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Fix rlgl standalone defaults (#4334)
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@ -351,7 +351,7 @@
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
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#endif
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 8
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#endif
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -4272,7 +4272,7 @@ void rlSetUniform(int locIndex, const void *value, int uniformType, int count)
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#endif
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#endif
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case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break;
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case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break;
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default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized");
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default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized");
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// TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv()
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// TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv()
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}
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}
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#endif
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#endif
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