mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
REXM: UPDATED: Examples source code header info, aligned with name
This commit is contained in:
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 3d first-person camera controller
|
||||
* raylib [core] example - 3d camera fps
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
@ -11,7 +11,7 @@
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Agnis Aldins (@nezvers)
|
||||
* Copyright (c) 2025 Agnis Aldins (@nezvers)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -80,7 +80,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera fps");
|
||||
|
||||
// Initialize camera variables
|
||||
// NOTE: UpdateCameraFPS() takes care of the rest
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - gamepad input
|
||||
* raylib [core] example - input gamepad
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -38,7 +38,7 @@ int main(void)
|
||||
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gamepad");
|
||||
|
||||
Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
|
||||
Texture2D texXboxPad = LoadTexture("resources/xbox.png");
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - keyboard input
|
||||
* raylib [core] example - input keys
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input keys");
|
||||
|
||||
Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - mouse input
|
||||
* raylib [core] example - input mouse
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");
|
||||
|
||||
Vector2 ballPosition = { -100.0f, -100.0f };
|
||||
Color ballColor = DARKBLUE;
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - generate random sequence
|
||||
* raylib [core] example - random sequence
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -45,7 +45,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random sequence");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence");
|
||||
|
||||
int rectCount = 20;
|
||||
float rectSize = (float)screenWidth/rectCount;
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - generate random values
|
||||
* raylib [core] example - random values
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
|
||||
|
||||
// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - smooth pixel-perfect camera
|
||||
* raylib [core] example - smooth pixelperfect
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
@ -35,7 +35,7 @@ int main(void)
|
||||
|
||||
const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixel-perfect camera");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixelperfect");
|
||||
|
||||
Camera2D worldSpaceCamera = { 0 }; // Game world camera
|
||||
worldSpaceCamera.zoom = 1.0f;
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - storage save/load values
|
||||
* raylib [core] example - storage values
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -41,7 +41,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage values");
|
||||
|
||||
int score = 0;
|
||||
int hiscore = 0;
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - window scale letterbox
|
||||
* raylib [core] example - window letterbox
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -32,7 +32,7 @@ int main(void)
|
||||
|
||||
// Enable config flags for resizable window and vertical synchro
|
||||
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - window scale letterbox");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - window letterbox");
|
||||
SetWindowMinSize(320, 240);
|
||||
|
||||
int gameScreenWidth = 640;
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - core world screen
|
||||
* raylib [core] example - world screen
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - core world screen");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - world screen");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
Reference in New Issue
Block a user