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https://github.com/raysan5/raylib.git
synced 2026-02-03 20:59:18 -05:00
REVIEWED: Formatting, follow raylib coding conventions
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@ -80,7 +80,7 @@ static PlatformData platform = { 0 }; // Platform specific data
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// Local Variables Definition
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//----------------------------------------------------------------------------------
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#define SCANCODE_MAPPED_NUM 232
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static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = {
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static const KeyboardKey mapScancodeToKey[SCANCODE_MAPPED_NUM] = {
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KEY_NULL, // SDL_SCANCODE_UNKNOWN
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0,
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0,
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@ -476,9 +476,9 @@ void ClearWindowState(unsigned int flags)
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// Set icon for window
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void SetWindowIcon(Image image)
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{
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SDL_Surface* iconSurface = NULL;
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SDL_Surface *iconSurface = NULL;
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Uint32 rmask, gmask, bmask, amask;
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unsigned int rmask = 0, gmask = 0, bmask = 0, amask = 0;
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int depth = 0; // Depth in bits
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int pitch = 0; // Pixel spacing (pitch) in bytes
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@ -492,72 +492,67 @@ void SetWindowIcon(Image image)
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case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
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rmask = 0xFF, gmask = 0xFF00;
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bmask = 0, amask = 0;
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depth = 16, pitch = image.width * 2;
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depth = 16, pitch = image.width*2;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
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rmask = 0xF800, gmask = 0x07E0;
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bmask = 0x001F, amask = 0;
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depth = 16, pitch = image.width * 2;
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depth = 16, pitch = image.width*2;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // Uses BGR for 24-bit
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rmask = 0x0000FF, gmask = 0x00FF00;
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bmask = 0xFF0000, amask = 0;
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depth = 24, pitch = image.width * 3;
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depth = 24, pitch = image.width*3;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
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rmask = 0xF800, gmask = 0x07C0;
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bmask = 0x003E, amask = 0x0001;
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depth = 16, pitch = image.width * 2;
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depth = 16, pitch = image.width*2;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
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rmask = 0xF000, gmask = 0x0F00;
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bmask = 0x00F0, amask = 0x000F;
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depth = 16, pitch = image.width * 2;
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depth = 16, pitch = image.width*2;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
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rmask = 0xFF000000, gmask = 0x00FF0000;
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bmask = 0x0000FF00, amask = 0x000000FF;
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depth = 32, pitch = image.width * 4;
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depth = 32, pitch = image.width*4;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R32:
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rmask = 0xFFFFFFFF, gmask = 0;
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bmask = 0, amask = 0;
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depth = 32, pitch = image.width * 4;
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depth = 32, pitch = image.width*4;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
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rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF;
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bmask = 0xFFFFFFFF, amask = 0;
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depth = 96, pitch = image.width * 12;
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depth = 96, pitch = image.width*12;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
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rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF;
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bmask = 0xFFFFFFFF, amask = 0xFFFFFFFF;
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depth = 128, pitch = image.width * 16;
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depth = 128, pitch = image.width*16;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R16:
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rmask = 0xFFFF, gmask = 0;
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bmask = 0, amask = 0;
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depth = 16, pitch = image.width * 2;
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depth = 16, pitch = image.width*2;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
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rmask = 0xFFFF, gmask = 0xFFFF;
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bmask = 0xFFFF, amask = 0;
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depth = 48, pitch = image.width * 6;
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depth = 48, pitch = image.width*6;
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break;
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case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
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rmask = 0xFFFF, gmask = 0xFFFF;
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bmask = 0xFFFF, amask = 0xFFFF;
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depth = 64, pitch = image.width * 8;
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depth = 64, pitch = image.width*8;
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break;
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default:
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// Compressed formats are not supported
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return;
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default: return; // Compressed formats are not supported
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}
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iconSurface = SDL_CreateRGBSurfaceFrom(
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image.data, image.width, image.height, depth, pitch,
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rmask, gmask, bmask, amask
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);
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iconSurface = SDL_CreateRGBSurfaceFrom( image.data, image.width, image.height, depth, pitch, rmask, gmask, bmask, amask );
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if (iconSurface)
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{
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@ -599,7 +594,7 @@ void SetWindowMonitor(int monitor)
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// 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3,
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// see commit https://github.com/libsdl-org/SDL/commit/3f5ef7dd422057edbcf3e736107e34be4b75d9ba
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// 2. A workaround for SDL2 is leaving fullscreen, moving the window, then entering full screen again.
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const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) ? true : false;
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const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)? true : false;
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const int screenWidth = CORE.Window.screen.width;
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const int screenHeight = CORE.Window.screen.height;
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@ -941,11 +936,11 @@ int SetGamepadMappings(const char *mappings)
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
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{
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//Limit input values to between 0.0f and 1.0f
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leftMotor = (0.0f > leftMotor) ? 0.0f : leftMotor;
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rightMotor = (0.0f > rightMotor) ? 0.0f : rightMotor;
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leftMotor = (1.0f < leftMotor) ? 1.0f : leftMotor;
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rightMotor = (1.0f < rightMotor) ? 1.0f : rightMotor;
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// Limit input values to between 0.0f and 1.0f
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leftMotor = (0.0f > leftMotor)? 0.0f : leftMotor;
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rightMotor = (0.0f > rightMotor)? 0.0f : rightMotor;
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leftMotor = (1.0f < leftMotor)? 1.0f : leftMotor;
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rightMotor = (1.0f < rightMotor)? 1.0f : rightMotor;
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if (IsGamepadAvailable(gamepad))
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{
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@ -1365,13 +1360,13 @@ void PollInputEvents(void)
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if (axis >= 0)
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{
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// SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range
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float value = event.jaxis.value / (float) 32767;
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float value = event.jaxis.value/(float)32767;
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CORE.Input.Gamepad.axisState[event.jaxis.which][axis] = value;
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// Register button state for triggers in addition to their axes
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if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
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{
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int pressed = (value > 0.1f);
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CORE.Input.Gamepad.currentButtonState[event.jaxis.which][button] = pressed;
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if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
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@ -1554,6 +1549,7 @@ int InitPlatform(void)
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for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
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{
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platform.gamepad[i] = SDL_JoystickOpen(i);
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if (platform.gamepad[i])
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{
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CORE.Input.Gamepad.ready[i] = true;
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@ -1608,8 +1604,9 @@ static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode)
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{
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if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM)
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{
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return ScancodeToKey[sdlScancode];
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return mapScancodeToKey[sdlScancode];
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}
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return KEY_NULL; // No equivalent key in Raylib
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}
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// EOF
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