Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al

This commit is contained in:
David Reid
2018-07-05 22:33:16 +10:00
114 changed files with 63503 additions and 111220 deletions

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@ -27,11 +27,6 @@ if (WIN32)
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
endif()
elseif (APPLE)
find_library(VULKAN_LIBRARY vulkan.1 HINTS
"$ENV{VULKAN_SDK}/macOS/lib")
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/macOS/include")
else()
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/include")

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@ -327,10 +327,10 @@ endif()
# Export GLFW library dependencies
#--------------------------------------------------------------------
foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}" PARENT_SCOPE)
endforeach()
foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}" PARENT_SCOPE)
endforeach()
#--------------------------------------------------------------------

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@ -165,6 +165,8 @@ information on what to include when reporting a bug.
- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
(#749,#842)
- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
on calling show window (#1189)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint

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@ -819,6 +819,12 @@ extern "C" {
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
*/
#define GLFW_HOVERED 0x0002000B
/*! @brief Input focus on calling show window hint and attribute
*
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
*/
#define GLFW_FOCUS_ON_SHOW 0x0002000C
/*! @brief Framebuffer bit depth hint.
*
@ -3085,6 +3091,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
* hidden. If the window is already visible or is in full screen mode, this
* function does nothing.
*
* By default, windowed mode windows are focused when shown
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
* to change this behavior for all newly created windows, or change the
* behavior for an existing window with @ref glfwSetWindowAttrib.
*
* @param[in] window The window to make visible.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
@ -3132,6 +3143,10 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
* disable this behavior.
*
* Also by default, windowed mode windows are focused when shown
* with @ref glfwShowWindow. Set the
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
*
* __Do not use this function__ to steal focus from other applications unless
* you are certain that is what the user wants. Focus stealing can be
* extremely disruptive.
@ -3306,8 +3321,9 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
*
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib).
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
*
* Some of these attributes are ignored for full screen windows. The new
* value will take effect if the window is later made windowed.

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@ -163,4 +163,3 @@ if (GLFW_INSTALL)
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
LIBRARY DESTINATION "lib${LIB_SUFFIX}")
endif()

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@ -32,7 +32,6 @@
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
// Internal key state used for sticky keys
#define _GLFW_STICK 3
@ -1086,7 +1085,9 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string)
while (*c)
{
if (isxdigit(*c))
if ((*c >= '0' && *c <= '9') ||
(*c >= 'a' && *c <= 'f') ||
(*c >= 'A' && *c <= 'F'))
{
char line[1024];

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@ -267,6 +267,7 @@ struct _GLFWwndconfig
GLFWbool floating;
GLFWbool maximized;
GLFWbool centerCursor;
GLFWbool focusOnShow;
struct {
GLFWbool retina;
char frameName[256];
@ -372,6 +373,7 @@ struct _GLFWwindow
GLFWbool decorated;
GLFWbool autoIconify;
GLFWbool floating;
GLFWbool focusOnShow;
GLFWbool shouldClose;
void* userPointer;
GLFWvidmode videoMode;

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@ -242,7 +242,9 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
#include "egl_context.h"
#include "osmesa_context.h"
#define _GLFW_WNDCLASSNAME L"GLFW30"
#if !defined(_GLFW_WNDCLASSNAME)
#define _GLFW_WNDCLASSNAME L"GLFW30"
#endif
#define _glfw_dlopen(name) LoadLibraryA(name)
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)

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@ -201,6 +201,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->floating = wndconfig.floating;
window->focusOnShow = wndconfig.focusOnShow;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->minwidth = GLFW_DONT_CARE;
@ -267,6 +268,7 @@ void glfwDefaultWindowHints(void)
_glfw.hints.window.focused = GLFW_TRUE;
_glfw.hints.window.autoIconify = GLFW_TRUE;
_glfw.hints.window.centerCursor = GLFW_TRUE;
_glfw.hints.window.focusOnShow = GLFW_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
@ -370,6 +372,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_CENTER_CURSOR:
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_FOCUS_ON_SHOW:
_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CLIENT_API:
_glfw.hints.context.client = value;
return;
@ -755,7 +760,9 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
return;
_glfwPlatformShowWindow(window);
_glfwPlatformFocusWindow(window);
if (window->focusOnShow)
_glfwPlatformFocusWindow(window);
}
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
@ -810,6 +817,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
return _glfwPlatformWindowMaximized(window);
case GLFW_HOVERED:
return _glfwPlatformWindowHovered(window);
case GLFW_FOCUS_ON_SHOW:
return window->focusOnShow;
case GLFW_TRANSPARENT_FRAMEBUFFER:
return _glfwPlatformFramebufferTransparent(window);
case GLFW_RESIZABLE:
@ -886,6 +895,8 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
if (!window->monitor)
_glfwPlatformSetWindowFloating(window, value);
}
else if (attrib == GLFW_FOCUS_ON_SHOW)
window->focusOnShow = value;
else
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}

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@ -2672,8 +2672,9 @@ void _glfwPlatformPollEvents(void)
#if defined(__linux__)
_glfwDetectJoystickConnectionLinux();
#endif
int count = XPending(_glfw.x11.display);
while (count--)
XPending(_glfw.x11.display);
while (XQLength(_glfw.x11.display))
{
XEvent event;
XNextEvent(_glfw.x11.display, &event);

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@ -2365,7 +2365,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) {
float panning, volume;
panning = ch->panning +
(ch->panning_envelope_panning - .5f) * (.5f - fabsf(ch->panning - .5f)) * 2.0f;
(ch->panning_envelope_panning - .5f) * (.5f - fabs(ch->panning - .5f)) * 2.0f;
if(ch->tremor_on) {
volume = .0f;