with SpriteFonts support -* Multiple textures support, including DDS and mipmaps generation -* Basic 3d support for Shapes, Models, Heightmaps and Billboards -* Powerful math module for Vector and Matrix operations [raymath] -* Audio loading and playing with streaming support (WAV and OGG) -* Multiplatform support, including Android devices, Raspberry Pi and HTML5 -* -* Used external libs: -* GLFW3 (www.glfw.org) for window/context management and input -* GLEW for OpenGL extensions loading (3.3+ and ES2) -* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC) -* stb_image_write (Sean Barret) for image writting (PNG) -* stb_vorbis (Sean Barret) for ogg audio loading -* OpenAL Soft for audio device/context management -* tinfl for data decompression (DEFLATE algorithm) -* -* Some design decisions: -* 32bit Colors - All defined color are always RGBA -* 32bit Textures - All loaded images are converted automatically to RGBA textures -* SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures -* One custom default font is loaded automatically when InitWindow() -* If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined) -* -* -- LICENSE (raylib v1.2, September 2014) -- -* -* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software: -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYLIB_H -#define RAYLIB_H - -// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP -//#define PLATFORM_DESKTOP // Windows, Linux or OSX -//#define PLATFORM_ANDROID // Android device -//#define PLATFORM_RPI // Raspberry Pi -//#define PLATFORM_WEB // HTML5 (emscripten, asm.js) - -// Security check in case no PLATFORM_* defined -#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB) - #define PLATFORM_DESKTOP -#endif - -#if defined(PLATFORM_ANDROID) - #include // Defines android_app struct -#endif - -//---------------------------------------------------------------------------------- -// Some basic Defines -//---------------------------------------------------------------------------------- -#ifndef PI -#define PI 3.14159265358979323846 -#endif - -#define DEG2RAD (PI / 180.0f) -#define RAD2DEG (180.0f / PI) - -// raylib Config Flags -#define FLAG_FULLSCREEN_MODE 1 -#define FLAG_SHOW_LOGO 2 -#define FLAG_SHOW_MOUSE_CURSOR 4 -#define FLAG_CENTERED_MODE 8 -#define FLAG_MSAA_4X_HINT 16 - -// Keyboard Function Keys -#define KEY_SPACE 32 -#define KEY_ESCAPE 256 -#define KEY_ENTER 257 -#define KEY_BACKSPACE 259 -#define KEY_RIGHT 262 -#define KEY_LEFT 263 -#define KEY_DOWN 264 -#define KEY_UP 265 -#define KEY_F1 290 -#define KEY_F2 291 -#define KEY_F3 292 -#define KEY_F4 293 -#define KEY_F5 294 -#define KEY_F6 295 -#define KEY_F7 296 -#define KEY_F8 297 -#define KEY_F9 298 -#define KEY_F10 299 -#define KEY_LEFT_SHIFT 340 -#define KEY_LEFT_CONTROL 341 -#define KEY_LEFT_ALT 342 -#define KEY_RIGHT_SHIFT 344 -#define KEY_RIGHT_CONTROL 345 -#define KEY_RIGHT_ALT 346 - -// Mouse Buttons -#define MOUSE_LEFT_BUTTON 0 -#define MOUSE_RIGHT_BUTTON 1 -#define MOUSE_MIDDLE_BUTTON 2 - -// Gamepad Number -#define GAMEPAD_PLAYER1 0 -#define GAMEPAD_PLAYER2 1 -#define GAMEPAD_PLAYER3 2 -#define GAMEPAD_PLAYER4 3 - -// Gamepad Buttons -// NOTE: Adjusted for a PS3 USB Controller -#define GAMEPAD_BUTTON_A 2 -#define GAMEPAD_BUTTON_B 1 -#define GAMEPAD_BUTTON_X 3 -#define GAMEPAD_BUTTON_Y 4 -#define GAMEPAD_BUTTON_R1 7 -#define GAMEPAD_BUTTON_R2 5 -#define GAMEPAD_BUTTON_L1 6 -#define GAMEPAD_BUTTON_L2 8 -#define GAMEPAD_BUTTON_SELECT 9 -#define GAMEPAD_BUTTON_START 10 - -// TODO: Review Xbox360 USB Controller Buttons - -// Some Basic Colors -// NOTE: Custom raylib color palette for amazing visuals on WHITE background -#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray -#define GRAY (Color){ 130, 130, 130, 255 } // Gray -#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray -#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow -#define GOLD (Color){ 255, 203, 0, 255 } // Gold -#define ORANGE (Color){ 255, 161, 0, 255 } // Orange -#define PINK (Color){ 255, 109, 194, 255 } // Pink -#define RED (Color){ 230, 41, 55, 255 } // Red -#define MAROON (Color){ 190, 33, 55, 255 } // Maroon -#define GREEN (Color){ 0, 228, 48, 255 } // Green -#define LIME (Color){ 0, 158, 47, 255 } // Lime -#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green -#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue -#define BLUE (Color){ 0, 121, 241, 255 } // Blue -#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue -#define PURPLE (Color){ 200, 122, 255, 255 } // Purple -#define VIOLET (Color){ 135, 60, 190, 255 } // Violet -#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple -#define BEIGE (Color){ 211, 176, 131, 255 } // Beige -#define BROWN (Color){ 127, 106, 79, 255 } // Brown -#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown - -#define WHITE (Color){ 255, 255, 255, 255 } // White -#define BLACK (Color){ 0, 0, 0, 255 } // Black -#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent) -#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta -#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo) - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- - -// Boolean type -typedef enum { false, true } bool; - -// byte type -typedef unsigned char byte; - -// Vector2 type -typedef struct Vector2 { - float x; - float y; -} Vector2; - -// Vector3 type -typedef struct Vector3 { - float x; - float y; - float z; -} Vector3; - -// Color type, RGBA (32bit) -typedef struct Color { - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; -} Color; - -// Rectangle type -typedef struct Rectangle { - int x; - int y; - int width; - int height; -} Rectangle; - -// Image type, bpp always RGBA (32bit) -// NOTE: Data stored in CPU memory (RAM) -typedef struct Image { - Color *pixels; - int width; - int height; -} Image; - -// Texture2D type, bpp always RGBA (32bit) -// NOTE: Data stored in GPU memory -typedef struct Texture2D { - unsigned int id; // OpenGL id - int width; - int height; -} Texture2D; - -// Character type (one font glyph) -typedef struct Character { - int value; //char value = ' '; (int)value = 32; - int x; - int y; - int w; - int h; -} Character; - -// SpriteFont type, includes texture and charSet array data -typedef struct SpriteFont { - Texture2D texture; - int numChars; - Character *charSet; -} SpriteFont; - -// Camera type, defines a camera position/orientation in 3d space -typedef struct Camera { - Vector3 position; - Vector3 target; - Vector3 up; -} Camera; - -// Vertex data definning a mesh -typedef struct VertexData { - int vertexCount; - float *vertices; // 3 components per vertex - float *texcoords; // 2 components per vertex - float *normals; // 3 components per vertex - unsigned char *colors; // 4 components per vertex -} VertexData; - -// 3d Model type -// NOTE: If using OpenGL 1.1, loaded in CPU (mesh); if OpenGL 3.3+ loaded in GPU (vaoId) -typedef struct Model { - VertexData mesh; - unsigned int vaoId; - unsigned int vboId[4]; - unsigned int textureId; - //Matrix transform; -} Model; - -// Sound source type -typedef struct Sound { - unsigned int source; - unsigned int buffer; -} Sound; - -// Wave type, defines audio wave data -typedef struct Wave { - void *data; // Buffer data pointer - unsigned int dataSize; // Data size in bytes - unsigned int sampleRate; - short bitsPerSample; - short channels; -} Wave; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//------------------------------------------------------------------------------------ -// Global Variables Definition -//------------------------------------------------------------------------------------ -// It's lonely here... - -//------------------------------------------------------------------------------------ -// Window and Graphics Device Functions (Module: core) -//------------------------------------------------------------------------------------ -#if defined(PLATFORM_ANDROID) -void InitWindow(int width, int height, struct android_app *state); // Init Android activity -#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) -void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics -#endif - -void CloseWindow(void); // Close Window and Terminate Context -bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed -void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP) -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) -void SetCustomCursor(const char *cursorImage); // Set a custom cursor icon/image -void SetExitKey(int key); // Set a custom key to exit program (default is ESC) -#endif -int GetScreenWidth(void); // Get current screen width -int GetScreenHeight(void); // Get current screen height -int GetKeyPressed(void); // Get latest key pressed - -void ClearBackground(Color color); // Sets Background Color -void BeginDrawing(void); // Setup drawing canvas to start drawing -void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering) - -void Begin3dMode(Camera cam); // Initializes 3D mode for drawing (Camera setup) -void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode - -void SetTargetFPS(int fps); // Set target FPS (maximum) -float GetFPS(void); // Returns current FPS -float GetFrameTime(void); // Returns time in seconds for one frame - -Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value -int GetHexValue(Color color); // Returns hexadecimal value for a Color - -int GetRandomValue(int min, int max); // Returns a random value between min and max (both included) -Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f - -void SetupFlags(char flags); // Enable some window configurations -void ShowLogo(void); // Activates raylib logo at startup (can be done with flags) - -//------------------------------------------------------------------------------------ -// Input Handling Functions (Module: core) -//------------------------------------------------------------------------------------ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) -bool IsKeyPressed(int key); // Detect if a key has been pressed once -bool IsKeyDown(int key); // Detect if a key is being pressed -bool IsKeyReleased(int key); // Detect if a key has been released once -bool IsKeyUp(int key); // Detect if a key is NOT being pressed - -bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once -bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed -bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once -bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed -int GetMouseX(void); // Returns mouse position X -int GetMouseY(void); // Returns mouse position Y -Vector2 GetMousePosition(void); // Returns mouse position XY -void SetMousePosition(Vector2 position); // Set mouse position XY -int GetMouseWheelMove(void); // Returns mouse wheel movement Y -#endif - -#if defined(PLATFORM_DESKTOP) -bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available -Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad -bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once -bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed -bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once -bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed -#endif - -#if defined(PLATFORM_ANDROID) -bool IsScreenTouched(void); // Detect screen touch event -int GetTouchX(void); // Returns touch position X -int GetTouchY(void); // Returns touch position Y -Vector2 GetTouchPosition(void); // Returns touch position XY -#endif - -//------------------------------------------------------------------------------------ -// Basic Shapes Drawing Functions (Module: shapes) -//------------------------------------------------------------------------------------ -void DrawPixel(int posX, int posY, Color color); // Draw a pixel -void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) -void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line -void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) -void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle -void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle -void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) -void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline -void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle -void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle -void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle -void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) -void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline -void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle -void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline -void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) -void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points -void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines - -bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles -bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles -bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle -Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision -bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle -bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle - -//------------------------------------------------------------------------------------ -// Texture Loading and Drawing Functions (Module: textures) -//------------------------------------------------------------------------------------ -Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM) -Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource) -Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory -Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource) -Texture2D LoadTextureFromImage(Image image, bool genMipmaps); // Load a texture from image data (and generate mipmaps) -Texture2D CreateTexture(Image image, bool genMipmaps); // [DEPRECATED] Same as LoadTextureFromImage() -void UnloadImage(Image image); // Unload image from CPU memory (RAM) -void UnloadTexture(Texture2D texture); // Unload texture from GPU memory -void ConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two) - -void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D -void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 -void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters -void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters - float rotation, Color tint); - -//------------------------------------------------------------------------------------ -// Font Loading and Text Drawing Functions (Module: text) -//------------------------------------------------------------------------------------ -SpriteFont GetDefaultFont(void); // Get the default SpriteFont -SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory -void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory - -void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters - int fontSize, int spacing, Color tint); -int MeasureText(const char *text, int fontSize); // Measure string width for default font -Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont -int GetFontBaseSize(SpriteFont spriteFont); // Returns the base size for a SpriteFont (chars height) -void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner -const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' - -//------------------------------------------------------------------------------------ -// Basic 3d Shapes Drawing Functions (Module: models) -//------------------------------------------------------------------------------------ -void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube -void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) -void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires -void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured -void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere -void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters -void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires -void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone -void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires -void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Color colors[4]); // Draw a quad -void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color); // Draw a plane -void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions -void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) -void DrawGizmo(Vector3 position); // Draw simple gizmo -void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale); // Draw gizmo with extended parameters -//DrawTorus(), DrawTeapot() are useless... - -//------------------------------------------------------------------------------------ -// Model 3d Loading and Drawing Functions (Module: models) -//------------------------------------------------------------------------------------ -Model LoadModel(const char *fileName); // Load a 3d model (.OBJ) -//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource) -Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model -Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) -void UnloadModel(Model model); // Unload 3d model from memory -void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model - -void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) -void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint); // Draw a model with extended parameters -void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) - -void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture -void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec - -//------------------------------------------------------------------------------------ -// Audio Loading and Playing Functions (Module: audio) -//------------------------------------------------------------------------------------ -void InitAudioDevice(void); // Initialize audio device and context -void CloseAudioDevice(void); // Close the audio device and context (and music stream) - -Sound LoadSound(char *fileName); // Load sound to memory -Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data -Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) -void UnloadSound(Sound sound); // Unload sound -void PlaySound(Sound sound); // Play a sound -void PauseSound(Sound sound); // Pause a sound -void StopSound(Sound sound); // Stop playing a sound -bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing -void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) -void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) - -void PlayMusicStream(char *fileName); // Start music playing (open stream) -void StopMusicStream(void); // Stop music playing (close stream) -void PauseMusicStream(void); // Pause music playing -void ResumeMusicStream(void); // Resume playing paused music -bool MusicIsPlaying(void); // Check if music is playing -void SetMusicVolume(float volume); // Set volume for music (1.0 is max level) -float GetMusicTimeLength(void); // Get current music time length (in seconds) -float GetMusicTimePlayed(void); // Get current music time played (in seconds) - -#ifdef __cplusplus -} -#endif - -#endif // RAYLIB_H diff --git a/release/win32-mingw/lib/libraylib.a b/release/win32-mingw/lib/libraylib.a deleted file mode 100644 index d93212483..000000000 Binary files a/release/win32-mingw/lib/libraylib.a and /dev/null differ diff --git a/release/win32-mingw/resources/raylib_icon.o b/release/win32-mingw/resources/raylib_icon.o deleted file mode 100644 index 2038c07a3..000000000 Binary files a/release/win32-mingw/resources/raylib_icon.o and /dev/null differ diff --git a/shaders/gl330/bloom.fs b/shaders/gl330/bloom.fs deleted file mode 100644 index 34b6295c6..000000000 --- a/shaders/gl330/bloom.fs +++ /dev/null @@ -1,42 +0,0 @@ -#version 330 - -in vec2 fragTexCoord; - -out vec4 fragColor; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 sum = vec4(0); - vec4 tc = vec4(0); - - for (int i = -4; i < 4; i++) - { - for (int j = -3; j < 3; j++) - { - sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25; - } - } - - if (texture(texture0, fragTexCoord).r < 0.3) - { - tc = sum*sum*0.012 + texture(texture0, fragTexCoord); - } - else - { - if (texture(texture0, fragTexCoord).r < 0.5) - { - tc = sum*sum*0.009 + texture(texture0, fragTexCoord); - } - else - { - tc = sum*sum*0.0075 + texture(texture0, fragTexCoord); - } - } - - fragColor = tc; -} \ No newline at end of file diff --git a/shaders/gl330/blur.fs b/shaders/gl330/blur.fs deleted file mode 100644 index 44ea42b14..000000000 --- a/shaders/gl330/blur.fs +++ /dev/null @@ -1,29 +0,0 @@ -#version 330 - -in vec2 fragTexCoord; - -out vec4 fragColor; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -const float renderWidth = 1280.0; -const float renderHeight = 720.0; - -float offset[3] = float[](0.0, 1.3846153846, 3.2307692308); -float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703); - -void main() -{ - vec3 tc = texture(texture0, fragTexCoord).rgb*weight[0]; - - for (int i = 1; i < 3; i++) - { - tc += texture(texture0, fragTexCoord + vec2(offset[i])/renderWidth, 0.0).rgb*weight[i]; - tc += texture(texture0, fragTexCoord - vec2(offset[i])/renderWidth, 0.0).rgb*weight[i]; - } - - fragColor = vec4(tc, 1.0); -} \ No newline at end of file diff --git a/shaders/gl330/grayscale.fs b/shaders/gl330/grayscale.fs deleted file mode 100644 index b3a695bfb..000000000 --- a/shaders/gl330/grayscale.fs +++ /dev/null @@ -1,20 +0,0 @@ -#version 330 - -in vec2 fragTexCoord; - -out vec4 fragColor; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 base = texture(texture0, fragTexCoord)*fragTintColor; - - // Convert to grayscale using NTSC conversion weights - float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); - - fragColor = vec4(gray, gray, gray, fragTintColor.a); -} \ No newline at end of file diff --git a/shaders/gl330/phong.fs b/shaders/gl330/phong.fs deleted file mode 100644 index 75b7e6d73..000000000 --- a/shaders/gl330/phong.fs +++ /dev/null @@ -1,76 +0,0 @@ -#version 330 - -// Vertex shader input data -in vec2 fragTexCoord; -in vec3 fragNormal; - -// Diffuse data -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// Light attributes -uniform vec3 light_ambientColor = vec3(0.6, 0.3, 0); -uniform vec3 light_diffuseColor = vec3(1, 0.5, 0); -uniform vec3 light_specularColor = vec3(0, 1, 0); -uniform float light_intensity = 1; -uniform float light_specIntensity = 1; - -// Material attributes -uniform vec3 mat_ambientColor = vec3(1, 1, 1); -uniform vec3 mat_specularColor = vec3(1, 1, 1); -uniform float mat_glossiness = 50; - -// World attributes -uniform vec3 lightPos; -uniform vec3 cameraPos; - -// Fragment shader output data -out vec4 fragColor; - -vec3 AmbientLighting() -{ - return mat_ambientColor * light_ambientColor; -} - -vec3 DiffuseLighting(in vec3 N, in vec3 L) -{ - // Lambertian reflection calculation - float diffuse = clamp(dot(N, L), 0, 1); - - return tintColor.xyz * light_diffuseColor * light_intensity * diffuse; -} - -vec3 SpecularLighting(in vec3 N, in vec3 L, in vec3 V) -{ - float specular = 0; - - // Calculate specular reflection only if the surface is oriented to the light source - if(dot(N, L) > 0) - { - // Calculate half vector - vec3 H = normalize(L + V); - - // Calculate specular intensity - specular = pow(dot(N, H), 3 + mat_glossiness); - } - - return mat_specularColor * light_specularColor * light_specIntensity * specular; -} - -void main() -{ - // Normalize input vectors - vec3 L = normalize(lightPos); - vec3 V = normalize(cameraPos); - vec3 N = normalize(fragNormal); - - vec3 ambient = AmbientLighting(); - vec3 diffuse = DiffuseLighting(N, L); - vec3 specular = SpecularLighting(N, L, V); - - // Get base color from texture - vec4 textureColor = texture(texture0, fragTexCoord); - vec3 finalColor = textureColor.rgb; - - fragColor = vec4(finalColor * (ambient + diffuse + specular), textureColor.a); -} \ No newline at end of file diff --git a/shaders/gl330/phong.vs b/shaders/gl330/phong.vs deleted file mode 100644 index ee6d34bfa..000000000 --- a/shaders/gl330/phong.vs +++ /dev/null @@ -1,27 +0,0 @@ -#version 330 - -// Vertex input data -in vec3 vertexPosition; -in vec2 vertexTexCoord; -in vec3 vertexNormal; - -// Projection and model data -uniform mat4 mvpMatrix; -uniform mat4 modelMatrix; - -// Attributes to fragment shader -out vec2 fragTexCoord; -out vec3 fragNormal; - -void main() -{ - // Send texture coord to fragment shader - fragTexCoord = vertexTexCoord; - - // Calculate view vector normal from model - mat3 normalMatrix = transpose(inverse(mat3(modelMatrix))); - fragNormal = normalize(normalMatrix*vertexNormal); - - // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); -} \ No newline at end of file diff --git a/shaders/gl330/posterization.fs b/shaders/gl330/posterization.fs deleted file mode 100644 index 5215bd8bc..000000000 --- a/shaders/gl330/posterization.fs +++ /dev/null @@ -1,26 +0,0 @@ -#version 330 - -in vec2 fragTexCoord; - -out vec4 fragColor; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -float gamma = 0.6; -float numColors = 8.0; - -void main() -{ - vec3 color = texture(texture0, fragTexCoord.xy).rgb; - - color = pow(color, vec3(gamma, gamma, gamma)); - color = color*numColors; - color = floor(color); - color = color/numColors; - color = pow(color, vec3(1.0/gamma)); - - fragColor = vec4(color, 1.0); -} \ No newline at end of file diff --git a/shaders/gl330/template.fs b/shaders/gl330/template.fs deleted file mode 100644 index ad7210a4c..000000000 --- a/shaders/gl330/template.fs +++ /dev/null @@ -1,19 +0,0 @@ -#version 330 - -in vec2 fragTexCoord; - -out vec4 fragColor; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 texelColor = texture(texture0, fragTexCoord); - - // NOTE: Implement here your fragment shader code - - fragColor = texelColor*fragTintColor; -} diff --git a/shaders/gles100/grayscale.fs b/shaders/gles100/grayscale.fs deleted file mode 100644 index e55545e22..000000000 --- a/shaders/gles100/grayscale.fs +++ /dev/null @@ -1,20 +0,0 @@ -#version 100 - -precision mediump float; - -varying vec2 fragTexCoord; - -uniform sampler2D texture0; -uniform vec4 fragTintColor; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 base = texture2D(texture0, fragTexCoord)*fragTintColor; - - // Convert to grayscale using NTSC conversion weights - float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114)); - - gl_FragColor = vec4(gray, gray, gray, fragTintColor.a); -} \ No newline at end of file diff --git a/shaders/glsl100/base.vs b/shaders/glsl100/base.vs new file mode 100644 index 000000000..e93869396 --- /dev/null +++ b/shaders/glsl100/base.vs @@ -0,0 +1,26 @@ +#version 100 + +// Input vertex attributes +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec3 vertexNormal; +attribute vec4 vertexColor; + +// Input uniform values +uniform mat4 mvpMatrix; + +// Output vertex attributes (to fragment shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); +} \ No newline at end of file diff --git a/shaders/glsl100/bloom.fs b/shaders/glsl100/bloom.fs new file mode 100644 index 000000000..280d2fb66 --- /dev/null +++ b/shaders/glsl100/bloom.fs @@ -0,0 +1,37 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec4 sum = vec4(0); + vec4 tc = vec4(0); + + for (int i = -4; i < 4; i++) + { + for (int j = -3; j < 3; j++) + { + sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25; + } + } + + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + + // Calculate final fragment color + if (texelColor.r < 0.3) tc = sum*sum*0.012 + texelColor; + else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor; + else tc = sum*sum*0.0075 + texelColor; + + gl_FragColor = tc; +} \ No newline at end of file diff --git a/shaders/gles100/blur.fs b/shaders/glsl100/blur.fs similarity index 83% rename from shaders/gles100/blur.fs rename to shaders/glsl100/blur.fs index a1069c6fd..80d408343 100644 --- a/shaders/gles100/blur.fs +++ b/shaders/glsl100/blur.fs @@ -2,7 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; @@ -16,6 +20,7 @@ float weight[3] = float[]( 0.2270270270, 0.3162162162, 0.0702702703 ); void main() { + // Texel color fetching from texture sampler vec3 tc = texture2D(texture0, fragTexCoord).rgb*weight[0]; for (int i = 1; i < 3; i++) diff --git a/shaders/gles100/cross_hatching.fs b/shaders/glsl100/cross_hatching.fs similarity index 87% rename from shaders/gles100/cross_hatching.fs rename to shaders/glsl100/cross_hatching.fs index cf01b65ed..1f7dab087 100644 --- a/shaders/gles100/cross_hatching.fs +++ b/shaders/glsl100/cross_hatching.fs @@ -2,12 +2,15 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; -// NOTE: Add here your custom variables +// NOTE: Add here your custom variables float hatchOffsetY = 5.0f; float lumThreshold01 = 0.9f; diff --git a/shaders/gles100/cross_stitching.fs b/shaders/glsl100/cross_stitching.fs similarity index 91% rename from shaders/gles100/cross_stitching.fs rename to shaders/glsl100/cross_stitching.fs index f1afef048..6fabc027c 100644 --- a/shaders/gles100/cross_stitching.fs +++ b/shaders/glsl100/cross_stitching.fs @@ -2,8 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; @@ -46,7 +49,7 @@ vec4 PostFX(sampler2D tex, vec2 uv) return c; } -void main(void) +void main() { vec3 tc = PostFX(texture0, fragTexCoord).rgb; diff --git a/shaders/gles100/dream_vision.fs b/shaders/glsl100/dream_vision.fs similarity index 91% rename from shaders/gles100/dream_vision.fs rename to shaders/glsl100/dream_vision.fs index bb8289700..d0cdc6874 100644 --- a/shaders/gles100/dream_vision.fs +++ b/shaders/glsl100/dream_vision.fs @@ -2,8 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; diff --git a/shaders/gles100/fisheye.fs b/shaders/glsl100/fisheye.fs similarity index 84% rename from shaders/gles100/fisheye.fs rename to shaders/glsl100/fisheye.fs index e7a4485c7..9dba297b3 100644 --- a/shaders/gles100/fisheye.fs +++ b/shaders/glsl100/fisheye.fs @@ -2,12 +2,15 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; -// NOTE: Add here your custom variables +// NOTE: Add here your custom variables const float PI = 3.1415926535; diff --git a/shaders/glsl100/grayscale.fs b/shaders/glsl100/grayscale.fs new file mode 100644 index 000000000..c76dd8aff --- /dev/null +++ b/shaders/glsl100/grayscale.fs @@ -0,0 +1,25 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor; + + // Convert texel color to grayscale using NTSC conversion weights + float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); + + // Calculate final fragment color + gl_FragColor = vec4(gray, gray, gray, texelColor.a); +} \ No newline at end of file diff --git a/shaders/gles100/pixel.fs b/shaders/glsl100/pixel.fs similarity index 85% rename from shaders/gles100/pixel.fs rename to shaders/glsl100/pixel.fs index 552e89004..c532f2190 100644 --- a/shaders/gles100/pixel.fs +++ b/shaders/glsl100/pixel.fs @@ -2,8 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; diff --git a/shaders/gles100/posterization.fs b/shaders/glsl100/posterization.fs similarity index 83% rename from shaders/gles100/posterization.fs rename to shaders/glsl100/posterization.fs index 4f4c4b935..801ca89cc 100644 --- a/shaders/gles100/posterization.fs +++ b/shaders/glsl100/posterization.fs @@ -2,8 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; diff --git a/shaders/gles100/predator.fs b/shaders/glsl100/predator.fs similarity index 85% rename from shaders/gles100/predator.fs rename to shaders/glsl100/predator.fs index 2fbdc7afb..1f0e2ce54 100644 --- a/shaders/gles100/predator.fs +++ b/shaders/glsl100/predator.fs @@ -2,8 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; diff --git a/shaders/gles100/scanlines.fs b/shaders/glsl100/scanlines.fs similarity index 89% rename from shaders/gles100/scanlines.fs rename to shaders/glsl100/scanlines.fs index 85de158d8..d885e10b3 100644 --- a/shaders/gles100/scanlines.fs +++ b/shaders/glsl100/scanlines.fs @@ -2,8 +2,11 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; @@ -14,7 +17,7 @@ float frequency = 720/3.0; uniform float time; -void main (void) +void main() { /* // Scanlines method 1 diff --git a/shaders/gles100/swirl.fs b/shaders/glsl100/swirl.fs similarity index 72% rename from shaders/gles100/swirl.fs rename to shaders/glsl100/swirl.fs index b0d54b235..0d6d24f26 100644 --- a/shaders/gles100/swirl.fs +++ b/shaders/glsl100/swirl.fs @@ -2,28 +2,32 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; // NOTE: Add here your custom variables -const float renderWidth = 1280; -const float renderHeight = 720; +const float renderWidth = 800.0; // HARDCODED for example! +const float renderHeight = 480.0; // Use uniforms instead... float radius = 250.0; float angle = 0.8; -uniform vec2 center = vec2(200, 200); +uniform vec2 center = vec2(200.0, 200.0); -void main (void) +void main() { vec2 texSize = vec2(renderWidth, renderHeight); vec2 tc = fragTexCoord*texSize; tc -= center; - float dist = length(tc); + float dist = length(tc); + if (dist < radius) { float percent = (radius - dist)/radius; @@ -33,7 +37,7 @@ void main (void) tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c))); } - + tc += center; vec3 color = texture2D(texture0, tc/texSize).rgb; diff --git a/shaders/gles100/template.fs b/shaders/glsl100/template.fs similarity index 56% rename from shaders/gles100/template.fs rename to shaders/glsl100/template.fs index 1f4b8ccfa..c1126423a 100644 --- a/shaders/gles100/template.fs +++ b/shaders/glsl100/template.fs @@ -2,18 +2,22 @@ precision mediump float; +// Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; +varying vec4 fragColor; +// Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // NOTE: Add here your custom variables void main() { + // Texel color fetching from texture sampler vec4 texelColor = texture2D(texture0, fragTexCoord); // NOTE: Implement here your fragment shader code - gl_FragColor = texelColor*fragTintColor; + gl_FragColor = texelColor*colDiffuse; } \ No newline at end of file diff --git a/shaders/glsl330/base.vs b/shaders/glsl330/base.vs new file mode 100644 index 000000000..638cb8aee --- /dev/null +++ b/shaders/glsl330/base.vs @@ -0,0 +1,26 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvpMatrix; + +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec4 fragColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + + // Calculate final vertex position + gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); +} \ No newline at end of file diff --git a/shaders/glsl330/bloom.fs b/shaders/glsl330/bloom.fs new file mode 100644 index 000000000..0307bc06e --- /dev/null +++ b/shaders/glsl330/bloom.fs @@ -0,0 +1,38 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec4 sum = vec4(0); + vec4 tc = vec4(0); + + for (int i = -4; i < 4; i++) + { + for (int j = -3; j < 3; j++) + { + sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25; + } + } + + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + + // Calculate final fragment color + if (texelColor.r < 0.3) tc = sum*sum*0.012 + texelColor; + else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor; + else tc = sum*sum*0.0075 + texelColor; + + finalColor = tc; +} \ No newline at end of file diff --git a/shaders/glsl330/blur.fs b/shaders/glsl330/blur.fs new file mode 100644 index 000000000..7c31f727a --- /dev/null +++ b/shaders/glsl330/blur.fs @@ -0,0 +1,34 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +const float renderWidth = 1280.0; +const float renderHeight = 720.0; + +float offset[3] = float[](0.0, 1.3846153846, 3.2307692308); +float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703); + +void main() +{ + // Texel color fetching from texture sampler + vec3 texelColor = texture(texture0, fragTexCoord).rgb*weight[0]; + + for (int i = 1; i < 3; i++) + { + texelColor += texture(texture0, fragTexCoord + vec2(offset[i])/renderWidth, 0.0).rgb*weight[i]; + texelColor += texture(texture0, fragTexCoord - vec2(offset[i])/renderWidth, 0.0).rgb*weight[i]; + } + + finalColor = vec4(texelColor, 1.0); +} \ No newline at end of file diff --git a/shaders/gl330/cross_hatching.fs b/shaders/glsl330/cross_hatching.fs similarity index 54% rename from shaders/gl330/cross_hatching.fs rename to shaders/glsl330/cross_hatching.fs index 6f5df9647..c12c48cd9 100644 --- a/shaders/gl330/cross_hatching.fs +++ b/shaders/glsl330/cross_hatching.fs @@ -1,13 +1,17 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; -// NOTE: Add here your custom variables +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; @@ -27,18 +31,18 @@ void main() if (lum < lumThreshold02) { - if (mod(gl_FragCoord .x - gl_FragCoord .y, 10.0) == 0.0) tc = vec3(0.0, 0.0, 0.0); + if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) tc = vec3(0.0, 0.0, 0.0); } if (lum < lumThreshold03) { - if (mod(gl_FragCoord .x + gl_FragCoord .y - hatchOffsetY, 10.0) == 0.0) tc = vec3(0.0, 0.0, 0.0); + if (mod(gl_FragCoord.x + gl_FragCoord.y - hatchOffsetY, 10.0) == 0.0) tc = vec3(0.0, 0.0, 0.0); } if (lum < lumThreshold04) { - if (mod(gl_FragCoord .x - gl_FragCoord .y - hatchOffsetY, 10.0) == 0.0) tc = vec3(0.0, 0.0, 0.0); + if (mod(gl_FragCoord.x - gl_FragCoord.y - hatchOffsetY, 10.0) == 0.0) tc = vec3(0.0, 0.0, 0.0); } - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); } \ No newline at end of file diff --git a/shaders/gl330/cross_stitching.fs b/shaders/glsl330/cross_stitching.fs similarity index 86% rename from shaders/gl330/cross_stitching.fs rename to shaders/glsl330/cross_stitching.fs index dcb26e79b..7c87c6cdf 100644 --- a/shaders/gl330/cross_stitching.fs +++ b/shaders/glsl330/cross_stitching.fs @@ -1,12 +1,16 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables const float renderWidth = 1280.0; @@ -46,9 +50,9 @@ vec4 PostFX(sampler2D tex, vec2 uv) return c; } -void main(void) +void main() { vec3 tc = PostFX(texture0, fragTexCoord).rgb; - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); } \ No newline at end of file diff --git a/shaders/glsl330/depth.fs b/shaders/glsl330/depth.fs new file mode 100644 index 000000000..06d399f9f --- /dev/null +++ b/shaders/glsl330/depth.fs @@ -0,0 +1,27 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; // Depth texture +uniform vec4 fragTintColor; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + float zNear = 0.01; // camera z near + float zFar = 10.0; // camera z far + float z = texture(texture0, fragTexCoord).x; + + // Linearize depth value + float depth = (2.0*zNear)/(zFar + zNear - z*(zFar - zNear)); + + // Calculate final fragment color + finalColor = vec4(depth, depth, depth, 1.0f); +} \ No newline at end of file diff --git a/shaders/gl330/dream_vision.fs b/shaders/glsl330/dream_vision.fs similarity index 100% rename from shaders/gl330/dream_vision.fs rename to shaders/glsl330/dream_vision.fs diff --git a/shaders/gl330/fisheye.fs b/shaders/glsl330/fisheye.fs similarity index 100% rename from shaders/gl330/fisheye.fs rename to shaders/glsl330/fisheye.fs diff --git a/shaders/glsl330/grayscale.fs b/shaders/glsl330/grayscale.fs new file mode 100644 index 000000000..5b3e11be6 --- /dev/null +++ b/shaders/glsl330/grayscale.fs @@ -0,0 +1,26 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor; + + // Convert texel color to grayscale using NTSC conversion weights + float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); + + // Calculate final fragment color + finalColor = vec4(gray, gray, gray, texelColor.a); +} \ No newline at end of file diff --git a/shaders/glsl330/phong.fs b/shaders/glsl330/phong.fs new file mode 100644 index 000000000..b2414a159 --- /dev/null +++ b/shaders/glsl330/phong.fs @@ -0,0 +1,85 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec3 fragNormal; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +// Light uniform values +uniform vec3 lightAmbientColor = vec3(0.6, 0.3, 0.0); +uniform vec3 lightDiffuseColor = vec3(1.0, 0.5, 0.0); +uniform vec3 lightSpecularColor = vec3(0.0, 1.0, 0.0); +uniform float lightIntensity = 1.0; +uniform float lightSpecIntensity = 1.0; + +// Material uniform values +uniform vec3 matAmbientColor = vec3(1.0, 1.0, 1.0); +uniform vec3 matSpecularColor = vec3(1.0, 1.0, 1.0); +uniform float matGlossiness = 50.0; + +// World uniform values +uniform vec3 lightPosition; +uniform vec3 cameraPosition; + +// Fragment shader output data +out vec4 fragColor; + +// Calculate ambient lighting component +vec3 AmbientLighting() +{ + return (matAmbientColor*lightAmbientColor); +} + +// Calculate diffuse lighting component +vec3 DiffuseLighting(in vec3 N, in vec3 L) +{ + // Lambertian reflection calculation + float diffuse = clamp(dot(N, L), 0, 1); + + return (colDiffuse.xyz*lightDiffuseColor*lightIntensity*diffuse); +} + +// Calculate specular lighting component +vec3 SpecularLighting(in vec3 N, in vec3 L, in vec3 V) +{ + float specular = 0.0; + + // Calculate specular reflection only if the surface is oriented to the light source + if (dot(N, L) > 0) + { + // Calculate half vector + vec3 H = normalize(L + V); + + // Calculate specular intensity + specular = pow(dot(N, H), 3 + matGlossiness); + } + + return (matSpecularColor*lightSpecularColor*lightSpecIntensity*specular); +} + +void main() +{ + // Normalize input vectors + vec3 L = normalize(lightPosition); + vec3 V = normalize(cameraPosition); + vec3 N = normalize(fragNormal); + + // Calculate lighting components + vec3 ambient = AmbientLighting(); + vec3 diffuse = DiffuseLighting(N, L); + vec3 specular = SpecularLighting(N, L, V); + + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + + // Calculate final fragment color + finalColor = vec4(texelColor.rgb*(ambient + diffuse + specular), texelColor.a); +} \ No newline at end of file diff --git a/examples/resources/shaders/phong.vs b/shaders/glsl330/phong.vs similarity index 72% rename from examples/resources/shaders/phong.vs rename to shaders/glsl330/phong.vs index 52cc22279..d68d9b3fc 100644 --- a/examples/resources/shaders/phong.vs +++ b/shaders/glsl330/phong.vs @@ -1,25 +1,25 @@ #version 330 -// Vertex input data +// Input vertex attributes in vec3 vertexPosition; in vec2 vertexTexCoord; in vec3 vertexNormal; -// Projection and model data +// Input uniform values uniform mat4 mvpMatrix; -uniform mat4 modelMatrix; -//uniform mat4 viewMatrix; // Not used - -// Attributes to fragment shader +// Output vertex attributes (to fragment shader) out vec2 fragTexCoord; out vec3 fragNormal; +// NOTE: Add here your custom variables +uniform mat4 modelMatrix; + void main() { - // Send texture coord to fragment shader + // Send vertex attributes to fragment shader fragTexCoord = vertexTexCoord; - + // Calculate view vector normal from model mat3 normalMatrix = transpose(inverse(mat3(modelMatrix))); fragNormal = normalize(normalMatrix*vertexNormal); diff --git a/shaders/gl330/pixel.fs b/shaders/glsl330/pixel.fs similarity index 68% rename from shaders/gl330/pixel.fs rename to shaders/glsl330/pixel.fs index aa5a22fe1..9ed3ea7d0 100644 --- a/shaders/gl330/pixel.fs +++ b/shaders/glsl330/pixel.fs @@ -1,13 +1,17 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; -// NOTE: Add here your custom variables +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables const float renderWidth = 1280.0; const float renderHeight = 720.0; @@ -24,5 +28,5 @@ void main() vec3 tc = texture(texture0, coord).rgb; - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); } \ No newline at end of file diff --git a/shaders/glsl330/posterization.fs b/shaders/glsl330/posterization.fs new file mode 100644 index 000000000..f1d72a196 --- /dev/null +++ b/shaders/glsl330/posterization.fs @@ -0,0 +1,31 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +float gamma = 0.6; +float numColors = 8.0; + +void main() +{ + // Texel color fetching from texture sampler + vec3 texelColor = texture(texture0, fragTexCoord.xy).rgb; + + texelColor = pow(texelColor, vec3(gamma, gamma, gamma)); + texelColor = texelColor*numColors; + texelColor = floor(texelColor); + texelColor = texelColor/numColors; + texelColor = pow(texelColor, vec3(1.0/gamma)); + + finalColor = vec4(texelColor, 1.0); +} \ No newline at end of file diff --git a/shaders/gl330/predator.fs b/shaders/glsl330/predator.fs similarity index 54% rename from shaders/gl330/predator.fs rename to shaders/glsl330/predator.fs index 85c93d0cd..9269dfd4c 100644 --- a/shaders/gl330/predator.fs +++ b/shaders/glsl330/predator.fs @@ -1,27 +1,32 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables void main() { - vec3 color = texture(texture0, fragTexCoord).rgb; + // Texel color fetching from texture sampler + vec3 texelColor = texture(texture0, fragTexCoord).rgb; vec3 colors[3]; colors[0] = vec3(0.0, 0.0, 1.0); colors[1] = vec3(1.0, 1.0, 0.0); colors[2] = vec3(1.0, 0.0, 0.0); - float lum = (color.r + color.g + color.b)/3.0; + float lum = (texelColor.r + texelColor.g + texelColor.b)/3.0; int ix = (lum < 0.5)? 0:1; vec3 tc = mix(colors[ix], colors[ix + 1], (lum - float(ix)*0.5)/0.5); - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); } \ No newline at end of file diff --git a/shaders/gl330/scanlines.fs b/shaders/glsl330/scanlines.fs similarity index 71% rename from shaders/gl330/scanlines.fs rename to shaders/glsl330/scanlines.fs index 0c89e6107..177f000df 100644 --- a/shaders/gl330/scanlines.fs +++ b/shaders/glsl330/scanlines.fs @@ -1,12 +1,16 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables float offset = 0.0; @@ -14,7 +18,7 @@ float frequency = 720.0/3.0; uniform float time; -void main (void) +void main() { /* // Scanlines method 1 @@ -35,7 +39,8 @@ void main (void) float globalPos = (fragTexCoord.y + offset) * frequency; float wavePos = cos((fract(globalPos) - 0.5)*3.14); - vec4 color = texture(texture0, fragTexCoord); + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); - fragColor = mix(vec4(0.0, 0.3, 0.0, 0.0), color, wavePos); + finalColor = mix(vec4(0.0, 0.3, 0.0, 0.0), texelColor, wavePos); } \ No newline at end of file diff --git a/shaders/glsl330/swirl.fs b/shaders/glsl330/swirl.fs new file mode 100644 index 000000000..80c16cc9e --- /dev/null +++ b/shaders/glsl330/swirl.fs @@ -0,0 +1,46 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +const float renderWidth = 800.0; // HARDCODED for example! +const float renderHeight = 480.0; // Use uniforms instead... + +float radius = 250.0; +float angle = 0.8; + +uniform vec2 center = vec2(200.0, 200.0); + +void main() +{ + vec2 texSize = vec2(renderWidth, renderHeight); + vec2 tc = fragTexCoord*texSize; + tc -= center; + + float dist = length(tc); + + if (dist < radius) + { + float percent = (radius - dist)/radius; + float theta = percent*percent*angle*8.0; + float s = sin(theta); + float c = cos(theta); + + tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c))); + } + + tc += center; + vec3 color = texture(texture0, tc/texSize).rgb; + + finalColor = vec4(color, 1.0);; +} \ No newline at end of file diff --git a/shaders/glsl330/template.fs b/shaders/glsl330/template.fs new file mode 100644 index 000000000..2e73de14e --- /dev/null +++ b/shaders/glsl330/template.fs @@ -0,0 +1,24 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + + // NOTE: Implement here your fragment shader code + + finalColor = texelColor*colDiffuse; +} diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt new file mode 100644 index 000000000..c094ad967 --- /dev/null +++ b/src/CMakeLists.txt @@ -0,0 +1,32 @@ +cmake_minimum_required (VERSION 3.0) +project (raylib) +SET(PLATFORM_TO_USE "PLATFORM_DESKTOP" CACHE STRING "Platform to compile for") +SET_PROPERTY(CACHE PLATFORM_TO_USE PROPERTY STRINGS PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB) + +set(CMAKE_C_FLAGS "-O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces") + +IF(${PLATFORM_TO_USE} MATCHES "PLATFORM_DESKTOP") + + add_definitions(-DPLATFORM_DESKTOP, -DGRAPHICS_API_OPENGL_33) + include_directories("." "external/" "external/openal_soft/include" "external/glfw3/include") + +ENDIF() + +IF(${PLATFORM_TO_USE} MATCHES "PLATFORM_RPI") + + add_definitions(-DPLATFORM_RPI, -GRAPHICS_API_OPENGL_ES2) + include_directories("." "external/" "/opt/vc/include" "/opt/vc/include/interface/vmcs_host/linux" "/opt/vc/include/interface/vcos/pthreads") + +ENDIF() + +IF(${PLATFORM_TO_USE} MATCHES "PLATFORM_WEB") + + add_definitions(-DPLATFORM_WEB, -GRAPHICS_API_OPENGL_ES2) + include_directories("." "external/" "external/openal_soft/include" "external/glfw3/include") + +ENDIF() + + +file(GLOB SOURCES "*.c" "external/*.c") +add_library(raylib STATIC ${SOURCES}) +install(TARGETS raylib DESTINATION ../lib/) \ No newline at end of file diff --git a/src/makefile b/src/Makefile similarity index 80% rename from src/makefile rename to src/Makefile index cab2ced06..92e37cfbe 100644 --- a/src/makefile +++ b/src/Makefile @@ -21,6 +21,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP @@ -67,27 +69,26 @@ else endif # define compiler flags: -# -O1 defines optimization level -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized, faster) -CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline +# -O1 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized, faster) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads + INCLUDES = -I. -Iexternal -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads else - INCLUDES = -I. -I../src -# external libraries headers -# GLFW3 - INCLUDES += -I../external/glfw3/include -# GLEW - INCLUDES += -I../external/glew/include -# OpenAL Soft - INCLUDES += -I../external/openal_soft/include +# STB libraries and others + INCLUDES = -I. -Iexternal +# GLFW3 library + INCLUDES += -Iexternal/glfw3/include +# OpenAL Soft library + INCLUDES += -Iexternal/openal_soft/include endif # define all object files required @@ -99,9 +100,9 @@ else endif -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is raylib -default: raylib +all: raylib # compile raylib library raylib: $(OBJS) @@ -120,10 +121,6 @@ core.o: core.c rlgl.o: rlgl.c $(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) -# compile glad module -glad.o: glad.c - $(CC) -c glad.c $(CFLAGS) $(INCLUDES) - # compile shapes module shapes.o: shapes.c $(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) @@ -143,10 +140,6 @@ models.o: models.c # compile audio module audio.o: audio.c $(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile stb_vorbis library -stb_vorbis.o: stb_vorbis.c - $(CC) -c stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM) # compile utils module utils.o: utils.c @@ -160,24 +153,32 @@ camera.o: camera.c gestures.o: gestures.c $(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) +# compile glad module +glad.o: external/glad.c + $(CC) -c external/glad.c $(CFLAGS) $(INCLUDES) + +# compile stb_vorbis library +stb_vorbis.o: external/stb_vorbis.c + $(CC) -c external/stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM) + # clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - rm -f *.o libraylib.a - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else + ifeq ($(PLATFORM_OS),WINDOWS) del *.o libraylib.a + else + rm -f *.o libraylib.a endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + ifeq ($(PLATFORM_OS),WINDOWS) + del *.o libraylib.bc + else + rm -f *.o libraylib.bc endif endif ifeq ($(PLATFORM),PLATFORM_RPI) rm -f *.o libraylib.a -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o libraylib.bc endif @echo Cleaning done diff --git a/src_android/jni/Android.mk b/src/android/jni/Android.mk similarity index 79% rename from src_android/jni/Android.mk rename to src/android/jni/Android.mk index 200737604..0325d1f5f 100644 --- a/src_android/jni/Android.mk +++ b/src/android/jni/Android.mk @@ -37,22 +37,22 @@ LOCAL_MODULE := raylib # Module source files LOCAL_SRC_FILES :=\ - ../../src/core.c \ - ../../src/rlgl.c \ - ../../src/textures.c \ - ../../src/text.c \ - ../../src/shapes.c \ - ../../src/gestures.c \ - ../../src/models.c \ - ../../src/utils.c \ - ../../src/audio.c \ - ../../src/stb_vorbis.c \ + ../../core.c \ + ../../rlgl.c \ + ../../textures.c \ + ../../text.c \ + ../../shapes.c \ + ../../gestures.c \ + ../../models.c \ + ../../utils.c \ + ../../audio.c \ + ../../stb_vorbis.c \ # Required includes paths (.h) -LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include $(LOCAL_PATH)/../../src +LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include $(LOCAL_PATH)/../.. # Required flags for compilation: defines PLATFORM_ANDROID and GRAPHICS_API_OPENGL_ES2 -LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID -DGRAPHICS_API_OPENGL_ES2 +LOCAL_CFLAGS := -Wall -std=c99 -Wno-missing-braces -g -DPLATFORM_ANDROID -DGRAPHICS_API_OPENGL_ES2 # Build the static library libraylib.a include $(BUILD_STATIC_LIBRARY) diff --git a/src_android/jni/Application.mk b/src/android/jni/Application.mk similarity index 100% rename from src_android/jni/Application.mk rename to src/android/jni/Application.mk diff --git a/src_android/jni/include/AL/al.h b/src/android/jni/include/AL/al.h similarity index 100% rename from src_android/jni/include/AL/al.h rename to src/android/jni/include/AL/al.h diff --git a/src_android/jni/include/AL/alc.h b/src/android/jni/include/AL/alc.h similarity index 100% rename from src_android/jni/include/AL/alc.h rename to src/android/jni/include/AL/alc.h diff --git a/src_android/jni/include/AL/alext.h b/src/android/jni/include/AL/alext.h similarity index 100% rename from src_android/jni/include/AL/alext.h rename to src/android/jni/include/AL/alext.h diff --git a/external/openal_soft/include/AL/efx-creative.h b/src/android/jni/include/AL/efx-creative.h similarity index 100% rename from external/openal_soft/include/AL/efx-creative.h rename to src/android/jni/include/AL/efx-creative.h diff --git a/src_android/jni/include/AL/efx.h b/src/android/jni/include/AL/efx.h similarity index 100% rename from src_android/jni/include/AL/efx.h rename to src/android/jni/include/AL/efx.h diff --git a/src_android/jni/include/AL/oalMacOSX_OALExtensions.h b/src/android/jni/include/AL/oalMacOSX_OALExtensions.h similarity index 100% rename from src_android/jni/include/AL/oalMacOSX_OALExtensions.h rename to src/android/jni/include/AL/oalMacOSX_OALExtensions.h diff --git a/src_android/jni/include/AL/oalStaticBufferExtension.h b/src/android/jni/include/AL/oalStaticBufferExtension.h similarity index 100% rename from src_android/jni/include/AL/oalStaticBufferExtension.h rename to src/android/jni/include/AL/oalStaticBufferExtension.h diff --git a/src_android/jni/include/android_native_app_glue.h b/src/android/jni/include/android_native_app_glue.h similarity index 100% rename from src_android/jni/include/android_native_app_glue.h rename to src/android/jni/include/android_native_app_glue.h diff --git a/src/audio.c b/src/audio.c index 260f67783..ad1d7ebaf 100644 --- a/src/audio.c +++ b/src/audio.c @@ -35,56 +35,99 @@ #include "raylib.h" #endif -#include "AL/al.h" // OpenAL basic header -#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work) +#include "AL/al.h" // OpenAL basic header +#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work) +#include "AL/alext.h" // OpenAL extensions for other format types -#include // Declares malloc() and free() for memory management -#include // Required for strcmp() -#include // Used for .WAV loading +#include // Required for: malloc(), free() +#include // Required for: strcmp(), strncmp() +#include // Required for: FILE, fopen(), fclose(), fread() #if defined(AUDIO_STANDALONE) - #include // Used for functions with variable number of parameters (TraceLog()) + #include // Required for: va_list, va_start(), vfprintf(), va_end() #else - #include "utils.h" // rRES data decompression utility function - // NOTE: Includes Android fopen function map + #include "utils.h" // Required for: DecompressData() + // NOTE: Includes Android fopen() function map #endif //#define STB_VORBIS_HEADER_ONLY -#include "stb_vorbis.h" // OGG loading functions +#include "external/stb_vorbis.h" // OGG loading functions + +#define JAR_XM_IMPLEMENTATION +#include "external/jar_xm.h" // XM loading functions + +#define JAR_MOD_IMPLEMENTATION +#include "external/jar_mod.h" // MOD loading functions //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define MUSIC_STREAM_BUFFERS 2 +#define MAX_STREAM_BUFFERS 2 // Number of buffers for each alSource +#define MAX_MIX_CHANNELS 4 // Number of open AL sources +#define MAX_MUSIC_STREAMS 2 // Number of simultanious music sources -#if defined(PLATFORM_RPI) - // NOTE: On RPI should be lower to avoid frame-stalls - #define MUSIC_BUFFER_SIZE 4096*2 // PCM data buffer (short) - 16Kb (RPI) +#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID) + // NOTE: On RPI and Android should be lower to avoid frame-stalls + #define MUSIC_BUFFER_SIZE_SHORT 4096*2 // PCM data buffer (short) - 16Kb (RPI) + #define MUSIC_BUFFER_SIZE_FLOAT 4096 // PCM data buffer (float) - 16Kb (RPI) #else // NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care... - #define MUSIC_BUFFER_SIZE 4096*8 // PCM data buffer (short) - 64Kb + #define MUSIC_BUFFER_SIZE_SHORT 4096*8 // PCM data buffer (short) - 64Kb + #define MUSIC_BUFFER_SIZE_FLOAT 4096*4 // PCM data buffer (float) - 64Kb #endif //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- +// Used to create custom audio streams that are not bound to a specific file. There can be +// no more than 4 concurrent mixchannels in use. This is due to each active mixc being tied to +// a dedicated mix channel. +typedef struct MixChannel_t { + unsigned short sampleRate; // default is 48000 + unsigned char channels; // 1=mono,2=stereo + unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream + bool floatingPoint; // if false then the short datatype is used instead + bool playing; // false if paused + + ALenum alFormat; // OpenAL format specifier + ALuint alSource; // OpenAL source + ALuint alBuffer[MAX_STREAM_BUFFERS]; // OpenAL sample buffer +} MixChannel_t; + // Music type (file streaming from memory) -// NOTE: Anything longer than ~10 seconds should be streamed... +// NOTE: Anything longer than ~10 seconds should be streamed into a mix channel... typedef struct Music { stb_vorbis *stream; - - ALuint buffers[MUSIC_STREAM_BUFFERS]; - ALuint source; - ALenum format; - - int channels; - int sampleRate; - int totalSamplesLeft; + jar_xm_context_t *xmctx; // XM chiptune context + jar_mod_context_t modctx; // MOD chiptune context + MixChannel_t *mixc; // mix channel + + unsigned int totalSamplesLeft; + float totalLengthSeconds; bool loop; - + bool chipTune; // chiptune is loaded? } Music; +// Audio errors registered +typedef enum { + ERROR_RAW_CONTEXT_CREATION = 1, + ERROR_XM_CONTEXT_CREATION = 2, + ERROR_MOD_CONTEXT_CREATION = 4, + ERROR_MIX_CHANNEL_CREATION = 8, + ERROR_MUSIC_CHANNEL_CREATION = 16, + ERROR_LOADING_XM = 32, + ERROR_LOADING_MOD = 64, + ERROR_LOADING_WAV = 128, + ERROR_LOADING_OGG = 256, + ERROR_OUT_OF_MIX_CHANNELS = 512, + ERROR_EXTENSION_NOT_RECOGNIZED = 1024, + ERROR_UNABLE_TO_OPEN_RRES_FILE = 2048, + ERROR_INVALID_RRES_FILE = 4096, + ERROR_INVALID_RRES_RESOURCE = 8192, + ERROR_UNINITIALIZED_CHANNELS = 16384 +} AudioError; + #if defined(AUDIO_STANDALONE) typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; #endif @@ -92,19 +135,29 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static bool musicEnabled = false; -static Music currentMusic; // Current music loaded - // NOTE: Only one music file playing at a time +static Music musicChannels_g[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time +static MixChannel_t *mixChannels_g[MAX_MIX_CHANNELS]; // What mix channels are currently active +static bool musicEnabled_g = false; + +static int lastAudioError = 0; // Registers last audio error //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static Wave LoadWAV(const char *fileName); // Load WAV file -static Wave LoadOGG(char *fileName); // Load OGG file -static void UnloadWave(Wave wave); // Unload wave data +static Wave LoadWAV(const char *fileName); // Load WAV file +static Wave LoadOGG(char *fileName); // Load OGG file +static void UnloadWave(Wave wave); // Unload wave data -static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data -static void EmptyMusicStream(void); // Empty music buffers +static bool BufferMusicStream(int index, int numBuffers); // Fill music buffers with data +static void EmptyMusicStream(int index); // Empty music buffers + +static MixChannel_t *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels. +static void CloseMixChannel(MixChannel_t *mixc); // Frees mix channel +static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses +static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed +static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in +static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in +static int IsMusicStreamReadyForBuffering(int index); // Checks if music buffer is ready to be refilled #if defined(AUDIO_STANDALONE) const char *GetExtension(const char *fileName); // Get the extension for a filename @@ -115,23 +168,23 @@ void TraceLog(int msgType, const char *text, ...); // Outputs a trace log messa // Module Functions Definition - Audio Device initialization and Closing //---------------------------------------------------------------------------------- -// Initialize audio device and context +// Initialize audio device and mixc void InitAudioDevice(void) { // Open and initialize a device with default settings ALCdevice *device = alcOpenDevice(NULL); - if(!device) TraceLog(ERROR, "Audio device could not be opened"); + if (!device) TraceLog(ERROR, "Audio device could not be opened"); ALCcontext *context = alcCreateContext(device, NULL); - if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE) + if ((context == NULL) || (alcMakeContextCurrent(context) == ALC_FALSE)) { - if(context != NULL) alcDestroyContext(context); + if (context != NULL) alcDestroyContext(context); alcCloseDevice(device); - TraceLog(ERROR, "Could not setup audio context"); + TraceLog(ERROR, "Could not setup mix channel"); } TraceLog(INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER)); @@ -142,15 +195,18 @@ void InitAudioDevice(void) alListener3f(AL_ORIENTATION, 0, 0, -1); } -// Close the audio device for the current context, and destroys the context +// Close the audio device for all contexts void CloseAudioDevice(void) { - StopMusicStream(); // Stop music streaming and close current stream + for (int index=0; index= MAX_MIX_CHANNELS) return NULL; + if (!IsAudioDeviceReady()) InitAudioDevice(); + + if (!mixChannels_g[mixChannel]) + { + MixChannel_t *mixc = (MixChannel_t *)malloc(sizeof(MixChannel_t)); + mixc->sampleRate = sampleRate; + mixc->channels = channels; + mixc->mixChannel = mixChannel; + mixc->floatingPoint = floatingPoint; + mixChannels_g[mixChannel] = mixc; + + // Setup OpenAL format + if (channels == 1) + { + if (floatingPoint) mixc->alFormat = AL_FORMAT_MONO_FLOAT32; + else mixc->alFormat = AL_FORMAT_MONO16; + } + else if (channels == 2) + { + if (floatingPoint) mixc->alFormat = AL_FORMAT_STEREO_FLOAT32; + else mixc->alFormat = AL_FORMAT_STEREO16; + } + + // Create an audio source + alGenSources(1, &mixc->alSource); + alSourcef(mixc->alSource, AL_PITCH, 1); + alSourcef(mixc->alSource, AL_GAIN, 1); + alSource3f(mixc->alSource, AL_POSITION, 0, 0, 0); + alSource3f(mixc->alSource, AL_VELOCITY, 0, 0, 0); + + // Create Buffer + alGenBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer); + + // Fill buffers + for (int i = 0; i < MAX_STREAM_BUFFERS; i++) FillAlBufferWithSilence(mixc, mixc->alBuffer[i]); + + alSourceQueueBuffers(mixc->alSource, MAX_STREAM_BUFFERS, mixc->alBuffer); + mixc->playing = true; + alSourcePlay(mixc->alSource); + + return mixc; + } + + return NULL; +} + +// Frees buffer in mix channel +static void CloseMixChannel(MixChannel_t *mixc) +{ + if (mixc) + { + alSourceStop(mixc->alSource); + mixc->playing = false; + + // Flush out all queued buffers + ALuint buffer = 0; + int queued = 0; + alGetSourcei(mixc->alSource, AL_BUFFERS_QUEUED, &queued); + + while (queued > 0) + { + alSourceUnqueueBuffers(mixc->alSource, 1, &buffer); + queued--; + } + + // Delete source and buffers + alDeleteSources(1, &mixc->alSource); + alDeleteBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer); + mixChannels_g[mixc->mixChannel] = NULL; + free(mixc); + mixc = NULL; + } +} + +// Pushes more audio data into mixc mix channel, only one buffer per call +// Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio. +// @Returns number of samples that where processed. +static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements) +{ + if (!mixc || (mixChannels_g[mixc->mixChannel] != mixc)) return 0; // When there is two channels there must be an even number of samples + + if (!data || !numberElements) + { + // Pauses audio until data is given + if (mixc->playing) + { + alSourcePause(mixc->alSource); + mixc->playing = false; + } + + return 0; + } + else if (!mixc->playing) + { + // Restart audio otherwise + alSourcePlay(mixc->alSource); + mixc->playing = true; + } + + ALuint buffer = 0; + + alSourceUnqueueBuffers(mixc->alSource, 1, &buffer); + if (!buffer) return 0; + + if (mixc->floatingPoint) + { + // Process float buffers + float *ptr = (float *)data; + alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(float), mixc->sampleRate); + } + else + { + // Process short buffers + short *ptr = (short *)data; + alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(short), mixc->sampleRate); + } + + alSourceQueueBuffers(mixc->alSource, 1, &buffer); + + return numberElements; +} + +// fill buffer with zeros, returns number processed +static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer) +{ + if (mixc->floatingPoint) + { + float pcm[MUSIC_BUFFER_SIZE_FLOAT] = { 0.0f }; + alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate); + + return MUSIC_BUFFER_SIZE_FLOAT; + } + else + { + short pcm[MUSIC_BUFFER_SIZE_SHORT] = { 0 }; + alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate); + + return MUSIC_BUFFER_SIZE_SHORT; + } +} + +// example usage: +// short sh[3] = {1,2,3};float fl[3]; +// ResampleShortToFloat(sh,fl,3); +static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len) +{ + for (int i = 0; i < len; i++) + { + if (shorts[i] < 0) floats[i] = (float)shorts[i]/32766.0f; + else floats[i] = (float)shorts[i]/32767.0f; + } +} + +// example usage: +// char ch[3] = {1,2,3};float fl[3]; +// ResampleByteToFloat(ch,fl,3); +static void ResampleByteToFloat(char *chars, float *floats, unsigned short len) +{ + for (int i = 0; i < len; i++) + { + if (chars[i] < 0) floats[i] = (float)chars[i]/127.0f; + else floats[i] = (float)chars[i]/128.0f; + } +} + +// used to output raw audio streams, returns negative numbers on error, + number represents the mix channel index +// if floating point is false the data size is 16bit short, otherwise it is float 32bit +RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint) +{ + int mixIndex; + for (mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot + { + if (mixChannels_g[mixIndex] == NULL) break; + else if (mixIndex == (MAX_MIX_CHANNELS - 1)) return ERROR_OUT_OF_MIX_CHANNELS; // error + } + + if (InitMixChannel(sampleRate, mixIndex, channels, floatingPoint)) return mixIndex; + else return ERROR_RAW_CONTEXT_CREATION; // error +} + +void CloseRawAudioContext(RawAudioContext ctx) +{ + if (mixChannels_g[ctx]) CloseMixChannel(mixChannels_g[ctx]); +} + +// if 0 is returned, the buffers are still full and you need to keep trying with the same data until a + number is returned. +// any + number returned is the number of samples that was processed and passed into buffer. +// data either needs to be array of floats or shorts. +int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements) +{ + int numBuffered = 0; + + if (ctx >= 0) + { + MixChannel_t* mixc = mixChannels_g[ctx]; + numBuffered = BufferMixChannel(mixc, data, numberElements); + } + + return numBuffered; +} + //---------------------------------------------------------------------------------- // Module Functions Definition - Sounds loading and playing (.WAV) //---------------------------------------------------------------------------------- @@ -176,7 +458,13 @@ Sound LoadSound(char *fileName) if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName); else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName); - else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName); + else + { + TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName); + + // TODO: Find a better way to register errors (similar to glGetError()) + lastAudioError = ERROR_EXTENSION_NOT_RECOGNIZED; + } if (wave.data != NULL) { @@ -303,6 +591,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) if (rresFile == NULL) { TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName); + lastAudioError = ERROR_UNABLE_TO_OPEN_RRES_FILE; } else { @@ -317,6 +606,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S')) { TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName); + lastAudioError = ERROR_INVALID_RRES_FILE; } else { @@ -407,6 +697,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId) else { TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName); + lastAudioError = ERROR_INVALID_RRES_RESOURCE; } } else @@ -479,7 +770,7 @@ void StopSound(Sound sound) } // Check if a sound is playing -bool SoundIsPlaying(Sound sound) +bool IsSoundPlaying(Sound sound) { bool playing = false; ALint state; @@ -507,145 +798,262 @@ void SetSoundPitch(Sound sound, float pitch) //---------------------------------------------------------------------------------- // Start music playing (open stream) -void PlayMusicStream(char *fileName) +// returns 0 on success +int PlayMusicStream(int index, char *fileName) { + int mixIndex; + + if (musicChannels_g[index].stream || musicChannels_g[index].xmctx) return ERROR_UNINITIALIZED_CHANNELS; // error + + for (mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot + { + if (mixChannels_g[mixIndex] == NULL) break; + else if (mixIndex == (MAX_MIX_CHANNELS - 1)) return ERROR_OUT_OF_MIX_CHANNELS; // error + } + if (strcmp(GetExtension(fileName),"ogg") == 0) { - // Stop current music, clean buffers, unload current stream - StopMusicStream(); - // Open audio stream - currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL); + musicChannels_g[index].stream = stb_vorbis_open_filename(fileName, NULL, NULL); - if (currentMusic.stream == NULL) + if (musicChannels_g[index].stream == NULL) { TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName); + return ERROR_LOADING_OGG; // error } else { // Get file info - stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream); - - currentMusic.channels = info.channels; - currentMusic.sampleRate = info.sample_rate; + stb_vorbis_info info = stb_vorbis_get_info(musicChannels_g[index].stream); TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels); TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required); - if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16; - else currentMusic.format = AL_FORMAT_MONO16; + musicChannels_g[index].loop = true; // We loop by default + musicEnabled_g = true; + - currentMusic.loop = true; // We loop by default - musicEnabled = true; - - // Create an audio source - alGenSources(1, ¤tMusic.source); // Generate pointer to audio source - - alSourcef(currentMusic.source, AL_PITCH, 1); - alSourcef(currentMusic.source, AL_GAIN, 1); - alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0); - alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0); - //alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue! - - // Generate two OpenAL buffers - alGenBuffers(2, currentMusic.buffers); - - // Fill buffers with music... - BufferMusicStream(currentMusic.buffers[0]); - BufferMusicStream(currentMusic.buffers[1]); - - // Queue buffers and start playing - alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers); - alSourcePlay(currentMusic.source); - - // NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream() - - currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; + musicChannels_g[index].totalSamplesLeft = (unsigned int)stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * info.channels; + musicChannels_g[index].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream); + + if (info.channels == 2) + { + musicChannels_g[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false); + musicChannels_g[index].mixc->playing = true; + } + else + { + musicChannels_g[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false); + musicChannels_g[index].mixc->playing = true; + } + + if (!musicChannels_g[index].mixc) return ERROR_LOADING_OGG; // error } } - else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); + else if (strcmp(GetExtension(fileName),"xm") == 0) + { + // only stereo is supported for xm + if (!jar_xm_create_context_from_file(&musicChannels_g[index].xmctx, 48000, fileName)) + { + musicChannels_g[index].chipTune = true; + musicChannels_g[index].loop = true; + jar_xm_set_max_loop_count(musicChannels_g[index].xmctx, 0); // infinite number of loops + musicChannels_g[index].totalSamplesLeft = (unsigned int)jar_xm_get_remaining_samples(musicChannels_g[index].xmctx); + musicChannels_g[index].totalLengthSeconds = ((float)musicChannels_g[index].totalSamplesLeft) / 48000.f; + musicEnabled_g = true; + + TraceLog(INFO, "[%s] XM number of samples: %i", fileName, musicChannels_g[index].totalSamplesLeft); + TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, musicChannels_g[index].totalLengthSeconds); + + musicChannels_g[index].mixc = InitMixChannel(48000, mixIndex, 2, true); + + if (!musicChannels_g[index].mixc) return ERROR_XM_CONTEXT_CREATION; // error + + musicChannels_g[index].mixc->playing = true; + } + else + { + TraceLog(WARNING, "[%s] XM file could not be opened", fileName); + return ERROR_LOADING_XM; // error + } + } + else if (strcmp(GetExtension(fileName),"mod") == 0) + { + jar_mod_init(&musicChannels_g[index].modctx); + + if (jar_mod_load_file(&musicChannels_g[index].modctx, fileName)) + { + musicChannels_g[index].chipTune = true; + musicChannels_g[index].loop = true; + musicChannels_g[index].totalSamplesLeft = (unsigned int)jar_mod_max_samples(&musicChannels_g[index].modctx); + musicChannels_g[index].totalLengthSeconds = ((float)musicChannels_g[index].totalSamplesLeft) / 48000.f; + musicEnabled_g = true; + + TraceLog(INFO, "[%s] MOD number of samples: %i", fileName, musicChannels_g[index].totalSamplesLeft); + TraceLog(INFO, "[%s] MOD track length: %11.6f sec", fileName, musicChannels_g[index].totalLengthSeconds); + + musicChannels_g[index].mixc = InitMixChannel(48000, mixIndex, 2, false); + + if (!musicChannels_g[index].mixc) return ERROR_MOD_CONTEXT_CREATION; // error + + musicChannels_g[index].mixc->playing = true; + } + else + { + TraceLog(WARNING, "[%s] MOD file could not be opened", fileName); + return ERROR_LOADING_MOD; // error + } + } + else + { + TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); + return ERROR_EXTENSION_NOT_RECOGNIZED; // error + } + + return 0; // normal return } -// Stop music playing (close stream) -void StopMusicStream(void) +// Stop music playing for individual music index of musicChannels_g array (close stream) +void StopMusicStream(int index) { - if (musicEnabled) + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) { - alSourceStop(currentMusic.source); - - EmptyMusicStream(); // Empty music buffers - - alDeleteSources(1, ¤tMusic.source); - alDeleteBuffers(2, currentMusic.buffers); - - stb_vorbis_close(currentMusic.stream); + CloseMixChannel(musicChannels_g[index].mixc); + + if (musicChannels_g[index].chipTune && musicChannels_g[index].xmctx) + { + jar_xm_free_context(musicChannels_g[index].xmctx); + musicChannels_g[index].xmctx = 0; + } + else if (musicChannels_g[index].chipTune && musicChannels_g[index].modctx.mod_loaded) jar_mod_unload(&musicChannels_g[index].modctx); + else stb_vorbis_close(musicChannels_g[index].stream); + + if (!GetMusicStreamCount()) musicEnabled_g = false; + + if (musicChannels_g[index].stream || musicChannels_g[index].xmctx) + { + musicChannels_g[index].stream = NULL; + musicChannels_g[index].xmctx = NULL; + } } +} - musicEnabled = false; +//get number of music channels active at this time, this does not mean they are playing +int GetMusicStreamCount(void) +{ + int musicCount = 0; + + // Find empty music slot + for (int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) + { + if(musicChannels_g[musicIndex].stream != NULL || musicChannels_g[musicIndex].chipTune) musicCount++; + } + + return musicCount; } // Pause music playing -void PauseMusicStream(void) +void PauseMusicStream(int index) { // Pause music stream if music available! - if (musicEnabled) + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc && musicEnabled_g) { TraceLog(INFO, "Pausing music stream"); - alSourcePause(currentMusic.source); - musicEnabled = false; + alSourcePause(musicChannels_g[index].mixc->alSource); + musicChannels_g[index].mixc->playing = false; } } // Resume music playing -void ResumeMusicStream(void) +void ResumeMusicStream(int index) { // Resume music playing... if music available! ALenum state; - alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); - - if (state == AL_PAUSED) + + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) { - TraceLog(INFO, "Resuming music stream"); - alSourcePlay(currentMusic.source); - musicEnabled = true; + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state); + + if (state == AL_PAUSED) + { + TraceLog(INFO, "Resuming music stream"); + alSourcePlay(musicChannels_g[index].mixc->alSource); + musicChannels_g[index].mixc->playing = true; + } } } -// Check if music is playing -bool MusicIsPlaying(void) +// Check if any music is playing +bool IsMusicPlaying(int index) { bool playing = false; ALint state; - - alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); - if (state == AL_PLAYING) playing = true; + + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state); + + if (state == AL_PLAYING) playing = true; + } return playing; } // Set volume for music -void SetMusicVolume(float volume) +void SetMusicVolume(int index, float volume) { - alSourcef(currentMusic.source, AL_GAIN, volume); + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { + alSourcef(musicChannels_g[index].mixc->alSource, AL_GAIN, volume); + } } -// Get current music time length (in seconds) -float GetMusicTimeLength(void) +// Set pitch for music +void SetMusicPitch(int index, float pitch) { - float totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream); + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { + alSourcef(musicChannels_g[index].mixc->alSource, AL_PITCH, pitch); + } +} + +// Get music time length (in seconds) +float GetMusicTimeLength(int index) +{ + float totalSeconds; + + if (musicChannels_g[index].chipTune) totalSeconds = (float)musicChannels_g[index].totalLengthSeconds; + else totalSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream); return totalSeconds; } // Get current music time played (in seconds) -float GetMusicTimePlayed(void) +float GetMusicTimePlayed(int index) { - int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; - - int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft; - - float secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels); + float secondsPlayed = 0.0f; + + if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc) + { + if (musicChannels_g[index].chipTune && musicChannels_g[index].xmctx) + { + uint64_t samples; + jar_xm_get_position(musicChannels_g[index].xmctx, NULL, NULL, NULL, &samples); + secondsPlayed = (float)samples / (48000.f * musicChannels_g[index].mixc->channels); // Not sure if this is the correct value + } + else if(musicChannels_g[index].chipTune && musicChannels_g[index].modctx.mod_loaded) + { + long numsamp = jar_mod_current_samples(&musicChannels_g[index].modctx); + secondsPlayed = (float)numsamp / (48000.f); + } + else + { + int totalSamples = stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * musicChannels_g[index].mixc->channels; + int samplesPlayed = totalSamples - musicChannels_g[index].totalSamplesLeft; + secondsPlayed = (float)samplesPlayed / (musicChannels_g[index].mixc->sampleRate * musicChannels_g[index].mixc->channels); + } + } return secondsPlayed; } @@ -655,102 +1063,125 @@ float GetMusicTimePlayed(void) //---------------------------------------------------------------------------------- // Fill music buffers with new data from music stream -static bool BufferMusicStream(ALuint buffer) +static bool BufferMusicStream(int index, int numBuffers) { - short pcm[MUSIC_BUFFER_SIZE]; - - int size = 0; // Total size of data steamed (in bytes) - int streamedBytes = 0; // Bytes of data obtained in one samples get - - bool active = true; // We can get more data from stream (not finished) - - if (musicEnabled) + short pcm[MUSIC_BUFFER_SIZE_SHORT]; + float pcmf[MUSIC_BUFFER_SIZE_FLOAT]; + + int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts + bool active = true; // We can get more data from stream (not finished) + + if (musicChannels_g[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes. { - while (size < MUSIC_BUFFER_SIZE) + for (int i = 0; i < numBuffers; i++) { - streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE - size); + if (musicChannels_g[index].modctx.mod_loaded) + { + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT/2; + else size = musicChannels_g[index].totalSamplesLeft/2; + + jar_mod_fillbuffer(&musicChannels_g[index].modctx, pcm, size, 0 ); + BufferMixChannel(musicChannels_g[index].mixc, pcm, size*2); + } + else if (musicChannels_g[index].xmctx) + { + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_FLOAT) size = MUSIC_BUFFER_SIZE_FLOAT/2; + else size = musicChannels_g[index].totalSamplesLeft/2; + + jar_xm_generate_samples(musicChannels_g[index].xmctx, pcmf, size); // reads 2*readlen shorts and moves them to buffer+size memory location + BufferMixChannel(musicChannels_g[index].mixc, pcmf, size*2); + } - if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels); - else break; + musicChannels_g[index].totalSamplesLeft -= size; + + if (musicChannels_g[index].totalSamplesLeft <= 0) + { + active = false; + break; + } } - - //TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size); - } - - if (size > 0) - { - alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate); - - currentMusic.totalSamplesLeft -= size; } else { - active = false; - TraceLog(WARNING, "No more data obtained from stream"); + if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT; + else size = musicChannels_g[index].totalSamplesLeft; + + for (int i = 0; i < numBuffers; i++) + { + int streamedBytes = stb_vorbis_get_samples_short_interleaved(musicChannels_g[index].stream, musicChannels_g[index].mixc->channels, pcm, size); + BufferMixChannel(musicChannels_g[index].mixc, pcm, streamedBytes * musicChannels_g[index].mixc->channels); + musicChannels_g[index].totalSamplesLeft -= streamedBytes * musicChannels_g[index].mixc->channels; + + if (musicChannels_g[index].totalSamplesLeft <= 0) + { + active = false; + break; + } + } } return active; } // Empty music buffers -static void EmptyMusicStream(void) +static void EmptyMusicStream(int index) { ALuint buffer = 0; int queued = 0; - alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued); + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_BUFFERS_QUEUED, &queued); while (queued > 0) { - alSourceUnqueueBuffers(currentMusic.source, 1, &buffer); + alSourceUnqueueBuffers(musicChannels_g[index].mixc->alSource, 1, &buffer); queued--; } } -// Update (re-fill) music buffers if data already processed -void UpdateMusicStream(void) +// Determine if a music stream is ready to be written +static int IsMusicStreamReadyForBuffering(int index) { - ALuint buffer = 0; ALint processed = 0; + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed); + return processed; +} + +// Update (re-fill) music buffers if data already processed +void UpdateMusicStream(int index) +{ + ALenum state; bool active = true; - - if (musicEnabled) + int numBuffers = IsMusicStreamReadyForBuffering(index); + + if (musicChannels_g[index].mixc->playing && (index < MAX_MUSIC_STREAMS) && musicEnabled_g && musicChannels_g[index].mixc && numBuffers) { - // Get the number of already processed buffers (if any) - alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed); - - while (processed > 0) + active = BufferMusicStream(index, numBuffers); + + if (!active && musicChannels_g[index].loop) { - // Recover processed buffer for refill - alSourceUnqueueBuffers(currentMusic.source, 1, &buffer); - - // Refill buffer - active = BufferMusicStream(buffer); - - // If no more data to stream, restart music (if loop) - if ((!active) && (currentMusic.loop)) + if (musicChannels_g[index].chipTune) { - stb_vorbis_seek_start(currentMusic.stream); - currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream)*currentMusic.channels; - - active = BufferMusicStream(buffer); + if(musicChannels_g[index].modctx.mod_loaded) jar_mod_seek_start(&musicChannels_g[index].modctx); + musicChannels_g[index].totalSamplesLeft = musicChannels_g[index].totalLengthSeconds * 48000; } - - // Add refilled buffer to queue again... don't let the music stop! - alSourceQueueBuffers(currentMusic.source, 1, &buffer); - - if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data..."); - - processed--; + else + { + stb_vorbis_seek_start(musicChannels_g[index].stream); + musicChannels_g[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * musicChannels_g[index].mixc->channels; + } + + active = true; } - ALenum state; - alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); + if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data..."); + + alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state); - if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source); + if (state != AL_PLAYING && active) alSourcePlay(musicChannels_g[index].mixc->alSource); - if (!active) StopMusicStream(); + if (!active) StopMusicStream(index); + } } diff --git a/src/audio.h b/src/audio.h index ed1565320..fe72d866f 100644 --- a/src/audio.h +++ b/src/audio.h @@ -41,13 +41,17 @@ //---------------------------------------------------------------------------------- #ifndef __cplusplus // Boolean type -typedef enum { false, true } bool; + #if !defined(_STDBOOL_H) + typedef enum { false, true } bool; + #define _STDBOOL_H + #endif #endif // Sound source type typedef struct Sound { unsigned int source; unsigned int buffer; + AudioError error; // if there was any error during the creation or use of this Sound } Sound; // Wave type, defines audio wave data @@ -59,6 +63,9 @@ typedef struct Wave { short channels; } Wave; +typedef int RawAudioContext; + + #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif @@ -73,6 +80,7 @@ extern "C" { // Prevents name mangling of functions //---------------------------------------------------------------------------------- void InitAudioDevice(void); // Initialize audio device and context void CloseAudioDevice(void); // Close the audio device and context (and music stream) +bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet Sound LoadSound(char *fileName); // Load sound to memory Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data @@ -81,19 +89,28 @@ void UnloadSound(Sound sound); // Unload sound void PlaySound(Sound sound); // Play a sound void PauseSound(Sound sound); // Pause a sound void StopSound(Sound sound); // Stop playing a sound -bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing +bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -void PlayMusicStream(char *fileName); // Start music playing (open stream) -void UpdateMusicStream(void); // Updates buffers for music streaming -void StopMusicStream(void); // Stop music playing (close stream) -void PauseMusicStream(void); // Pause music playing -void ResumeMusicStream(void); // Resume playing paused music -bool MusicIsPlaying(void); // Check if music is playing -void SetMusicVolume(float volume); // Set volume for music (1.0 is max level) -float GetMusicTimeLength(void); // Get current music time length (in seconds) -float GetMusicTimePlayed(void); // Get current music time played (in seconds) +int PlayMusicStream(int index, char *fileName); // Start music playing (open stream) +void UpdateMusicStream(int index); // Updates buffers for music streaming +void StopMusicStream(int index); // Stop music playing (close stream) +void PauseMusicStream(int index); // Pause music playing +void ResumeMusicStream(int index); // Resume playing paused music +bool IsMusicPlaying(int index); // Check if music is playing +void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level) +float GetMusicTimeLength(int index); // Get music time length (in seconds) +float GetMusicTimePlayed(int index); // Get current music time played (in seconds) +int GetMusicStreamCount(void); +void SetMusicPitch(int index, float pitch); + +// used to output raw audio streams, returns negative numbers on error +// if floating point is false the data size is 16bit short, otherwise it is float 32bit +RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint); + +void CloseRawAudioContext(RawAudioContext ctx); +int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered #ifdef __cplusplus } diff --git a/src/camera.c b/src/camera.c index 517e4a2bb..11571ccad 100644 --- a/src/camera.c +++ b/src/camera.c @@ -30,7 +30,7 @@ #include "raylib.h" #endif -#include +#include // Required for: sqrt(), sin(), cos() //---------------------------------------------------------------------------------- // Defines and Macros @@ -84,7 +84,7 @@ typedef enum { MOVE_FRONT = 0, MOVE_LEFT, MOVE_BACK, MOVE_RIGHT, MOVE_UP, MOVE_D //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static Camera internalCamera = {{ 2.0f, 0.0f, 2.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; +static Camera internalCamera = {{ 2.0f, 0.0f, 2.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; static Vector2 cameraAngle = { 0.0f, 0.0f }; static float cameraTargetDistance = 5.0f; static Vector2 cameraMousePosition = { 0.0f, 0.0f }; @@ -212,6 +212,12 @@ void SetCameraTarget(Vector3 target) cameraTargetDistance = sqrt(dx*dx + dy*dy + dz*dz); } +// Set internal camera fovy +void SetCameraFovy(float fovy) +{ + internalCamera.fovy = fovy; +} + // Set camera pan key to combine with mouse movement (free camera) void SetCameraPanControl(int panKey) { diff --git a/src/camera.h b/src/camera.h index 9ad09c6fc..8d8029af7 100644 --- a/src/camera.h +++ b/src/camera.h @@ -81,6 +81,7 @@ void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and void SetCameraPosition(Vector3 position); // Set internal camera position void SetCameraTarget(Vector3 target); // Set internal camera target +void SetCameraFovy(float fovy); // Set internal camera field-of-view-y void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera) void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera) diff --git a/src/core.c b/src/core.c index dbcfa6bc1..4ba7505b9 100644 --- a/src/core.c +++ b/src/core.c @@ -9,6 +9,7 @@ * PLATFORM_ANDROID - Only OpenGL ES 2.0 devices * PLATFORM_RPI - Rapsberry Pi (tested on Raspbian) * PLATFORM_WEB - Emscripten, HTML5 +* PLATFORM_OCULUS - Oculus Rift CV1 (with desktop mirror) * * On PLATFORM_DESKTOP, the external lib GLFW3 (www.glfw.com) is used to manage graphic * device, OpenGL context and input on multiple operating systems (Windows, Linux, OSX). @@ -53,14 +54,16 @@ #include // String function definitions, memset() #include // Macros for reporting and retrieving error conditions through error codes +#if defined(PLATFORM_OCULUS) + #define PLATFORM_DESKTOP // Enable PLATFORM_DESKTOP code-base +#endif + #if defined(PLATFORM_DESKTOP) - #define GLAD_EXTENSIONS_LOADER - #if defined(GLEW_EXTENSIONS_LOADER) - #define GLEW_STATIC - #include // GLEW extensions loading lib - #elif defined(GLAD_EXTENSIONS_LOADER) - #include "glad.h" // GLAD library: Manage OpenGL headers and extensions - #endif + #include "external/glad.h" // GLAD library: Manage OpenGL headers and extensions +#endif + +#if defined(PLATFORM_OCULUS) + #include "../examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL #endif #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) @@ -116,9 +119,9 @@ #if defined(PLATFORM_RPI) // Old device inputs system - #define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input - #define DEFAULT_MOUSE_DEV "/dev/input/mouse0" - #define DEFAULT_GAMEPAD_DEV "/dev/input/js0" + #define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input + #define DEFAULT_MOUSE_DEV "/dev/input/mouse0" // Mouse input + #define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...) // New device input events (evdev) (must be detected) //#define DEFAULT_KEYBOARD_DEV "/dev/input/eventN" @@ -126,13 +129,40 @@ //#define DEFAULT_GAMEPAD_DEV "/dev/input/eventN" #define MOUSE_SENSITIVITY 0.8f - #define MAX_GAMEPAD_BUTTONS 11 + + #define MAX_GAMEPADS 2 // Max number of gamepads supported + #define MAX_GAMEPAD_BUTTONS 11 // Max bumber of buttons supported (per gamepad) + #define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) #endif //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -// ... +#if defined(PLATFORM_OCULUS) +typedef struct OculusBuffer { + ovrTextureSwapChain textureChain; + GLuint depthId; + GLuint fboId; + int width; + int height; +} OculusBuffer; + +typedef struct OculusMirror { + ovrMirrorTexture texture; + GLuint fboId; + int width; + int height; +} OculusMirror; + +typedef struct OculusLayer { + ovrViewScaleDesc viewScaleDesc; + ovrLayerEyeFov eyeLayer; // layer 0 + //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI + Matrix eyeProjections[2]; + int width; + int height; +} OculusLayer; +#endif //---------------------------------------------------------------------------------- // Global Variables Definition @@ -140,16 +170,23 @@ #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) static GLFWwindow *window; // Native window (graphic device) static bool windowMinimized = false; -#elif defined(PLATFORM_ANDROID) +#endif + +#if defined(PLATFORM_ANDROID) static struct android_app *app; // Android activity static struct android_poll_source *source; // Android events polling source -static int ident, events; +static int ident, events; // Android ALooper_pollAll() variables +static const char *internalDataPath; // Android internal data path to write data (/data/data//files) + static bool windowReady = false; // Used to detect display initialization static bool appEnabled = true; // Used to detec if app is active static bool contextRebindRequired = false; // Used to know context rebind required + static int previousButtonState[128] = { 1 }; // Required to check if button pressed/released once static int currentButtonState[128] = { 1 }; // Required to check if button pressed/released once -#elif defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_RPI) static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device) // Keyboard input variables @@ -163,13 +200,12 @@ static bool mouseReady = false; // Flag to know if mouse is read pthread_t mouseThreadId; // Mouse reading thread id // Gamepad input variables -static int gamepadStream = -1; // Gamepad device file descriptor -static bool gamepadReady = false; // Flag to know if gamepad is ready -pthread_t gamepadThreadId; // Gamepad reading thread id +static int gamepadStream[MAX_GAMEPADS] = { -1 }; // Gamepad device file descriptor (two gamepads supported) +static bool gamepadReady[MAX_GAMEPADS] = { false }; // Flag to know if gamepad is ready (two gamepads supported) +pthread_t gamepadThreadId; // Gamepad reading thread id -int gamepadButtons[MAX_GAMEPAD_BUTTONS]; -int gamepadAxisX = 0; -int gamepadAxisY = 0; +int gamepadButtons[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Gamepad buttons state +float gamepadAxisValues[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) @@ -181,6 +217,17 @@ static uint64_t baseTime; // Base time measure for hi-res time static bool windowShouldClose = false; // Flag to set window for closing #endif +#if defined(PLATFORM_OCULUS) +// OVR device variables +static ovrSession session; +static ovrHmdDesc hmdDesc; +static ovrGraphicsLuid luid; +static OculusLayer layer; +static OculusBuffer buffer; +static OculusMirror mirror; +static unsigned int frameIndex = 0; +#endif + static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) static int screenWidth, screenHeight; // Screen width and height (used render area) static int renderWidth, renderHeight; // Framebuffer width and height (render area) @@ -190,29 +237,21 @@ static int renderOffsetX = 0; // Offset X from render area (must b static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP) static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size) - -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) -static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen -#endif +static Matrix cameraView; // Store camera view matrix (required for Oculus Rift) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) static const char *windowTitle; // Window text title... - -static bool customCursor = false; // Tracks if custom cursor has been set static bool cursorOnScreen = false; // Tracks if cursor is inside client area -static Texture2D cursor; // Cursor texture - -static Vector2 mousePosition; // Mouse position on screen static char previousKeyState[512] = { 0 }; // Required to check if key pressed/released once static char currentKeyState[512] = { 0 }; // Required to check if key pressed/released once -static char previousMouseState[3] = { 0 }; // Required to check if mouse btn pressed/released once -static char currentMouseState[3] = { 0 }; // Required to check if mouse btn pressed/released once - static char previousGamepadState[32] = {0}; // Required to check if gamepad btn pressed/released once static char currentGamepadState[32] = {0}; // Required to check if gamepad btn pressed/released once +static char previousMouseState[3] = { 0 }; // Required to check if mouse btn pressed/released once +static char currentMouseState[3] = { 0 }; // Required to check if mouse btn pressed/released once + static int previousMouseWheelY = 0; // Required to track mouse wheel variation static int currentMouseWheelY = 0; // Required to track mouse wheel variation @@ -222,6 +261,9 @@ static int lastKeyPressed = -1; // Register last key pressed static bool cursorHidden; // Track if cursor is hidden #endif +static Vector2 mousePosition; // Mouse position on screen +static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen + #if defined(PLATFORM_DESKTOP) static char **dropFilesPath; // Store dropped files paths as strings static int dropFilesCount = 0; // Count stored strings @@ -246,23 +288,16 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads defaul //---------------------------------------------------------------------------------- static void InitDisplay(int width, int height); // Initialize display device and framebuffer static void InitGraphics(void); // Initialize OpenGL graphics +static void SetupFramebufferSize(int displayWidth, int displayHeight); static void InitTimer(void); // Initialize timer static double GetTime(void); // Returns time since InitTimer() was run static bool GetKeyStatus(int key); // Returns if a key has been pressed static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed -static void SwapBuffers(void); // Copy back buffer to front buffers static void PollInputEvents(void); // Register user events +static void SwapBuffers(void); // Copy back buffer to front buffers static void LogoAnimation(void); // Plays raylib logo appearing animation -static void SetupFramebufferSize(int displayWidth, int displayHeight); - -#if defined(PLATFORM_RPI) -static void InitKeyboard(void); // Init raw keyboard system (standard input reading) -static void ProcessKeyboard(void); // Process keyboard events -static void RestoreKeyboard(void); // Restore keyboard system -static void InitMouse(void); // Mouse initialization (including mouse thread) -static void *MouseThread(void *arg); // Mouse reading thread -static void InitGamepad(void); // Init raw gamepad input -static void *GamepadThread(void *arg); // Mouse reading thread +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) +static void TakeScreenshot(void); // Takes a screenshot and saves it in the same folder as executable #endif #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) @@ -281,10 +316,6 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified); static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window #endif -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) -static void TakeScreenshot(void); // Takes a screenshot and saves it in the same folder as executable -#endif - #if defined(PLATFORM_ANDROID) static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs @@ -295,6 +326,29 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); #endif +#if defined(PLATFORM_RPI) +static void InitKeyboard(void); // Init raw keyboard system (standard input reading) +static void ProcessKeyboard(void); // Process keyboard events +static void RestoreKeyboard(void); // Restore keyboard system +static void InitMouse(void); // Mouse initialization (including mouse thread) +static void *MouseThread(void *arg); // Mouse reading thread +static void InitGamepad(void); // Init raw gamepad input +static void *GamepadThread(void *arg); // Mouse reading thread +#endif + +#if defined(PLATFORM_OCULUS) +// Oculus Rift functions +static Matrix FromOvrMatrix(ovrMatrix4f ovrM); +static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); +static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); +static void SetOculusBuffer(ovrSession session, OculusBuffer buffer); +static void UnsetOculusBuffer(OculusBuffer buffer); +static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers +static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers +static void BlitOculusMirror(ovrSession session, OculusMirror mirror); +static OculusLayer InitOculusLayer(ovrSession session); +#endif + //---------------------------------------------------------------------------------- // Module Functions Definition - Window and OpenGL Context Functions //---------------------------------------------------------------------------------- @@ -302,7 +356,7 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent // Initialize Window and Graphics Context (OpenGL) void InitWindow(int width, int height, const char *title) { - TraceLog(INFO, "Initializing raylib (v1.4.0)"); + TraceLog(INFO, "Initializing raylib (v1.5.0)"); // Store window title (could be useful...) windowTitle = title; @@ -343,6 +397,11 @@ void InitWindow(int width, int height, const char *title) //emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenInputCallback); #endif +#if defined(PLATFORM_OCULUS) + // Recenter OVR tracking origin + ovr_RecenterTrackingOrigin(session); +#endif + mousePosition.x = (float)screenWidth/2.0f; mousePosition.y = (float)screenHeight/2.0f; @@ -353,12 +412,13 @@ void InitWindow(int width, int height, const char *title) LogoAnimation(); } } +#endif -#elif defined(PLATFORM_ANDROID) +#if defined(PLATFORM_ANDROID) // Android activity initialization void InitWindow(int width, int height, struct android_app *state) { - TraceLog(INFO, "Initializing raylib (v1.4.0)"); + TraceLog(INFO, "Initializing raylib (v1.5.0)"); app_dummy(); @@ -366,6 +426,7 @@ void InitWindow(int width, int height, struct android_app *state) screenHeight = height; app = state; + internalDataPath = app->activity->internalDataPath; // Set desired windows flags before initializing anything ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER @@ -401,13 +462,6 @@ void InitWindow(int width, int height, struct android_app *state) TraceLog(INFO, "Android app initialized successfully"); - // Init button states values (default up) - for(int i = 0; i < 128; i++) - { - currentButtonState[i] = 1; - previousButtonState[i] = 1; - } - // Wait for window to be initialized (display and context) while (!windowReady) { @@ -434,7 +488,9 @@ void CloseWindow(void) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) glfwDestroyWindow(window); glfwTerminate(); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) // Close surface, context and display if (display != EGL_NO_DISPLAY) { @@ -457,9 +513,71 @@ void CloseWindow(void) } #endif +#if defined(PLATFORM_OCULUS) + ovr_Destroy(session); // Must be called after glfwTerminate() + ovr_Shutdown(); +#endif + TraceLog(INFO, "Window closed successfully"); } +#if defined(PLATFORM_OCULUS) +// Init Oculus Rift device +// NOTE: Device initialization should be done before window creation? +void InitOculusDevice(void) +{ + ovrResult result = ovr_Initialize(NULL); + if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); + + result = ovr_Create(&session, &luid); + if (OVR_FAILURE(result)) + { + TraceLog(WARNING, "OVR: Could not create Oculus session"); + ovr_Shutdown(); + } + + hmdDesc = ovr_GetHmdDesc(session); + + TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); + TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); + TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); + TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); + TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); + TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); + + screenWidth = hmdDesc.Resolution.w/2; + screenHeight = hmdDesc.Resolution.h/2; + + // Initialize Oculus Buffers + layer = InitOculusLayer(session); + buffer = LoadOculusBuffer(session, layer.width, layer.height); + mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); + layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); +} + +// Close Oculus Rift device +void CloseOculusDevice(void) +{ + UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer + UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers + + ovr_Destroy(session); // Must be called after glfwTerminate() --> REALLY??? + ovr_Shutdown(); +} + +// Update Oculus Rift tracking (position and orientation) +void UpdateOculusTracking(void) +{ + frameIndex++; + + ovrPosef eyePoses[2]; + ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); + + layer.eyeLayer.RenderPose[0] = eyePoses[0]; + layer.eyeLayer.RenderPose[1] = eyePoses[1]; +} +#endif + // Detect if KEY_ESCAPE pressed or Close icon pressed bool WindowShouldClose(void) { @@ -468,7 +586,9 @@ bool WindowShouldClose(void) while (windowMinimized) glfwPollEvents(); return (glfwWindowShouldClose(window)); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) return windowShouldClose; #endif } @@ -494,34 +614,13 @@ void ToggleFullscreen(void) glfwDestroyWindow(window); // Destroy the current window (we will recreate it!) InitWindow(screenWidth, screenHeight, windowTitle); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) TraceLog(WARNING, "Could not toggle to windowed mode"); #endif } -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) -// Set a custom cursor icon/image -void SetCustomCursor(const char *cursorImage) -{ - if (customCursor) UnloadTexture(cursor); - - cursor = LoadTexture(cursorImage); - -#if defined(PLATFORM_DESKTOP) - // NOTE: emscripten not implemented - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); -#endif - customCursor = true; -} - -// Set a custom key to exit program -// NOTE: default exitKey is ESCAPE -void SetExitKey(int key) -{ - exitKey = key; -} -#endif - // Get current screen width int GetScreenWidth(void) { @@ -547,41 +646,78 @@ void BeginDrawing(void) currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called updateTime = currentTime - previousTime; previousTime = currentTime; + +#if defined(PLATFORM_OCULUS) + frameIndex++; + + ovrPosef eyePoses[2]; + ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime); + + layer.eyeLayer.RenderPose[0] = eyePoses[0]; + layer.eyeLayer.RenderPose[1] = eyePoses[1]; + + SetOculusBuffer(session, buffer); +#endif - if (IsPosproShaderEnabled()) rlEnablePostproFBO(); - - rlClearScreenBuffers(); - + rlClearScreenBuffers(); // Clear current framebuffers rlLoadIdentity(); // Reset current matrix (MODELVIEW) - rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here //rlTranslatef(0.375, 0.375, 0); // HACK to have 2D pixel-perfect drawing on OpenGL 1.1 // NOTE: Not required with OpenGL 3.3+ } -// Setup drawing canvas with extended parameters -void BeginDrawingEx(int blendMode, Shader shader, Matrix transform) -{ - BeginDrawing(); - - SetBlendMode(blendMode); - SetPostproShader(shader); - - rlMultMatrixf(MatrixToFloat(transform)); -} - // End canvas drawing and Swap Buffers (Double Buffering) void EndDrawing(void) { - rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) +#if defined(PLATFORM_OCULUS) + for (int eye = 0; eye < 2; eye++) + { + rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); - if (IsPosproShaderEnabled()) rlglDrawPostpro(); // Draw postprocessing effect (shader) + Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x, + layer.eyeLayer.RenderPose[eye].Orientation.y, + layer.eyeLayer.RenderPose[eye].Orientation.z, + layer.eyeLayer.RenderPose[eye].Orientation.w }; + QuaternionInvert(&eyeRPose); + Matrix eyeOrientation = QuaternionToMatrix(eyeRPose); + Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x, + -layer.eyeLayer.RenderPose[eye].Position.y, + -layer.eyeLayer.RenderPose[eye].Position.z); + + Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); + Matrix modelEyeView = MatrixMultiply(cameraView, eyeView); // Using internal camera modelview matrix + + SetMatrixModelview(modelEyeView); + SetMatrixProjection(layer.eyeProjections[eye]); +#endif + + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + +#if defined(PLATFORM_OCULUS) + } + + UnsetOculusBuffer(buffer); + + ovr_CommitTextureSwapChain(session, buffer.textureChain); + + ovrLayerHeader *layers = &layer.eyeLayer.Header; + ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1); + + // Blit mirror texture to back buffer + BlitOculusMirror(session, mirror); + + // Get session status information + ovrSessionStatus sessionStatus; + ovr_GetSessionStatus(session, &sessionStatus); + if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit..."); + if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session); +#endif SwapBuffers(); // Copy back buffer to front buffer - PollInputEvents(); // Poll user events + // Frame time control system currentTime = GetTime(); drawTime = currentTime - previousTime; previousTime = currentTime; @@ -600,6 +736,32 @@ void EndDrawing(void) } } +// Initialize 2D mode with custom camera +void Begin2dMode(Camera2D camera) +{ + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + rlLoadIdentity(); // Reset current matrix (MODELVIEW) + + // Camera rotation and scaling is always relative to target + Matrix matOrigin = MatrixTranslate(-camera.target.x, -camera.target.y, 0.0f); + Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD); + Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f); + Matrix matTranslation = MatrixTranslate(camera.offset.x + camera.target.x, camera.offset.y + camera.target.y, 0.0f); + + Matrix matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation); + + rlMultMatrixf(MatrixToFloat(matTransform)); +} + +// Ends 2D mode custom camera usage +void End2dMode(void) +{ + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + rlLoadIdentity(); // Reset current matrix (MODELVIEW) +} + // Initializes 3D mode for drawing (Camera setup) void Begin3dMode(Camera camera) { @@ -609,21 +771,23 @@ void Begin3dMode(Camera camera) rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection rlLoadIdentity(); // Reset current matrix (PROJECTION) - + // Setup perspective projection float aspect = (float)screenWidth/(float)screenHeight; - double top = 0.1*tan(45.0*PI/360.0); + double top = 0.01*tan(camera.fovy*PI/360.0); double right = top*aspect; // NOTE: zNear and zFar values are important when computing depth buffer values - rlFrustum(-right, right, -top, top, 0.1f, 1000.0f); + rlFrustum(-right, right, -top, top, 0.01, 1000.0); rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix rlLoadIdentity(); // Reset current matrix (MODELVIEW) // Setup Camera view - Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); - rlMultMatrixf(MatrixToFloat(matView)); // Multiply MODELVIEW matrix by view matrix (camera) + cameraView = MatrixLookAt(camera.position, camera.target, camera.up); + rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera) + + rlEnableDepthTest(); // Enable DEPTH_TEST for 3D } // Ends 3D mode and returns to default 2D orthographic mode @@ -638,6 +802,55 @@ void End3dMode(void) rlLoadIdentity(); // Reset current matrix (MODELVIEW) //rlTranslatef(0.375, 0.375, 0); // HACK to ensure pixel-perfect drawing on OpenGL (after exiting 3D mode) + + rlDisableDepthTest(); // Disable DEPTH_TEST for 2D +} + +// Initializes render texture for drawing +void BeginTextureMode(RenderTexture2D target) +{ + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + rlEnableRenderTexture(target.id); // Enable render target + + rlClearScreenBuffers(); // Clear render texture buffers + + // Set viewport to framebuffer size + rlViewport(0, 0, target.texture.width, target.texture.height); + + rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix + rlLoadIdentity(); // Reset current matrix (PROJECTION) + + // Set orthographic projection to current framebuffer size + // NOTE: Configured top-left corner as (0, 0) + rlOrtho(0, target.texture.width, target.texture.height, 0, 0.0f, 1.0f); + + rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix + rlLoadIdentity(); // Reset current matrix (MODELVIEW) + + //rlScalef(0.0f, -1.0f, 0.0f); // Flip Y-drawing (?) +} + +// Ends drawing to render texture +void EndTextureMode(void) +{ + rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + rlDisableRenderTexture(); // Disable render target + + // Set viewport to default framebuffer size (screen size) + // TODO: consider possible viewport offsets + rlViewport(0, 0, GetScreenWidth(), GetScreenHeight()); + + rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix + rlLoadIdentity(); // Reset current matrix (PROJECTION) + + // Set orthographic projection to current framebuffer size + // NOTE: Configured top-left corner as (0, 0) + rlOrtho(0, GetScreenWidth(), GetScreenHeight(), 0, 0.0f, 1.0f); + + rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix + rlLoadIdentity(); // Reset current matrix (MODELVIEW) } // Set target FPS for the game @@ -810,12 +1023,21 @@ void ClearDroppedFiles(void) void StorageSaveValue(int position, int value) { FILE *storageFile = NULL; + + char path[128]; +#if defined(PLATFORM_ANDROID) + strcpy(path, internalDataPath); + strcat(path, "/"); + strcat(path, STORAGE_FILENAME); +#else + strcpy(path, STORAGE_FILENAME); +#endif // Try open existing file to append data - storageFile = fopen(STORAGE_FILENAME, "rb+"); + storageFile = fopen(path, "rb+"); // If file doesn't exist, create a new storage data file - if (!storageFile) storageFile = fopen(STORAGE_FILENAME, "wb"); + if (!storageFile) storageFile = fopen(path, "wb"); if (!storageFile) TraceLog(WARNING, "Storage data file could not be created"); else @@ -842,8 +1064,17 @@ int StorageLoadValue(int position) { int value = 0; + char path[128]; +#if defined(PLATFORM_ANDROID) + strcpy(path, internalDataPath); + strcat(path, "/"); + strcat(path, STORAGE_FILENAME); +#else + strcpy(path, STORAGE_FILENAME); +#endif + // Try open existing file to append data - FILE *storageFile = fopen(STORAGE_FILENAME, "rb"); + FILE *storageFile = fopen(path, "rb"); if (!storageFile) TraceLog(WARNING, "Storage data file could not be found"); else @@ -867,16 +1098,8 @@ int StorageLoadValue(int position) } // Returns a ray trace from mouse position -//http://www.songho.ca/opengl/gl_transform.html -//http://www.songho.ca/opengl/gl_matrix.html -//http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html -//https://www.opengl.org/archives/resources/faq/technical/transformations.htm Ray GetMouseRay(Vector2 mousePosition, Camera camera) -{ - // Tutorial used: https://mkonrad.net/2014/08/07/simple-opengl-object-picking-in-3d.html - // Similar to http://antongerdelan.net, the problem is maybe in MatrixPerspective vs MatrixFrustum - // or matrix order (transpose it or not... that's the question) - +{ Ray ray; // Calculate normalized device coordinates @@ -886,40 +1109,48 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) float z = 1.0f; // Store values in a vector - Vector3 deviceCoords = {x, y, z}; + Vector3 deviceCoords = { x, y, z }; - // Device debug message - TraceLog(INFO, "device(%f, %f, %f)", deviceCoords.x, deviceCoords.y, deviceCoords.z); + TraceLog(DEBUG, "Device coordinates: (%f, %f, %f)", deviceCoords.x, deviceCoords.y, deviceCoords.z); - // Calculate projection matrix (from perspective instead of frustum - Matrix matProj = MatrixPerspective(45.0f, (float)((float)GetScreenWidth() / (float)GetScreenHeight()), 0.01f, 1000.0f); + // Calculate projection matrix (from perspective instead of frustum) + Matrix matProj = MatrixPerspective(camera.fovy, ((double)GetScreenWidth()/(double)GetScreenHeight()), 0.01, 1000.0); // Calculate view matrix from camera look at Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); // Do I need to transpose it? It seems that yes... - // NOTE: matrix order is maybe incorrect... In OpenGL to get world position from + // NOTE: matrix order may be incorrect... In OpenGL to get world position from // camera view it just needs to get inverted, but here we need to transpose it too. // For example, if you get view matrix, transpose and inverted and you transform it // to a vector, you will get its 3d world position coordinates (camera.position). // If you don't transpose, final position will be wrong. MatrixTranspose(&matView); +//#define USE_RLGL_UNPROJECT +#if defined(USE_RLGL_UNPROJECT) // OPTION 1: Use rlglUnproject() + + Vector3 nearPoint = rlglUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView); + Vector3 farPoint = rlglUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView); + +#else // OPTION 2: Compute unprojection directly here + // Calculate unproject matrix (multiply projection matrix and view matrix) and invert it Matrix matProjView = MatrixMultiply(matProj, matView); MatrixInvert(&matProjView); // Calculate far and near points - Quaternion near = { deviceCoords.x, deviceCoords.y, 0.0f, 1.0f}; - Quaternion far = { deviceCoords.x, deviceCoords.y, 1.0f, 1.0f}; + Quaternion near = { deviceCoords.x, deviceCoords.y, 0.0f, 1.0f }; + Quaternion far = { deviceCoords.x, deviceCoords.y, 1.0f, 1.0f }; // Multiply points by unproject matrix QuaternionTransform(&near, matProjView); QuaternionTransform(&far, matProjView); // Calculate normalized world points in vectors - Vector3 nearPoint = {near.x / near.w, near.y / near.w, near.z / near.w}; - Vector3 farPoint = {far.x / far.w, far.y / far.w, far.z / far.w}; + Vector3 nearPoint = { near.x/near.w, near.y/near.w, near.z/near.w}; + Vector3 farPoint = { far.x/far.w, far.y/far.w, far.z/far.w}; +#endif // Calculate normalized direction vector Vector3 direction = VectorSubtract(farPoint, nearPoint); @@ -933,10 +1164,10 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) } // Returns the screen space position from a 3d world space position -Vector2 WorldToScreen(Vector3 position, Camera camera) +Vector2 GetWorldToScreen(Vector3 position, Camera camera) { // Calculate projection matrix (from perspective instead of frustum - Matrix matProj = MatrixPerspective(45.0f, (float)((float)GetScreenWidth() / (float)GetScreenHeight()), 0.01f, 1000.0f); + Matrix matProj = MatrixPerspective(camera.fovy, (double)GetScreenWidth()/(double)GetScreenHeight(), 0.01, 1000.0); // Calculate view matrix from camera look at (and transpose it) Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); @@ -1012,78 +1243,11 @@ int GetKeyPressed(void) return lastKeyPressed; } -// Detect if a mouse button has been pressed once -bool IsMouseButtonPressed(int button) +// Set a custom key to exit program +// NOTE: default exitKey is ESCAPE +void SetExitKey(int key) { - bool pressed = false; - - if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true; - else pressed = false; - - return pressed; -} - -// Detect if a mouse button is being pressed -bool IsMouseButtonDown(int button) -{ - if (GetMouseButtonStatus(button) == 1) return true; - else return false; -} - -// Detect if a mouse button has been released once -bool IsMouseButtonReleased(int button) -{ - bool released = false; - - if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 0)) released = true; - else released = false; - - return released; -} - -// Detect if a mouse button is NOT being pressed -bool IsMouseButtonUp(int button) -{ - if (GetMouseButtonStatus(button) == 0) return true; - else return false; -} - -// Returns mouse position X -int GetMouseX(void) -{ - return (int)mousePosition.x; -} - -// Returns mouse position Y -int GetMouseY(void) -{ - return (int)mousePosition.y; -} - -// Returns mouse position XY -Vector2 GetMousePosition(void) -{ - return mousePosition; -} - -// Set mouse position XY -void SetMousePosition(Vector2 position) -{ - mousePosition = position; -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - // NOTE: emscripten not implemented - glfwSetCursorPos(window, position.x, position.y); -#endif -} - -// Returns mouse wheel movement Y -int GetMouseWheelMove(void) -{ -#if defined(PLATFORM_WEB) - return previousMouseWheelY/100; -#else - return previousMouseWheelY; -#endif + exitKey = key; } // Hide mouse cursor @@ -1151,7 +1315,7 @@ bool IsGamepadAvailable(int gamepad) bool result = false; #if defined(PLATFORM_RPI) - if (gamepadReady && (gamepad == 0)) result = true; + if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad]) result = true; #else if (glfwJoystickPresent(gamepad) == 1) result = true; #endif @@ -1160,30 +1324,25 @@ bool IsGamepadAvailable(int gamepad) } // Return axis movement vector for a gamepad -Vector2 GetGamepadMovement(int gamepad) +float GetGamepadAxisMovement(int gamepad, int axis) { - Vector2 vec = { 0, 0 }; - + float value = 0; + +#if defined(PLATFORM_RPI) + if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad]) + { + if (axis < MAX_GAMEPAD_AXIS) value = gamepadAxisValues[gamepad][axis]; + } +#else const float *axes; int axisCount = 0; -#if defined(PLATFORM_RPI) - // TODO: Get gamepad axis information - // Use gamepadAxisX, gamepadAxisY -#else axes = glfwGetJoystickAxes(gamepad, &axisCount); -#endif - if (axisCount >= 2) - { - vec.x = axes[0]; // Left joystick X - vec.y = axes[1]; // Left joystick Y + if (axis < axisCount) value = axes[axis]; +#endif - //vec.x = axes[2]; // Right joystick X - //vec.x = axes[3]; // Right joystick Y - } - - return vec; + return value; } // Detect if a gamepad button has been pressed once @@ -1210,7 +1369,7 @@ bool IsGamepadButtonDown(int gamepad, int button) #if defined(PLATFORM_RPI) // Get gamepad buttons information - if ((gamepad == 0) && (gamepadButtons[button] == 1)) result = true; + if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (gamepadButtons[gamepad][button] == 1)) result = true; else result = false; #else const unsigned char *buttons; @@ -1249,7 +1408,7 @@ bool IsGamepadButtonUp(int gamepad, int button) #if defined(PLATFORM_RPI) // Get gamepad buttons information - if ((gamepad == 0) && (gamepadButtons[button] == 0)) result = true; + if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (gamepadButtons[gamepad][button] == 0)) result = true; else result = false; #else const unsigned char *buttons; @@ -1265,6 +1424,111 @@ bool IsGamepadButtonUp(int gamepad, int button) } #endif //defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) + +// Detect if a mouse button has been pressed once +bool IsMouseButtonPressed(int button) +{ + bool pressed = false; + +#if defined(PLATFORM_ANDROID) + if (IsGestureDetected(GESTURE_TAP)) pressed = true; +#else + if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true; +#endif + + return pressed; +} + +// Detect if a mouse button is being pressed +bool IsMouseButtonDown(int button) +{ + bool down = false; + +#if defined(PLATFORM_ANDROID) + if (IsGestureDetected(GESTURE_HOLD)) down = true; +#else + if (GetMouseButtonStatus(button) == 1) down = true; +#endif + + return down; +} + +// Detect if a mouse button has been released once +bool IsMouseButtonReleased(int button) +{ + bool released = false; + +#if !defined(PLATFORM_ANDROID) + if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 0)) released = true; +#endif + + return released; +} + +// Detect if a mouse button is NOT being pressed +bool IsMouseButtonUp(int button) +{ + bool up = false; + +#if !defined(PLATFORM_ANDROID) + if (GetMouseButtonStatus(button) == 0) up = true; +#endif + + return up; +} + +// Returns mouse position X +int GetMouseX(void) +{ +#if defined(PLATFORM_ANDROID) + return (int)touchPosition[0].x; +#else + return (int)mousePosition.x; +#endif +} + +// Returns mouse position Y +int GetMouseY(void) +{ +#if defined(PLATFORM_ANDROID) + return (int)touchPosition[0].x; +#else + return (int)mousePosition.y; +#endif +} + +// Returns mouse position XY +Vector2 GetMousePosition(void) +{ +#if defined(PLATFORM_ANDROID) + return GetTouchPosition(0); +#else + return mousePosition; +#endif +} + +// Set mouse position XY +void SetMousePosition(Vector2 position) +{ + mousePosition = position; +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + // NOTE: emscripten not implemented + glfwSetCursorPos(window, position.x, position.y); +#endif +} + +// Returns mouse wheel movement Y +int GetMouseWheelMove(void) +{ +#if defined(PLATFORM_ANDROID) + return 0; +#elif defined(PLATFORM_WEB) + return previousMouseWheelY/100; +#else + return previousMouseWheelY; +#endif +} + // Returns touch position X int GetTouchX(void) { @@ -1361,7 +1625,31 @@ static void InitDisplay(int width, int height) // Downscale matrix is required in case desired screen area is bigger than display area downscaleView = MatrixIdentity(); + +#if defined(PLATFORM_OCULUS) + ovrResult result = ovr_Initialize(NULL); + if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); + result = ovr_Create(&session, &luid); + if (OVR_FAILURE(result)) + { + TraceLog(WARNING, "OVR: Could not create Oculus session"); + ovr_Shutdown(); + } + + hmdDesc = ovr_GetHmdDesc(session); + + TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); + TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); + TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); + TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); + TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); + TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); + + screenWidth = hmdDesc.Resolution.w/2; + screenHeight = hmdDesc.Resolution.h/2; +#endif + #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) glfwSetErrorCallback(ErrorCallback); @@ -1378,10 +1666,12 @@ static void InitDisplay(int width, int height) // Screen size security check if (screenWidth <= 0) screenWidth = displayWidth; if (screenHeight <= 0) screenHeight = displayHeight; -#elif defined(PLATFORM_WEB) +#endif // defined(PLATFORM_DESKTOP) + +#if defined(PLATFORM_WEB) displayWidth = screenWidth; displayHeight = screenHeight; -#endif +#endif // defined(PLATFORM_WEB) glfwDefaultWindowHints(); // Set default windows hints @@ -1410,7 +1700,12 @@ static void InitDisplay(int width, int height) glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! // Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE +#ifdef __APPLE__ + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires +#else glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above! +#endif + //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); } if (fullscreen) @@ -1432,7 +1727,7 @@ static void InitDisplay(int width, int height) // TODO: Check modes[i]->width; // TODO: Check modes[i]->height; } - + window = glfwCreateWindow(screenWidth, screenHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); } else @@ -1470,11 +1765,11 @@ static void InitDisplay(int width, int height) TraceLog(INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); } - glfwSetWindowSizeCallback(window, WindowSizeCallback); + glfwSetWindowSizeCallback(window, WindowSizeCallback); // NOTE: Resizing not allowed by default! glfwSetCursorEnterCallback(window, CursorEnterCallback); glfwSetKeyCallback(window, KeyCallback); glfwSetMouseButtonCallback(window, MouseButtonCallback); - glfwSetCursorPosCallback(window, MouseCursorPosCallback); // Track mouse position changes + glfwSetCursorPosCallback(window, MouseCursorPosCallback); // Track mouse position changes glfwSetCharCallback(window, CharCallback); glfwSetScrollCallback(window, ScrollCallback); glfwSetWindowIconifyCallback(window, WindowIconifyCallback); @@ -1483,38 +1778,23 @@ static void InitDisplay(int width, int height) #endif glfwMakeContextCurrent(window); +#if defined(PLATFORM_OCULUS) + glfwSwapInterval(0); +#endif #if defined(PLATFORM_DESKTOP) - // Extensions initialization for OpenGL 3.3 + // Load OpenGL 3.3 extensions using GLAD if (rlGetVersion() == OPENGL_33) { - #if defined(GLEW_EXTENSIONS_LOADER) - // Initialize extensions using GLEW - glewExperimental = 1; // Needed for core profile - GLenum error = glewInit(); - - if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error)); - - if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); + // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions"); + else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully"); - // With GLEW, we can check if an extension has been loaded in two ways: - //if (GLEW_ARB_vertex_array_object) { } - //if (glewIsSupported("GL_ARB_vertex_array_object")) { } - - // NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones - // Alternatives: glLoadGen, glad, libepoxy - #elif defined(GLAD_EXTENSIONS_LOADER) - // NOTE: glad is generated and contains only required OpenGL version and Core extensions - //if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n"); - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module... - - if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); - - // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans - //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object - #endif + if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); + else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); + + // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans + //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object } #endif @@ -1528,8 +1808,9 @@ static void InitDisplay(int width, int height) } //glfwGetFramebufferSize(window, &renderWidth, &renderHeight); // Get framebuffer size of current window +#endif // defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) fullscreen = true; // Screen size security check @@ -1614,8 +1895,9 @@ static void InitDisplay(int width, int height) //ANativeWindow_setBuffersGeometry(app->window, 0, 0, displayFormat); // Force use of native display size surface = eglCreateWindowSurface(display, config, app->window, NULL); +#endif // defined(PLATFORM_ANDROID) -#elif defined(PLATFORM_RPI) +#if defined(PLATFORM_RPI) graphics_get_display_size(0, &displayWidth, &displayHeight); // At this point we need to manage render size vs screen size @@ -1653,7 +1935,7 @@ static void InitDisplay(int width, int height) surface = eglCreateWindowSurface(display, config, &nativeWindow, NULL); //--------------------------------------------------------------------------------- -#endif +#endif // defined(PLATFORM_RPI) // There must be at least one frame displayed before the buffers are swapped //eglSwapInterval(display, 1); @@ -1673,16 +1955,23 @@ static void InitDisplay(int width, int height) TraceLog(INFO, "Screen size: %i x %i", screenWidth, screenHeight); TraceLog(INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); } -#endif +#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) } // Initialize OpenGL graphics static void InitGraphics(void) { rlglInit(); // Init rlgl - rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff) +#if defined(PLATFORM_OCULUS) + // Initialize Oculus Buffers + layer = InitOculusLayer(session); + buffer = LoadOculusBuffer(session, layer.width, layer.height); + mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); + layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); +#endif + ClearBackground(RAYWHITE); // Default background color for raylib games :P #if defined(PLATFORM_ANDROID) @@ -1690,6 +1979,244 @@ static void InitGraphics(void) #endif } +// Compute framebuffer size relative to screen size and display size +// NOTE: Global variables renderWidth/renderHeight can be modified +static void SetupFramebufferSize(int displayWidth, int displayHeight) +{ + // TODO: SetupFramebufferSize() does not consider properly display video modes. + // It setups a renderWidth/renderHeight with black bars that could not match a valid video mode, + // and so, framebuffer is not scaled properly to some monitors. + + // Calculate renderWidth and renderHeight, we have the display size (input params) and the desired screen size (global var) + if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) + { + TraceLog(WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight); + + // Downscaling to fit display with border-bars + float widthRatio = (float)displayWidth/(float)screenWidth; + float heightRatio = (float)displayHeight/(float)screenHeight; + + if (widthRatio <= heightRatio) + { + renderWidth = displayWidth; + renderHeight = (int)round((float)screenHeight*widthRatio); + renderOffsetX = 0; + renderOffsetY = (displayHeight - renderHeight); + } + else + { + renderWidth = (int)round((float)screenWidth*heightRatio); + renderHeight = displayHeight; + renderOffsetX = (displayWidth - renderWidth); + renderOffsetY = 0; + } + + // NOTE: downscale matrix required! + float scaleRatio = (float)renderWidth/(float)screenWidth; + + downscaleView = MatrixScale(scaleRatio, scaleRatio, scaleRatio); + + // NOTE: We render to full display resolution! + // We just need to calculate above parameters for downscale matrix and offsets + renderWidth = displayWidth; + renderHeight = displayHeight; + + TraceLog(WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", renderWidth, renderHeight); + } + else if ((screenWidth < displayWidth) || (screenHeight < displayHeight)) + { + // Required screen size is smaller than display size + TraceLog(INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight); + + // Upscaling to fit display with border-bars + float displayRatio = (float)displayWidth/(float)displayHeight; + float screenRatio = (float)screenWidth/(float)screenHeight; + + if (displayRatio <= screenRatio) + { + renderWidth = screenWidth; + renderHeight = (int)round((float)screenWidth/displayRatio); + renderOffsetX = 0; + renderOffsetY = (renderHeight - screenHeight); + } + else + { + renderWidth = (int)round((float)screenHeight*displayRatio); + renderHeight = screenHeight; + renderOffsetX = (renderWidth - screenWidth); + renderOffsetY = 0; + } + } + else // screen == display + { + renderWidth = screenWidth; + renderHeight = screenHeight; + renderOffsetX = 0; + renderOffsetY = 0; + } +} + +// Initialize hi-resolution timer +static void InitTimer(void) +{ + srand(time(NULL)); // Initialize random seed + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) + struct timespec now; + + if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success + { + baseTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; + } + else TraceLog(WARNING, "No hi-resolution timer available"); +#endif + + previousTime = GetTime(); // Get time as double +} + +// Get current time measure (in seconds) since InitTimer() +static double GetTime(void) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + return glfwGetTime(); +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) + struct timespec ts; + clock_gettime(CLOCK_MONOTONIC, &ts); + uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec; + + return (double)(time - baseTime)*1e-9; +#endif +} + +// Get one key state +static bool GetKeyStatus(int key) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + return glfwGetKey(window, key); +#elif defined(PLATFORM_ANDROID) + // TODO: Check for virtual keyboard + return false; +#elif defined(PLATFORM_RPI) + // NOTE: Keys states are filled in PollInputEvents() + if (key < 0 || key > 511) return false; + else return currentKeyState[key]; +#endif +} + +// Get one mouse button state +static bool GetMouseButtonStatus(int button) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + return glfwGetMouseButton(window, button); +#elif defined(PLATFORM_ANDROID) + // TODO: Check for virtual mouse + return false; +#elif defined(PLATFORM_RPI) + // NOTE: Mouse buttons states are filled in PollInputEvents() + return currentMouseState[button]; +#endif +} + +// Poll (store) all input events +static void PollInputEvents(void) +{ + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); + +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + // Mouse input polling + double mouseX; + double mouseY; + + glfwGetCursorPos(window, &mouseX, &mouseY); + + mousePosition.x = (float)mouseX; + mousePosition.y = (float)mouseY; + + // Keyboard input polling (automatically managed by GLFW3 through callback) + lastKeyPressed = -1; + + // Register previous keys states + for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i]; + + // Register previous mouse states + for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i]; + + previousMouseWheelY = currentMouseWheelY; + currentMouseWheelY = 0; + + glfwPollEvents(); // Register keyboard/mouse events... and window events! +#endif + +#if defined(PLATFORM_ANDROID) + // Register previous keys states + for (int i = 0; i < 128; i++) previousButtonState[i] = currentButtonState[i]; + + // Poll Events (registered events) + // NOTE: Activity is paused if not enabled (appEnabled) + while ((ident = ALooper_pollAll(appEnabled ? 0 : -1, NULL, &events,(void**)&source)) >= 0) + { + // Process this event + if (source != NULL) source->process(app, source); + + // NOTE: Never close window, native activity is controlled by the system! + if (app->destroyRequested != 0) + { + //TraceLog(INFO, "Closing Window..."); + //windowShouldClose = true; + //ANativeActivity_finish(app->activity); + } + } +#endif + +#if defined(PLATFORM_RPI) + // NOTE: Mouse input events polling is done asynchonously in another pthread - MouseThread() + + // NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin, + // we use method 2 (stdin) but maybe in a future we should change to method 1... + ProcessKeyboard(); + + // NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread() +#endif +} + +// Copy back buffer to front buffers +static void SwapBuffers(void) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + glfwSwapBuffers(window); +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) + eglSwapBuffers(display, surface); +#endif +} + +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) +// Takes a screenshot and saves it in the same folder as executable +static void TakeScreenshot(void) +{ + static int shotNum = 0; // Screenshot number, increments every screenshot take during program execution + char buffer[20]; // Buffer to store file name + + unsigned char *imgData = rlglReadScreenPixels(renderWidth, renderHeight); + + sprintf(buffer, "screenshot%03i.png", shotNum); + + // Save image as PNG + WritePNG(buffer, imgData, renderWidth, renderHeight, 4); + + free(imgData); + + shotNum++; + + TraceLog(INFO, "[%s] Screenshot taken!", buffer); +} +#endif + #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description) @@ -1718,10 +2245,11 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i TakeScreenshot(); } #endif - else currentKeyState[key] = action; - - // TODO: Review (and remove) this HACK for GuiTextBox, to deteck back key - if ((key == 259) && (action == GLFW_PRESS)) lastKeyPressed = 3; + else + { + currentKeyState[key] = action; + if (action == GLFW_PRESS) lastKeyPressed = key; + } } // GLFW3 Mouse Button Callback, runs on mouse button pressed @@ -1750,10 +2278,10 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int gestureEvent.position[0] = GetMousePosition(); // Normalize gestureEvent.position[0] for screenWidth and screenHeight - gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].x /= (float)GetScreenWidth(); gestureEvent.position[0].y /= (float)GetScreenHeight(); - - // Gesture data is sent to gestures system for processing + + // Gesture data is sent to gestures system for processing ProcessGestureEvent(gestureEvent); #endif } @@ -1767,6 +2295,9 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) GestureEvent gestureEvent; gestureEvent.touchAction = TOUCH_MOVE; + + // Assign a pointer ID + gestureEvent.pointerId[0] = 0; // Register touch points count gestureEvent.pointCount = 1; @@ -1774,6 +2305,8 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) // Register touch points position, only one point registered gestureEvent.position[0] = (Vector2){ (float)x, (float)y }; + touchPosition[0] = gestureEvent.position[0]; + // Normalize gestureEvent.position[0] for screenWidth and screenHeight gestureEvent.position[0].x /= (float)GetScreenWidth(); gestureEvent.position[0].y /= (float)GetScreenHeight(); @@ -1799,16 +2332,19 @@ static void CursorEnterCallback(GLFWwindow *window, int enter) } // GLFW3 WindowSize Callback, runs when window is resized +// NOTE: Window resizing not allowed by default static void WindowSizeCallback(GLFWwindow *window, int width, int height) { // If window is resized, graphics device is re-initialized (but only ortho mode) - rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); + rlglInitGraphics(0, 0, width, height); // Window size must be updated to be used on 3D mode to get new aspect ratio (Begin3dMode()) - //screenWidth = width; - //screenHeight = height; - - // TODO: Update render size? + screenWidth = width; + screenHeight = height; + renderWidth = width; + renderHeight = height; + + // NOTE: Postprocessing texture is not scaled to new size // Background must be also re-cleared ClearBackground(RAYWHITE); @@ -1887,10 +2423,10 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Load default font for convenience // NOTE: External function (defined in module: text) LoadDefaultFont(); - + // TODO: GPU assets reload in case of lost focus (lost context) // NOTE: This problem has been solved just unbinding and rebinding context from display - /* + /* if (assetsReloadRequired) { for (int i = 0; i < assetsCount; i++) @@ -2054,152 +2590,96 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) } #endif -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) -// Takes a screenshot and saves it in the same folder as executable -static void TakeScreenshot(void) +#if defined(PLATFORM_WEB) +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData) { - static int shotNum = 0; // Screenshot number, increments every screenshot take during program execution - char buffer[20]; // Buffer to store file name - - unsigned char *imgData = rlglReadScreenPixels(renderWidth, renderHeight); - - sprintf(buffer, "screenshot%03i.png", shotNum); + //isFullscreen: int e->isFullscreen + //fullscreenEnabled: int e->fullscreenEnabled + //fs element nodeName: (char *) e->nodeName + //fs element id: (char *) e->id + //Current element size: (int) e->elementWidth, (int) e->elementHeight + //Screen size:(int) e->screenWidth, (int) e->screenHeight - // Save image as PNG - WritePNG(buffer, imgData, renderWidth, renderHeight, 4); - - free(imgData); - - shotNum++; - - TraceLog(INFO, "[%s] Screenshot taken!", buffer); -} -#endif - -// Initialize hi-resolution timer -static void InitTimer(void) -{ - srand(time(NULL)); // Initialize random seed - -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) - struct timespec now; - - if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success + if (e->isFullscreen) { - baseTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; + TraceLog(INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); + } + else + { + TraceLog(INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); } - else TraceLog(WARNING, "No hi-resolution timer available"); -#endif - - previousTime = GetTime(); // Get time as double -} - -// Get current time measure (in seconds) since InitTimer() -static double GetTime(void) -{ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - return glfwGetTime(); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) - struct timespec ts; - clock_gettime(CLOCK_MONOTONIC, &ts); - uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec; - - return (double)(time - baseTime)*1e-9; -#endif -} - -// Get one key state -static bool GetKeyStatus(int key) -{ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - return glfwGetKey(window, key); -#elif defined(PLATFORM_ANDROID) - // TODO: Check for virtual keyboard - return false; -#elif defined(PLATFORM_RPI) - // NOTE: Keys states are filled in PollInputEvents() - if (key < 0 || key > 511) return false; - else return currentKeyState[key]; -#endif -} - -// Get one mouse button state -static bool GetMouseButtonStatus(int button) -{ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - return glfwGetMouseButton(window, button); -#elif defined(PLATFORM_ANDROID) - // TODO: Check for virtual keyboard - return false; -#elif defined(PLATFORM_RPI) - // NOTE: Mouse buttons states are filled in PollInputEvents() - return currentMouseState[button]; -#endif -} - -// Poll (store) all input events -static void PollInputEvents(void) -{ - // NOTE: Gestures update must be called every frame to reset gestures correctly - // because ProcessGestureEvent() is just called on an event, not every frame - UpdateGestures(); -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - // Mouse input polling - double mouseX; - double mouseY; + // TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input - glfwGetCursorPos(window, &mouseX, &mouseY); - - mousePosition.x = (float)mouseX; - mousePosition.y = (float)mouseY; - - // Keyboard input polling (automatically managed by GLFW3 through callback) - lastKeyPressed = -1; - - // Register previous keys states - for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i]; - - // Register previous mouse states - for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i]; - - previousMouseWheelY = currentMouseWheelY; - currentMouseWheelY = 0; - - glfwPollEvents(); // Register keyboard/mouse events... and window events! -#elif defined(PLATFORM_ANDROID) - - // Register previous keys states - for (int i = 0; i < 128; i++) previousButtonState[i] = currentButtonState[i]; - - // Poll Events (registered events) - // NOTE: Activity is paused if not enabled (appEnabled) - while ((ident = ALooper_pollAll(appEnabled ? 0 : -1, NULL, &events,(void**)&source)) >= 0) - { - // Process this event - if (source != NULL) source->process(app, source); - - // NOTE: Never close window, native activity is controlled by the system! - if (app->destroyRequested != 0) - { - //TraceLog(INFO, "Closing Window..."); - //windowShouldClose = true; - //ANativeActivity_finish(app->activity); - } - } -#elif defined(PLATFORM_RPI) - - // NOTE: Mouse input events polling is done asynchonously in another pthread - MouseThread() - - // NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin, - // we use method 2 (stdin) but maybe in a future we should change to method 1... - ProcessKeyboard(); - - // NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread() - -#endif + return 0; } +// Web: Get input events +static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) +{ + /* + for (int i = 0; i < touchEvent->numTouches; i++) + { + long x, y, id; + + if (!touchEvent->touches[i].isChanged) continue; + + id = touchEvent->touches[i].identifier; + x = touchEvent->touches[i].canvasX; + y = touchEvent->touches[i].canvasY; + } + + printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches, + event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : ""); + + for(int i = 0; i < event->numTouches; ++i) + { + const EmscriptenTouchPoint *t = &event->touches[i]; + + printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n", + t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY); + } + */ + + GestureEvent gestureEvent; + + // Register touch actions + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_DOWN; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_UP; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_MOVE; + + // Register touch points count + gestureEvent.pointCount = touchEvent->numTouches; + + // Register touch points id + gestureEvent.pointerId[0] = touchEvent->touches[0].identifier; + gestureEvent.pointerId[1] = touchEvent->touches[1].identifier; + + // Register touch points position + // NOTE: Only two points registered + // TODO: Touch data should be scaled accordingly! + //gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY }; + //gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY }; + gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY }; + gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY }; + + touchPosition[0] = gestureEvent.position[0]; + touchPosition[1] = gestureEvent.position[1]; + + // Normalize gestureEvent.position[x] for screenWidth and screenHeight + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + gestureEvent.position[1].x /= (float)GetScreenWidth(); + gestureEvent.position[1].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures system for processing + ProcessGestureEvent(gestureEvent); + + return 1; +} +#endif + #if defined(PLATFORM_RPI) // Initialize Keyboard system (using standard input) static void InitKeyboard(void) @@ -2437,19 +2917,31 @@ static void *MouseThread(void *arg) // Init gamepad system static void InitGamepad(void) { - if ((gamepadStream = open(DEFAULT_GAMEPAD_DEV, O_RDONLY|O_NONBLOCK)) < 0) + char gamepadDev[128] = ""; + + for (int i = 0; i < MAX_GAMEPADS; i++) { - TraceLog(WARNING, "Gamepad device could not be opened, no gamepad available"); - } - else - { - gamepadReady = true; + sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i); + + if ((gamepadStream[i] = open(gamepadDev, O_RDONLY|O_NONBLOCK)) < 0) + { + // NOTE: Only show message for first gamepad + if (i == 0) TraceLog(WARNING, "Gamepad device could not be opened, no gamepad available"); + } + else + { + gamepadReady[i] = true; - int error = pthread_create(&gamepadThreadId, NULL, &GamepadThread, NULL); + // NOTE: Only create one thread + if (i == 0) + { + int error = pthread_create(&gamepadThreadId, NULL, &GamepadThread, NULL); - if (error != 0) TraceLog(WARNING, "Error creating gamepad input event thread"); - else TraceLog(INFO, "Gamepad device initialized successfully"); - } + if (error != 0) TraceLog(WARNING, "Error creating gamepad input event thread"); + else TraceLog(INFO, "Gamepad device initialized successfully"); + } + } + } } // Process Gamepad (/dev/input/js0) @@ -2466,227 +2958,251 @@ static void *GamepadThread(void *arg) unsigned char number; // event axis/button number }; - // These values are sensible on Logitech Dual Action Rumble and Xbox360 controller - const int joystickAxisX = 0; - const int joystickAxisY = 1; - // Read gamepad event - struct js_event gamepadEvent; + struct js_event gamepadEvent; - while (1) + while (1) { - if (read(gamepadStream, &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) + for (int i = 0; i < MAX_GAMEPADS; i++) { - gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events - - // Process gamepad events by type - if (gamepadEvent.type == JS_EVENT_BUTTON) + if (read(gamepadStream[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) { - TraceLog(DEBUG, "Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events - if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) + // Process gamepad events by type + if (gamepadEvent.type == JS_EVENT_BUTTON) { - // 1 - button pressed, 0 - button released - gamepadButtons[gamepadEvent.number] = (int)gamepadEvent.value; + TraceLog(DEBUG, "Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + + if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) + { + // 1 - button pressed, 0 - button released + gamepadButtons[i][gamepadEvent.number] = (int)gamepadEvent.value; + } } - } - else if (gamepadEvent.type == JS_EVENT_AXIS) - { - TraceLog(DEBUG, "Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); - - if (gamepadEvent.number == joystickAxisX) gamepadAxisX = (int)gamepadEvent.value; - if (gamepadEvent.number == joystickAxisY) gamepadAxisY = (int)gamepadEvent.value; - /* - switch (gamepadEvent.number) + else if (gamepadEvent.type == JS_EVENT_AXIS) { - case 0: // 1st Axis X - case 1: // 1st Axis Y - case 2: // 2st Axis X - case 3: // 2st Axis Y + TraceLog(DEBUG, "Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + + if (gamepadEvent.number < MAX_GAMEPAD_AXIS) + { + // NOTE: Scaling of gamepadEvent.value to get values between -1..1 + gamepadAxisValues[i][gamepadEvent.number] = (float)gamepadEvent.value/32768; + } } - */ } } - } - + } + return NULL; } #endif -// Copy back buffer to front buffers -static void SwapBuffers(void) + +#if defined(PLATFORM_OCULUS) +// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct +static Matrix FromOvrMatrix(ovrMatrix4f ovrmat) { -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - glfwSwapBuffers(window); -#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) - eglSwapBuffers(display, surface); -#endif + Matrix rmat; + + rmat.m0 = ovrmat.M[0][0]; + rmat.m1 = ovrmat.M[1][0]; + rmat.m2 = ovrmat.M[2][0]; + rmat.m3 = ovrmat.M[3][0]; + rmat.m4 = ovrmat.M[0][1]; + rmat.m5 = ovrmat.M[1][1]; + rmat.m6 = ovrmat.M[2][1]; + rmat.m7 = ovrmat.M[3][1]; + rmat.m8 = ovrmat.M[0][2]; + rmat.m9 = ovrmat.M[1][2]; + rmat.m10 = ovrmat.M[2][2]; + rmat.m11 = ovrmat.M[3][2]; + rmat.m12 = ovrmat.M[0][3]; + rmat.m13 = ovrmat.M[1][3]; + rmat.m14 = ovrmat.M[2][3]; + rmat.m15 = ovrmat.M[3][3]; + + MatrixTranspose(&rmat); + + return rmat; } -// Compute framebuffer size relative to screen size and display size -// NOTE: Global variables renderWidth/renderHeight can be modified -static void SetupFramebufferSize(int displayWidth, int displayHeight) +// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth +static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height) { - // TODO: SetupFramebufferSize() does not consider properly display video modes. - // It setups a renderWidth/renderHeight with black bars that could not match a valid video mode, - // and so, framebuffer is not scaled properly to some monitors. + OculusBuffer buffer; + buffer.width = width; + buffer.height = height; - // Calculate renderWidth and renderHeight, we have the display size (input params) and the desired screen size (global var) - if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) - { - TraceLog(WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight); + // Create OVR texture chain + ovrTextureSwapChainDesc desc = {}; + desc.Type = ovrTexture_2D; + desc.ArraySize = 1; + desc.Width = width; + desc.Height = height; + desc.MipLevels = 1; + desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB); + desc.SampleCount = 1; + desc.StaticImage = ovrFalse; - // Downscaling to fit display with border-bars - float widthRatio = (float)displayWidth/(float)screenWidth; - float heightRatio = (float)displayHeight/(float)screenHeight; - - if (widthRatio <= heightRatio) - { - renderWidth = displayWidth; - renderHeight = (int)round((float)screenHeight*widthRatio); - renderOffsetX = 0; - renderOffsetY = (displayHeight - renderHeight); - } - else - { - renderWidth = (int)round((float)screenWidth*heightRatio); - renderHeight = displayHeight; - renderOffsetX = (displayWidth - renderWidth); - renderOffsetY = 0; - } - - // NOTE: downscale matrix required! - float scaleRatio = (float)renderWidth/(float)screenWidth; - - downscaleView = MatrixScale(scaleRatio, scaleRatio, scaleRatio); - - // NOTE: We render to full display resolution! - // We just need to calculate above parameters for downscale matrix and offsets - renderWidth = displayWidth; - renderHeight = displayHeight; - - TraceLog(WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", renderWidth, renderHeight); - } - else if ((screenWidth < displayWidth) || (screenHeight < displayHeight)) - { - // Required screen size is smaller than display size - TraceLog(INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight); - - // Upscaling to fit display with border-bars - float displayRatio = (float)displayWidth/(float)displayHeight; - float screenRatio = (float)screenWidth/(float)screenHeight; - - if (displayRatio <= screenRatio) - { - renderWidth = screenWidth; - renderHeight = (int)round((float)screenWidth/displayRatio); - renderOffsetX = 0; - renderOffsetY = (renderHeight - screenHeight); - } - else - { - renderWidth = (int)round((float)screenHeight*displayRatio); - renderHeight = screenHeight; - renderOffsetX = (renderWidth - screenWidth); - renderOffsetY = 0; - } - } - else // screen == display - { - renderWidth = screenWidth; - renderHeight = screenHeight; - renderOffsetX = 0; - renderOffsetY = 0; - } -} - -#if defined(PLATFORM_WEB) -static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData) -{ - //isFullscreen: int e->isFullscreen - //fullscreenEnabled: int e->fullscreenEnabled - //fs element nodeName: (char *) e->nodeName - //fs element id: (char *) e->id - //Current element size: (int) e->elementWidth, (int) e->elementHeight - //Screen size:(int) e->screenWidth, (int) e->screenHeight + ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain); - if (e->isFullscreen) + if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer"); + + int textureCount = 0; + ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount); + + if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures"); + + for (int i = 0; i < textureCount; ++i) { - TraceLog(INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); - } - else - { - TraceLog(INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); + GLuint chainTexId; + ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId); + glBindTexture(GL_TEXTURE_2D, chainTexId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } - // TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input - - return 0; -} - -// Web: Get input events -static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) -{ + glBindTexture(GL_TEXTURE_2D, 0); + /* - for (int i = 0; i < touchEvent->numTouches; i++) - { - long x, y, id; - - if (!touchEvent->touches[i].isChanged) continue; - - id = touchEvent->touches[i].identifier; - x = touchEvent->touches[i].canvasX; - y = touchEvent->touches[i].canvasY; - } - - printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches, - event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : ""); - - for(int i = 0; i < event->numTouches; ++i) - { - const EmscriptenTouchPoint *t = &event->touches[i]; - - printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n", - t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY); - } + // Setup framebuffer object (using depth texture) + glGenFramebuffers(1, &buffer.fboId); + glGenTextures(1, &buffer.depthId); + glBindTexture(GL_TEXTURE_2D, buffer.depthId); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); */ - GestureEvent gestureEvent; + // Setup framebuffer object (using depth renderbuffer) + glGenFramebuffers(1, &buffer.fboId); + glGenRenderbuffers(1, &buffer.depthId); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); + glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - // Register touch actions - if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_DOWN; - else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_UP; - else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_MOVE; - - // Register touch points count - gestureEvent.pointCount = touchEvent->numTouches; - - // Register touch points id - gestureEvent.pointerId[0] = touchEvent->touches[0].identifier; - gestureEvent.pointerId[1] = touchEvent->touches[1].identifier; - - // Register touch points position - // NOTE: Only two points registered - // TODO: Touch data should be scaled accordingly! - //gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY }; - //gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY }; - gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY }; - gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY }; + return buffer; +} - touchPosition[0] = gestureEvent.position[0]; - touchPosition[1] = gestureEvent.position[1]; - - // Normalize gestureEvent.position[x] for screenWidth and screenHeight - gestureEvent.position[0].x /= (float)GetScreenWidth(); - gestureEvent.position[0].y /= (float)GetScreenHeight(); - - gestureEvent.position[1].x /= (float)GetScreenWidth(); - gestureEvent.position[1].y /= (float)GetScreenHeight(); +// Unload texture required buffers +static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer) +{ + if (buffer.textureChain) + { + ovr_DestroyTextureSwapChain(session, buffer.textureChain); + buffer.textureChain = NULL; + } - // Gesture data is sent to gestures system for processing - ProcessGestureEvent(gestureEvent); // Process obtained gestures data + if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId); + if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId); +} - return 1; +// Set current Oculus buffer +static void SetOculusBuffer(ovrSession session, OculusBuffer buffer) +{ + GLuint currentTexId; + int currentIndex; + + ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex); + ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0); + //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded + + //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB + glEnable(GL_FRAMEBUFFER_SRGB); +} + +// Unset Oculus buffer +static void UnsetOculusBuffer(OculusBuffer buffer) +{ + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); +} + +// Load Oculus mirror buffers +static OculusMirror LoadOculusMirror(ovrSession session, int width, int height) +{ + OculusMirror mirror; + mirror.width = width; + mirror.height = height; + + ovrMirrorTextureDesc mirrorDesc; + memset(&mirrorDesc, 0, sizeof(mirrorDesc)); + mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; + mirrorDesc.Width = mirror.width; + mirrorDesc.Height = mirror.height; + + if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture"); + + glGenFramebuffers(1, &mirror.fboId); + + return mirror; +} + +// Unload Oculus mirror buffers +static void UnloadOculusMirror(ovrSession session, OculusMirror mirror) +{ + if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId); + if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture); +} + +static void BlitOculusMirror(ovrSession session, OculusMirror mirror) +{ + GLuint mirrorTextureId; + + ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); + glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); +} + +// Requires: session, hmdDesc +static OculusLayer InitOculusLayer(ovrSession session) +{ + OculusLayer layer = { 0 }; + + layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; + + memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov)); + layer.eyeLayer.Header.Type = ovrLayerType_EyeFov; + layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; + + ovrEyeRenderDesc eyeRenderDescs[2]; + + for (int eye = 0; eye < 2; eye++) + { + eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); + ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL); + layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix + + layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; + layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; + + ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f); + layer.eyeLayer.Viewport[eye].Size = eyeSize; + layer.eyeLayer.Viewport[eye].Pos.x = layer.width; + layer.eyeLayer.Viewport[eye].Pos.y = 0; + + layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h); + layer.width += eyeSize.w; + } + + return layer; } #endif diff --git a/src/easings.h b/src/easings.h index a198be4d8..527970abf 100644 --- a/src/easings.h +++ b/src/easings.h @@ -7,6 +7,26 @@ * This header uses: * #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster. * // This requires lots of memory on system. +* How to use: +* The four inputs t,b,c,d are defined as follows: +* t = current time (in any unit measure, but same unit as duration) +* b = starting value to interpolate +* c = the total change in value of b that needs to occur +* d = total time it should take to complete (duration) +* +* Example: +* +* int currentTime = 0; +* int duration = 100; +* float startPositionX = 0.0f; +* float finalPositionX = 30.0f; +* float currentPositionX = startPositionX; +* +* while (currentPositionX < finalPositionX) +* { +* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration); +* currentTime++; +* } * * A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/) * @@ -70,7 +90,7 @@ #define EASEDEF extern #endif -#include +#include // Required for: sin(), cos(), sqrt(), pow() #ifdef __cplusplus extern "C" { // Prevents name mangling of functions diff --git a/src/glad.c b/src/external/glad.c similarity index 100% rename from src/glad.c rename to src/external/glad.c diff --git a/src/glad.h b/src/external/glad.h similarity index 100% rename from src/glad.h rename to src/external/glad.h diff --git a/external/glfw3/COPYING.txt b/src/external/glfw3/COPYING.txt similarity index 90% rename from external/glfw3/COPYING.txt rename to src/external/glfw3/COPYING.txt index 8e1af0843..ad16462a9 100644 --- a/external/glfw3/COPYING.txt +++ b/src/external/glfw3/COPYING.txt @@ -1,5 +1,5 @@ Copyright (c) 2002-2006 Marcus Geelnard -Copyright (c) 2006-2010 Camilla Berglund +Copyright (c) 2006-2016 Camilla Berglund This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -18,4 +18,5 @@ freely, subject to the following restrictions: be misrepresented as being the original software. 3. This notice may not be removed or altered from any source - distribution. \ No newline at end of file + distribution. + diff --git a/external/glfw3/include/GLFW/glfw3.h b/src/external/glfw3/include/GLFW/glfw3.h similarity index 59% rename from external/glfw3/include/GLFW/glfw3.h rename to src/external/glfw3/include/GLFW/glfw3.h index 89414491e..5a0c45089 100644 --- a/external/glfw3/include/GLFW/glfw3.h +++ b/src/external/glfw3/include/GLFW/glfw3.h @@ -1,9 +1,9 @@ /************************************************************************* - * GLFW 3.1 - www.glfw.org + * GLFW 3.2 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2010 Camilla Berglund + * Copyright (c) 2006-2016 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages @@ -38,58 +38,60 @@ extern "C" { * Doxygen documentation *************************************************************************/ -/*! @defgroup context Context handling +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. * - * This is the reference documentation for context related functions. For more - * information, see the @ref context. + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. */ -/*! @defgroup init Initialization, version and errors +/*! @defgroup context Context reference + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan reference + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference * * This is the reference documentation for initialization and termination of - * the library, version management and error handling. For more information, - * see the @ref intro. + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. */ -/*! @defgroup input Input handling +/*! @defgroup input Input reference * * This is the reference documentation for input related functions and types. - * For more information, see the @ref input. + * For more task-oriented information, see the @ref input_guide. */ -/*! @defgroup monitor Monitor handling +/*! @defgroup monitor Monitor reference * * This is the reference documentation for monitor related functions and types. - * For more information, see the @ref monitor. + * For more task-oriented information, see the @ref monitor_guide. */ -/*! @defgroup window Window handling +/*! @defgroup window Window reference * * This is the reference documentation for window related functions and types, - * including creation, deletion and event polling. For more information, see - * the @ref window. + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. */ /************************************************************************* - * Global definitions + * Compiler- and platform-specific preprocessor work *************************************************************************/ -/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ - -/* Please report any problems that you find with your compiler, which may - * be solved in this section! There are several compilers that I have not - * been able to test this file with yet. - * - * First: If we are we on Windows, we want a single define for it (_WIN32) - * (Note: For Cygwin the compiler flag -mwin32 should be used, but to - * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ - * to the list of "valid Win32 identifiers", which removes the need for - * -mwin32) +/* If we are we on Windows, we want a single define for it. */ -#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) #define _WIN32 #endif /* _WIN32 */ -/* In order for extension support to be portable, we need to define an - * OpenGL function call method. We use the keyword APIENTRY, which is - * defined for Win32. (Note: Windows also needs this for ) +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. */ #ifndef APIENTRY #ifdef _WIN32 @@ -99,51 +101,30 @@ extern "C" { #endif #endif /* APIENTRY */ -/* The following three defines are here solely to make some Windows-based - * files happy. Theoretically we could include , but - * it has the major drawback of severely polluting our namespace. +/* Some Windows OpenGL headers need this. */ - -/* Under Windows, we need WINGDIAPI defined */ #if !defined(WINGDIAPI) && defined(_WIN32) - #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) - /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ - #define WINGDIAPI __declspec(dllimport) - #elif defined(__LCC__) - /* LCC-Win32 */ - #define WINGDIAPI __stdcall - #else - /* Others (e.g. MinGW, Cygwin) */ - #define WINGDIAPI extern - #endif + #define WINGDIAPI __declspec(dllimport) #define GLFW_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ -/* Some files also need CALLBACK defined */ +/* Some Windows GLU headers need this. + */ #if !defined(CALLBACK) && defined(_WIN32) - #if defined(_MSC_VER) - /* Microsoft Visual C++ */ - #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) - #define CALLBACK __stdcall - #else - #define CALLBACK - #endif - #else - /* Other Windows compilers */ - #define CALLBACK __stdcall - #endif + #define CALLBACK __stdcall #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ -/* Most GL/glu.h variants on Windows need wchar_t - * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */ -#if !defined(GLFW_INCLUDE_NONE) - #include -#endif +/* Most Windows GLU headers need wchar_t. + * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include +#include /* Include the chosen client API headers. */ -#if defined(__APPLE_CC__) +#if defined(__APPLE__) #if defined(GLFW_INCLUDE_GLCOREARB) #include #if defined(GLFW_INCLUDE_GLEXT) @@ -174,13 +155,15 @@ extern "C" { #elif defined(GLFW_INCLUDE_ES3) #include #if defined(GLFW_INCLUDE_GLEXT) - #include + #include #endif #elif defined(GLFW_INCLUDE_ES31) #include #if defined(GLFW_INCLUDE_GLEXT) - #include + #include #endif + #elif defined(GLFW_INCLUDE_VULKAN) + #include #elif !defined(GLFW_INCLUDE_NONE) #include #if defined(GLFW_INCLUDE_GLEXT) @@ -208,11 +191,7 @@ extern "C" { #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling GLFW as a Win32 DLL */ - #if defined(__LCC__) - #define GLFWAPI extern - #else - #define GLFWAPI __declspec(dllimport) - #endif + #define GLFWAPI __declspec(dllimport) #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) /* We are building GLFW as a shared / dynamic library */ #define GLFWAPI __attribute__((visibility("default"))) @@ -221,8 +200,6 @@ extern "C" { #define GLFWAPI #endif -/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ - /************************************************************************* * GLFW API tokens @@ -242,7 +219,7 @@ extern "C" { * backward-compatible. * @ingroup init */ -#define GLFW_VERSION_MINOR 1 +#define GLFW_VERSION_MINOR 2 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any @@ -252,6 +229,24 @@ extern "C" { #define GLFW_VERSION_REVISION 0 /*! @} */ +/*! @name Boolean values + * @{ */ +/*! @brief One. + * + * One. Seriously. You don't _need_ to use this symbol in your code. It's + * just semantic sugar for the number 1. You can use `1` or `true` or `_True` + * or `GL_TRUE` or whatever you want. + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * Zero. Seriously. You don't _need_ to use this symbol in your code. It's + * just just semantic sugar for the number 0. You can use `0` or `false` or + * `_False` or `GL_FALSE` or whatever you want. + */ +#define GLFW_FALSE 0 +/*! @} */ + /*! @name Key and button actions * @{ */ /*! @brief The key or mouse button was released. @@ -426,6 +421,7 @@ extern "C" { #define GLFW_KEY_RIGHT_ALT 346 #define GLFW_KEY_RIGHT_SUPER 347 #define GLFW_KEY_MENU 348 + #define GLFW_KEY_LAST GLFW_KEY_MENU /*! @} */ @@ -505,12 +501,11 @@ extern "C" { * @{ */ /*! @brief GLFW has not been initialized. * - * This occurs if a GLFW function was called that may not be called unless the + * This occurs if a GLFW function was called that must not be called unless the * library is [initialized](@ref intro_init). * - * @par Analysis - * Application programmer error. Initialize GLFW before calling any function - * that requires initialization. + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. */ #define GLFW_NOT_INITIALIZED 0x00010001 /*! @brief No context is current for this thread. @@ -519,9 +514,8 @@ extern "C" { * current OpenGL or OpenGL ES context but no context is current on the calling * thread. One such function is @ref glfwSwapInterval. * - * @par Analysis - * Application programmer error. Ensure a context is current before calling - * functions that require a current context. + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. */ #define GLFW_NO_CURRENT_CONTEXT 0x00010002 /*! @brief One of the arguments to the function was an invalid enum value. @@ -530,8 +524,7 @@ extern "C" { * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref * glfwGetWindowAttrib. * - * @par Analysis - * Application programmer error. Fix the offending call. + * @analysis Application programmer error. Fix the offending call. */ #define GLFW_INVALID_ENUM 0x00010003 /*! @brief One of the arguments to the function was an invalid value. @@ -542,46 +535,41 @@ extern "C" { * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead * result in a @ref GLFW_VERSION_UNAVAILABLE error. * - * @par Analysis - * Application programmer error. Fix the offending call. + * @analysis Application programmer error. Fix the offending call. */ #define GLFW_INVALID_VALUE 0x00010004 /*! @brief A memory allocation failed. * * A memory allocation failed. * - * @par Analysis - * A bug in GLFW or the underlying operating system. Report the bug to our - * [issue tracker](https://github.com/glfw/glfw/issues). + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_OUT_OF_MEMORY 0x00010005 -/*! @brief GLFW could not find support for the requested client API on the - * system. +/*! @brief GLFW could not find support for the requested API on the system. * - * GLFW could not find support for the requested client API on the system. + * GLFW could not find support for the requested API on the system. * - * @par Analysis - * The installed graphics driver does not support the requested client API, or - * does not support it via the chosen context creation backend. Below are - * a few examples. + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation backend. + * Below are a few examples. * * @par * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only - * supports OpenGL ES via EGL, while Nvidia and Intel only supports it via + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary - * driver. + * driver. Older graphics drivers do not support Vulkan. */ #define GLFW_API_UNAVAILABLE 0x00010006 /*! @brief The requested OpenGL or OpenGL ES version is not available. * - * The requested OpenGL or OpenGL ES version (including any requested profile - * or context option) is not available on this machine. + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. * - * @par Analysis - * The machine does not support your requirements. If your application is - * sufficiently flexible, downgrade your requirements and try again. - * Otherwise, inform the user that their machine does not match your + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your * requirements. * * @par @@ -597,9 +585,9 @@ extern "C" { * A platform-specific error occurred that does not match any of the more * specific categories. * - * @par Analysis - * A bug in GLFW or the underlying operating system. Report the bug to our - * [issue tracker](https://github.com/glfw/glfw/issues). + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_PLATFORM_ERROR 0x00010008 /*! @brief The requested format is not supported or available. @@ -610,8 +598,7 @@ extern "C" { * If emitted when querying the clipboard, the contents of the clipboard could * not be converted to the requested format. * - * @par Analysis - * If emitted during window creation, one or more + * @analysis If emitted during window creation, one or more * [hard constraints](@ref window_hints_hard) did not match any of the * available pixel formats. If your application is sufficiently flexible, * downgrade your requirements and try again. Otherwise, inform the user that @@ -622,6 +609,14 @@ extern "C" { * the user, as appropriate. */ #define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A /*! @} */ #define GLFW_FOCUSED 0x00020001 @@ -631,6 +626,7 @@ extern "C" { #define GLFW_DECORATED 0x00020005 #define GLFW_AUTO_ICONIFY 0x00020006 #define GLFW_FLOATING 0x00020007 +#define GLFW_MAXIMIZED 0x00020008 #define GLFW_RED_BITS 0x00021001 #define GLFW_GREEN_BITS 0x00021002 @@ -658,7 +654,10 @@ extern "C" { #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 #define GLFW_OPENGL_PROFILE 0x00022008 #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +#define GLFW_CONTEXT_CREATION_API 0x0002200B +#define GLFW_NO_API 0 #define GLFW_OPENGL_API 0x00030001 #define GLFW_OPENGL_ES_API 0x00030002 @@ -682,6 +681,9 @@ extern "C" { #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 #define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 + /*! @defgroup shapes Standard cursor shapes * * See [standard cursor creation](@ref cursor_standard) for how these are used. @@ -736,14 +738,37 @@ extern "C" { * Generic function pointer used for returning client API function pointers * without forcing a cast from a regular pointer. * + * @sa @ref context_glext + * @sa glfwGetProcAddress + * + * @since Added in version 3.0. + * @ingroup context */ typedef void (*GLFWglproc)(void); +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + /*! @brief Opaque monitor object. * * Opaque monitor object. * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * * @ingroup monitor */ typedef struct GLFWmonitor GLFWmonitor; @@ -752,6 +777,10 @@ typedef struct GLFWmonitor GLFWmonitor; * * Opaque window object. * + * @see @ref window_object + * + * @since Added in version 3.0. + * * @ingroup window */ typedef struct GLFWwindow GLFWwindow; @@ -760,6 +789,10 @@ typedef struct GLFWwindow GLFWwindow; * * Opaque cursor object. * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * * @ingroup cursor */ typedef struct GLFWcursor GLFWcursor; @@ -771,8 +804,11 @@ typedef struct GLFWcursor GLFWcursor; * @param[in] error An [error code](@ref errors). * @param[in] description A UTF-8 encoded string describing the error. * + * @sa @ref error_handling * @sa glfwSetErrorCallback * + * @since Added in version 3.0. + * * @ingroup init */ typedef void (* GLFWerrorfun)(int,const char*); @@ -787,8 +823,11 @@ typedef void (* GLFWerrorfun)(int,const char*); * @param[in] ypos The new y-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * + * @sa @ref window_pos * @sa glfwSetWindowPosCallback * + * @since Added in version 3.0. + * * @ingroup window */ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); @@ -801,8 +840,12 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); * @param[in] width The new width, in screen coordinates, of the window. * @param[in] height The new height, in screen coordinates, of the window. * + * @sa @ref window_size * @sa glfwSetWindowSizeCallback * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * * @ingroup window */ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); @@ -813,8 +856,12 @@ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); * * @param[in] window The window that the user attempted to close. * + * @sa @ref window_close * @sa glfwSetWindowCloseCallback * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * * @ingroup window */ typedef void (* GLFWwindowclosefun)(GLFWwindow*); @@ -825,8 +872,12 @@ typedef void (* GLFWwindowclosefun)(GLFWwindow*); * * @param[in] window The window whose content needs to be refreshed. * + * @sa @ref window_refresh * @sa glfwSetWindowRefreshCallback * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * * @ingroup window */ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); @@ -836,11 +887,14 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); * This is the function signature for window focus callback functions. * * @param[in] window The window that gained or lost input focus. - * @param[in] focused `GL_TRUE` if the window was given input focus, or - * `GL_FALSE` if it lost it. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. * + * @sa @ref window_focus * @sa glfwSetWindowFocusCallback * + * @since Added in version 3.0. + * * @ingroup window */ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); @@ -851,11 +905,14 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); * functions. * * @param[in] window The window that was iconified or restored. - * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` - * if it was restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. * + * @sa @ref window_iconify * @sa glfwSetWindowIconifyCallback * + * @since Added in version 3.0. + * * @ingroup window */ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); @@ -869,8 +926,11 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); * @param[in] width The new width, in pixels, of the framebuffer. * @param[in] height The new height, in pixels, of the framebuffer. * + * @sa @ref window_fbsize * @sa glfwSetFramebufferSizeCallback * + * @since Added in version 3.0. + * * @ingroup window */ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); @@ -886,8 +946,12 @@ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * + * @sa @ref input_mouse_button * @sa glfwSetMouseButtonCallback * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * * @ingroup input */ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); @@ -897,11 +961,16 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); * This is the function signature for cursor position callback functions. * * @param[in] window The window that received the event. - * @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor. - * @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the client area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * client area. * + * @sa @ref cursor_pos * @sa glfwSetCursorPosCallback * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * * @ingroup input */ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); @@ -911,11 +980,14 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); * This is the function signature for cursor enter/leave callback functions. * * @param[in] window The window that received the event. - * @param[in] entered `GL_TRUE` if the cursor entered the window's client - * area, or `GL_FALSE` if it left it. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client + * area, or `GLFW_FALSE` if it left it. * + * @sa @ref cursor_enter * @sa glfwSetCursorEnterCallback * + * @since Added in version 3.0. + * * @ingroup input */ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); @@ -928,8 +1000,11 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); * @param[in] xoffset The scroll offset along the x-axis. * @param[in] yoffset The scroll offset along the y-axis. * + * @sa @ref scrolling * @sa glfwSetScrollCallback * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * * @ingroup input */ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); @@ -945,8 +1020,12 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * + * @sa @ref input_key * @sa glfwSetKeyCallback * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * * @ingroup input */ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); @@ -958,8 +1037,12 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. * + * @sa @ref input_char * @sa glfwSetCharCallback * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * * @ingroup input */ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); @@ -976,8 +1059,11 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * + * @sa @ref input_char * @sa glfwSetCharModsCallback * + * @since Added in version 3.1. + * * @ingroup input */ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); @@ -988,10 +1074,13 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); * * @param[in] window The window that received the event. * @param[in] count The number of dropped files. - * @param[in] names The UTF-8 encoded path names of the dropped files. + * @param[in] paths The UTF-8 encoded file and/or directory path names. * + * @sa @ref path_drop * @sa glfwSetDropCallback * + * @since Added in version 3.1. + * * @ingroup input */ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); @@ -1003,16 +1092,42 @@ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); * @param[in] monitor The monitor that was connected or disconnected. * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. * + * @sa @ref monitor_event * @sa glfwSetMonitorCallback * + * @since Added in version 3.0. + * * @ingroup monitor */ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); +/*! @brief The function signature for joystick configuration callbacks. + * + * This is the function signature for joystick configuration callback + * functions. + * + * @param[in] joy The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * + * @sa @ref joystick_event + * @sa glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int,int); + /*! @brief Video mode type. * * This describes a single video mode. * + * @sa @ref monitor_modes + * @sa glfwGetVideoMode glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * * @ingroup monitor */ typedef struct GLFWvidmode @@ -1041,8 +1156,11 @@ typedef struct GLFWvidmode * * This describes the gamma ramp for a monitor. * + * @sa @ref monitor_gamma * @sa glfwGetGammaRamp glfwSetGammaRamp * + * @since Added in version 3.0. + * * @ingroup monitor */ typedef struct GLFWgammaramp @@ -1062,6 +1180,11 @@ typedef struct GLFWgammaramp } GLFWgammaramp; /*! @brief Image data. + * + * @sa @ref cursor_custom + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. */ typedef struct GLFWimage { @@ -1092,29 +1215,24 @@ typedef struct GLFWimage * succeeds, you should call @ref glfwTerminate before the application exits. * * Additional calls to this function after successful initialization but before - * termination will return `GL_TRUE` immediately. + * termination will return `GLFW_TRUE` immediately. * - * @return `GL_TRUE` if successful, or `GL_FALSE` if an + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * - * @remarks __OS X:__ This function will change the current directory of the + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark @osx This function will change the current directory of the * application to the `Contents/Resources` subdirectory of the application's * bundle, if present. This can be disabled with a * [compile-time option](@ref compile_options_osx). * - * @remarks __X11:__ If the `LC_CTYPE` category of the current locale is set to - * `"C"` then the environment's locale will be applied to that category. This - * is done because character input will not function when `LC_CTYPE` is set to - * `"C"`. If another locale was set before this function was called, it will - * be left untouched. - * - * @par Thread Safety - * This function may only be called from the main thread. + * @thread_safety This function must only be called from the main thread. * * @sa @ref intro_init * @sa glfwTerminate * - * @since Added in GLFW 1.0. + * @since Added in version 1.0. * * @ingroup init */ @@ -1132,21 +1250,21 @@ GLFWAPI int glfwInit(void); * call this function, as it is called by @ref glfwInit before it returns * failure. * - * @remarks This function may be called before @ref glfwInit. + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. * - * @warning No window's context may be current on another thread when this - * function is called. + * @remark This function may be called before @ref glfwInit. * - * @par Reentrancy - * This function may not be called from a callback. + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. * - * @par Thread Safety - * This function may only be called from the main thread. + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref intro_init * @sa glfwInit * - * @since Added in GLFW 1.0. + * @since Added in version 1.0. * * @ingroup init */ @@ -1158,22 +1276,22 @@ GLFWAPI void glfwTerminate(void); * library. It is intended for when you are using GLFW as a shared library and * want to ensure that you are using the minimum required version. * - * Any or all of the version arguments may be `NULL`. This function always - * succeeds. + * Any or all of the version arguments may be `NULL`. * * @param[out] major Where to store the major version number, or `NULL`. * @param[out] minor Where to store the minor version number, or `NULL`. * @param[out] rev Where to store the revision number, or `NULL`. * - * @remarks This function may be called before @ref glfwInit. + * @errors None. * - * @par Thread Safety - * This function may be called from any thread. + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. * * @sa @ref intro_version * @sa glfwGetVersionString * - * @since Added in GLFW 1.0. + * @since Added in version 1.0. * * @ingroup init */ @@ -1184,28 +1302,27 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); * This function returns the compile-time generated * [version string](@ref intro_version_string) of the GLFW library binary. It * describes the version, platform, compiler and any platform-specific - * compile-time options. + * compile-time options. It should not be confused with the OpenGL or OpenGL + * ES version string, queried with `glGetString`. * * __Do not use the version string__ to parse the GLFW library version. The - * @ref glfwGetVersion function already provides the version of the running - * library binary. + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. * - * This function always succeeds. + * @return The ASCII encoded GLFW version string. * - * @return The GLFW version string. + * @errors None. * - * @remarks This function may be called before @ref glfwInit. + * @remark This function may be called before @ref glfwInit. * - * @par Pointer Lifetime - * The returned string is static and compile-time generated. + * @pointer_lifetime The returned string is static and compile-time generated. * - * @par Thread Safety - * This function may be called from any thread. + * @thread_safety This function may be called from any thread. * * @sa @ref intro_version * @sa glfwGetVersion * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup init */ @@ -1231,14 +1348,15 @@ GLFWAPI const char* glfwGetVersionString(void); * callback. * @return The previously set callback, or `NULL` if no callback was set. * - * @remarks This function may be called before @ref glfwInit. + * @errors None. * - * @par Thread Safety - * This function may only be called from the main thread. + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref error_handling * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup init */ @@ -1247,26 +1365,27 @@ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); /*! @brief Returns the currently connected monitors. * * This function returns an array of handles for all currently connected - * monitors. + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. * * @param[out] count Where to store the number of monitors in the returned * array. This is set to zero if an error occurred. - * @return An array of monitor handles, or `NULL` if an - * [error](@ref error_handling) occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. * - * @par Pointer Lifetime - * The returned array is allocated and freed by GLFW. You should not free it - * yourself. It is guaranteed to be valid only until the monitor configuration - * changes or the library is terminated. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_monitors * @sa @ref monitor_event * @sa glfwGetPrimaryMonitor * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1275,18 +1394,22 @@ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); /*! @brief Returns the primary monitor. * * This function returns the primary monitor. This is usually the monitor - * where elements like the Windows task bar or the OS X menu bar is located. + * where elements like the task bar or global menu bar are located. * - * @return The primary monitor, or `NULL` if an [error](@ref error_handling) - * occurred. + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. * * @sa @ref monitor_monitors * @sa glfwGetMonitors * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1304,12 +1427,14 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_properties * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1334,15 +1459,16 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); * @param[out] heightMM Where to store the height, in millimetres, of the * monitor's display area, or `NULL`. * - * @remarks __Windows:__ The OS calculates the returned physical size from the + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 calculates the returned physical size from the * current resolution and system DPI instead of querying the monitor EDID data. * - * @par Thread Safety - * This function may only be called from the main thread. + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_properties * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1358,17 +1484,17 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* * @return The UTF-8 encoded name of the monitor, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Pointer Lifetime - * The returned string is allocated and freed by GLFW. You should not free it - * yourself. It is valid until the specified monitor is disconnected or the - * library is terminated. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_properties * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1385,15 +1511,13 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @bug __X11:__ This callback is not yet called on monitor configuration - * changes. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @par Thread Safety - * This function may only be called from the main thread. + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_event * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1412,21 +1536,21 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); * @return An array of video modes, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Pointer Lifetime - * The returned array is allocated and freed by GLFW. You should not free it - * yourself. It is valid until the specified monitor is disconnected, this - * function is called again for that monitor or the library is terminated. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_modes * @sa glfwGetVideoMode * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Changed to return an array of modes for a specific monitor. + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. * * @ingroup monitor */ @@ -1442,18 +1566,19 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); * @return The current mode of the monitor, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Pointer Lifetime - * The returned array is allocated and freed by GLFW. You should not free it - * yourself. It is valid until the specified monitor is disconnected or the - * library is terminated. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_modes * @sa glfwGetVideoModes * - * @since Added in GLFW 3.0. Replaces `glfwGetDesktopMode`. + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. * * @ingroup monitor */ @@ -1462,17 +1587,20 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); /*! @brief Generates a gamma ramp and sets it for the specified monitor. * * This function generates a 256-element gamma ramp from the specified exponent - * and then calls @ref glfwSetGammaRamp with it. + * and then calls @ref glfwSetGammaRamp with it. The value must be a finite + * number greater than zero. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_gamma * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1486,18 +1614,19 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); * @return The current gamma ramp, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Pointer Lifetime - * The returned structure and its arrays are allocated and freed by GLFW. You - * should not free them yourself. They are valid until the specified monitor - * is disconnected, this function is called again for that monitor or the - * library is terminated. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_gamma * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1512,17 +1641,22 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * - * @note Gamma ramp sizes other than 256 are not supported by all hardware. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Pointer Lifetime - * The specified gamma ramp is copied before this function returns. + * @remark Gamma ramp sizes other than 256 are not supported by all platforms + * or graphics hardware. * - * @par Thread Safety - * This function may only be called from the main thread. + * @remark @win32 The gamma ramp size must be 256. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_gamma * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup monitor */ @@ -1533,13 +1667,14 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); * This function resets all window hints to their * [default values](@ref window_hints_values). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hints * @sa glfwWindowHint * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -1552,20 +1687,26 @@ GLFWAPI void glfwDefaultWindowHints(void); * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is * terminated. * - * @param[in] target The [window hint](@ref window_hints) to set. - * @param[in] hint The new value of the window hint. + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. * - * @par Thread Safety - * This function may only be called from the main thread. + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hints * @sa glfwDefaultWindowHints * - * @since Added in GLFW 3.0. Replaces `glfwOpenWindowHint`. + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. * * @ingroup window */ -GLFWAPI void glfwWindowHint(int target, int hint); +GLFWAPI void glfwWindowHint(int hint, int value); /*! @brief Creates a window and its associated context. * @@ -1582,21 +1723,21 @@ GLFWAPI void glfwWindowHint(int target, int hint); * requested, as not all parameters and hints are * [hard constraints](@ref window_hints_hard). This includes the size of the * window, especially for full screen windows. To query the actual attributes - * of the created window, framebuffer and context, use queries like @ref - * glfwGetWindowAttrib and @ref glfwGetWindowSize. + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. * * To create a full screen window, you need to specify the monitor the window - * will cover. If no monitor is specified, windowed mode will be used. Unless - * you have a way for the user to choose a specific monitor, it is recommended - * that you pick the primary monitor. For more information on how to query - * connected monitors, see @ref monitor_monitors. + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. * * For full screen windows, the specified size becomes the resolution of the - * window's _desired video mode_. As long as a full screen window has input - * focus, the supported video mode most closely matching the desired video mode - * is set for the specified monitor. For more information about full screen - * windows, including the creation of so called _windowed full screen_ or - * _borderless full screen_ windows, see @ref window_windowed_full_screen. + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. * * By default, newly created windows use the placement recommended by the * window system. To create the window at a specific position, make it @@ -1604,8 +1745,8 @@ GLFWAPI void glfwWindowHint(int target, int hint); * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) * it. * - * If a full screen window has input focus, the screensaver is prohibited from - * starting. + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. * * Window systems put limits on window sizes. Very large or very small window * dimensions may be overridden by the window system on creation. Check the @@ -1619,50 +1760,66 @@ GLFWAPI void glfwWindowHint(int target, int hint); * @param[in] height The desired height, in screen coordinates, of the window. * This must be greater than zero. * @param[in] title The initial, UTF-8 encoded window title. - * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for * windowed mode. * @param[in] share The window whose context to share resources with, or `NULL` * to not share resources. * @return The handle of the created window, or `NULL` if an * [error](@ref error_handling) occurred. * - * @remarks __Windows:__ Window creation will fail if the Microsoft GDI - * software OpenGL implementation is the only one available. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. * - * @remarks __Windows:__ If the executable has an icon resource named - * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is - * present, the `IDI_WINLOGO` icon will be used instead. + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. * - * @remarks __Windows:__ The context to share resources with may not be current - * on any other thread. + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see + * @ref glfwSetWindowIcon. * - * @remarks __OS X:__ The GLFW window has no icon, as it is not a document + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @osx The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. * For more information on bundles, see the * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) * in the Mac Developer Library. * - * @remarks __OS X:__ The first time a window is created the menu bar is - * populated with common commands like Hide, Quit and About. The About entry - * opens a minimal about dialog with information from the application's bundle. - * The menu bar can be disabled with a + * @remark @osx The first time a window is created the menu bar is populated + * with common commands like Hide, Quit and About. The About entry opens + * a minimal about dialog with information from the application's bundle. The + * menu bar can be disabled with a * [compile-time option](@ref compile_options_osx). * - * @remarks __X11:__ There is no mechanism for setting the window icon yet. + * @remark @osx On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the `NSHighResolutionCapable` + * key is enabled in the application bundle's `Info.plist`. For more + * information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/MacOSXBundleInfo.plist.in` in the source tree. * - * @remarks __X11:__ Some window managers will not respect the placement of + * @remark @x11 Some window managers will not respect the placement of * initially hidden windows. * - * @par Reentrancy - * This function may not be called from a callback. + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. * - * @par Thread Safety - * This function may only be called from the main thread. + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_creation * @sa glfwDestroyWindow * - * @since Added in GLFW 3.0. Replaces `glfwOpenWindow`. + * @since Added in version 3.0. Replaces `glfwOpenWindow`. * * @ingroup window */ @@ -1678,19 +1835,20 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, G * * @param[in] window The window to destroy. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * * @note The context of the specified window must not be current on any other * thread when this function is called. * - * @par Reentrancy - * This function may not be called from a callback. + * @reentrancy This function must not be called from a callback. * - * @par Thread Safety - * This function may only be called from the main thread. + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_creation * @sa glfwCreateWindow * - * @since Added in GLFW 3.0. Replaces `glfwCloseWindow`. + * @since Added in version 3.0. Replaces `glfwCloseWindow`. * * @ingroup window */ @@ -1703,12 +1861,14 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* window); * @param[in] window The window to query. * @return The value of the close flag. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * * @sa @ref window_close * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -1723,12 +1883,14 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); * @param[in] window The window whose flag to change. * @param[in] value The new value. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * * @sa @ref window_close * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -1742,20 +1904,62 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); * @param[in] window The window whose title to change. * @param[in] title The UTF-8 encoded window title. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @osx The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_title * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @osx The GLFW window has no icon, as it is not a document + * window, so this function does nothing. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + /*! @brief Retrieves the position of the client area of the specified window. * * This function retrieves the position, in screen coordinates, of the @@ -1770,13 +1974,15 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); * @param[out] ypos Where to store the y-coordinate of the upper-left corner of * the client area, or `NULL`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos * @sa glfwSetWindowPos * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -1798,16 +2004,16 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); * @param[in] xpos The x-coordinate of the upper-left corner of the client area. * @param[in] ypos The y-coordinate of the upper-left corner of the client area. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos * @sa glfwGetWindowPos * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. * * @ingroup window */ @@ -1828,48 +2034,134 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); * @param[out] height Where to store the height, in screen coordinates, of the * client area, or `NULL`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size * @sa glfwSetWindowSize * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the client area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the client area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + /*! @brief Sets the size of the client area of the specified window. * * This function sets the size, in screen coordinates, of the client area of * the specified window. * - * For full screen windows, this function selects and switches to the resolution - * closest to the specified size, without affecting the window's context. As - * the context is unaffected, the bit depths of the framebuffer remain - * unchanged. + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. * * The window manager may put limits on what sizes are allowed. GLFW cannot * and should not override these limits. * * @param[in] window The window to resize. - * @param[in] width The desired width of the specified window. - * @param[in] height The desired height of the specified window. + * @param[in] width The desired width, in screen coordinates, of the window + * client area. + * @param[in] height The desired height, in screen coordinates, of the window + * client area. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size * @sa glfwGetWindowSize + * @sa glfwSetWindowMonitor * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. * * @ingroup window */ @@ -1890,13 +2182,15 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); * @param[out] height Where to store the height, in pixels, of the framebuffer, * or `NULL`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_fbsize * @sa glfwSetFramebufferSizeCallback * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -1926,12 +2220,14 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height) * @param[out] bottom Where to store the size, in screen coordinates, of the * bottom edge of the window frame, or `NULL`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size * - * @since Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup window */ @@ -1948,16 +2244,17 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int * * @param[in] window The window to iconify. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify * @sa glfwRestoreWindow + * @sa glfwMaximizeWindow * - * @since Added in GLFW 2.1. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. * * @ingroup window */ @@ -1966,27 +2263,54 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); /*! @brief Restores the specified window. * * This function restores the specified window if it was previously iconified - * (minimized). If the window is already restored, this function does nothing. + * (minimized) or maximized. If the window is already restored, this function + * does nothing. * * If the specified window is a full screen window, the resolution chosen for * the window is restored on the selected monitor. * * @param[in] window The window to restore. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwIconifyWindow + * @sa glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_iconify * @sa glfwIconifyWindow + * @sa glfwRestoreWindow * - * @since Added in GLFW 2.1. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in GLFW 3.2. * * @ingroup window */ -GLFWAPI void glfwRestoreWindow(GLFWwindow* window); +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); /*! @brief Makes the specified window visible. * @@ -1996,13 +2320,15 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow* window); * * @param[in] window The window to make visible. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hide * @sa glfwHideWindow * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -2016,18 +2342,48 @@ GLFWAPI void glfwShowWindow(GLFWwindow* window); * * @param[in] window The window to hide. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hide * @sa glfwShowWindow * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ GLFWAPI void glfwHideWindow(GLFWwindow* window); +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable + * this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + /*! @brief Returns the monitor that the window uses for full screen mode. * * This function returns the handle of the monitor that the specified window is @@ -2037,17 +2393,68 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window); * @return The monitor, or `NULL` if the window is in windowed mode or an error * occurred. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_monitor + * @sa glfwSetWindowMonitor * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window client area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc.. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * client area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * client area. + * @param[in] width The desired with, in screen coordinates, of the client area + * or video mode. + * @param[in] height The desired height, in screen coordinates, of the client + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa glfwGetWindowMonitor + * @sa glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + /*! @brief Returns an attribute of the specified window. * * This function returns the value of an attribute of the specified window or @@ -2059,12 +2466,22 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); * @return The value of the attribute, or zero if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attribs * - * @since Added in GLFW 3.0. Replaces `glfwGetWindowParam` and + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and * `glfwGetGLVersion`. * * @ingroup window @@ -2080,13 +2497,15 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); * @param[in] window The window whose pointer to set. * @param[in] pointer The new value. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * * @sa @ref window_userptr * @sa glfwGetWindowUserPointer * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -2099,13 +2518,15 @@ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); * * @param[in] window The window whose pointer to return. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * * @sa @ref window_userptr * @sa glfwSetWindowUserPointer * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -2123,12 +2544,13 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -2146,15 +2568,14 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindow * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. Updated callback signature. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. * * @ingroup window */ @@ -2177,18 +2598,17 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @remarks __OS X:__ Selecting Quit from the application menu will - * trigger the close callback for all windows. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @par Thread Safety - * This function may only be called from the main thread. + * @remark @osx Selecting Quit from the application menu will trigger the close + * callback for all windows. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_close * - * @since Added in GLFW 2.5. - * - * @par - * __GLFW 3:__ Added window handle parameter. Updated callback signature. + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. * * @ingroup window */ @@ -2210,15 +2630,14 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_refresh * - * @since Added in GLFW 2.5. - * - * @par - * __GLFW 3:__ Added window handle parameter. Updated callback signature. + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. * * @ingroup window */ @@ -2240,12 +2659,13 @@ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GL * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_focus * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -2262,12 +2682,13 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -2284,12 +2705,13 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GL * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref window_fbsize * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup window */ @@ -2313,16 +2735,18 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window * * Event processing is not required for joystick input to work. * - * @par Reentrancy - * This function may not be called from a callback. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref events * @sa glfwWaitEvents + * @sa glfwWaitEventsTimeout * - * @since Added in GLFW 1.0. + * @since Added in version 1.0. * * @ingroup window */ @@ -2356,21 +2780,69 @@ GLFWAPI void glfwPollEvents(void); * * Event processing is not required for joystick input to work. * - * @par Reentrancy - * This function may not be called from a callback. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref events * @sa glfwPollEvents + * @sa glfwWaitEventsTimeout * - * @since Added in GLFW 2.5. + * @since Added in version 2.5. * * @ingroup window */ GLFWAPI void glfwWaitEvents(void); +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain callbacks may be called outside of a call to one + * of the event processing functions. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwPollEvents + * @sa glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + /*! @brief Posts an empty event to the event queue. * * This function posts an empty event from the current thread to the event @@ -2380,13 +2852,15 @@ GLFWAPI void glfwWaitEvents(void); * of threads in applications that do not create windows, use your threading * library of choice. * - * @par Thread Safety - * This function may be called from any thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. * * @sa @ref events * @sa glfwWaitEvents * - * @since Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup window */ @@ -2402,12 +2876,14 @@ GLFWAPI void glfwPostEmptyEvent(void); * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. * * @sa glfwSetInputMode * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup input */ @@ -2428,37 +2904,96 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); * and unlimited cursor movement. This is useful for implementing for * example 3D camera controls. * - * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to - * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` * the next time it is called even if the key had been released before the * call. This is useful when you are only interested in whether keys have been * pressed but not when or in which order. * * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either - * `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it. If - * sticky mouse buttons are enabled, a mouse button press will ensure that @ref - * glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if - * the mouse button had been released before the call. This is useful when you - * are only interested in whether mouse buttons have been pressed but not when - * or in which order. + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. * * @param[in] window The window whose input mode to set. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * @param[in] value The new value of the specified input mode. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa glfwGetInputMode * - * @since Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`. + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. * * @ingroup input */ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); +/*! @brief Returns the localized name of the specified printable key. + * + * This function returns the localized name of the specified printable key. + * This is intended for displaying key bindings to the user. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise + * the scancode is ignored. If a non-printable key or (if the key is + * `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is + * specified, this function returns `NULL`. + * + * This behavior allows you to pass in the arguments passed to the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The localized name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetKeyName, or until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + /*! @brief Returns the last reported state of a keyboard key for the specified * window. * @@ -2478,20 +3013,22 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); * The [modifier key bit masks](@ref mods) are not key tokens and cannot be * used with this function. * + * __Do not use this function__ to implement [text input](@ref input_char). + * * @param[in] window The desired window. * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is * not a valid key for this function. * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref input_key * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. * * @ingroup input */ @@ -2512,15 +3049,15 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); * @param[in] button The desired [mouse button](@ref buttons). * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref input_mouse_button * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. * * @ingroup input */ @@ -2550,13 +3087,15 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); * @param[out] ypos Where to store the cursor y-coordinate, relative to the to * top edge of the client area, or `NULL`. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_pos * @sa glfwSetCursorPos * - * @since Added in GLFW 3.0. Replaces `glfwGetMousePos`. + * @since Added in version 3.0. Replaces `glfwGetMousePos`. * * @ingroup input */ @@ -2585,17 +3124,15 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); * @param[in] ypos The desired y-coordinate, relative to the top edge of the * client area. * - * @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it - * may take a moment for the window focus event to arrive. This means you will - * not be able to set the cursor position directly after window creation. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_pos * @sa glfwGetCursorPos * - * @since Added in GLFW 3.0. Replaces `glfwSetMousePos`. + * @since Added in version 3.0. Replaces `glfwSetMousePos`. * * @ingroup input */ @@ -2607,9 +3144,9 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. * Any remaining cursors are destroyed by @ref glfwTerminate. * - * The pixels are 32-bit little-endian RGBA, i.e. eight bits per channel. They - * are arranged canonically as packed sequential rows, starting from the - * top-left corner. + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel. They are arranged canonically as packed sequential rows, + * starting from the top-left corner. * * The cursor hotspot is specified in pixels, relative to the upper-left corner * of the cursor image. Like all other coordinate systems in GLFW, the X-axis @@ -2618,24 +3155,24 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); * @param[in] image The desired cursor image. * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. - * * @return The handle of the created cursor, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Pointer Lifetime - * The specified image data is copied before this function returns. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Reentrancy - * This function may not be called from a callback. + * @pointer_lifetime The specified image data is copied before this function + * returns. * - * @par Thread Safety - * This function may only be called from the main thread. + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object * @sa glfwDestroyCursor * @sa glfwCreateStandardCursor * - * @since Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup input */ @@ -2647,20 +3184,20 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) * a window with @ref glfwSetCursor. * * @param[in] shape One of the [standard shapes](@ref shapes). - * * @return A new cursor ready to use or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Reentrancy - * This function may not be called from a callback. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object * @sa glfwCreateCursor * - * @since Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup input */ @@ -2674,16 +3211,17 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); * * @param[in] cursor The cursor object to destroy. * - * @par Reentrancy - * This function may not be called from a callback. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object * @sa glfwCreateCursor * - * @since Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup input */ @@ -2703,12 +3241,14 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); * @param[in] cursor The cursor to set, or `NULL` to switch back to the default * arrow cursor. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object * - * @since Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup input */ @@ -2744,15 +3284,14 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref input_key * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. Updated callback signature. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. * * @ingroup input */ @@ -2783,15 +3322,14 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref input_char * - * @since Added in GLFW 2.4. - * - * @par - * __GLFW 3:__ Added window handle parameter. Updated callback signature. + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. * * @ingroup input */ @@ -2818,12 +3356,13 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref input_char * - * @since Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup input */ @@ -2846,15 +3385,14 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref input_mouse_button * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. Updated callback signature. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. * * @ingroup input */ @@ -2873,12 +3411,13 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_pos * - * @since Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`. + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. * * @ingroup input */ @@ -2896,12 +3435,13 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursor * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_enter * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup input */ @@ -2922,12 +3462,13 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcu * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref scrolling * - * @since Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`. + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. * * @ingroup input */ @@ -2949,12 +3490,13 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cb * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref path_drop * - * @since Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup input */ @@ -2965,14 +3507,16 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); * This function returns whether the specified joystick is present. * * @param[in] joy The [joystick](@ref joysticks) to query. - * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick * - * @since Added in GLFW 3.0. Replaces `glfwGetJoystickParam`. + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. * * @ingroup input */ @@ -2983,22 +3527,28 @@ GLFWAPI int glfwJoystickPresent(int joy); * This function returns the values of all axes of the specified joystick. * Each element in the array is a value between -1.0 and 1.0. * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * * @param[in] joy The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of axis values in the returned * array. This is set to zero if an error occurred. * @return An array of axis values, or `NULL` if the joystick is not present. * - * @par Pointer Lifetime - * The returned array is allocated and freed by GLFW. You should not free it - * yourself. It is valid until the specified joystick is disconnected, this - * function is called again for that joystick or the library is terminated. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick_axis * - * @since Added in GLFW 3.0. Replaces `glfwGetJoystickPos`. + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. * * @ingroup input */ @@ -3009,25 +3559,29 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); * This function returns the state of all buttons of the specified joystick. * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * * @param[in] joy The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of button states in the returned * array. This is set to zero if an error occurred. * @return An array of button states, or `NULL` if the joystick is not present. * - * @par Pointer Lifetime - * The returned array is allocated and freed by GLFW. You should not free it - * yourself. It is valid until the specified joystick is disconnected, this - * function is called again for that joystick or the library is terminated. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick_button * - * @since Added in GLFW 2.2. - * - * @par - * __GLFW 3:__ Changed to return a dynamic array. + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. * * @ingroup input */ @@ -3039,26 +3593,55 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); * The returned string is allocated and freed by GLFW. You should not free it * yourself. * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * * @param[in] joy The [joystick](@ref joysticks) to query. * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick * is not present. * - * @par Pointer Lifetime - * The returned string is allocated and freed by GLFW. You should not free it - * yourself. It is valid until the specified joystick is disconnected, this - * function is called again for that joystick or the library is terminated. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref joystick_name * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup input */ GLFWAPI const char* glfwGetJoystickName(int joy); +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); + /*! @brief Sets the clipboard to the specified string. * * This function sets the system clipboard to the specified, UTF-8 encoded @@ -3067,16 +3650,18 @@ GLFWAPI const char* glfwGetJoystickName(int joy); * @param[in] window The window that will own the clipboard contents. * @param[in] string A UTF-8 encoded string. * - * @par Pointer Lifetime - * The specified string is copied before this function returns. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @par Thread Safety - * This function may only be called from the main thread. + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. * * @sa @ref clipboard * @sa glfwGetClipboardString * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup input */ @@ -3085,25 +3670,28 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); /*! @brief Returns the contents of the clipboard as a string. * * This function returns the contents of the system clipboard, if it contains - * or is convertible to a UTF-8 encoded string. + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. * * @param[in] window The window that will request the clipboard contents. * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * - * @par Pointer Lifetime - * The returned string is allocated and freed by GLFW. You should not free it - * yourself. It is valid until the next call to @ref + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library * is terminated. * - * @par Thread Safety - * This function may only be called from the main thread. + * @thread_safety This function must only be called from the main thread. * * @sa @ref clipboard * @sa glfwSetClipboardString * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup input */ @@ -3122,12 +3710,15 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); * @return The current value, in seconds, or zero if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. * * @sa @ref time * - * @since Added in GLFW 1.0. + * @since Added in version 1.0. * * @ingroup input */ @@ -3136,21 +3727,72 @@ GLFWAPI double glfwGetTime(void); /*! @brief Sets the GLFW timer. * * This function sets the value of the GLFW timer. It then continues to count - * up from that value. + * up from that value. The value must be a positive finite number less than + * or equal to 18446744073.0, which is approximately 584.5 years. * * @param[in] time The new value, in seconds. * - * @par Thread Safety - * This function may only be called from the main thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of the timer is calculated as + * floor((264 - 1) / 109) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. * * @sa @ref time * - * @since Added in GLFW 2.2. + * @since Added in version 2.2. * * @ingroup input */ GLFWAPI void glfwSetTime(double time); +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + /*! @brief Makes the context of the specified window current for the calling * thread. * @@ -3164,16 +3806,22 @@ GLFWAPI void glfwSetTime(double time); * whether a context performs this flush by setting the * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * - * @par Thread Safety - * This function may be called from any thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. * * @sa @ref context_current * @sa glfwGetCurrentContext * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup context */ @@ -3187,13 +3835,14 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); * @return The window whose context is current, or `NULL` if no window's * context is current. * - * @par Thread Safety - * This function may be called from any thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. * * @sa @ref context_current * @sa glfwMakeContextCurrent * - * @since Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup context */ @@ -3201,22 +3850,33 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void); /*! @brief Swaps the front and back buffers of the specified window. * - * This function swaps the front and back buffers of the specified window. If - * the swap interval is greater than zero, the GPU driver waits the specified - * number of screen updates before swapping the buffers. + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. * * @param[in] window The window whose buffers to swap. * - * @par Thread Safety - * This function may be called from any thread. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. * * @sa @ref buffer_swap * @sa glfwSwapInterval * - * @since Added in GLFW 1.0. - * - * @par - * __GLFW 3:__ Added window handle parameter. + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. * * @ingroup window */ @@ -3224,11 +3884,11 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); /*! @brief Sets the swap interval for the current context. * - * This function sets the swap interval for the current context, i.e. the - * number of screen updates to wait from the time @ref glfwSwapBuffers was - * called before swapping the buffers and returning. This is sometimes called - * _vertical synchronization_, _vertical retrace synchronization_ or just - * _vsync_. + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. * * Contexts that support either of the `WGL_EXT_swap_control_tear` and * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, @@ -3240,25 +3900,30 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * * @param[in] interval The minimum number of screen updates to wait for * until the buffers are swapped by @ref glfwSwapBuffers. * - * @note This function is not called during window creation, leaving the swap - * interval set to whatever is the default on that platform. This is done + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default on that platform. This is done * because some swap interval extensions used by GLFW do not allow the swap * interval to be reset to zero once it has been set to a non-zero value. * - * @note Some GPU drivers do not honor the requested swap interval, either - * because of user settings that override the request or due to bugs in the - * driver. + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. * - * @par Thread Safety - * This function may be called from any thread. + * @thread_safety This function may be called from any thread. * * @sa @ref buffer_swap * @sa glfwSwapBuffers * - * @since Added in GLFW 1.0. + * @since Added in version 1.0. * * @ingroup context */ @@ -3268,8 +3933,8 @@ GLFWAPI void glfwSwapInterval(int interval); * * This function returns whether the specified * [API extension](@ref context_glext) is supported by the current OpenGL or - * OpenGL ES context. It searches both for OpenGL and OpenGL ES extension and - * platform-specific context creation API extensions. + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. @@ -3279,16 +3944,24 @@ GLFWAPI void glfwSwapInterval(int interval); * frequently. The extension strings will not change during the lifetime of * a context, so there is no danger in doing this. * - * @param[in] extension The ASCII encoded name of the extension. - * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. * - * @par Thread Safety - * This function may be called from any thread. + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. * * @sa @ref context_glext * @sa glfwGetProcAddress * - * @since Added in GLFW 1.0. + * @since Added in version 1.0. * * @ingroup context */ @@ -3297,36 +3970,243 @@ GLFWAPI int glfwExtensionSupported(const char* extension); /*! @brief Returns the address of the specified function for the current * context. * - * This function returns the address of the specified - * [client API or extension function](@ref context_glext), if it is supported + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported * by the current context. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * - * @param[in] procname The ASCII encoded name of the function. - * @return The address of the function, or `NULL` if the function is - * unavailable or an [error](@ref error_handling) occurred. + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. * - * @note The addresses of a given function is not guaranteed to be the same + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same * between contexts. * - * @par Pointer Lifetime - * The returned function pointer is valid until the context is destroyed or the - * library is terminated. + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. * - * @par Thread Safety - * This function may be called from any thread. + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. * * @sa @ref context_glext * @sa glfwExtensionSupported * - * @since Added in GLFW 1.0. + * @since Added in version 1.0. * * @ingroup context */ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); +/*! @brief Returns whether the Vulkan loader has been found. + * + * This function returns whether the Vulkan loader has been found. This check + * is performed by @ref glfwInit. + * + * The availability of a Vulkan loader does not by itself guarantee that window + * surface creation or even device creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary + * for Vulkan surface creation are available and @ref + * glfwGetPhysicalDevicePresentationSupport to check whether a queue family of + * a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contains `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remarks Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader was not found at initialization, this function returns + * `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE + * error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was + * found. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remarks If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + /************************************************************************* * Global definition cleanup diff --git a/external/glfw3/include/GLFW/glfw3native.h b/src/external/glfw3/include/GLFW/glfw3native.h similarity index 57% rename from external/glfw3/include/GLFW/glfw3native.h rename to src/external/glfw3/include/GLFW/glfw3native.h index b3ce7482d..30e1a570f 100644 --- a/external/glfw3/include/GLFW/glfw3native.h +++ b/src/external/glfw3/include/GLFW/glfw3native.h @@ -1,9 +1,9 @@ /************************************************************************* - * GLFW 3.1 - www.glfw.org + * GLFW 3.2 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2010 Camilla Berglund + * Copyright (c) 2006-2016 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages @@ -38,20 +38,30 @@ extern "C" { * Doxygen documentation *************************************************************************/ +/*! @file glfw3native.h + * @brief The header of the native access functions. + * + * This is the header file of the native access functions. See @ref native for + * more information. + */ /*! @defgroup native Native access * * **By using the native access functions you assert that you know what you're * doing and how to fix problems caused by using them. If you don't, you * shouldn't be using them.** * - * Before the inclusion of @ref glfw3native.h, you must define exactly one - * window system API macro and exactly one context creation API macro. Failure - * to do this will cause a compile-time error. + * Before the inclusion of @ref glfw3native.h, you may define exactly one + * window system API macro and zero or more context creation API macros. + * + * The chosen backends must match those the library was compiled for. Failure + * to do this will cause a link-time error. * * The available window API macros are: * * `GLFW_EXPOSE_NATIVE_WIN32` * * `GLFW_EXPOSE_NATIVE_COCOA` * * `GLFW_EXPOSE_NATIVE_X11` + * * `GLFW_EXPOSE_NATIVE_WAYLAND` + * * `GLFW_EXPOSE_NATIVE_MIR` * * The available context API macros are: * * `GLFW_EXPOSE_NATIVE_WGL` @@ -86,20 +96,23 @@ extern "C" { #elif defined(GLFW_EXPOSE_NATIVE_X11) #include #include -#else - #error "No window API selected" +#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include +#elif defined(GLFW_EXPOSE_NATIVE_MIR) + #include #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /* WGL is declared by windows.h */ -#elif defined(GLFW_EXPOSE_NATIVE_NSGL) +#endif +#if defined(GLFW_EXPOSE_NATIVE_NSGL) /* NSGL is declared by Cocoa.h */ -#elif defined(GLFW_EXPOSE_NATIVE_GLX) +#endif +#if defined(GLFW_EXPOSE_NATIVE_GLX) #include -#elif defined(GLFW_EXPOSE_NATIVE_EGL) +#endif +#if defined(GLFW_EXPOSE_NATIVE_EGL) #include -#else - #error "No context API selected" #endif @@ -114,11 +127,10 @@ extern "C" { * of the specified monitor, or `NULL` if an [error](@ref error_handling) * occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup native */ @@ -130,11 +142,10 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup native */ @@ -145,11 +156,10 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); * @return The `HWND` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ @@ -162,11 +172,10 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); * @return The `HGLRC` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ @@ -179,11 +188,10 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); * @return The `CGDirectDisplayID` of the specified monitor, or * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup native */ @@ -194,11 +202,10 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); * @return The `NSWindow` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ @@ -211,11 +218,10 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); * @return The `NSOpenGLContext` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ @@ -228,11 +234,10 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); * @return The `Display` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ @@ -243,11 +248,10 @@ GLFWAPI Display* glfwGetX11Display(void); * @return The `RRCrtc` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup native */ @@ -258,11 +262,10 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); * @return The `RROutput` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.1. + * @since Added in version 3.1. * * @ingroup native */ @@ -273,11 +276,10 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); * @return The `Window` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ @@ -290,15 +292,116 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window); * @return The `GLXContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); + +/*! @brief Returns the `GLXWindow` of the specified window. + * + * @return The `GLXWindow` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +/*! @brief Returns the `struct wl_display*` used by GLFW. + * + * @return The `struct wl_display*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); + +/*! @brief Returns the `struct wl_output*` of the specified monitor. + * + * @return The `struct wl_output*` of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the main `struct wl_surface*` of the specified window. + * + * @return The main `struct wl_surface*` of the specified window, or `NULL` if + * an [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_MIR) +/*! @brief Returns the `MirConnection*` used by GLFW. + * + * @return The `MirConnection*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI MirConnection* glfwGetMirDisplay(void); + +/*! @brief Returns the Mir output ID of the specified monitor. + * + * @return The Mir output ID of the specified monitor, or zero if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `MirSurface*` of the specified window. + * + * @return The `MirSurface*` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_EGL) @@ -307,11 +410,10 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ @@ -322,11 +424,10 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void); * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ @@ -337,11 +438,10 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * [error](@ref error_handling) occurred. * - * @par Thread Safety - * This function may be called from any thread. Access is not synchronized. + * @thread_safety This function may be called from any thread. Access is not + * synchronized. * - * @par History - * Added in GLFW 3.0. + * @since Added in version 3.0. * * @ingroup native */ diff --git a/external/glfw3/lib/linux/libglfw3.a b/src/external/glfw3/lib/linux/libglfw3.a similarity index 100% rename from external/glfw3/lib/linux/libglfw3.a rename to src/external/glfw3/lib/linux/libglfw3.a diff --git a/external/glfw3/lib/osx/libglfw.3.0.dylib b/src/external/glfw3/lib/osx/libglfw.3.0.dylib similarity index 100% rename from external/glfw3/lib/osx/libglfw.3.0.dylib rename to src/external/glfw3/lib/osx/libglfw.3.0.dylib diff --git a/external/glfw3/lib/osx/libglfw.3.dylib b/src/external/glfw3/lib/osx/libglfw.3.dylib similarity index 100% rename from external/glfw3/lib/osx/libglfw.3.dylib rename to src/external/glfw3/lib/osx/libglfw.3.dylib diff --git a/external/glfw3/lib/osx/libglfw.dylib b/src/external/glfw3/lib/osx/libglfw.dylib similarity index 100% rename from external/glfw3/lib/osx/libglfw.dylib rename to src/external/glfw3/lib/osx/libglfw.dylib diff --git a/src/external/glfw3/lib/win32/glfw3.dll b/src/external/glfw3/lib/win32/glfw3.dll new file mode 100644 index 000000000..9f5d40f6e Binary files /dev/null and b/src/external/glfw3/lib/win32/glfw3.dll differ diff --git a/src/external/glfw3/lib/win32/libglfw3.a b/src/external/glfw3/lib/win32/libglfw3.a new file mode 100644 index 000000000..d50ffa724 Binary files /dev/null and b/src/external/glfw3/lib/win32/libglfw3.a differ diff --git a/external/glfw3/lib/win32/libglfw3dll.a b/src/external/glfw3/lib/win32/libglfw3dll.a similarity index 58% rename from external/glfw3/lib/win32/libglfw3dll.a rename to src/external/glfw3/lib/win32/libglfw3dll.a index f1bd73b17..a42a400b1 100644 Binary files a/external/glfw3/lib/win32/libglfw3dll.a and b/src/external/glfw3/lib/win32/libglfw3dll.a differ diff --git a/src/external/jar_mod.h b/src/external/jar_mod.h new file mode 100644 index 000000000..2ddc61d1e --- /dev/null +++ b/src/external/jar_mod.h @@ -0,0 +1,1587 @@ +// jar_mod.h - v0.01 - public domain C0 - Joshua Reisenauer +// +// HISTORY: +// +// v0.01 2016-03-12 Setup +// +// +// USAGE: +// +// In ONE source file, put: +// +// #define JAR_MOD_IMPLEMENTATION +// #include "jar_mod.h" +// +// Other source files should just include jar_mod.h +// +// SAMPLE CODE: +// jar_mod_context_t modctx; +// short samplebuff[4096]; +// bool bufferFull = false; +// int intro_load(void) +// { +// jar_mod_init(&modctx); +// jar_mod_load_file(&modctx, "file.mod"); +// return 1; +// } +// int intro_unload(void) +// { +// jar_mod_unload(&modctx); +// return 1; +// } +// int intro_tick(long counter) +// { +// if(!bufferFull) +// { +// jar_mod_fillbuffer(&modctx, samplebuff, 4096, 0); +// bufferFull=true; +// } +// if(IsKeyDown(KEY_ENTER)) +// return 1; +// return 0; +// } +// +// +// LISCENSE: +// +// Written by: Jean-François DEL NERO (http://hxc2001.com/) free.fr> +// Adapted to jar_mod by: Joshua Adam Reisenauer +// This program is free software. It comes without any warranty, to the +// extent permitted by applicable law. You can redistribute it and/or +// modify it under the terms of the Do What The Fuck You Want To Public +// License, Version 2, as published by Sam Hocevar. See +// http://sam.zoy.org/wtfpl/COPYING for more details. +/////////////////////////////////////////////////////////////////////////////////// +// HxCMOD Core API: +// ------------------------------------------- +// int jar_mod_init(jar_mod_context_t * modctx) +// +// - Initialize the jar_mod_context_t buffer. Must be called before doing anything else. +// Return 1 if success. 0 in case of error. +// ------------------------------------------- +// mulong jar_mod_load_file(jar_mod_context_t * modctx, char* filename) +// +// - "Load" a MOD from file, context must already be initialized. +// Return size of file in bytes. +// ------------------------------------------- +// void jar_mod_fillbuffer( jar_mod_context_t * modctx, unsigned short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf ) +// +// - Generate and return the next samples chunk to outbuffer. +// nbsample specify the number of stereo 16bits samples you want. +// The output format is by default signed 48000Hz 16-bit Stereo PCM samples, otherwise it is changed with jar_mod_setcfg(). +// The output buffer size in bytes must be equal to ( nbsample * 2 * channels ). +// The optional trkbuf parameter can be used to get detailed status of the player. Put NULL/0 is unused. +// ------------------------------------------- +// void jar_mod_unload( jar_mod_context_t * modctx ) +// - "Unload" / clear the player status. +// ------------------------------------------- +/////////////////////////////////////////////////////////////////////////////////// + + +#ifndef INCLUDE_JAR_MOD_H +#define INCLUDE_JAR_MOD_H + +#include +#include +#include + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +// Basic type +typedef unsigned char muchar; +typedef unsigned short muint; +typedef short mint; +typedef unsigned long mulong; + +#define NUMMAXCHANNELS 32 +#define MAXNOTES 12*12 +#define DEFAULT_SAMPLE_RATE 48000 +// +// MOD file structures +// + +#pragma pack(1) + +typedef struct { + muchar name[22]; + muint length; + muchar finetune; + muchar volume; + muint reppnt; + muint replen; +} sample; + +typedef struct { + muchar sampperiod; + muchar period; + muchar sampeffect; + muchar effect; +} note; + +typedef struct { + muchar title[20]; + sample samples[31]; + muchar length; // length of tablepos + muchar protracker; + muchar patterntable[128]; + muchar signature[4]; + muchar speed; +} module; + +#pragma pack() + +// +// HxCMod Internal structures +// +typedef struct { + char* sampdata; + muint sampnum; + muint length; + muint reppnt; + muint replen; + mulong samppos; + muint period; + muchar volume; + mulong ticks; + muchar effect; + muchar parameffect; + muint effect_code; + mint decalperiod; + mint portaspeed; + mint portaperiod; + mint vibraperiod; + mint Arpperiods[3]; + muchar ArpIndex; + mint oldk; + muchar volumeslide; + muchar vibraparam; + muchar vibrapointeur; + muchar finetune; + muchar cut_param; + muint patternloopcnt; + muint patternloopstartpoint; +} channel; + +typedef struct { + module song; + char* sampledata[31]; + note* patterndata[128]; + + mulong playrate; + muint tablepos; + muint patternpos; + muint patterndelay; + muint jump_loop_effect; + muchar bpm; + mulong patternticks; + mulong patterntickse; + mulong patternticksaim; + mulong sampleticksconst; + mulong samplenb; + channel channels[NUMMAXCHANNELS]; + muint number_of_channels; + muint fullperiod[MAXNOTES * 8]; + muint mod_loaded; + mint last_r_sample; + mint last_l_sample; + mint stereo; + mint stereo_separation; + mint bits; + mint filter; + + muchar *modfile; // the raw mod file + mulong modfilesize; + muint loopcount; +} jar_mod_context_t; + +// +// Player states structures +// +typedef struct track_state_ +{ + unsigned char instrument_number; + unsigned short cur_period; + unsigned char cur_volume; + unsigned short cur_effect; + unsigned short cur_parameffect; +}track_state; + +typedef struct tracker_state_ +{ + int number_of_tracks; + int bpm; + int speed; + int cur_pattern; + int cur_pattern_pos; + int cur_pattern_table_pos; + unsigned int buf_index; + track_state tracks[32]; +}tracker_state; + +typedef struct tracker_state_instrument_ +{ + char name[22]; + int active; +}tracker_state_instrument; + +typedef struct jar_mod_tracker_buffer_state_ +{ + int nb_max_of_state; + int nb_of_state; + int cur_rd_index; + int sample_step; + char name[64]; + tracker_state_instrument instruments[31]; + tracker_state * track_state_buf; +}jar_mod_tracker_buffer_state; + + + +bool jar_mod_init(jar_mod_context_t * modctx); +bool jar_mod_setcfg(jar_mod_context_t * modctx, int samplerate, int bits, int stereo, int stereo_separation, int filter); +void jar_mod_fillbuffer(jar_mod_context_t * modctx, short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf); +void jar_mod_unload(jar_mod_context_t * modctx); +mulong jar_mod_load_file(jar_mod_context_t * modctx, char* filename); +mulong jar_mod_current_samples(jar_mod_context_t * modctx); +mulong jar_mod_max_samples(jar_mod_context_t * modctx); +void jar_mod_seek_start(jar_mod_context_t * ctx); + +#ifdef __cplusplus +} +#endif +//-------------------------------------------------------------------- + + + +//------------------------------------------------------------------------------- +#ifdef JAR_MOD_IMPLEMENTATION + +// Effects list +#define EFFECT_ARPEGGIO 0x0 // Supported +#define EFFECT_PORTAMENTO_UP 0x1 // Supported +#define EFFECT_PORTAMENTO_DOWN 0x2 // Supported +#define EFFECT_TONE_PORTAMENTO 0x3 // Supported +#define EFFECT_VIBRATO 0x4 // Supported +#define EFFECT_VOLSLIDE_TONEPORTA 0x5 // Supported +#define EFFECT_VOLSLIDE_VIBRATO 0x6 // Supported +#define EFFECT_VOLSLIDE_TREMOLO 0x7 // - TO BE DONE - +#define EFFECT_SET_PANNING 0x8 // - TO BE DONE - +#define EFFECT_SET_OFFSET 0x9 // Supported +#define EFFECT_VOLUME_SLIDE 0xA // Supported +#define EFFECT_JUMP_POSITION 0xB // Supported +#define EFFECT_SET_VOLUME 0xC // Supported +#define EFFECT_PATTERN_BREAK 0xD // Supported + +#define EFFECT_EXTENDED 0xE +#define EFFECT_E_FINE_PORTA_UP 0x1 // Supported +#define EFFECT_E_FINE_PORTA_DOWN 0x2 // Supported +#define EFFECT_E_GLISSANDO_CTRL 0x3 // - TO BE DONE - +#define EFFECT_E_VIBRATO_WAVEFORM 0x4 // - TO BE DONE - +#define EFFECT_E_SET_FINETUNE 0x5 // - TO BE DONE - +#define EFFECT_E_PATTERN_LOOP 0x6 // Supported +#define EFFECT_E_TREMOLO_WAVEFORM 0x7 // - TO BE DONE - +#define EFFECT_E_SET_PANNING_2 0x8 // - TO BE DONE - +#define EFFECT_E_RETRIGGER_NOTE 0x9 // - TO BE DONE - +#define EFFECT_E_FINE_VOLSLIDE_UP 0xA // Supported +#define EFFECT_E_FINE_VOLSLIDE_DOWN 0xB // Supported +#define EFFECT_E_NOTE_CUT 0xC // Supported +#define EFFECT_E_NOTE_DELAY 0xD // - TO BE DONE - +#define EFFECT_E_PATTERN_DELAY 0xE // Supported +#define EFFECT_E_INVERT_LOOP 0xF // - TO BE DONE - +#define EFFECT_SET_SPEED 0xF0 // Supported +#define EFFECT_SET_TEMPO 0xF2 // Supported + +#define PERIOD_TABLE_LENGTH MAXNOTES +#define FULL_PERIOD_TABLE_LENGTH ( PERIOD_TABLE_LENGTH * 8 ) + +static const short periodtable[]= +{ + 27392, 25856, 24384, 23040, 21696, 20480, 19328, 18240, 17216, 16256, 15360, 14496, + 13696, 12928, 12192, 11520, 10848, 10240, 9664, 9120, 8606, 8128, 7680, 7248, + 6848, 6464, 6096, 5760, 5424, 5120, 4832, 4560, 4304, 4064, 3840, 3624, + 3424, 3232, 3048, 2880, 2712, 2560, 2416, 2280, 2152, 2032, 1920, 1812, + 1712, 1616, 1524, 1440, 1356, 1280, 1208, 1140, 1076, 1016, 960, 906, + 856, 808, 762, 720, 678, 640, 604, 570, 538, 508, 480, 453, + 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226, + 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113, + 107, 101, 95, 90, 85, 80, 75, 71, 67, 63, 60, 56, + 53, 50, 47, 45, 42, 40, 37, 35, 33, 31, 30, 28, + 27, 25, 24, 22, 21, 20, 19, 18, 17, 16, 15, 14, + 13, 13, 12, 11, 11, 10, 9, 9, 8, 8, 7, 7 +}; + +static const short sintable[]={ + 0, 24, 49, 74, 97, 120, 141,161, + 180, 197, 212, 224, 235, 244, 250,253, + 255, 253, 250, 244, 235, 224, 212,197, + 180, 161, 141, 120, 97, 74, 49, 24 +}; + +typedef struct modtype_ +{ + unsigned char signature[5]; + int numberofchannels; +}modtype; + +modtype modlist[]= +{ + { "M!K!",4}, + { "M.K.",4}, + { "FLT4",4}, + { "FLT8",8}, + { "4CHN",4}, + { "6CHN",6}, + { "8CHN",8}, + { "10CH",10}, + { "12CH",12}, + { "14CH",14}, + { "16CH",16}, + { "18CH",18}, + { "20CH",20}, + { "22CH",22}, + { "24CH",24}, + { "26CH",26}, + { "28CH",28}, + { "30CH",30}, + { "32CH",32}, + { "",0} +}; + +/////////////////////////////////////////////////////////////////////////////////// + +static void memcopy( void * dest, void *source, unsigned long size ) +{ + unsigned long i; + unsigned char * d,*s; + + d=(unsigned char*)dest; + s=(unsigned char*)source; + for(i=0;i= mod->fullperiod[i]) + { + return i; + } + } + + return MAXNOTES; +} + +static void worknote( note * nptr, channel * cptr, char t, jar_mod_context_t * mod ) +{ + muint sample, period, effect, operiod; + muint curnote, arpnote; + + sample = (nptr->sampperiod & 0xF0) | (nptr->sampeffect >> 4); + period = ((nptr->sampperiod & 0xF) << 8) | nptr->period; + effect = ((nptr->sampeffect & 0xF) << 8) | nptr->effect; + + operiod = cptr->period; + + if ( period || sample ) + { + if( sample && sample < 32 ) + { + cptr->sampnum = sample - 1; + } + + if( period || sample ) + { + cptr->sampdata = (char *) mod->sampledata[cptr->sampnum]; + cptr->length = mod->song.samples[cptr->sampnum].length; + cptr->reppnt = mod->song.samples[cptr->sampnum].reppnt; + cptr->replen = mod->song.samples[cptr->sampnum].replen; + + cptr->finetune = (mod->song.samples[cptr->sampnum].finetune)&0xF; + + if(effect>>8!=4 && effect>>8!=6) + { + cptr->vibraperiod=0; + cptr->vibrapointeur=0; + } + } + + if( (sample != 0) && ( (effect>>8) != EFFECT_VOLSLIDE_TONEPORTA ) ) + { + cptr->volume = mod->song.samples[cptr->sampnum].volume; + cptr->volumeslide = 0; + } + + if( ( (effect>>8) != EFFECT_TONE_PORTAMENTO && (effect>>8)!=EFFECT_VOLSLIDE_TONEPORTA) ) + { + if (period!=0) + cptr->samppos = 0; + } + + cptr->decalperiod = 0; + if( period ) + { + if(cptr->finetune) + { + if( cptr->finetune <= 7 ) + { + period = mod->fullperiod[getnote(mod,period,0) + cptr->finetune]; + } + else + { + period = mod->fullperiod[getnote(mod,period,0) - (16 - (cptr->finetune)) ]; + } + } + + cptr->period = period; + } + + } + + cptr->effect = 0; + cptr->parameffect = 0; + cptr->effect_code = effect; + + switch (effect >> 8) + { + case EFFECT_ARPEGGIO: + /* + [0]: Arpeggio + Where [0][x][y] means "play note, note+x semitones, note+y + semitones, then return to original note". The fluctuations are + carried out evenly spaced in one pattern division. They are usually + used to simulate chords, but this doesn't work too well. They are + also used to produce heavy vibrato. A major chord is when x=4, y=7. + A minor chord is when x=3, y=7. + */ + + if(effect&0xff) + { + cptr->effect = EFFECT_ARPEGGIO; + cptr->parameffect = effect&0xff; + + cptr->ArpIndex = 0; + + curnote = getnote(mod,cptr->period,cptr->finetune); + + cptr->Arpperiods[0] = cptr->period; + + arpnote = curnote + (((cptr->parameffect>>4)&0xF)*8); + if( arpnote >= FULL_PERIOD_TABLE_LENGTH ) + arpnote = FULL_PERIOD_TABLE_LENGTH - 1; + + cptr->Arpperiods[1] = mod->fullperiod[arpnote]; + + arpnote = curnote + (((cptr->parameffect)&0xF)*8); + if( arpnote >= FULL_PERIOD_TABLE_LENGTH ) + arpnote = FULL_PERIOD_TABLE_LENGTH - 1; + + cptr->Arpperiods[2] = mod->fullperiod[arpnote]; + } + break; + + case EFFECT_PORTAMENTO_UP: + /* + [1]: Slide up + Where [1][x][y] means "smoothly decrease the period of current + sample by x*16+y after each tick in the division". The + ticks/division are set with the 'set speed' effect (see below). If + the period of the note being played is z, then the final period + will be z - (x*16 + y)*(ticks - 1). As the slide rate depends on + the speed, changing the speed will change the slide. You cannot + slide beyond the note B3 (period 113). + */ + + cptr->effect = EFFECT_PORTAMENTO_UP; + cptr->parameffect = effect&0xff; + break; + + case EFFECT_PORTAMENTO_DOWN: + /* + [2]: Slide down + Where [2][x][y] means "smoothly increase the period of current + sample by x*16+y after each tick in the division". Similar to [1], + but lowers the pitch. You cannot slide beyond the note C1 (period + 856). + */ + + cptr->effect = EFFECT_PORTAMENTO_DOWN; + cptr->parameffect = effect&0xff; + break; + + case EFFECT_TONE_PORTAMENTO: + /* + [3]: Slide to note + Where [3][x][y] means "smoothly change the period of current sample + by x*16+y after each tick in the division, never sliding beyond + current period". The period-length in this channel's division is a + parameter to this effect, and hence is not played. Sliding to a + note is similar to effects [1] and [2], but the slide will not go + beyond the given period, and the direction is implied by that + period. If x and y are both 0, then the old slide will continue. + */ + + cptr->effect = EFFECT_TONE_PORTAMENTO; + if( (effect&0xff) != 0 ) + { + cptr->portaspeed = (short)(effect&0xff); + } + + if(period!=0) + { + cptr->portaperiod = period; + cptr->period = operiod; + } + break; + + case EFFECT_VIBRATO: + /* + [4]: Vibrato + Where [4][x][y] means "oscillate the sample pitch using a + particular waveform with amplitude y/16 semitones, such that (x * + ticks)/64 cycles occur in the division". The waveform is set using + effect [14][4]. By placing vibrato effects on consecutive + divisions, the vibrato effect can be maintained. If either x or y + are 0, then the old vibrato values will be used. + */ + + cptr->effect = EFFECT_VIBRATO; + if( ( effect & 0x0F ) != 0 ) // Depth continue or change ? + cptr->vibraparam = (cptr->vibraparam & 0xF0) | ( effect & 0x0F ); + if( ( effect & 0xF0 ) != 0 ) // Speed continue or change ? + cptr->vibraparam = (cptr->vibraparam & 0x0F) | ( effect & 0xF0 ); + + break; + + case EFFECT_VOLSLIDE_TONEPORTA: + /* + [5]: Continue 'Slide to note', but also do Volume slide + Where [5][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1), at the same time as continuing + the last 'Slide to note'". It is illegal for both x and y to be + non-zero. You cannot slide outside the volume range 0..64. The + period-length in this channel's division is a parameter to this + effect, and hence is not played. + */ + + if( period != 0 ) + { + cptr->portaperiod = period; + cptr->period = operiod; + } + + cptr->effect = EFFECT_VOLSLIDE_TONEPORTA; + if( ( effect & 0xFF ) != 0 ) + cptr->volumeslide = ( effect & 0xFF ); + + break; + + case EFFECT_VOLSLIDE_VIBRATO: + /* + [6]: Continue 'Vibrato', but also do Volume slide + Where [6][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1), at the same time as continuing + the last 'Vibrato'". It is illegal for both x and y to be non-zero. + You cannot slide outside the volume range 0..64. + */ + + cptr->effect = EFFECT_VOLSLIDE_VIBRATO; + if( (effect & 0xFF) != 0 ) + cptr->volumeslide = (effect & 0xFF); + break; + + case EFFECT_SET_OFFSET: + /* + [9]: Set sample offset + Where [9][x][y] means "play the sample from offset x*4096 + y*256". + The offset is measured in words. If no sample is given, yet one is + still playing on this channel, it should be retriggered to the new + offset using the current volume. + */ + + cptr->samppos = ((effect>>4) * 4096) + ((effect&0xF)*256); + + break; + + case EFFECT_VOLUME_SLIDE: + /* + [10]: Volume slide + Where [10][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1)". If both x and y are non-zero, + then the y value is ignored (assumed to be 0). You cannot slide + outside the volume range 0..64. + */ + + cptr->effect = EFFECT_VOLUME_SLIDE; + cptr->volumeslide = (effect & 0xFF); + break; + + case EFFECT_JUMP_POSITION: + /* + [11]: Position Jump + Where [11][x][y] means "stop the pattern after this division, and + continue the song at song-position x*16+y". This shifts the + 'pattern-cursor' in the pattern table (see above). Legal values for + x*16+y are from 0 to 127. + */ + + mod->tablepos = (effect & 0xFF); + if(mod->tablepos >= mod->song.length) + { + mod->tablepos = 0; + } + mod->patternpos = 0; + mod->jump_loop_effect = 1; + + break; + + case EFFECT_SET_VOLUME: + /* + [12]: Set volume + Where [12][x][y] means "set current sample's volume to x*16+y". + Legal volumes are 0..64. + */ + + cptr->volume = (effect & 0xFF); + break; + + case EFFECT_PATTERN_BREAK: + /* + [13]: Pattern Break + Where [13][x][y] means "stop the pattern after this division, and + continue the song at the next pattern at division x*10+y" (the 10 + is not a typo). Legal divisions are from 0 to 63 (note Protracker + exception above). + */ + + mod->patternpos = ( ((effect>>4)&0xF)*10 + (effect&0xF) ) * mod->number_of_channels; + mod->jump_loop_effect = 1; + mod->tablepos++; + if(mod->tablepos >= mod->song.length) + { + mod->tablepos = 0; + } + + break; + + case EFFECT_EXTENDED: + switch( (effect>>4) & 0xF ) + { + case EFFECT_E_FINE_PORTA_UP: + /* + [14][1]: Fineslide up + Where [14][1][x] means "decrement the period of the current sample + by x". The incrementing takes place at the beginning of the + division, and hence there is no actual sliding. You cannot slide + beyond the note B3 (period 113). + */ + + cptr->period -= (effect & 0xF); + if( cptr->period < 113 ) + cptr->period = 113; + break; + + case EFFECT_E_FINE_PORTA_DOWN: + /* + [14][2]: Fineslide down + Where [14][2][x] means "increment the period of the current sample + by x". Similar to [14][1] but shifts the pitch down. You cannot + slide beyond the note C1 (period 856). + */ + + cptr->period += (effect & 0xF); + if( cptr->period > 856 ) + cptr->period = 856; + break; + + case EFFECT_E_FINE_VOLSLIDE_UP: + /* + [14][10]: Fine volume slide up + Where [14][10][x] means "increment the volume of the current sample + by x". The incrementing takes place at the beginning of the + division, and hence there is no sliding. You cannot slide beyond + volume 64. + */ + + cptr->volume += (effect & 0xF); + if( cptr->volume>64 ) + cptr->volume = 64; + break; + + case EFFECT_E_FINE_VOLSLIDE_DOWN: + /* + [14][11]: Fine volume slide down + Where [14][11][x] means "decrement the volume of the current sample + by x". Similar to [14][10] but lowers volume. You cannot slide + beyond volume 0. + */ + + cptr->volume -= (effect & 0xF); + if( cptr->volume > 200 ) + cptr->volume = 0; + break; + + case EFFECT_E_PATTERN_LOOP: + /* + [14][6]: Loop pattern + Where [14][6][x] means "set the start of a loop to this division if + x is 0, otherwise after this division, jump back to the start of a + loop and play it another x times before continuing". If the start + of the loop was not set, it will default to the start of the + current pattern. Hence 'loop pattern' cannot be performed across + multiple patterns. Note that loops do not support nesting, and you + may generate an infinite loop if you try to nest 'loop pattern's. + */ + + if( effect & 0xF ) + { + if( cptr->patternloopcnt ) + { + cptr->patternloopcnt--; + if( cptr->patternloopcnt ) + { + mod->patternpos = cptr->patternloopstartpoint; + mod->jump_loop_effect = 1; + } + else + { + cptr->patternloopstartpoint = mod->patternpos ; + } + } + else + { + cptr->patternloopcnt = (effect & 0xF); + mod->patternpos = cptr->patternloopstartpoint; + mod->jump_loop_effect = 1; + } + } + else // Start point + { + cptr->patternloopstartpoint = mod->patternpos; + } + + break; + + case EFFECT_E_PATTERN_DELAY: + /* + [14][14]: Delay pattern + Where [14][14][x] means "after this division there will be a delay + equivalent to the time taken to play x divisions after which the + pattern will be resumed". The delay only relates to the + interpreting of new divisions, and all effects and previous notes + continue during delay. + */ + + mod->patterndelay = (effect & 0xF); + break; + + case EFFECT_E_NOTE_CUT: + /* + [14][12]: Cut sample + Where [14][12][x] means "after the current sample has been played + for x ticks in this division, its volume will be set to 0". This + implies that if x is 0, then you will not hear any of the sample. + If you wish to insert "silence" in a pattern, it is better to use a + "silence"-sample (see above) due to the lack of proper support for + this effect. + */ + cptr->effect = EFFECT_E_NOTE_CUT; + cptr->cut_param = (effect & 0xF); + if(!cptr->cut_param) + cptr->volume = 0; + break; + + default: + + break; + } + break; + + case 0xF: + /* + [15]: Set speed + Where [15][x][y] means "set speed to x*16+y". Though it is nowhere + near that simple. Let z = x*16+y. Depending on what values z takes, + different units of speed are set, there being two: ticks/division + and beats/minute (though this one is only a label and not strictly + true). If z=0, then what should technically happen is that the + module stops, but in practice it is treated as if z=1, because + there is already a method for stopping the module (running out of + patterns). If z<=32, then it means "set ticks/division to z" + otherwise it means "set beats/minute to z" (convention says that + this should read "If z<32.." but there are some composers out there + that defy conventions). Default values are 6 ticks/division, and + 125 beats/minute (4 divisions = 1 beat). The beats/minute tag is + only meaningful for 6 ticks/division. To get a more accurate view + of how things work, use the following formula: + 24 * beats/minute + divisions/minute = ----------------- + ticks/division + Hence divisions/minute range from 24.75 to 6120, eg. to get a value + of 2000 divisions/minute use 3 ticks/division and 250 beats/minute. + If multiple "set speed" effects are performed in a single division, + the ones on higher-numbered channels take precedence over the ones + on lower-numbered channels. This effect has a large number of + different implementations, but the one described here has the + widest usage. + */ + + if( (effect&0xFF) < 0x21 ) + { + if( effect&0xFF ) + { + mod->song.speed = effect&0xFF; + mod->patternticksaim = (long)mod->song.speed * ((mod->playrate * 5 ) / (((long)2 * (long)mod->bpm))); + } + } + + if( (effect&0xFF) >= 0x21 ) + { + /// HZ = 2 * BPM / 5 + mod->bpm = effect&0xFF; + mod->patternticksaim = (long)mod->song.speed * ((mod->playrate * 5 ) / (((long)2 * (long)mod->bpm))); + } + + break; + + default: + // Unsupported effect + break; + + } + +} + +static void workeffect( note * nptr, channel * cptr ) +{ + switch(cptr->effect) + { + case EFFECT_ARPEGGIO: + + if( cptr->parameffect ) + { + cptr->decalperiod = cptr->period - cptr->Arpperiods[cptr->ArpIndex]; + + cptr->ArpIndex++; + if( cptr->ArpIndex>2 ) + cptr->ArpIndex = 0; + } + break; + + case EFFECT_PORTAMENTO_UP: + + if(cptr->period) + { + cptr->period -= cptr->parameffect; + + if( cptr->period < 113 || cptr->period > 20000 ) + cptr->period = 113; + } + + break; + + case EFFECT_PORTAMENTO_DOWN: + + if(cptr->period) + { + cptr->period += cptr->parameffect; + + if( cptr->period > 20000 ) + cptr->period = 20000; + } + + break; + + case EFFECT_VOLSLIDE_TONEPORTA: + case EFFECT_TONE_PORTAMENTO: + + if( cptr->period && ( cptr->period != cptr->portaperiod ) && cptr->portaperiod ) + { + if( cptr->period > cptr->portaperiod ) + { + if( cptr->period - cptr->portaperiod >= cptr->portaspeed ) + { + cptr->period -= cptr->portaspeed; + } + else + { + cptr->period = cptr->portaperiod; + } + } + else + { + if( cptr->portaperiod - cptr->period >= cptr->portaspeed ) + { + cptr->period += cptr->portaspeed; + } + else + { + cptr->period = cptr->portaperiod; + } + } + + if( cptr->period == cptr->portaperiod ) + { + // If the slide is over, don't let it to be retriggered. + cptr->portaperiod = 0; + } + } + + if( cptr->effect == EFFECT_VOLSLIDE_TONEPORTA ) + { + if( cptr->volumeslide > 0x0F ) + { + cptr->volume = cptr->volume + (cptr->volumeslide>>4); + + if(cptr->volume>63) + cptr->volume = 63; + } + else + { + cptr->volume = cptr->volume - (cptr->volumeslide); + + if(cptr->volume>63) + cptr->volume=0; + } + } + break; + + case EFFECT_VOLSLIDE_VIBRATO: + case EFFECT_VIBRATO: + + cptr->vibraperiod = ( (cptr->vibraparam&0xF) * sintable[cptr->vibrapointeur&0x1F] )>>7; + + if( cptr->vibrapointeur > 31 ) + cptr->vibraperiod = -cptr->vibraperiod; + + cptr->vibrapointeur = (cptr->vibrapointeur+(((cptr->vibraparam>>4))&0xf)) & 0x3F; + + if( cptr->effect == EFFECT_VOLSLIDE_VIBRATO ) + { + if( cptr->volumeslide > 0xF ) + { + cptr->volume = cptr->volume+(cptr->volumeslide>>4); + + if( cptr->volume > 64 ) + cptr->volume = 64; + } + else + { + cptr->volume = cptr->volume - cptr->volumeslide; + + if( cptr->volume > 64 ) + cptr->volume = 0; + } + } + + break; + + case EFFECT_VOLUME_SLIDE: + + if( cptr->volumeslide > 0xF ) + { + cptr->volume += (cptr->volumeslide>>4); + + if( cptr->volume > 64 ) + cptr->volume = 64; + } + else + { + cptr->volume -= (cptr->volumeslide&0xf); + + if( cptr->volume > 64 ) + cptr->volume = 0; + } + break; + + case EFFECT_E_NOTE_CUT: + if(cptr->cut_param) + cptr->cut_param--; + + if(!cptr->cut_param) + cptr->volume = 0; + break; + + default: + break; + + } + +} + +/////////////////////////////////////////////////////////////////////////////////// +bool jar_mod_init(jar_mod_context_t * modctx) +{ + muint i,j; + + if( modctx ) + { + memclear(modctx, 0, sizeof(jar_mod_context_t)); + modctx->playrate = DEFAULT_SAMPLE_RATE; + modctx->stereo = 1; + modctx->stereo_separation = 1; + modctx->bits = 16; + modctx->filter = 1; + modctx->loopcount = 0; + + for(i=0; i < PERIOD_TABLE_LENGTH - 1; i++) + { + for(j=0; j < 8; j++) + { + modctx->fullperiod[(i*8) + j] = periodtable[i] - ((( periodtable[i] - periodtable[i+1] ) / 8) * j); + } + } + + return 1; + } + + return 0; +} + +bool jar_mod_setcfg(jar_mod_context_t * modctx, int samplerate, int bits, int stereo, int stereo_separation, int filter) +{ + if( modctx ) + { + modctx->playrate = samplerate; + + if( stereo ) + modctx->stereo = 1; + else + modctx->stereo = 0; + + if(stereo_separation < 4) + { + modctx->stereo_separation = stereo_separation; + } + + if( bits == 8 || bits == 16 ) + modctx->bits = bits; + else + modctx->bits = 16; + + if( filter ) + modctx->filter = 1; + else + modctx->filter = 0; + + return 1; + } + + return 0; +} + +// make certain that mod_data stays in memory while playing +static bool jar_mod_load( jar_mod_context_t * modctx, void * mod_data, int mod_data_size ) +{ + muint i, max; + unsigned short t; + sample *sptr; + unsigned char * modmemory,* endmodmemory; + + modmemory = (unsigned char *)mod_data; + endmodmemory = modmemory + mod_data_size; + + + + if(modmemory) + { + if( modctx ) + { + memcopy(&(modctx->song.title),modmemory,1084); + + i = 0; + modctx->number_of_channels = 0; + while(modlist[i].numberofchannels) + { + if(memcompare(modctx->song.signature,modlist[i].signature,4)) + { + modctx->number_of_channels = modlist[i].numberofchannels; + } + + i++; + } + + if( !modctx->number_of_channels ) + { + // 15 Samples modules support + // Shift the whole datas to make it look likes a standard 4 channels mod. + memcopy(&(modctx->song.signature), "M.K.", 4); + memcopy(&(modctx->song.length), &(modctx->song.samples[15]), 130); + memclear(&(modctx->song.samples[15]), 0, 480); + modmemory += 600; + modctx->number_of_channels = 4; + } + else + { + modmemory += 1084; + } + + if( modmemory >= endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + + // Patterns loading + for (i = max = 0; i < 128; i++) + { + while (max <= modctx->song.patterntable[i]) + { + modctx->patterndata[max] = (note*)modmemory; + modmemory += (256*modctx->number_of_channels); + max++; + + if( modmemory >= endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + } + } + + for (i = 0; i < 31; i++) + modctx->sampledata[i]=0; + + // Samples loading + for (i = 0, sptr = modctx->song.samples; i <31; i++, sptr++) + { + t= (sptr->length &0xFF00)>>8 | (sptr->length &0xFF)<<8; + sptr->length = t*2; + + t= (sptr->reppnt &0xFF00)>>8 | (sptr->reppnt &0xFF)<<8; + sptr->reppnt = t*2; + + t= (sptr->replen &0xFF00)>>8 | (sptr->replen &0xFF)<<8; + sptr->replen = t*2; + + + if (sptr->length == 0) continue; + + modctx->sampledata[i] = (char*)modmemory; + modmemory += sptr->length; + + if (sptr->replen + sptr->reppnt > sptr->length) + sptr->replen = sptr->length - sptr->reppnt; + + if( modmemory > endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + } + + // States init + + modctx->tablepos = 0; + modctx->patternpos = 0; + modctx->song.speed = 6; + modctx->bpm = 125; + modctx->samplenb = 0; + + modctx->patternticks = (((long)modctx->song.speed * modctx->playrate * 5)/ (2 * modctx->bpm)) + 1; + modctx->patternticksaim = ((long)modctx->song.speed * modctx->playrate * 5) / (2 * modctx->bpm); + + modctx->sampleticksconst = 3546894UL / modctx->playrate; //8448*428/playrate; + + for(i=0; i < modctx->number_of_channels; i++) + { + modctx->channels[i].volume = 0; + modctx->channels[i].period = 0; + } + + modctx->mod_loaded = 1; + + return 1; + } + } + + return 0; +} + +void jar_mod_fillbuffer( jar_mod_context_t * modctx, short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf ) +{ + unsigned long i, j; + unsigned long k; + unsigned char c; + unsigned int state_remaining_steps; + int l,r; + int ll,lr; + int tl,tr; + short finalperiod; + note *nptr; + channel *cptr; + + if( modctx && outbuffer ) + { + if(modctx->mod_loaded) + { + state_remaining_steps = 0; + + if( trkbuf ) + { + trkbuf->cur_rd_index = 0; + + memcopy(trkbuf->name,modctx->song.title,sizeof(modctx->song.title)); + + for(i=0;i<31;i++) + { + memcopy(trkbuf->instruments[i].name,modctx->song.samples[i].name,sizeof(trkbuf->instruments[i].name)); + } + } + + ll = modctx->last_l_sample; + lr = modctx->last_r_sample; + + for (i = 0; i < nbsample; i++) + { + //--------------------------------------- + if( modctx->patternticks++ > modctx->patternticksaim ) + { + if( !modctx->patterndelay ) + { + nptr = modctx->patterndata[modctx->song.patterntable[modctx->tablepos]]; + nptr = nptr + modctx->patternpos; + cptr = modctx->channels; + + modctx->patternticks = 0; + modctx->patterntickse = 0; + + for(c=0;cnumber_of_channels;c++) + { + worknote((note*)(nptr+c), (channel*)(cptr+c),(char)(c+1),modctx); + } + + if( !modctx->jump_loop_effect ) + modctx->patternpos += modctx->number_of_channels; + else + modctx->jump_loop_effect = 0; + + if( modctx->patternpos == 64*modctx->number_of_channels ) + { + modctx->tablepos++; + modctx->patternpos = 0; + if(modctx->tablepos >= modctx->song.length) + { + modctx->tablepos = 0; + modctx->loopcount++; // count next loop + } + } + } + else + { + modctx->patterndelay--; + modctx->patternticks = 0; + modctx->patterntickse = 0; + } + + } + + if( modctx->patterntickse++ > (modctx->patternticksaim/modctx->song.speed) ) + { + nptr = modctx->patterndata[modctx->song.patterntable[modctx->tablepos]]; + nptr = nptr + modctx->patternpos; + cptr = modctx->channels; + + for(c=0;cnumber_of_channels;c++) + { + workeffect(nptr+c, cptr+c); + } + + modctx->patterntickse = 0; + } + + //--------------------------------------- + + if( trkbuf && !state_remaining_steps ) + { + if( trkbuf->nb_of_state < trkbuf->nb_max_of_state ) + { + memclear(&trkbuf->track_state_buf[trkbuf->nb_of_state], 0, sizeof(tracker_state)); + } + } + + l=0; + r=0; + + for(j =0, cptr = modctx->channels; j < modctx->number_of_channels ; j++, cptr++) + { + if( cptr->period != 0 ) + { + finalperiod = cptr->period - cptr->decalperiod - cptr->vibraperiod; + if( finalperiod ) + { + cptr->samppos += ( (modctx->sampleticksconst<<10) / finalperiod ); + } + + cptr->ticks++; + + if( cptr->replen<=2 ) + { + if( (cptr->samppos>>10) >= (cptr->length) ) + { + cptr->length = 0; + cptr->reppnt = 0; + + if( cptr->length ) + cptr->samppos = cptr->samppos % (((unsigned long)cptr->length)<<10); + else + cptr->samppos = 0; + } + } + else + { + if( (cptr->samppos>>10) >= (unsigned long)(cptr->replen+cptr->reppnt) ) + { + cptr->samppos = ((unsigned long)(cptr->reppnt)<<10) + (cptr->samppos % ((unsigned long)(cptr->replen+cptr->reppnt)<<10)); + } + } + + k = cptr->samppos >> 10; + + if( cptr->sampdata!=0 && ( ((j&3)==1) || ((j&3)==2) ) ) + { + r += ( cptr->sampdata[k] * cptr->volume ); + } + + if( cptr->sampdata!=0 && ( ((j&3)==0) || ((j&3)==3) ) ) + { + l += ( cptr->sampdata[k] * cptr->volume ); + } + + if( trkbuf && !state_remaining_steps ) + { + if( trkbuf->nb_of_state < trkbuf->nb_max_of_state ) + { + trkbuf->track_state_buf[trkbuf->nb_of_state].number_of_tracks = modctx->number_of_channels; + trkbuf->track_state_buf[trkbuf->nb_of_state].buf_index = i; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern = modctx->song.patterntable[modctx->tablepos]; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern_pos = modctx->patternpos / modctx->number_of_channels; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern_table_pos = modctx->tablepos; + trkbuf->track_state_buf[trkbuf->nb_of_state].bpm = modctx->bpm; + trkbuf->track_state_buf[trkbuf->nb_of_state].speed = modctx->song.speed; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_effect = cptr->effect_code; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_parameffect = cptr->parameffect; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_period = finalperiod; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_volume = cptr->volume; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].instrument_number = (unsigned char)cptr->sampnum; + } + } + } + } + + if( trkbuf && !state_remaining_steps ) + { + state_remaining_steps = trkbuf->sample_step; + + if(trkbuf->nb_of_state < trkbuf->nb_max_of_state) + trkbuf->nb_of_state++; + } + else + { + state_remaining_steps--; + } + + tl = (short)l; + tr = (short)r; + + if ( modctx->filter ) + { + // Filter + l = (l+ll)>>1; + r = (r+lr)>>1; + } + + if ( modctx->stereo_separation == 1 ) + { + // Left & Right Stereo panning + l = (l+(r>>1)); + r = (r+(l>>1)); + } + + // Level limitation + if( l > 32767 ) l = 32767; + if( l < -32768 ) l = -32768; + if( r > 32767 ) r = 32767; + if( r < -32768 ) r = -32768; + + // Store the final sample. + outbuffer[(i*2)] = l; + outbuffer[(i*2)+1] = r; + + ll = tl; + lr = tr; + + } + + modctx->last_l_sample = ll; + modctx->last_r_sample = lr; + + modctx->samplenb = modctx->samplenb+nbsample; + } + else + { + for (i = 0; i < nbsample; i++) + { + // Mod not loaded. Return blank buffer. + outbuffer[(i*2)] = 0; + outbuffer[(i*2)+1] = 0; + } + + if(trkbuf) + { + trkbuf->nb_of_state = 0; + trkbuf->cur_rd_index = 0; + trkbuf->name[0] = 0; + memclear(trkbuf->track_state_buf, 0, sizeof(tracker_state) * trkbuf->nb_max_of_state); + memclear(trkbuf->instruments, 0, sizeof(trkbuf->instruments)); + } + } + } +} + +//resets internals for mod context +static void jar_mod_reset( jar_mod_context_t * modctx) +{ + if(modctx) + { + memclear(&modctx->song, 0, sizeof(modctx->song)); + memclear(&modctx->sampledata, 0, sizeof(modctx->sampledata)); + memclear(&modctx->patterndata, 0, sizeof(modctx->patterndata)); + modctx->tablepos = 0; + modctx->patternpos = 0; + modctx->patterndelay = 0; + modctx->jump_loop_effect = 0; + modctx->bpm = 0; + modctx->patternticks = 0; + modctx->patterntickse = 0; + modctx->patternticksaim = 0; + modctx->sampleticksconst = 0; + modctx->loopcount = 0; + modctx->samplenb = 0; + memclear(modctx->channels, 0, sizeof(modctx->channels)); + modctx->number_of_channels = 0; + modctx->mod_loaded = 0; + modctx->last_r_sample = 0; + modctx->last_l_sample = 0; + + jar_mod_init(modctx); + } +} + +void jar_mod_unload( jar_mod_context_t * modctx) +{ + if(modctx) + { + if(modctx->modfile) + { + free(modctx->modfile); + modctx->modfile = 0; + } + jar_mod_reset(modctx); + } +} + + + +mulong jar_mod_load_file(jar_mod_context_t * modctx, char* filename) +{ + mulong fsize = 0; + if(modctx->modfile) + { + free(modctx->modfile); + modctx->modfile = 0; + } + + FILE *f = fopen(filename, "rb"); + if(f) + { + fseek(f,0,SEEK_END); + fsize = ftell(f); + fseek(f,0,SEEK_SET); + + if(fsize && fsize < 32*1024*1024) + { + modctx->modfile = malloc(fsize); + modctx->modfilesize = fsize; + memset(modctx->modfile, 0, fsize); + fread(modctx->modfile, fsize, 1, f); + fclose(f); + + if(!jar_mod_load(modctx, (void*)modctx->modfile, fsize)) fsize = 0; + } else fsize = 0; + } + return fsize; +} + +mulong jar_mod_current_samples(jar_mod_context_t * modctx) +{ + if(modctx) + return modctx->samplenb; + + return 0; +} + +// Works, however it is very slow, this data should be cached to ensure it is run only once per file +mulong jar_mod_max_samples(jar_mod_context_t * ctx) +{ + jar_mod_context_t tmpctx; + jar_mod_init(&tmpctx); + if(!jar_mod_load(&tmpctx, (void*)ctx->modfile, ctx->modfilesize)) return 0; + + muint buff[2]; + mulong lastcount = tmpctx.loopcount; + + while(1){ + jar_mod_fillbuffer( &tmpctx, buff, 1, 0 ); + if(tmpctx.loopcount > lastcount) break; + } + return tmpctx.samplenb; +} + +// move seek_val to sample index, 0 -> jar_mod_max_samples is the range +void jar_mod_seek_start(jar_mod_context_t * ctx) +{ + if(ctx) + { + jar_mod_reset(ctx); + jar_mod_load(ctx, ctx->modfile, ctx->modfilesize); + } +} + +#endif // end of JAR_MOD_IMPLEMENTATION +//------------------------------------------------------------------------------- + + +#endif //end of header file \ No newline at end of file diff --git a/src/external/jar_xm.h b/src/external/jar_xm.h new file mode 100644 index 000000000..f9ddb5117 --- /dev/null +++ b/src/external/jar_xm.h @@ -0,0 +1,2666 @@ +// jar_xm.h - v0.01 - public domain - Joshua Reisenauer, MAR 2016 +// +// HISTORY: +// +// v0.01 2016-02-22 Setup +// +// +// USAGE: +// +// In ONE source file, put: +// +// #define JAR_XM_IMPLEMENTATION +// #include "jar_xm.h" +// +// Other source files should just include jar_xm.h +// +// SAMPLE CODE: +// +// jar_xm_context_t *musicptr; +// float musicBuffer[48000 / 60]; +// int intro_load(void) +// { +// jar_xm_create_context_from_file(&musicptr, 48000, "Song.XM"); +// return 1; +// } +// int intro_unload(void) +// { +// jar_xm_free_context(musicptr); +// return 1; +// } +// int intro_tick(long counter) +// { +// jar_xm_generate_samples(musicptr, musicBuffer, (48000 / 60) / 2); +// if(IsKeyDown(KEY_ENTER)) +// return 1; +// return 0; +// } +// +// +// LISCENSE - FOR LIBXM: +// +// Author: Romain "Artefact2" Dalmaso +// Contributor: Dan Spencer +// Repackaged into jar_xm.h By: Joshua Adam Reisenauer +// This program is free software. It comes without any warranty, to the +// extent permitted by applicable law. You can redistribute it and/or +// modify it under the terms of the Do What The Fuck You Want To Public +// License, Version 2, as published by Sam Hocevar. See +// http://sam.zoy.org/wtfpl/COPYING for more details. + +#ifndef INCLUDE_JAR_XM_H +#define INCLUDE_JAR_XM_H + +#define JAR_XM_DEBUG 0 +#define JAR_XM_LINEAR_INTERPOLATION 1 // speed increase with decrease in quality +#define JAR_XM_DEFENSIVE 1 +#define JAR_XM_RAMPING 1 + +#include +#include +#include +#include +#include + + + +//------------------------------------------------------------------------------- +#ifdef __cplusplus +extern "C" { +#endif + +struct jar_xm_context_s; +typedef struct jar_xm_context_s jar_xm_context_t; + +/** Create a XM context. + * + * @param moddata the contents of the module + * @param rate play rate in Hz, recommended value of 48000 + * + * @returns 0 on success + * @returns 1 if module data is not sane + * @returns 2 if memory allocation failed + * @returns 3 unable to open input file + * @returns 4 fseek() failed + * @returns 5 fread() failed + * @returns 6 unkown error + * + * @deprecated This function is unsafe! + * @see jar_xm_create_context_safe() + */ +int jar_xm_create_context_from_file(jar_xm_context_t** ctx, uint32_t rate, const char* filename); + +/** Create a XM context. + * + * @param moddata the contents of the module + * @param rate play rate in Hz, recommended value of 48000 + * + * @returns 0 on success + * @returns 1 if module data is not sane + * @returns 2 if memory allocation failed + * + * @deprecated This function is unsafe! + * @see jar_xm_create_context_safe() + */ +int jar_xm_create_context(jar_xm_context_t**, const char* moddata, uint32_t rate); + +/** Create a XM context. + * + * @param moddata the contents of the module + * @param moddata_length the length of the contents of the module, in bytes + * @param rate play rate in Hz, recommended value of 48000 + * + * @returns 0 on success + * @returns 1 if module data is not sane + * @returns 2 if memory allocation failed + */ +int jar_xm_create_context_safe(jar_xm_context_t**, const char* moddata, size_t moddata_length, uint32_t rate); + +/** Free a XM context created by jar_xm_create_context(). */ +void jar_xm_free_context(jar_xm_context_t*); + +/** Play the module and put the sound samples in an output buffer. + * + * @param output buffer of 2*numsamples elements (A left and right value for each sample) + * @param numsamples number of samples to generate + */ +void jar_xm_generate_samples(jar_xm_context_t*, float* output, size_t numsamples); + +/** Play the module, resample from 32 bit to 16 bit, and put the sound samples in an output buffer. + * + * @param output buffer of 2*numsamples elements (A left and right value for each sample) + * @param numsamples number of samples to generate + */ +void jar_xm_generate_samples_16bit(jar_xm_context_t* ctx, short* output, size_t numsamples) +{ + float* musicBuffer = malloc((2*numsamples)*sizeof(float)); + jar_xm_generate_samples(ctx, musicBuffer, numsamples); + + if(output){ + int x; + for(x=0;x<2*numsamples;x++) + output[x] = musicBuffer[x] * SHRT_MAX; + } + + free(musicBuffer); +} + +/** Play the module, resample from 32 bit to 8 bit, and put the sound samples in an output buffer. + * + * @param output buffer of 2*numsamples elements (A left and right value for each sample) + * @param numsamples number of samples to generate + */ +void jar_xm_generate_samples_8bit(jar_xm_context_t* ctx, char* output, size_t numsamples) +{ + float* musicBuffer = malloc((2*numsamples)*sizeof(float)); + jar_xm_generate_samples(ctx, musicBuffer, numsamples); + + if(output){ + int x; + for(x=0;x<2*numsamples;x++) + output[x] = musicBuffer[x] * CHAR_MAX; + } + + free(musicBuffer); +} + + + +/** Set the maximum number of times a module can loop. After the + * specified number of loops, calls to jar_xm_generate_samples will only + * generate silence. You can control the current number of loops with + * jar_xm_get_loop_count(). + * + * @param loopcnt maximum number of loops. Use 0 to loop + * indefinitely. */ +void jar_xm_set_max_loop_count(jar_xm_context_t*, uint8_t loopcnt); + +/** Get the loop count of the currently playing module. This value is + * 0 when the module is still playing, 1 when the module has looped + * once, etc. */ +uint8_t jar_xm_get_loop_count(jar_xm_context_t*); + + + +/** Mute or unmute a channel. + * + * @note Channel numbers go from 1 to jar_xm_get_number_of_channels(...). + * + * @return whether the channel was muted. + */ +bool jar_xm_mute_channel(jar_xm_context_t*, uint16_t, bool); + +/** Mute or unmute an instrument. + * + * @note Instrument numbers go from 1 to + * jar_xm_get_number_of_instruments(...). + * + * @return whether the instrument was muted. + */ +bool jar_xm_mute_instrument(jar_xm_context_t*, uint16_t, bool); + + + +/** Get the module name as a NUL-terminated string. */ +const char* jar_xm_get_module_name(jar_xm_context_t*); + +/** Get the tracker name as a NUL-terminated string. */ +const char* jar_xm_get_tracker_name(jar_xm_context_t*); + + + +/** Get the number of channels. */ +uint16_t jar_xm_get_number_of_channels(jar_xm_context_t*); + +/** Get the module length (in patterns). */ +uint16_t jar_xm_get_module_length(jar_xm_context_t*); + +/** Get the number of patterns. */ +uint16_t jar_xm_get_number_of_patterns(jar_xm_context_t*); + +/** Get the number of rows of a pattern. + * + * @note Pattern numbers go from 0 to + * jar_xm_get_number_of_patterns(...)-1. + */ +uint16_t jar_xm_get_number_of_rows(jar_xm_context_t*, uint16_t); + +/** Get the number of instruments. */ +uint16_t jar_xm_get_number_of_instruments(jar_xm_context_t*); + +/** Get the number of samples of an instrument. + * + * @note Instrument numbers go from 1 to + * jar_xm_get_number_of_instruments(...). + */ +uint16_t jar_xm_get_number_of_samples(jar_xm_context_t*, uint16_t); + + + +/** Get the current module speed. + * + * @param bpm will receive the current BPM + * @param tempo will receive the current tempo (ticks per line) + */ +void jar_xm_get_playing_speed(jar_xm_context_t*, uint16_t* bpm, uint16_t* tempo); + +/** Get the current position in the module being played. + * + * @param pattern_index if not NULL, will receive the current pattern + * index in the POT (pattern order table) + * + * @param pattern if not NULL, will receive the current pattern number + * + * @param row if not NULL, will receive the current row + * + * @param samples if not NULL, will receive the total number of + * generated samples (divide by sample rate to get seconds of + * generated audio) + */ +void jar_xm_get_position(jar_xm_context_t*, uint8_t* pattern_index, uint8_t* pattern, uint8_t* row, uint64_t* samples); + +/** Get the latest time (in number of generated samples) when a + * particular instrument was triggered in any channel. + * + * @note Instrument numbers go from 1 to + * jar_xm_get_number_of_instruments(...). + */ +uint64_t jar_xm_get_latest_trigger_of_instrument(jar_xm_context_t*, uint16_t); + +/** Get the latest time (in number of generated samples) when a + * particular sample was triggered in any channel. + * + * @note Instrument numbers go from 1 to + * jar_xm_get_number_of_instruments(...). + * + * @note Sample numbers go from 0 to + * jar_xm_get_nubmer_of_samples(...,instr)-1. + */ +uint64_t jar_xm_get_latest_trigger_of_sample(jar_xm_context_t*, uint16_t instr, uint16_t sample); + +/** Get the latest time (in number of generated samples) when any + * instrument was triggered in a given channel. + * + * @note Channel numbers go from 1 to jar_xm_get_number_of_channels(...). + */ +uint64_t jar_xm_get_latest_trigger_of_channel(jar_xm_context_t*, uint16_t); + +/** Get the number of remaining samples. Divide by 2 to get the number of individual LR data samples. + * + * @note This is the remaining number of samples before the loop starts module again, or halts if on last pass. + * @note This function is very slow and should only be run once, if at all. + */ +uint64_t jar_xm_get_remaining_samples(jar_xm_context_t*); + +#ifdef __cplusplus +} +#endif +//------------------------------------------------------------------------------- + + + + + + +//Function Definitions----------------------------------------------------------- +#ifdef JAR_XM_IMPLEMENTATION + +#include +#include + +#if JAR_XM_DEBUG +#include +#define DEBUG(fmt, ...) do { \ + fprintf(stderr, "%s(): " fmt "\n", __func__, __VA_ARGS__); \ + fflush(stderr); \ + } while(0) +#else +#define DEBUG(...) +#endif + +#if jar_xm_BIG_ENDIAN +#error "Big endian platforms are not yet supported, sorry" +/* Make sure the compiler stops, even if #error is ignored */ +extern int __fail[-1]; +#endif + +/* ----- XM constants ----- */ + +#define SAMPLE_NAME_LENGTH 22 +#define INSTRUMENT_NAME_LENGTH 22 +#define MODULE_NAME_LENGTH 20 +#define TRACKER_NAME_LENGTH 20 +#define PATTERN_ORDER_TABLE_LENGTH 256 +#define NUM_NOTES 96 +#define NUM_ENVELOPE_POINTS 12 +#define MAX_NUM_ROWS 256 + +#if JAR_XM_RAMPING +#define jar_xm_SAMPLE_RAMPING_POINTS 0x20 +#endif + +/* ----- Data types ----- */ + +enum jar_xm_waveform_type_e { + jar_xm_SINE_WAVEFORM = 0, + jar_xm_RAMP_DOWN_WAVEFORM = 1, + jar_xm_SQUARE_WAVEFORM = 2, + jar_xm_RANDOM_WAVEFORM = 3, + jar_xm_RAMP_UP_WAVEFORM = 4, +}; +typedef enum jar_xm_waveform_type_e jar_xm_waveform_type_t; + +enum jar_xm_loop_type_e { + jar_xm_NO_LOOP, + jar_xm_FORWARD_LOOP, + jar_xm_PING_PONG_LOOP, +}; +typedef enum jar_xm_loop_type_e jar_xm_loop_type_t; + +enum jar_xm_frequency_type_e { + jar_xm_LINEAR_FREQUENCIES, + jar_xm_AMIGA_FREQUENCIES, +}; +typedef enum jar_xm_frequency_type_e jar_xm_frequency_type_t; + +struct jar_xm_envelope_point_s { + uint16_t frame; + uint16_t value; +}; +typedef struct jar_xm_envelope_point_s jar_xm_envelope_point_t; + +struct jar_xm_envelope_s { + jar_xm_envelope_point_t points[NUM_ENVELOPE_POINTS]; + uint8_t num_points; + uint8_t sustain_point; + uint8_t loop_start_point; + uint8_t loop_end_point; + bool enabled; + bool sustain_enabled; + bool loop_enabled; +}; +typedef struct jar_xm_envelope_s jar_xm_envelope_t; + +struct jar_xm_sample_s { + char name[SAMPLE_NAME_LENGTH + 1]; + int8_t bits; /* Either 8 or 16 */ + + uint32_t length; + uint32_t loop_start; + uint32_t loop_length; + uint32_t loop_end; + float volume; + int8_t finetune; + jar_xm_loop_type_t loop_type; + float panning; + int8_t relative_note; + uint64_t latest_trigger; + + float* data; + }; + typedef struct jar_xm_sample_s jar_xm_sample_t; + + struct jar_xm_instrument_s { + char name[INSTRUMENT_NAME_LENGTH + 1]; + uint16_t num_samples; + uint8_t sample_of_notes[NUM_NOTES]; + jar_xm_envelope_t volume_envelope; + jar_xm_envelope_t panning_envelope; + jar_xm_waveform_type_t vibrato_type; + uint8_t vibrato_sweep; + uint8_t vibrato_depth; + uint8_t vibrato_rate; + uint16_t volume_fadeout; + uint64_t latest_trigger; + bool muted; + + jar_xm_sample_t* samples; + }; + typedef struct jar_xm_instrument_s jar_xm_instrument_t; + + struct jar_xm_pattern_slot_s { + uint8_t note; /* 1-96, 97 = Key Off note */ + uint8_t instrument; /* 1-128 */ + uint8_t volume_column; + uint8_t effect_type; + uint8_t effect_param; + }; + typedef struct jar_xm_pattern_slot_s jar_xm_pattern_slot_t; + + struct jar_xm_pattern_s { + uint16_t num_rows; + jar_xm_pattern_slot_t* slots; /* Array of size num_rows * num_channels */ + }; + typedef struct jar_xm_pattern_s jar_xm_pattern_t; + + struct jar_xm_module_s { + char name[MODULE_NAME_LENGTH + 1]; + char trackername[TRACKER_NAME_LENGTH + 1]; + uint16_t length; + uint16_t restart_position; + uint16_t num_channels; + uint16_t num_patterns; + uint16_t num_instruments; + jar_xm_frequency_type_t frequency_type; + uint8_t pattern_table[PATTERN_ORDER_TABLE_LENGTH]; + + jar_xm_pattern_t* patterns; + jar_xm_instrument_t* instruments; /* Instrument 1 has index 0, + * instrument 2 has index 1, etc. */ + }; + typedef struct jar_xm_module_s jar_xm_module_t; + + struct jar_xm_channel_context_s { + float note; + float orig_note; /* The original note before effect modifications, as read in the pattern. */ + jar_xm_instrument_t* instrument; /* Could be NULL */ + jar_xm_sample_t* sample; /* Could be NULL */ + jar_xm_pattern_slot_t* current; + + float sample_position; + float period; + float frequency; + float step; + bool ping; /* For ping-pong samples: true is -->, false is <-- */ + + float volume; /* Ideally between 0 (muted) and 1 (loudest) */ + float panning; /* Between 0 (left) and 1 (right); 0.5 is centered */ + + uint16_t autovibrato_ticks; + + bool sustained; + float fadeout_volume; + float volume_envelope_volume; + float panning_envelope_panning; + uint16_t volume_envelope_frame_count; + uint16_t panning_envelope_frame_count; + + float autovibrato_note_offset; + + bool arp_in_progress; + uint8_t arp_note_offset; + uint8_t volume_slide_param; + uint8_t fine_volume_slide_param; + uint8_t global_volume_slide_param; + uint8_t panning_slide_param; + uint8_t portamento_up_param; + uint8_t portamento_down_param; + uint8_t fine_portamento_up_param; + uint8_t fine_portamento_down_param; + uint8_t extra_fine_portamento_up_param; + uint8_t extra_fine_portamento_down_param; + uint8_t tone_portamento_param; + float tone_portamento_target_period; + uint8_t multi_retrig_param; + uint8_t note_delay_param; + uint8_t pattern_loop_origin; /* Where to restart a E6y loop */ + uint8_t pattern_loop_count; /* How many loop passes have been done */ + bool vibrato_in_progress; + jar_xm_waveform_type_t vibrato_waveform; + bool vibrato_waveform_retrigger; /* True if a new note retriggers the waveform */ + uint8_t vibrato_param; + uint16_t vibrato_ticks; /* Position in the waveform */ + float vibrato_note_offset; + jar_xm_waveform_type_t tremolo_waveform; + bool tremolo_waveform_retrigger; + uint8_t tremolo_param; + uint8_t tremolo_ticks; + float tremolo_volume; + uint8_t tremor_param; + bool tremor_on; + + uint64_t latest_trigger; + bool muted; + +#if JAR_XM_RAMPING + /* These values are updated at the end of each tick, to save + * a couple of float operations on every generated sample. */ + float target_panning; + float target_volume; + + unsigned long frame_count; + float end_of_previous_sample[jar_xm_SAMPLE_RAMPING_POINTS]; +#endif + + float actual_panning; + float actual_volume; + }; + typedef struct jar_xm_channel_context_s jar_xm_channel_context_t; + + struct jar_xm_context_s { + void* allocated_memory; + jar_xm_module_t module; + uint32_t rate; + + uint16_t tempo; + uint16_t bpm; + float global_volume; + float amplification; + +#if JAR_XM_RAMPING + /* How much is a channel final volume allowed to change per + * sample; this is used to avoid abrubt volume changes which + * manifest as "clicks" in the generated sound. */ + float volume_ramp; + float panning_ramp; /* Same for panning. */ +#endif + + uint8_t current_table_index; + uint8_t current_row; + uint16_t current_tick; /* Can go below 255, with high tempo and a pattern delay */ + float remaining_samples_in_tick; + uint64_t generated_samples; + + bool position_jump; + bool pattern_break; + uint8_t jump_dest; + uint8_t jump_row; + + /* Extra ticks to be played before going to the next row - + * Used for EEy effect */ + uint16_t extra_ticks; + + uint8_t* row_loop_count; /* Array of size MAX_NUM_ROWS * module_length */ + uint8_t loop_count; + uint8_t max_loop_count; + + jar_xm_channel_context_t* channels; +}; + +/* ----- Internal API ----- */ + +#if JAR_XM_DEFENSIVE + +/** Check the module data for errors/inconsistencies. + * + * @returns 0 if everything looks OK. Module should be safe to load. + */ +int jar_xm_check_sanity_preload(const char*, size_t); + +/** Check a loaded module for errors/inconsistencies. + * + * @returns 0 if everything looks OK. + */ +int jar_xm_check_sanity_postload(jar_xm_context_t*); + +#endif + +/** Get the number of bytes needed to store the module data in a + * dynamically allocated blank context. + * + * Things that are dynamically allocated: + * - sample data + * - sample structures in instruments + * - pattern data + * - row loop count arrays + * - pattern structures in module + * - instrument structures in module + * - channel contexts + * - context structure itself + + * @returns 0 if everything looks OK. + */ +size_t jar_xm_get_memory_needed_for_context(const char*, size_t); + +/** Populate the context from module data. + * + * @returns pointer to the memory pool + */ +char* jar_xm_load_module(jar_xm_context_t*, const char*, size_t, char*); + +int jar_xm_create_context(jar_xm_context_t** ctxp, const char* moddata, uint32_t rate) { + return jar_xm_create_context_safe(ctxp, moddata, SIZE_MAX, rate); +} + +int jar_xm_create_context_safe(jar_xm_context_t** ctxp, const char* moddata, size_t moddata_length, uint32_t rate) { +#if JAR_XM_DEFENSIVE + int ret; +#endif + size_t bytes_needed; + char* mempool; + jar_xm_context_t* ctx; + +#if JAR_XM_DEFENSIVE + if((ret = jar_xm_check_sanity_preload(moddata, moddata_length))) { + DEBUG("jar_xm_check_sanity_preload() returned %i, module is not safe to load", ret); + return 1; + } +#endif + + bytes_needed = jar_xm_get_memory_needed_for_context(moddata, moddata_length); + mempool = malloc(bytes_needed); + if(mempool == NULL && bytes_needed > 0) { + /* malloc() failed, trouble ahead */ + DEBUG("call to malloc() failed, returned %p", (void*)mempool); + return 2; + } + + /* Initialize most of the fields to 0, 0.f, NULL or false depending on type */ + memset(mempool, 0, bytes_needed); + + ctx = (*ctxp = (jar_xm_context_t*)mempool); + ctx->allocated_memory = mempool; /* Keep original pointer for free() */ + mempool += sizeof(jar_xm_context_t); + + ctx->rate = rate; + mempool = jar_xm_load_module(ctx, moddata, moddata_length, mempool); + + ctx->channels = (jar_xm_channel_context_t*)mempool; + mempool += ctx->module.num_channels * sizeof(jar_xm_channel_context_t); + + ctx->global_volume = 1.f; + ctx->amplification = .25f; /* XXX: some bad modules may still clip. Find out something better. */ + +#if JAR_XM_RAMPING + ctx->volume_ramp = (1.f / 128.f); + ctx->panning_ramp = (1.f / 128.f); +#endif + + for(uint8_t i = 0; i < ctx->module.num_channels; ++i) { + jar_xm_channel_context_t* ch = ctx->channels + i; + + ch->ping = true; + ch->vibrato_waveform = jar_xm_SINE_WAVEFORM; + ch->vibrato_waveform_retrigger = true; + ch->tremolo_waveform = jar_xm_SINE_WAVEFORM; + ch->tremolo_waveform_retrigger = true; + + ch->volume = ch->volume_envelope_volume = ch->fadeout_volume = 1.0f; + ch->panning = ch->panning_envelope_panning = .5f; + ch->actual_volume = .0f; + ch->actual_panning = .5f; + } + + ctx->row_loop_count = (uint8_t*)mempool; + mempool += MAX_NUM_ROWS * sizeof(uint8_t); + +#if JAR_XM_DEFENSIVE + if((ret = jar_xm_check_sanity_postload(ctx))) { + DEBUG("jar_xm_check_sanity_postload() returned %i, module is not safe to play", ret); + jar_xm_free_context(ctx); + return 1; + } +#endif + + return 0; +} + +void jar_xm_free_context(jar_xm_context_t* context) { + free(context->allocated_memory); +} + +void jar_xm_set_max_loop_count(jar_xm_context_t* context, uint8_t loopcnt) { + context->max_loop_count = loopcnt; +} + +uint8_t jar_xm_get_loop_count(jar_xm_context_t* context) { + return context->loop_count; +} + + + +bool jar_xm_mute_channel(jar_xm_context_t* ctx, uint16_t channel, bool mute) { + bool old = ctx->channels[channel - 1].muted; + ctx->channels[channel - 1].muted = mute; + return old; +} + +bool jar_xm_mute_instrument(jar_xm_context_t* ctx, uint16_t instr, bool mute) { + bool old = ctx->module.instruments[instr - 1].muted; + ctx->module.instruments[instr - 1].muted = mute; + return old; +} + + + +const char* jar_xm_get_module_name(jar_xm_context_t* ctx) { + return ctx->module.name; +} + +const char* jar_xm_get_tracker_name(jar_xm_context_t* ctx) { + return ctx->module.trackername; +} + + + +uint16_t jar_xm_get_number_of_channels(jar_xm_context_t* ctx) { + return ctx->module.num_channels; +} + +uint16_t jar_xm_get_module_length(jar_xm_context_t* ctx) { + return ctx->module.length; +} + +uint16_t jar_xm_get_number_of_patterns(jar_xm_context_t* ctx) { + return ctx->module.num_patterns; +} + +uint16_t jar_xm_get_number_of_rows(jar_xm_context_t* ctx, uint16_t pattern) { + return ctx->module.patterns[pattern].num_rows; +} + +uint16_t jar_xm_get_number_of_instruments(jar_xm_context_t* ctx) { + return ctx->module.num_instruments; +} + +uint16_t jar_xm_get_number_of_samples(jar_xm_context_t* ctx, uint16_t instrument) { + return ctx->module.instruments[instrument - 1].num_samples; +} + + + +void jar_xm_get_playing_speed(jar_xm_context_t* ctx, uint16_t* bpm, uint16_t* tempo) { + if(bpm) *bpm = ctx->bpm; + if(tempo) *tempo = ctx->tempo; +} + +void jar_xm_get_position(jar_xm_context_t* ctx, uint8_t* pattern_index, uint8_t* pattern, uint8_t* row, uint64_t* samples) { + if(pattern_index) *pattern_index = ctx->current_table_index; + if(pattern) *pattern = ctx->module.pattern_table[ctx->current_table_index]; + if(row) *row = ctx->current_row; + if(samples) *samples = ctx->generated_samples; +} + +uint64_t jar_xm_get_latest_trigger_of_instrument(jar_xm_context_t* ctx, uint16_t instr) { + return ctx->module.instruments[instr - 1].latest_trigger; +} + +uint64_t jar_xm_get_latest_trigger_of_sample(jar_xm_context_t* ctx, uint16_t instr, uint16_t sample) { + return ctx->module.instruments[instr - 1].samples[sample].latest_trigger; +} + +uint64_t jar_xm_get_latest_trigger_of_channel(jar_xm_context_t* ctx, uint16_t chn) { + return ctx->channels[chn - 1].latest_trigger; +} + +/* .xm files are little-endian. (XXX: Are they really?) */ + +/* Bounded reader macros. + * If we attempt to read the buffer out-of-bounds, pretend that the buffer is + * infinitely padded with zeroes. + */ +#define READ_U8(offset) (((offset) < moddata_length) ? (*(uint8_t*)(moddata + (offset))) : 0) +#define READ_U16(offset) ((uint16_t)READ_U8(offset) | ((uint16_t)READ_U8((offset) + 1) << 8)) +#define READ_U32(offset) ((uint32_t)READ_U16(offset) | ((uint32_t)READ_U16((offset) + 2) << 16)) +#define READ_MEMCPY(ptr, offset, length) memcpy_pad(ptr, length, moddata, moddata_length, offset) + +static inline void memcpy_pad(void* dst, size_t dst_len, const void* src, size_t src_len, size_t offset) { + uint8_t* dst_c = dst; + const uint8_t* src_c = src; + + /* how many bytes can be copied without overrunning `src` */ + size_t copy_bytes = (src_len >= offset) ? (src_len - offset) : 0; + copy_bytes = copy_bytes > dst_len ? dst_len : copy_bytes; + + memcpy(dst_c, src_c + offset, copy_bytes); + /* padded bytes */ + memset(dst_c + copy_bytes, 0, dst_len - copy_bytes); +} + +#if JAR_XM_DEFENSIVE + +int jar_xm_check_sanity_preload(const char* module, size_t module_length) { + if(module_length < 60) { + return 4; + } + + if(memcmp("Extended Module: ", module, 17) != 0) { + return 1; + } + + if(module[37] != 0x1A) { + return 2; + } + + if(module[59] != 0x01 || module[58] != 0x04) { + /* Not XM 1.04 */ + return 3; + } + + return 0; +} + +int jar_xm_check_sanity_postload(jar_xm_context_t* ctx) { + /* @todo: plenty of stuff to do here… */ + + /* Check the POT */ + for(uint8_t i = 0; i < ctx->module.length; ++i) { + if(ctx->module.pattern_table[i] >= ctx->module.num_patterns) { + if(i+1 == ctx->module.length && ctx->module.length > 1) { + /* Cheap fix */ + --ctx->module.length; + DEBUG("trimming invalid POT at pos %X", i); + } else { + DEBUG("module has invalid POT, pos %X references nonexistent pattern %X", + i, + ctx->module.pattern_table[i]); + return 1; + } + } + } + + return 0; +} + +#endif + +size_t jar_xm_get_memory_needed_for_context(const char* moddata, size_t moddata_length) { + size_t memory_needed = 0; + size_t offset = 60; /* Skip the first header */ + uint16_t num_channels; + uint16_t num_patterns; + uint16_t num_instruments; + + /* Read the module header */ + + num_channels = READ_U16(offset + 8); + num_channels = READ_U16(offset + 8); + + num_patterns = READ_U16(offset + 10); + memory_needed += num_patterns * sizeof(jar_xm_pattern_t); + + num_instruments = READ_U16(offset + 12); + memory_needed += num_instruments * sizeof(jar_xm_instrument_t); + + memory_needed += MAX_NUM_ROWS * READ_U16(offset + 4) * sizeof(uint8_t); /* Module length */ + + /* Header size */ + offset += READ_U32(offset); + + /* Read pattern headers */ + for(uint16_t i = 0; i < num_patterns; ++i) { + uint16_t num_rows; + + num_rows = READ_U16(offset + 5); + memory_needed += num_rows * num_channels * sizeof(jar_xm_pattern_slot_t); + + /* Pattern header length + packed pattern data size */ + offset += READ_U32(offset) + READ_U16(offset + 7); + } + + /* Read instrument headers */ + for(uint16_t i = 0; i < num_instruments; ++i) { + uint16_t num_samples; + uint32_t sample_header_size = 0; + uint32_t sample_size_aggregate = 0; + + num_samples = READ_U16(offset + 27); + memory_needed += num_samples * sizeof(jar_xm_sample_t); + + if(num_samples > 0) { + sample_header_size = READ_U32(offset + 29); + } + + /* Instrument header size */ + offset += READ_U32(offset); + + for(uint16_t j = 0; j < num_samples; ++j) { + uint32_t sample_size; + uint8_t flags; + + sample_size = READ_U32(offset); + flags = READ_U8(offset + 14); + sample_size_aggregate += sample_size; + + if(flags & (1 << 4)) { + /* 16 bit sample */ + memory_needed += sample_size * (sizeof(float) >> 1); + } else { + /* 8 bit sample */ + memory_needed += sample_size * sizeof(float); + } + + offset += sample_header_size; + } + + offset += sample_size_aggregate; + } + + memory_needed += num_channels * sizeof(jar_xm_channel_context_t); + memory_needed += sizeof(jar_xm_context_t); + + return memory_needed; +} + +char* jar_xm_load_module(jar_xm_context_t* ctx, const char* moddata, size_t moddata_length, char* mempool) { + size_t offset = 0; + jar_xm_module_t* mod = &(ctx->module); + + /* Read XM header */ + READ_MEMCPY(mod->name, offset + 17, MODULE_NAME_LENGTH); + READ_MEMCPY(mod->trackername, offset + 38, TRACKER_NAME_LENGTH); + offset += 60; + + /* Read module header */ + uint32_t header_size = READ_U32(offset); + + mod->length = READ_U16(offset + 4); + mod->restart_position = READ_U16(offset + 6); + mod->num_channels = READ_U16(offset + 8); + mod->num_patterns = READ_U16(offset + 10); + mod->num_instruments = READ_U16(offset + 12); + + mod->patterns = (jar_xm_pattern_t*)mempool; + mempool += mod->num_patterns * sizeof(jar_xm_pattern_t); + + mod->instruments = (jar_xm_instrument_t*)mempool; + mempool += mod->num_instruments * sizeof(jar_xm_instrument_t); + + uint16_t flags = READ_U32(offset + 14); + mod->frequency_type = (flags & (1 << 0)) ? jar_xm_LINEAR_FREQUENCIES : jar_xm_AMIGA_FREQUENCIES; + + ctx->tempo = READ_U16(offset + 16); + ctx->bpm = READ_U16(offset + 18); + + READ_MEMCPY(mod->pattern_table, offset + 20, PATTERN_ORDER_TABLE_LENGTH); + offset += header_size; + + /* Read patterns */ + for(uint16_t i = 0; i < mod->num_patterns; ++i) { + uint16_t packed_patterndata_size = READ_U16(offset + 7); + jar_xm_pattern_t* pat = mod->patterns + i; + + pat->num_rows = READ_U16(offset + 5); + + pat->slots = (jar_xm_pattern_slot_t*)mempool; + mempool += mod->num_channels * pat->num_rows * sizeof(jar_xm_pattern_slot_t); + + /* Pattern header length */ + offset += READ_U32(offset); + + if(packed_patterndata_size == 0) { + /* No pattern data is present */ + memset(pat->slots, 0, sizeof(jar_xm_pattern_slot_t) * pat->num_rows * mod->num_channels); + } else { + /* This isn't your typical for loop */ + for(uint16_t j = 0, k = 0; j < packed_patterndata_size; ++k) { + uint8_t note = READ_U8(offset + j); + jar_xm_pattern_slot_t* slot = pat->slots + k; + + if(note & (1 << 7)) { + /* MSB is set, this is a compressed packet */ + ++j; + + if(note & (1 << 0)) { + /* Note follows */ + slot->note = READ_U8(offset + j); + ++j; + } else { + slot->note = 0; + } + + if(note & (1 << 1)) { + /* Instrument follows */ + slot->instrument = READ_U8(offset + j); + ++j; + } else { + slot->instrument = 0; + } + + if(note & (1 << 2)) { + /* Volume column follows */ + slot->volume_column = READ_U8(offset + j); + ++j; + } else { + slot->volume_column = 0; + } + + if(note & (1 << 3)) { + /* Effect follows */ + slot->effect_type = READ_U8(offset + j); + ++j; + } else { + slot->effect_type = 0; + } + + if(note & (1 << 4)) { + /* Effect parameter follows */ + slot->effect_param = READ_U8(offset + j); + ++j; + } else { + slot->effect_param = 0; + } + } else { + /* Uncompressed packet */ + slot->note = note; + slot->instrument = READ_U8(offset + j + 1); + slot->volume_column = READ_U8(offset + j + 2); + slot->effect_type = READ_U8(offset + j + 3); + slot->effect_param = READ_U8(offset + j + 4); + j += 5; + } + } + } + + offset += packed_patterndata_size; + } + + /* Read instruments */ + for(uint16_t i = 0; i < ctx->module.num_instruments; ++i) { + uint32_t sample_header_size = 0; + jar_xm_instrument_t* instr = mod->instruments + i; + + READ_MEMCPY(instr->name, offset + 4, INSTRUMENT_NAME_LENGTH); + instr->num_samples = READ_U16(offset + 27); + + if(instr->num_samples > 0) { + /* Read extra header properties */ + sample_header_size = READ_U32(offset + 29); + READ_MEMCPY(instr->sample_of_notes, offset + 33, NUM_NOTES); + + instr->volume_envelope.num_points = READ_U8(offset + 225); + instr->panning_envelope.num_points = READ_U8(offset + 226); + + for(uint8_t j = 0; j < instr->volume_envelope.num_points; ++j) { + instr->volume_envelope.points[j].frame = READ_U16(offset + 129 + 4 * j); + instr->volume_envelope.points[j].value = READ_U16(offset + 129 + 4 * j + 2); + } + + for(uint8_t j = 0; j < instr->panning_envelope.num_points; ++j) { + instr->panning_envelope.points[j].frame = READ_U16(offset + 177 + 4 * j); + instr->panning_envelope.points[j].value = READ_U16(offset + 177 + 4 * j + 2); + } + + instr->volume_envelope.sustain_point = READ_U8(offset + 227); + instr->volume_envelope.loop_start_point = READ_U8(offset + 228); + instr->volume_envelope.loop_end_point = READ_U8(offset + 229); + + instr->panning_envelope.sustain_point = READ_U8(offset + 230); + instr->panning_envelope.loop_start_point = READ_U8(offset + 231); + instr->panning_envelope.loop_end_point = READ_U8(offset + 232); + + uint8_t flags = READ_U8(offset + 233); + instr->volume_envelope.enabled = flags & (1 << 0); + instr->volume_envelope.sustain_enabled = flags & (1 << 1); + instr->volume_envelope.loop_enabled = flags & (1 << 2); + + flags = READ_U8(offset + 234); + instr->panning_envelope.enabled = flags & (1 << 0); + instr->panning_envelope.sustain_enabled = flags & (1 << 1); + instr->panning_envelope.loop_enabled = flags & (1 << 2); + + instr->vibrato_type = READ_U8(offset + 235); + if(instr->vibrato_type == 2) { + instr->vibrato_type = 1; + } else if(instr->vibrato_type == 1) { + instr->vibrato_type = 2; + } + instr->vibrato_sweep = READ_U8(offset + 236); + instr->vibrato_depth = READ_U8(offset + 237); + instr->vibrato_rate = READ_U8(offset + 238); + instr->volume_fadeout = READ_U16(offset + 239); + + instr->samples = (jar_xm_sample_t*)mempool; + mempool += instr->num_samples * sizeof(jar_xm_sample_t); + } else { + instr->samples = NULL; + } + + /* Instrument header size */ + offset += READ_U32(offset); + + for(uint16_t j = 0; j < instr->num_samples; ++j) { + /* Read sample header */ + jar_xm_sample_t* sample = instr->samples + j; + + sample->length = READ_U32(offset); + sample->loop_start = READ_U32(offset + 4); + sample->loop_length = READ_U32(offset + 8); + sample->loop_end = sample->loop_start + sample->loop_length; + sample->volume = (float)READ_U8(offset + 12) / (float)0x40; + sample->finetune = (int8_t)READ_U8(offset + 13); + + uint8_t flags = READ_U8(offset + 14); + if((flags & 3) == 0) { + sample->loop_type = jar_xm_NO_LOOP; + } else if((flags & 3) == 1) { + sample->loop_type = jar_xm_FORWARD_LOOP; + } else { + sample->loop_type = jar_xm_PING_PONG_LOOP; + } + + sample->bits = (flags & (1 << 4)) ? 16 : 8; + + sample->panning = (float)READ_U8(offset + 15) / (float)0xFF; + sample->relative_note = (int8_t)READ_U8(offset + 16); + READ_MEMCPY(sample->name, 18, SAMPLE_NAME_LENGTH); + sample->data = (float*)mempool; + + if(sample->bits == 16) { + /* 16 bit sample */ + mempool += sample->length * (sizeof(float) >> 1); + sample->loop_start >>= 1; + sample->loop_length >>= 1; + sample->loop_end >>= 1; + sample->length >>= 1; + } else { + /* 8 bit sample */ + mempool += sample->length * sizeof(float); + } + + offset += sample_header_size; + } + + for(uint16_t j = 0; j < instr->num_samples; ++j) { + /* Read sample data */ + jar_xm_sample_t* sample = instr->samples + j; + uint32_t length = sample->length; + + if(sample->bits == 16) { + int16_t v = 0; + for(uint32_t k = 0; k < length; ++k) { + v = v + (int16_t)READ_U16(offset + (k << 1)); + sample->data[k] = (float)v / (float)(1 << 15); + } + offset += sample->length << 1; + } else { + int8_t v = 0; + for(uint32_t k = 0; k < length; ++k) { + v = v + (int8_t)READ_U8(offset + k); + sample->data[k] = (float)v / (float)(1 << 7); + } + offset += sample->length; + } + } + } + + return mempool; +} + +//------------------------------------------------------------------------------- +//THE FOLLOWING IS FOR PLAYING +//------------------------------------------------------------------------------- + +/* ----- Static functions ----- */ + +static float jar_xm_waveform(jar_xm_waveform_type_t, uint8_t); +static void jar_xm_autovibrato(jar_xm_context_t*, jar_xm_channel_context_t*); +static void jar_xm_vibrato(jar_xm_context_t*, jar_xm_channel_context_t*, uint8_t, uint16_t); +static void jar_xm_tremolo(jar_xm_context_t*, jar_xm_channel_context_t*, uint8_t, uint16_t); +static void jar_xm_arpeggio(jar_xm_context_t*, jar_xm_channel_context_t*, uint8_t, uint16_t); +static void jar_xm_tone_portamento(jar_xm_context_t*, jar_xm_channel_context_t*); +static void jar_xm_pitch_slide(jar_xm_context_t*, jar_xm_channel_context_t*, float); +static void jar_xm_panning_slide(jar_xm_channel_context_t*, uint8_t); +static void jar_xm_volume_slide(jar_xm_channel_context_t*, uint8_t); + +static float jar_xm_envelope_lerp(jar_xm_envelope_point_t*, jar_xm_envelope_point_t*, uint16_t); +static void jar_xm_envelope_tick(jar_xm_channel_context_t*, jar_xm_envelope_t*, uint16_t*, float*); +static void jar_xm_envelopes(jar_xm_channel_context_t*); + +static float jar_xm_linear_period(float); +static float jar_xm_linear_frequency(float); +static float jar_xm_amiga_period(float); +static float jar_xm_amiga_frequency(float); +static float jar_xm_period(jar_xm_context_t*, float); +static float jar_xm_frequency(jar_xm_context_t*, float, float); +static void jar_xm_update_frequency(jar_xm_context_t*, jar_xm_channel_context_t*); + +static void jar_xm_handle_note_and_instrument(jar_xm_context_t*, jar_xm_channel_context_t*, jar_xm_pattern_slot_t*); +static void jar_xm_trigger_note(jar_xm_context_t*, jar_xm_channel_context_t*, unsigned int flags); +static void jar_xm_cut_note(jar_xm_channel_context_t*); +static void jar_xm_key_off(jar_xm_channel_context_t*); + +static void jar_xm_post_pattern_change(jar_xm_context_t*); +static void jar_xm_row(jar_xm_context_t*); +static void jar_xm_tick(jar_xm_context_t*); + +static float jar_xm_next_of_sample(jar_xm_channel_context_t*); +static void jar_xm_sample(jar_xm_context_t*, float*, float*); + +/* ----- Other oddities ----- */ + +#define jar_xm_TRIGGER_KEEP_VOLUME (1 << 0) +#define jar_xm_TRIGGER_KEEP_PERIOD (1 << 1) +#define jar_xm_TRIGGER_KEEP_SAMPLE_POSITION (1 << 2) + +static const uint16_t amiga_frequencies[] = { + 1712, 1616, 1525, 1440, /* C-2, C#2, D-2, D#2 */ + 1357, 1281, 1209, 1141, /* E-2, F-2, F#2, G-2 */ + 1077, 1017, 961, 907, /* G#2, A-2, A#2, B-2 */ + 856, /* C-3 */ +}; + +static const float multi_retrig_add[] = { + 0.f, -1.f, -2.f, -4.f, /* 0, 1, 2, 3 */ + -8.f, -16.f, 0.f, 0.f, /* 4, 5, 6, 7 */ + 0.f, 1.f, 2.f, 4.f, /* 8, 9, A, B */ + 8.f, 16.f, 0.f, 0.f /* C, D, E, F */ +}; + +static const float multi_retrig_multiply[] = { + 1.f, 1.f, 1.f, 1.f, /* 0, 1, 2, 3 */ + 1.f, 1.f, .6666667f, .5f, /* 4, 5, 6, 7 */ + 1.f, 1.f, 1.f, 1.f, /* 8, 9, A, B */ + 1.f, 1.f, 1.5f, 2.f /* C, D, E, F */ +}; + +#define jar_xm_CLAMP_UP1F(vol, limit) do { \ + if((vol) > (limit)) (vol) = (limit); \ + } while(0) +#define jar_xm_CLAMP_UP(vol) jar_xm_CLAMP_UP1F((vol), 1.f) + +#define jar_xm_CLAMP_DOWN1F(vol, limit) do { \ + if((vol) < (limit)) (vol) = (limit); \ + } while(0) +#define jar_xm_CLAMP_DOWN(vol) jar_xm_CLAMP_DOWN1F((vol), .0f) + +#define jar_xm_CLAMP2F(vol, up, down) do { \ + if((vol) > (up)) (vol) = (up); \ + else if((vol) < (down)) (vol) = (down); \ + } while(0) +#define jar_xm_CLAMP(vol) jar_xm_CLAMP2F((vol), 1.f, .0f) + +#define jar_xm_SLIDE_TOWARDS(val, goal, incr) do { \ + if((val) > (goal)) { \ + (val) -= (incr); \ + jar_xm_CLAMP_DOWN1F((val), (goal)); \ + } else if((val) < (goal)) { \ + (val) += (incr); \ + jar_xm_CLAMP_UP1F((val), (goal)); \ + } \ + } while(0) + +#define jar_xm_LERP(u, v, t) ((u) + (t) * ((v) - (u))) +#define jar_xm_INVERSE_LERP(u, v, lerp) (((lerp) - (u)) / ((v) - (u))) + +#define HAS_TONE_PORTAMENTO(s) ((s)->effect_type == 3 \ + || (s)->effect_type == 5 \ + || ((s)->volume_column >> 4) == 0xF) +#define HAS_ARPEGGIO(s) ((s)->effect_type == 0 \ + && (s)->effect_param != 0) +#define HAS_VIBRATO(s) ((s)->effect_type == 4 \ + || (s)->effect_param == 6 \ + || ((s)->volume_column >> 4) == 0xB) +#define NOTE_IS_VALID(n) ((n) > 0 && (n) < 97) + +/* ----- Function definitions ----- */ + +static float jar_xm_waveform(jar_xm_waveform_type_t waveform, uint8_t step) { + static unsigned int next_rand = 24492; + step %= 0x40; + + switch(waveform) { + + case jar_xm_SINE_WAVEFORM: + /* Why not use a table? For saving space, and because there's + * very very little actual performance gain. */ + return -sinf(2.f * 3.141592f * (float)step / (float)0x40); + + case jar_xm_RAMP_DOWN_WAVEFORM: + /* Ramp down: 1.0f when step = 0; -1.0f when step = 0x40 */ + return (float)(0x20 - step) / 0x20; + + case jar_xm_SQUARE_WAVEFORM: + /* Square with a 50% duty */ + return (step >= 0x20) ? 1.f : -1.f; + + case jar_xm_RANDOM_WAVEFORM: + /* Use the POSIX.1-2001 example, just to be deterministic + * across different machines */ + next_rand = next_rand * 1103515245 + 12345; + return (float)((next_rand >> 16) & 0x7FFF) / (float)0x4000 - 1.f; + + case jar_xm_RAMP_UP_WAVEFORM: + /* Ramp up: -1.f when step = 0; 1.f when step = 0x40 */ + return (float)(step - 0x20) / 0x20; + + default: + break; + + } + + return .0f; +} + +static void jar_xm_autovibrato(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch) { + if(ch->instrument == NULL || ch->instrument->vibrato_depth == 0) return; + jar_xm_instrument_t* instr = ch->instrument; + float sweep = 1.f; + + if(ch->autovibrato_ticks < instr->vibrato_sweep) { + /* No idea if this is correct, but it sounds close enough… */ + sweep = jar_xm_LERP(0.f, 1.f, (float)ch->autovibrato_ticks / (float)instr->vibrato_sweep); + } + + unsigned int step = ((ch->autovibrato_ticks++) * instr->vibrato_rate) >> 2; + ch->autovibrato_note_offset = .25f * jar_xm_waveform(instr->vibrato_type, step) + * (float)instr->vibrato_depth / (float)0xF * sweep; + jar_xm_update_frequency(ctx, ch); +} + +static void jar_xm_vibrato(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, uint8_t param, uint16_t pos) { + unsigned int step = pos * (param >> 4); + ch->vibrato_note_offset = + 2.f + * jar_xm_waveform(ch->vibrato_waveform, step) + * (float)(param & 0x0F) / (float)0xF; + jar_xm_update_frequency(ctx, ch); +} + +static void jar_xm_tremolo(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, uint8_t param, uint16_t pos) { + unsigned int step = pos * (param >> 4); + /* Not so sure about this, it sounds correct by ear compared with + * MilkyTracker, but it could come from other bugs */ + ch->tremolo_volume = -1.f * jar_xm_waveform(ch->tremolo_waveform, step) + * (float)(param & 0x0F) / (float)0xF; +} + +static void jar_xm_arpeggio(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, uint8_t param, uint16_t tick) { + switch(tick % 3) { + case 0: + ch->arp_in_progress = false; + ch->arp_note_offset = 0; + break; + case 2: + ch->arp_in_progress = true; + ch->arp_note_offset = param >> 4; + break; + case 1: + ch->arp_in_progress = true; + ch->arp_note_offset = param & 0x0F; + break; + } + + jar_xm_update_frequency(ctx, ch); +} + +static void jar_xm_tone_portamento(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch) { + /* 3xx called without a note, wait until we get an actual + * target note. */ + if(ch->tone_portamento_target_period == 0.f) return; + + if(ch->period != ch->tone_portamento_target_period) { + jar_xm_SLIDE_TOWARDS(ch->period, + ch->tone_portamento_target_period, + (ctx->module.frequency_type == jar_xm_LINEAR_FREQUENCIES ? + 4.f : 1.f) * ch->tone_portamento_param + ); + jar_xm_update_frequency(ctx, ch); + } +} + +static void jar_xm_pitch_slide(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, float period_offset) { + /* Don't ask about the 4.f coefficient. I found mention of it + * nowhere. Found by earâ„¢. */ + if(ctx->module.frequency_type == jar_xm_LINEAR_FREQUENCIES) { + period_offset *= 4.f; + } + + ch->period += period_offset; + jar_xm_CLAMP_DOWN(ch->period); + /* XXX: upper bound of period ? */ + + jar_xm_update_frequency(ctx, ch); +} + +static void jar_xm_panning_slide(jar_xm_channel_context_t* ch, uint8_t rawval) { + float f; + + if((rawval & 0xF0) && (rawval & 0x0F)) { + /* Illegal state */ + return; + } + + if(rawval & 0xF0) { + /* Slide right */ + f = (float)(rawval >> 4) / (float)0xFF; + ch->panning += f; + jar_xm_CLAMP_UP(ch->panning); + } else { + /* Slide left */ + f = (float)(rawval & 0x0F) / (float)0xFF; + ch->panning -= f; + jar_xm_CLAMP_DOWN(ch->panning); + } +} + +static void jar_xm_volume_slide(jar_xm_channel_context_t* ch, uint8_t rawval) { + float f; + + if((rawval & 0xF0) && (rawval & 0x0F)) { + /* Illegal state */ + return; + } + + if(rawval & 0xF0) { + /* Slide up */ + f = (float)(rawval >> 4) / (float)0x40; + ch->volume += f; + jar_xm_CLAMP_UP(ch->volume); + } else { + /* Slide down */ + f = (float)(rawval & 0x0F) / (float)0x40; + ch->volume -= f; + jar_xm_CLAMP_DOWN(ch->volume); + } +} + +static float jar_xm_envelope_lerp(jar_xm_envelope_point_t* restrict a, jar_xm_envelope_point_t* restrict b, uint16_t pos) { + /* Linear interpolation between two envelope points */ + if(pos <= a->frame) return a->value; + else if(pos >= b->frame) return b->value; + else { + float p = (float)(pos - a->frame) / (float)(b->frame - a->frame); + return a->value * (1 - p) + b->value * p; + } +} + +static void jar_xm_post_pattern_change(jar_xm_context_t* ctx) { + /* Loop if necessary */ + if(ctx->current_table_index >= ctx->module.length) { + ctx->current_table_index = ctx->module.restart_position; + } +} + +static float jar_xm_linear_period(float note) { + return 7680.f - note * 64.f; +} + +static float jar_xm_linear_frequency(float period) { + return 8363.f * powf(2.f, (4608.f - period) / 768.f); +} + +static float jar_xm_amiga_period(float note) { + unsigned int intnote = note; + uint8_t a = intnote % 12; + int8_t octave = note / 12.f - 2; + uint16_t p1 = amiga_frequencies[a], p2 = amiga_frequencies[a + 1]; + + if(octave > 0) { + p1 >>= octave; + p2 >>= octave; + } else if(octave < 0) { + p1 <<= (-octave); + p2 <<= (-octave); + } + + return jar_xm_LERP(p1, p2, note - intnote); +} + +static float jar_xm_amiga_frequency(float period) { + if(period == .0f) return .0f; + + /* This is the PAL value. No reason to choose this one over the + * NTSC value. */ + return 7093789.2f / (period * 2.f); +} + +static float jar_xm_period(jar_xm_context_t* ctx, float note) { + switch(ctx->module.frequency_type) { + case jar_xm_LINEAR_FREQUENCIES: + return jar_xm_linear_period(note); + case jar_xm_AMIGA_FREQUENCIES: + return jar_xm_amiga_period(note); + } + return .0f; +} + +static float jar_xm_frequency(jar_xm_context_t* ctx, float period, float note_offset) { + uint8_t a; + int8_t octave; + float note; + uint16_t p1, p2; + + switch(ctx->module.frequency_type) { + + case jar_xm_LINEAR_FREQUENCIES: + return jar_xm_linear_frequency(period - 64.f * note_offset); + + case jar_xm_AMIGA_FREQUENCIES: + if(note_offset == 0) { + /* A chance to escape from insanity */ + return jar_xm_amiga_frequency(period); + } + + /* FIXME: this is very crappy at best */ + a = octave = 0; + + /* Find the octave of the current period */ + if(period > amiga_frequencies[0]) { + --octave; + while(period > (amiga_frequencies[0] << (-octave))) --octave; + } else if(period < amiga_frequencies[12]) { + ++octave; + while(period < (amiga_frequencies[12] >> octave)) ++octave; + } + + /* Find the smallest note closest to the current period */ + for(uint8_t i = 0; i < 12; ++i) { + p1 = amiga_frequencies[i], p2 = amiga_frequencies[i + 1]; + + if(octave > 0) { + p1 >>= octave; + p2 >>= octave; + } else if(octave < 0) { + p1 <<= (-octave); + p2 <<= (-octave); + } + + if(p2 <= period && period <= p1) { + a = i; + break; + } + } + + if(JAR_XM_DEBUG && (p1 < period || p2 > period)) { + DEBUG("%i <= %f <= %i should hold but doesn't, this is a bug", p2, period, p1); + } + + note = 12.f * (octave + 2) + a + jar_xm_INVERSE_LERP(p1, p2, period); + + return jar_xm_amiga_frequency(jar_xm_amiga_period(note + note_offset)); + + } + + return .0f; +} + +static void jar_xm_update_frequency(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch) { + ch->frequency = jar_xm_frequency( + ctx, ch->period, + (ch->arp_note_offset > 0 ? ch->arp_note_offset : ( + ch->vibrato_note_offset + ch->autovibrato_note_offset + )) + ); + ch->step = ch->frequency / ctx->rate; +} + +static void jar_xm_handle_note_and_instrument(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, + jar_xm_pattern_slot_t* s) { + if(s->instrument > 0) { + if(HAS_TONE_PORTAMENTO(ch->current) && ch->instrument != NULL && ch->sample != NULL) { + /* Tone portamento in effect, unclear stuff happens */ + jar_xm_trigger_note(ctx, ch, jar_xm_TRIGGER_KEEP_PERIOD | jar_xm_TRIGGER_KEEP_SAMPLE_POSITION); + } else if(s->instrument > ctx->module.num_instruments) { + /* Invalid instrument, Cut current note */ + jar_xm_cut_note(ch); + ch->instrument = NULL; + ch->sample = NULL; + } else { + ch->instrument = ctx->module.instruments + (s->instrument - 1); + if(s->note == 0 && ch->sample != NULL) { + /* Ghost instrument, trigger note */ + /* Sample position is kept, but envelopes are reset */ + jar_xm_trigger_note(ctx, ch, jar_xm_TRIGGER_KEEP_SAMPLE_POSITION); + } + } + } + + if(NOTE_IS_VALID(s->note)) { + /* Yes, the real note number is s->note -1. Try finding + * THAT in any of the specs! :-) */ + + jar_xm_instrument_t* instr = ch->instrument; + + if(HAS_TONE_PORTAMENTO(ch->current) && instr != NULL && ch->sample != NULL) { + /* Tone portamento in effect */ + ch->note = s->note + ch->sample->relative_note + ch->sample->finetune / 128.f - 1.f; + ch->tone_portamento_target_period = jar_xm_period(ctx, ch->note); + } else if(instr == NULL || ch->instrument->num_samples == 0) { + /* Bad instrument */ + jar_xm_cut_note(ch); + } else { + if(instr->sample_of_notes[s->note - 1] < instr->num_samples) { +#if JAR_XM_RAMPING + for(unsigned int z = 0; z < jar_xm_SAMPLE_RAMPING_POINTS; ++z) { + ch->end_of_previous_sample[z] = jar_xm_next_of_sample(ch); + } + ch->frame_count = 0; +#endif + ch->sample = instr->samples + instr->sample_of_notes[s->note - 1]; + ch->orig_note = ch->note = s->note + ch->sample->relative_note + + ch->sample->finetune / 128.f - 1.f; + if(s->instrument > 0) { + jar_xm_trigger_note(ctx, ch, 0); + } else { + /* Ghost note: keep old volume */ + jar_xm_trigger_note(ctx, ch, jar_xm_TRIGGER_KEEP_VOLUME); + } + } else { + /* Bad sample */ + jar_xm_cut_note(ch); + } + } + } else if(s->note == 97) { + /* Key Off */ + jar_xm_key_off(ch); + } + + switch(s->volume_column >> 4) { + + case 0x5: + if(s->volume_column > 0x50) break; + case 0x1: + case 0x2: + case 0x3: + case 0x4: + /* Set volume */ + ch->volume = (float)(s->volume_column - 0x10) / (float)0x40; + break; + + case 0x8: /* Fine volume slide down */ + jar_xm_volume_slide(ch, s->volume_column & 0x0F); + break; + + case 0x9: /* Fine volume slide up */ + jar_xm_volume_slide(ch, s->volume_column << 4); + break; + + case 0xA: /* Set vibrato speed */ + ch->vibrato_param = (ch->vibrato_param & 0x0F) | ((s->volume_column & 0x0F) << 4); + break; + + case 0xC: /* Set panning */ + ch->panning = (float)( + ((s->volume_column & 0x0F) << 4) | (s->volume_column & 0x0F) + ) / (float)0xFF; + break; + + case 0xF: /* Tone portamento */ + if(s->volume_column & 0x0F) { + ch->tone_portamento_param = ((s->volume_column & 0x0F) << 4) + | (s->volume_column & 0x0F); + } + break; + + default: + break; + + } + + switch(s->effect_type) { + + case 1: /* 1xx: Portamento up */ + if(s->effect_param > 0) { + ch->portamento_up_param = s->effect_param; + } + break; + + case 2: /* 2xx: Portamento down */ + if(s->effect_param > 0) { + ch->portamento_down_param = s->effect_param; + } + break; + + case 3: /* 3xx: Tone portamento */ + if(s->effect_param > 0) { + ch->tone_portamento_param = s->effect_param; + } + break; + + case 4: /* 4xy: Vibrato */ + if(s->effect_param & 0x0F) { + /* Set vibrato depth */ + ch->vibrato_param = (ch->vibrato_param & 0xF0) | (s->effect_param & 0x0F); + } + if(s->effect_param >> 4) { + /* Set vibrato speed */ + ch->vibrato_param = (s->effect_param & 0xF0) | (ch->vibrato_param & 0x0F); + } + break; + + case 5: /* 5xy: Tone portamento + Volume slide */ + if(s->effect_param > 0) { + ch->volume_slide_param = s->effect_param; + } + break; + + case 6: /* 6xy: Vibrato + Volume slide */ + if(s->effect_param > 0) { + ch->volume_slide_param = s->effect_param; + } + break; + + case 7: /* 7xy: Tremolo */ + if(s->effect_param & 0x0F) { + /* Set tremolo depth */ + ch->tremolo_param = (ch->tremolo_param & 0xF0) | (s->effect_param & 0x0F); + } + if(s->effect_param >> 4) { + /* Set tremolo speed */ + ch->tremolo_param = (s->effect_param & 0xF0) | (ch->tremolo_param & 0x0F); + } + break; + + case 8: /* 8xx: Set panning */ + ch->panning = (float)s->effect_param / (float)0xFF; + break; + + case 9: /* 9xx: Sample offset */ + if(ch->sample != NULL && NOTE_IS_VALID(s->note)) { + uint32_t final_offset = s->effect_param << (ch->sample->bits == 16 ? 7 : 8); + if(final_offset >= ch->sample->length) { + /* Pretend the sample dosen't loop and is done playing */ + ch->sample_position = -1; + break; + } + ch->sample_position = final_offset; + } + break; + + case 0xA: /* Axy: Volume slide */ + if(s->effect_param > 0) { + ch->volume_slide_param = s->effect_param; + } + break; + + case 0xB: /* Bxx: Position jump */ + if(s->effect_param < ctx->module.length) { + ctx->position_jump = true; + ctx->jump_dest = s->effect_param; + } + break; + + case 0xC: /* Cxx: Set volume */ + ch->volume = (float)((s->effect_param > 0x40) + ? 0x40 : s->effect_param) / (float)0x40; + break; + + case 0xD: /* Dxx: Pattern break */ + /* Jump after playing this line */ + ctx->pattern_break = true; + ctx->jump_row = (s->effect_param >> 4) * 10 + (s->effect_param & 0x0F); + break; + + case 0xE: /* EXy: Extended command */ + switch(s->effect_param >> 4) { + + case 1: /* E1y: Fine portamento up */ + if(s->effect_param & 0x0F) { + ch->fine_portamento_up_param = s->effect_param & 0x0F; + } + jar_xm_pitch_slide(ctx, ch, -ch->fine_portamento_up_param); + break; + + case 2: /* E2y: Fine portamento down */ + if(s->effect_param & 0x0F) { + ch->fine_portamento_down_param = s->effect_param & 0x0F; + } + jar_xm_pitch_slide(ctx, ch, ch->fine_portamento_down_param); + break; + + case 4: /* E4y: Set vibrato control */ + ch->vibrato_waveform = s->effect_param & 3; + ch->vibrato_waveform_retrigger = !((s->effect_param >> 2) & 1); + break; + + case 5: /* E5y: Set finetune */ + if(NOTE_IS_VALID(ch->current->note) && ch->sample != NULL) { + ch->note = ch->current->note + ch->sample->relative_note + + (float)(((s->effect_param & 0x0F) - 8) << 4) / 128.f - 1.f; + ch->period = jar_xm_period(ctx, ch->note); + jar_xm_update_frequency(ctx, ch); + } + break; + + case 6: /* E6y: Pattern loop */ + if(s->effect_param & 0x0F) { + if((s->effect_param & 0x0F) == ch->pattern_loop_count) { + /* Loop is over */ + ch->pattern_loop_count = 0; + break; + } + + /* Jump to the beginning of the loop */ + ch->pattern_loop_count++; + ctx->position_jump = true; + ctx->jump_row = ch->pattern_loop_origin; + ctx->jump_dest = ctx->current_table_index; + } else { + /* Set loop start point */ + ch->pattern_loop_origin = ctx->current_row; + /* Replicate FT2 E60 bug */ + ctx->jump_row = ch->pattern_loop_origin; + } + break; + + case 7: /* E7y: Set tremolo control */ + ch->tremolo_waveform = s->effect_param & 3; + ch->tremolo_waveform_retrigger = !((s->effect_param >> 2) & 1); + break; + + case 0xA: /* EAy: Fine volume slide up */ + if(s->effect_param & 0x0F) { + ch->fine_volume_slide_param = s->effect_param & 0x0F; + } + jar_xm_volume_slide(ch, ch->fine_volume_slide_param << 4); + break; + + case 0xB: /* EBy: Fine volume slide down */ + if(s->effect_param & 0x0F) { + ch->fine_volume_slide_param = s->effect_param & 0x0F; + } + jar_xm_volume_slide(ch, ch->fine_volume_slide_param); + break; + + case 0xD: /* EDy: Note delay */ + /* XXX: figure this out better. EDx triggers + * the note even when there no note and no + * instrument. But ED0 acts like like a ghost + * note, EDx (x ≠ 0) does not. */ + if(s->note == 0 && s->instrument == 0) { + unsigned int flags = jar_xm_TRIGGER_KEEP_VOLUME; + + if(ch->current->effect_param & 0x0F) { + ch->note = ch->orig_note; + jar_xm_trigger_note(ctx, ch, flags); + } else { + jar_xm_trigger_note( + ctx, ch, + flags + | jar_xm_TRIGGER_KEEP_PERIOD + | jar_xm_TRIGGER_KEEP_SAMPLE_POSITION + ); + } + } + break; + + case 0xE: /* EEy: Pattern delay */ + ctx->extra_ticks = (ch->current->effect_param & 0x0F) * ctx->tempo; + break; + + default: + break; + + } + break; + + case 0xF: /* Fxx: Set tempo/BPM */ + if(s->effect_param > 0) { + if(s->effect_param <= 0x1F) { + ctx->tempo = s->effect_param; + } else { + ctx->bpm = s->effect_param; + } + } + break; + + case 16: /* Gxx: Set global volume */ + ctx->global_volume = (float)((s->effect_param > 0x40) + ? 0x40 : s->effect_param) / (float)0x40; + break; + + case 17: /* Hxy: Global volume slide */ + if(s->effect_param > 0) { + ch->global_volume_slide_param = s->effect_param; + } + break; + + case 21: /* Lxx: Set envelope position */ + ch->volume_envelope_frame_count = s->effect_param; + ch->panning_envelope_frame_count = s->effect_param; + break; + + case 25: /* Pxy: Panning slide */ + if(s->effect_param > 0) { + ch->panning_slide_param = s->effect_param; + } + break; + + case 27: /* Rxy: Multi retrig note */ + if(s->effect_param > 0) { + if((s->effect_param >> 4) == 0) { + /* Keep previous x value */ + ch->multi_retrig_param = (ch->multi_retrig_param & 0xF0) | (s->effect_param & 0x0F); + } else { + ch->multi_retrig_param = s->effect_param; + } + } + break; + + case 29: /* Txy: Tremor */ + if(s->effect_param > 0) { + /* Tremor x and y params do not appear to be separately + * kept in memory, unlike Rxy */ + ch->tremor_param = s->effect_param; + } + break; + + case 33: /* Xxy: Extra stuff */ + switch(s->effect_param >> 4) { + + case 1: /* X1y: Extra fine portamento up */ + if(s->effect_param & 0x0F) { + ch->extra_fine_portamento_up_param = s->effect_param & 0x0F; + } + jar_xm_pitch_slide(ctx, ch, -1.0f * ch->extra_fine_portamento_up_param); + break; + + case 2: /* X2y: Extra fine portamento down */ + if(s->effect_param & 0x0F) { + ch->extra_fine_portamento_down_param = s->effect_param & 0x0F; + } + jar_xm_pitch_slide(ctx, ch, ch->extra_fine_portamento_down_param); + break; + + default: + break; + + } + break; + + default: + break; + + } +} + +static void jar_xm_trigger_note(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, unsigned int flags) { + if(!(flags & jar_xm_TRIGGER_KEEP_SAMPLE_POSITION)) { + ch->sample_position = 0.f; + ch->ping = true; + } + + if(ch->sample != NULL) { + if(!(flags & jar_xm_TRIGGER_KEEP_VOLUME)) { + ch->volume = ch->sample->volume; + } + + ch->panning = ch->sample->panning; + } + + ch->sustained = true; + ch->fadeout_volume = ch->volume_envelope_volume = 1.0f; + ch->panning_envelope_panning = .5f; + ch->volume_envelope_frame_count = ch->panning_envelope_frame_count = 0; + ch->vibrato_note_offset = 0.f; + ch->tremolo_volume = 0.f; + ch->tremor_on = false; + + ch->autovibrato_ticks = 0; + + if(ch->vibrato_waveform_retrigger) { + ch->vibrato_ticks = 0; /* XXX: should the waveform itself also + * be reset to sine? */ + } + if(ch->tremolo_waveform_retrigger) { + ch->tremolo_ticks = 0; + } + + if(!(flags & jar_xm_TRIGGER_KEEP_PERIOD)) { + ch->period = jar_xm_period(ctx, ch->note); + jar_xm_update_frequency(ctx, ch); + } + + ch->latest_trigger = ctx->generated_samples; + if(ch->instrument != NULL) { + ch->instrument->latest_trigger = ctx->generated_samples; + } + if(ch->sample != NULL) { + ch->sample->latest_trigger = ctx->generated_samples; + } +} + +static void jar_xm_cut_note(jar_xm_channel_context_t* ch) { + /* NB: this is not the same as Key Off */ + ch->volume = .0f; +} + +static void jar_xm_key_off(jar_xm_channel_context_t* ch) { + /* Key Off */ + ch->sustained = false; + + /* If no volume envelope is used, also cut the note */ + if(ch->instrument == NULL || !ch->instrument->volume_envelope.enabled) { + jar_xm_cut_note(ch); + } +} + +static void jar_xm_row(jar_xm_context_t* ctx) { + if(ctx->position_jump) { + ctx->current_table_index = ctx->jump_dest; + ctx->current_row = ctx->jump_row; + ctx->position_jump = false; + ctx->pattern_break = false; + ctx->jump_row = 0; + jar_xm_post_pattern_change(ctx); + } else if(ctx->pattern_break) { + ctx->current_table_index++; + ctx->current_row = ctx->jump_row; + ctx->pattern_break = false; + ctx->jump_row = 0; + jar_xm_post_pattern_change(ctx); + } + + jar_xm_pattern_t* cur = ctx->module.patterns + ctx->module.pattern_table[ctx->current_table_index]; + bool in_a_loop = false; + + /* Read notes… */ + for(uint8_t i = 0; i < ctx->module.num_channels; ++i) { + jar_xm_pattern_slot_t* s = cur->slots + ctx->current_row * ctx->module.num_channels + i; + jar_xm_channel_context_t* ch = ctx->channels + i; + + ch->current = s; + + if(s->effect_type != 0xE || s->effect_param >> 4 != 0xD) { + jar_xm_handle_note_and_instrument(ctx, ch, s); + } else { + ch->note_delay_param = s->effect_param & 0x0F; + } + + if(!in_a_loop && ch->pattern_loop_count > 0) { + in_a_loop = true; + } + } + + if(!in_a_loop) { + /* No E6y loop is in effect (or we are in the first pass) */ + ctx->loop_count = (ctx->row_loop_count[MAX_NUM_ROWS * ctx->current_table_index + ctx->current_row]++); + } + + ctx->current_row++; /* Since this is an uint8, this line can + * increment from 255 to 0, in which case it + * is still necessary to go the next + * pattern. */ + if(!ctx->position_jump && !ctx->pattern_break && + (ctx->current_row >= cur->num_rows || ctx->current_row == 0)) { + ctx->current_table_index++; + ctx->current_row = ctx->jump_row; /* This will be 0 most of + * the time, except when E60 + * is used */ + ctx->jump_row = 0; + jar_xm_post_pattern_change(ctx); + } +} + +static void jar_xm_envelope_tick(jar_xm_channel_context_t* ch, + jar_xm_envelope_t* env, + uint16_t* counter, + float* outval) { + if(env->num_points < 2) { + /* Don't really know what to do… */ + if(env->num_points == 1) { + /* XXX I am pulling this out of my ass */ + *outval = (float)env->points[0].value / (float)0x40; + if(*outval > 1) { + *outval = 1; + } + } + + return; + } else { + uint8_t j; + + if(env->loop_enabled) { + uint16_t loop_start = env->points[env->loop_start_point].frame; + uint16_t loop_end = env->points[env->loop_end_point].frame; + uint16_t loop_length = loop_end - loop_start; + + if(*counter >= loop_end) { + *counter -= loop_length; + } + } + + for(j = 0; j < (env->num_points - 2); ++j) { + if(env->points[j].frame <= *counter && + env->points[j+1].frame >= *counter) { + break; + } + } + + *outval = jar_xm_envelope_lerp(env->points + j, env->points + j + 1, *counter) / (float)0x40; + + /* Make sure it is safe to increment frame count */ + if(!ch->sustained || !env->sustain_enabled || + *counter != env->points[env->sustain_point].frame) { + (*counter)++; + } + } +} + +static void jar_xm_envelopes(jar_xm_channel_context_t* ch) { + if(ch->instrument != NULL) { + if(ch->instrument->volume_envelope.enabled) { + if(!ch->sustained) { + ch->fadeout_volume -= (float)ch->instrument->volume_fadeout / 65536.f; + jar_xm_CLAMP_DOWN(ch->fadeout_volume); + } + + jar_xm_envelope_tick(ch, + &(ch->instrument->volume_envelope), + &(ch->volume_envelope_frame_count), + &(ch->volume_envelope_volume)); + } + + if(ch->instrument->panning_envelope.enabled) { + jar_xm_envelope_tick(ch, + &(ch->instrument->panning_envelope), + &(ch->panning_envelope_frame_count), + &(ch->panning_envelope_panning)); + } + } +} + +static void jar_xm_tick(jar_xm_context_t* ctx) { + if(ctx->current_tick == 0) { + jar_xm_row(ctx); + } + + for(uint8_t i = 0; i < ctx->module.num_channels; ++i) { + jar_xm_channel_context_t* ch = ctx->channels + i; + + jar_xm_envelopes(ch); + jar_xm_autovibrato(ctx, ch); + + if(ch->arp_in_progress && !HAS_ARPEGGIO(ch->current)) { + ch->arp_in_progress = false; + ch->arp_note_offset = 0; + jar_xm_update_frequency(ctx, ch); + } + if(ch->vibrato_in_progress && !HAS_VIBRATO(ch->current)) { + ch->vibrato_in_progress = false; + ch->vibrato_note_offset = 0.f; + jar_xm_update_frequency(ctx, ch); + } + + switch(ch->current->volume_column >> 4) { + + case 0x6: /* Volume slide down */ + if(ctx->current_tick == 0) break; + jar_xm_volume_slide(ch, ch->current->volume_column & 0x0F); + break; + + case 0x7: /* Volume slide up */ + if(ctx->current_tick == 0) break; + jar_xm_volume_slide(ch, ch->current->volume_column << 4); + break; + + case 0xB: /* Vibrato */ + if(ctx->current_tick == 0) break; + ch->vibrato_in_progress = false; + jar_xm_vibrato(ctx, ch, ch->vibrato_param, ch->vibrato_ticks++); + break; + + case 0xD: /* Panning slide left */ + if(ctx->current_tick == 0) break; + jar_xm_panning_slide(ch, ch->current->volume_column & 0x0F); + break; + + case 0xE: /* Panning slide right */ + if(ctx->current_tick == 0) break; + jar_xm_panning_slide(ch, ch->current->volume_column << 4); + break; + + case 0xF: /* Tone portamento */ + if(ctx->current_tick == 0) break; + jar_xm_tone_portamento(ctx, ch); + break; + + default: + break; + + } + + switch(ch->current->effect_type) { + + case 0: /* 0xy: Arpeggio */ + if(ch->current->effect_param > 0) { + char arp_offset = ctx->tempo % 3; + switch(arp_offset) { + case 2: /* 0 -> x -> 0 -> y -> x -> … */ + if(ctx->current_tick == 1) { + ch->arp_in_progress = true; + ch->arp_note_offset = ch->current->effect_param >> 4; + jar_xm_update_frequency(ctx, ch); + break; + } + /* No break here, this is intended */ + case 1: /* 0 -> 0 -> y -> x -> … */ + if(ctx->current_tick == 0) { + ch->arp_in_progress = false; + ch->arp_note_offset = 0; + jar_xm_update_frequency(ctx, ch); + break; + } + /* No break here, this is intended */ + case 0: /* 0 -> y -> x -> … */ + jar_xm_arpeggio(ctx, ch, ch->current->effect_param, ctx->current_tick - arp_offset); + default: + break; + } + } + break; + + case 1: /* 1xx: Portamento up */ + if(ctx->current_tick == 0) break; + jar_xm_pitch_slide(ctx, ch, -ch->portamento_up_param); + break; + + case 2: /* 2xx: Portamento down */ + if(ctx->current_tick == 0) break; + jar_xm_pitch_slide(ctx, ch, ch->portamento_down_param); + break; + + case 3: /* 3xx: Tone portamento */ + if(ctx->current_tick == 0) break; + jar_xm_tone_portamento(ctx, ch); + break; + + case 4: /* 4xy: Vibrato */ + if(ctx->current_tick == 0) break; + ch->vibrato_in_progress = true; + jar_xm_vibrato(ctx, ch, ch->vibrato_param, ch->vibrato_ticks++); + break; + + case 5: /* 5xy: Tone portamento + Volume slide */ + if(ctx->current_tick == 0) break; + jar_xm_tone_portamento(ctx, ch); + jar_xm_volume_slide(ch, ch->volume_slide_param); + break; + + case 6: /* 6xy: Vibrato + Volume slide */ + if(ctx->current_tick == 0) break; + ch->vibrato_in_progress = true; + jar_xm_vibrato(ctx, ch, ch->vibrato_param, ch->vibrato_ticks++); + jar_xm_volume_slide(ch, ch->volume_slide_param); + break; + + case 7: /* 7xy: Tremolo */ + if(ctx->current_tick == 0) break; + jar_xm_tremolo(ctx, ch, ch->tremolo_param, ch->tremolo_ticks++); + break; + + case 0xA: /* Axy: Volume slide */ + if(ctx->current_tick == 0) break; + jar_xm_volume_slide(ch, ch->volume_slide_param); + break; + + case 0xE: /* EXy: Extended command */ + switch(ch->current->effect_param >> 4) { + + case 0x9: /* E9y: Retrigger note */ + if(ctx->current_tick != 0 && ch->current->effect_param & 0x0F) { + if(!(ctx->current_tick % (ch->current->effect_param & 0x0F))) { + jar_xm_trigger_note(ctx, ch, 0); + jar_xm_envelopes(ch); + } + } + break; + + case 0xC: /* ECy: Note cut */ + if((ch->current->effect_param & 0x0F) == ctx->current_tick) { + jar_xm_cut_note(ch); + } + break; + + case 0xD: /* EDy: Note delay */ + if(ch->note_delay_param == ctx->current_tick) { + jar_xm_handle_note_and_instrument(ctx, ch, ch->current); + jar_xm_envelopes(ch); + } + break; + + default: + break; + + } + break; + + case 17: /* Hxy: Global volume slide */ + if(ctx->current_tick == 0) break; + if((ch->global_volume_slide_param & 0xF0) && + (ch->global_volume_slide_param & 0x0F)) { + /* Illegal state */ + break; + } + if(ch->global_volume_slide_param & 0xF0) { + /* Global slide up */ + float f = (float)(ch->global_volume_slide_param >> 4) / (float)0x40; + ctx->global_volume += f; + jar_xm_CLAMP_UP(ctx->global_volume); + } else { + /* Global slide down */ + float f = (float)(ch->global_volume_slide_param & 0x0F) / (float)0x40; + ctx->global_volume -= f; + jar_xm_CLAMP_DOWN(ctx->global_volume); + } + break; + + case 20: /* Kxx: Key off */ + /* Most documentations will tell you the parameter has no + * use. Don't be fooled. */ + if(ctx->current_tick == ch->current->effect_param) { + jar_xm_key_off(ch); + } + break; + + case 25: /* Pxy: Panning slide */ + if(ctx->current_tick == 0) break; + jar_xm_panning_slide(ch, ch->panning_slide_param); + break; + + case 27: /* Rxy: Multi retrig note */ + if(ctx->current_tick == 0) break; + if(((ch->multi_retrig_param) & 0x0F) == 0) break; + if((ctx->current_tick % (ch->multi_retrig_param & 0x0F)) == 0) { + float v = ch->volume * multi_retrig_multiply[ch->multi_retrig_param >> 4] + + multi_retrig_add[ch->multi_retrig_param >> 4]; + jar_xm_CLAMP(v); + jar_xm_trigger_note(ctx, ch, 0); + ch->volume = v; + } + break; + + case 29: /* Txy: Tremor */ + if(ctx->current_tick == 0) break; + ch->tremor_on = ( + (ctx->current_tick - 1) % ((ch->tremor_param >> 4) + (ch->tremor_param & 0x0F) + 2) + > + (ch->tremor_param >> 4) + ); + break; + + default: + break; + + } + + float panning, volume; + + panning = ch->panning + + (ch->panning_envelope_panning - .5f) * (.5f - fabsf(ch->panning - .5f)) * 2.0f; + + if(ch->tremor_on) { + volume = .0f; + } else { + volume = ch->volume + ch->tremolo_volume; + jar_xm_CLAMP(volume); + volume *= ch->fadeout_volume * ch->volume_envelope_volume; + } + +#if JAR_XM_RAMPING + ch->target_panning = panning; + ch->target_volume = volume; +#else + ch->actual_panning = panning; + ch->actual_volume = volume; +#endif + } + + ctx->current_tick++; + if(ctx->current_tick >= ctx->tempo + ctx->extra_ticks) { + ctx->current_tick = 0; + ctx->extra_ticks = 0; + } + + /* FT2 manual says number of ticks / second = BPM * 0.4 */ + ctx->remaining_samples_in_tick += (float)ctx->rate / ((float)ctx->bpm * 0.4f); +} + +static float jar_xm_next_of_sample(jar_xm_channel_context_t* ch) { + if(ch->instrument == NULL || ch->sample == NULL || ch->sample_position < 0) { +#if JAR_XM_RAMPING + if(ch->frame_count < jar_xm_SAMPLE_RAMPING_POINTS) { + return jar_xm_LERP(ch->end_of_previous_sample[ch->frame_count], .0f, + (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + } +#endif + return .0f; + } + if(ch->sample->length == 0) { + return .0f; + } + + float u, v, t; + uint32_t a, b; + a = (uint32_t)ch->sample_position; /* This cast is fine, + * sample_position will not + * go above integer + * ranges */ + if(JAR_XM_LINEAR_INTERPOLATION) { + b = a + 1; + t = ch->sample_position - a; /* Cheaper than fmodf(., 1.f) */ + } + u = ch->sample->data[a]; + + switch(ch->sample->loop_type) { + + case jar_xm_NO_LOOP: + if(JAR_XM_LINEAR_INTERPOLATION) { + v = (b < ch->sample->length) ? ch->sample->data[b] : .0f; + } + ch->sample_position += ch->step; + if(ch->sample_position >= ch->sample->length) { + ch->sample_position = -1; + } + break; + + case jar_xm_FORWARD_LOOP: + if(JAR_XM_LINEAR_INTERPOLATION) { + v = ch->sample->data[ + (b == ch->sample->loop_end) ? ch->sample->loop_start : b + ]; + } + ch->sample_position += ch->step; + while(ch->sample_position >= ch->sample->loop_end) { + ch->sample_position -= ch->sample->loop_length; + } + break; + + case jar_xm_PING_PONG_LOOP: + if(ch->ping) { + ch->sample_position += ch->step; + } else { + ch->sample_position -= ch->step; + } + /* XXX: this may not work for very tight ping-pong loops + * (ie switches direction more than once per sample */ + if(ch->ping) { + if(JAR_XM_LINEAR_INTERPOLATION) { + v = (b >= ch->sample->loop_end) ? ch->sample->data[a] : ch->sample->data[b]; + } + if(ch->sample_position >= ch->sample->loop_end) { + ch->ping = false; + ch->sample_position = (ch->sample->loop_end << 1) - ch->sample_position; + } + /* sanity checking */ + if(ch->sample_position >= ch->sample->length) { + ch->ping = false; + ch->sample_position -= ch->sample->length - 1; + } + } else { + if(JAR_XM_LINEAR_INTERPOLATION) { + v = u; + u = (b == 1 || b - 2 <= ch->sample->loop_start) ? ch->sample->data[a] : ch->sample->data[b - 2]; + } + if(ch->sample_position <= ch->sample->loop_start) { + ch->ping = true; + ch->sample_position = (ch->sample->loop_start << 1) - ch->sample_position; + } + /* sanity checking */ + if(ch->sample_position <= .0f) { + ch->ping = true; + ch->sample_position = .0f; + } + } + break; + + default: + v = .0f; + break; + } + + float endval = JAR_XM_LINEAR_INTERPOLATION ? jar_xm_LERP(u, v, t) : u; + +#if JAR_XM_RAMPING + if(ch->frame_count < jar_xm_SAMPLE_RAMPING_POINTS) { + /* Smoothly transition between old and new sample. */ + return jar_xm_LERP(ch->end_of_previous_sample[ch->frame_count], endval, + (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + } +#endif + + return endval; +} + +static void jar_xm_sample(jar_xm_context_t* ctx, float* left, float* right) { + if(ctx->remaining_samples_in_tick <= 0) { + jar_xm_tick(ctx); + } + ctx->remaining_samples_in_tick--; + + *left = 0.f; + *right = 0.f; + + if(ctx->max_loop_count > 0 && ctx->loop_count >= ctx->max_loop_count) { + return; + } + + for(uint8_t i = 0; i < ctx->module.num_channels; ++i) { + jar_xm_channel_context_t* ch = ctx->channels + i; + + if(ch->instrument == NULL || ch->sample == NULL || ch->sample_position < 0) { + continue; + } + + const float fval = jar_xm_next_of_sample(ch); + + if(!ch->muted && !ch->instrument->muted) { + *left += fval * ch->actual_volume * (1.f - ch->actual_panning); + *right += fval * ch->actual_volume * ch->actual_panning; + } + +#if JAR_XM_RAMPING + ch->frame_count++; + jar_xm_SLIDE_TOWARDS(ch->actual_volume, ch->target_volume, ctx->volume_ramp); + jar_xm_SLIDE_TOWARDS(ch->actual_panning, ch->target_panning, ctx->panning_ramp); +#endif + } + + const float fgvol = ctx->global_volume * ctx->amplification; + *left *= fgvol; + *right *= fgvol; + +#if JAR_XM_DEBUG + if(fabs(*left) > 1 || fabs(*right) > 1) { + DEBUG("clipping frame: %f %f, this is a bad module or a libxm bug", *left, *right); + } +#endif +} + +void jar_xm_generate_samples(jar_xm_context_t* ctx, float* output, size_t numsamples) { + if(ctx && output) { + ctx->generated_samples += numsamples; + for(size_t i = 0; i < numsamples; i++) { + jar_xm_sample(ctx, output + (2 * i), output + (2 * i + 1)); + } + } +} + +uint64_t jar_xm_get_remaining_samples(jar_xm_context_t* ctx) +{ + uint64_t total = 0; + uint8_t currentLoopCount = jar_xm_get_loop_count(ctx); + jar_xm_set_max_loop_count(ctx, 0); + + while(jar_xm_get_loop_count(ctx) == currentLoopCount) + { + total += ctx->remaining_samples_in_tick; + ctx->remaining_samples_in_tick = 0; + jar_xm_tick(ctx); + } + + ctx->loop_count = currentLoopCount; + return total; +} + + + + + +//-------------------------------------------- +//FILE LOADER - TODO - NEEDS TO BE CLEANED UP +//-------------------------------------------- + + + +#undef DEBUG +#define DEBUG(...) do { \ + fprintf(stderr, __VA_ARGS__); \ + fflush(stderr); \ + } while(0) + +#define DEBUG_ERR(...) do { \ + fprintf(stderr, __VA_ARGS__); \ + fflush(stderr); \ + } while(0) + +#define FATAL(...) do { \ + fprintf(stderr, __VA_ARGS__); \ + fflush(stderr); \ + exit(1); \ + } while(0) + +#define FATAL_ERR(...) do { \ + fprintf(stderr, __VA_ARGS__); \ + fflush(stderr); \ + exit(1); \ + } while(0) + + +int jar_xm_create_context_from_file(jar_xm_context_t** ctx, uint32_t rate, const char* filename) { + FILE* xmf; + int size; + + xmf = fopen(filename, "rb"); + if(xmf == NULL) { + DEBUG_ERR("Could not open input file"); + *ctx = NULL; + return 3; + } + + fseek(xmf, 0, SEEK_END); + size = ftell(xmf); + rewind(xmf); + if(size == -1) { + fclose(xmf); + DEBUG_ERR("fseek() failed"); + *ctx = NULL; + return 4; + } + + char* data = malloc(size + 1); + if(fread(data, 1, size, xmf) < size) { + fclose(xmf); + DEBUG_ERR("fread() failed"); + *ctx = NULL; + return 5; + } + + fclose(xmf); + + switch(jar_xm_create_context_safe(ctx, data, size, rate)) { + case 0: + break; + + case 1: + DEBUG("could not create context: module is not sane\n"); + *ctx = NULL; + return 1; + break; + + case 2: + FATAL("could not create context: malloc failed\n"); + return 2; + break; + + default: + FATAL("could not create context: unknown error\n"); + return 6; + break; + + } + + return 0; +} + + + + +#endif//end of JAR_XM_IMPLEMENTATION +//------------------------------------------------------------------------------- + + + + +#endif//end of INCLUDE_JAR_XM_H diff --git a/external/openal_soft/COPYING b/src/external/openal_soft/COPYING similarity index 100% rename from external/openal_soft/COPYING rename to src/external/openal_soft/COPYING diff --git a/external/openal_soft/include/AL/al.h b/src/external/openal_soft/include/AL/al.h similarity index 100% rename from external/openal_soft/include/AL/al.h rename to src/external/openal_soft/include/AL/al.h diff --git a/external/openal_soft/include/AL/alc.h b/src/external/openal_soft/include/AL/alc.h similarity index 100% rename from external/openal_soft/include/AL/alc.h rename to src/external/openal_soft/include/AL/alc.h diff --git a/external/openal_soft/include/AL/alext.h b/src/external/openal_soft/include/AL/alext.h similarity index 81% rename from external/openal_soft/include/AL/alext.h rename to src/external/openal_soft/include/AL/alext.h index 0447f2bb4..6af581aad 100644 --- a/external/openal_soft/include/AL/alext.h +++ b/src/external/openal_soft/include/AL/alext.h @@ -13,8 +13,8 @@ * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the - * Free Software Foundation, Inc., 59 Temple Place - Suite 330, - * Boston, MA 02111-1307, USA. + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ @@ -348,6 +348,89 @@ AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64 #endif #endif +#ifndef ALC_EXT_DEFAULT_FILTER_ORDER +#define ALC_EXT_DEFAULT_FILTER_ORDER 1 +#define ALC_DEFAULT_FILTER_ORDER 0x1100 +#endif + +#ifndef AL_SOFT_deferred_updates +#define AL_SOFT_deferred_updates 1 +#define AL_DEFERRED_UPDATES_SOFT 0xC002 +typedef ALvoid (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void); +typedef ALvoid (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void); +#ifdef AL_ALEXT_PROTOTYPES +AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void); +AL_API ALvoid AL_APIENTRY alProcessUpdatesSOFT(void); +#endif +#endif + +#ifndef AL_SOFT_block_alignment +#define AL_SOFT_block_alignment 1 +#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT 0x200C +#define AL_PACK_BLOCK_ALIGNMENT_SOFT 0x200D +#endif + +#ifndef AL_SOFT_MSADPCM +#define AL_SOFT_MSADPCM 1 +#define AL_FORMAT_MONO_MSADPCM_SOFT 0x1302 +#define AL_FORMAT_STEREO_MSADPCM_SOFT 0x1303 +#endif + +#ifndef AL_SOFT_source_length +#define AL_SOFT_source_length 1 +/*#define AL_BYTE_LENGTH_SOFT 0x2009*/ +/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/ +/*#define AL_SEC_LENGTH_SOFT 0x200B*/ +#endif + +#ifndef ALC_SOFT_pause_device +#define ALC_SOFT_pause_device 1 +typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device); +typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device); +ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device); +#endif +#endif + +#ifndef AL_EXT_BFORMAT +#define AL_EXT_BFORMAT 1 +#define AL_FORMAT_BFORMAT2D_8 0x20021 +#define AL_FORMAT_BFORMAT2D_16 0x20022 +#define AL_FORMAT_BFORMAT2D_FLOAT32 0x20023 +#define AL_FORMAT_BFORMAT3D_8 0x20031 +#define AL_FORMAT_BFORMAT3D_16 0x20032 +#define AL_FORMAT_BFORMAT3D_FLOAT32 0x20033 +#endif + +#ifndef AL_EXT_MULAW_BFORMAT +#define AL_EXT_MULAW_BFORMAT 1 +#define AL_FORMAT_BFORMAT2D_MULAW 0x10031 +#define AL_FORMAT_BFORMAT3D_MULAW 0x10032 +#endif + +#ifndef ALC_SOFT_HRTF +#define ALC_SOFT_HRTF 1 +#define ALC_HRTF_SOFT 0x1992 +#define ALC_DONT_CARE_SOFT 0x0002 +#define ALC_HRTF_STATUS_SOFT 0x1993 +#define ALC_HRTF_DISABLED_SOFT 0x0000 +#define ALC_HRTF_ENABLED_SOFT 0x0001 +#define ALC_HRTF_DENIED_SOFT 0x0002 +#define ALC_HRTF_REQUIRED_SOFT 0x0003 +#define ALC_HRTF_HEADPHONES_DETECTED_SOFT 0x0004 +#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT 0x0005 +#define ALC_NUM_HRTF_SPECIFIERS_SOFT 0x1994 +#define ALC_HRTF_SPECIFIER_SOFT 0x1995 +#define ALC_HRTF_ID_SOFT 0x1996 +typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index); +typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs); +#ifdef AL_ALEXT_PROTOTYPES +ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index); +ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs); +#endif +#endif + #ifdef __cplusplus } #endif diff --git a/src_android/jni/include/AL/efx-creative.h b/src/external/openal_soft/include/AL/efx-creative.h similarity index 100% rename from src_android/jni/include/AL/efx-creative.h rename to src/external/openal_soft/include/AL/efx-creative.h diff --git a/external/openal_soft/include/AL/efx-presets.h b/src/external/openal_soft/include/AL/efx-presets.h similarity index 99% rename from external/openal_soft/include/AL/efx-presets.h rename to src/external/openal_soft/include/AL/efx-presets.h index 86dcbda2f..8539fd517 100644 --- a/external/openal_soft/include/AL/efx-presets.h +++ b/src/external/openal_soft/include/AL/efx-presets.h @@ -345,7 +345,7 @@ typedef struct { /* Driving Presets */ #define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \ - { 1.0000f, 0.0000f, 3.1623f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } + { 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 } #define EFX_REVERB_PRESET_DRIVING_PITGARAGE \ { 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 } diff --git a/external/openal_soft/include/AL/efx.h b/src/external/openal_soft/include/AL/efx.h similarity index 100% rename from external/openal_soft/include/AL/efx.h rename to src/external/openal_soft/include/AL/efx.h diff --git a/src/external/openal_soft/lib/win32/OpenAL32.dll b/src/external/openal_soft/lib/win32/OpenAL32.dll new file mode 100644 index 000000000..1e3bddd56 Binary files /dev/null and b/src/external/openal_soft/lib/win32/OpenAL32.dll differ diff --git a/external/openal_soft/lib/win32/libopenal32.a b/src/external/openal_soft/lib/win32/libOpenAL32.dll.a similarity index 71% rename from external/openal_soft/lib/win32/libopenal32.a rename to src/external/openal_soft/lib/win32/libOpenAL32.dll.a index 5f7352aca..1c4c63c8f 100644 Binary files a/external/openal_soft/lib/win32/libopenal32.a and b/src/external/openal_soft/lib/win32/libOpenAL32.dll.a differ diff --git a/src/stb_image.h b/src/external/stb_image.h similarity index 96% rename from src/stb_image.h rename to src/external/stb_image.h index c28b5286f..ce87646df 100644 --- a/src/stb_image.h +++ b/src/external/stb_image.h @@ -1,4 +1,4 @@ -/* stb_image - v2.09 - public domain image loader - http://nothings.org/stb_image.h +/* stb_image - v2.12 - public domain image loader - http://nothings.org/stb_image.h no warranty implied; use at your own risk Do this: @@ -146,6 +146,12 @@ Latest revision history: + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 + RGB-format JPEG; remove white matting in PSD; + allocate large structures on the stack; + correct channel count for PNG & BMP + 2.10 (2016-01-22) avoid warning introduced in 2.09 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA 2.07 (2015-09-13) partial animated GIF support @@ -166,10 +172,6 @@ STBI_MALLOC,STBI_REALLOC,STBI_FREE STBI_NO_*, STBI_ONLY_* GIF bugfix - 1.48 (2014-12-14) fix incorrectly-named assert() - 1.47 (2014-12-14) 1/2/4-bit PNG support (both grayscale and paletted) - optimize PNG - fix bug in interlaced PNG with user-specified channel count See end of file for full revision history. @@ -200,17 +202,17 @@ Janez Zemva John Bartholomew Michal Cichon svdijk@github Jonathan Blow Ken Hamada Tero Hanninen Baldur Karlsson Laurent Gomila Cort Stratton Sergio Gonzalez romigrou@github - Aruelien Pocheville Thibault Reuille Cass Everitt - Ryamond Barbiero Paul Du Bois Engin Manap + Aruelien Pocheville Thibault Reuille Cass Everitt Matthew Gregan + Ryamond Barbiero Paul Du Bois Engin Manap snagar@github + Michaelangel007@github Oriol Ferrer Mesia socks-the-fox Blazej Dariusz Roszkowski - Michaelangel007@github LICENSE -This software is in the public domain. Where that dedication is not -recognized, you are granted a perpetual, irrevocable license to copy, -distribute, and modify this file as you see fit. +This software is dual-licensed to the public domain and under the following +license: you are granted a perpetual, irrevocable license to copy, modify, +publish, and distribute this file as you see fit. */ @@ -679,7 +681,7 @@ typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; #define STBI_NO_SIMD #endif -#if !defined(STBI_NO_SIMD) && defined(STBI__X86_TARGET) +#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) #define STBI_SSE2 #include @@ -1513,6 +1515,7 @@ typedef struct int succ_high; int succ_low; int eob_run; + int rgb; int scan_n, order[4]; int restart_interval, todo; @@ -2724,11 +2727,17 @@ static int stbi__process_frame_header(stbi__jpeg *z, int scan) if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); + z->rgb = 0; for (i=0; i < s->img_n; ++i) { + static unsigned char rgb[3] = { 'R', 'G', 'B' }; z->img_comp[i].id = stbi__get8(s); if (z->img_comp[i].id != i+1) // JFIF requires - if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! - return stbi__err("bad component ID","Corrupt JPEG"); + if (z->img_comp[i].id != i) { // some version of jpegtran outputs non-JFIF-compliant files! + // somethings output this (see http://fileformats.archiveteam.org/wiki/JPEG#Color_format) + if (z->img_comp[i].id != rgb[i]) + return stbi__err("bad component ID","Corrupt JPEG"); + ++z->rgb; + } q = stbi__get8(s); z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); @@ -3390,7 +3399,17 @@ static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp if (n >= 3) { stbi_uc *y = coutput[0]; if (z->s->img_n == 3) { - z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + if (z->rgb == 3) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = y[i]; + out[1] = coutput[1][i]; + out[2] = coutput[2][i]; + out[3] = 255; + out += n; + } + } else { + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } } else for (i=0; i < z->s->img_x; ++i) { out[0] = out[1] = out[2] = y[i]; @@ -3415,10 +3434,13 @@ static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp static unsigned char *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { - stbi__jpeg j; - j.s = s; - stbi__setup_jpeg(&j); - return load_jpeg_image(&j, x,y,comp,req_comp); + unsigned char* result; + stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); + j->s = s; + stbi__setup_jpeg(j); + result = load_jpeg_image(j, x,y,comp,req_comp); + STBI_FREE(j); + return result; } static int stbi__jpeg_test(stbi__context *s) @@ -3446,9 +3468,12 @@ static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) { - stbi__jpeg j; - j.s = s; - return stbi__jpeg_info_raw(&j, x, y, comp); + int result; + stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); + j->s = s; + result = stbi__jpeg_info_raw(j, x, y, comp); + STBI_FREE(j); + return result; } #endif @@ -3629,6 +3654,7 @@ static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room while (cur + n > limit) limit *= 2; q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); if (q == NULL) return stbi__err("outofmem", "Out of memory"); z->zout_start = q; z->zout = q + cur; @@ -3738,7 +3764,7 @@ static int stbi__compute_huffman_codes(stbi__zbuf *a) return 1; } -static int stbi__parse_uncomperssed_block(stbi__zbuf *a) +static int stbi__parse_uncompressed_block(stbi__zbuf *a) { stbi_uc header[4]; int len,nlen,k; @@ -3804,7 +3830,7 @@ static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) final = stbi__zreceive(a,1); type = stbi__zreceive(a,2); if (type == 0) { - if (!stbi__parse_uncomperssed_block(a)) return 0; + if (!stbi__parse_uncompressed_block(a)) return 0; } else if (type == 3) { return 0; } else { @@ -3946,6 +3972,7 @@ typedef struct { stbi__context *s; stbi_uc *idata, *expanded, *out; + int depth; } stbi__png; @@ -3985,14 +4012,19 @@ static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x0 // create the png data from post-deflated data static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) { + int bytes = (depth == 16? 2 : 1); stbi__context *s = a->s; - stbi__uint32 i,j,stride = x*out_n; + stbi__uint32 i,j,stride = x*out_n*bytes; stbi__uint32 img_len, img_width_bytes; int k; int img_n = s->img_n; // copy it into a local for later + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); - a->out = (stbi_uc *) stbi__malloc(x * y * out_n); // extra bytes to write off the end into + a->out = (stbi_uc *) stbi__malloc(x * y * output_bytes); // extra bytes to write off the end into if (!a->out) return stbi__err("outofmem", "Out of memory"); img_width_bytes = (((img_n * x * depth) + 7) >> 3); @@ -4007,8 +4039,7 @@ static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 r stbi_uc *cur = a->out + stride*j; stbi_uc *prior = cur - stride; int filter = *raw++; - int filter_bytes = img_n; - int width = x; + if (filter > 4) return stbi__err("invalid filter","Corrupt PNG"); @@ -4041,6 +4072,14 @@ static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 r raw += img_n; cur += out_n; prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; // first pixel top byte + cur[filter_bytes+1] = 255; // first pixel bottom byte + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; } else { raw += 1; cur += 1; @@ -4049,7 +4088,7 @@ static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 r // this is a little gross, so that we don't switch per-pixel or per-component if (depth < 8 || img_n == out_n) { - int nk = (width - 1)*img_n; + int nk = (width - 1)*filter_bytes; #define CASE(f) \ case f: \ for (k=0; k < nk; ++k) @@ -4069,18 +4108,27 @@ static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 r STBI_ASSERT(img_n+1 == out_n); #define CASE(f) \ case f: \ - for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ - for (k=0; k < img_n; ++k) + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) switch (filter) { CASE(STBI__F_none) cur[k] = raw[k]; break; - CASE(STBI__F_sub) cur[k] = STBI__BYTECAST(raw[k] + cur[k-out_n]); break; + CASE(STBI__F_sub) cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); break; CASE(STBI__F_up) cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; - CASE(STBI__F_avg) cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-out_n])>>1)); break; - CASE(STBI__F_paeth) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; - CASE(STBI__F_avg_first) cur[k] = STBI__BYTECAST(raw[k] + (cur[k-out_n] >> 1)); break; - CASE(STBI__F_paeth_first) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],0,0)); break; + CASE(STBI__F_avg) cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); break; + CASE(STBI__F_paeth) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); break; + CASE(STBI__F_avg_first) cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); break; + CASE(STBI__F_paeth_first) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); break; } #undef CASE + + // the loop above sets the high byte of the pixels' alpha, but for + // 16 bit png files we also need the low byte set. we'll do that here. + if (depth == 16) { + cur = a->out + stride*j; // start at the beginning of the row again + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } } } @@ -4156,6 +4204,17 @@ static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 r } } } + } else if (depth == 16) { + // force the image data from big-endian to platform-native. + // this is done in a separate pass due to the decoding relying + // on the data being untouched, but could probably be done + // per-line during decode if care is taken. + stbi_uc *cur = a->out; + stbi__uint16 *cur16 = (stbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } } return 1; @@ -4228,6 +4287,31 @@ static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) return 1; } +static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint16 *p = (stbi__uint16*) z->out; + + // compute color-based transparency, assuming we've + // already got 65535 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) { stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; @@ -4265,6 +4349,26 @@ static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int return 1; } +static int stbi__reduce_png(stbi__png *p) +{ + int i; + int img_len = p->s->img_x * p->s->img_y * p->s->img_out_n; + stbi_uc *reduced; + stbi__uint16 *orig = (stbi__uint16*)p->out; + + if (p->depth != 16) return 1; // don't need to do anything if not 16-bit data + + reduced = (stbi_uc *)stbi__malloc(img_len); + if (p == NULL) return stbi__err("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is a decent approx of 16->8 bit scaling + + p->out = reduced; + STBI_FREE(orig); + + return 1; +} + static int stbi__unpremultiply_on_load = 0; static int stbi__de_iphone_flag = 0; @@ -4326,8 +4430,9 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) { stbi_uc palette[1024], pal_img_n=0; stbi_uc has_trans=0, tc[3]; + stbi__uint16 tc16[3]; stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; - int first=1,k,interlace=0, color=0, depth=0, is_iphone=0; + int first=1,k,interlace=0, color=0, is_iphone=0; stbi__context *s = z->s; z->expanded = NULL; @@ -4352,8 +4457,9 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); - depth = stbi__get8(s); if (depth != 1 && depth != 2 && depth != 4 && depth != 8) return stbi__err("1/2/4/8-bit only","PNG not supported: 1/2/4/8-bit only"); + z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); @@ -4401,8 +4507,11 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); has_trans = 1; - for (k=0; k < s->img_n; ++k) - tc[k] = (stbi_uc) (stbi__get16be(s) & 255) * stbi__depth_scale_table[depth]; // non 8-bit images will be larger + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = stbi__get16be(s); // copy the values as-is + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + } } break; } @@ -4418,6 +4527,7 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; while (ioff + c.length > idata_limit) idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); z->idata = p; } @@ -4432,7 +4542,7 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) if (scan != STBI__SCAN_load) return 1; if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); // initial guess for decoded data size to avoid unnecessary reallocs - bpl = (s->img_x * depth + 7) / 8; // bytes per line, per component + bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); if (z->expanded == NULL) return 0; // zlib should set error @@ -4441,9 +4551,14 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) s->img_out_n = s->img_n+1; else s->img_out_n = s->img_n; - if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, depth, color, interlace)) return 0; - if (has_trans) - if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) stbi__de_iphone(z); if (pal_img_n) { @@ -4485,6 +4600,11 @@ static unsigned char *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req unsigned char *result=NULL; if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth == 16) { + if (!stbi__reduce_png(p)) { + return result; + } + } result = p->out; p->out = NULL; if (req_comp && req_comp != p->s->img_out_n) { @@ -4494,7 +4614,7 @@ static unsigned char *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req } *x = p->s->img_x; *y = p->s->img_y; - if (n) *n = p->s->img_out_n; + if (n) *n = p->s->img_n; } STBI_FREE(p->out); p->out = NULL; STBI_FREE(p->expanded); p->expanded = NULL; @@ -4619,6 +4739,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) stbi__get16le(s); // discard reserved info->offset = stbi__get32le(s); info->hsz = hsz = stbi__get32le(s); + info->mr = info->mg = info->mb = info->ma = 0; if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); if (hsz == 12) { @@ -4647,7 +4768,6 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) stbi__get32le(s); } if (info->bpp == 16 || info->bpp == 32) { - info->mr = info->mg = info->mb = 0; if (compress == 0) { if (info->bpp == 32) { info->mr = 0xffu << 16; @@ -5342,6 +5462,21 @@ static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int } } + if (channelCount >= 4) { + for (i=0; i < w*h; ++i) { + unsigned char *pixel = out + 4*i; + if (pixel[3] != 0 && pixel[3] != 255) { + // remove weird white matte from PSD + float a = pixel[3] / 255.0f; + float ra = 1.0f / a; + float inv_a = 255.0f * (1 - ra); + pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); + pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); + pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); + } + } + } + if (req_comp && req_comp != 4) { out = stbi__convert_format(out, 4, req_comp, w, h); if (out == NULL) return out; // stbi__convert_format frees input on failure @@ -5654,13 +5789,15 @@ static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_in static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) { - stbi__gif g; - if (!stbi__gif_header(s, &g, comp, 1)) { + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + if (!stbi__gif_header(s, g, comp, 1)) { + STBI_FREE(g); stbi__rewind( s ); return 0; } - if (x) *x = g.w; - if (y) *y = g.h; + if (x) *x = g->w; + if (y) *y = g->h; + STBI_FREE(g); return 1; } @@ -5913,20 +6050,20 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi_uc *u = 0; - stbi__gif g; - memset(&g, 0, sizeof(g)); + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + memset(g, 0, sizeof(*g)); - u = stbi__gif_load_next(s, &g, comp, req_comp); + u = stbi__gif_load_next(s, g, comp, req_comp); if (u == (stbi_uc *) s) u = 0; // end of animated gif marker if (u) { - *x = g.w; - *y = g.h; + *x = g->w; + *y = g->h; if (req_comp && req_comp != 4) - u = stbi__convert_format(u, 4, req_comp, g.w, g.h); + u = stbi__convert_format(u, 4, req_comp, g->w, g->h); } - else if (g.out) - STBI_FREE(g.out); - + else if (g->out) + STBI_FREE(g->out); + STBI_FREE(g); return u; } @@ -6464,6 +6601,14 @@ STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int /* revision history: + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) allocate large structures on the stack + remove white matting for transparent PSD + fix reported channel count for PNG & BMP + re-enable SSE2 in non-gcc 64-bit + support RGB-formatted JPEG + read 16-bit PNGs (only as 8-bit) + 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED 2.09 (2016-01-16) allow comments in PNM files 16-bit-per-pixel TGA (not bit-per-component) info() for TGA could break due to .hdr handling diff --git a/src/stb_image_resize.h b/src/external/stb_image_resize.h similarity index 96% rename from src/stb_image_resize.h rename to src/external/stb_image_resize.h index 4ce7ddbf9..4cabe5408 100644 --- a/src/stb_image_resize.h +++ b/src/external/stb_image_resize.h @@ -1,4 +1,4 @@ -/* stb_image_resize - v0.90 - public domain image resizing +/* stb_image_resize - v0.91 - public domain image resizing by Jorge L Rodriguez (@VinoBS) - 2014 http://github.com/nothings/stb @@ -156,13 +156,14 @@ Sean Barrett: API design, optimizations REVISIONS + 0.91 (2016-04-02) fix warnings; fix handling of subpixel regions 0.90 (2014-09-17) first released version LICENSE - This software is in the public domain. Where that dedication is not - recognized, you are granted a perpetual, irrevocable license to copy, - distribute, and modify this file as you see fit. + This software is dual-licensed to the public domain and under the following + license: you are granted a perpetual, irrevocable license to copy, modify, + publish, and distribute this file as you see fit. TODO Don't decode all of the image data when only processing a partial tile @@ -383,15 +384,6 @@ STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int #define STBIR_ASSERT(x) assert(x) #endif -#ifdef STBIR_DEBUG -#define STBIR__DEBUG_ASSERT STBIR_ASSERT -#else -#define STBIR__DEBUG_ASSERT -#endif - -// If you hit this it means I haven't done it yet. -#define STBIR__UNIMPLEMENTED(x) STBIR_ASSERT(!(x)) - // For memset #include @@ -758,7 +750,7 @@ static float stbir__filter_trapezoid(float x, float scale) { float halfscale = scale / 2; float t = 0.5f + halfscale; - STBIR__DEBUG_ASSERT(scale <= 1); + STBIR_ASSERT(scale <= 1); x = (float)fabs(x); @@ -776,7 +768,7 @@ static float stbir__filter_trapezoid(float x, float scale) static float stbir__support_trapezoid(float scale) { - STBIR__DEBUG_ASSERT(scale <= 1); + STBIR_ASSERT(scale <= 1); return 0.5f + scale / 2; } @@ -990,7 +982,7 @@ static int stbir__edge_wrap_slow(stbir_edge edge, int n, int max) return n; // NOTREACHED default: - STBIR__UNIMPLEMENTED("Unimplemented edge type"); + STBIR_ASSERT(!"Unimplemented edge type"); return 0; } } @@ -1039,12 +1031,12 @@ static void stbir__calculate_coefficients_upsample(stbir__info* stbir_info, stbi float total_filter = 0; float filter_scale; - STBIR__DEBUG_ASSERT(in_last_pixel - in_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. + STBIR_ASSERT(in_last_pixel - in_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. contributor->n0 = in_first_pixel; contributor->n1 = in_last_pixel; - STBIR__DEBUG_ASSERT(contributor->n1 >= contributor->n0); + STBIR_ASSERT(contributor->n1 >= contributor->n0); for (i = 0; i <= in_last_pixel - in_first_pixel; i++) { @@ -1062,10 +1054,10 @@ static void stbir__calculate_coefficients_upsample(stbir__info* stbir_info, stbi total_filter += coefficient_group[i]; } - STBIR__DEBUG_ASSERT(stbir__filter_info_table[filter].kernel((float)(in_last_pixel + 1) + 0.5f - in_center_of_out, 1/scale) == 0); + STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(in_last_pixel + 1) + 0.5f - in_center_of_out, 1/scale) == 0); - STBIR__DEBUG_ASSERT(total_filter > 0.9); - STBIR__DEBUG_ASSERT(total_filter < 1.1f); // Make sure it's not way off. + STBIR_ASSERT(total_filter > 0.9); + STBIR_ASSERT(total_filter < 1.1f); // Make sure it's not way off. // Make sure the sum of all coefficients is 1. filter_scale = 1 / total_filter; @@ -1087,12 +1079,12 @@ static void stbir__calculate_coefficients_downsample(stbir__info* stbir_info, st { int i; - STBIR__DEBUG_ASSERT(out_last_pixel - out_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(scale_ratio) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. + STBIR_ASSERT(out_last_pixel - out_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(scale_ratio) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. contributor->n0 = out_first_pixel; contributor->n1 = out_last_pixel; - STBIR__DEBUG_ASSERT(contributor->n1 >= contributor->n0); + STBIR_ASSERT(contributor->n1 >= contributor->n0); for (i = 0; i <= out_last_pixel - out_first_pixel; i++) { @@ -1101,7 +1093,7 @@ static void stbir__calculate_coefficients_downsample(stbir__info* stbir_info, st coefficient_group[i] = stbir__filter_info_table[filter].kernel(x, scale_ratio) * scale_ratio; } - STBIR__DEBUG_ASSERT(stbir__filter_info_table[filter].kernel((float)(out_last_pixel + 1) + 0.5f - out_center_of_in, scale_ratio) == 0); + STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(out_last_pixel + 1) + 0.5f - out_center_of_in, scale_ratio) == 0); for (i = out_last_pixel - out_first_pixel; i >= 0; i--) { @@ -1136,8 +1128,8 @@ static void stbir__normalize_downsample_coefficients(stbir__info* stbir_info, st break; } - STBIR__DEBUG_ASSERT(total > 0.9f); - STBIR__DEBUG_ASSERT(total < 1.1f); + STBIR_ASSERT(total > 0.9f); + STBIR_ASSERT(total < 1.1f); scale = 1 / total; @@ -1364,7 +1356,7 @@ static void stbir__decode_scanline(stbir__info* stbir_info, int n) break; default: - STBIR__UNIMPLEMENTED("Unknown type/colorspace/channels combination."); + STBIR_ASSERT(!"Unknown type/colorspace/channels combination."); break; } @@ -1425,7 +1417,7 @@ static float* stbir__add_empty_ring_buffer_entry(stbir__info* stbir_info, int n) else { ring_buffer_index = (stbir_info->ring_buffer_begin_index + (stbir_info->ring_buffer_last_scanline - stbir_info->ring_buffer_first_scanline) + 1) % stbir_info->vertical_filter_pixel_width; - STBIR__DEBUG_ASSERT(ring_buffer_index != stbir_info->ring_buffer_begin_index); + STBIR_ASSERT(ring_buffer_index != stbir_info->ring_buffer_begin_index); } ring_buffer = stbir__get_ring_buffer_entry(stbir_info->ring_buffer, ring_buffer_index, stbir_info->ring_buffer_length_bytes / sizeof(float)); @@ -1457,11 +1449,11 @@ static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, int n, int coefficient_group = coefficient_width * x; int coefficient_counter = 0; - STBIR__DEBUG_ASSERT(n1 >= n0); - STBIR__DEBUG_ASSERT(n0 >= -stbir_info->horizontal_filter_pixel_margin); - STBIR__DEBUG_ASSERT(n1 >= -stbir_info->horizontal_filter_pixel_margin); - STBIR__DEBUG_ASSERT(n0 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); - STBIR__DEBUG_ASSERT(n1 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n1 >= n0); + STBIR_ASSERT(n0 >= -stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n1 >= -stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n0 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n1 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); switch (channels) { case 1: @@ -1469,7 +1461,7 @@ static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, int n, { int in_pixel_index = k * 1; float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; } break; @@ -1478,7 +1470,7 @@ static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, int n, { int in_pixel_index = k * 2; float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; } @@ -1488,7 +1480,7 @@ static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, int n, { int in_pixel_index = k * 3; float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; @@ -1499,7 +1491,7 @@ static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, int n, { int in_pixel_index = k * 4; float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; @@ -1512,7 +1504,7 @@ static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, int n, int in_pixel_index = k * channels; float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; int c; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); for (c = 0; c < channels; c++) output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient; } @@ -1535,7 +1527,7 @@ static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, int n int filter_pixel_margin = stbir_info->horizontal_filter_pixel_margin; int max_x = input_w + filter_pixel_margin * 2; - STBIR__DEBUG_ASSERT(!stbir__use_width_upsampling(stbir_info)); + STBIR_ASSERT(!stbir__use_width_upsampling(stbir_info)); switch (channels) { case 1: @@ -1553,7 +1545,7 @@ static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, int n { int out_pixel_index = k * 1; float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; } } @@ -1574,7 +1566,7 @@ static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, int n { int out_pixel_index = k * 2; float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; } @@ -1596,7 +1588,7 @@ static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, int n { int out_pixel_index = k * 3; float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; @@ -1619,7 +1611,7 @@ static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, int n { int out_pixel_index = k * 4; float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; @@ -1644,7 +1636,7 @@ static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, int n int c; int out_pixel_index = k * channels; float coefficient = horizontal_coefficients[coefficient_group + k - n0]; - STBIR__DEBUG_ASSERT(coefficient != 0); + STBIR_ASSERT(coefficient != 0); for (c = 0; c < channels; c++) output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient; } @@ -1856,7 +1848,7 @@ static void stbir__encode_scanline(stbir__info* stbir_info, int num_pixels, void break; default: - STBIR__UNIMPLEMENTED("Unknown type/colorspace/channels combination."); + STBIR_ASSERT(!"Unknown type/colorspace/channels combination."); break; } } @@ -1893,7 +1885,7 @@ static void stbir__resample_vertical_upsample(stbir__info* stbir_info, int n, in output_row_start = n * stbir_info->output_stride_bytes; - STBIR__DEBUG_ASSERT(stbir__use_height_upsampling(stbir_info)); + STBIR_ASSERT(stbir__use_height_upsampling(stbir_info)); memset(encode_buffer, 0, output_w * sizeof(float) * channels); @@ -2003,7 +1995,7 @@ static void stbir__resample_vertical_downsample(stbir__info* stbir_info, int n, n0 = vertical_contributors[contributor].n0; n1 = vertical_contributors[contributor].n1; - STBIR__DEBUG_ASSERT(!stbir__use_height_upsampling(stbir_info)); + STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info)); for (k = n0; k <= n1; k++) { @@ -2068,7 +2060,7 @@ static void stbir__buffer_loop_upsample(stbir__info* stbir_info) float scale_ratio = stbir_info->vertical_scale; float out_scanlines_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(1/scale_ratio) * scale_ratio; - STBIR__DEBUG_ASSERT(stbir__use_height_upsampling(stbir_info)); + STBIR_ASSERT(stbir__use_height_upsampling(stbir_info)); for (y = 0; y < stbir_info->output_h; y++) { @@ -2077,7 +2069,7 @@ static void stbir__buffer_loop_upsample(stbir__info* stbir_info) stbir__calculate_sample_range_upsample(y, out_scanlines_radius, scale_ratio, stbir_info->vertical_shift, &in_first_scanline, &in_last_scanline, &in_center_of_out); - STBIR__DEBUG_ASSERT(in_last_scanline - in_first_scanline <= stbir_info->vertical_filter_pixel_width); + STBIR_ASSERT(in_last_scanline - in_first_scanline <= stbir_info->vertical_filter_pixel_width); if (stbir_info->ring_buffer_begin_index >= 0) { @@ -2169,7 +2161,7 @@ static void stbir__buffer_loop_downsample(stbir__info* stbir_info) int pixel_margin = stbir_info->vertical_filter_pixel_margin; int max_y = stbir_info->input_h + pixel_margin; - STBIR__DEBUG_ASSERT(!stbir__use_height_upsampling(stbir_info)); + STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info)); for (y = -pixel_margin; y < max_y; y++) { @@ -2178,7 +2170,7 @@ static void stbir__buffer_loop_downsample(stbir__info* stbir_info) stbir__calculate_sample_range_downsample(y, in_pixels_radius, scale_ratio, stbir_info->vertical_shift, &out_first_scanline, &out_last_scanline, &out_center_of_in); - STBIR__DEBUG_ASSERT(out_last_scanline - out_first_scanline <= stbir_info->vertical_filter_pixel_width); + STBIR_ASSERT(out_last_scanline - out_first_scanline <= stbir_info->vertical_filter_pixel_width); if (out_last_scanline < 0 || out_first_scanline >= output_h) continue; @@ -2229,8 +2221,8 @@ static void stbir__calculate_transform(stbir__info *info, float s0, float t0, fl info->horizontal_scale = ((float)info->output_w / info->input_w) / (s1 - s0); info->vertical_scale = ((float)info->output_h / info->input_h) / (t1 - t0); - info->horizontal_shift = s0 * info->input_w / (s1 - s0); - info->vertical_shift = t0 * info->input_h / (t1 - t0); + info->horizontal_shift = s0 * info->output_w / (s1 - s0); + info->vertical_shift = t0 * info->output_h / (t1 - t0); } } @@ -2380,7 +2372,7 @@ static int stbir__resize_allocated(stbir__info *info, info->ring_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float); info->encode_buffer = STBIR__NEXT_MEMPTR(info->ring_buffer, float); - STBIR__DEBUG_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->encode_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); + STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->encode_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); } else { @@ -2388,7 +2380,7 @@ static int stbir__resize_allocated(stbir__info *info, info->ring_buffer = STBIR__NEXT_MEMPTR(info->horizontal_buffer, float); info->encode_buffer = NULL; - STBIR__DEBUG_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->ring_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); + STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->ring_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); } #undef STBIR__NEXT_MEMPTR @@ -2409,10 +2401,10 @@ static int stbir__resize_allocated(stbir__info *info, STBIR_PROGRESS_REPORT(1); #ifdef STBIR_DEBUG_OVERWRITE_TEST - STBIR__DEBUG_ASSERT(memcmp(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); - STBIR__DEBUG_ASSERT(memcmp(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE) == 0); - STBIR__DEBUG_ASSERT(memcmp(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); - STBIR__DEBUG_ASSERT(memcmp(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE) == 0); #endif return 1; diff --git a/src/stb_image_write.h b/src/external/stb_image_write.h similarity index 98% rename from src/stb_image_write.h rename to src/external/stb_image_write.h index 98fa41037..4319c0de1 100644 --- a/src/stb_image_write.h +++ b/src/external/stb_image_write.h @@ -1,4 +1,4 @@ -/* stb_image_write - v1.01 - public domain - http://nothings.org/stb/stb_image_write.h +/* stb_image_write - v1.02 - public domain - http://nothings.org/stb/stb_image_write.h writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010-2015 no warranty implied; use at your own risk @@ -102,12 +102,13 @@ CREDITS: Sergio Gonzalez Jonas Karlsson Filip Wasil + Thatcher Ulrich LICENSE -This software is in the public domain. Where that dedication is not -recognized, you are granted a perpetual, irrevocable license to copy, -distribute, and modify this file as you see fit. +This software is dual-licensed to the public domain and under the following +license: you are granted a perpetual, irrevocable license to copy, modify, +publish, and distribute this file as you see fit. */ @@ -736,7 +737,7 @@ unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_l unsigned int bitbuf=0; int i,j, bitcount=0; unsigned char *out = NULL; - unsigned char **hash_table[stbiw__ZHASH]; // 64KB on the stack! + unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**)); if (quality < 5) quality = 5; stbiw__sbpush(out, 0x78); // DEFLATE 32K window @@ -808,6 +809,7 @@ unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_l for (i=0; i < stbiw__ZHASH; ++i) (void) stbiw__sbfree(hash_table[i]); + STBIW_FREE(hash_table); { // compute adler32 on input @@ -1015,6 +1017,8 @@ STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, #endif // STB_IMAGE_WRITE_IMPLEMENTATION /* Revision history + 1.02 (2016-04-02) + avoid allocating large structures on the stack 1.01 (2016-01-16) STBIW_REALLOC_SIZED: support allocators with no realloc support avoid race-condition in crc initialization diff --git a/src/stb_rect_pack.h b/src/external/stb_rect_pack.h similarity index 94% rename from src/stb_rect_pack.h rename to src/external/stb_rect_pack.h index 63a5b1594..bd1cfc60b 100644 --- a/src/stb_rect_pack.h +++ b/src/external/stb_rect_pack.h @@ -1,4 +1,4 @@ -// stb_rect_pack.h - v0.06 - public domain - rectangle packing +// stb_rect_pack.h - v0.08 - public domain - rectangle packing // Sean Barrett 2014 // // Useful for e.g. packing rectangular textures into an atlas. @@ -28,14 +28,22 @@ // Minor features // Martins Mozeiko // Bugfixes / warning fixes -// [your name could be here] +// Jeremy Jaussaud // // Version history: // +// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) +// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) // 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort // 0.05: added STBRP_ASSERT to allow replacing assert // 0.04: fixed minor bug in STBRP_LARGE_RECTS support // 0.01: initial release +// +// LICENSE +// +// This software is dual-licensed to the public domain and under the following +// license: you are granted a perpetual, irrevocable license to copy, modify, +// publish, and distribute this file as you see fit. ////////////////////////////////////////////////////////////////////////////// // @@ -541,12 +549,16 @@ STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int n STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); for (i=0; i < num_rects; ++i) { - stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); - if (fr.prev_link) { - rects[i].x = (stbrp_coord) fr.x; - rects[i].y = (stbrp_coord) fr.y; + if (rects[i].w == 0 || rects[i].h == 0) { + rects[i].x = rects[i].y = 0; // empty rect needs no space } else { - rects[i].x = rects[i].y = STBRP__MAXVAL; + stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); + if (fr.prev_link) { + rects[i].x = (stbrp_coord) fr.x; + rects[i].y = (stbrp_coord) fr.y; + } else { + rects[i].x = rects[i].y = STBRP__MAXVAL; + } } } diff --git a/src/stb_truetype.h b/src/external/stb_truetype.h similarity index 99% rename from src/stb_truetype.h rename to src/external/stb_truetype.h index bfb1841f6..d360d6092 100644 --- a/src/stb_truetype.h +++ b/src/external/stb_truetype.h @@ -1,4 +1,4 @@ -// stb_truetype.h - v1.09 - public domain +// stb_truetype.h - v1.11 - public domain // authored from 2009-2015 by Sean Barrett / RAD Game Tools // // This library processes TrueType files: @@ -21,6 +21,10 @@ // Mikko Mononen: compound shape support, more cmap formats // Tor Andersson: kerning, subpixel rendering // +// Misc other: +// Ryan Gordon +// Simon Glass +// // Bug/warning reports/fixes: // "Zer" on mollyrocket (with fix) // Cass Everitt @@ -45,11 +49,10 @@ // Thomas Fields // Derek Vinyard // -// Misc other: -// Ryan Gordon -// // VERSION HISTORY // +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef // 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly // 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges // 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; @@ -68,9 +71,9 @@ // // LICENSE // -// This software is in the public domain. Where that dedication is not -// recognized, you are granted a perpetual, irrevocable license to copy, -// distribute, and modify this file as you see fit. +// This software is dual-licensed to the public domain and under the following +// license: you are granted a perpetual, irrevocable license to copy, modify, +// publish, and distribute this file as you see fit. // // USAGE // @@ -406,6 +409,11 @@ int main(int arg, char **argv) #define STBTT_sqrt(x) sqrt(x) #endif + #ifndef STBTT_fabs + #include + #define STBTT_fabs(x) fabs(x) + #endif + // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h #ifndef STBTT_malloc #include @@ -629,7 +637,7 @@ STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); // The following structure is defined publically so you can declare one on // the stack or as a global or etc, but you should treat it as opaque. -typedef struct stbtt_fontinfo +struct stbtt_fontinfo { void * userdata; unsigned char * data; // pointer to .ttf file @@ -640,7 +648,7 @@ typedef struct stbtt_fontinfo int loca,head,glyf,hhea,hmtx,kern; // table locations as offset from start of .ttf int index_map; // a cmap mapping for our chosen character encoding int indexToLocFormat; // format needed to map from glyph index to glyph -} stbtt_fontinfo; +}; STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); // Given an offset into the file that defines a font, this function builds @@ -942,6 +950,12 @@ typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERS #define STBTT_RASTERIZER_VERSION 2 #endif +#ifdef _MSC_VER +#define STBTT__NOTUSED(v) (void)(v) +#else +#define STBTT__NOTUSED(v) (void)sizeof(v) +#endif + ////////////////////////////////////////////////////////////////////////// // // accessors to parse data from file @@ -1993,7 +2007,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, } y_crossing += dy * (x2 - (x1+1)); - STBTT_assert(fabs(area) <= 1.01f); + STBTT_assert(STBTT_fabs(area) <= 1.01f); scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); @@ -2071,6 +2085,8 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int y,j=0, i; float scanline_data[129], *scanline, *scanline2; + STBTT__NOTUSED(vsubsample); + if (result->w > 64) scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); else @@ -2129,7 +2145,7 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int m; sum += scanline2[i]; k = scanline[i] + sum; - k = (float) fabs(k)*255 + 0.5f; + k = (float) STBTT_fabs(k)*255 + 0.5f; m = (int) k; if (m > 255) m = 255; result->pixels[j*result->stride + i] = (unsigned char) m; @@ -2430,7 +2446,10 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info if (scale_x == 0) scale_x = scale_y; if (scale_y == 0) { - if (scale_x == 0) return NULL; + if (scale_x == 0) { + STBTT_free(vertices, info->userdata); + return NULL; + } scale_y = scale_x; } @@ -2586,11 +2605,6 @@ STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int // #ifndef STB_RECT_PACK_VERSION -#ifdef _MSC_VER -#define STBTT__NOTUSED(v) (void)(v) -#else -#define STBTT__NOTUSED(v) (void)sizeof(v) -#endif typedef int stbrp_coord; @@ -3205,6 +3219,10 @@ STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const // FULL VERSION HISTORY // +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) allow user-defined fabs() replacement +// fix memory leak if fontsize=0.0 +// fix warning from duplicate typedef // 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges // 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges // 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; diff --git a/src/stb_vorbis.c b/src/external/stb_vorbis.c similarity index 98% rename from src/stb_vorbis.c rename to src/external/stb_vorbis.c index 0510edc72..07d79318b 100644 --- a/src/stb_vorbis.c +++ b/src/external/stb_vorbis.c @@ -168,6 +168,9 @@ #include #if !(defined(__APPLE__) || defined(MACOSX) || defined(macintosh) || defined(Macintosh)) #include +#if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__) +#include +#endif #endif #else // STB_VORBIS_NO_CRT #define NULL 0 @@ -1484,85 +1487,6 @@ static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **out return TRUE; } -#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK -static int codebook_decode_deinterleave_repeat_2(vorb *f, Codebook *c, float **outputs, int *c_inter_p, int *p_inter_p, int len, int total_decode) -{ - int c_inter = *c_inter_p; - int p_inter = *p_inter_p; - int i,z, effective = c->dimensions; - - // type 0 is only legal in a scalar context - if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream); - - while (total_decode > 0) { - float last = CODEBOOK_ELEMENT_BASE(c); - DECODE_VQ(z,f,c); - - if (z < 0) { - if (!f->bytes_in_seg) - if (f->last_seg) return FALSE; - return error(f, VORBIS_invalid_stream); - } - - // if this will take us off the end of the buffers, stop short! - // we check by computing the length of the virtual interleaved - // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter), - // and the length we'll be using (effective) - if (c_inter + p_inter*2 + effective > len * 2) { - effective = len*2 - (p_inter*2 - c_inter); - } - - { - z *= c->dimensions; - if (c->sequence_p) { - // haven't optimized this case because I don't have any examples - for (i=0; i < effective; ++i) { - float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; - if (outputs[c_inter]) - outputs[c_inter][p_inter] += val; - if (++c_inter == 2) { c_inter = 0; ++p_inter; } - last = val; - } - } else { - i=0; - if (c_inter == 1 && i < effective) { - float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; - if (outputs[c_inter]) - outputs[c_inter][p_inter] += val; - c_inter = 0; ++p_inter; - ++i; - } - { - float *z0 = outputs[0]; - float *z1 = outputs[1]; - for (; i+1 < effective;) { - float v0 = CODEBOOK_ELEMENT_FAST(c,z+i) + last; - float v1 = CODEBOOK_ELEMENT_FAST(c,z+i+1) + last; - if (z0) - z0[p_inter] += v0; - if (z1) - z1[p_inter] += v1; - ++p_inter; - i += 2; - } - } - if (i < effective) { - float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; - if (outputs[c_inter]) - outputs[c_inter][p_inter] += val; - if (++c_inter == 2) { c_inter = 0; ++p_inter; } - } - } - } - - total_decode -= effective; - } - *c_inter_p = c_inter; - *p_inter_p = p_inter; - return TRUE; -} -#endif - static int predict_point(int x, int x0, int x1, int y0, int y1) { int dy = y1 - y0; @@ -1941,6 +1865,11 @@ static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int } done: CHECK(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + temp_free(f,part_classdata); + #else + temp_free(f,classifications); + #endif temp_alloc_restore(f,temp_alloc_point); } @@ -2586,6 +2515,7 @@ static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) } } + temp_free(f,buf2); temp_alloc_restore(f,save_point); } @@ -3499,7 +3429,6 @@ static int start_decoder(vorb *f) } } } - setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); c->lookup_type = 2; } else @@ -3515,11 +3444,11 @@ static int start_decoder(vorb *f) if (c->sequence_p) last = val; } - setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); } #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK skip:; #endif + setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); CHECK(f); } @@ -4045,7 +3974,7 @@ int stb_vorbis_decode_frame_pushdata( while (get8_packet(f) != EOP) if (f->eof) break; *samples = 0; - return f->stream - data; + return (int) (f->stream - data); } if (error == VORBIS_continued_packet_flag_invalid) { if (f->previous_length == 0) { @@ -4055,7 +3984,7 @@ int stb_vorbis_decode_frame_pushdata( while (get8_packet(f) != EOP) if (f->eof) break; *samples = 0; - return f->stream - data; + return (int) (f->stream - data); } } // if we get an error while parsing, what to do? @@ -4075,7 +4004,7 @@ int stb_vorbis_decode_frame_pushdata( if (channels) *channels = f->channels; *samples = len; *output = f->outputs; - return f->stream - data; + return (int) (f->stream - data); } stb_vorbis *stb_vorbis_open_pushdata( @@ -4098,7 +4027,7 @@ stb_vorbis *stb_vorbis_open_pushdata( f = vorbis_alloc(&p); if (f) { *f = p; - *data_used = f->stream - data; + *data_used = (int) (f->stream - data); *error = 0; return f; } else { @@ -4113,9 +4042,9 @@ unsigned int stb_vorbis_get_file_offset(stb_vorbis *f) #ifndef STB_VORBIS_NO_PUSHDATA_API if (f->push_mode) return 0; #endif - if (USE_MEMORY(f)) return f->stream - f->stream_start; + if (USE_MEMORY(f)) return (unsigned int) (f->stream - f->stream_start); #ifndef STB_VORBIS_NO_STDIO - return ftell(f->f) - f->f_start; + return (unsigned int) (ftell(f->f) - f->f_start); #endif } @@ -4611,7 +4540,7 @@ stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *er stb_vorbis *f, p; vorbis_init(&p, alloc); p.f = file; - p.f_start = ftell(file); + p.f_start = (uint32) ftell(file); p.stream_len = length; p.close_on_free = close_on_free; if (start_decoder(&p)) { @@ -4630,9 +4559,9 @@ stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *er stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc) { unsigned int len, start; - start = ftell(file); + start = (unsigned int) ftell(file); fseek(file, 0, SEEK_END); - len = ftell(file) - start; + len = (unsigned int) (ftell(file) - start); fseek(file, start, SEEK_SET); return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len); } @@ -5027,6 +4956,9 @@ int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, in #endif // STB_VORBIS_NO_PULLDATA_API /* Version history + 1.09 - 2016/04/04 - back out 'avoid discarding last frame' fix from previous version + 1.08 - 2016/04/02 - fixed multiple warnings; fix setup memory leaks; + avoid discarding last frame of audio data 1.07 - 2015/01/16 - fixed some warnings, fix mingw, const-correct API some more crash fixes when out of memory or with corrupt files 1.06 - 2015/08/31 - full, correct support for seeking API (Dougall Johnson) diff --git a/src/stb_vorbis.h b/src/external/stb_vorbis.h similarity index 96% rename from src/stb_vorbis.h rename to src/external/stb_vorbis.h index bd3189728..624ce4bc2 100644 --- a/src/stb_vorbis.h +++ b/src/external/stb_vorbis.h @@ -1,4 +1,4 @@ -// Ogg Vorbis audio decoder - v1.07 - public domain +// Ogg Vorbis audio decoder - v1.09 - public domain // http://nothings.org/stb_vorbis/ // // Original version written by Sean Barrett in 2007. @@ -9,9 +9,9 @@ // // LICENSE // -// This software is in the public domain. Where that dedication is not -// recognized, you are granted a perpetual, irrevocable license to copy, -// distribute, and modify this file as you see fit. +// This software is dual-licensed to the public domain and under the following +// license: you are granted a perpetual, irrevocable license to copy, modify, +// publish, and distribute this file as you see fit. // // No warranty for any purpose is expressed or implied by the author (nor // by RAD Game Tools). Report bugs and send enhancements to the author. @@ -31,11 +31,14 @@ // Terje Mathisen Niklas Frykholm Andy Hill // Casey Muratori John Bolton Gargaj // Laurent Gomila Marc LeBlanc Ronny Chevalier -// Bernhard Wodo Evan Balster "alxprd"@github +// Bernhard Wodo Evan Balster alxprd@github // Tom Beaumont Ingo Leitgeb Nicolas Guillemot -// Phillip Bennefall Rohit +// Phillip Bennefall Rohit Thiago Goulart +// manxorist@github saga musix // // Partial history: +// 1.09 - 2016/04/04 - back out 'truncation of last frame' fix from previous version +// 1.08 - 2016/04/02 - warnings; setup memory leaks; truncation of last frame // 1.07 - 2015/01/16 - fixes for crashes on invalid files; warning fixes; const // 1.06 - 2015/08/31 - full, correct support for seeking API (Dougall Johnson) // some crash fixes when out of memory or with corrupt files @@ -72,11 +75,6 @@ #include "utils.h" // Android fopen function map #endif -// RaySan: Added for Linux -#ifdef __linux - #include -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/src/tinfl.c b/src/external/tinfl.c similarity index 100% rename from src/tinfl.c rename to src/external/tinfl.c diff --git a/src/gestures.c b/src/gestures.c index 3638f23e8..903716209 100644 --- a/src/gestures.c +++ b/src/gestures.c @@ -28,30 +28,30 @@ #if defined(GESTURES_STANDALONE) #include "gestures.h" #else - #include "raylib.h" // Required for typedef(s): Vector2, Gestures + #include "raylib.h" // Required for: Vector2, Gestures #endif -#include // Used for: atan2(), sqrt() -#include // Defines int32_t, int64_t +#include // Required for: atan2(), sqrt() +#include // Required for: uint64_t #if defined(_WIN32) // Functions required to query time on Windows int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); #elif defined(__linux) - #include // Declares storage size of ‘now’ - #include // Used for clock functions + #include // Required for: timespec + #include // Required for: clock_gettime() #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define FORCE_TO_SWIPE 0.0005f // Measured in normalized pixels / time -#define MINIMUM_DRAG 0.015f // Measured in normalized pixels [0..1] -#define MINIMUM_PINCH 0.005f // Measured in normalized pixels [0..1] +#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time +#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f) +#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f) #define TAP_TIMEOUT 300 // Time in milliseconds #define PINCH_TIMEOUT 300 // Time in milliseconds -#define DOUBLETAP_RANGE 0.03f +#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f) //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -72,7 +72,7 @@ static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; static int numTap = 0; static int pointCount = 0; -static int touchId = -1; +static int firstTouchId = -1; static double eventTime = 0.0; static double swipeTime = 0.0; @@ -120,9 +120,7 @@ void ProcessGestureEvent(GestureEvent event) pointCount = event.pointCount; // Required on UpdateGestures() if (pointCount < 2) - { - touchId = event.pointerId[0]; - + { if (event.touchAction == TOUCH_DOWN) { numTap++; // Tap counter @@ -145,6 +143,8 @@ void ProcessGestureEvent(GestureEvent event) touchUpPosition = touchDownPosition; eventTime = GetCurrentTime(); + firstTouchId = event.pointerId[0]; + dragVector = (Vector2){ 0.0f, 0.0f }; } else if (event.touchAction == TOUCH_UP) @@ -155,12 +155,10 @@ void ProcessGestureEvent(GestureEvent event) dragDistance = Vector2Distance(touchDownPosition, touchUpPosition); dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime)); - // TODO: Make getures detection resolution independant - startMoving = false; // Detect GESTURE_SWIPE - if ((dragIntensity > FORCE_TO_SWIPE) && (touchId == 0)) // RAY: why check (touchId == 0)??? + if ((dragIntensity > FORCE_TO_SWIPE) && firstTouchId == event.pointerId[0]) { // NOTE: Angle should be inverted in Y dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition); @@ -181,6 +179,7 @@ void ProcessGestureEvent(GestureEvent event) } touchDownDragPosition = (Vector2){ 0.0f, 0.0f }; + pointCount = 0; } else if (event.touchAction == TOUCH_MOVE) { @@ -259,6 +258,7 @@ void ProcessGestureEvent(GestureEvent event) pinchDistance = 0.0f; pinchAngle = 0.0f; pinchVector = (Vector2){ 0.0f, 0.0f }; + pointCount = 0; currentGesture = GESTURE_NONE; } @@ -292,14 +292,14 @@ void UpdateGestures(void) } // Check if a gesture have been detected -bool IsGestureDetected(void) +bool IsGestureDetected(int gesture) { - if ((enabledGestures & currentGesture) != GESTURE_NONE) return true; + if ((enabledGestures & currentGesture) == gesture) return true; else return false; } // Check gesture type -int GetGestureType(void) +int GetGestureDetected(void) { // Get current gesture only if enabled return (enabledGestures & currentGesture); diff --git a/src/gestures.h b/src/gestures.h index 5468eb545..f2bdaba47 100644 --- a/src/gestures.h +++ b/src/gestures.h @@ -92,8 +92,8 @@ extern "C" { // Prevents name mangling of functions //---------------------------------------------------------------------------------- void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures void UpdateGestures(void); // Update gestures detected (must be called every frame) -bool IsGestureDetected(void); // Check if a gesture have been detected -int GetGestureType(void); // Get latest detected gesture +bool IsGestureDetected(int gesture); // Check if a gesture have been detected +int GetGestureDetected(void); // Get latest detected gesture void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags int GetTouchPointsCount(void); // Get touch points count diff --git a/src/libraylib.bc b/src/libraylib.bc index 21039250f..0b385eb88 100644 Binary files a/src/libraylib.bc and b/src/libraylib.bc differ diff --git a/src/models.c b/src/models.c index 8a36c2799..15565c98c 100644 --- a/src/models.c +++ b/src/models.c @@ -26,16 +26,16 @@ #include "raylib.h" #if defined(PLATFORM_ANDROID) - #include "utils.h" // Android fopen function map + #include "utils.h" // Android fopen function map #endif -#include // Standard input/output functions, used to read model files data -#include // Declares malloc() and free() for memory management -#include // Required for strcmp() -#include // Used for sin, cos, tan +#include // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets() +#include // Required for: malloc(), free() +#include // Required for: strcmp() +#include // Required for: sin(), cos() -#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 -#include "raymath.h" // Required for data type Matrix and Matrix functions +#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 +#include "raymath.h" // Matrix data type and Matrix functions //---------------------------------------------------------------------------------- // Defines and Macros @@ -55,12 +55,45 @@ extern unsigned int whiteTexture; //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static Mesh LoadOBJ(const char *fileName); +static Mesh LoadOBJ(const char *fileName); // Load OBJ mesh data +static Material LoadMTL(const char *fileName); // Load MTL material data + +static Mesh GenMeshHeightmap(Image image, Vector3 size); +static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- +// Draw a line in 3D world space +void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex3f(startPos.x, startPos.y, startPos.z); + rlVertex3f(endPos.x, endPos.y, endPos.z); + rlEnd(); +} + +// Draw a circle in 3D world space +void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color) +{ + rlPushMatrix(); + rlTranslatef(center.x, center.y, center.z); + rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z); + + rlBegin(RL_LINES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f); + rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f); + } + rlEnd(); + rlPopMatrix(); +} + // Draw cube // NOTE: Cube position is the center position void DrawCube(Vector3 position, float width, float height, float length, Color color) @@ -288,9 +321,9 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); - for(int i = 0; i < (rings + 2); i++) + for (int i = 0; i < (rings + 2); i++) { - for(int j = 0; j < slices; j++) + for (int j = 0; j < slices; j++) { rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)), sin(DEG2RAD*(270+(180/(rings + 1))*i)), @@ -327,9 +360,9 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - for(int i = 0; i < (rings + 2); i++) + for (int i = 0; i < (rings + 2); i++) { - for(int j = 0; j < slices; j++) + for (int j = 0; j < slices; j++) { rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)), sin(DEG2RAD*(270+(180/(rings + 1))*i)), @@ -372,7 +405,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h if (radiusTop > 0) { // Draw Body ------------------------------------------------------------------------------------- - for(int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < 360; i += 360/sides) { rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom); //Bottom Left rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusBottom, 0, cos(DEG2RAD*(i+360/sides)) * radiusBottom); //Bottom Right @@ -384,7 +417,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h } // Draw Cap -------------------------------------------------------------------------------------- - for(int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < 360; i += 360/sides) { rlVertex3f(0, height, 0); rlVertex3f(sin(DEG2RAD*i) * radiusTop, height, cos(DEG2RAD*i) * radiusTop); @@ -394,7 +427,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h else { // Draw Cone ------------------------------------------------------------------------------------- - for(int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < 360; i += 360/sides) { rlVertex3f(0, height, 0); rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom); @@ -403,7 +436,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h } // Draw Base ----------------------------------------------------------------------------------------- - for(int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < 360; i += 360/sides) { rlVertex3f(0, 0, 0); rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusBottom, 0, cos(DEG2RAD*(i+360/sides)) * radiusBottom); @@ -417,7 +450,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h // NOTE: It could be also used for pyramid and cone void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color) { - if(sides < 3) sides = 3; + if (sides < 3) sides = 3; rlPushMatrix(); rlTranslatef(position.x, position.y, position.z); @@ -425,7 +458,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - for(int i = 0; i < 360; i += 360/sides) + for (int i = 0; i < 360; i += 360/sides) { rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom); rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusBottom, 0, cos(DEG2RAD*(i+360/sides)) * radiusBottom); @@ -446,41 +479,24 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl // Draw a plane void DrawPlane(Vector3 centerPos, Vector2 size, Color color) { - // NOTE: QUADS usage require defining a texture on OpenGL 3.3+ - if (rlGetVersion() != OPENGL_11) rlEnableTexture(whiteTexture); // Default white texture - // NOTE: Plane is always created on XZ ground rlPushMatrix(); rlTranslatef(centerPos.x, centerPos.y, centerPos.z); rlScalef(size.x, 1.0f, size.y); - rlBegin(RL_QUADS); + rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); rlNormal3f(0.0f, 1.0f, 0.0f); - rlTexCoord2f(0.0f, 0.0f); rlVertex3f(-0.5f, 0.0f, -0.5f); - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(-0.5f, 0.0f, 0.5f); - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(0.5f, 0.0f, 0.5f); - rlTexCoord2f(0.0f, 1.0f); rlVertex3f(0.5f, 0.0f, -0.5f); + + rlVertex3f(0.5f, 0.0f, -0.5f); + rlVertex3f(-0.5f, 0.0f, -0.5f); + rlVertex3f(-0.5f, 0.0f, 0.5f); + + rlVertex3f(-0.5f, 0.0f, 0.5f); + rlVertex3f(0.5f, 0.0f, 0.5f); + rlVertex3f(0.5f, 0.0f, -0.5f); rlEnd(); rlPopMatrix(); - - if (rlGetVersion() != OPENGL_11) rlDisableTexture(); -} - -// Draw a quad -void DrawQuad(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, Color color) -{ - // TODO: Calculate normals from vertex position - - rlBegin(RL_QUADS); - rlColor4ub(color.r, color.g, color.b, color.a); - //rlNormal3f(0.0f, 0.0f, 0.0f); - - rlVertex3f(v1.x, v1.y, v1.z); - rlVertex3f(v2.x, v2.y, v2.z); - rlVertex3f(v3.x, v3.y, v3.z); - rlVertex3f(v4.x, v4.y, v4.z); - rlEnd(); } // Draw a ray line @@ -503,7 +519,7 @@ void DrawGrid(int slices, float spacing) int halfSlices = slices / 2; rlBegin(RL_LINES); - for(int i = -halfSlices; i <= halfSlices; i++) + for (int i = -halfSlices; i <= halfSlices; i++) { if (i == 0) { @@ -553,66 +569,258 @@ void DrawGizmo(Vector3 position) rlPopMatrix(); } + +// Draw light in 3D world +void DrawLight(Light light) +{ + switch (light->type) + { + case LIGHT_POINT: + { + DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK)); + Draw3DCircle(light->position, light->radius, 0.0f, (Vector3){ 0, 0, 0 }, (light->enabled ? light->diffuse : BLACK)); + Draw3DCircle(light->position, light->radius, 90.0f, (Vector3){ 1, 0, 0 }, (light->enabled ? light->diffuse : BLACK)); + Draw3DCircle(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : BLACK)); + } break; + case LIGHT_DIRECTIONAL: + { + Draw3DLine(light->position, light->target, (light->enabled ? light->diffuse : BLACK)); + DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK)); + DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK)); + } break; + case LIGHT_SPOT: + { + Draw3DLine(light->position, light->target, (light->enabled ? light->diffuse : BLACK)); + DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : BLACK)); + DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK)); + } break; + default: break; + } +} + // Load a 3d model (from file) Model LoadModel(const char *fileName) { Model model = { 0 }; - Mesh mesh = { 0 }; - // NOTE: Initialize default data for model in case loading fails, maybe a cube? + // TODO: Initialize default data for model in case loading fails, maybe a cube? - if (strcmp(GetExtension(fileName),"obj") == 0) mesh = LoadOBJ(fileName); + if (strcmp(GetExtension(fileName), "obj") == 0) model.mesh = LoadOBJ(fileName); else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName); - // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct - - if (mesh.vertexCount == 0) - { - TraceLog(WARNING, "Model could not be loaded"); - } + if (model.mesh.vertexCount == 0) TraceLog(WARNING, "Model could not be loaded"); else { - // NOTE: model properties (transform, texture, shader) are initialized inside rlglLoadModel() - model = rlglLoadModel(mesh); // Upload vertex data to GPU - - // Now that vertex data is uploaded to GPU, we can free arrays - // NOTE 1: We don't need CPU vertex data on OpenGL 3.3 or ES2... for static meshes... - // NOTE 2: ...but we could keep CPU vertex data in case we need to update the mesh + rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model) - /* - if (rlGetVersion() != OPENGL_11) - { - free(mesh.vertices); - free(mesh.texcoords); - free(mesh.normals); - free(mesh.colors); - } - */ + model.transform = MatrixIdentity(); + model.material = LoadDefaultMaterial(); } return model; } // Load a 3d model (from vertex data) -Model LoadModelEx(Mesh data) +Model LoadModelEx(Mesh data, bool dynamic) { - Model model; + Model model = { 0 }; - // NOTE: model properties (transform, texture, shader) are initialized inside rlglLoadModel() - model = rlglLoadModel(data); // Upload vertex data to GPU + model.mesh = data; - // NOTE: Vertex data is managed externally, must be deallocated manually + rlglLoadMesh(&model.mesh, dynamic); // Upload vertex data to GPU + model.transform = MatrixIdentity(); + model.material = LoadDefaultMaterial(); + + return model; +} + +// Load a 3d model from rRES file (raylib Resource) +Model LoadModelFromRES(const char *rresName, int resId) +{ + Model model = { 0 }; + bool found = false; + + char id[4]; // rRES file identifier + unsigned char version; // rRES file version and subversion + char useless; // rRES header reserved data + short numRes; + + ResInfoHeader infoHeader; + + FILE *rresFile = fopen(rresName, "rb"); + + if (rresFile == NULL) + { + TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName); + } + else + { + // Read rres file (basic file check - id) + fread(&id[0], sizeof(char), 1, rresFile); + fread(&id[1], sizeof(char), 1, rresFile); + fread(&id[2], sizeof(char), 1, rresFile); + fread(&id[3], sizeof(char), 1, rresFile); + fread(&version, sizeof(char), 1, rresFile); + fread(&useless, sizeof(char), 1, rresFile); + + if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S')) + { + TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName); + } + else + { + // Read number of resources embedded + fread(&numRes, sizeof(short), 1, rresFile); + + for (int i = 0; i < numRes; i++) + { + fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile); + + if (infoHeader.id == resId) + { + found = true; + + // Check data is of valid MODEL type + if (infoHeader.type == 8) + { + // TODO: Load model data + } + else + { + TraceLog(WARNING, "[%s] Required resource do not seem to be a valid MODEL resource", rresName); + } + } + else + { + // Depending on type, skip the right amount of parameters + switch (infoHeader.type) + { + case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters + case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters + case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review) + case 3: break; // TEXT: No parameters + case 4: break; // RAW: No parameters + default: break; + } + + // Jump DATA to read next infoHeader + fseek(rresFile, infoHeader.size, SEEK_CUR); + } + } + } + + fclose(rresFile); + } + + if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId); + return model; } // Load a heightmap image as a 3d model // NOTE: model map size is defined in generic units Model LoadHeightmap(Image heightmap, Vector3 size) +{ + Model model = { 0 }; + + model.mesh = GenMeshHeightmap(heightmap, size); + + rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model) + + model.transform = MatrixIdentity(); + model.material = LoadDefaultMaterial(); + + return model; +} + +// Load a map image as a 3d model (cubes based) +Model LoadCubicmap(Image cubicmap) +{ + Model model = { 0 }; + + model.mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0, 1.0, 1.5f }); + + rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model) + + model.transform = MatrixIdentity(); + model.material = LoadDefaultMaterial(); + + return model; +} + +// Unload 3d model from memory (mesh and material) +void UnloadModel(Model model) +{ + rlglUnloadMesh(&model.mesh); + + UnloadMaterial(model.material); + + TraceLog(INFO, "Unloaded model data from RAM and VRAM"); +} + +// Load material data (from file) +Material LoadMaterial(const char *fileName) +{ + Material material = { 0 }; + + if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName); + else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName); + + return material; +} + +// Load default material (uses default models shader) +Material LoadDefaultMaterial(void) +{ + Material material = { 0 }; + + material.shader = GetDefaultShader(); + material.texDiffuse = GetDefaultTexture(); // White texture (1x1 pixel) + //material.texNormal; // NOTE: By default, not set + //material.texSpecular; // NOTE: By default, not set + + material.colDiffuse = WHITE; // Diffuse color + material.colAmbient = WHITE; // Ambient color + material.colSpecular = WHITE; // Specular color + + material.glossiness = 100.0f; // Glossiness level + + return material; +} + +// Load standard material (uses material attributes and lighting shader) +// NOTE: Standard shader supports multiple maps and lights +Material LoadStandardMaterial(void) +{ + Material material = LoadDefaultMaterial(); + + material.shader = GetStandardShader(); + + return material; +} + +// Unload material from memory +void UnloadMaterial(Material material) +{ + rlDeleteTextures(material.texDiffuse.id); + rlDeleteTextures(material.texNormal.id); + rlDeleteTextures(material.texSpecular.id); +} + +// Link a texture to a model +void SetModelTexture(Model *model, Texture2D texture) +{ + if (texture.id <= 0) model->material.texDiffuse.id = whiteTexture; // Use default white texture + else model->material.texDiffuse = texture; +} + +// Generate a mesh from heightmap +static Mesh GenMeshHeightmap(Image heightmap, Vector3 size) { #define GRAY_VALUE(c) ((c.r+c.g+c.b)/3) - Mesh mesh; + Mesh mesh = { 0 }; int mapX = heightmap.width; int mapZ = heightmap.height; @@ -627,7 +835,7 @@ Model LoadHeightmap(Image heightmap, Vector3 size) mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float)); mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float)); mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float)); - mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char)); // Not used... + mesh.colors = NULL; int vCounter = 0; // Used to count vertices float by float int tcCounter = 0; // Used to count texcoords float by float @@ -637,9 +845,9 @@ Model LoadHeightmap(Image heightmap, Vector3 size) Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ }; - for(int z = 0; z < mapZ-1; z++) + for (int z = 0; z < mapZ-1; z++) { - for(int x = 0; x < mapX-1; x++) + for (int x = 0; x < mapX-1; x++) { // Fill vertices array with data //---------------------------------------------------------- @@ -710,38 +918,17 @@ Model LoadHeightmap(Image heightmap, Vector3 size) free(pixels); - // Fill color data - // NOTE: Not used any more... just one plain color defined at DrawModel() - for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255; - - // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct - - Model model = rlglLoadModel(mesh); - - // Now that vertex data is uploaded to GPU, we can free arrays - // NOTE: We don't need CPU vertex data on OpenGL 3.3 or ES2 - if (rlGetVersion() != OPENGL_11) - { - free(mesh.vertices); - free(mesh.texcoords); - free(mesh.normals); - free(mesh.colors); - } - - return model; + return mesh; } -// Load a map image as a 3d model (cubes based) -Model LoadCubicmap(Image cubicmap) +static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) { - Mesh mesh; + Mesh mesh = { 0 }; Color *cubicmapPixels = GetImageData(cubicmap); - // Map cube size will be 1.0 - float mapCubeSide = 1.0f; - int mapWidth = cubicmap.width*(int)mapCubeSide; - int mapHeight = cubicmap.height*(int)mapCubeSide; + int mapWidth = cubicmap.width*(int)cubeSize.x; + int mapHeight = cubicmap.height*(int)cubeSize.z; // NOTE: Max possible number of triangles numCubes * (12 triangles by cube) int maxTriangles = cubicmap.width*cubicmap.height*12; @@ -750,9 +937,9 @@ Model LoadCubicmap(Image cubicmap) int tcCounter = 0; // Used to count texcoords int nCounter = 0; // Used to count normals - float w = mapCubeSide; - float h = mapCubeSide; - float h2 = mapCubeSide*1.5f; // TODO: Review walls height... + float w = cubeSize.x; + float h = cubeSize.z; + float h2 = cubeSize.y; Vector3 *mapVertices = (Vector3 *)malloc(maxTriangles*3*sizeof(Vector3)); Vector2 *mapTexcoords = (Vector2 *)malloc(maxTriangles*3*sizeof(Vector2)); @@ -781,9 +968,9 @@ Model LoadCubicmap(Image cubicmap) RectangleF topTexUV = { 0.0f, 0.5f, 0.5f, 0.5f }; RectangleF bottomTexUV = { 0.5f, 0.5f, 0.5f, 0.5f }; - for (int z = 0; z < mapHeight; z += mapCubeSide) + for (int z = 0; z < mapHeight; z += cubeSize.z) { - for (int x = 0; x < mapWidth; x += mapCubeSide) + for (int x = 0; x < mapWidth; x += cubeSize.x) { // Define the 8 vertex of the cube, we will combine them accordingly later... Vector3 v1 = { x - w/2, h2, z - h/2 }; @@ -1045,11 +1232,7 @@ Model LoadCubicmap(Image cubicmap) mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float)); mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float)); mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float)); - mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char)); // Not used... - - // Fill color data - // NOTE: Not used any more... just one plain color defined at DrawModel() - for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255; + mesh.colors = NULL; int fCounter = 0; @@ -1087,59 +1270,9 @@ Model LoadCubicmap(Image cubicmap) free(mapNormals); free(mapTexcoords); - free(cubicmapPixels); - - // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct - - Model model = rlglLoadModel(mesh); - - // Now that vertex data is uploaded to GPU, we can free arrays - // NOTE: We don't need CPU vertex data on OpenGL 3.3 or ES2 - if (rlGetVersion() != OPENGL_11) - { - free(mesh.vertices); - free(mesh.texcoords); - free(mesh.normals); - free(mesh.colors); - } - - return model; -} - -// Unload 3d model from memory -void UnloadModel(Model model) -{ - if (rlGetVersion() == OPENGL_11) - { - free(model.mesh.vertices); - free(model.mesh.texcoords); - free(model.mesh.normals); - } - - rlDeleteBuffers(model.mesh.vboId[0]); - rlDeleteBuffers(model.mesh.vboId[1]); - rlDeleteBuffers(model.mesh.vboId[2]); - - rlDeleteVertexArrays(model.mesh.vaoId); + free(cubicmapPixels); // Free image pixel data - if (model.mesh.vaoId > 0) TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vaoId); - else TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vboId[0], model.mesh.vboId[1], model.mesh.vboId[2]); -} - -// Link a texture to a model -void SetModelTexture(Model *model, Texture2D texture) -{ - if (texture.id <= 0) - { - // Use default white texture (use mesh color) - model->texture.id = whiteTexture; // OpenGL 1.1 - model->shader.texDiffuseId = whiteTexture; // OpenGL 3.3 / ES 2.0 - } - else - { - model->texture = texture; - model->shader.texDiffuseId = texture.id; - } + return mesh; } // Draw a model (with texture if set) @@ -1147,38 +1280,61 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint) { Vector3 vScale = { scale, scale, scale }; Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f }; - + DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint); } // Draw a model with extended parameters void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) { - // NOTE: Rotation must be provided in degrees, it's converted to radians inside rlglDrawModel() - rlglDrawModel(model, position, rotationAxis, rotationAngle, scale, tint, false); + // Calculate transformation matrix from function parameters + // Get transform matrix (rotation -> scale -> translation) + Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD); + Matrix matScale = MatrixScale(scale.x, scale.y, scale.z); + Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z); + + // Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform) + //Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates + + model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); + model.material.colDiffuse = tint; // TODO: Multiply tint color by diffuse color? + + rlglDrawMesh(model.mesh, model.material, model.transform); } // Draw a model wires (with texture if set) -void DrawModelWires(Model model, Vector3 position, float scale, Color color) +void DrawModelWires(Model model, Vector3 position, float scale, Color tint) { - Vector3 vScale = { scale, scale, scale }; - Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f }; - - rlglDrawModel(model, position, rotationAxis, 0.0f, vScale, color, true); + rlEnableWireMode(); + + DrawModel(model, position, scale, tint); + + rlDisableWireMode(); } // Draw a model wires (with texture if set) with extended parameters void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) { - // NOTE: Rotation must be provided in degrees, it's converted to radians inside rlglDrawModel() - rlglDrawModel(model, position, rotationAxis, rotationAngle, scale, tint, true); + rlEnableWireMode(); + + DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint); + + rlDisableWireMode(); } // Draw a billboard void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint) { - // NOTE: Billboard size will maintain texture aspect ratio, size will be billboard width - Vector2 sizeRatio = { size, size * (float)texture.height/texture.width }; + Rectangle sourceRec = { 0, 0, texture.width, texture.height }; + + DrawBillboardRec(camera, texture, sourceRec, center, size, tint); +} + +// Draw a billboard (part of a texture defined by a rectangle) +void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint) +{ + // NOTE: Billboard size will maintain sourceRec aspect ratio, size will represent billboard width + Vector2 sizeRatio = { size, size*(float)sourceRec.height/sourceRec.width }; Matrix viewMatrix = MatrixLookAt(camera.position, camera.target, camera.up); MatrixTranspose(&viewMatrix); @@ -1186,7 +1342,7 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 }; //Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 }; - // NOTE: Billboard locked to axis-Y + // NOTE: Billboard locked on axis-Y Vector3 up = { 0.0f, 1.0f, 0.0f }; /* a-------b @@ -1208,49 +1364,6 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, rlEnableTexture(texture.id); - rlBegin(RL_QUADS); - rlColor4ub(tint.r, tint.g, tint.b, tint.a); - - rlTexCoord2f(0.0f, 0.0f); rlVertex3f(a.x, a.y, a.z); - rlTexCoord2f(0.0f, 1.0f); rlVertex3f(d.x, d.y, d.z); - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(c.x, c.y, c.z); - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(b.x, b.y, b.z); - rlEnd(); - - rlDisableTexture(); -} - -// Draw a billboard (part of a texture defined by a rectangle) -void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint) -{ - // NOTE: Billboard size will maintain sourceRec aspect ratio, size will represent billboard width - Vector2 sizeRatio = { size, size * (float)sourceRec.height/sourceRec.width }; - - Matrix viewMatrix = MatrixLookAt(camera.position, camera.target, camera.up); - MatrixTranspose(&viewMatrix); - - Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 }; - Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 }; -/* - a-------b - | | - | * | - | | - d-------c -*/ - VectorScale(&right, sizeRatio.x/2); - VectorScale(&up, sizeRatio.y/2); - - Vector3 p1 = VectorAdd(right, up); - Vector3 p2 = VectorSubtract(right, up); - - Vector3 a = VectorSubtract(center, p2); - Vector3 b = VectorAdd(center, p1); - Vector3 c = VectorAdd(center, p2); - Vector3 d = VectorSubtract(center, p1); - - rlEnableTexture(texture.id); - rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, tint.a); @@ -1275,7 +1388,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec } // Draw a bounding box with wires -void DrawBoundingBox(BoundingBox box) +void DrawBoundingBox(BoundingBox box, Color color) { Vector3 size; @@ -1285,7 +1398,7 @@ void DrawBoundingBox(BoundingBox box) Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f }; - DrawCubeWires(center, size.x, size.y, size.z, GREEN); + DrawCubeWires(center, size.x, size.y, size.z, color); } // Detect collision between two spheres @@ -1306,14 +1419,14 @@ bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, floa // Detect collision between two boxes // NOTE: Boxes are defined by two points minimum and maximum -bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2) +bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2) { bool collision = true; - if ((maxBBox1.x >= minBBox2.x) && (minBBox1.x <= maxBBox2.x)) + if ((box1.max.x >= box2.min.x) && (box1.min.x <= box2.max.x)) { - if ((maxBBox1.y < minBBox2.y) || (minBBox1.y > maxBBox2.y)) collision = false; - if ((maxBBox1.z < minBBox2.z) || (minBBox1.z > maxBBox2.z)) collision = false; + if ((box1.max.y < box2.min.y) || (box1.min.y > box2.max.y)) collision = false; + if ((box1.max.z < box2.min.z) || (box1.min.z > box2.max.z)) collision = false; } else collision = false; @@ -1321,30 +1434,22 @@ bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, V } // Detect collision between box and sphere -bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere) +bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere) { bool collision = false; - if ((centerSphere.x - minBBox.x > radiusSphere) && (centerSphere.y - minBBox.y > radiusSphere) && (centerSphere.z - minBBox.z > radiusSphere) && - (maxBBox.x - centerSphere.x > radiusSphere) && (maxBBox.y - centerSphere.y > radiusSphere) && (maxBBox.z - centerSphere.z > radiusSphere)) - { - collision = true; - } - else - { - float dmin = 0; + float dmin = 0; - if (centerSphere.x - minBBox.x <= radiusSphere) dmin += (centerSphere.x - minBBox.x)*(centerSphere.x - minBBox.x); - else if (maxBBox.x - centerSphere.x <= radiusSphere) dmin += (centerSphere.x - maxBBox.x)*(centerSphere.x - maxBBox.x); + if (centerSphere.x < box.min.x) dmin += pow(centerSphere.x - box.min.x, 2); + else if (centerSphere.x > box.max.x) dmin += pow(centerSphere.x - box.max.x, 2); - if (centerSphere.y - minBBox.y <= radiusSphere) dmin += (centerSphere.y - minBBox.y)*(centerSphere.y - minBBox.y); - else if (maxBBox.y - centerSphere.y <= radiusSphere) dmin += (centerSphere.y - maxBBox.y)*(centerSphere.y - maxBBox.y); + if (centerSphere.y < box.min.y) dmin += pow(centerSphere.y - box.min.y, 2); + else if (centerSphere.y > box.max.y) dmin += pow(centerSphere.y - box.max.y, 2); - if (centerSphere.z - minBBox.z <= radiusSphere) dmin += (centerSphere.z - minBBox.z)*(centerSphere.z - minBBox.z); - else if (maxBBox.z - centerSphere.z <= radiusSphere) dmin += (centerSphere.z - maxBBox.z)*(centerSphere.z - maxBBox.z); + if (centerSphere.z < box.min.z) dmin += pow(centerSphere.z - box.min.z, 2); + else if (centerSphere.z > box.max.z) dmin += pow(centerSphere.z - box.max.z, 2); - if (dmin <= radiusSphere*radiusSphere) collision = true; - } + if (dmin <= (radiusSphere*radiusSphere)) collision = true; return collision; } @@ -1359,7 +1464,7 @@ bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius float vector = VectorDotProduct(raySpherePos, ray.direction); float d = sphereRadius*sphereRadius - (distance*distance - vector*vector); - if(d >= 0.0f) collision = true; + if (d >= 0.0f) collision = true; return collision; } @@ -1374,14 +1479,14 @@ bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadi float vector = VectorDotProduct(raySpherePos, ray.direction); float d = sphereRadius*sphereRadius - (distance*distance - vector*vector); - if(d >= 0.0f) collision = true; + if (d >= 0.0f) collision = true; // Calculate collision point Vector3 offset = ray.direction; float collisionDistance = 0; // Check if ray origin is inside the sphere to calculate the correct collision point - if(distance < sphereRadius) collisionDistance = vector + sqrt(d); + if (distance < sphereRadius) collisionDistance = vector + sqrt(d); else collisionDistance = vector - sqrt(d); VectorScale(&offset, collisionDistance); @@ -1395,17 +1500,17 @@ bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadi } // Detect collision between ray and bounding box -bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox) +bool CheckCollisionRayBox(Ray ray, BoundingBox box) { bool collision = false; float t[8]; - t[0] = (minBBox.x - ray.position.x)/ray.direction.x; - t[1] = (maxBBox.x - ray.position.x)/ray.direction.x; - t[2] = (minBBox.y - ray.position.y)/ray.direction.y; - t[3] = (maxBBox.y - ray.position.y)/ray.direction.y; - t[4] = (minBBox.z - ray.position.z)/ray.direction.z; - t[5] = (maxBBox.z - ray.position.z)/ray.direction.z; + t[0] = (box.min.x - ray.position.x)/ray.direction.x; + t[1] = (box.max.x - ray.position.x)/ray.direction.x; + t[2] = (box.min.y - ray.position.y)/ray.direction.y; + t[3] = (box.max.y - ray.position.y)/ray.direction.y; + t[4] = (box.min.z - ray.position.z)/ray.direction.z; + t[5] = (box.max.z - ray.position.z)/ray.direction.z; t[6] = fmax(fmax(fmin(t[0], t[1]), fmin(t[2], t[3])), fmin(t[4], t[5])); t[7] = fmin(fmin(fmax(t[0], t[1]), fmax(t[2], t[3])), fmax(t[4], t[5])); @@ -1419,13 +1524,19 @@ bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox) BoundingBox CalculateBoundingBox(Mesh mesh) { // Get min and max vertex to construct bounds (AABB) - Vector3 minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] }; - Vector3 maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] }; + Vector3 minVertex = { 0 }; + Vector3 maxVertex = { 0 }; - for (int i = 1; i < mesh.vertexCount; i++) + if (mesh.vertices != NULL) { - minVertex = VectorMin(minVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] }); - maxVertex = VectorMax(maxVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] }); + minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] }; + maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] }; + + for (int i = 1; i < mesh.vertexCount; i++) + { + minVertex = VectorMin(minVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] }); + maxVertex = VectorMax(maxVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] }); + } } // Create the bounding box @@ -1712,12 +1823,12 @@ static Mesh LoadOBJ(const char *fileName) // First reading pass: Get numVertex, numNormals, numTexCoords, numTriangles // NOTE: vertex, texcoords and normals could be optimized (to be used indexed on faces definition) - // NOTE: faces MUST be defined as TRIANGLES, not QUADS - while(!feof(objFile)) + // NOTE: faces MUST be defined as TRIANGLES (3 vertex per face) + while (!feof(objFile)) { fscanf(objFile, "%c", &dataType); - switch(dataType) + switch (dataType) { case '#': // Comments case 'o': // Object name (One OBJ file can contain multible named meshes) @@ -1778,11 +1889,11 @@ static Mesh LoadOBJ(const char *fileName) // Second reading pass: Get vertex data to fill intermediate arrays // NOTE: This second pass is required in case of multiple meshes defined in same OBJ // TODO: Consider that different meshes can have different vertex data available (position, texcoords, normals) - while(!feof(objFile)) + while (!feof(objFile)) { fscanf(objFile, "%c", &dataType); - switch(dataType) + switch (dataType) { case '#': case 'o': case 'g': case 's': case 'm': case 'u': case 'f': fgets(comments, 200, objFile); break; case 'v': @@ -1826,7 +1937,7 @@ static Mesh LoadOBJ(const char *fileName) mesh.vertices = (float *)malloc(mesh.vertexCount*3*sizeof(float)); mesh.texcoords = (float *)malloc(mesh.vertexCount*2*sizeof(float)); mesh.normals = (float *)malloc(mesh.vertexCount*3*sizeof(float)); - mesh.colors = (unsigned char *)malloc(mesh.vertexCount*4*sizeof(unsigned char)); + mesh.colors = NULL; int vCounter = 0; // Used to count vertices float by float int tcCounter = 0; // Used to count texcoords float by float @@ -1839,11 +1950,11 @@ static Mesh LoadOBJ(const char *fileName) if (numNormals == 0) TraceLog(INFO, "[%s] No normals data on OBJ, normals will be generated from faces data", fileName); // Third reading pass: Get faces (triangles) data and fill VertexArray - while(!feof(objFile)) + while (!feof(objFile)) { fscanf(objFile, "%c", &dataType); - switch(dataType) + switch (dataType) { case '#': case 'o': case 'g': case 's': case 'm': case 'u': case 'v': fgets(comments, 200, objFile); break; case 'f': @@ -1925,10 +2036,6 @@ static Mesh LoadOBJ(const char *fileName) // Security check, just in case no normals or no texcoords defined in OBJ if (numTexCoords == 0) for (int i = 0; i < (2*mesh.vertexCount); i++) mesh.texcoords[i] = 0.0f; - - // NOTE: We set all vertex colors to white - // NOTE: Not used any more... just one plain color defined at DrawModel() - for (int i = 0; i < (4*mesh.vertexCount); i++) mesh.colors[i] = 255; // Now we can free temp mid* arrays free(midVertices); @@ -1940,3 +2047,166 @@ static Mesh LoadOBJ(const char *fileName) return mesh; } + +// Load MTL material data (specs: http://paulbourke.net/dataformats/mtl/) +// NOTE: Texture map parameters are not supported +static Material LoadMTL(const char *fileName) +{ + #define MAX_BUFFER_SIZE 128 + + Material material = { 0 }; // LoadDefaultMaterial(); + + char buffer[MAX_BUFFER_SIZE]; + Vector3 color = { 1.0f, 1.0f, 1.0f }; + char *mapFileName = NULL; + + FILE *mtlFile; + + mtlFile = fopen(fileName, "rt"); + + if (mtlFile == NULL) + { + TraceLog(WARNING, "[%s] MTL file could not be opened", fileName); + return material; + } + + while (!feof(mtlFile)) + { + fgets(buffer, MAX_BUFFER_SIZE, mtlFile); + + switch (buffer[0]) + { + case 'n': // newmtl string Material name. Begins a new material description. + { + // TODO: Support multiple materials in a single .mtl + sscanf(buffer, "newmtl %s", mapFileName); + + TraceLog(INFO, "[%s] Loading material...", mapFileName); + } + case 'i': // illum int Illumination model + { + // illum = 1 if specular disabled + // illum = 2 if specular enabled (lambertian model) + // ... + } + case 'K': // Ka, Kd, Ks, Ke + { + switch (buffer[1]) + { + case 'a': // Ka float float float Ambient color (RGB) + { + sscanf(buffer, "Ka %f %f %f", &color.x, &color.y, &color.z); + material.colAmbient.r = (unsigned char)(color.x*255); + material.colAmbient.g = (unsigned char)(color.y*255); + material.colAmbient.b = (unsigned char)(color.z*255); + } break; + case 'd': // Kd float float float Diffuse color (RGB) + { + sscanf(buffer, "Kd %f %f %f", &color.x, &color.y, &color.z); + material.colDiffuse.r = (unsigned char)(color.x*255); + material.colDiffuse.g = (unsigned char)(color.y*255); + material.colDiffuse.b = (unsigned char)(color.z*255); + } break; + case 's': // Ks float float float Specular color (RGB) + { + sscanf(buffer, "Ks %f %f %f", &color.x, &color.y, &color.z); + material.colSpecular.r = (unsigned char)(color.x*255); + material.colSpecular.g = (unsigned char)(color.y*255); + material.colSpecular.b = (unsigned char)(color.z*255); + } break; + case 'e': // Ke float float float Emmisive color (RGB) + { + // TODO: Support Ke ? + } break; + default: break; + } + } break; + case 'N': // Ns, Ni + { + if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000. + { + int shininess = 0; + sscanf(buffer, "Ns %i", &shininess); + + material.glossiness = (float)shininess; + } + else if (buffer[1] == 'i') // Ni int Refraction index. + { + // Not supported... + } + } break; + case 'm': // map_Kd, map_Ks, map_Ka, map_Bump, map_d + { + switch (buffer[4]) + { + case 'K': // Color texture maps + { + if (buffer[5] == 'd') // map_Kd string Diffuse color texture map. + { + sscanf(buffer, "map_Kd %s", mapFileName); + if (mapFileName != NULL) material.texDiffuse = LoadTexture(mapFileName); + } + else if (buffer[5] == 's') // map_Ks string Specular color texture map. + { + sscanf(buffer, "map_Ks %s", mapFileName); + if (mapFileName != NULL) material.texSpecular = LoadTexture(mapFileName); + } + else if (buffer[5] == 'a') // map_Ka string Ambient color texture map. + { + // Not supported... + } + } break; + case 'B': // map_Bump string Bump texture map. + { + sscanf(buffer, "map_Bump %s", mapFileName); + if (mapFileName != NULL) material.texNormal = LoadTexture(mapFileName); + } break; + case 'b': // map_bump string Bump texture map. + { + sscanf(buffer, "map_bump %s", mapFileName); + if (mapFileName != NULL) material.texNormal = LoadTexture(mapFileName); + } break; + case 'd': // map_d string Opacity texture map. + { + // Not supported... + } break; + default: break; + } + } break; + case 'd': // d, disp + { + if (buffer[1] == ' ') // d float Dissolve factor. d is inverse of Tr + { + float alpha = 1.0f; + sscanf(buffer, "d %f", &alpha); + material.colDiffuse.a = (unsigned char)(alpha*255); + } + else if (buffer[1] == 'i') // disp string Displacement map + { + // Not supported... + } + } break; + case 'b': // bump string Bump texture map + { + sscanf(buffer, "bump %s", mapFileName); + if (mapFileName != NULL) material.texNormal = LoadTexture(mapFileName); + } break; + case 'T': // Tr float Transparency Tr (alpha). Tr is inverse of d + { + float ialpha = 0.0f; + sscanf(buffer, "Tr %f", &ialpha); + material.colDiffuse.a = (unsigned char)((1.0f - ialpha)*255); + + } break; + case 'r': // refl string Reflection texture map + default: break; + } + } + + fclose(mtlFile); + + // NOTE: At this point we have all material data + TraceLog(INFO, "[%s] Material loaded successfully", fileName); + + return material; +} diff --git a/src/physac.c b/src/physac.c index 4c50dd41b..1d577d3db 100644 --- a/src/physac.c +++ b/src/physac.c @@ -1,8 +1,8 @@ /********************************************************************************************** * -* [physac] raylib physics engine module - Basic functions to apply physics to 2D objects +* [physac] raylib physics module - Basic functions to apply physics to 2D objects * -* Copyright (c) 2015 Victor Fisac and Ramon Santamaria +* Copyright (c) 2016 Victor Fisac and Ramon Santamaria * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -29,329 +29,566 @@ #include "raylib.h" #endif -#include -#include // Required for: malloc(), free() +#include // Required for: malloc(), free() +#include // Required for: cos(), sin(), abs(), fminf() //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define DECIMAL_FIX 0.26f // Decimal margin for collision checks (avoid rigidbodies shake) +#define MAX_PHYSIC_OBJECTS 256 // Maximum available physic object slots in objects pool +#define PHYSICS_STEPS 450 // Physics update steps number (divided calculations in steps per frame) to get more accurately collisions detections +#define PHYSICS_ACCURACY 0.0001f // Velocity subtract operations round filter (friction) +#define PHYSICS_ERRORPERCENT 0.001f // Collision resolve position fix //---------------------------------------------------------------------------------- // Types and Structures Definition +// NOTE: Below types are required for PHYSAC_STANDALONE usage //---------------------------------------------------------------------------------- // ... //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static Collider *colliders; // Colliders array, dynamically allocated at runtime -static Rigidbody *rigidbodies; // Rigitbody array, dynamically allocated at runtime -static bool collisionChecker; - -static int maxElements; // Max physic elements to compute -static bool enabled; // Physics enabled? (true by default) -static Vector2 gravity; // Gravity value used for physic calculations +static PhysicObject physicObjects[MAX_PHYSIC_OBJECTS]; // Physic objects pool +static int physicObjectsCount; // Counts current enabled physic objects +static Vector2 gravityForce; // Gravity force //---------------------------------------------------------------------------------- -// Module specific Functions Declarations +// Module specific Functions Declaration //---------------------------------------------------------------------------------- -static float Vector2Length(Vector2 vector); -static float Vector2Distance(Vector2 a, Vector2 b); -static void Vector2Normalize(Vector2 *vector); +static float Vector2DotProduct(Vector2 v1, Vector2 v2); // Returns the dot product of two Vector2 +static float Vector2Length(Vector2 v); // Returns the length of a Vector2 //---------------------------------------------------------------------------------- -// Module Functions Definitions +// Module Functions Definition //---------------------------------------------------------------------------------- -void InitPhysics(int maxPhysicElements) + +// Initializes pointers array (just pointers, fixed size) +void InitPhysics(Vector2 gravity) { - maxElements = maxPhysicElements; + // Initialize physics variables + physicObjectsCount = 0; + gravityForce = gravity; +} + +// Update physic objects, calculating physic behaviours and collisions detection +void UpdatePhysics() +{ + // Reset all physic objects is grounded state + for (int i = 0; i < physicObjectsCount; i++) physicObjects[i]->rigidbody.isGrounded = false; - colliders = (Collider *)malloc(maxElements*sizeof(Collider)); - rigidbodies = (Rigidbody *)malloc(maxElements*sizeof(Rigidbody)); - - for (int i = 0; i < maxElements; i++) + for (int steps = 0; steps < PHYSICS_STEPS; steps++) { - colliders[i].enabled = false; - colliders[i].bounds = (Rectangle){ 0, 0, 0, 0 }; - colliders[i].radius = 0; - - rigidbodies[i].enabled = false; - rigidbodies[i].mass = 0.0f; - rigidbodies[i].velocity = (Vector2){ 0.0f, 0.0f }; - rigidbodies[i].acceleration = (Vector2){ 0.0f, 0.0f }; - rigidbodies[i].isGrounded = false; - rigidbodies[i].isContact = false; - rigidbodies[i].friction = 0.0f; - } - - collisionChecker = false; - enabled = true; - - // NOTE: To get better results, gravity needs to be 1:10 from original parameter - gravity = (Vector2){ 0.0f, -9.81f/10.0f }; // By default, standard gravity -} - -void UnloadPhysics() -{ - free(colliders); - free(rigidbodies); -} - -void AddCollider(int index, Collider collider) -{ - colliders[index] = collider; -} - -void AddRigidbody(int index, Rigidbody rigidbody) -{ - rigidbodies[index] = rigidbody; -} - -void ApplyPhysics(int index, Vector2 *position) -{ - if (rigidbodies[index].enabled) - { - // Apply friction to acceleration - if (rigidbodies[index].acceleration.x > DECIMAL_FIX) + for (int i = 0; i < physicObjectsCount; i++) { - rigidbodies[index].acceleration.x -= rigidbodies[index].friction; - } - else if (rigidbodies[index].acceleration.x < -DECIMAL_FIX) - { - rigidbodies[index].acceleration.x += rigidbodies[index].friction; - } - else - { - rigidbodies[index].acceleration.x = 0; - } - - if (rigidbodies[index].acceleration.y > DECIMAL_FIX / 2) - { - rigidbodies[index].acceleration.y -= rigidbodies[index].friction; - } - else if (rigidbodies[index].acceleration.y < -DECIMAL_FIX / 2) - { - rigidbodies[index].acceleration.y += rigidbodies[index].friction; - } - else - { - rigidbodies[index].acceleration.y = 0; - } - - // Apply friction to velocity - if (rigidbodies[index].isGrounded) - { - if (rigidbodies[index].velocity.x > DECIMAL_FIX) + if (physicObjects[i]->enabled) { - rigidbodies[index].velocity.x -= rigidbodies[index].friction; - } - else if (rigidbodies[index].velocity.x < -DECIMAL_FIX) - { - rigidbodies[index].velocity.x += rigidbodies[index].friction; - } - else - { - rigidbodies[index].velocity.x = 0; - } - } - - if (rigidbodies[index].velocity.y > DECIMAL_FIX / 2) - { - rigidbodies[index].velocity.y -= rigidbodies[index].friction; - } - else if (rigidbodies[index].velocity.y < -DECIMAL_FIX / 2) - { - rigidbodies[index].velocity.y += rigidbodies[index].friction; - } - else - { - rigidbodies[index].velocity.y = 0; - } - - // Apply gravity - rigidbodies[index].velocity.y += gravity.y; - rigidbodies[index].velocity.x += gravity.x; - - // Apply acceleration - rigidbodies[index].velocity.y += rigidbodies[index].acceleration.y; - rigidbodies[index].velocity.x += rigidbodies[index].acceleration.x; - - // Update position vector - position->x += rigidbodies[index].velocity.x; - position->y -= rigidbodies[index].velocity.y; - - // Update collider bounds - colliders[index].bounds.x = position->x; - colliders[index].bounds.y = position->y; - - // Check collision with other colliders - collisionChecker = false; - rigidbodies[index].isContact = false; - for (int j = 0; j < maxElements; j++) - { - if (index != j) - { - if (colliders[index].enabled && colliders[j].enabled) + // Update physic behaviour + if (physicObjects[i]->rigidbody.enabled) { - if (colliders[index].type == COLLIDER_RECTANGLE) + // Apply friction to acceleration in X axis + if (physicObjects[i]->rigidbody.acceleration.x > PHYSICS_ACCURACY) physicObjects[i]->rigidbody.acceleration.x -= physicObjects[i]->rigidbody.friction/PHYSICS_STEPS; + else if (physicObjects[i]->rigidbody.acceleration.x < PHYSICS_ACCURACY) physicObjects[i]->rigidbody.acceleration.x += physicObjects[i]->rigidbody.friction/PHYSICS_STEPS; + else physicObjects[i]->rigidbody.acceleration.x = 0.0f; + + // Apply friction to acceleration in Y axis + if (physicObjects[i]->rigidbody.acceleration.y > PHYSICS_ACCURACY) physicObjects[i]->rigidbody.acceleration.y -= physicObjects[i]->rigidbody.friction/PHYSICS_STEPS; + else if (physicObjects[i]->rigidbody.acceleration.y < PHYSICS_ACCURACY) physicObjects[i]->rigidbody.acceleration.y += physicObjects[i]->rigidbody.friction/PHYSICS_STEPS; + else physicObjects[i]->rigidbody.acceleration.y = 0.0f; + + // Apply friction to velocity in X axis + if (physicObjects[i]->rigidbody.velocity.x > PHYSICS_ACCURACY) physicObjects[i]->rigidbody.velocity.x -= physicObjects[i]->rigidbody.friction/PHYSICS_STEPS; + else if (physicObjects[i]->rigidbody.velocity.x < PHYSICS_ACCURACY) physicObjects[i]->rigidbody.velocity.x += physicObjects[i]->rigidbody.friction/PHYSICS_STEPS; + else physicObjects[i]->rigidbody.velocity.x = 0.0f; + + // Apply friction to velocity in Y axis + if (physicObjects[i]->rigidbody.velocity.y > PHYSICS_ACCURACY) physicObjects[i]->rigidbody.velocity.y -= physicObjects[i]->rigidbody.friction/PHYSICS_STEPS; + else if (physicObjects[i]->rigidbody.velocity.y < PHYSICS_ACCURACY) physicObjects[i]->rigidbody.velocity.y += physicObjects[i]->rigidbody.friction/PHYSICS_STEPS; + else physicObjects[i]->rigidbody.velocity.y = 0.0f; + + // Apply gravity to velocity + if (physicObjects[i]->rigidbody.applyGravity) { - if (colliders[j].type == COLLIDER_RECTANGLE) - { - if (CheckCollisionRecs(colliders[index].bounds, colliders[j].bounds)) - { - collisionChecker = true; - - if ((colliders[index].bounds.y + colliders[index].bounds.height <= colliders[j].bounds.y) == false) - { - rigidbodies[index].isContact = true; - } - } - } - else - { - if (CheckCollisionCircleRec((Vector2){colliders[j].bounds.x, colliders[j].bounds.y}, colliders[j].radius, colliders[index].bounds)) - { - collisionChecker = true; - } - } + physicObjects[i]->rigidbody.velocity.x += gravityForce.x/PHYSICS_STEPS; + physicObjects[i]->rigidbody.velocity.y += gravityForce.y/PHYSICS_STEPS; } - else + + // Apply acceleration to velocity + physicObjects[i]->rigidbody.velocity.x += physicObjects[i]->rigidbody.acceleration.x/PHYSICS_STEPS; + physicObjects[i]->rigidbody.velocity.y += physicObjects[i]->rigidbody.acceleration.y/PHYSICS_STEPS; + + // Apply velocity to position + physicObjects[i]->transform.position.x += physicObjects[i]->rigidbody.velocity.x/PHYSICS_STEPS; + physicObjects[i]->transform.position.y -= physicObjects[i]->rigidbody.velocity.y/PHYSICS_STEPS; + } + + // Update collision detection + if (physicObjects[i]->collider.enabled) + { + // Update collider bounds + physicObjects[i]->collider.bounds = TransformToRectangle(physicObjects[i]->transform); + + // Check collision with other colliders + for (int k = 0; k < physicObjectsCount; k++) { - if (colliders[j].type == COLLIDER_RECTANGLE) + if (physicObjects[k]->collider.enabled && i != k) { - if (CheckCollisionCircleRec((Vector2){colliders[index].bounds.x, colliders[index].bounds.y}, colliders[index].radius, colliders[j].bounds)) + // Resolve physic collision + // NOTE: collision resolve is generic for all directions and conditions (no axis separated cases behaviours) + // and it is separated in rigidbody attributes resolve (velocity changes by impulse) and position correction (position overlap) + + // 1. Calculate collision normal + // ------------------------------------------------------------------------------------------------------------------------------------- + + // Define collision contact normal, direction and penetration depth + Vector2 contactNormal = { 0.0f, 0.0f }; + Vector2 direction = { 0.0f, 0.0f }; + float penetrationDepth = 0.0f; + + switch (physicObjects[i]->collider.type) { - collisionChecker = true; + case COLLIDER_RECTANGLE: + { + switch (physicObjects[k]->collider.type) + { + case COLLIDER_RECTANGLE: + { + // Check if colliders are overlapped + if (CheckCollisionRecs(physicObjects[i]->collider.bounds, physicObjects[k]->collider.bounds)) + { + // Calculate direction vector from i to k + direction.x = (physicObjects[k]->transform.position.x + physicObjects[k]->transform.scale.x/2) - (physicObjects[i]->transform.position.x + physicObjects[i]->transform.scale.x/2); + direction.y = (physicObjects[k]->transform.position.y + physicObjects[k]->transform.scale.y/2) - (physicObjects[i]->transform.position.y + physicObjects[i]->transform.scale.y/2); + + // Define overlapping and penetration attributes + Vector2 overlap; + + // Calculate overlap on X axis + overlap.x = (physicObjects[i]->transform.scale.x + physicObjects[k]->transform.scale.x)/2 - abs(direction.x); + + // SAT test on X axis + if (overlap.x > 0.0f) + { + // Calculate overlap on Y axis + overlap.y = (physicObjects[i]->transform.scale.y + physicObjects[k]->transform.scale.y)/2 - abs(direction.y); + + // SAT test on Y axis + if (overlap.y > 0.0f) + { + // Find out which axis is axis of least penetration + if (overlap.y > overlap.x) + { + // Point towards k knowing that direction points from i to k + if (direction.x < 0.0f) contactNormal = (Vector2){ -1.0f, 0.0f }; + else contactNormal = (Vector2){ 1.0f, 0.0f }; + + // Update penetration depth for position correction + penetrationDepth = overlap.x; + } + else + { + // Point towards k knowing that direction points from i to k + if (direction.y < 0.0f) contactNormal = (Vector2){ 0.0f, 1.0f }; + else contactNormal = (Vector2){ 0.0f, -1.0f }; + + // Update penetration depth for position correction + penetrationDepth = overlap.y; + } + } + } + } + } break; + case COLLIDER_CIRCLE: + { + if (CheckCollisionCircleRec(physicObjects[k]->transform.position, physicObjects[k]->collider.radius, physicObjects[i]->collider.bounds)) + { + // Calculate direction vector between circles + direction.x = physicObjects[k]->transform.position.x - physicObjects[i]->transform.position.x + physicObjects[i]->transform.scale.x/2; + direction.y = physicObjects[k]->transform.position.y - physicObjects[i]->transform.position.y + physicObjects[i]->transform.scale.y/2; + + // Calculate closest point on rectangle to circle + Vector2 closestPoint = { 0.0f, 0.0f }; + if (direction.x > 0.0f) closestPoint.x = physicObjects[i]->collider.bounds.x + physicObjects[i]->collider.bounds.width; + else closestPoint.x = physicObjects[i]->collider.bounds.x; + + if (direction.y > 0.0f) closestPoint.y = physicObjects[i]->collider.bounds.y + physicObjects[i]->collider.bounds.height; + else closestPoint.y = physicObjects[i]->collider.bounds.y; + + // Check if the closest point is inside the circle + if (CheckCollisionPointCircle(closestPoint, physicObjects[k]->transform.position, physicObjects[k]->collider.radius)) + { + // Recalculate direction based on closest point position + direction.x = physicObjects[k]->transform.position.x - closestPoint.x; + direction.y = physicObjects[k]->transform.position.y - closestPoint.y; + float distance = Vector2Length(direction); + + // Calculate final contact normal + contactNormal.x = direction.x/distance; + contactNormal.y = -direction.y/distance; + + // Calculate penetration depth + penetrationDepth = physicObjects[k]->collider.radius - distance; + } + else + { + if (abs(direction.y) < abs(direction.x)) + { + // Calculate final contact normal + if (direction.y > 0.0f) + { + contactNormal = (Vector2){ 0.0f, -1.0f }; + penetrationDepth = fabs(physicObjects[i]->collider.bounds.y - physicObjects[k]->transform.position.y - physicObjects[k]->collider.radius); + } + else + { + contactNormal = (Vector2){ 0.0f, 1.0f }; + penetrationDepth = fabs(physicObjects[i]->collider.bounds.y - physicObjects[k]->transform.position.y + physicObjects[k]->collider.radius); + } + } + else + { + // Calculate final contact normal + if (direction.x > 0.0f) + { + contactNormal = (Vector2){ 1.0f, 0.0f }; + penetrationDepth = fabs(physicObjects[k]->transform.position.x + physicObjects[k]->collider.radius - physicObjects[i]->collider.bounds.x); + } + else + { + contactNormal = (Vector2){ -1.0f, 0.0f }; + penetrationDepth = fabs(physicObjects[i]->collider.bounds.x + physicObjects[i]->collider.bounds.width - physicObjects[k]->transform.position.x - physicObjects[k]->collider.radius); + } + } + } + } + } break; + } + } break; + case COLLIDER_CIRCLE: + { + switch (physicObjects[k]->collider.type) + { + case COLLIDER_RECTANGLE: + { + if (CheckCollisionCircleRec(physicObjects[i]->transform.position, physicObjects[i]->collider.radius, physicObjects[k]->collider.bounds)) + { + // Calculate direction vector between circles + direction.x = physicObjects[k]->transform.position.x + physicObjects[i]->transform.scale.x/2 - physicObjects[i]->transform.position.x; + direction.y = physicObjects[k]->transform.position.y + physicObjects[i]->transform.scale.y/2 - physicObjects[i]->transform.position.y; + + // Calculate closest point on rectangle to circle + Vector2 closestPoint = { 0.0f, 0.0f }; + if (direction.x > 0.0f) closestPoint.x = physicObjects[k]->collider.bounds.x + physicObjects[k]->collider.bounds.width; + else closestPoint.x = physicObjects[k]->collider.bounds.x; + + if (direction.y > 0.0f) closestPoint.y = physicObjects[k]->collider.bounds.y + physicObjects[k]->collider.bounds.height; + else closestPoint.y = physicObjects[k]->collider.bounds.y; + + // Check if the closest point is inside the circle + if (CheckCollisionPointCircle(closestPoint, physicObjects[i]->transform.position, physicObjects[i]->collider.radius)) + { + // Recalculate direction based on closest point position + direction.x = physicObjects[i]->transform.position.x - closestPoint.x; + direction.y = physicObjects[i]->transform.position.y - closestPoint.y; + float distance = Vector2Length(direction); + + // Calculate final contact normal + contactNormal.x = direction.x/distance; + contactNormal.y = -direction.y/distance; + + // Calculate penetration depth + penetrationDepth = physicObjects[k]->collider.radius - distance; + } + else + { + if (abs(direction.y) < abs(direction.x)) + { + // Calculate final contact normal + if (direction.y > 0.0f) + { + contactNormal = (Vector2){ 0.0f, -1.0f }; + penetrationDepth = fabs(physicObjects[k]->collider.bounds.y - physicObjects[i]->transform.position.y - physicObjects[i]->collider.radius); + } + else + { + contactNormal = (Vector2){ 0.0f, 1.0f }; + penetrationDepth = fabs(physicObjects[k]->collider.bounds.y - physicObjects[i]->transform.position.y + physicObjects[i]->collider.radius); + } + } + else + { + // Calculate final contact normal and penetration depth + if (direction.x > 0.0f) + { + contactNormal = (Vector2){ 1.0f, 0.0f }; + penetrationDepth = fabs(physicObjects[i]->transform.position.x + physicObjects[i]->collider.radius - physicObjects[k]->collider.bounds.x); + } + else + { + contactNormal = (Vector2){ -1.0f, 0.0f }; + penetrationDepth = fabs(physicObjects[k]->collider.bounds.x + physicObjects[k]->collider.bounds.width - physicObjects[i]->transform.position.x - physicObjects[i]->collider.radius); + } + } + } + } + } break; + case COLLIDER_CIRCLE: + { + // Check if colliders are overlapped + if (CheckCollisionCircles(physicObjects[i]->transform.position, physicObjects[i]->collider.radius, physicObjects[k]->transform.position, physicObjects[k]->collider.radius)) + { + // Calculate direction vector between circles + direction.x = physicObjects[k]->transform.position.x - physicObjects[i]->transform.position.x; + direction.y = physicObjects[k]->transform.position.y - physicObjects[i]->transform.position.y; + + // Calculate distance between circles + float distance = Vector2Length(direction); + + // Check if circles are not completely overlapped + if (distance != 0.0f) + { + // Calculate contact normal direction (Y axis needs to be flipped) + contactNormal.x = direction.x/distance; + contactNormal.y = -direction.y/distance; + } + else contactNormal = (Vector2){ 1.0f, 0.0f }; // Choose random (but consistent) values + } + } break; + default: break; + } + } break; + default: break; } - } - else - { - if (CheckCollisionCircles((Vector2){colliders[j].bounds.x, colliders[j].bounds.y}, colliders[j].radius, (Vector2){colliders[index].bounds.x, colliders[index].bounds.y}, colliders[index].radius)) + + // Update rigidbody grounded state + if (physicObjects[i]->rigidbody.enabled) { - collisionChecker = true; + if (contactNormal.y < 0.0f) physicObjects[i]->rigidbody.isGrounded = true; + } + + // 2. Calculate collision impulse + // ------------------------------------------------------------------------------------------------------------------------------------- + + // Calculate relative velocity + Vector2 relVelocity = { 0.0f, 0.0f }; + relVelocity.x = physicObjects[k]->rigidbody.velocity.x - physicObjects[i]->rigidbody.velocity.x; + relVelocity.y = physicObjects[k]->rigidbody.velocity.y - physicObjects[i]->rigidbody.velocity.y; + + // Calculate relative velocity in terms of the normal direction + float velAlongNormal = Vector2DotProduct(relVelocity, contactNormal); + + // Dot not resolve if velocities are separating + if (velAlongNormal <= 0.0f) + { + // Calculate minimum bounciness value from both objects + float e = fminf(physicObjects[i]->rigidbody.bounciness, physicObjects[k]->rigidbody.bounciness); + + // Calculate impulse scalar value + float j = -(1.0f + e)*velAlongNormal; + j /= 1.0f/physicObjects[i]->rigidbody.mass + 1.0f/physicObjects[k]->rigidbody.mass; + + // Calculate final impulse vector + Vector2 impulse = { j*contactNormal.x, j*contactNormal.y }; + + // Calculate collision mass ration + float massSum = physicObjects[i]->rigidbody.mass + physicObjects[k]->rigidbody.mass; + float ratio = 0.0f; + + // Apply impulse to current rigidbodies velocities if they are enabled + if (physicObjects[i]->rigidbody.enabled) + { + // Calculate inverted mass ration + ratio = physicObjects[i]->rigidbody.mass/massSum; + + // Apply impulse direction to velocity + physicObjects[i]->rigidbody.velocity.x -= impulse.x*ratio*(1.0f+physicObjects[i]->rigidbody.bounciness); + physicObjects[i]->rigidbody.velocity.y -= impulse.y*ratio*(1.0f+physicObjects[i]->rigidbody.bounciness); + } + + if (physicObjects[k]->rigidbody.enabled) + { + // Calculate inverted mass ration + ratio = physicObjects[k]->rigidbody.mass/massSum; + + // Apply impulse direction to velocity + physicObjects[k]->rigidbody.velocity.x += impulse.x*ratio*(1.0f+physicObjects[i]->rigidbody.bounciness); + physicObjects[k]->rigidbody.velocity.y += impulse.y*ratio*(1.0f+physicObjects[i]->rigidbody.bounciness); + } + + // 3. Correct colliders overlaping (transform position) + // --------------------------------------------------------------------------------------------------------------------------------- + + // Calculate transform position penetration correction + Vector2 posCorrection; + posCorrection.x = penetrationDepth/((1.0f/physicObjects[i]->rigidbody.mass) + (1.0f/physicObjects[k]->rigidbody.mass))*PHYSICS_ERRORPERCENT*contactNormal.x; + posCorrection.y = penetrationDepth/((1.0f/physicObjects[i]->rigidbody.mass) + (1.0f/physicObjects[k]->rigidbody.mass))*PHYSICS_ERRORPERCENT*contactNormal.y; + + // Fix transform positions + if (physicObjects[i]->rigidbody.enabled) + { + // Fix physic objects transform position + physicObjects[i]->transform.position.x -= 1.0f/physicObjects[i]->rigidbody.mass*posCorrection.x; + physicObjects[i]->transform.position.y += 1.0f/physicObjects[i]->rigidbody.mass*posCorrection.y; + + // Update collider bounds + physicObjects[i]->collider.bounds = TransformToRectangle(physicObjects[i]->transform); + + if (physicObjects[k]->rigidbody.enabled) + { + // Fix physic objects transform position + physicObjects[k]->transform.position.x += 1.0f/physicObjects[k]->rigidbody.mass*posCorrection.x; + physicObjects[k]->transform.position.y -= 1.0f/physicObjects[k]->rigidbody.mass*posCorrection.y; + + // Update collider bounds + physicObjects[k]->collider.bounds = TransformToRectangle(physicObjects[k]->transform); + } + } } } } } } } - - // Update grounded rigidbody state - rigidbodies[index].isGrounded = collisionChecker; - - // Set grounded state if needed (fix overlap and set y velocity) - if (collisionChecker && rigidbodies[index].velocity.y != 0) - { - position->y += rigidbodies[index].velocity.y; - rigidbodies[index].velocity.y = -rigidbodies[index].velocity.y * rigidbodies[index].bounciness; - } - - if (rigidbodies[index].isContact) - { - position->x -= rigidbodies[index].velocity.x; - rigidbodies[index].velocity.x = rigidbodies[index].velocity.x; - } } } -void SetRigidbodyEnabled(int index, bool state) +// Unitialize all physic objects and empty the objects pool +void ClosePhysics() { - rigidbodies[index].enabled = state; + // Free all dynamic memory allocations + for (int i = 0; i < physicObjectsCount; i++) free(physicObjects[i]); + + // Reset enabled physic objects count + physicObjectsCount = 0; } -void SetRigidbodyVelocity(int index, Vector2 velocity) +// Create a new physic object dinamically, initialize it and add to pool +PhysicObject CreatePhysicObject(Vector2 position, float rotation, Vector2 scale) { - rigidbodies[index].velocity.x = velocity.x; - rigidbodies[index].velocity.y = velocity.y; + // Allocate dynamic memory + PhysicObject obj = (PhysicObject)malloc(sizeof(PhysicObjectData)); + + // Initialize physic object values with generic values + obj->id = physicObjectsCount; + obj->enabled = true; + + obj->transform = (Transform){ (Vector2){ position.x - scale.x/2, position.y - scale.y/2 }, rotation, scale }; + + obj->rigidbody.enabled = false; + obj->rigidbody.mass = 1.0f; + obj->rigidbody.acceleration = (Vector2){ 0.0f, 0.0f }; + obj->rigidbody.velocity = (Vector2){ 0.0f, 0.0f }; + obj->rigidbody.applyGravity = false; + obj->rigidbody.isGrounded = false; + obj->rigidbody.friction = 0.0f; + obj->rigidbody.bounciness = 0.0f; + + obj->collider.enabled = true; + obj->collider.type = COLLIDER_RECTANGLE; + obj->collider.bounds = TransformToRectangle(obj->transform); + obj->collider.radius = 0.0f; + + // Add new physic object to the pointers array + physicObjects[physicObjectsCount] = obj; + + // Increase enabled physic objects count + physicObjectsCount++; + + return obj; } -void SetRigidbodyAcceleration(int index, Vector2 acceleration) +// Destroy a specific physic object and take it out of the list +void DestroyPhysicObject(PhysicObject pObj) { - rigidbodies[index].acceleration.x = acceleration.x; - rigidbodies[index].acceleration.y = acceleration.y; -} - -void AddRigidbodyForce(int index, Vector2 force) -{ - rigidbodies[index].acceleration.x = force.x / rigidbodies[index].mass; - rigidbodies[index].acceleration.y = force.y / rigidbodies[index].mass; -} - -void AddForceAtPosition(Vector2 position, float intensity, float radius) -{ - for(int i = 0; i < maxElements; i++) + // Free dynamic memory allocation + free(physicObjects[pObj->id]); + + // Remove *obj from the pointers array + for (int i = pObj->id; i < physicObjectsCount; i++) { - if(rigidbodies[i].enabled) + // Resort all the following pointers of the array + if ((i + 1) < physicObjectsCount) { - // Get position from its collider - Vector2 pos = {colliders[i].bounds.x, colliders[i].bounds.y}; - - // Get distance between rigidbody position and target position - float distance = Vector2Distance(position, pos); - - if(distance <= radius) + physicObjects[i] = physicObjects[i + 1]; + physicObjects[i]->id = physicObjects[i + 1]->id; + } + else free(physicObjects[i]); + } + + // Decrease enabled physic objects count + physicObjectsCount--; +} + +// Apply directional force to a physic object +void ApplyForce(PhysicObject pObj, Vector2 force) +{ + if (pObj->rigidbody.enabled) + { + pObj->rigidbody.velocity.x += force.x/pObj->rigidbody.mass; + pObj->rigidbody.velocity.y += force.y/pObj->rigidbody.mass; + } +} + +// Apply radial force to all physic objects in range +void ApplyForceAtPosition(Vector2 position, float force, float radius) +{ + for (int i = 0; i < physicObjectsCount; i++) + { + if (physicObjects[i]->rigidbody.enabled) + { + // Calculate direction and distance between force and physic object pposition + Vector2 distance = (Vector2){ physicObjects[i]->transform.position.x - position.x, physicObjects[i]->transform.position.y - position.y }; + + if (physicObjects[i]->collider.type == COLLIDER_RECTANGLE) { - // Calculate force based on direction - Vector2 force = {colliders[i].bounds.x - position.x, colliders[i].bounds.y - position.y}; + distance.x += physicObjects[i]->transform.scale.x/2; + distance.y += physicObjects[i]->transform.scale.y/2; + } + + float distanceLength = Vector2Length(distance); + + // Check if physic object is in force range + if (distanceLength <= radius) + { + // Normalize force direction + distance.x /= distanceLength; + distance.y /= -distanceLength; - // Normalize the direction vector - Vector2Normalize(&force); + // Calculate final force + Vector2 finalForce = { distance.x*force, distance.y*force }; - // Invert y value - force.y *= -1; - - // Apply intensity and distance - force = (Vector2){force.x * intensity / distance, force.y * intensity / distance}; - - // Add calculated force to the rigidbodies - AddRigidbodyForce(i, force); + // Apply force to the physic object + ApplyForce(physicObjects[i], finalForce); } } } } -void SetColliderEnabled(int index, bool state) +// Convert Transform data type to Rectangle (position and scale) +Rectangle TransformToRectangle(Transform transform) { - colliders[index].enabled = state; -} - -Collider GetCollider(int index) -{ - return colliders[index]; -} - -Rigidbody GetRigidbody(int index) -{ - return rigidbodies[index]; + return (Rectangle){transform.position.x, transform.position.y, transform.scale.x, transform.scale.y}; } //---------------------------------------------------------------------------------- -// Module specific Functions Definitions +// Module specific Functions Definition //---------------------------------------------------------------------------------- -static float Vector2Length(Vector2 vector) + +// Returns the dot product of two Vector2 +static float Vector2DotProduct(Vector2 v1, Vector2 v2) { - return sqrt((vector.x * vector.x) + (vector.y * vector.y)); + float result; + + result = v1.x*v2.x + v1.y*v2.y; + + return result; } -static float Vector2Distance(Vector2 a, Vector2 b) +static float Vector2Length(Vector2 v) { - Vector2 vector = {b.x - a.x, b.y - a.y}; - return sqrt((vector.x * vector.x) + (vector.y * vector.y)); -} - -static void Vector2Normalize(Vector2 *vector) -{ - float length = Vector2Length(*vector); + float result; - if (length != 0.0f) - { - vector->x /= length; - vector->y /= length; - } - else - { - vector->x = 0.0f; - vector->y = 0.0f; - } + result = sqrt(v.x*v.x + v.y*v.y); + + return result; } diff --git a/src/physac.h b/src/physac.h index 9e1b0b88b..b2ae27669 100644 --- a/src/physac.h +++ b/src/physac.h @@ -1,8 +1,8 @@ /********************************************************************************************** * -* [physac] raylib physics engine module - Basic functions to apply physics to 2D objects +* [physac] raylib physics module - Basic functions to apply physics to 2D objects * -* Copyright (c) 2015 Victor Fisac and Ramon Santamaria +* Copyright (c) 2016 Victor Fisac and Ramon Santamaria * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -31,62 +31,67 @@ //---------------------------------------------------------------------------------- // Types and Structures Definition +// NOTE: Below types are required for PHYSAC_STANDALONE usage //---------------------------------------------------------------------------------- -// Collider types -typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType; -// Transform struct +// Vector2 type +typedef struct Vector2 { + float x; + float y; +} Vector2; + +typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE } ColliderType; + typedef struct Transform { Vector2 position; - float rotation; - Vector2 scale; + float rotation; // Radians (not used) + Vector2 scale; // Just for rectangle physic objects, for circle physic objects use collider radius and keep scale as { 0, 0 } } Transform; -// Rigidbody struct typedef struct Rigidbody { - bool enabled; + bool enabled; // Acts as kinematic state (collisions are calculated anyway) float mass; Vector2 acceleration; Vector2 velocity; - bool isGrounded; - bool isContact; // Avoid freeze player when touching floor bool applyGravity; - float friction; // 0.0f to 1.0f - float bounciness; // 0.0f to 1.0f + bool isGrounded; + float friction; // Normalized value + float bounciness; } Rigidbody; -// Collider struct typedef struct Collider { bool enabled; ColliderType type; - Rectangle bounds; // Used for COLLIDER_RECTANGLE and COLLIDER_CAPSULE - int radius; // Used for COLLIDER_CIRCLE and COLLIDER_CAPSULE + Rectangle bounds; // Used for COLLIDER_RECTANGLE + int radius; // Used for COLLIDER_CIRCLE } Collider; +typedef struct PhysicObjectData { + unsigned int id; + Transform transform; + Rigidbody rigidbody; + Collider collider; + bool enabled; +} PhysicObjectData, *PhysicObject; + #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif //---------------------------------------------------------------------------------- -// Module Functions Declarations +// Module Functions Declaration //---------------------------------------------------------------------------------- -void InitPhysics(int maxPhysicElements); // Initialize all internal physics values -void UnloadPhysics(); // Unload physic elements arrays +void InitPhysics(Vector2 gravity); // Initializes pointers array (just pointers, fixed size) +void UpdatePhysics(); // Update physic objects, calculating physic behaviours and collisions detection +void ClosePhysics(); // Unitialize all physic objects and empty the objects pool -void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot -void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot +PhysicObject CreatePhysicObject(Vector2 position, float rotation, Vector2 scale); // Create a new physic object dinamically, initialize it and add to pool +void DestroyPhysicObject(PhysicObject pObj); // Destroy a specific physic object and take it out of the list -void ApplyPhysics(int index, Vector2 *position); // Apply physics to internal rigidbody, physics calculations are applied to position pointer parameter -void SetRigidbodyEnabled(int index, bool state); // Set enabled state to a defined rigidbody -void SetRigidbodyVelocity(int index, Vector2 velocity); // Set velocity of rigidbody (without considering of mass value) -void SetRigidbodyAcceleration(int index, Vector2 acceleration); // Set acceleration of rigidbody (without considering of mass value) -void AddRigidbodyForce(int index, Vector2 force); // Set rigidbody force (considering mass value) -void AddForceAtPosition(Vector2 position, float intensity, float radius); // Add a force to all enabled rigidbodies at a position +void ApplyForce(PhysicObject pObj, Vector2 force); // Apply directional force to a physic object +void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range -void SetColliderEnabled(int index, bool state); // Set enabled state to a defined collider - -Rigidbody GetRigidbody(int index); // Returns the internal rigidbody data defined by index parameter -Collider GetCollider(int index); // Returns the internal collider data defined by index parameter +Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale) #ifdef __cplusplus } diff --git a/src/raygui.c b/src/raygui.c index 60df21217..5064f123a 100644 --- a/src/raygui.c +++ b/src/raygui.c @@ -22,17 +22,30 @@ * **********************************************************************************************/ +//#define RAYGUI_STANDALONE // To use the raygui module as standalone lib, just uncomment this line + // NOTE: Some external funtions are required for drawing and input management + +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + #include "raygui.h" -#include -#include -#include // Required for malloc(), free() -#include // Required for strcmp() +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf() + // NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle() + +#include // Required for: malloc(), free() +#include // Required for: strcmp() +#include // Required for: va_list, va_start(), vfprintf(), va_end() //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -//... +#if defined(RAYGUI_STANDALONE) + #define KEY_LEFT 263 + #define KEY_RIGHT 262 + #define MOUSE_LEFT_BUTTON 0 +#endif //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -50,7 +63,7 @@ typedef enum { SLIDER_DEFAULT, SLIDER_HOVER, SLIDER_ACTIVE } SliderState; // Global Variables Definition //---------------------------------------------------------------------------------- -//Current GUI style (default light) +// Current GUI style (default light) static int style[NUM_PROPERTIES] = { 0xf5f5f5ff, // GLOBAL_BASE_COLOR, 0xf5f5f5ff, // GLOBAL_BORDER_COLOR, @@ -59,16 +72,16 @@ static int style[NUM_PROPERTIES] = { 1, // GLOBAL_BORDER_WIDTH 0xf5f5f5ff, // BACKGROUND_COLOR 1, // LABEL_BORDER_WIDTH - 0x000000ff, // LABEL_TEXT_COLOR + 0x4d4d4dff, // LABEL_TEXT_COLOR 20, // LABEL_TEXT_PADDING 2, // BUTTON_BORDER_WIDTH 20, // BUTTON_TEXT_PADDING 0x828282ff, // BUTTON_DEFAULT_BORDER_COLOR 0xc8c8c8ff, // BUTTON_DEFAULT_INSIDE_COLOR - 0x000000ff, // BUTTON_DEFAULT_TEXT_COLOR + 0x4d4d4dff, // BUTTON_DEFAULT_TEXT_COLOR 0xc8c8c8ff, // BUTTON_HOVER_BORDER_COLOR 0xffffffff, // BUTTON_HOVER_INSIDE_COLOR - 0x000000ff, // BUTTON_HOVER_TEXT_COLOR + 0x353535ff, // BUTTON_HOVER_TEXT_COLOR 0x7bb0d6ff, // BUTTON_PRESSED_BORDER_COLOR 0xbcecffff, // BUTTON_PRESSED_INSIDE_COLOR 0x5f9aa7ff, // BUTTON_PRESSED_TEXT_COLOR @@ -120,7 +133,7 @@ static int style[NUM_PROPERTIES] = { 0x000000ff, // SPINNER_PRESSED_TEXT_COLOR 1, // COMBOBOX_PADDING 30, // COMBOBOX_BUTTON_WIDTH - 30, // COMBOBOX_BUTTON_HEIGHT + 20, // COMBOBOX_BUTTON_HEIGHT 1, // COMBOBOX_BORDER_WIDTH 0x828282ff, // COMBOBOX_DEFAULT_BORDER_COLOR 0xc8c8c8ff, // COMBOBOX_DEFAULT_INSIDE_COLOR @@ -157,6 +170,29 @@ static int style[NUM_PROPERTIES] = { //---------------------------------------------------------------------------------- static Color ColorMultiply(Color baseColor, float value); +#if defined RAYGUI_STANDALONE +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static int GetHexValue(Color color); // Returns hexadecimal value for a Color +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' + +// NOTE: raygui depend on some raylib input and drawing functions +// TODO: Replace by your own functions +static Vector2 GetMousePosition() { return (Vector2){ 0.0f, 0.0f }; } +static int IsMouseButtonDown(int button) { return 0; } +static int IsMouseButtonPressed(int button) { return 0; } +static int IsMouseButtonReleased(int button) { return 0; } +static int IsMouseButtonUp(int button) { return 0; } + +static int GetKeyPressed(void) { return 0; } // NOTE: Only used by GuiTextBox() +static int IsKeyDown(int key) { return 0; } // NOTE: Only used by GuiSpinner() + +static int MeasureText(const char *text, int fontSize) { return 0; } +static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { } +static void DrawRectangleRec(Rectangle rec, Color color) { } +static void DrawRectangle(int posX, int posY, int width, int height, Color color) { DrawRectangleRec((Rectangle){ posX, posY, width, height }, color); } +#endif + //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- @@ -164,7 +200,9 @@ static Color ColorMultiply(Color baseColor, float value); // Label element, show text void GuiLabel(Rectangle bounds, const char *text) { - GuiLabelEx(bounds,text, GetColor(style[LABEL_TEXT_COLOR]), BLANK, BLANK); + #define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent) + + GuiLabelEx(bounds, text, GetColor(style[LABEL_TEXT_COLOR]), BLANK, BLANK); } // Label element extended, configurable colors @@ -173,7 +211,7 @@ void GuiLabelEx(Rectangle bounds, const char *text, Color textColor, Color borde // Update control //-------------------------------------------------------------------- int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); - int textHeight = GetDefaultFont().size; + int textHeight = style[GLOBAL_TEXT_FONTSIZE]; if (bounds.width < textWidth) bounds.width = textWidth + style[LABEL_TEXT_PADDING]; if (bounds.height < textHeight) bounds.height = textHeight + style[LABEL_TEXT_PADDING]/2; @@ -194,7 +232,7 @@ bool GuiButton(Rectangle bounds, const char *text) Vector2 mousePoint = GetMousePosition(); int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); - int textHeight = GetDefaultFont().size; + int textHeight = style[GLOBAL_TEXT_FONTSIZE]; // Update control //-------------------------------------------------------------------- @@ -252,21 +290,34 @@ bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle) Vector2 mousePoint = GetMousePosition(); int textWidth = MeasureText(text, style[GLOBAL_TEXT_FONTSIZE]); - int textHeight = GetDefaultFont().size; + int textHeight = style[GLOBAL_TEXT_FONTSIZE]; // Update control //-------------------------------------------------------------------- if (toggleButton.width < textWidth) toggleButton.width = textWidth + style[TOGGLE_TEXT_PADDING]; if (toggleButton.height < textHeight) toggleButton.height = textHeight + style[TOGGLE_TEXT_PADDING]/2; + + if (toggle) toggleState = TOGGLE_ACTIVE; + else toggleState = TOGGLE_UNACTIVE; + if (CheckCollisionPointRec(mousePoint, toggleButton)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) toggleState = TOGGLE_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) toggleState = TOGGLE_ACTIVE; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + if (toggle) + { + toggle = false; + toggleState = TOGGLE_UNACTIVE; + } + else + { + toggle = true; + toggleState = TOGGLE_ACTIVE; + } + } else toggleState = TOGGLE_HOVER; } - - if (toggleState == TOGGLE_ACTIVE && !toggle) toggle = true; - if (toggle) toggleState = TOGGLE_ACTIVE; //-------------------------------------------------------------------- // Draw control @@ -324,7 +375,7 @@ int GuiComboBox(Rectangle bounds, int comboNum, char **comboText, int comboActiv Rectangle click = { bounds.x + bounds.width + style[COMBOBOX_PADDING], bounds.y, style[COMBOBOX_BUTTON_WIDTH], style[COMBOBOX_BUTTON_HEIGHT] }; Vector2 mousePoint = GetMousePosition(); - int textHeight = GetDefaultFont().size; + int textHeight = style[GLOBAL_TEXT_FONTSIZE]; for (int i = 0; i < comboNum; i++) { @@ -614,9 +665,8 @@ int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue) Rectangle rightButtonBound = { bounds.x + bounds.width - bounds.width/4 + 1, bounds.y, bounds.width/4, bounds.height }; Vector2 mousePoint = GetMousePosition(); - int textHeight = GetDefaultFont().size; - int textWidth = MeasureText(FormatText("%i", value), style[GLOBAL_TEXT_FONTSIZE]); + //int textHeight = style[GLOBAL_TEXT_FONTSIZE]; // Unused variable int buttonSide = 0; @@ -789,11 +839,11 @@ int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue) // NOTE: Requires static variables: framesCounter - ERROR! char *GuiTextBox(Rectangle bounds, char *text) { - #define MAX_CHARS_LENGTH 20 - #define KEY_BACKSPACE_TEXT 3 + #define MAX_CHARS_LENGTH 20 + #define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256 int initPos = bounds.x + 4; - char letter = -1; + int letter = -1; static int framesCounter = 0; Vector2 mousePoint = GetMousePosition(); @@ -822,12 +872,15 @@ char *GuiTextBox(Rectangle bounds, char *text) } else { - for (int i = 0; i < MAX_CHARS_LENGTH; i++) + if ((letter >= 32) && (letter < 127)) { - if (text[i] == '\0') + for (int i = 0; i < MAX_CHARS_LENGTH; i++) { - text[i] = letter; - break; + if (text[i] == '\0') + { + text[i] = (char)letter; + break; + } } } } @@ -848,10 +901,11 @@ char *GuiTextBox(Rectangle bounds, char *text) DrawText(FormatText("%c", text[i]), initPos, bounds.y + style[TEXTBOX_TEXT_FONTSIZE], style[TEXTBOX_TEXT_FONTSIZE], GetColor(style[TEXTBOX_TEXT_COLOR])); - initPos += ((GetDefaultFont().charRecs[(int)text[i] - 32].width + 2)); + initPos += (MeasureText(FormatText("%c", text[i]), style[GLOBAL_TEXT_FONTSIZE]) + 2); + //initPos += ((GetDefaultFont().charRecs[(int)text[i] - 32].width + 2)); } - if ((framesCounter/20)%2 && CheckCollisionPointRec(mousePoint, bounds)) DrawLine(initPos + 2, bounds.y + 5, initPos + 2, bounds.y + 10 + 15, GetColor(style[TEXTBOX_LINE_COLOR])); + if ((framesCounter/20)%2 && CheckCollisionPointRec(mousePoint, bounds)) DrawRectangle(initPos + 2, bounds.y + 5, 1, 20, GetColor(style[TEXTBOX_LINE_COLOR])); //-------------------------------------------------------------------- return text; @@ -1035,4 +1089,50 @@ static Color ColorMultiply(Color baseColor, float value) multColor.b += (255 - multColor.b)*value; return multColor; -} \ No newline at end of file +} + +#if defined (RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Returns hexadecimal value for a Color +static int GetHexValue(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Formatting of text with variables to 'embed' +static const char *FormatText(const char *text, ...) +{ + #define MAX_FORMATTEXT_LENGTH 64 + + static char buffer[MAX_FORMATTEXT_LENGTH]; + + va_list args; + va_start(args, text); + vsprintf(buffer, text, args); + va_end(args); + + return buffer; +} +#endif \ No newline at end of file diff --git a/src/raygui.h b/src/raygui.h index 6906eca71..617412549 100644 --- a/src/raygui.h +++ b/src/raygui.h @@ -23,16 +23,49 @@ #ifndef RAYGUI_H #define RAYGUI_H -#include "raylib.h" +//#include "raylib.h" //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define NUM_PROPERTIES 98 +#define NUM_PROPERTIES 98 //---------------------------------------------------------------------------------- // Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage //---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Rectangle type + typedef struct Rectangle { + int x; + int y; + int width; + int height; + } Rectangle; +#endif + +// Gui properties enumeration typedef enum GuiProperty { GLOBAL_BASE_COLOR = 0, GLOBAL_BORDER_COLOR, diff --git a/src/raylib.h b/src/raylib.h index c598ec303..706c4f4a8 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1,6 +1,6 @@ /********************************************************************************************** * -* raylib 1.4.0 (www.raylib.com) +* raylib 1.5.0 (www.raylib.com) * * A simple and easy-to-use library to learn videogames programming * @@ -64,6 +64,7 @@ //#define PLATFORM_ANDROID // Android device //#define PLATFORM_RPI // Raspberry Pi //#define PLATFORM_WEB // HTML5 (emscripten, asm.js) +//#define PLATFORM_OCULUS // Oculus Rift CV1 // Security check in case no PLATFORM_* defined #if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB) @@ -71,7 +72,7 @@ #endif #if defined(PLATFORM_ANDROID) - typedef struct android_app; // Define android_app struct (android_native_app_glue.h) + typedef struct android_app; // Define android_app struct (android_native_app_glue.h) #endif //---------------------------------------------------------------------------------- @@ -174,8 +175,8 @@ // Gamepad Number #define GAMEPAD_PLAYER1 0 #define GAMEPAD_PLAYER2 1 -#define GAMEPAD_PLAYER3 2 -#define GAMEPAD_PLAYER4 3 +#define GAMEPAD_PLAYER3 2 // Not supported +#define GAMEPAD_PLAYER4 3 // Not supported // Gamepad Buttons // NOTE: Adjusted for a PS3 USB Controller @@ -190,7 +191,35 @@ #define GAMEPAD_BUTTON_SELECT 9 #define GAMEPAD_BUTTON_START 10 -// TODO: Review Xbox360 USB Controller Buttons +// Xbox360 USB Controller Buttons +#define GAMEPAD_XBOX_BUTTON_A 0 +#define GAMEPAD_XBOX_BUTTON_B 1 +#define GAMEPAD_XBOX_BUTTON_X 2 +#define GAMEPAD_XBOX_BUTTON_Y 3 +#define GAMEPAD_XBOX_BUTTON_LB 4 +#define GAMEPAD_XBOX_BUTTON_RB 5 +#define GAMEPAD_XBOX_BUTTON_SELECT 6 +#define GAMEPAD_XBOX_BUTTON_START 7 + +#if defined(PLATFORM_RPI) + #define GAMEPAD_XBOX_AXIS_DPAD_X 7 + #define GAMEPAD_XBOX_AXIS_DPAD_Y 6 + #define GAMEPAD_XBOX_AXIS_RIGHT_X 3 + #define GAMEPAD_XBOX_AXIS_RIGHT_Y 4 + #define GAMEPAD_XBOX_AXIS_LT 2 + #define GAMEPAD_XBOX_AXIS_RT 5 +#else + #define GAMEPAD_XBOX_BUTTON_UP 10 + #define GAMEPAD_XBOX_BUTTON_DOWN 12 + #define GAMEPAD_XBOX_BUTTON_LEFT 13 + #define GAMEPAD_XBOX_BUTTON_RIGHT 11 + #define GAMEPAD_XBOX_AXIS_RIGHT_X 4 + #define GAMEPAD_XBOX_AXIS_RIGHT_Y 3 + #define GAMEPAD_XBOX_AXIS_LT_RT 2 +#endif + +#define GAMEPAD_XBOX_AXIS_LEFT_X 0 +#define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // Android Physic Buttons #define ANDROID_BACK 4 @@ -233,7 +262,10 @@ //---------------------------------------------------------------------------------- #ifndef __cplusplus // Boolean type -typedef enum { false, true } bool; + #if !defined(_STDBOOL_H) + typedef enum { false, true } bool; + #define _STDBOOL_H + #endif #endif // byte type @@ -296,6 +328,13 @@ typedef struct Texture2D { int format; // Data format (TextureFormat) } Texture2D; +// RenderTexture2D type, for texture rendering +typedef struct RenderTexture2D { + unsigned int id; // Render texture (fbo) id + Texture2D texture; // Color buffer attachment texture + Texture2D depth; // Depth buffer attachment texture +} RenderTexture2D; + // SpriteFont type, includes texture and charSet array data typedef struct SpriteFont { Texture2D texture; // Font texture @@ -309,105 +348,128 @@ typedef struct SpriteFont { // Camera type, defines a camera position/orientation in 3d space typedef struct Camera { - Vector3 position; - Vector3 target; - Vector3 up; + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view apperture in Y (degrees) } Camera; +// Camera2D type, defines a 2d camera +typedef struct Camera2D { + Vector2 offset; // Camera offset (displacement from target) + Vector2 target; // Camera target (rotation and zoom origin) + float rotation; // Camera rotation in degrees + float zoom; // Camera zoom (scaling), should be 1.0f by default +} Camera2D; + // Bounding box type typedef struct BoundingBox { - Vector3 min; - Vector3 max; + Vector3 min; // minimum vertex box-corner + Vector3 max; // maximum vertex box-corner } BoundingBox; // Vertex data definning a mesh typedef struct Mesh { - int vertexCount; // num vertices - float *vertices; // vertex position (XYZ - 3 components per vertex) - float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) - float *texcoords2; // vertex second texture coordinates (useful for lightmaps) - float *normals; // vertex normals (XYZ - 3 components per vertex) - float *tangents; // vertex tangents (XYZ - 3 components per vertex) - unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) - - BoundingBox bounds; // mesh limits defined by min and max points - - unsigned int vaoId; // OpenGL Vertex Array Object id - unsigned int vboId[6]; // OpenGL Vertex Buffer Objects id (6 types of vertex data) + int vertexCount; // number of vertices stored in arrays + int triangleCount; // number of triangles stored (indexed or not) + float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5) + float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) + unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices;// vertex indices (in case vertex data comes indexed) + + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data) } Mesh; // Shader type (generic shader) typedef struct Shader { - unsigned int id; // Shader program id - - // TODO: This should be Texture2D objects - unsigned int texDiffuseId; // Diffuse texture id - unsigned int texNormalId; // Normal texture id - unsigned int texSpecularId; // Specular texture id + unsigned int id; // Shader program id - // Variable attributes - int vertexLoc; // Vertex attribute location point (vertex shader) - int texcoordLoc; // Texcoord attribute location point (vertex shader) - int normalLoc; // Normal attribute location point (vertex shader) - int colorLoc; // Color attibute location point (vertex shader) + // Vertex attributes locations (default locations) + int vertexLoc; // Vertex attribute location point (default-location = 0) + int texcoordLoc; // Texcoord attribute location point (default-location = 1) + int texcoord2Loc; // Texcoord2 attribute location point (default-location = 5) + int normalLoc; // Normal attribute location point (default-location = 2) + int tangentLoc; // Tangent attribute location point (default-location = 4) + int colorLoc; // Color attibute location point (default-location = 3) - // Uniforms - int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) - int tintColorLoc; // Color uniform location point (fragment shader) + // Uniform locations + int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) + int tintColorLoc; // Diffuse color uniform location point (fragment shader) - int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader) - int mapNormalLoc; // Normal map texture uniform location point (fragment shader) - int mapSpecularLoc; // Specular map texture uniform location point (fragment shader) + // Texture map locations (generic for any kind of map) + int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0) + int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1) + int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2) } Shader; // Material type -// TODO: Redesign material-shaders-textures system typedef struct Material { - //Shader shader; + Shader shader; // Standard shader (supports 3 map textures) - //Texture2D texDiffuse; // Diffuse texture - //Texture2D texNormal; // Normal texture - //Texture2D texSpecular; // Specular texture + Texture2D texDiffuse; // Diffuse texture (binded to shader mapTexture0Loc) + Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc) + Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc) - Color colDiffuse; - Color colAmbient; - Color colSpecular; + Color colDiffuse; // Diffuse color + Color colAmbient; // Ambient color + Color colSpecular; // Specular color - float glossiness; - float normalDepth; + float glossiness; // Glossiness level (Ranges from 0 to 1000) } Material; -// 3d Model type -// TODO: Replace shader/testure by material +// Model type typedef struct Model { - Mesh mesh; - Matrix transform; - Texture2D texture; // Only for OpenGL 1.1, on newer versions this should be in the shader - Shader shader; - //Material material; + Mesh mesh; // Vertex data buffers (RAM and VRAM) + Matrix transform; // Local transform matrix + Material material; // Shader and textures data } Model; +// Light type +typedef struct LightData { + unsigned int id; // Light unique id + int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT + bool enabled; // Light enabled + + Vector3 position; // Light position + Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) + float radius; // Light attenuation radius light intensity reduced with distance (world distance) + + Color diffuse; // Light diffuse color + float intensity; // Light intensity level + + float coneAngle; // Light cone max angle: LIGHT_SPOT +} LightData, *Light; + +// Light types +typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType; + // Ray type (useful for raycast) typedef struct Ray { - Vector3 position; - Vector3 direction; + Vector3 position; // Ray position (origin) + Vector3 direction; // Ray direction } Ray; // Sound source type typedef struct Sound { - unsigned int source; - unsigned int buffer; + unsigned int source; // Sound audio source id + unsigned int buffer; // Sound audio buffer id } Sound; // Wave type, defines audio wave data typedef struct Wave { void *data; // Buffer data pointer unsigned int dataSize; // Data size in bytes - unsigned int sampleRate; - short bitsPerSample; + unsigned int sampleRate; // Samples per second to be played + short bitsPerSample; // Sample size in bits short channels; } Wave; +typedef int RawAudioContext; + // Texture formats // NOTE: Support depends on OpenGL version and platform typedef enum { @@ -455,7 +517,7 @@ typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction; // Gesture events // NOTE: MAX_TOUCH_POINTS fixed to 2 -typedef struct { +typedef struct GestureEvent { int touchAction; int pointCount; int pointerId[MAX_TOUCH_POINTS]; @@ -465,37 +527,40 @@ typedef struct { // Camera system modes typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode; -// Collider types -typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType; +typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE } ColliderType; -// Transform struct typedef struct Transform { Vector2 position; - float rotation; - Vector2 scale; + float rotation; // Radians (not used) + Vector2 scale; // Just for rectangle physic objects, for circle physic objects use collider radius and keep scale as { 0, 0 } } Transform; -// Rigidbody struct typedef struct Rigidbody { - bool enabled; + bool enabled; // Acts as kinematic state (collisions are calculated anyway) float mass; Vector2 acceleration; Vector2 velocity; - bool isGrounded; - bool isContact; // Avoid freeze player when touching floor bool applyGravity; - float friction; // 0.0f to 1.0f - float bounciness; // 0.0f to 1.0f + bool isGrounded; + float friction; // Normalized value + float bounciness; } Rigidbody; -// Collider struct typedef struct Collider { bool enabled; ColliderType type; - Rectangle bounds; // Used for COLLIDER_RECTANGLE and COLLIDER_CAPSULE - int radius; // Used for COLLIDER_CIRCLE and COLLIDER_CAPSULE + Rectangle bounds; // Used for COLLIDER_RECTANGLE + int radius; // Used for COLLIDER_CIRCLE } Collider; +typedef struct PhysicObjectData { + unsigned int id; + Transform transform; + Rigidbody rigidbody; + Collider collider; + bool enabled; +} PhysicObjectData, *PhysicObject; + #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif @@ -514,27 +579,38 @@ void InitWindow(int width, int height, struct android_app *state); // Init Andr void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics #endif +#if defined(PLATFORM_OCULUS) +void InitOculusDevice(void); // Init Oculus Rift device +void CloseOculusDevice(void); // Close Oculus Rift device +void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation) +#endif + void CloseWindow(void); // Close Window and Terminate Context bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus) void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP) -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) -void SetCustomCursor(const char *cursorImage); // Set a custom cursor icon/image -void SetExitKey(int key); // Set a custom key to exit program (default is ESC) -#endif int GetScreenWidth(void); // Get current screen width int GetScreenHeight(void); // Get current screen height +void ShowCursor(void); // Shows cursor +void HideCursor(void); // Hides cursor +bool IsCursorHidden(void); // Returns true if cursor is not visible +void EnableCursor(void); // Enables cursor +void DisableCursor(void); // Disables cursor + void ClearBackground(Color color); // Sets Background Color void BeginDrawing(void); // Setup drawing canvas to start drawing -void BeginDrawingEx(int blendMode, Shader shader, Matrix transform); // Setup drawing canvas with extended parameters void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering) +void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera +void End2dMode(void); // Ends 2D mode custom camera usage void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup) void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode +void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing +void EndTextureMode(void); // Ends drawing to render texture Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position -Vector2 WorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position +Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) void SetTargetFPS(int fps); // Set target FPS (maximum) @@ -569,6 +645,15 @@ bool IsKeyDown(int key); // Detect if a key is be bool IsKeyReleased(int key); // Detect if a key has been released once bool IsKeyUp(int key); // Detect if a key is NOT being pressed int GetKeyPressed(void); // Get latest key pressed +void SetExitKey(int key); // Set a custom key to exit program (default is ESC) + +bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available +float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis +bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once +bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed +bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once +bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed +#endif bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed @@ -580,20 +665,6 @@ Vector2 GetMousePosition(void); // Returns mouse positio void SetMousePosition(Vector2 position); // Set mouse position XY int GetMouseWheelMove(void); // Returns mouse wheel movement Y -void ShowCursor(void); // Shows cursor -void HideCursor(void); // Hides cursor -void EnableCursor(void); // Enables cursor -void DisableCursor(void); // Disables cursor -bool IsCursorHidden(void); // Returns true if cursor is not visible - -bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available -Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad -bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once -bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed -bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once -bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed -#endif - int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size) int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size) Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size) @@ -608,9 +679,9 @@ bool IsButtonReleased(int button); // Detect if an android // Gestures and Touch Handling Functions (Module: gestures) //------------------------------------------------------------------------------------ void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures -void UpdateGestures(void); // Update gestures detected (must be called every frame) -bool IsGestureDetected(void); // Check if a gesture have been detected -int GetGestureType(void); // Get latest detected gesture +void UpdateGestures(void); // Update gestures detected (called automatically in PollInputEvents()) +bool IsGestureDetected(int gesture); // Check if a gesture have been detected +int GetGestureDetected(void); // Get latest detected gesture void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags int GetTouchPointsCount(void); // Get touch points count @@ -629,6 +700,7 @@ void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and void SetCameraPosition(Vector3 position); // Set internal camera position void SetCameraTarget(Vector3 target); // Set internal camera target +void SetCameraFovy(float fovy); // Set internal camera field-of-view-y void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera) void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera) @@ -680,8 +752,10 @@ Texture2D LoadTexture(const char *fileName); Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource) Texture2D LoadTextureFromImage(Image image); // Load a texture from image data +RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering void UnloadImage(Image image); // Unload image from CPU memory (RAM) void UnloadTexture(Texture2D texture); // Unload texture from GPU memory +void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory Color *GetImageData(Image image); // Get pixel data from image as a Color struct array Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two) @@ -690,9 +764,12 @@ void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering) -void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image +void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm) Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font) +void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image +void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) +void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination) void ImageFlipVertical(Image *image); // Flip image vertically void ImageFlipHorizontal(Image *image); // Flip image horizontally void ImageColorTint(Image *image, Color color); // Modify image color: tint @@ -730,6 +807,8 @@ const char *SubText(const char *text, int position, int length); //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) //------------------------------------------------------------------------------------ +void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space +void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires @@ -740,39 +819,44 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ -void DrawQuad(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, Color color); // Draw a quad void DrawRay(Ray ray, Color color); // Draw a ray line void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) void DrawGizmo(Vector3 position); // Draw simple gizmo +void DrawLight(Light light); // Draw light in 3D world //DrawTorus(), DrawTeapot() are useless... //------------------------------------------------------------------------------------ // Model 3d Loading and Drawing Functions (Module: models) //------------------------------------------------------------------------------------ -Model LoadModel(const char *fileName); // Load a 3d model (.OBJ) -Model LoadModelEx(Mesh data); // Load a 3d model (from vertex data) -//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource) -Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model -Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) -void UnloadModel(Model model); // Unload 3d model from memory -void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model +Model LoadModel(const char *fileName); // Load a 3d model (.OBJ) +Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data) +Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource) +Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model +Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) +void UnloadModel(Model model); // Unload 3d model from memory +void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model + +Material LoadMaterial(const char *fileName); // Load material data (from file) +Material LoadDefaultMaterial(void); // Load default material (uses default models shader) +Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader) +void UnloadMaterial(Material material); // Unload material textures from VRAM void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters -void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) -void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -void DrawBoundingBox(BoundingBox box); // Draw bounding box (wires) +void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) +void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters +void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec -BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits +BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres -bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); // Detect collision between two boxes -bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere +bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes +bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection -bool CheckCollisionRayBox(Ray ray, Vector3 minBBox, Vector3 maxBBox); // Detect collision between ray and box +bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap // NOTE: Return the normal vector of the impacted surface //------------------------------------------------------------------------------------ @@ -780,51 +864,49 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p // NOTE: This functions are useless when using OpenGL 1.1 //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations -unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shaders strings and return program id void UnloadShader(Shader shader); // Unload a custom shader from memory -void SetPostproShader(Shader shader); // Set fullscreen postproduction shader -void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw -void SetDefaultShader(void); // Set default shader to be used in batch draw -void SetModelShader(Model *model, Shader shader); // Link a shader to a model -bool IsPosproShaderEnabled(void); // Check if postprocessing shader is enabled -int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location -void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) -void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) -void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) -void SetShaderMapDiffuse(Shader *shader, Texture2D texture); // Default diffuse shader map texture assignment -void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D texture); // Normal map texture shader assignment -void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture); // Specular map texture shader assignment -void SetShaderMap(Shader *shader, int mapLocation, Texture2D texture, int textureUnit); // TODO: Generic shader map assignment +Shader GetDefaultShader(void); // Get default shader +Shader GetStandardShader(void); // Get default shader +Texture2D GetDefaultTexture(void); // Get default texture -void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied) +int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) +void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) +void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) + +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + +void BeginShaderMode(Shader shader); // Begin custom shader drawing +void EndShaderMode(void); // End custom shader drawing (use default shader) +void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) +void EndBlendMode(void); // End blending mode (reset to default: alpha blending) + +Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool +void DestroyLight(Light light); // Destroy a light and take it out of the list //---------------------------------------------------------------------------------- -// Physics System Functions (engine-module: physac) +// Physics System Functions (Module: physac) //---------------------------------------------------------------------------------- -void InitPhysics(int maxPhysicElements); // Initialize all internal physics values -void UnloadPhysics(); // Unload physic elements arrays +void InitPhysics(Vector2 gravity); // Initializes pointers array (just pointers, fixed size) +void UpdatePhysics(); // Update physic objects, calculating physic behaviours and collisions detection +void ClosePhysics(); // Unitialize all physic objects and empty the objects pool -void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot -void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot +PhysicObject CreatePhysicObject(Vector2 position, float rotation, Vector2 scale); // Create a new physic object dinamically, initialize it and add to pool +void DestroyPhysicObject(PhysicObject pObj); // Destroy a specific physic object and take it out of the list -void ApplyPhysics(int index, Vector2 *position); // Apply physics to internal rigidbody, physics calculations are applied to position pointer parameter -void SetRigidbodyEnabled(int index, bool state); // Set enabled state to a defined rigidbody -void SetRigidbodyVelocity(int index, Vector2 velocity); // Set velocity of rigidbody (without considering of mass value) -void SetRigidbodyAcceleration(int index, Vector2 acceleration); // Set acceleration of rigidbody (without considering of mass value) -void AddRigidbodyForce(int index, Vector2 force); // Set rigidbody force (considering mass value) -void AddForceAtPosition(Vector2 position, float intensity, float radius); // Add a force to all enabled rigidbodies at a position +void ApplyForce(PhysicObject pObj, Vector2 force); // Apply directional force to a physic object +void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range -void SetColliderEnabled(int index, bool state); // Set enabled state to a defined collider - -Rigidbody GetRigidbody(int index); // Returns the internal rigidbody data defined by index parameter -Collider GetCollider(int index); // Returns the internal collider data defined by index parameter +Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale) //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ void InitAudioDevice(void); // Initialize audio device and context void CloseAudioDevice(void); // Close the audio device and context (and music stream) +bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet Sound LoadSound(char *fileName); // Load sound to memory Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data @@ -833,19 +915,28 @@ void UnloadSound(Sound sound); // Unload sound void PlaySound(Sound sound); // Play a sound void PauseSound(Sound sound); // Pause a sound void StopSound(Sound sound); // Stop playing a sound -bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing +bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -void PlayMusicStream(char *fileName); // Start music playing (open stream) -void UpdateMusicStream(void); // Updates buffers for music streaming -void StopMusicStream(void); // Stop music playing (close stream) -void PauseMusicStream(void); // Pause music playing -void ResumeMusicStream(void); // Resume playing paused music -bool MusicIsPlaying(void); // Check if music is playing -void SetMusicVolume(float volume); // Set volume for music (1.0 is max level) -float GetMusicTimeLength(void); // Get current music time length (in seconds) -float GetMusicTimePlayed(void); // Get current music time played (in seconds) +int PlayMusicStream(int index, char *fileName); // Start music playing (open stream) +void UpdateMusicStream(int index); // Updates buffers for music streaming +void StopMusicStream(int index); // Stop music playing (close stream) +void PauseMusicStream(int index); // Pause music playing +void ResumeMusicStream(int index); // Resume playing paused music +bool IsMusicPlaying(int index); // Check if music is playing +void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level) +float GetMusicTimeLength(int index); // Get current music time length (in seconds) +float GetMusicTimePlayed(int index); // Get current music time played (in seconds) +int GetMusicStreamCount(void); +void SetMusicPitch(int index, float pitch); + +// used to output raw audio streams, returns negative numbers on error +// if floating point is false the data size is 16bit short, otherwise it is float 32bit +RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint); + +void CloseRawAudioContext(RawAudioContext ctx); +int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered #ifdef __cplusplus } diff --git a/src/raymath.h b/src/raymath.h index 35cee39f8..4075a1a93 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -73,7 +73,7 @@ //---------------------------------------------------------------------------------- #if defined(RAYMATH_STANDALONE) - // Vector2 type + // Vector2 type typedef struct Vector2 { float x; float y; @@ -151,13 +151,13 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix) -RMDEF void PrintMatrix(Matrix m); // Print matrix utility //------------------------------------------------------------------------------------ // Functions Declaration to work with Quaternions //------------------------------------------------------------------------------------ RMDEF float QuaternionLength(Quaternion quat); // Compute the length of a quaternion RMDEF void QuaternionNormalize(Quaternion *q); // Normalize provided quaternion +RMDEF void QuaternionInvert(Quaternion *quat); // Invert provided quaternion RMDEF Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2); // Calculate two quaternion multiplication RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float slerp); // Calculates spherical linear interpolation between two quaternions RMDEF Quaternion QuaternionFromMatrix(Matrix matrix); // Returns a quaternion for a given rotation matrix @@ -177,9 +177,7 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transfo #if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE) -#include // Used only on PrintMatrix() -#include // Standard math libary: sin(), cos(), tan()... -#include // Used for abs() +#include // Required for: sinf(), cosf(), tan(), fabs() //---------------------------------------------------------------------------------- // Module Functions Definition - Vector3 math @@ -341,15 +339,14 @@ RMDEF Vector3 VectorReflect(Vector3 vector, Vector3 normal) return result; } -// Transforms a Vector3 with a given Matrix +// Transforms a Vector3 by a given Matrix +// TODO: Review math (matrix transpose required?) RMDEF void VectorTransform(Vector3 *v, Matrix mat) { float x = v->x; float y = v->y; float z = v->z; - //MatrixTranspose(&mat); - v->x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; v->y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; v->z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; @@ -803,7 +800,7 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, // Returns perspective projection matrix RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far) { - double top = near*tanf(fovy*PI/360.0f); + double top = near*tan(fovy*PI/360.0); double right = top*aspect; return MatrixFrustum(-right, right, -top, top, near, far); @@ -870,17 +867,6 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) return result; } -// Print matrix utility (for debug) -RMDEF void PrintMatrix(Matrix m) -{ - printf("----------------------\n"); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m0, m.m4, m.m8, m.m12); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m1, m.m5, m.m9, m.m13); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m2, m.m6, m.m10, m.m14); - printf("%2.2f %2.2f %2.2f %2.2f\n", m.m3, m.m7, m.m11, m.m15); - printf("----------------------\n"); -} - //---------------------------------------------------------------------------------- // Module Functions Definition - Quaternion math //---------------------------------------------------------------------------------- @@ -908,6 +894,23 @@ RMDEF void QuaternionNormalize(Quaternion *q) q->w *= ilength; } +// Invert provided quaternion +RMDEF void QuaternionInvert(Quaternion *quat) +{ + float length = QuaternionLength(*quat); + float lengthSq = length*length; + + if (lengthSq != 0.0) + { + float i = 1.0f/lengthSq; + + quat->x *= -i; + quat->y *= -i; + quat->z *= -i; + quat->w *= i; + } +} + // Calculate two quaternion multiplication RMDEF Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2) { diff --git a/src/rlgl.c b/src/rlgl.c index 5f8a5ea17..9a102c014 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -28,38 +28,38 @@ #include "rlgl.h" -#include // Standard input / output lib -#include // Declares malloc() and free() for memory management, rand() -#include // Declares strcmp(), strlen(), strtok() +#include // Required for: fopen(), fclose(), fread()... [Used only on ReadTextFile()] +#include // Required for: malloc(), free(), rand() +#include // Required for: strcmp(), strlen(), strtok() -#include "raymath.h" // Required for Vector3 and Matrix functions +#ifndef RLGL_STANDALONE + #include "raymath.h" // Required for Vector3 and Matrix functions +#endif #if defined(GRAPHICS_API_OPENGL_11) - #ifdef __APPLE__ // OpenGL include for OSX - #include + #ifdef __APPLE__ + #include // OpenGL 1.1 library for OSX #else - #include // Basic OpenGL include + #include // OpenGL 1.1 library #endif #endif #if defined(GRAPHICS_API_OPENGL_33) - #ifdef __APPLE__ // OpenGL include for OSX - #include + #ifdef __APPLE__ + #include // OpenGL 3 library for OSX #else - //#define GLEW_STATIC - //#include // GLEW header, includes OpenGL headers - #include "glad.h" // glad header, includes OpenGL headers + #include "external/glad.h" // GLAD library, includes OpenGL headers #endif #endif #if defined(GRAPHICS_API_OPENGL_ES2) - #include - #include - #include + #include // EGL library + #include // OpenGL ES 2.0 library + #include // OpenGL ES 2.0 extensions library #endif #if defined(RLGL_STANDALONE) - #include // Used for functions with variable number of parameters (TraceLog()) + #include // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] #endif //---------------------------------------------------------------------------------- @@ -69,6 +69,8 @@ #define MAX_DRAWS_BY_TEXTURE 256 // Draws are organized by texture changes #define TEMP_VERTEX_BUFFER_SIZE 4096 // Temporal Vertex Buffer (required for vertex-transformations) // NOTE: Every vertex are 3 floats (12 bytes) + +#define MAX_LIGHTS 8 // Max lights supported by standard shader #ifndef GL_SHADING_LANGUAGE_VERSION #define GL_SHADING_LANGUAGE_VERSION 0x8B8C @@ -113,58 +115,36 @@ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #endif + +// Default vertex attribute names on shader to set location points +#define DEFAULT_ATTRIB_POSITION_NAME "vertexPosition" // shader-location = 0 +#define DEFAULT_ATTRIB_TEXCOORD_NAME "vertexTexCoord" // shader-location = 1 +#define DEFAULT_ATTRIB_NORMAL_NAME "vertexNormal" // shader-location = 2 +#define DEFAULT_ATTRIB_COLOR_NAME "vertexColor" // shader-location = 3 +#define DEFAULT_ATTRIB_TANGENT_NAME "vertexTangent" // shader-location = 4 +#define DEFAULT_ATTRIB_TEXCOORD2_NAME "vertexTexCoord2" // shader-location = 5 + //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -// Vertex buffer (position + color arrays) -// NOTE: Used for lines and triangles VAOs +// Dynamic vertex buffers (position + texcoords + colors + indices arrays) typedef struct { - int vCounter; - int cCounter; - float *vertices; // 3 components per vertex - unsigned char *colors; // 4 components per vertex -} VertexPositionColorBuffer; - -// Vertex buffer (position + texcoords + color arrays) -// NOTE: Not used -typedef struct { - int vCounter; - int tcCounter; - int cCounter; - float *vertices; // 3 components per vertex - float *texcoords; // 2 components per vertex - unsigned char *colors; // 4 components per vertex -} VertexPositionColorTextureBuffer; - -// Vertex buffer (position + texcoords + normals arrays) -// NOTE: Not used -typedef struct { - int vCounter; - int tcCounter; - int nCounter; - float *vertices; // 3 components per vertex - float *texcoords; // 2 components per vertex - float *normals; // 3 components per vertex - //short *normals; // NOTE: Less data load... but padding issues and normalizing required! -} VertexPositionTextureNormalBuffer; - -// Vertex buffer (position + texcoords + colors + indices arrays) -// NOTE: Used for quads VAO -typedef struct { - int vCounter; - int tcCounter; - int cCounter; - float *vertices; // 3 components per vertex - float *texcoords; // 2 components per vertex - unsigned char *colors; // 4 components per vertex + int vCounter; // vertex position counter to process (and draw) from full buffer + int tcCounter; // vertex texcoord counter to process (and draw) from full buffer + int cCounter; // vertex color counter to process (and draw) from full buffer + float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - unsigned int *indices; // 6 indices per quad (could be int) + unsigned int *indices; // vertex indices (in case vertex data comes indexed) (6 indices per quad) #elif defined(GRAPHICS_API_OPENGL_ES2) - unsigned short *indices; // 6 indices per quad (must be short) + unsigned short *indices; // vertex indices (in case vertex data comes indexed) (6 indices per quad) // NOTE: 6*2 byte = 12 byte, not alignment problem! #endif -} VertexPositionColorTextureIndexBuffer; + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[4]; // OpenGL Vertex Buffer Objects id (4 types of vertex data) +} DynamicBuffer; // Draw call type // NOTE: Used to track required draw-calls, organized by texture @@ -174,22 +154,6 @@ typedef struct { // TODO: Store draw state -> blending mode, shader } DrawCall; -// pixel type (same as Color type) -// NOTE: Used exclusively in mipmap generation functions -typedef struct { - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; -} pixel; - -// Framebuffer Object type -typedef struct { - GLuint id; - GLuint colorTextureId; - GLuint depthTextureId; -} FBO; - #if defined(RLGL_STANDALONE) typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; #endif @@ -210,23 +174,11 @@ static DrawMode currentDrawMode; static float currentDepth = -1.0f; -// Vertex arrays for lines, triangles and quads -static VertexPositionColorBuffer lines; // No texture support -static VertexPositionColorBuffer triangles; // No texture support -static VertexPositionColorTextureIndexBuffer quads; - -// Shader Programs -static Shader defaultShader, simpleShader; -static Shader currentShader; // By default, defaultShader - -// Vertex Array Objects (VAO) -static GLuint vaoLines, vaoTriangles, vaoQuads; - -// Vertex Buffer Objects (VBO) -static GLuint linesBuffer[2]; -static GLuint trianglesBuffer[2]; -static GLuint quadsBuffer[4]; +static DynamicBuffer lines; +static DynamicBuffer triangles; +static DynamicBuffer quads; +// Default buffers draw calls static DrawCall *draws; static int drawsCounter; @@ -235,27 +187,28 @@ static Vector3 *tempBuffer; static int tempBufferCount = 0; static bool useTempBuffer = false; +// Shader Programs +static Shader defaultShader; +static Shader standardShader; +static Shader currentShader; // By default, defaultShader + // Flags for supported extensions static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension) // Compressed textures support flags -//static bool texCompDXTSupported = false; // DDS texture compression support static bool texCompETC1Supported = false; // ETC1 texture compression support static bool texCompETC2Supported = false; // ETC2/EAC texture compression support static bool texCompPVRTSupported = false; // PVR texture compression support static bool texCompASTCSupported = false; // ASTC texture compression support -// Framebuffer object and texture -static FBO postproFbo; -static Model postproQuad; - -// Shaders related variables -static bool enabledPostpro = false; +// Lighting data +static Light lights[MAX_LIGHTS]; // Lights pool +static int lightsCount; // Counts current enabled physic objects #endif // Compressed textures support flags -static bool texCompDXTSupported = false; // DDS texture compression support -static bool npotSupported = false; // NPOT textures full support +static bool texCompDXTSupported = false; // DDS texture compression support +static bool npotSupported = false; // NPOT textures full support #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: VAO functionality is exposed through extensions (OES) @@ -265,9 +218,6 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; //static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted #endif -// Save screen size data (render size), required for postpro quad -static int screenWidth, screenHeight; - static int blendMode = 0; // White texture useful for plain color polys (required by shader) @@ -278,40 +228,33 @@ unsigned int whiteTexture; // Module specific Functions Declaration //---------------------------------------------------------------------------------- #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -static Shader LoadDefaultShader(void); -static Shader LoadSimpleShader(void); -static void InitializeBuffers(void); -static void InitializeBuffersGPU(void); -static void UpdateBuffers(void); -static char *TextFileRead(char *fn); - static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat); +static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id -FBO rlglLoadFBO(int width, int height); -void rlglUnloadFBO(FBO fbo); +static Shader LoadDefaultShader(void); // Load default shader (just vertex positioning and texture coloring) +static Shader LoadStandardShader(void); // Load standard shader (support materials and lighting) +static void LoadDefaultShaderLocations(Shader *shader); // Bind default shader locations (attributes and uniforms) +static void UnloadDefaultShader(void); // Unload default shader +static void UnloadStandardShader(void); // Unload standard shader + +static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads) +static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data +static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data +static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU + +static void SetShaderLights(Shader shader); // Sets shader uniform values for lights array + +static char *ReadTextFile(const char *fileName); #endif #if defined(GRAPHICS_API_OPENGL_11) static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight); -static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight); +static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight); #endif #if defined(RLGL_STANDALONE) static void TraceLog(int msgType, const char *text, ...); -#endif - -#if defined(GRAPHICS_API_OPENGL_ES2) -// NOTE: strdup() functions replacement (not C99, POSIX function, not available on emscripten) -// Duplicates a string, returning an identical malloc'd string -char *mystrdup(const char *str) -{ - size_t len = strlen(str) + 1; - void *newstr = malloc(len); - - if (newstr == NULL) return NULL; - - return (char *)memcpy(newstr, str, len); -} +float *MatrixToFloat(Matrix mat); // Converts Matrix to float array #endif //---------------------------------------------------------------------------------- @@ -412,7 +355,6 @@ void rlRotatef(float angleDeg, float x, float y, float z) Vector3 axis = (Vector3){ x, y, z }; VectorNormalize(&axis); matRotation = MatrixRotate(axis, angleDeg*DEG2RAD); - MatrixTranspose(&matRotation); *currentMatrix = MatrixMultiply(*currentMatrix, matRotation); @@ -459,6 +401,12 @@ void rlOrtho(double left, double right, double bottom, double top, double near, #endif +// Set the viewport area (trasnformation from normalized device coordinates to window coordinates) +void rlViewport(int x, int y, int width, int height) +{ + glViewport(x, y, width, height); +} + //---------------------------------------------------------------------------------- // Module Functions Definition - Vertex level operations //---------------------------------------------------------------------------------- @@ -780,17 +728,71 @@ void rlDisableTexture(void) #endif } +// Enable rendering to texture (fbo) +void rlEnableRenderTexture(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindFramebuffer(GL_FRAMEBUFFER, id); + + //glDisable(GL_CULL_FACE); // Allow double side drawing for texture flipping + //glCullFace(GL_FRONT); +#endif +} + +// Disable rendering to texture +void rlDisableRenderTexture(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + //glEnable(GL_CULL_FACE); + //glCullFace(GL_BACK); +#endif +} + +// Enable depth test +void rlEnableDepthTest(void) +{ + glEnable(GL_DEPTH_TEST); +} + +// Disable depth test +void rlDisableDepthTest(void) +{ + glDisable(GL_DEPTH_TEST); +} + +// Enable wire mode +void rlEnableWireMode(void) +{ +#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +#endif +} + +// Disable wire mode +void rlDisableWireMode(void) +{ +#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif +} + // Unload texture from GPU memory void rlDeleteTextures(unsigned int id) { - glDeleteTextures(1, &id); + if (id != 0) glDeleteTextures(1, &id); } -// Enable rendering to postprocessing FBO -void rlEnablePostproFBO() +// Unload render texture from GPU memory +void rlDeleteRenderTextures(RenderTexture2D target) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindFramebuffer(GL_FRAMEBUFFER, postproFbo.id); + if (target.id != 0) glDeleteFramebuffers(1, &target.id); + if (target.texture.id != 0) glDeleteTextures(1, &target.texture.id); + if (target.depth.id != 0) glDeleteTextures(1, &target.depth.id); #endif } @@ -798,7 +800,7 @@ void rlEnablePostproFBO() void rlDeleteShader(unsigned int id) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDeleteProgram(id); + if (id != 0) glDeleteProgram(id); #endif } @@ -806,7 +808,11 @@ void rlDeleteShader(unsigned int id) void rlDeleteVertexArrays(unsigned int id) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (vaoSupported) glDeleteVertexArrays(1, &id); + if (vaoSupported) + { + if (id != 0) glDeleteVertexArrays(1, &id); + TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", id); + } #endif } @@ -814,7 +820,11 @@ void rlDeleteVertexArrays(unsigned int id) void rlDeleteBuffers(unsigned int id) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDeleteBuffers(1, &id); + if (id != 0) + { + glDeleteBuffers(1, &id); + if (!vaoSupported) TraceLog(INFO, "[VBO ID %i] Unloaded model vertex data from VRAM (GPU)", id); + } #endif } @@ -899,8 +909,8 @@ void rlglInit(void) vaoSupported = true; npotSupported = true; - // NOTE: We don't need to check again supported extensions but we do (in case GLEW is replaced sometime) // We get a list of available extensions and we check for some of them (compressed textures) + // NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that) glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); const char *extList[numExt]; @@ -911,13 +921,18 @@ void rlglInit(void) // NOTE: We have to duplicate string because glGetString() returns a const value // If not duplicated, it fails in some systems (Raspberry Pi) - char *extensionsDup = mystrdup(extensions); + // Equivalent to function: char *strdup(const char *str) + char *extensionsDup; + size_t len = strlen(extensions) + 1; + void *newstr = malloc(len); + if (newstr == NULL) extensionsDup = NULL; + extensionsDup = (char *)memcpy(newstr, extensions, len); // NOTE: String could be splitted using strtok() function (string.h) // NOTE: strtok() modifies the received string, it can not be const char *extList[512]; // Allocate 512 strings pointers (2 KB) - + extList[numExt] = strtok(extensionsDup, " "); while (extList[numExt] != NULL) @@ -961,10 +976,12 @@ void rlglInit(void) // DDS texture compression support if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) texCompDXTSupported = true; // ETC1 texture compression support - if (strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) texCompETC1Supported = true; + if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) texCompETC1Supported = true; // ETC2/EAC texture compression support if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) texCompETC2Supported = true; @@ -1012,15 +1029,12 @@ void rlglInit(void) if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture); else TraceLog(WARNING, "Base white texture could not be loaded"); - // Init default Shader (Custom for GL 3.3 and ES2) + // Init default Shader (customized for GL 3.3 and ES2) defaultShader = LoadDefaultShader(); - simpleShader = LoadSimpleShader(); - //customShader = LoadShader("custom.vs", "custom.fs"); // Works ok - + standardShader = LoadStandardShader(); currentShader = defaultShader; - InitializeBuffers(); // Init vertex arrays - InitializeBuffersGPU(); // Init VBO and VAO + LoadDefaultBuffers(); // Initialize default vertex arrays buffers (lines, triangles, quads) // Init temp vertex buffer, used when transformation required (translate, rotate, scale) tempBuffer = (Vector3 *)malloc(sizeof(Vector3)*TEMP_VERTEX_BUFFER_SIZE); @@ -1041,197 +1055,23 @@ void rlglInit(void) #endif } -// Init postpro system -// NOTE: Uses global variables screenWidth and screenHeight -// Modifies global variables: postproFbo, postproQuad -void rlglInitPostpro(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - postproFbo = rlglLoadFBO(screenWidth, screenHeight); - - if (postproFbo.id > 0) - { - // Create a simple quad model to render fbo texture - Mesh quad; - - quad.vertexCount = 6; - - float w = (float)screenWidth; - float h = (float)screenHeight; - - float quadPositions[6*3] = { w, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, h, 0.0f, 0.0f, h, 0.0f, w, h, 0.0f, w, 0.0f, 0.0f }; - float quadTexcoords[6*2] = { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f }; - float quadNormals[6*3] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f }; - unsigned char quadColors[6*4] = { 255 }; - - quad.vertices = quadPositions; - quad.texcoords = quadTexcoords; - quad.normals = quadNormals; - quad.colors = quadColors; - - postproQuad = rlglLoadModel(quad); - - // NOTE: postproFbo.colorTextureId must be assigned to postproQuad model shader - } -#endif -} - -// Load a framebuffer object -FBO rlglLoadFBO(int width, int height) -{ - FBO fbo; - fbo.id = 0; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Create the texture that will serve as the color attachment for the framebuffer - glGenTextures(1, &fbo.colorTextureId); - glBindTexture(GL_TEXTURE_2D, fbo.colorTextureId); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, 0); - - // Create the renderbuffer that will serve as the depth attachment for the framebuffer. - glGenRenderbuffers(1, &fbo.depthTextureId); - glBindRenderbuffer(GL_RENDERBUFFER, fbo.depthTextureId); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); - - // NOTE: We can also use a texture for depth buffer (GL_ARB_depth_texture/GL_OES_depth_texture extensions) - // A renderbuffer is simpler than a texture and could offer better performance on embedded devices -/* - glGenTextures(1, &fbo.depthTextureId); - glBindTexture(GL_TEXTURE_2D, fbo.depthTextureId); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, 0); -*/ - // Create the framebuffer object - glGenFramebuffers(1, &fbo.id); - glBindFramebuffer(GL_FRAMEBUFFER, fbo.id); - - // Attach color texture and depth renderbuffer to FBO - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.colorTextureId, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo.depthTextureId); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) - { - TraceLog(WARNING, "Framebuffer object could not be created..."); - - switch(status) - { - case GL_FRAMEBUFFER_UNSUPPORTED: TraceLog(WARNING, "Framebuffer is unsupported"); break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete attachment"); break; -#if defined(GRAPHICS_API_OPENGL_ES2) - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TraceLog(WARNING, "Framebuffer incomplete dimensions"); break; -#endif - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete missing attachment"); break; - default: break; - } - - glDeleteTextures(1, &fbo.colorTextureId); - glDeleteTextures(1, &fbo.depthTextureId); - } - else TraceLog(INFO, "[FBO ID %i] Framebuffer object created successfully", fbo); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); -#endif - - return fbo; -} - -// Unload framebuffer object -void rlglUnloadFBO(FBO fbo) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDeleteFramebuffers(1, &fbo.id); - glDeleteTextures(1, &fbo.colorTextureId); - glDeleteTextures(1, &fbo.depthTextureId); - - TraceLog(INFO, "[FBO ID %i] Unloaded framebuffer object successfully", fbo.id); -#endif -} - // Vertex Buffer Object deinitialization (memory free) void rlglClose(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Unbind everything - if (vaoSupported) glBindVertexArray(0); - glDisableVertexAttribArray(0); - glDisableVertexAttribArray(1); - glDisableVertexAttribArray(2); - glDisableVertexAttribArray(3); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - glUseProgram(0); - - // Delete VBOs - glDeleteBuffers(1, &linesBuffer[0]); - glDeleteBuffers(1, &linesBuffer[1]); - glDeleteBuffers(1, &trianglesBuffer[0]); - glDeleteBuffers(1, &trianglesBuffer[1]); - glDeleteBuffers(1, &quadsBuffer[0]); - glDeleteBuffers(1, &quadsBuffer[1]); - glDeleteBuffers(1, &quadsBuffer[2]); - glDeleteBuffers(1, &quadsBuffer[3]); - - if (vaoSupported) - { - // Delete VAOs - glDeleteVertexArrays(1, &vaoLines); - glDeleteVertexArrays(1, &vaoTriangles); - glDeleteVertexArrays(1, &vaoQuads); - } - - //glDetachShader(defaultShaderProgram, v); - //glDetachShader(defaultShaderProgram, f); - //glDeleteShader(v); - //glDeleteShader(f); - glDeleteProgram(defaultShader.id); - glDeleteProgram(simpleShader.id); - - // Free vertex arrays memory - free(lines.vertices); - free(lines.colors); - - free(triangles.vertices); - free(triangles.colors); - - free(quads.vertices); - free(quads.texcoords); - free(quads.colors); - free(quads.indices); - - // Free GPU texture + UnloadDefaultShader(); + UnloadStandardShader(); + UnloadDefaultBuffers(); + + // Delete default white texture glDeleteTextures(1, &whiteTexture); TraceLog(INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture); - - if (postproFbo.id != 0) + + // Unload lights + if (lightsCount > 0) { - rlglUnloadFBO(postproFbo); - - // Unload postpro quad model data -#if defined(GRAPHICS_API_OPENGL_11) - free(postproQuad.mesh.vertices); - free(postproQuad.mesh.texcoords); - free(postproQuad.mesh.normals); -#endif - - rlDeleteBuffers(postproQuad.mesh.vboId[0]); - rlDeleteBuffers(postproQuad.mesh.vboId[1]); - rlDeleteBuffers(postproQuad.mesh.vboId[2]); - - rlDeleteVertexArrays(postproQuad.mesh.vaoId); - - TraceLog(INFO, "Unloaded postprocessing data"); + for (int i = 0; i < lightsCount; i++) free(lights[i]); + lightsCount = 0; } free(draws); @@ -1242,331 +1082,22 @@ void rlglClose(void) void rlglDraw(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - UpdateBuffers(); - - if ((lines.vCounter > 0) || (triangles.vCounter > 0) || (quads.vCounter > 0)) +/* + for (int i = 0; i < modelsCount; i++) { - glUseProgram(currentShader.id); - - Matrix matMVP = MatrixMultiply(modelview, projection); // Create modelview-projection matrix - - glUniformMatrix4fv(currentShader.mvpLoc, 1, false, MatrixToFloat(matMVP)); - glUniform1i(currentShader.mapDiffuseLoc, 0); + rlglDrawMesh(models[i]->mesh, models[i]->material, models[i]->transform); } - - // NOTE: We draw in this order: lines, triangles, quads - - if (lines.vCounter > 0) - { - glBindTexture(GL_TEXTURE_2D, whiteTexture); - - if (vaoSupported) - { - glBindVertexArray(vaoLines); - } - else - { - glBindBuffer(GL_ARRAY_BUFFER, linesBuffer[0]); - glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(currentShader.vertexLoc); - - if (currentShader.colorLoc != -1) - { - glBindBuffer(GL_ARRAY_BUFFER, linesBuffer[1]); - glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - glEnableVertexAttribArray(currentShader.colorLoc); - } - } - - glDrawArrays(GL_LINES, 0, lines.vCounter); - - if (!vaoSupported) glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindTexture(GL_TEXTURE_2D, 0); - } - - if (triangles.vCounter > 0) - { - glBindTexture(GL_TEXTURE_2D, whiteTexture); - - if (vaoSupported) - { - glBindVertexArray(vaoTriangles); - } - else - { - glBindBuffer(GL_ARRAY_BUFFER, trianglesBuffer[0]); - glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(currentShader.vertexLoc); - - if (currentShader.colorLoc != -1) - { - glBindBuffer(GL_ARRAY_BUFFER, trianglesBuffer[1]); - glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - glEnableVertexAttribArray(currentShader.colorLoc); - } - } - - glDrawArrays(GL_TRIANGLES, 0, triangles.vCounter); - - if (!vaoSupported) glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindTexture(GL_TEXTURE_2D, 0); - } - - if (quads.vCounter > 0) - { - int quadsCount = 0; - int numIndicesToProcess = 0; - int indicesOffset = 0; - - if (vaoSupported) - { - glBindVertexArray(vaoQuads); - } - else - { - // Enable vertex attributes - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[0]); - glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(currentShader.vertexLoc); - - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[1]); - glVertexAttribPointer(currentShader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(currentShader.texcoordLoc); - - if (currentShader.colorLoc != -1) - { - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[2]); - glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - glEnableVertexAttribArray(currentShader.colorLoc); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBuffer[3]); - } - - //TraceLog(DEBUG, "Draws required per frame: %i", drawsCounter); - - for (int i = 0; i < drawsCounter; i++) - { - quadsCount = draws[i].vertexCount/4; - numIndicesToProcess = quadsCount*6; // Get number of Quads * 6 index by Quad - - //TraceLog(DEBUG, "Quads to render: %i - Vertex Count: %i", quadsCount, draws[i].vertexCount); - - glBindTexture(GL_TEXTURE_2D, draws[i].textureId); - - // NOTE: The final parameter tells the GPU the offset in bytes from the start of the index buffer to the location of the first index to process -#if defined(GRAPHICS_API_OPENGL_33) - glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_INT, (GLvoid*) (sizeof(GLuint) * indicesOffset)); -#elif defined(GRAPHICS_API_OPENGL_ES2) - glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_SHORT, (GLvoid*) (sizeof(GLushort) * indicesOffset)); -#endif - //GLenum err; - //if ((err = glGetError()) != GL_NO_ERROR) TraceLog(INFO, "OpenGL error: %i", (int)err); //GL_INVALID_ENUM! - - indicesOffset += draws[i].vertexCount/4*6; - } - - if (!vaoSupported) - { - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - - glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures - } - - if (vaoSupported) glBindVertexArray(0); // Unbind VAO - - glUseProgram(0); // Unbind shader program - - // Reset draws counter - drawsCounter = 1; - draws[0].textureId = whiteTexture; - draws[0].vertexCount = 0; - - // Reset vertex counters for next frame - lines.vCounter = 0; - lines.cCounter = 0; - - triangles.vCounter = 0; - triangles.cCounter = 0; - - quads.vCounter = 0; - quads.tcCounter = 0; - quads.cCounter = 0; - - // Reset depth for next draw - currentDepth = -1.0f; -#endif -} - -// Draw with postprocessing shader -void rlglDrawPostpro(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - rlglDrawModel(postproQuad, (Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.0f, (Vector3){1.0f, 1.0f, 1.0f}, (Color){ 255, 255, 255, 255 }, false); -#endif -} - -// Draw a 3d model -// NOTE: Model transform can come within model struct -void rlglDrawModel(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color color, bool wires) -{ -#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - // NOTE: glPolygonMode() not available on OpenGL ES - if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); -#endif - -#if defined(GRAPHICS_API_OPENGL_11) - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, model.texture.id); - - // NOTE: On OpenGL 1.1 we use Vertex Arrays to draw model - glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array - glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array - glEnableClientState(GL_NORMAL_ARRAY); // Enable normals array - - glVertexPointer(3, GL_FLOAT, 0, model.mesh.vertices); // Pointer to vertex coords array - glTexCoordPointer(2, GL_FLOAT, 0, model.mesh.texcoords); // Pointer to texture coords array - glNormalPointer(GL_FLOAT, 0, model.mesh.normals); // Pointer to normals array - //glColorPointer(4, GL_UNSIGNED_BYTE, 0, model.mesh.colors); // Pointer to colors array (NOT USED) - - rlPushMatrix(); - rlTranslatef(position.x, position.y, position.z); - rlScalef(scale.x, scale.y, scale.z); - rlRotatef(rotationAngle, rotationAxis.x, rotationAxis.y, rotationAxis.z); - - rlColor4ub(color.r, color.g, color.b, color.a); - - glDrawArrays(GL_TRIANGLES, 0, model.mesh.vertexCount); - rlPopMatrix(); - - glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array - glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array - glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array - - glDisable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); -#endif - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glUseProgram(model.shader.id); - - // At this point the modelview matrix just contains the view matrix (camera) - // That's because Begin3dMode() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix() - Matrix matView = modelview; // View matrix (camera) - Matrix matProjection = projection; // Projection matrix (perspective) - - // Calculate transformation matrix from function parameters - // Get transform matrix (rotation -> scale -> translation) - Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD); - Matrix matScale = MatrixScale(scale.x, scale.y, scale.z); - Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z); - Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); - - // Combine model internal transformation matrix (model.transform) with matrix generated by function parameters (matTransform) - Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates - - // Calculate model-view matrix combining matModel and matView - Matrix matModelView = MatrixMultiply(matModel, matView); // Transform to camera-space coordinates - - // Calculate model-view-projection matrix (MVP) - Matrix matMVP = MatrixMultiply(matModelView, matProjection); // Transform to screen-space coordinates - - // Send combined model-view-projection matrix to shader - glUniformMatrix4fv(model.shader.mvpLoc, 1, false, MatrixToFloat(matMVP)); - - // Apply color tinting to model - // NOTE: Just update one uniform on fragment shader - float vColor[4] = { (float)color.r/255, (float)color.g/255, (float)color.b/255, (float)color.a/255 }; - glUniform4fv(model.shader.tintColorLoc, 1, vColor); - - // Set shader textures (diffuse, normal, specular) - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, model.shader.texDiffuseId); - glUniform1i(model.shader.mapDiffuseLoc, 0); - - if (model.shader.texNormalId != 0) - { - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, model.shader.texNormalId); - } - - if (model.shader.texSpecularId != 0) - { - glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, model.shader.texSpecularId); - } - - if (vaoSupported) - { - glBindVertexArray(model.mesh.vaoId); - } - else - { - // Bind model VBOs data - glBindBuffer(GL_ARRAY_BUFFER, model.mesh.vboId[0]); - glVertexAttribPointer(model.shader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(model.shader.vertexLoc); - - glBindBuffer(GL_ARRAY_BUFFER, model.mesh.vboId[1]); - glVertexAttribPointer(model.shader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(model.shader.texcoordLoc); - - // Add normals support - if (model.shader.normalLoc != -1) - { - glBindBuffer(GL_ARRAY_BUFFER, model.mesh.vboId[2]); - glVertexAttribPointer(model.shader.normalLoc, 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(model.shader.normalLoc); - } - } - - // Draw call! - glDrawArrays(GL_TRIANGLES, 0, model.mesh.vertexCount); - - //glDisableVertexAttribArray(model.shader.vertexLoc); - //glDisableVertexAttribArray(model.shader.texcoordLoc); - //if (model.shader.normalLoc != -1) glDisableVertexAttribArray(model.shader.normalLoc); - - if (model.shader.texNormalId != 0) - { - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, 0); - } - - if (model.shader.texSpecularId != 0) - { - glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, 0); - } - - glActiveTexture(GL_TEXTURE0); // Set shader active texture to default 0 - glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures - - if (vaoSupported) glBindVertexArray(0); // Unbind VAO - else glBindBuffer(GL_ARRAY_BUFFER, 0); // Unbind VBOs - - glUseProgram(0); // Unbind shader program -#endif - -#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - // NOTE: glPolygonMode() not available on OpenGL ES - if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +*/ + // NOTE: Default buffers always drawn at the end + UpdateDefaultBuffers(); + DrawDefaultBuffers(); #endif } // Initialize Graphics Device (OpenGL stuff) // NOTE: Stores global variables screenWidth and screenHeight void rlglInitGraphics(int offsetX, int offsetY, int width, int height) -{ - // Save screen size data (global vars), required on postpro quad - // NOTE: Size represents render size, it could differ from screen size! - screenWidth = width; - screenHeight = height; - +{ // NOTE: Required! viewport must be recalculated if screen resized! glViewport(offsetX/2, offsetY/2, width - offsetX, height - offsetY); // Set viewport width and height @@ -1577,7 +1108,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height) //glClearDepth(1.0f); // Clear depth buffer (default) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers, depth buffer is used for 3D - glEnable(GL_DEPTH_TEST); // Enables depth testing (required for 3D) + glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) glDepthFunc(GL_LEQUAL); // Type of depth testing to apply glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) @@ -1611,55 +1142,24 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height) } // Get world coordinates from screen coordinates -// TODO: It doesn't work! It drives me crazy! -// NOTE: Using global variables: screenWidth, screenHeight Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view) { - Vector3 result = { 0.0f, 0.0f, 0.0f }; // Object coordinates + Vector3 result = { 0.0f, 0.0f, 0.0f }; - //GLint viewport[4]; - //glGetIntegerv(GL_VIEWPORT, viewport); // Not available on OpenGL ES 2.0 - - // Viewport data - int x = 0; // viewport[0] - int y = 0; // viewport[1] - int width = screenWidth; // viewport[2] - int height = screenHeight; // viewport[3] + // Calculate unproject matrix (multiply projection matrix and view matrix) and invert it + Matrix matProjView = MatrixMultiply(proj, view); + MatrixInvert(&matProjView); - Matrix modelviewprojection = MatrixMultiply(view, proj); - MatrixInvert(&modelviewprojection); -/* - // NOTE: Compute unproject using Vector3 - - // Transformation of normalized coordinates between -1 and 1 - result.x = ((source.x - (float)x)/(float)width)*2.0f - 1.0f; - result.y = ((source.y - (float)y)/(float)height)*2.0f - 1.0f; - result.z = source.z*2.0f - 1.0f; - - // Object coordinates (multiply vector by matrix) - VectorTransform(&result, modelviewprojection); -*/ - - // NOTE: Compute unproject using Quaternion (Vector4) - Quaternion quat; + // Create quaternion from source point + Quaternion quat = { source.x, source.y, source.z, 1.0f }; - quat.x = ((source.x - (float)x)/(float)width)*2.0f - 1.0f; - quat.y = ((source.y - (float)y)/(float)height)*2.0f - 1.0f; - quat.z = source.z*2.0f - 1.0f; - quat.w = 1.0f; + // Multiply quat point by unproject matrix + QuaternionTransform(&quat, matProjView); - QuaternionTransform(&quat, modelviewprojection); - - if (quat.w != 0.0f) - { - quat.x /= quat.w; - quat.y /= quat.w; - quat.z /= quat.w; - } - - result.x = quat.x; - result.y = quat.y; - result.z = quat.z; + // Normalized world points in vectors + result.x = quat.x/quat.w; + result.y = quat.y/quat.w; + result.z = quat.z/quat.w; return result; } @@ -1843,6 +1343,102 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma return id; } +// Load a texture to be used for rendering (fbo with color and depth attachments) +RenderTexture2D rlglLoadRenderTexture(int width, int height) +{ + RenderTexture2D target; + + target.id = 0; + + target.texture.id = 0; + target.texture.width = width; + target.texture.height = height; + target.texture.format = UNCOMPRESSED_R8G8B8; + target.texture.mipmaps = 1; + + target.depth.id = 0; + target.depth.width = width; + target.depth.height = height; + target.depth.format = 19; //DEPTH_COMPONENT_24BIT + target.depth.mipmaps = 1; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Create the texture that will serve as the color attachment for the framebuffer + glGenTextures(1, &target.texture.id); + glBindTexture(GL_TEXTURE_2D, target.texture.id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + glBindTexture(GL_TEXTURE_2D, 0); + +#if defined(GRAPHICS_API_OPENGL_33) + #define USE_DEPTH_TEXTURE +#else + #define USE_DEPTH_RENDERBUFFER +#endif + +#if defined(USE_DEPTH_RENDERBUFFER) + // Create the renderbuffer that will serve as the depth attachment for the framebuffer. + glGenRenderbuffers(1, &target.depth.id); + glBindRenderbuffer(GL_RENDERBUFFER, target.depth.id); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); // GL_DEPTH_COMPONENT24 not supported on Android +#elif defined(USE_DEPTH_TEXTURE) + // NOTE: We can also use a texture for depth buffer (GL_ARB_depth_texture/GL_OES_depth_texture extension required) + // A renderbuffer is simpler than a texture and could offer better performance on embedded devices + glGenTextures(1, &target.depth.id); + glBindTexture(GL_TEXTURE_2D, target.depth.id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + glBindTexture(GL_TEXTURE_2D, 0); +#endif + + // Create the framebuffer object + glGenFramebuffers(1, &target.id); + glBindFramebuffer(GL_FRAMEBUFFER, target.id); + + // Attach color texture and depth renderbuffer to FBO + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target.texture.id, 0); +#if defined(USE_DEPTH_RENDERBUFFER) + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, target.depth.id); +#elif defined(USE_DEPTH_TEXTURE) + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, target.depth.id, 0); +#endif + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) + { + TraceLog(WARNING, "Framebuffer object could not be created..."); + + switch (status) + { + case GL_FRAMEBUFFER_UNSUPPORTED: TraceLog(WARNING, "Framebuffer is unsupported"); break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete attachment"); break; +#if defined(GRAPHICS_API_OPENGL_ES2) + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TraceLog(WARNING, "Framebuffer incomplete dimensions"); break; +#endif + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete missing attachment"); break; + default: break; + } + + glDeleteTextures(1, &target.texture.id); + glDeleteTextures(1, &target.depth.id); + glDeleteFramebuffers(1, &target.id); + } + else TraceLog(INFO, "[FBO ID %i] Framebuffer object created successfully", target.id); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif + + return target; +} + +// Update already loaded texture in GPU with new data void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data) { glBindTexture(GL_TEXTURE_2D, id); @@ -1893,9 +1489,9 @@ void rlglGenerateMipmaps(Texture2D texture) void *data = rlglReadTexturePixels(texture); // NOTE: data size is reallocated to fit mipmaps data + // NOTE: CPU mipmap generation only supports RGBA 32bit data int mipmapCount = GenerateMipmaps(data, texture.width, texture.height); - // TODO: Adjust mipmap size depending on texture format! int size = texture.width*texture.height*4; // RGBA 32bit only int offset = size; @@ -1916,7 +1512,12 @@ void rlglGenerateMipmaps(Texture2D texture) TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id); -#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data + free(data); + +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id); @@ -1925,84 +1526,415 @@ void rlglGenerateMipmaps(Texture2D texture) #endif } else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture.id); - + glBindTexture(GL_TEXTURE_2D, 0); } -// Load vertex data into a VAO (if supported) and VBO -Model rlglLoadModel(Mesh mesh) +// Upload vertex data into a VAO (if supported) and VBO +void rlglLoadMesh(Mesh *mesh, bool dynamic) { - Model model; - - model.mesh = mesh; - model.transform = MatrixIdentity(); - model.mesh.vaoId = 0; // Vertex Array Object - model.mesh.vboId[0] = 0; // Vertex position VBO - model.mesh.vboId[1] = 0; // Texcoords VBO - model.mesh.vboId[2] = 0; // Normals VBO - -#if defined(GRAPHICS_API_OPENGL_11) - model.texture.id = 0; // No texture required - model.shader.id = 0; // No shader used - -#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - model.texture.id = whiteTexture; // Default whiteTexture - model.texture.width = 1; // Default whiteTexture width - model.texture.height = 1; // Default whiteTexture height - model.texture.format = UNCOMPRESSED_R8G8B8A8; // Default whiteTexture format - model.shader = simpleShader; // Default model shader + mesh->vaoId = 0; // Vertex Array Object + mesh->vboId[0] = 0; // Vertex positions VBO + mesh->vboId[1] = 0; // Vertex texcoords VBO + mesh->vboId[2] = 0; // Vertex normals VBO + mesh->vboId[3] = 0; // Vertex colors VBO + mesh->vboId[4] = 0; // Vertex tangents VBO + mesh->vboId[5] = 0; // Vertex texcoords2 VBO + mesh->vboId[6] = 0; // Vertex indices VBO - GLuint vaoModel = 0; // Vertex Array Objects (VAO) - GLuint vertexBuffer[3]; // Vertex Buffer Objects (VBO) +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int drawHint = GL_STATIC_DRAW; + if (dynamic) drawHint = GL_DYNAMIC_DRAW; + + GLuint vaoId = 0; // Vertex Array Objects (VAO) + GLuint vboId[7]; // Vertex Buffer Objects (VBOs) if (vaoSupported) { // Initialize Quads VAO (Buffer A) - glGenVertexArrays(1, &vaoModel); - glBindVertexArray(vaoModel); + glGenVertexArrays(1, &vaoId); + glBindVertexArray(vaoId); } - // Create buffers for our vertex data (positions, texcoords, normals) - glGenBuffers(3, vertexBuffer); + // NOTE: Attributes must be uploaded considering default locations points + + // Enable vertex attributes: position (shader-location = 0) + glGenBuffers(1, &vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh->vertexCount, mesh->vertices, drawHint); + glVertexAttribPointer(0, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(0); - // Enable vertex attributes: position - glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.vertexCount, mesh.vertices, GL_STATIC_DRAW); - glVertexAttribPointer(model.shader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(model.shader.vertexLoc); + // Enable vertex attributes: texcoords (shader-location = 1) + glGenBuffers(1, &vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh->vertexCount, mesh->texcoords, drawHint); + glVertexAttribPointer(1, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(1); - // Enable vertex attributes: texcoords - glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[1]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh.vertexCount, mesh.texcoords, GL_STATIC_DRAW); - glVertexAttribPointer(model.shader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(model.shader.texcoordLoc); - - // Enable vertex attributes: normals - glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.vertexCount, mesh.normals, GL_STATIC_DRAW); - glVertexAttribPointer(model.shader.normalLoc, 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(model.shader.normalLoc); - - model.mesh.vboId[0] = vertexBuffer[0]; // Vertex position VBO - model.mesh.vboId[1] = vertexBuffer[1]; // Texcoords VBO - model.mesh.vboId[2] = vertexBuffer[2]; // Normals VBO - - if (vaoSupported) + // Enable vertex attributes: normals (shader-location = 2) + if (mesh->normals != NULL) { - if (vaoModel > 0) - { - model.mesh.vaoId = vaoModel; - TraceLog(INFO, "[VAO ID %i] Model uploaded successfully to VRAM (GPU)", vaoModel); - } - else TraceLog(WARNING, "Model could not be uploaded to VRAM (GPU)"); + glGenBuffers(1, &vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[2]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh->vertexCount, mesh->normals, drawHint); + glVertexAttribPointer(2, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(2); } else { - TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i] Model uploaded successfully to VRAM (GPU)", model.mesh.vboId[0], model.mesh.vboId[1], model.mesh.vboId[2]); + // Default color vertex attribute set to WHITE + glVertexAttrib3f(2, 1.0f, 1.0f, 1.0f); + glDisableVertexAttribArray(2); + } + + // Default color vertex attribute (shader-location = 3) + if (mesh->colors != NULL) + { + glGenBuffers(1, &vboId[3]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[3]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*mesh->vertexCount, mesh->colors, drawHint); + glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(3); + } + else + { + // Default color vertex attribute set to WHITE + glVertexAttrib4f(3, 1.0f, 1.0f, 1.0f, 1.0f); + glDisableVertexAttribArray(3); + } + + // Default tangent vertex attribute (shader-location = 4) + if (mesh->tangents != NULL) + { + glGenBuffers(1, &vboId[4]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[4]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh->vertexCount, mesh->tangents, drawHint); + glVertexAttribPointer(4, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(4); + } + else + { + // Default tangents vertex attribute + glVertexAttrib3f(4, 0.0f, 0.0f, 0.0f); + glDisableVertexAttribArray(4); + } + + // Default texcoord2 vertex attribute (shader-location = 5) + if (mesh->texcoords2 != NULL) + { + glGenBuffers(1, &vboId[5]); + glBindBuffer(GL_ARRAY_BUFFER, vboId[5]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh->vertexCount, mesh->texcoords2, drawHint); + glVertexAttribPointer(5, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(5); + } + else + { + // Default tangents vertex attribute + glVertexAttrib2f(5, 0.0f, 0.0f); + glDisableVertexAttribArray(5); + } + + if (mesh->indices != NULL) + { + glGenBuffers(1, &vboId[6]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboId[6]); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short)*mesh->triangleCount*3, mesh->indices, GL_STATIC_DRAW); + } + + + mesh->vboId[0] = vboId[0]; // Vertex position VBO + mesh->vboId[1] = vboId[1]; // Texcoords VBO + mesh->vboId[2] = vboId[2]; // Normals VBO + mesh->vboId[3] = vboId[3]; // Colors VBO + mesh->vboId[4] = vboId[4]; // Tangents VBO + mesh->vboId[5] = vboId[5]; // Texcoords2 VBO + mesh->vboId[6] = vboId[6]; // Indices VBO + + if (vaoSupported) + { + if (vaoId > 0) + { + mesh->vaoId = vaoId; + TraceLog(INFO, "[VAO ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId); + } + else TraceLog(WARNING, "Mesh could not be uploaded to VRAM (GPU)"); + } + else + { + TraceLog(INFO, "[VBOs] Mesh uploaded successfully to VRAM (GPU)"); } #endif +} - return model; +// Update vertex data on GPU (upload new data to one buffer) +void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Activate mesh VAO + if (vaoSupported) glBindVertexArray(mesh.vaoId); + + switch (buffer) + { + case 0: // Update vertices (vertex position) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[0]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*numVertex, mesh.vertices, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*numVertex, mesh.vertices); + + } break; + case 1: // Update texcoords (vertex texture coordinates) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[1]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*numVertex, mesh.texcoords, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*numVertex, mesh.texcoords); + + } break; + case 2: // Update normals (vertex normals) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[0]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*numVertex, mesh.normals, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*numVertex, mesh.normals); + + } break; + case 3: // Update colors (vertex colors) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[2]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*numVertex, mesh.colors, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*numVertex, mesh.colors); + + } break; + case 4: // Update tangents (vertex tangents) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[0]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*numVertex, mesh.tangents, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*numVertex, mesh.tangents); + } break; + case 5: // Update texcoords2 (vertex second texture coordinates) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[1]); + if (numVertex >= mesh.vertexCount) glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*numVertex, mesh.texcoords2, GL_DYNAMIC_DRAW); + else glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*numVertex, mesh.texcoords2); + } break; + default: break; + } + + // Unbind the current VAO + if (vaoSupported) glBindVertexArray(0); + + // Another option would be using buffer mapping... + //mesh.vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // Now we can modify vertices + //glUnmapBuffer(GL_ARRAY_BUFFER); +#endif +} + +// Draw a 3d mesh with material and transform +void rlglDrawMesh(Mesh mesh, Material material, Matrix transform) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, material.texDiffuse.id); + + // NOTE: On OpenGL 1.1 we use Vertex Arrays to draw model + glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array + glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array + if (mesh.normals != NULL) glEnableClientState(GL_NORMAL_ARRAY); // Enable normals array + if (mesh.colors != NULL) glEnableClientState(GL_COLOR_ARRAY); // Enable colors array + + glVertexPointer(3, GL_FLOAT, 0, mesh.vertices); // Pointer to vertex coords array + glTexCoordPointer(2, GL_FLOAT, 0, mesh.texcoords); // Pointer to texture coords array + if (mesh.normals != NULL) glNormalPointer(GL_FLOAT, 0, mesh.normals); // Pointer to normals array + if (mesh.colors != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, mesh.colors); // Pointer to colors array + + rlPushMatrix(); + rlMultMatrixf(MatrixToFloat(transform)); + rlColor4ub(material.colDiffuse.r, material.colDiffuse.g, material.colDiffuse.b, material.colDiffuse.a); + + if (mesh.indices != NULL) glDrawElements(GL_TRIANGLES, mesh.triangleCount*3, GL_UNSIGNED_SHORT, mesh.indices); + else glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount); + rlPopMatrix(); + + glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array + glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array + if (mesh.normals != NULL) glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array + if (mesh.colors != NULL) glDisableClientState(GL_NORMAL_ARRAY); // Disable colors array + + glDisable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glUseProgram(material.shader.id); + + // At this point the modelview matrix just contains the view matrix (camera) + // That's because Begin3dMode() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix() + Matrix matView = modelview; // View matrix (camera) + Matrix matProjection = projection; // Projection matrix (perspective) + + // Calculate model-view matrix combining matModel and matView + Matrix matModelView = MatrixMultiply(transform, matView); // Transform to camera-space coordinates + + // Calculate model-view-projection matrix (MVP) + Matrix matMVP = MatrixMultiply(matModelView, matProjection); // Transform to screen-space coordinates + + // Send combined model-view-projection matrix to shader + glUniformMatrix4fv(material.shader.mvpLoc, 1, false, MatrixToFloat(matMVP)); + + // Upload to shader material.colDiffuse + float vColorDiffuse[4] = { (float)material.colDiffuse.r/255, (float)material.colDiffuse.g/255, (float)material.colDiffuse.b/255, (float)material.colDiffuse.a/255 }; + glUniform4fv(material.shader.tintColorLoc, 1, vColorDiffuse); + + // Check if using standard shader to get location points + // NOTE: standard shader specific locations are got at render time to keep Shader struct as simple as possible (with just default shader locations) + if (material.shader.id == standardShader.id) + { + // Send model transformations matrix to shader + glUniformMatrix4fv(glGetUniformLocation(material.shader.id, "modelMatrix"), 1, false, MatrixToFloat(transform)); + + // Send view transformation matrix to shader. View matrix 8, 9 and 10 are view direction vector axis values (target - position) + glUniform3f(glGetUniformLocation(material.shader.id, "viewDir"), matView.m8, matView.m9, matView.m10); + + // Setup shader uniforms for lights + SetShaderLights(material.shader); + + // Upload to shader material.colAmbient + glUniform4f(glGetUniformLocation(material.shader.id, "colAmbient"), (float)material.colAmbient.r/255, (float)material.colAmbient.g/255, (float)material.colAmbient.b/255, (float)material.colAmbient.a/255); + + // Upload to shader material.colSpecular + glUniform4f(glGetUniformLocation(material.shader.id, "colSpecular"), (float)material.colSpecular.r/255, (float)material.colSpecular.g/255, (float)material.colSpecular.b/255, (float)material.colSpecular.a/255); + + // Upload to shader glossiness + glUniform1f(glGetUniformLocation(material.shader.id, "glossiness"), material.glossiness); + } + + // Set shader textures (diffuse, normal, specular) + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, material.texDiffuse.id); + glUniform1i(material.shader.mapTexture0Loc, 0); // Diffuse texture fits in active texture unit 0 + + if ((material.texNormal.id != 0) && (material.shader.mapTexture1Loc != -1)) + { + // Upload to shader specular map flag + glUniform1i(glGetUniformLocation(material.shader.id, "useNormal"), 1); + + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, material.texNormal.id); + glUniform1i(material.shader.mapTexture1Loc, 1); // Normal texture fits in active texture unit 1 + } + + if ((material.texSpecular.id != 0) && (material.shader.mapTexture2Loc != -1)) + { + // Upload to shader specular map flag + glUniform1i(glGetUniformLocation(material.shader.id, "useSpecular"), 1); + + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, material.texSpecular.id); + glUniform1i(material.shader.mapTexture2Loc, 2); // Specular texture fits in active texture unit 2 + } + + if (vaoSupported) + { + glBindVertexArray(mesh.vaoId); + } + else + { + // Bind mesh VBO data: vertex position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[0]); + glVertexAttribPointer(material.shader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.vertexLoc); + + // Bind mesh VBO data: vertex texcoords (shader-location = 1) + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[1]); + glVertexAttribPointer(material.shader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.texcoordLoc); + + // Bind mesh VBO data: vertex normals (shader-location = 2, if available) + if (material.shader.normalLoc != -1) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[2]); + glVertexAttribPointer(material.shader.normalLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.normalLoc); + } + + // Bind mesh VBO data: vertex colors (shader-location = 3, if available) , tangents, texcoords2 (if available) + if (material.shader.colorLoc != -1) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[3]); + glVertexAttribPointer(material.shader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(material.shader.colorLoc); + } + + // Bind mesh VBO data: vertex tangents (shader-location = 4, if available) + if (material.shader.tangentLoc != -1) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[4]); + glVertexAttribPointer(material.shader.tangentLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.tangentLoc); + } + + // Bind mesh VBO data: vertex texcoords2 (shader-location = 5, if available) + if (material.shader.texcoord2Loc != -1) + { + glBindBuffer(GL_ARRAY_BUFFER, mesh.vboId[5]); + glVertexAttribPointer(material.shader.texcoord2Loc, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(material.shader.texcoord2Loc); + } + + if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]); + } + + // Draw call! + if (mesh.indices != NULL) glDrawElements(GL_TRIANGLES, mesh.triangleCount*3, GL_UNSIGNED_SHORT, 0); // Indexed vertices draw + else glDrawArrays(GL_TRIANGLES, 0, mesh.vertexCount); + + if (material.texNormal.id != 0) + { + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, 0); + } + + if (material.texSpecular.id != 0) + { + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, 0); + } + + glActiveTexture(GL_TEXTURE0); // Set shader active texture to default 0 + glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures + + if (vaoSupported) glBindVertexArray(0); // Unbind VAO + else + { + glBindBuffer(GL_ARRAY_BUFFER, 0); // Unbind VBOs + if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + glUseProgram(0); // Unbind shader program +#endif +} + +// Unload mesh data from CPU and GPU +void rlglUnloadMesh(Mesh *mesh) +{ + if (mesh->vertices != NULL) free(mesh->vertices); + if (mesh->texcoords != NULL) free(mesh->texcoords); + if (mesh->normals != NULL) free(mesh->normals); + if (mesh->colors != NULL) free(mesh->colors); + if (mesh->tangents != NULL) free(mesh->tangents); + if (mesh->texcoords2 != NULL) free(mesh->texcoords2); + if (mesh->indices != NULL) free(mesh->indices); + + rlDeleteBuffers(mesh->vboId[0]); // vertex + rlDeleteBuffers(mesh->vboId[1]); // texcoords + rlDeleteBuffers(mesh->vboId[2]); // normals + rlDeleteBuffers(mesh->vboId[3]); // colors + rlDeleteBuffers(mesh->vboId[4]); // tangents + rlDeleteBuffers(mesh->vboId[5]); // texcoords2 + rlDeleteBuffers(mesh->vboId[6]); // indices + + rlDeleteVertexArrays(mesh->vaoId); } // Read screen pixel data (color buffer) @@ -2089,8 +2021,9 @@ void *rlglReadTexturePixels(Texture2D texture) #endif #if defined(GRAPHICS_API_OPENGL_ES2) - FBO fbo = rlglLoadFBO(texture.width, texture.height); - + + RenderTexture2D fbo = rlglLoadRenderTexture(texture.width, texture.height); + // NOTE: Two possible Options: // 1 - Bind texture to color fbo attachment and glReadPixels() // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() @@ -2111,7 +2044,7 @@ void *rlglReadTexturePixels(Texture2D texture) glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); // Re-attach internal FBO color texture before deleting it - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.colorTextureId, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.texture.id, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); @@ -2135,7 +2068,7 @@ void *rlglReadTexturePixels(Texture2D texture) Model quad; //quad.mesh = GenMeshQuad(width, height); quad.transform = MatrixIdentity(); - quad.shader = simpleShader; + quad.shader = defaultShader; DrawModel(quad, (Vector3){ 0.0f, 0.0f, 0.0f }, 1.0f, WHITE); @@ -2150,7 +2083,8 @@ void *rlglReadTexturePixels(Texture2D texture) #endif // GET_TEXTURE_FBO_OPTION // Clean up temporal fbo - rlglUnloadFBO(fbo); + rlDeleteRenderTextures(fbo); + #endif return pixels; @@ -2162,74 +2096,304 @@ void *rlglReadTexturePixels(Texture2D texture) // NOTE: Those functions are exposed directly to the user in raylib.h //---------------------------------------------------------------------------------- +// Get default internal texture (white texture) +Texture2D GetDefaultTexture(void) +{ + Texture2D texture; + + texture.id = whiteTexture; + texture.width = 1; + texture.height = 1; + texture.mipmaps = 1; + texture.format = UNCOMPRESSED_R8G8B8A8; + + return texture; +} + // Load a custom shader and bind default locations Shader LoadShader(char *vsFileName, char *fsFileName) { - Shader shader; - - shader.id = 0; // Default value in case of loading failure + Shader shader = { 0 }; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Shaders loading from external text file - char *vShaderStr = TextFileRead(vsFileName); - char *fShaderStr = TextFileRead(fsFileName); + char *vShaderStr = ReadTextFile(vsFileName); + char *fShaderStr = ReadTextFile(fsFileName); if ((vShaderStr != NULL) && (fShaderStr != NULL)) { shader.id = LoadShaderProgram(vShaderStr, fShaderStr); - if (shader.id != 0) - { - TraceLog(INFO, "[SHDR ID %i] Custom shader loaded successfully", shader.id); - - // Set shader textures ids (all 0 by default) - shader.texDiffuseId = 0; - shader.texNormalId = 0; - shader.texSpecularId = 0; - - // Get handles to GLSL input attibute locations - //------------------------------------------------------------------- - shader.vertexLoc = glGetAttribLocation(shader.id, "vertexPosition"); - shader.texcoordLoc = glGetAttribLocation(shader.id, "vertexTexCoord"); - shader.normalLoc = glGetAttribLocation(shader.id, "vertexNormal"); - // NOTE: custom shader does not use colorLoc - shader.colorLoc = -1; - - // Get handles to GLSL uniform locations (vertex shader) - shader.mvpLoc = glGetUniformLocation(shader.id, "mvpMatrix"); - - // Get handles to GLSL uniform locations (fragment shader) - shader.tintColorLoc = glGetUniformLocation(shader.id, "fragTintColor"); - shader.mapDiffuseLoc = glGetUniformLocation(shader.id, "texture0"); - shader.mapNormalLoc = -1; // It can be set later - shader.mapSpecularLoc = -1; // It can be set later - //-------------------------------------------------------------------- - } - else - { - TraceLog(WARNING, "Custom shader could not be loaded"); - shader = simpleShader; - } + // After shader loading, we try to load default location names + if (shader.id != 0) LoadDefaultShaderLocations(&shader); // Shader strings must be freed free(vShaderStr); free(fShaderStr); } - else + + if (shader.id == 0) { TraceLog(WARNING, "Custom shader could not be loaded"); - shader = simpleShader; + shader = defaultShader; } #endif return shader; } +// Unload a custom shader from memory +void UnloadShader(Shader shader) +{ + if (shader.id != 0) + { + rlDeleteShader(shader.id); + TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id); + } +} + +// Begin custom shader mode +void BeginShaderMode(Shader shader) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (currentShader.id != shader.id) + { + rlglDraw(); + currentShader = shader; + } +#endif +} + +// End custom shader mode (returns to default shader) +void EndShaderMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + BeginShaderMode(defaultShader); +#endif +} + +// Get default shader +Shader GetDefaultShader(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + return defaultShader; +#else + Shader shader = { 0 }; + return shader; +#endif +} + +// Get default shader +Shader GetStandardShader(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + return standardShader; +#else + Shader shader = { 0 }; + return shader; +#endif +} + +// Get shader uniform location +int GetShaderLocation(Shader shader, const char *uniformName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetUniformLocation(shader.id, uniformName); + + if (location == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader.id, uniformName); +#endif + return location; +} + +// Set shader uniform value (float) +void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glUseProgram(shader.id); + + if (size == 1) glUniform1fv(uniformLoc, 1, value); // Shader uniform type: float + else if (size == 2) glUniform2fv(uniformLoc, 1, value); // Shader uniform type: vec2 + else if (size == 3) glUniform3fv(uniformLoc, 1, value); // Shader uniform type: vec3 + else if (size == 4) glUniform4fv(uniformLoc, 1, value); // Shader uniform type: vec4 + else TraceLog(WARNING, "Shader value float array size not supported"); + + glUseProgram(0); +#endif +} + +// Set shader uniform value (int) +void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glUseProgram(shader.id); + + if (size == 1) glUniform1iv(uniformLoc, 1, value); // Shader uniform type: int + else if (size == 2) glUniform2iv(uniformLoc, 1, value); // Shader uniform type: ivec2 + else if (size == 3) glUniform3iv(uniformLoc, 1, value); // Shader uniform type: ivec3 + else if (size == 4) glUniform4iv(uniformLoc, 1, value); // Shader uniform type: ivec4 + else TraceLog(WARNING, "Shader value int array size not supported"); + + glUseProgram(0); +#endif +} + +// Set shader uniform value (matrix 4x4) +void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glUseProgram(shader.id); + + glUniformMatrix4fv(uniformLoc, 1, false, MatrixToFloat(mat)); + + glUseProgram(0); +#endif +} + +// Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixProjection(Matrix proj) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + projection = proj; +#endif +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void SetMatrixModelview(Matrix view) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + modelview = view; +#endif +} + +// Begin blending mode (alpha, additive, multiplied) +// NOTE: Only 3 blending modes supported, default blend mode is alpha +void BeginBlendMode(int mode) +{ + if ((blendMode != mode) && (mode < 3)) + { + rlglDraw(); + + switch (mode) + { + case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; + case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; // Alternative: glBlendFunc(GL_ONE, GL_ONE); + case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break; + default: break; + } + + blendMode = mode; + } +} + +// End blending mode (reset to default: alpha blending) +void EndBlendMode(void) +{ + BeginBlendMode(BLEND_ALPHA); +} + +// Create a new light, initialize it and add to pool +Light CreateLight(int type, Vector3 position, Color diffuse) +{ + Light light = NULL; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Allocate dynamic memory + light = (Light)malloc(sizeof(LightData)); + + // Initialize light values with generic values + light->id = lightsCount; + light->type = type; + light->enabled = true; + + light->position = position; + light->target = (Vector3){ 0.0f, 0.0f, 0.0f }; + light->intensity = 1.0f; + light->diffuse = diffuse; + + // Add new light to the array + lights[lightsCount] = light; + + // Increase enabled lights count + lightsCount++; +#else + // TODO: Support OpenGL 1.1 lighting system + TraceLog(WARNING, "Lighting currently not supported on OpenGL 1.1"); +#endif + + return light; +} + +// Destroy a light and take it out of the list +void DestroyLight(Light light) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Free dynamic memory allocation + free(lights[light->id]); + + // Remove *obj from the pointers array + for (int i = light->id; i < lightsCount; i++) + { + // Resort all the following pointers of the array + if ((i + 1) < lightsCount) + { + lights[i] = lights[i + 1]; + lights[i]->id = lights[i + 1]->id; + } + else free(lights[i]); + } + + // Decrease enabled physic objects count + lightsCount--; +#endif +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Convert image data to OpenGL texture (returns OpenGL valid Id) +// NOTE: Expected compressed image data and POT image +static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat) +{ + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + int blockSize = 0; // Bytes every block + int offset = 0; + + if ((compressedFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT) || + (compressedFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || +#if defined(GRAPHICS_API_OPENGL_ES2) + (compressedFormat == GL_ETC1_RGB8_OES) || +#endif + (compressedFormat == GL_COMPRESSED_RGB8_ETC2)) blockSize = 8; + else blockSize = 16; + + // Load the mipmap levels + for (int level = 0; level < mipmapCount && (width || height); level++) + { + unsigned int size = 0; + + size = ((width + 3)/4)*((height + 3)/4)*blockSize; + + glCompressedTexImage2D(GL_TEXTURE_2D, level, compressedFormat, width, height, 0, size, data + offset); + + offset += size; + width /= 2; + height /= 2; + + // Security check for NPOT textures + if (width < 1) width = 1; + if (height < 1) height = 1; + } +} + // Load custom shader strings and return program id -unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) +static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) { unsigned int program = 0; - + #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) GLuint vertexShader; GLuint fragmentShader; @@ -2291,7 +2455,17 @@ unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); - + + // NOTE: Default attribute shader locations must be binded before linking + glBindAttribLocation(program, 0, DEFAULT_ATTRIB_POSITION_NAME); + glBindAttribLocation(program, 1, DEFAULT_ATTRIB_TEXCOORD_NAME); + glBindAttribLocation(program, 2, DEFAULT_ATTRIB_NORMAL_NAME); + glBindAttribLocation(program, 3, DEFAULT_ATTRIB_COLOR_NAME); + glBindAttribLocation(program, 4, DEFAULT_ATTRIB_TANGENT_NAME); + glBindAttribLocation(program, 5, DEFAULT_ATTRIB_TEXCOORD2_NAME); + + // NOTE: If some attrib name is no found on the shader, it locations becomes -1 + glLinkProgram(program); // NOTE: All uniform variables are intitialised to 0 when a program links @@ -2325,370 +2499,13 @@ unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) return program; } -// Unload a custom shader from memory -void UnloadShader(Shader shader) -{ - if (shader.id != 0) - { - rlDeleteShader(shader.id); - TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id); - } -} -// Set custom shader to be used on batch draw -void SetCustomShader(Shader shader) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (currentShader.id != shader.id) - { - rlglDraw(); - - currentShader = shader; -/* - if (vaoSupported) glBindVertexArray(vaoQuads); - - // Enable vertex attributes: position - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[0]); - glEnableVertexAttribArray(currentShader.vertexLoc); - glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - - // Enable vertex attributes: texcoords - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[1]); - glEnableVertexAttribArray(currentShader.texcoordLoc); - glVertexAttribPointer(currentShader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); - - // Enable vertex attributes: colors - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[2]); - glEnableVertexAttribArray(currentShader.colorLoc); - glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - - if (vaoSupported) glBindVertexArray(0); // Unbind VAO -*/ - } -#endif -} - -// Set postprocessing shader -// NOTE: Uses global variables screenWidth and screenHeight -void SetPostproShader(Shader shader) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (!enabledPostpro) - { - enabledPostpro = true; - rlglInitPostpro(); - } - - SetModelShader(&postproQuad, shader); - - Texture2D texture; - texture.id = postproFbo.colorTextureId; - texture.width = screenWidth; - texture.height = screenHeight; - - SetShaderMapDiffuse(&postproQuad.shader, texture); - - //TraceLog(DEBUG, "Postproquad texture id: %i", postproQuad.texture.id); - //TraceLog(DEBUG, "Postproquad shader diffuse map id: %i", postproQuad.shader.texDiffuseId); - //TraceLog(DEBUG, "Shader diffuse map id: %i", shader.texDiffuseId); -#elif defined(GRAPHICS_API_OPENGL_11) - TraceLog(WARNING, "Shaders not supported on OpenGL 1.1"); -#endif -} - -// Set default shader to be used in batch draw -void SetDefaultShader(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - SetCustomShader(defaultShader); - - if (enabledPostpro) - { - SetPostproShader(defaultShader); - enabledPostpro = false; - } -#endif -} - -// Link shader to model -void SetModelShader(Model *model, Shader shader) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - model->shader = shader; - - if (vaoSupported) glBindVertexArray(model->mesh.vaoId); - - // Enable vertex attributes: position - glBindBuffer(GL_ARRAY_BUFFER, model->mesh.vboId[0]); - glEnableVertexAttribArray(shader.vertexLoc); - glVertexAttribPointer(shader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - - // Enable vertex attributes: texcoords - glBindBuffer(GL_ARRAY_BUFFER, model->mesh.vboId[1]); - glEnableVertexAttribArray(shader.texcoordLoc); - glVertexAttribPointer(shader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); - - // Enable vertex attributes: normals - glBindBuffer(GL_ARRAY_BUFFER, model->mesh.vboId[2]); - glEnableVertexAttribArray(shader.normalLoc); - glVertexAttribPointer(shader.normalLoc, 3, GL_FLOAT, 0, 0, 0); - - if (vaoSupported) glBindVertexArray(0); // Unbind VAO - - // NOTE: If SetModelTexture() is called previously, texture is not assigned to new shader - if (model->texture.id > 0) model->shader.texDiffuseId = model->texture.id; -#elif (GRAPHICS_API_OPENGL_11) - TraceLog(WARNING, "Shaders not supported on OpenGL 1.1"); -#endif -} - -// Check if postprocessing is enabled (used in module: core) -bool IsPosproShaderEnabled(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - return enabledPostpro; -#elif defined(GRAPHICS_API_OPENGL_11) - return false; -#endif -} - -// Get shader uniform location -int GetShaderLocation(Shader shader, const char *uniformName) -{ - int location = -1; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - location = glGetUniformLocation(shader.id, uniformName); - - if (location == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader.id, uniformName); -#endif - return location; -} - -// Set shader uniform value (float) -void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glUseProgram(shader.id); - - if (size == 1) glUniform1fv(uniformLoc, 1, value); // Shader uniform type: float - else if (size == 2) glUniform2fv(uniformLoc, 1, value); // Shader uniform type: vec2 - else if (size == 3) glUniform3fv(uniformLoc, 1, value); // Shader uniform type: vec3 - else if (size == 4) glUniform4fv(uniformLoc, 1, value); // Shader uniform type: vec4 - else TraceLog(WARNING, "Shader value float array size not supported"); - - glUseProgram(0); -#endif -} - -// Set shader uniform value (int) -void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glUseProgram(shader.id); - - if (size == 1) glUniform1iv(uniformLoc, 1, value); // Shader uniform type: int - else if (size == 2) glUniform2iv(uniformLoc, 1, value); // Shader uniform type: ivec2 - else if (size == 3) glUniform3iv(uniformLoc, 1, value); // Shader uniform type: ivec3 - else if (size == 4) glUniform4iv(uniformLoc, 1, value); // Shader uniform type: ivec4 - else TraceLog(WARNING, "Shader value int array size not supported"); - - glUseProgram(0); -#endif -} - -// Set shader uniform value (matrix 4x4) -void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glUseProgram(shader.id); - - glUniformMatrix4fv(uniformLoc, 1, false, MatrixToFloat(mat)); - - glUseProgram(0); -#endif -} - -// Default diffuse shader map texture assignment -void SetShaderMapDiffuse(Shader *shader, Texture2D texture) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - shader->texDiffuseId = texture.id; - - glUseProgram(shader->id); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, shader->texDiffuseId); - - glUniform1i(shader->mapDiffuseLoc, 0); // Texture fits in active texture unit 0 - - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE0); - glUseProgram(0); -#endif -} - -// Normal map texture shader assignment -void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D texture) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - shader->mapNormalLoc = glGetUniformLocation(shader->id, uniformName); - - if (shader->mapNormalLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName); - else - { - shader->texNormalId = texture.id; - - glUseProgram(shader->id); - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, shader->texNormalId); - - glUniform1i(shader->mapNormalLoc, 1); // Texture fits in active texture unit 1 - - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE0); - glUseProgram(0); - } -#endif -} - -// Specular map texture shader assignment -void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - shader->mapSpecularLoc = glGetUniformLocation(shader->id, uniformName); - - if (shader->mapSpecularLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName); - else - { - shader->texSpecularId = texture.id; - - glUseProgram(shader->id); - - glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, shader->texSpecularId); - - glUniform1i(shader->mapSpecularLoc, 2); // Texture fits in active texture unit 2 - - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE0); - glUseProgram(0); - } -#endif -} - -// Generic shader maps assignment -// TODO: Trying to find a generic shader to allow any kind of map -// NOTE: mapLocation should be retrieved by user with GetShaderLocation() -// ISSUE: mapTextureId: Shader should contain a reference to map texture and corresponding textureUnit, -// so it can be automatically checked and used in rlglDrawModel() -void SetShaderMap(Shader *shader, int mapLocation, Texture2D texture, int textureUnit) -{ -/* -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (mapLocation == -1) TraceLog(WARNING, "[SHDR ID %i] Map location could not be found", shader->id); - else - { - shader->mapTextureId = texture.id; - - glUseProgram(shader->id); - - glActiveTexture(GL_TEXTURE0 + textureUnit); - glBindTexture(GL_TEXTURE_2D, shader->mapTextureId); - - glUniform1i(mapLocation, textureUnit); // Texture fits in active textureUnit - - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE0); - glUseProgram(0); - } -#endif -*/ -} - -// Set blending mode (alpha, additive, multiplied) -// NOTE: Only 3 blending modes predefined -void SetBlendMode(int mode) -{ - if ((blendMode != mode) && (mode < 3)) - { - rlglDraw(); - - switch (mode) - { - case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; - case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; // Alternative: glBlendFunc(GL_ONE, GL_ONE); - case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break; - default: break; - } - - blendMode = mode; - } -} - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -void PrintProjectionMatrix(void) -{ - PrintMatrix(projection); -} - -void PrintModelviewMatrix(void) -{ - PrintMatrix(modelview); -} -#endif - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -// Convert image data to OpenGL texture (returns OpenGL valid Id) -// NOTE: Expected compressed image data and POT image -static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat) -{ - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - int blockSize = 0; // Bytes every block - int offset = 0; - - if ((compressedFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT) || - (compressedFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || -#if defined(GRAPHICS_API_OPENGL_ES2) - (compressedFormat == GL_ETC1_RGB8_OES) || -#endif - (compressedFormat == GL_COMPRESSED_RGB8_ETC2)) blockSize = 8; - else blockSize = 16; - - // Load the mipmap levels - for (int level = 0; level < mipmapCount && (width || height); level++) - { - unsigned int size = 0; - - size = ((width + 3)/4)*((height + 3)/4)*blockSize; - - glCompressedTexImage2D(GL_TEXTURE_2D, level, compressedFormat, width, height, 0, size, data + offset); - - offset += size; - width /= 2; - height /= 2; - - // Security check for NPOT textures - if (width < 1) width = 1; - if (height < 1) height = 1; - } -} - -// Load Shader (Vertex and Fragment) -// NOTE: This shader program is used only for batch buffers (lines, triangles, quads) +// Load default shader (just vertex positioning and texture coloring) +// NOTE: This shader program is used for batch buffers (lines, triangles, quads) static Shader LoadDefaultShader(void) { Shader shader; - // NOTE: Shaders are written using GLSL 110 (desktop), that is equivalent to GLSL 100 on ES2 - // NOTE: Detected an error on ATI cards if defined #version 110 while OpenGL 3.3+ - // Just defined #version 330 despite shader is #version 110 - // Vertex shader directly defined, no external file required #if defined(GRAPHICS_API_OPENGL_33) char vShaderStr[] = "#version 330 \n" @@ -2696,20 +2513,20 @@ static Shader LoadDefaultShader(void) "in vec2 vertexTexCoord; \n" "in vec4 vertexColor; \n" "out vec2 fragTexCoord; \n" - "out vec4 fragTintColor; \n" + "out vec4 fragColor; \n" #elif defined(GRAPHICS_API_OPENGL_ES2) char vShaderStr[] = "#version 100 \n" "attribute vec3 vertexPosition; \n" "attribute vec2 vertexTexCoord; \n" "attribute vec4 vertexColor; \n" "varying vec2 fragTexCoord; \n" - "varying vec4 fragTintColor; \n" + "varying vec4 fragColor; \n" #endif - "uniform mat4 mvpMatrix; \n" + "uniform mat4 mvpMatrix; \n" "void main() \n" "{ \n" " fragTexCoord = vertexTexCoord; \n" - " fragTintColor = vertexColor; \n" + " fragColor = vertexColor; \n" " gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); \n" "} \n"; @@ -2717,18 +2534,25 @@ static Shader LoadDefaultShader(void) #if defined(GRAPHICS_API_OPENGL_33) char fShaderStr[] = "#version 330 \n" "in vec2 fragTexCoord; \n" - "in vec4 fragTintColor; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" #elif defined(GRAPHICS_API_OPENGL_ES2) char fShaderStr[] = "#version 100 \n" "precision mediump float; \n" // precision required for OpenGL ES2 (WebGL) "varying vec2 fragTexCoord; \n" - "varying vec4 fragTintColor; \n" + "varying vec4 fragColor; \n" #endif "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" "void main() \n" "{ \n" - " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" // NOTE: texture2D() is deprecated on OpenGL 3.3 and ES 3.0, use texture() instead - " gl_FragColor = texelColor*fragTintColor; \n" +#if defined(GRAPHICS_API_OPENGL_33) + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" // NOTE: texture2D() is deprecated on OpenGL 3.3 and ES 3.0 + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" +#endif "} \n"; shader.id = LoadShaderProgram(vShaderStr, fShaderStr); @@ -2736,112 +2560,605 @@ static Shader LoadDefaultShader(void) if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Default shader loaded successfully", shader.id); else TraceLog(WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id); - // Get handles to GLSL input attibute locations - //------------------------------------------------------------------- - shader.vertexLoc = glGetAttribLocation(shader.id, "vertexPosition"); - shader.texcoordLoc = glGetAttribLocation(shader.id, "vertexTexCoord"); - shader.colorLoc = glGetAttribLocation(shader.id, "vertexColor"); - // NOTE: default shader does not use normalLoc - shader.normalLoc = -1; - - // Get handles to GLSL uniform locations (vertex shader) - shader.mvpLoc = glGetUniformLocation(shader.id, "mvpMatrix"); - - // Get handles to GLSL uniform locations (fragment shader) - shader.tintColorLoc = -1; - shader.mapDiffuseLoc = glGetUniformLocation(shader.id, "texture0"); - shader.mapNormalLoc = -1; // It can be set later - shader.mapSpecularLoc = -1; // It can be set later - - shader.texDiffuseId = whiteTexture; // Default white texture - shader.texNormalId = 0; - shader.texSpecularId = 0; - //-------------------------------------------------------------------- + if (shader.id != 0) LoadDefaultShaderLocations(&shader); return shader; } -// Load Simple Shader (Vertex and Fragment) -// NOTE: This shader program is used to render models -static Shader LoadSimpleShader(void) +// Load standard shader +// NOTE: This shader supports: +// - Up to 3 different maps: diffuse, normal, specular +// - Material properties: colAmbient, colDiffuse, colSpecular, glossiness +// - Up to 8 lights: Point, Directional or Spot +static Shader LoadStandardShader(void) { - Shader shader; + // Load standard shader (TODO: rewrite as char pointers) + Shader shader = LoadShader("resources/shaders/standard.vs", "resources/shaders/standard.fs"); - // NOTE: Shaders are written using GLSL 110 (desktop), that is equivalent to GLSL 100 on ES2 - // NOTE: Detected an error on ATI cards if defined #version 110 while OpenGL 3.3+ - // Just defined #version 330 despite shader is #version 110 + if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Standard shader loaded successfully", shader.id); + else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id); - // Vertex shader directly defined, no external file required -#if defined(GRAPHICS_API_OPENGL_33) - char vShaderStr[] = "#version 330 \n" - "in vec3 vertexPosition; \n" - "in vec2 vertexTexCoord; \n" - "in vec3 vertexNormal; \n" - "out vec2 fragTexCoord; \n" -#elif defined(GRAPHICS_API_OPENGL_ES2) - char vShaderStr[] = "#version 100 \n" - "attribute vec3 vertexPosition; \n" - "attribute vec2 vertexTexCoord; \n" - "attribute vec3 vertexNormal; \n" - "varying vec2 fragTexCoord; \n" -#endif - "uniform mat4 mvpMatrix; \n" - "void main() \n" - "{ \n" - " fragTexCoord = vertexTexCoord; \n" - " gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); \n" - "} \n"; - - // Fragment shader directly defined, no external file required -#if defined(GRAPHICS_API_OPENGL_33) - char fShaderStr[] = "#version 330 \n" - "in vec2 fragTexCoord; \n" -#elif defined(GRAPHICS_API_OPENGL_ES2) - char fShaderStr[] = "#version 100 \n" - "precision mediump float; \n" // precision required for OpenGL ES2 (WebGL) - "varying vec2 fragTexCoord; \n" -#endif - "uniform sampler2D texture0; \n" - "uniform vec4 fragTintColor; \n" - "void main() \n" - "{ \n" - " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" // NOTE: texture2D() is deprecated on OpenGL 3.3 and ES 3.0, use texture() instead - " gl_FragColor = texelColor*fragTintColor; \n" - "} \n"; - - shader.id = LoadShaderProgram(vShaderStr, fShaderStr); - - if (shader.id != 0) TraceLog(INFO, "[SHDR ID %i] Simple shader loaded successfully", shader.id); - else TraceLog(WARNING, "[SHDR ID %i] Simple shader could not be loaded", shader.id); - - // Get handles to GLSL input attibute locations - //------------------------------------------------------------------- - shader.vertexLoc = glGetAttribLocation(shader.id, "vertexPosition"); - shader.texcoordLoc = glGetAttribLocation(shader.id, "vertexTexCoord"); - shader.normalLoc = glGetAttribLocation(shader.id, "vertexNormal"); - // NOTE: simple shader does not use colorLoc - shader.colorLoc = -1; - - // Get handles to GLSL uniform locations (vertex shader) - shader.mvpLoc = glGetUniformLocation(shader.id, "mvpMatrix"); - - // Get handles to GLSL uniform locations (fragment shader) - shader.tintColorLoc = glGetUniformLocation(shader.id, "fragTintColor"); - shader.mapDiffuseLoc = glGetUniformLocation(shader.id, "texture0"); - shader.mapNormalLoc = -1; // It can be set later - shader.mapSpecularLoc = -1; // It can be set later - - shader.texDiffuseId = whiteTexture; // Default white texture - shader.texNormalId = 0; - shader.texSpecularId = 0; - //-------------------------------------------------------------------- + if (shader.id != 0) LoadDefaultShaderLocations(&shader); return shader; } -// Read text file +// Get location handlers to for shader attributes and uniforms +// NOTE: If any location is not found, loc point becomes -1 +static void LoadDefaultShaderLocations(Shader *shader) +{ + // NOTE: Default shader attrib locations have been fixed before linking: + // vertex position location = 0 + // vertex texcoord location = 1 + // vertex normal location = 2 + // vertex color location = 3 + // vertex tangent location = 4 + // vertex texcoord2 location = 5 + + // Get handles to GLSL input attibute locations + shader->vertexLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_POSITION_NAME); + shader->texcoordLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TEXCOORD_NAME); + shader->texcoord2Loc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TEXCOORD2_NAME); + shader->normalLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_NORMAL_NAME); + shader->tangentLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TANGENT_NAME); + shader->colorLoc = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_COLOR_NAME); + + // Get handles to GLSL uniform locations (vertex shader) + shader->mvpLoc = glGetUniformLocation(shader->id, "mvpMatrix"); + + // Get handles to GLSL uniform locations (fragment shader) + shader->tintColorLoc = glGetUniformLocation(shader->id, "colDiffuse"); + shader->mapTexture0Loc = glGetUniformLocation(shader->id, "texture0"); + shader->mapTexture1Loc = glGetUniformLocation(shader->id, "texture1"); + shader->mapTexture2Loc = glGetUniformLocation(shader->id, "texture2"); +} + +// Unload default shader +static void UnloadDefaultShader(void) +{ + glUseProgram(0); + + //glDetachShader(defaultShader, vertexShader); + //glDetachShader(defaultShader, fragmentShader); + //glDeleteShader(vertexShader); // Already deleted on shader compilation + //glDeleteShader(fragmentShader); // Already deleted on shader compilation + glDeleteProgram(defaultShader.id); +} + +// Unload standard shader +static void UnloadStandardShader(void) +{ + glUseProgram(0); + + //glDetachShader(defaultShader, vertexShader); + //glDetachShader(defaultShader, fragmentShader); + //glDeleteShader(vertexShader); // Already deleted on shader compilation + //glDeleteShader(fragmentShader); // Already deleted on shader compilation + glDeleteProgram(standardShader.id); +} + + +// Load default internal buffers (lines, triangles, quads) +static void LoadDefaultBuffers(void) +{ + // [CPU] Allocate and initialize float array buffers to store vertex data (lines, triangles, quads) + //-------------------------------------------------------------------------------------------- + + // Lines - Initialize arrays (vertex position and color data) + lines.vertices = (float *)malloc(sizeof(float)*3*2*MAX_LINES_BATCH); // 3 float by vertex, 2 vertex by line + lines.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*2*MAX_LINES_BATCH); // 4 float by color, 2 colors by line + lines.texcoords = NULL; + lines.indices = NULL; + + for (int i = 0; i < (3*2*MAX_LINES_BATCH); i++) lines.vertices[i] = 0.0f; + for (int i = 0; i < (4*2*MAX_LINES_BATCH); i++) lines.colors[i] = 0; + + lines.vCounter = 0; + lines.cCounter = 0; + lines.tcCounter = 0; + + // Triangles - Initialize arrays (vertex position and color data) + triangles.vertices = (float *)malloc(sizeof(float)*3*3*MAX_TRIANGLES_BATCH); // 3 float by vertex, 3 vertex by triangle + triangles.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*3*MAX_TRIANGLES_BATCH); // 4 float by color, 3 colors by triangle + triangles.texcoords = NULL; + triangles.indices = NULL; + + for (int i = 0; i < (3*3*MAX_TRIANGLES_BATCH); i++) triangles.vertices[i] = 0.0f; + for (int i = 0; i < (4*3*MAX_TRIANGLES_BATCH); i++) triangles.colors[i] = 0; + + triangles.vCounter = 0; + triangles.cCounter = 0; + triangles.tcCounter = 0; + + // Quads - Initialize arrays (vertex position, texcoord, color data and indexes) + quads.vertices = (float *)malloc(sizeof(float)*3*4*MAX_QUADS_BATCH); // 3 float by vertex, 4 vertex by quad + quads.texcoords = (float *)malloc(sizeof(float)*2*4*MAX_QUADS_BATCH); // 2 float by texcoord, 4 texcoord by quad + quads.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*4*MAX_QUADS_BATCH); // 4 float by color, 4 colors by quad +#if defined(GRAPHICS_API_OPENGL_33) + quads.indices = (unsigned int *)malloc(sizeof(int)*6*MAX_QUADS_BATCH); // 6 int by quad (indices) +#elif defined(GRAPHICS_API_OPENGL_ES2) + quads.indices = (unsigned short *)malloc(sizeof(short)*6*MAX_QUADS_BATCH); // 6 int by quad (indices) +#endif + + for (int i = 0; i < (3*4*MAX_QUADS_BATCH); i++) quads.vertices[i] = 0.0f; + for (int i = 0; i < (2*4*MAX_QUADS_BATCH); i++) quads.texcoords[i] = 0.0f; + for (int i = 0; i < (4*4*MAX_QUADS_BATCH); i++) quads.colors[i] = 0; + + int k = 0; + + // Indices can be initialized right now + for (int i = 0; i < (6*MAX_QUADS_BATCH); i+=6) + { + quads.indices[i] = 4*k; + quads.indices[i+1] = 4*k+1; + quads.indices[i+2] = 4*k+2; + quads.indices[i+3] = 4*k; + quads.indices[i+4] = 4*k+2; + quads.indices[i+5] = 4*k+3; + + k++; + } + + quads.vCounter = 0; + quads.tcCounter = 0; + quads.cCounter = 0; + + TraceLog(INFO, "[CPU] Default buffers initialized successfully (lines, triangles, quads)"); + //-------------------------------------------------------------------------------------------- + + // [GPU] Upload vertex data and initialize VAOs/VBOs (lines, triangles, quads) + // NOTE: Default buffers are linked to use currentShader (defaultShader) + //-------------------------------------------------------------------------------------------- + + // Upload and link lines vertex buffers + if (vaoSupported) + { + // Initialize Lines VAO + glGenVertexArrays(1, &lines.vaoId); + glBindVertexArray(lines.vaoId); + } + + // Lines - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(2, &lines.vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*2*MAX_LINES_BATCH, lines.vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.vertexLoc); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(2, &lines.vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*2*MAX_LINES_BATCH, lines.colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.colorLoc); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Default buffers VAO initialized successfully (lines)", lines.vaoId); + else TraceLog(INFO, "[VBO ID %i][VBO ID %i] Default buffers VBOs initialized successfully (lines)", lines.vboId[0], lines.vboId[1]); + + // Upload and link triangles vertex buffers + if (vaoSupported) + { + // Initialize Triangles VAO + glGenVertexArrays(1, &triangles.vaoId); + glBindVertexArray(triangles.vaoId); + } + + // Triangles - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(1, &triangles.vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*3*MAX_TRIANGLES_BATCH, triangles.vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.vertexLoc); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &triangles.vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*3*MAX_TRIANGLES_BATCH, triangles.colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.colorLoc); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Default buffers VAO initialized successfully (triangles)", triangles.vaoId); + else TraceLog(INFO, "[VBO ID %i][VBO ID %i] Default buffers VBOs initialized successfully(triangles)", triangles.vboId[0], triangles.vboId[1]); + + // Upload and link quads vertex buffers + if (vaoSupported) + { + // Initialize Quads VAO + glGenVertexArrays(1, &quads.vaoId); + glBindVertexArray(quads.vaoId); + } + + // Quads - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(1, &quads.vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_QUADS_BATCH, quads.vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.vertexLoc); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + + // Vertex texcoord buffer (shader-location = 1) + glGenBuffers(1, &quads.vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_QUADS_BATCH, quads.texcoords, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.texcoordLoc); + glVertexAttribPointer(currentShader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &quads.vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[2]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*4*MAX_QUADS_BATCH, quads.colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(currentShader.colorLoc); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + // Fill index buffer + glGenBuffers(1, &quads.vboId[3]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]); +#if defined(GRAPHICS_API_OPENGL_33) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW); +#elif defined(GRAPHICS_API_OPENGL_ES2) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(short)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW); +#endif + + if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Default buffers VAO initialized successfully (quads)", quads.vaoId); + else TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i][VBO ID %i] Default buffers VBOs initialized successfully (quads)", quads.vboId[0], quads.vboId[1], quads.vboId[2], quads.vboId[3]); + + // Unbind the current VAO + if (vaoSupported) glBindVertexArray(0); + //-------------------------------------------------------------------------------------------- +} + +// Update default internal buffers (VAOs/VBOs) with vertex array data +// NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) +// TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (change flag required) +static void UpdateDefaultBuffers(void) +{ + // Update lines vertex buffers + if (lines.vCounter > 0) + { + // Activate Lines VAO + if (vaoSupported) glBindVertexArray(lines.vaoId); + + // Lines - vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[0]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*2*MAX_LINES_BATCH, lines.vertices, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*lines.vCounter, lines.vertices); // target - offset (in bytes) - size (in bytes) - data pointer + + // Lines - colors buffer + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[1]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*2*MAX_LINES_BATCH, lines.colors, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*lines.cCounter, lines.colors); + } + + // Update triangles vertex buffers + if (triangles.vCounter > 0) + { + // Activate Triangles VAO + if (vaoSupported) glBindVertexArray(triangles.vaoId); + + // Triangles - vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[0]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*3*MAX_TRIANGLES_BATCH, triangles.vertices, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*triangles.vCounter, triangles.vertices); + + // Triangles - colors buffer + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[1]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*3*MAX_TRIANGLES_BATCH, triangles.colors, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*triangles.cCounter, triangles.colors); + } + + // Update quads vertex buffers + if (quads.vCounter > 0) + { + // Activate Quads VAO + if (vaoSupported) glBindVertexArray(quads.vaoId); + + // Quads - vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[0]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_QUADS_BATCH, quads.vertices, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*quads.vCounter, quads.vertices); + + // Quads - texture coordinates buffer + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[1]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_QUADS_BATCH, quads.texcoords, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*quads.vCounter, quads.texcoords); + + // Quads - colors buffer + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[2]); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*MAX_QUADS_BATCH, quads.colors, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*quads.vCounter, quads.colors); + + // Another option would be using buffer mapping... + //quads.vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // Now we can modify vertices + //glUnmapBuffer(GL_ARRAY_BUFFER); + } + //-------------------------------------------------------------- + + // Unbind the current VAO + if (vaoSupported) glBindVertexArray(0); +} + +// Draw default internal buffers vertex data +// NOTE: We draw in this order: lines, triangles, quads +static void DrawDefaultBuffers(void) +{ + // Set current shader and upload current MVP matrix + if ((lines.vCounter > 0) || (triangles.vCounter > 0) || (quads.vCounter > 0)) + { + glUseProgram(currentShader.id); + + // Create modelview-projection matrix + Matrix matMVP = MatrixMultiply(modelview, projection); + + glUniformMatrix4fv(currentShader.mvpLoc, 1, false, MatrixToFloat(matMVP)); + glUniform4f(currentShader.tintColorLoc, 1.0f, 1.0f, 1.0f, 1.0f); + glUniform1i(currentShader.mapTexture0Loc, 0); + + // NOTE: Additional map textures not considered for default buffers drawing + } + + // Draw lines buffers + if (lines.vCounter > 0) + { + glBindTexture(GL_TEXTURE_2D, whiteTexture); + + if (vaoSupported) + { + glBindVertexArray(lines.vaoId); + } + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[0]); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(currentShader.vertexLoc); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, lines.vboId[1]); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(currentShader.colorLoc); + } + + glDrawArrays(GL_LINES, 0, lines.vCounter); + + if (!vaoSupported) glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindTexture(GL_TEXTURE_2D, 0); + } + + // Draw triangles buffers + if (triangles.vCounter > 0) + { + glBindTexture(GL_TEXTURE_2D, whiteTexture); + + if (vaoSupported) + { + glBindVertexArray(triangles.vaoId); + } + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[0]); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(currentShader.vertexLoc); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, triangles.vboId[1]); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(currentShader.colorLoc); + } + + glDrawArrays(GL_TRIANGLES, 0, triangles.vCounter); + + if (!vaoSupported) glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindTexture(GL_TEXTURE_2D, 0); + } + + // Draw quads buffers + if (quads.vCounter > 0) + { + int quadsCount = 0; + int numIndicesToProcess = 0; + int indicesOffset = 0; + + if (vaoSupported) + { + glBindVertexArray(quads.vaoId); + } + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[0]); + glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(currentShader.vertexLoc); + + // Bind vertex attrib: texcoord (shader-location = 1) + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[1]); + glVertexAttribPointer(currentShader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(currentShader.texcoordLoc); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, quads.vboId[2]); + glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(currentShader.colorLoc); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]); + } + + //TraceLog(DEBUG, "Draws required per frame: %i", drawsCounter); + + for (int i = 0; i < drawsCounter; i++) + { + quadsCount = draws[i].vertexCount/4; + numIndicesToProcess = quadsCount*6; // Get number of Quads * 6 index by Quad + + //TraceLog(DEBUG, "Quads to render: %i - Vertex Count: %i", quadsCount, draws[i].vertexCount); + + glBindTexture(GL_TEXTURE_2D, draws[i].textureId); + + // NOTE: The final parameter tells the GPU the offset in bytes from the start of the index buffer to the location of the first index to process +#if defined(GRAPHICS_API_OPENGL_33) + glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_INT, (GLvoid *)(sizeof(GLuint)*indicesOffset)); +#elif defined(GRAPHICS_API_OPENGL_ES2) + glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_SHORT, (GLvoid *)(sizeof(GLushort)*indicesOffset)); +#endif + //GLenum err; + //if ((err = glGetError()) != GL_NO_ERROR) TraceLog(INFO, "OpenGL error: %i", (int)err); //GL_INVALID_ENUM! + + indicesOffset += draws[i].vertexCount/4*6; + } + + if (!vaoSupported) + { + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures + } + + if (vaoSupported) glBindVertexArray(0); // Unbind VAO + + glUseProgram(0); // Unbind shader program + + // Reset draws counter + drawsCounter = 1; + draws[0].textureId = whiteTexture; + draws[0].vertexCount = 0; + + // Reset vertex counters for next frame + lines.vCounter = 0; + lines.cCounter = 0; + triangles.vCounter = 0; + triangles.cCounter = 0; + quads.vCounter = 0; + quads.tcCounter = 0; + quads.cCounter = 0; + + // Reset depth for next draw + currentDepth = -1.0f; +} + +// Unload default internal buffers vertex data from CPU and GPU +static void UnloadDefaultBuffers(void) +{ + // Unbind everything + if (vaoSupported) glBindVertexArray(0); + glDisableVertexAttribArray(0); + glDisableVertexAttribArray(1); + glDisableVertexAttribArray(2); + glDisableVertexAttribArray(3); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + // Delete VBOs from GPU (VRAM) + glDeleteBuffers(1, &lines.vboId[0]); + glDeleteBuffers(1, &lines.vboId[1]); + glDeleteBuffers(1, &triangles.vboId[0]); + glDeleteBuffers(1, &triangles.vboId[1]); + glDeleteBuffers(1, &quads.vboId[0]); + glDeleteBuffers(1, &quads.vboId[1]); + glDeleteBuffers(1, &quads.vboId[2]); + glDeleteBuffers(1, &quads.vboId[3]); + + if (vaoSupported) + { + // Delete VAOs from GPU (VRAM) + glDeleteVertexArrays(1, &lines.vaoId); + glDeleteVertexArrays(1, &triangles.vaoId); + glDeleteVertexArrays(1, &quads.vaoId); + } + + // Free vertex arrays memory from CPU (RAM) + free(lines.vertices); + free(lines.colors); + + free(triangles.vertices); + free(triangles.colors); + + free(quads.vertices); + free(quads.texcoords); + free(quads.colors); + free(quads.indices); +} + +// Setup shader uniform values for lights array +// NOTE: It would be far easier with shader UBOs but are not supported on OpenGL ES 2.0f +static void SetShaderLights(Shader shader) +{ + int locPoint = glGetUniformLocation(shader.id, "lightsCount"); + glUniform1i(locPoint, lightsCount); + + char locName[32] = "lights[x].position\0"; + + for (int i = 0; i < lightsCount; i++) + { + locName[7] = '0' + i; + + memcpy(&locName[10], "enabled\0", strlen("enabled\0") + 1); + locPoint = GetShaderLocation(shader, locName); + glUniform1i(locPoint, lights[i]->enabled); + + memcpy(&locName[10], "type\0", strlen("type\0") + 1); + locPoint = GetShaderLocation(shader, locName); + glUniform1i(locPoint, lights[i]->type); + + memcpy(&locName[10], "diffuse\0", strlen("diffuse\0") + 2); + locPoint = glGetUniformLocation(shader.id, locName); + glUniform4f(locPoint, (float)lights[i]->diffuse.r/255, (float)lights[i]->diffuse.g/255, (float)lights[i]->diffuse.b/255, (float)lights[i]->diffuse.a/255); + + memcpy(&locName[10], "intensity\0", strlen("intensity\0")); + locPoint = glGetUniformLocation(shader.id, locName); + glUniform1f(locPoint, lights[i]->intensity); + + switch (lights[i]->type) + { + case LIGHT_POINT: + { + memcpy(&locName[10], "position\0", strlen("position\0") + 1); + locPoint = GetShaderLocation(shader, locName); + glUniform3f(locPoint, lights[i]->position.x, lights[i]->position.y, lights[i]->position.z); + + memcpy(&locName[10], "radius\0", strlen("radius\0") + 2); + locPoint = GetShaderLocation(shader, locName); + glUniform1f(locPoint, lights[i]->radius); + } break; + case LIGHT_DIRECTIONAL: + { + memcpy(&locName[10], "direction\0", strlen("direction\0") + 2); + locPoint = GetShaderLocation(shader, locName); + Vector3 direction = { lights[i]->target.x - lights[i]->position.x, lights[i]->target.y - lights[i]->position.y, lights[i]->target.z - lights[i]->position.z }; + VectorNormalize(&direction); + glUniform3f(locPoint, direction.x, direction.y, direction.z); + } break; + case LIGHT_SPOT: + { + memcpy(&locName[10], "position\0", strlen("position\0") + 1); + locPoint = GetShaderLocation(shader, locName); + glUniform3f(locPoint, lights[i]->position.x, lights[i]->position.y, lights[i]->position.z); + + memcpy(&locName[10], "direction\0", strlen("direction\0") + 2); + locPoint = GetShaderLocation(shader, locName); + + Vector3 direction = { lights[i]->target.x - lights[i]->position.x, lights[i]->target.y - lights[i]->position.y, lights[i]->target.z - lights[i]->position.z }; + VectorNormalize(&direction); + glUniform3f(locPoint, direction.x, direction.y, direction.z); + + memcpy(&locName[10], "coneAngle\0", strlen("coneAngle\0")); + locPoint = GetShaderLocation(shader, locName); + glUniform1f(locPoint, lights[i]->coneAngle); + } break; + default: break; + } + + // TODO: Pass to the shader any other required data from LightData struct + } +} + +// Read text data from file // NOTE: text chars array should be freed manually -static char *TextFileRead(char *fileName) +static char *ReadTextFile(const char *fileName) { FILE *textFile; char *text = NULL; @@ -2872,232 +3189,6 @@ static char *TextFileRead(char *fileName) return text; } - -// Allocate and initialize float array buffers to store vertex data (lines, triangles, quads) -static void InitializeBuffers(void) -{ - // Initialize lines arrays (vertex position and color data) - lines.vertices = (float *)malloc(sizeof(float)*3*2*MAX_LINES_BATCH); // 3 float by vertex, 2 vertex by line - lines.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*2*MAX_LINES_BATCH); // 4 float by color, 2 colors by line - - for (int i = 0; i < (3*2*MAX_LINES_BATCH); i++) lines.vertices[i] = 0.0f; - for (int i = 0; i < (4*2*MAX_LINES_BATCH); i++) lines.colors[i] = 0; - - lines.vCounter = 0; - lines.cCounter = 0; - - // Initialize triangles arrays (vertex position and color data) - triangles.vertices = (float *)malloc(sizeof(float)*3*3*MAX_TRIANGLES_BATCH); // 3 float by vertex, 3 vertex by triangle - triangles.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*3*MAX_TRIANGLES_BATCH); // 4 float by color, 3 colors by triangle - - for (int i = 0; i < (3*3*MAX_TRIANGLES_BATCH); i++) triangles.vertices[i] = 0.0f; - for (int i = 0; i < (4*3*MAX_TRIANGLES_BATCH); i++) triangles.colors[i] = 0; - - triangles.vCounter = 0; - triangles.cCounter = 0; - - // Initialize quads arrays (vertex position, texcoord and color data... and indexes) - quads.vertices = (float *)malloc(sizeof(float)*3*4*MAX_QUADS_BATCH); // 3 float by vertex, 4 vertex by quad - quads.texcoords = (float *)malloc(sizeof(float)*2*4*MAX_QUADS_BATCH); // 2 float by texcoord, 4 texcoord by quad - quads.colors = (unsigned char *)malloc(sizeof(unsigned char)*4*4*MAX_QUADS_BATCH); // 4 float by color, 4 colors by quad -#if defined(GRAPHICS_API_OPENGL_33) - quads.indices = (unsigned int *)malloc(sizeof(int)*6*MAX_QUADS_BATCH); // 6 int by quad (indices) -#elif defined(GRAPHICS_API_OPENGL_ES2) - quads.indices = (unsigned short *)malloc(sizeof(short)*6*MAX_QUADS_BATCH); // 6 int by quad (indices) -#endif - - - for (int i = 0; i < (3*4*MAX_QUADS_BATCH); i++) quads.vertices[i] = 0.0f; - for (int i = 0; i < (2*4*MAX_QUADS_BATCH); i++) quads.texcoords[i] = 0.0f; - for (int i = 0; i < (4*4*MAX_QUADS_BATCH); i++) quads.colors[i] = 0; - - int k = 0; - - // Indices can be initialized right now - for (int i = 0; i < (6*MAX_QUADS_BATCH); i+=6) - { - quads.indices[i] = 4*k; - quads.indices[i+1] = 4*k+1; - quads.indices[i+2] = 4*k+2; - quads.indices[i+3] = 4*k; - quads.indices[i+4] = 4*k+2; - quads.indices[i+5] = 4*k+3; - - k++; - } - - quads.vCounter = 0; - quads.tcCounter = 0; - quads.cCounter = 0; - - TraceLog(INFO, "CPU buffers (lines, triangles, quads) initialized successfully"); -} - -// Initialize Vertex Array Objects (Contain VBO) -// NOTE: lines, triangles and quads buffers use currentShader -static void InitializeBuffersGPU(void) -{ - if (vaoSupported) - { - // Initialize Lines VAO - glGenVertexArrays(1, &vaoLines); - glBindVertexArray(vaoLines); - } - - // Create buffers for our vertex data - glGenBuffers(2, linesBuffer); - - // Lines - Vertex positions buffer binding and attributes enable - glBindBuffer(GL_ARRAY_BUFFER, linesBuffer[0]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*2*MAX_LINES_BATCH, lines.vertices, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.vertexLoc); - glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - - // Lines - colors buffer - glBindBuffer(GL_ARRAY_BUFFER, linesBuffer[1]); - glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*2*MAX_LINES_BATCH, lines.colors, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.colorLoc); - glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - - if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Lines VAO initialized successfully", vaoLines); - else TraceLog(INFO, "[VBO ID %i][VBO ID %i] Lines VBOs initialized successfully", linesBuffer[0], linesBuffer[1]); - //-------------------------------------------------------------- - - if (vaoSupported) - { - // Initialize Triangles VAO - glGenVertexArrays(1, &vaoTriangles); - glBindVertexArray(vaoTriangles); - } - - // Create buffers for our vertex data - glGenBuffers(2, trianglesBuffer); - - // Enable vertex attributes - glBindBuffer(GL_ARRAY_BUFFER, trianglesBuffer[0]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*3*MAX_TRIANGLES_BATCH, triangles.vertices, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.vertexLoc); - glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - - glBindBuffer(GL_ARRAY_BUFFER, trianglesBuffer[1]); - glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*3*MAX_TRIANGLES_BATCH, triangles.colors, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.colorLoc); - glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - - if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Triangles VAO initialized successfully", vaoTriangles); - else TraceLog(INFO, "[VBO ID %i][VBO ID %i] Triangles VBOs initialized successfully", trianglesBuffer[0], trianglesBuffer[1]); - //-------------------------------------------------------------- - - if (vaoSupported) - { - // Initialize Quads VAO - glGenVertexArrays(1, &vaoQuads); - glBindVertexArray(vaoQuads); - } - - // Create buffers for our vertex data - glGenBuffers(4, quadsBuffer); - - // Enable vertex attributes - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[0]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_QUADS_BATCH, quads.vertices, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.vertexLoc); - glVertexAttribPointer(currentShader.vertexLoc, 3, GL_FLOAT, 0, 0, 0); - - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[1]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_QUADS_BATCH, quads.texcoords, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.texcoordLoc); - glVertexAttribPointer(currentShader.texcoordLoc, 2, GL_FLOAT, 0, 0, 0); - - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[2]); - glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*4*MAX_QUADS_BATCH, quads.colors, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.colorLoc); - glVertexAttribPointer(currentShader.colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - - // Fill index buffer - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBuffer[3]); -#if defined(GRAPHICS_API_OPENGL_33) - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW); -#elif defined(GRAPHICS_API_OPENGL_ES2) - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(short)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW); -#endif - - if (vaoSupported) TraceLog(INFO, "[VAO ID %i] Quads VAO initialized successfully", vaoQuads); - else TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i][VBO ID %i] Quads VBOs initialized successfully", quadsBuffer[0], quadsBuffer[1], quadsBuffer[2], quadsBuffer[3]); - - // Unbind the current VAO - if (vaoSupported) glBindVertexArray(0); -} - -// Update VBOs with vertex array data -// NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) -// TODO: If no data changed on the CPU arrays --> No need to update GPU arrays (change flag required) -static void UpdateBuffers(void) -{ - if (lines.vCounter > 0) - { - // Activate Lines VAO - if (vaoSupported) glBindVertexArray(vaoLines); - - // Lines - vertex positions buffer - glBindBuffer(GL_ARRAY_BUFFER, linesBuffer[0]); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*2*MAX_LINES_BATCH, lines.vertices, GL_DYNAMIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*lines.vCounter, lines.vertices); // target - offset (in bytes) - size (in bytes) - data pointer - - // Lines - colors buffer - glBindBuffer(GL_ARRAY_BUFFER, linesBuffer[1]); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*2*MAX_LINES_BATCH, lines.colors, GL_DYNAMIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*lines.cCounter, lines.colors); - } - //-------------------------------------------------------------- - - if (triangles.vCounter > 0) - { - // Activate Triangles VAO - if (vaoSupported) glBindVertexArray(vaoTriangles); - - // Triangles - vertex positions buffer - glBindBuffer(GL_ARRAY_BUFFER, trianglesBuffer[0]); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*3*MAX_TRIANGLES_BATCH, triangles.vertices, GL_DYNAMIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*triangles.vCounter, triangles.vertices); - - // Triangles - colors buffer - glBindBuffer(GL_ARRAY_BUFFER, trianglesBuffer[1]); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*3*MAX_TRIANGLES_BATCH, triangles.colors, GL_DYNAMIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*triangles.cCounter, triangles.colors); - } - //-------------------------------------------------------------- - - if (quads.vCounter > 0) - { - // Activate Quads VAO - if (vaoSupported) glBindVertexArray(vaoQuads); - - // Quads - vertex positions buffer - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[0]); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_QUADS_BATCH, quads.vertices, GL_DYNAMIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*quads.vCounter, quads.vertices); - - // Quads - texture coordinates buffer - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[1]); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_QUADS_BATCH, quads.texcoords, GL_DYNAMIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*quads.vCounter, quads.texcoords); - - // Quads - colors buffer - glBindBuffer(GL_ARRAY_BUFFER, quadsBuffer[2]); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*MAX_QUADS_BATCH, quads.colors, GL_DYNAMIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*quads.vCounter, quads.colors); - - // Another option would be using buffer mapping... - //triangles.vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); - // Now we can modify vertices - //glUnmapBuffer(GL_ARRAY_BUFFER); - } - //-------------------------------------------------------------- - - // Unbind the current VAO - if (vaoSupported) glBindVertexArray(0); -} #endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_11) @@ -3107,7 +3198,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) int mipmapCount = 1; // Required mipmap levels count (including base level) int width = baseWidth; int height = baseHeight; - int size = baseWidth*baseHeight*4; // Size in bytes (will include mipmaps...) + int size = baseWidth*baseHeight*4; // Size in bytes (will include mipmaps...), RGBA only // Count mipmap levels required while ((width != 1) && (height != 1)) @@ -3136,8 +3227,8 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) // Generate mipmaps // NOTE: Every mipmap data is stored after data - pixel *image = (pixel *)malloc(width*height*sizeof(pixel)); - pixel *mipmap = NULL; + Color *image = (Color *)malloc(width*height*sizeof(Color)); + Color *mipmap = NULL; int offset = 0; int j = 0; @@ -3185,15 +3276,15 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) } // Manual mipmap generation (basic scaling algorithm) -static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight) +static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight) { int x2, y2; - pixel prow, pcol; + Color prow, pcol; int width = srcWidth/2; int height = srcHeight/2; - pixel *mipmap = (pixel *)malloc(width*height*sizeof(pixel)); + Color *mipmap = (Color *)malloc(width*height*sizeof(Color)); // Scaling algorithm works perfectly (box-filter) for (int y = 0; y < height; y++) @@ -3228,7 +3319,6 @@ static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight) #endif #if defined(RLGL_STANDALONE) - // Output a trace log message // NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning static void TraceLog(int msgType, const char *text, ...) @@ -3236,7 +3326,7 @@ static void TraceLog(int msgType, const char *text, ...) va_list args; va_start(args, text); - switch(msgType) + switch (msgType) { case INFO: fprintf(stdout, "INFO: "); break; case ERROR: fprintf(stdout, "ERROR: "); break; @@ -3252,4 +3342,32 @@ static void TraceLog(int msgType, const char *text, ...) if (msgType == ERROR) exit(1); } + +// Converts Matrix to float array +// NOTE: Returned vector is a transposed version of the Matrix struct, +// it should be this way because, despite raymath use OpenGL column-major convention, +// Matrix struct memory alignment and variables naming are not coherent +float *MatrixToFloat(Matrix mat) +{ + static float buffer[16]; + + buffer[0] = mat.m0; + buffer[1] = mat.m4; + buffer[2] = mat.m8; + buffer[3] = mat.m12; + buffer[4] = mat.m1; + buffer[5] = mat.m5; + buffer[6] = mat.m9; + buffer[7] = mat.m13; + buffer[8] = mat.m2; + buffer[9] = mat.m6; + buffer[10] = mat.m10; + buffer[11] = mat.m14; + buffer[12] = mat.m3; + buffer[13] = mat.m7; + buffer[14] = mat.m11; + buffer[15] = mat.m15; + + return buffer; +} #endif diff --git a/src/rlgl.h b/src/rlgl.h index 9e0aaaaa6..2a578a1f5 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -32,11 +32,15 @@ //#define RLGL_STANDALONE // NOTE: To use rlgl as standalone lib, just uncomment this line #ifndef RLGL_STANDALONE - #include "raylib.h" // Required for typedef(s): Model, Shader, Texture2D - #include "utils.h" // Required for function TraceLog() + #include "raylib.h" // Required for: Model, Shader, Texture2D + #include "utils.h" // Required for: TraceLog() #endif -#include "raymath.h" +#ifdef RLGL_STANDALONE + #define RAYMATH_STANDALONE +#endif + +#include "raymath.h" // Required for: Vector3, Matrix // Select desired OpenGL version // NOTE: Those preprocessor defines are only used on rlgl module, @@ -126,52 +130,43 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; COMPRESSED_ASTC_4x4_RGBA, // 8 bpp COMPRESSED_ASTC_8x8_RGBA // 2 bpp } TextureFormat; - - // Bounding box type - typedef struct BoundingBox { - Vector3 min; - Vector3 max; - } BoundingBox; - // Mesh with vertex data type - // NOTE: If using OpenGL 1.1, data loaded in CPU; if OpenGL 3.3+ data loaded in GPU (vaoId) + // Vertex data definning a mesh typedef struct Mesh { - int vertexCount; // num vertices - float *vertices; // vertex position (XYZ - 3 components per vertex) - float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) - float *texcoords2; // vertex second texture coordinates (useful for lightmaps) - float *normals; // vertex normals (XYZ - 3 components per vertex) - float *tangents; // vertex tangents (XYZ - 3 components per vertex) - unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) - - BoundingBox bounds; // mesh limits defined by min and max points - - unsigned int vaoId; // OpenGL Vertex Array Object id - unsigned int vboId[6]; // OpenGL Vertex Buffer Objects id (6 types of vertex data) + int vertexCount; // number of vertices stored in arrays + int triangleCount; // number of triangles stored (indexed or not) + float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5) + float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) + unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices;// vertex indices (in case vertex data comes indexed) + + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data) } Mesh; - // Shader type + // Shader type (generic shader) typedef struct Shader { - unsigned int id; // Shader program id - - // TODO: This should be Texture2D objects - unsigned int texDiffuseId; // Diffuse texture id - unsigned int texNormalId; // Normal texture id - unsigned int texSpecularId; // Specular texture id + unsigned int id; // Shader program id - // Variable attributes - int vertexLoc; // Vertex attribute location point (vertex shader) - int texcoordLoc; // Texcoord attribute location point (vertex shader) - int normalLoc; // Normal attribute location point (vertex shader) - int colorLoc; // Color attibute location point (vertex shader) + // Vertex attributes locations (default locations) + int vertexLoc; // Vertex attribute location point (default-location = 0) + int texcoordLoc; // Texcoord attribute location point (default-location = 1) + int normalLoc; // Normal attribute location point (default-location = 2) + int colorLoc; // Color attibute location point (default-location = 3) + int tangentLoc; // Tangent attribute location point (default-location = 4) + int texcoord2Loc; // Texcoord2 attribute location point (default-location = 5) - // Uniforms - int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) - int tintColorLoc; // Color uniform location point (fragment shader) + // Uniform locations + int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader) + int tintColorLoc; // Color uniform location point (fragment shader) - int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader) - int mapNormalLoc; // Normal map texture uniform location point (fragment shader) - int mapSpecularLoc; // Specular map texture uniform location point (fragment shader) + // Texture map locations (generic for any kind of map) + int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0) + int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1) + int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2) } Shader; // Texture2D type @@ -184,14 +179,55 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; int format; // Data format (TextureFormat) } Texture2D; - // 3d Model type - typedef struct Model { - Mesh mesh; - Matrix transform; - Texture2D texture; - Shader shader; - } Model; - + // RenderTexture2D type, for texture rendering + typedef struct RenderTexture2D { + unsigned int id; // Render texture (fbo) id + Texture2D texture; // Color buffer attachment texture + Texture2D depth; // Depth buffer attachment texture + } RenderTexture2D; + + // Material type + typedef struct Material { + Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular) + + Texture2D texDiffuse; // Diffuse texture + Texture2D texNormal; // Normal texture + Texture2D texSpecular; // Specular texture + + Color colDiffuse; // Diffuse color + Color colAmbient; // Ambient color + Color colSpecular; // Specular color + + float glossiness; // Glossiness level (Ranges from 0 to 1000) + } Material; + + // Camera type, defines a camera position/orientation in 3d space + typedef struct Camera { + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view apperture in Y (degrees) + } Camera; + + // Light type + typedef struct LightData { + unsigned int id; // Light unique id + int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT + bool enabled; // Light enabled + + Vector3 position; // Light position + Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) + float radius; // Light attenuation radius light intensity reduced with distance (world distance) + + Color diffuse; // Light diffuse color + float intensity; // Light intensity level + + float coneAngle; // Light cone max angle: LIGHT_SPOT + } LightData, *Light; + + // Light types + typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType; + // Color blending modes (pre-defined) typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode; #endif @@ -213,6 +249,7 @@ void rlScalef(float x, float y, float z); // Multiply the current matrix b void rlMultMatrixf(float *mat); // Multiply the current matrix by another matrix void rlFrustum(double left, double right, double bottom, double top, double near, double far); void rlOrtho(double left, double right, double bottom, double top, double near, double far); +void rlViewport(int x, int y, int width, int height); // Set the viewport area //------------------------------------------------------------------------------------ // Functions Declaration - Vertex level operations @@ -234,14 +271,20 @@ void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) //------------------------------------------------------------------------------------ void rlEnableTexture(unsigned int id); // Enable texture usage void rlDisableTexture(void); // Disable texture usage +void rlEnableRenderTexture(unsigned int id); // Enable render texture (fbo) +void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer +void rlEnableDepthTest(void); // Enable depth test +void rlDisableDepthTest(void); // Disable depth test +void rlEnableWireMode(void); // Enable wire mode +void rlDisableWireMode(void); // Disable wire mode void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU +void rlDeleteRenderTextures(RenderTexture2D target); // Delete render textures (fbo) from GPU void rlDeleteShader(unsigned int id); // Delete OpenGL shader program from GPU void rlDeleteVertexArrays(unsigned int id); // Unload vertex data (VAO) from GPU memory void rlDeleteBuffers(unsigned int id); // Unload vertex data (VBO) from GPU memory void rlClearColor(byte r, byte g, byte b, byte a); // Clear color buffer with color void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) int rlGetVersion(void); // Returns current OpenGL version -void rlEnablePostproFBO(void); // Enable rendering to postprocessing FBO //------------------------------------------------------------------------------------ // Functions Declaration - rlgl functionality @@ -252,27 +295,22 @@ void rlglDraw(void); // Draw VAO/VBO void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff) unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU +RenderTexture2D rlglLoadRenderTexture(int width, int height); // Load a texture to be used for rendering (fbo with color and depth attachments) void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture -// NOTE: There is a set of shader related functions that are available to end user, -// to avoid creating function wrappers through core module, they have been directly declared in raylib.h - -void rlglInitPostpro(void); // Initialize postprocessing system -void rlglDrawPostpro(void); // Draw with postprocessing shader - -Model rlglLoadModel(Mesh mesh); // Upload vertex data into GPU and provided VAO/VBO ids -void rlglDrawModel(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color color, bool wires); +void rlglLoadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids +void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update vertex data on GPU (upload new data to one buffer) +void rlglDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform +void rlglUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) void *rlglReadTexturePixels(Texture2D texture); // Read texture pixel data -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -void PrintProjectionMatrix(void); // DEBUG: Print projection matrix -void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix -#endif +// NOTE: There is a set of shader related functions that are available to end user, +// to avoid creating function wrappers through core module, they have been directly declared in raylib.h #if defined(RLGL_STANDALONE) //------------------------------------------------------------------------------------ @@ -280,23 +318,27 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix // NOTE: This functions are useless when using OpenGL 1.1 //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations -unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id void UnloadShader(Shader shader); // Unload a custom shader from memory -void SetPostproShader(Shader shader); // Set fullscreen postproduction shader -void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw -void SetDefaultShader(void); // Set default shader to be used in batch draw -void SetModelShader(Model *model, Shader shader); // Link a shader to a model -bool IsPosproShaderEnabled(void); // Check if postprocessing shader is enabled -int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location -void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) -void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) -void SetShaderMapDiffuse(Shader *shader, Texture2D texture); // Default diffuse shader map texture assignment -void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D texture); // Normal map texture shader assignment -void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture); // Specular map texture shader assignment -void SetShaderMap(Shader *shader, int mapLocation, Texture2D texture, int textureUnit); // TODO: Generic shader map assignment +Shader GetDefaultShader(void); // Get default shader +Shader GetStandardShader(void); // Get default shader +Texture2D GetDefaultTexture(void); // Get default texture -void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied) +int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) +void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) +void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) + +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) + +void BeginShaderMode(Shader shader); // Begin custom shader drawing +void EndShaderMode(void); // End custom shader drawing (use default shader) +void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) +void EndBlendMode(void); // End blending mode (reset to default: alpha blending) + +Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool +void DestroyLight(Light light); // Destroy a light and take it out of the list #endif #ifdef __cplusplus diff --git a/src/shapes.c b/src/shapes.c index 65e3621b6..7129ac173 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -98,7 +98,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) // Draw a color-filled circle void DrawCircle(int centerX, int centerY, float radius, Color color) { - DrawPoly((Vector2){ centerX, centerY }, 36, radius, 0, color); + DrawCircleV((Vector2){ centerX, centerY }, radius, color); } // Draw a gradient-filled circle @@ -119,17 +119,40 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co } // Draw a color-filled circle (Vector version) +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) void DrawCircleV(Vector2 center, float radius, Color color) { - rlBegin(RL_TRIANGLES); - for (int i = 0; i < 360; i += 10) - { - rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2i(center.x, center.y); - rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); - rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius); - } - rlEnd(); + if (rlGetVersion() == OPENGL_11) + { + rlBegin(RL_TRIANGLES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2i(center.x, center.y); + rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); + rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius); + } + rlEnd(); + } + else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) + { + rlEnableTexture(whiteTexture); // Default white texture + + rlBegin(RL_QUADS); + for (int i = 0; i < 360; i += 20) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2i(center.x, center.y); + rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius); + rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius); + rlVertex2f(center.x + sin(DEG2RAD*(i + 20)) * radius, center.y + cos(DEG2RAD*(i + 20)) * radius); + } + rlEnd(); + + rlDisableTexture(); + } } // Draw circle outline @@ -178,6 +201,7 @@ void DrawRectangleGradient(int posX, int posY, int width, int height, Color colo } // Draw a color-filled rectangle (Vector version) +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) void DrawRectangleV(Vector2 position, Vector2 size, Color color) { if (rlGetVersion() == OPENGL_11) @@ -196,7 +220,6 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color) } else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) { - // NOTE: This shape uses QUADS to avoid drawing order issues (view rlglDraw) rlEnableTexture(whiteTexture); // Default white texture rlBegin(RL_QUADS); @@ -221,22 +244,33 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color) } // Draw rectangle outline +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) void DrawRectangleLines(int posX, int posY, int width, int height, Color color) -{ - rlBegin(RL_LINES); - rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2i(posX + 1, posY + 1); - rlVertex2i(posX + width, posY + 1); +{ + if (rlGetVersion() == OPENGL_11) + { + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2i(posX + 1, posY + 1); + rlVertex2i(posX + width, posY + 1); - rlVertex2i(posX + width, posY + 1); - rlVertex2i(posX + width, posY + height); + rlVertex2i(posX + width, posY + 1); + rlVertex2i(posX + width, posY + height); - rlVertex2i(posX + width, posY + height); - rlVertex2i(posX + 1, posY + height); + rlVertex2i(posX + width, posY + height); + rlVertex2i(posX + 1, posY + height); - rlVertex2i(posX + 1, posY + height); - rlVertex2i(posX + 1, posY + 1); - rlEnd(); + rlVertex2i(posX + 1, posY + height); + rlVertex2i(posX + 1, posY + 1); + rlEnd(); + } + else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) + { + DrawRectangle(posX, posY, width, 1, color); + DrawRectangle(posX + width - 1, posY + 1, 1, height - 2, color); + DrawRectangle(posX, posY + height - 1, width, 1, color); + DrawRectangle(posX, posY + 1, 1, height - 2, color); + } } // Draw a triangle @@ -412,7 +446,6 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) } // Get collision rectangle for two rectangles collision -// TODO: Depending on rec1 and rec2 order, it fails -> Review! Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) { Rectangle retRec = { 0, 0, 0, 0 }; @@ -457,8 +490,23 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) } } - if (retRec.width >= rec2.width) retRec.width = rec2.width; - if (retRec.height >= rec2.height) retRec.height = rec2.height; + if (rec1.width > rec2.width) + { + if (retRec.width >= rec2.width) retRec.width = rec2.width; + } + else + { + if (retRec.width >= rec1.width) retRec.width = rec1.width; + } + + if (rec1.height > rec2.height) + { + if (retRec.height >= rec2.height) retRec.height = rec2.height; + } + else + { + if (retRec.height >= rec1.height) retRec.height = rec1.height; + } } return retRec; diff --git a/src/text.c b/src/text.c index e4c7bbf3e..b5f7ad0cf 100644 --- a/src/text.c +++ b/src/text.c @@ -25,16 +25,16 @@ #include "raylib.h" -#include // Declares malloc() and free() for memory management -#include // String management functions (just strlen() is used) -#include // Used for functions with variable number of parameters (FormatText()) -#include // Standard input / output lib +#include // Required for: malloc(), free() +#include // Required for: strlen() +#include // Required for: va_list, va_start(), vfprintf(), va_end() +#include // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets() -#include "utils.h" // Required for function GetExtension() +#include "utils.h" // Required for: GetExtension() // Following libs are used on LoadTTF() #define STB_TRUETYPE_IMPLEMENTATION -#include "stb_truetype.h" +#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap() // Rectangle packing functions (not used at the moment) //#define STB_RECT_PACK_IMPLEMENTATION @@ -69,8 +69,7 @@ static SpriteFont defaultFont; // Default font provided by raylib //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static bool PixelIsMagenta(Color p); // Check if a pixel is magenta -static int ParseImageData(Image image, int **charValues, Rectangle **charSet); // Parse image pixel data to obtain characters data +static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style) static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font) static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) static SpriteFont LoadTTF(const char *fileName, int fontSize); // Generate a sprite font image from TTF data (font size required) @@ -210,7 +209,7 @@ extern void LoadDefaultFont(void) if (testPosX >= defaultFont.texture.width) { currentLine++; - currentPosX = 2 * charsDivisor + charsWidth[i]; + currentPosX = 2*charsDivisor + charsWidth[i]; testPosX = currentPosX; defaultFont.charRecs[i].x = charsDivisor; @@ -246,7 +245,7 @@ SpriteFont GetDefaultFont() // Load a SpriteFont image into GPU memory SpriteFont LoadSpriteFont(const char *fileName) { - SpriteFont spriteFont; + SpriteFont spriteFont = { 0 }; // Check file extension if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); @@ -255,36 +254,7 @@ SpriteFont LoadSpriteFont(const char *fileName) else { Image image = LoadImage(fileName); - - if (image.data != NULL) - { - // Process bitmap font pixel data to get characters measures - // spriteFont chars data is filled inside the function and memory is allocated! - int numChars = ParseImageData(image, &spriteFont.charValues, &spriteFont.charRecs); - - TraceLog(DEBUG, "[%s] SpriteFont data parsed correctly", fileName); - TraceLog(DEBUG, "[%s] SpriteFont num chars detected: %i", fileName, numChars); - - spriteFont.numChars = numChars; - spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture - spriteFont.size = spriteFont.charRecs[0].height; - - spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2)); - spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int)); - - for (int i = 0; i < spriteFont.numChars; i++) - { - // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0) - spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f }; - spriteFont.charAdvanceX[i] = 0; - } - } - else - { - TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName); - spriteFont = GetDefaultFont(); - } - + if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, 32); UnloadImage(image); } @@ -309,7 +279,7 @@ void UnloadSpriteFont(SpriteFont spriteFont) free(spriteFont.charOffsets); free(spriteFont.charAdvanceX); - TraceLog(INFO, "Unloaded sprite font data"); + TraceLog(DEBUG, "Unloaded sprite font data"); } } @@ -517,15 +487,11 @@ void DrawFPS(int posX, int posY) // Module specific Functions Definition //---------------------------------------------------------------------------------- -// Check if a pixel is magenta -static bool PixelIsMagenta(Color p) -{ - return ((p.r == 255) && (p.g == 0) && (p.b == 255) && (p.a == 255)); -} - -// Parse image pixel data to obtain characters data (measures) -static int ParseImageData(Image image, int **charValues, Rectangle **charRecs) +// Load a Image font file (XNA style) +static SpriteFont LoadImageFont(Image image, Color key, int firstChar) { + #define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a)) + int charSpacing = 0; int lineSpacing = 0; @@ -539,13 +505,14 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs) Color *pixels = GetImageData(image); + // Parse image data to get charSpacing and lineSpacing for(y = 0; y < image.height; y++) { for(x = 0; x < image.width; x++) { - if (!PixelIsMagenta(pixels[y*image.width + x])) break; + if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break; } - if (!PixelIsMagenta(pixels[y*image.width + x])) break; + if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break; } charSpacing = x; @@ -554,7 +521,7 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs) int charHeight = 0; int j = 0; - while(!PixelIsMagenta(pixels[(lineSpacing + j)*image.width + charSpacing])) j++; + while(!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++; charHeight = j; @@ -563,12 +530,13 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs) int lineToRead = 0; int xPosToRead = charSpacing; + // Parse image data to get rectangle sizes while((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height) { while((xPosToRead < image.width) && - !PixelIsMagenta((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]))) + !COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key)) { - tempCharValues[index] = FONT_FIRST_CHAR + index; + tempCharValues[index] = firstChar + index; tempCharRecs[index].x = xPosToRead; tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing); @@ -576,7 +544,7 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs) int charWidth = 0; - while(!PixelIsMagenta(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth])) charWidth++; + while(!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++; tempCharRecs[index].width = charWidth; @@ -590,20 +558,35 @@ static int ParseImageData(Image image, int **charValues, Rectangle **charRecs) } free(pixels); + + TraceLog(DEBUG, "SpriteFont data parsed correctly from image"); + + // Create spritefont with all data parsed from image + SpriteFont spriteFont = { 0 }; + + spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture + spriteFont.numChars = index; // We got tempCharValues and tempCharsRecs populated with chars data - // Now we move temp data to sized charValues and charRecs arrays (passed as parameter to the function) - // NOTE: This memory should be freed! - (*charRecs) = (Rectangle *)malloc(index*sizeof(Rectangle)); - (*charValues) = (int *)malloc(index*sizeof(int)); + // Now we move temp data to sized charValues and charRecs arrays + spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle)); + spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int)); + spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2)); + spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int)); - for (int i = 0; i < index; i++) + for (int i = 0; i < spriteFont.numChars; i++) { - (*charValues)[i] = tempCharValues[i]; - (*charRecs)[i] = tempCharRecs[i]; + spriteFont.charValues[i] = tempCharValues[i]; + spriteFont.charRecs[i] = tempCharRecs[i]; + + // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0) + spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f }; + spriteFont.charAdvanceX[i] = 0; } + + spriteFont.size = spriteFont.charRecs[0].height; - return index; + return spriteFont; } // Load a rBMF font file (raylib BitMap Font) @@ -687,6 +670,7 @@ static SpriteFont LoadRBMF(const char *fileName) TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName); + // Create spritefont with all data read from rbmf file spriteFont.texture = LoadTextureFromImage(image); UnloadImage(image); // Unload image data @@ -819,11 +803,17 @@ static SpriteFont LoadBMFont(const char *fileName) int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX; + bool unorderedChars = false; + int firstChar = 0; + for (int i = 0; i < numChars; i++) { fgets(buffer, MAX_BUFFER_SIZE, fntFile); sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i", &charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX); + + if (i == 0) firstChar = charId; + else if (i != (charId - firstChar)) unorderedChars = true; // Save data properly in sprite font font.charValues[i] = charId; @@ -832,14 +822,20 @@ static SpriteFont LoadBMFont(const char *fileName) font.charAdvanceX[i] = charAdvanceX; } - // TODO: Font data could be not ordered by charId: 32,33,34,35... review charValues and charRecs order - fclose(fntFile); - - TraceLog(INFO, "[%s] SpriteFont loaded successfully", fileName); + + if (firstChar != FONT_FIRST_CHAR) TraceLog(WARNING, "BMFont not supported: expected SPACE(32) as first character, falling back to default font"); + else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font"); + + // NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts + if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars)) + { + UnloadSpriteFont(font); + font = GetDefaultFont(); + } + else TraceLog(INFO, "[%s] SpriteFont loaded successfully", fileName); return font; - } // Generate a sprite font from TTF file data (font size required) diff --git a/src/textures.c b/src/textures.c index 36819daf4..518348f40 100644 --- a/src/textures.c +++ b/src/textures.c @@ -29,21 +29,23 @@ #include "raylib.h" -#include // Declares malloc() and free() for memory management -#include // Required for strcmp(), strrchr(), strncmp() +#include // Required for: malloc(), free() +#include // Required for: strcmp(), strrchr(), strncmp() -#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 - // Required: rlglLoadTexture() rlDeleteTextures(), - // rlglGenerateMipmaps(), some funcs for DrawTexturePro() +#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 + // Required: rlglLoadTexture() rlDeleteTextures(), + // rlglGenerateMipmaps(), some funcs for DrawTexturePro() -#include "utils.h" // rRES data decompression utility function - // NOTE: Includes Android fopen function map +#include "utils.h" // rRES data decompression utility function + // NOTE: Includes Android fopen function map #define STB_IMAGE_IMPLEMENTATION -#include "stb_image.h" // Used to read image data (multiple formats support) +#include "external/stb_image.h" // Required for: stbi_load() + // NOTE: Used to read image data (multiple formats support) #define STB_IMAGE_RESIZE_IMPLEMENTATION -#include "stb_image_resize.h" +#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() + // NOTE: Used for image scaling on ImageResize() //---------------------------------------------------------------------------------- // Defines and Macros @@ -130,6 +132,7 @@ Image LoadImage(const char *fileName) } // Load image data from Color array data (RGBA - 32bit) +// NOTE: Creates a copy of pixels data array Image LoadImageEx(Color *pixels, int width, int height) { Image image; @@ -388,6 +391,14 @@ Texture2D LoadTextureFromImage(Image image) return texture; } +// Load a texture to be used for rendering +RenderTexture2D LoadRenderTexture(int width, int height) +{ + RenderTexture2D target = rlglLoadRenderTexture(width, height); + + return target; +} + // Unload image from CPU memory (RAM) void UnloadImage(Image image) { @@ -408,6 +419,17 @@ void UnloadTexture(Texture2D texture) } } +// Unload render texture from GPU memory +void UnloadRenderTexture(RenderTexture2D target) +{ + if (target.id != 0) + { + rlDeleteRenderTextures(target); + + TraceLog(INFO, "[FBO ID %i] Unloaded render texture data from VRAM (GPU)", target.id); + } +} + // Get pixel data from image in the form of Color struct array Color *GetImageData(Image image) { @@ -919,6 +941,39 @@ void ImageResize(Image *image, int newWidth, int newHeight) free(pixels); } +// Resize and image to new size using Nearest-Neighbor scaling algorithm +void ImageResizeNN(Image *image,int newWidth,int newHeight) +{ + Color *pixels = GetImageData(*image); + Color *output = (Color *)malloc(newWidth*newHeight*sizeof(Color)); + + // EDIT: added +1 to account for an early rounding problem + int x_ratio = (int)((image->width<<16)/newWidth) + 1; + int y_ratio = (int)((image->height<<16)/newHeight) + 1; + + int x2, y2; + for (int i = 0; i < newHeight; i++) + { + for (int j = 0; j < newWidth; j++) + { + x2 = ((j*x_ratio) >> 16); + y2 = ((i*y_ratio) >> 16); + + output[(i*newWidth) + j] = pixels[(y2*image->width) + x2] ; + } + } + + int format = image->format; + + UnloadImage(*image); + + *image = LoadImageEx(output, newWidth, newHeight); + ImageFormat(image, format); // Reformat 32bit RGBA image to original format + + free(output); + free(pixels); +} + // Draw an image (source) within an image (destination) void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec) { @@ -1046,8 +1101,9 @@ Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, float scaleFactor = (float)fontSize/imSize.y; TraceLog(INFO, "Scalefactor: %f", scaleFactor); - // TODO: Allow nearest-neighbor scaling algorithm - ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); + // Using nearest-neighbor scaling algorithm for default font + if (font.texture.id == GetDefaultFont().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); + else ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); } free(pixels); @@ -1056,6 +1112,25 @@ Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, return imText; } +// Draw text (default font) within an image (destination) +void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color) +{ + ImageDrawTextEx(dst, position, GetDefaultFont(), text, fontSize, 0, color); +} + +// Draw text (custom sprite font) within an image (destination) +void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color) +{ + Image imText = ImageTextEx(font, text, fontSize, spacing, color); + + Rectangle srcRec = { 0, 0, imText.width, imText.height }; + Rectangle dstRec = { (int)position.x, (int)position.y, imText.width, imText.height }; + + ImageDraw(dst, imText, srcRec, dstRec); + + UnloadImage(imText); +} + // Flip image vertically void ImageFlipVertical(Image *image) { @@ -1321,36 +1396,43 @@ void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Co // NOTE: origin is relative to destination rectangle size void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint) { - rlEnableTexture(texture.id); + // Check if texture is valid + if (texture.id != 0) + { + if (sourceRec.width < 0) sourceRec.x -= sourceRec.width; + if (sourceRec.height < 0) sourceRec.y -= sourceRec.height; + + rlEnableTexture(texture.id); - rlPushMatrix(); - rlTranslatef(destRec.x, destRec.y, 0); - rlRotatef(rotation, 0, 0, 1); - rlTranslatef(-origin.x, -origin.y, 0); + rlPushMatrix(); + rlTranslatef(destRec.x, destRec.y, 0); + rlRotatef(rotation, 0, 0, 1); + rlTranslatef(-origin.x, -origin.y, 0); - rlBegin(RL_QUADS); - rlColor4ub(tint.r, tint.g, tint.b, tint.a); - rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer + rlBegin(RL_QUADS); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer - // Bottom-left corner for texture and quad - rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height); - rlVertex2f(0.0f, 0.0f); + // Bottom-left corner for texture and quad + rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height); + rlVertex2f(0.0f, 0.0f); - // Bottom-right corner for texture and quad - rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); - rlVertex2f(0.0f, destRec.height); + // Bottom-right corner for texture and quad + rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); + rlVertex2f(0.0f, destRec.height); - // Top-right corner for texture and quad - rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); - rlVertex2f(destRec.width, destRec.height); + // Top-right corner for texture and quad + rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); + rlVertex2f(destRec.width, destRec.height); - // Top-left corner for texture and quad - rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); - rlVertex2f(destRec.width, 0.0f); - rlEnd(); - rlPopMatrix(); + // Top-left corner for texture and quad + rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); + rlVertex2f(destRec.width, 0.0f); + rlEnd(); + rlPopMatrix(); - rlDisableTexture(); + rlDisableTexture(); + } } //---------------------------------------------------------------------------------- diff --git a/src/utils.c b/src/utils.c index 974088f3e..5340b3e53 100644 --- a/src/utils.c +++ b/src/utils.c @@ -35,17 +35,18 @@ #include #endif -#include // malloc(), free() -#include // printf(), fprintf() -#include // Used for functions with variable number of parameters (TraceLog()) -//#include // String management functions: strlen(), strrchr(), strcmp() +#include // Required for: malloc(), free() +#include // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen() +#include // Required for: va_list, va_start(), vfprintf(), va_end() +//#include // Required for: strlen(), strrchr(), strcmp() #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) #define STB_IMAGE_WRITE_IMPLEMENTATION - #include "stb_image_write.h" // Create PNG file + #include "external/stb_image_write.h" // Required for: stbi_write_png() #endif -#include "tinfl.c" +#include "external/tinfl.c" // Required for: tinfl_decompress_mem_to_mem() + // NOTE: Deflate algorythm data decompression //---------------------------------------------------------------------------------- // Global Variables Definition @@ -247,7 +248,7 @@ FILE *android_fopen(const char *fileName, const char *mode) AAsset *asset = AAssetManager_open(assetManager, fileName, 0); - if(!asset) return NULL; + if (!asset) return NULL; return funopen(asset, android_read, android_write, android_seek, android_close); } diff --git a/src/utils.h b/src/utils.h index 77909ba6b..899cf5836 100644 --- a/src/utils.h +++ b/src/utils.h @@ -27,8 +27,8 @@ #define UTILS_H #if defined(PLATFORM_ANDROID) - #include // Defines FILE struct - #include // defines AAssetManager struct + #include // Required for: FILE + #include // Required for: AAssetManager #endif //---------------------------------------------------------------------------------- diff --git a/src_android/AndroidManifest.xml b/src_android/AndroidManifest.xml deleted file mode 100644 index 8a940b242..000000000 --- a/src_android/AndroidManifest.xml +++ /dev/null @@ -1,29 +0,0 @@ - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/src_android/build.xml b/src_android/build.xml deleted file mode 100644 index 80c17dd9f..000000000 --- a/src_android/build.xml +++ /dev/null @@ -1,92 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/src_android/local.properties b/src_android/local.properties deleted file mode 100644 index f46293eac..000000000 --- a/src_android/local.properties +++ /dev/null @@ -1,10 +0,0 @@ -# This file is automatically generated by Android Tools. -# Do not modify this file -- YOUR CHANGES WILL BE ERASED! -# -# This file must *NOT* be checked into Version Control Systems, -# as it contains information specific to your local configuration. - -# location of the SDK. This is only used by Ant -# For customization when using a Version Control System, please read the -# header note. -sdk.dir=C:\\android-sdk diff --git a/src_android/proguard-project.txt b/src_android/proguard-project.txt deleted file mode 100644 index f2fe1559a..000000000 --- a/src_android/proguard-project.txt +++ /dev/null @@ -1,20 +0,0 @@ -# To enable ProGuard in your project, edit project.properties -# to define the proguard.config property as described in that file. -# -# Add project specific ProGuard rules here. -# By default, the flags in this file are appended to flags specified -# in ${sdk.dir}/tools/proguard/proguard-android.txt -# You can edit the include path and order by changing the ProGuard -# include property in project.properties. -# -# For more details, see -# http://developer.android.com/guide/developing/tools/proguard.html - -# Add any project specific keep options here: - -# If your project uses WebView with JS, uncomment the following -# and specify the fully qualified class name to the JavaScript interface -# class: -#-keepclassmembers class fqcn.of.javascript.interface.for.webview { -# public *; -#} diff --git a/src_android/project.properties b/src_android/project.properties deleted file mode 100644 index 4ab125693..000000000 --- a/src_android/project.properties +++ /dev/null @@ -1,14 +0,0 @@ -# This file is automatically generated by Android Tools. -# Do not modify this file -- YOUR CHANGES WILL BE ERASED! -# -# This file must be checked in Version Control Systems. -# -# To customize properties used by the Ant build system edit -# "ant.properties", and override values to adapt the script to your -# project structure. -# -# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): -#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt - -# Project target. -target=android-19 diff --git a/src_android/res/drawable-hdpi/icon.png b/src_android/res/drawable-hdpi/icon.png deleted file mode 100644 index 34a6155e6..000000000 Binary files a/src_android/res/drawable-hdpi/icon.png and /dev/null differ diff --git a/src_android/res/drawable-ldpi/icon.png b/src_android/res/drawable-ldpi/icon.png deleted file mode 100644 index cc72255f4..000000000 Binary files a/src_android/res/drawable-ldpi/icon.png and /dev/null differ diff --git a/src_android/res/drawable-mdpi/icon.png b/src_android/res/drawable-mdpi/icon.png deleted file mode 100644 index 72713a973..000000000 Binary files a/src_android/res/drawable-mdpi/icon.png and /dev/null differ diff --git a/src_android/res/values/strings.xml b/src_android/res/values/strings.xml deleted file mode 100644 index 32fbdda29..000000000 --- a/src_android/res/values/strings.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - raylib - diff --git a/templates/advance_game/makefile b/templates/advance_game/Makefile similarity index 80% rename from templates/advance_game/makefile rename to templates/advance_game/Makefile index e19eb746a..b3947205e 100644 --- a/templates/advance_game/makefile +++ b/templates/advance_game/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -83,30 +85,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -116,16 +129,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -162,9 +174,9 @@ SCREENS = \ screens/screen_gameplay.o \ screens/screen_ending.o \ -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is advance_game -default: advance_game +all: advance_game # compile template - advance_game advance_game: advance_game.c $(SCREENS) @@ -195,21 +207,22 @@ clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete - rm -f *.o + rm -f screens/*.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f screens/*.o else - del *.o *.exe + del screens\*.o *.exe endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete - rm -f *.o + rm -f screens/*.o endif ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js + del screens/*.o *.html *.js endif @echo Cleaning done diff --git a/templates/android_project/AndroidManifest.xml b/templates/android_project/AndroidManifest.xml index f9f41b335..6755027e6 100644 --- a/templates/android_project/AndroidManifest.xml +++ b/templates/android_project/AndroidManifest.xml @@ -29,8 +29,7 @@ - - + diff --git a/templates/android_project/jni/Android.mk b/templates/android_project/jni/Android.mk index 424db5533..fe4ba813b 100644 --- a/templates/android_project/jni/Android.mk +++ b/templates/android_project/jni/Android.mk @@ -73,7 +73,7 @@ include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) # Module name -LOCAL_MODULE := raylibGame +LOCAL_MODULE := raylib_game # Module source files LOCAL_SRC_FILES := basic_game.c @@ -95,7 +95,7 @@ LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal # NOTE: It brokes the build, using static library instead #LOCAL_SHARED_LIBRARIES := openal -# Build the shared library libraylibGame.so +# Build the shared library libraylib_game.so include $(BUILD_SHARED_LIBRARY) $(call import-module,android/native_app_glue) diff --git a/templates/android_project/local.properties b/templates/android_project/local.properties deleted file mode 100644 index f46293eac..000000000 --- a/templates/android_project/local.properties +++ /dev/null @@ -1,10 +0,0 @@ -# This file is automatically generated by Android Tools. -# Do not modify this file -- YOUR CHANGES WILL BE ERASED! -# -# This file must *NOT* be checked into Version Control Systems, -# as it contains information specific to your local configuration. - -# location of the SDK. This is only used by Ant -# For customization when using a Version Control System, please read the -# header note. -sdk.dir=C:\\android-sdk diff --git a/templates/basic_game/makefile b/templates/basic_game/Makefile similarity index 80% rename from templates/basic_game/makefile rename to templates/basic_game/Makefile index 057320403..76337490e 100644 --- a/templates/basic_game/makefile +++ b/templates/basic_game/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -83,30 +85,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -116,15 +129,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling @@ -154,9 +166,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html endif -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is basic_game -default: basic_game +all: basic_game # compile template - basic_game basic_game: basic_game.c @@ -170,7 +182,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f *.o else del *.o *.exe endif diff --git a/templates/basic_test/makefile b/templates/basic_test/Makefile similarity index 78% rename from templates/basic_test/makefile rename to templates/basic_test/Makefile index a0ed2608f..b6fd44a74 100644 --- a/templates/basic_test/makefile +++ b/templates/basic_test/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -82,30 +84,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW - LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -115,16 +128,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -153,9 +165,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html endif -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is basic_test -default: basic_test +all: basic_test # compile template - basic_test basic_test: basic_test.c @@ -169,7 +181,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f *.o else del *.o *.exe endif diff --git a/templates/simple_game/makefile b/templates/simple_game/Makefile similarity index 79% rename from templates/simple_game/makefile rename to templates/simple_game/Makefile index 41fef740a..3d303082c 100644 --- a/templates/simple_game/makefile +++ b/templates/simple_game/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -83,30 +85,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -116,16 +129,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -154,9 +166,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html endif -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is simple_game -default: simple_game +all: simple_game # compile template - simple_game simple_game: simple_game.c screens.o @@ -174,7 +186,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f screens/*.o else del *.o *.exe endif diff --git a/templates/standard_game/makefile b/templates/standard_game/Makefile similarity index 80% rename from templates/standard_game/makefile rename to templates/standard_game/Makefile index 90f0e6f2f..c7cb7add7 100644 --- a/templates/standard_game/makefile +++ b/templates/standard_game/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -83,30 +85,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -116,16 +129,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -162,9 +174,9 @@ SCREENS = \ screens/screen_gameplay.o \ screens/screen_ending.o \ -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is standard_game -default: standard_game +all: standard_game # compile template - standard_game standard_game: standard_game.c $(SCREENS) @@ -195,21 +207,22 @@ clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete - rm -f *.o + rm -f screens/*.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f screens/*.o else - del *.o *.exe + del screens\*.o *.exe endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete - rm -f *.o + rm -f screens/*.o endif ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js + del screens/*.o *.html *.js endif @echo Cleaning done