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Working on examples...
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@ -25,7 +25,7 @@ int main()
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// TTF SpriteFont loading with custom generation parameters
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SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
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SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
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// Generate mipmap levels to use trilinear filtering
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// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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