Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB (#3644)

This commit is contained in:
ubkp
2023-12-16 14:25:55 -03:00
committed by GitHub
parent 0df78d4eeb
commit 2487174b48

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@ -114,6 +114,7 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
// Emscripten input callback events // Emscripten input callback events
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData);
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
@ -765,7 +766,7 @@ void EnableCursor(void)
// Set cursor position in the middle // Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorHidden = false; // NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback()
} }
// Disables cursor (lock cursor) // Disables cursor (lock cursor)
@ -777,7 +778,7 @@ void DisableCursor(void)
// Set cursor position in the middle // Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorHidden = true; // NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback()
} }
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
@ -1251,6 +1252,7 @@ int InitPlatform(void)
// Support mouse events // Support mouse events
emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback); emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback);
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback);
// Support touch events // Support touch events
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback); emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
@ -1570,6 +1572,14 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
return 1; // The event was consumed by the callback handler return 1; // The event was consumed by the callback handler
} }
// Register pointer lock events
static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData)
{
CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0);
return 1; // The event was consumed by the callback handler
}
// Register connected/disconnected gamepads events // Register connected/disconnected gamepads events
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{ {