mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-04 21:29:18 -05:00
Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for new games
This commit is contained in:
80
templates/standard_game/screens/screen_ending.c
Normal file
80
templates/standard_game/screens/screen_ending.c
Normal file
@ -0,0 +1,80 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Standard Game template
|
||||
*
|
||||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Ending screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Ending Screen Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Ending Screen Initialization logic
|
||||
void InitEndingScreen(void)
|
||||
{
|
||||
// TODO: Initialize ENDING screen variables here!
|
||||
framesCounter = 0;
|
||||
finishScreen = 0;
|
||||
}
|
||||
|
||||
// Ending Screen Update logic
|
||||
void UpdateEndingScreen(void)
|
||||
{
|
||||
// TODO: Update ENDING screen variables here!
|
||||
|
||||
// Press enter to return to TITLE screen
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
finishScreen = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Ending Screen Draw logic
|
||||
void DrawEndingScreen(void)
|
||||
{
|
||||
// TODO: Draw ENDING screen here!
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
|
||||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
|
||||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
|
||||
}
|
||||
|
||||
// Ending Screen Unload logic
|
||||
void UnloadEndingScreen(void)
|
||||
{
|
||||
// TODO: Unload ENDING screen variables here!
|
||||
}
|
||||
|
||||
// Ending Screen should finish?
|
||||
int FinishEndingScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
BIN
templates/standard_game/screens/screen_ending.o
Normal file
BIN
templates/standard_game/screens/screen_ending.o
Normal file
Binary file not shown.
80
templates/standard_game/screens/screen_gameplay.c
Normal file
80
templates/standard_game/screens/screen_gameplay.c
Normal file
@ -0,0 +1,80 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Standard Game template
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Gameplay screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Gameplay Screen Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Gameplay Screen Initialization logic
|
||||
void InitGameplayScreen(void)
|
||||
{
|
||||
// TODO: Initialize GAMEPLAY screen variables here!
|
||||
framesCounter = 0;
|
||||
finishScreen = 0;
|
||||
}
|
||||
|
||||
// Gameplay Screen Update logic
|
||||
void UpdateGameplayScreen(void)
|
||||
{
|
||||
// TODO: Update GAMEPLAY screen variables here!
|
||||
|
||||
// Press enter to change to ENDING screen
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
finishScreen = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Gameplay Screen Draw logic
|
||||
void DrawGameplayScreen(void)
|
||||
{
|
||||
// TODO: Draw GAMEPLAY screen here!
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
|
||||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
|
||||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
|
||||
}
|
||||
|
||||
// Gameplay Screen Unload logic
|
||||
void UnloadGameplayScreen(void)
|
||||
{
|
||||
// TODO: Unload GAMEPLAY screen variables here!
|
||||
}
|
||||
|
||||
// Gameplay Screen should finish?
|
||||
int FinishGameplayScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
BIN
templates/standard_game/screens/screen_gameplay.o
Normal file
BIN
templates/standard_game/screens/screen_gameplay.o
Normal file
Binary file not shown.
81
templates/standard_game/screens/screen_logo.c
Normal file
81
templates/standard_game/screens/screen_logo.c
Normal file
@ -0,0 +1,81 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Standard Game template
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Logo screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Logo Screen Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Logo Screen Initialization logic
|
||||
void InitLogoScreen(void)
|
||||
{
|
||||
// TODO: Initialize LOGO screen variables here!
|
||||
framesCounter = 0;
|
||||
finishScreen = 0;
|
||||
}
|
||||
|
||||
// Logo Screen Update logic
|
||||
void UpdateLogoScreen(void)
|
||||
{
|
||||
// TODO: Update LOGO screen variables here!
|
||||
|
||||
framesCounter++; // Count frames
|
||||
|
||||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen
|
||||
if (framesCounter > 120)
|
||||
{
|
||||
finishScreen = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Logo Screen Draw logic
|
||||
void DrawLogoScreen(void)
|
||||
{
|
||||
// TODO: Draw LOGO screen here!
|
||||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
|
||||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
|
||||
}
|
||||
|
||||
// Logo Screen Unload logic
|
||||
void UnloadLogoScreen(void)
|
||||
{
|
||||
// TODO: Unload LOGO screen variables here!
|
||||
}
|
||||
|
||||
// Logo Screen should finish?
|
||||
int FinishLogoScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
BIN
templates/standard_game/screens/screen_logo.o
Normal file
BIN
templates/standard_game/screens/screen_logo.o
Normal file
Binary file not shown.
71
templates/standard_game/screens/screen_options.c
Normal file
71
templates/standard_game/screens/screen_options.c
Normal file
@ -0,0 +1,71 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Standard Game template
|
||||
*
|
||||
* Options Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Options screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Options Screen Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Options Screen Initialization logic
|
||||
void InitOptionsScreen(void)
|
||||
{
|
||||
// TODO: Initialize OPTIONS screen variables here!
|
||||
framesCounter = 0;
|
||||
finishScreen = 0;
|
||||
}
|
||||
|
||||
// Options Screen Update logic
|
||||
void UpdateOptionsScreen(void)
|
||||
{
|
||||
// TODO: Update OPTIONS screen variables here!
|
||||
}
|
||||
|
||||
// Options Screen Draw logic
|
||||
void DrawOptionsScreen(void)
|
||||
{
|
||||
// TODO: Draw OPTIONS screen here!
|
||||
}
|
||||
|
||||
// Options Screen Unload logic
|
||||
void UnloadOptionsScreen(void)
|
||||
{
|
||||
// TODO: Unload OPTIONS screen variables here!
|
||||
}
|
||||
|
||||
// Options Screen should finish?
|
||||
int FinishOptionsScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
BIN
templates/standard_game/screens/screen_options.o
Normal file
BIN
templates/standard_game/screens/screen_options.o
Normal file
Binary file not shown.
81
templates/standard_game/screens/screen_title.c
Normal file
81
templates/standard_game/screens/screen_title.c
Normal file
@ -0,0 +1,81 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Standard Game template
|
||||
*
|
||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Title screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Title Screen Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Title Screen Initialization logic
|
||||
void InitTitleScreen(void)
|
||||
{
|
||||
// TODO: Initialize TITLE screen variables here!
|
||||
framesCounter = 0;
|
||||
finishScreen = 0;
|
||||
}
|
||||
|
||||
// Title Screen Update logic
|
||||
void UpdateTitleScreen(void)
|
||||
{
|
||||
// TODO: Update TITLE screen variables here!
|
||||
|
||||
// Press enter to change to GAMEPLAY screen
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
//finishScreen = 1; // OPTIONS
|
||||
finishScreen = 2; // GAMEPLAY
|
||||
}
|
||||
}
|
||||
|
||||
// Title Screen Draw logic
|
||||
void DrawTitleScreen(void)
|
||||
{
|
||||
// TODO: Draw TITLE screen here!
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
|
||||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
|
||||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
|
||||
}
|
||||
|
||||
// Title Screen Unload logic
|
||||
void UnloadTitleScreen(void)
|
||||
{
|
||||
// TODO: Unload TITLE screen variables here!
|
||||
}
|
||||
|
||||
// Title Screen should finish?
|
||||
int FinishTitleScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
BIN
templates/standard_game/screens/screen_title.o
Normal file
BIN
templates/standard_game/screens/screen_title.o
Normal file
Binary file not shown.
92
templates/standard_game/screens/screens.h
Normal file
92
templates/standard_game/screens/screens.h
Normal file
@ -0,0 +1,92 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Standard Game template
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef SCREENS_H
|
||||
#define SCREENS_H
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
GameScreen currentScreen;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Logo Screen Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void InitLogoScreen(void);
|
||||
void UpdateLogoScreen(void);
|
||||
void DrawLogoScreen(void);
|
||||
void UnloadLogoScreen(void);
|
||||
int FinishLogoScreen(void);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Title Screen Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void InitTitleScreen(void);
|
||||
void UpdateTitleScreen(void);
|
||||
void DrawTitleScreen(void);
|
||||
void UnloadTitleScreen(void);
|
||||
int FinishTitleScreen(void);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Options Screen Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void InitOptionsScreen(void);
|
||||
void UpdateOptionsScreen(void);
|
||||
void DrawOptionsScreen(void);
|
||||
void UnloadOptionsScreen(void);
|
||||
int FinishOptionsScreen(void);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Gameplay Screen Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void InitGameplayScreen(void);
|
||||
void UpdateGameplayScreen(void);
|
||||
void DrawGameplayScreen(void);
|
||||
void UnloadGameplayScreen(void);
|
||||
int FinishGameplayScreen(void);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Ending Screen Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void InitEndingScreen(void);
|
||||
void UpdateEndingScreen(void);
|
||||
void DrawEndingScreen(void);
|
||||
void UnloadEndingScreen(void);
|
||||
int FinishEndingScreen(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // SCREENS_H
|
||||
Reference in New Issue
Block a user