Improving Oculus Rift example...

Under design... looking for the easiest and most comprehensive way for
the user to use VR...
This commit is contained in:
Ray
2016-06-17 13:54:45 +02:00
parent 9fdf4420d5
commit 24c9b1f717
5 changed files with 40 additions and 25 deletions

View File

@ -572,6 +572,7 @@ void EndTextureMode(void); // Ends drawing to r
Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
void DrawDefaultBuffers(void); // Update and draw default buffers vertex data (stored dynamically in frame)
void SetTargetFPS(int fps); // Set target FPS (maximum)
float GetFPS(void); // Returns current FPS
@ -853,7 +854,7 @@ void DestroyLight(Light light); // Destroy a
void InitOculusDevice(void); // Init Oculus Rift device
void CloseOculusDevice(void); // Close Oculus Rift device
void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
void BeginOculusDrawing(void); // Begin Oculus drawing configuration
void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)