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Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
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@ -63,8 +63,8 @@ int main(void)
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}
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// Physics body creation inputs
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
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else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
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else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
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// Destroy falling physics bodies
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int bodiesCount = GetPhysicsBodiesCount();
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@ -53,7 +53,7 @@ int main(void)
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Physics shatter input
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{
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int count = GetPhysicsBodiesCount();
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for (int i = count - 1; i >= 0; i--)
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